Defense of Brookside

Game Master caster4life

The farming hamlet of Brookside has suffered some violent and mysterious attacks.

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The surface of the mirror ripples as Perrin passes through. Looking nervous, Kelian turns to Kazador for reassurance. "So um... you ever dealt with something like this?"

Mel:

Mel knows that the empathic link between a master and a familiar functions at a range of up to 1 mile. She also knows that the mirror hideaway spell creates an extradimensional space. It's up to her to draw her own conclusions there.

Perrin!:

You are immediately disoriented as you enter a hall where floor, walls, and ceilings are all mirrors. To make matters worse, the angle of gravity in this place is about 30 degrees different than the orientation with which you entered and you immediately slump to the floor. Certain rectangular portions of the walls of the hall 3 by 8 feet are outlined in a less reflective silver that matches the mirror's frame.


Male Human Shaman (Witch Doctor) 7 ----- AC 19, HP 45/45, Fort +4, Ref +4, Will +12, Init +2, Perception +23

GM:
Perrin gives a small yelp as he topples over onto his side. Blinking in confusion, he slowly lifts himself to his feet and faces the mirror he came out of. He can't see through it to the other side, right? Perrin tries prodding the mirror once more, checking whether he can pass back through. He isn't emoting a signal yet, merely nervous curiosity.


Dwarf 10HD Sentinel (4) Buffs (n/a) Wounds (24) HP (103) AC (33/13/30) Saves (14/9/7, +4 Hardy, +2 vs divine) Initiative (+6) MF (1/4) HP (1/1) CMD (28+4 trip and bull rush, +2 vs grapple, +1 disarm and sunder) Battlefield Protector (Sp) sanctuary (3/3) shield of faith (1/2) prayer (1/1)

Not in the twilight zone:

”Something like this? Nay, lad. Heard of something like it once...” He thought about it. Was it safe to discuss anything of his people with this human? No. Best not to risk it. The greed of man was legendary. The last thing he wanted was for adventurers to come looking for loot in the tombs of his ancestors. ”...but never seen it myself. But don’t worry. Perrin probably knows what he is doing.”


Female UC Rogue (Phantom Thief) 10, Warpriest of Ostara 1, HP: 99/99, AC: 24:17:19, CMD: 27 Saves: 10:13:9 (+2 vs enchantment), Init +5 (+3 when bluff/SM involved); Status:
Skills:
Acro +14, Bluff +4, Climb +6, Diplo +13, Disg +30, Escape A +11, Heal +22, Kn(arc, nobles) +13, Kn(loc, planes) +22, Kn(nat) +16, Kn(rel) +17, Kn(others) +12, Ling +7, Perc +22, Sense M +10, Stealth +29, Surv +5, Swim +6

Also not in the twilight zone:
"I sure hope so," Mel mutters, uncomfortably aware of Perrin's record of questionable decisions. Not that mine's all that great either, she thinks. I've been wrong more often in the last week and a half than I ever thought possible. She sighs.

Out loud, she addresses the bat fluttering about the room. "Well? Err ... Ev, is it? Anything?"


Perrin!:

You can see through to the other side but, when you attempt to pass back out, there's a buzzing sound and your hand is repelled from the surface. Ev was emoting concern to you but the connection dropped when you passed through the mirror.

Basement:

Kelian looks curiously at Kazador, his curiosity piqued by Kazador's vagueness. "Really!? What did you hear?"

Ev flutters around awkwardly. You're not entirely sure what she's doing. Eventually, she settles down on a step.

DC 13 k Nat in the basement:

She's trying not to send a misleading signal but flying around in this tight basement is a little tiring and she can't roost as that is a signal too since bats usually roost upside down.

DC 18 k Nat & DC 15 k arcana in the basement:

She's also distressed because she is trying to emote to Perrin and getting nothing back. Normally, she would be able to sense his emotional state, even if it were perfectly calm.


Dwarf 10HD Sentinel (4) Buffs (n/a) Wounds (24) HP (103) AC (33/13/30) Saves (14/9/7, +4 Hardy, +2 vs divine) Initiative (+6) MF (1/4) HP (1/1) CMD (28+4 trip and bull rush, +2 vs grapple, +1 disarm and sunder) Battlefield Protector (Sp) sanctuary (3/3) shield of faith (1/2) prayer (1/1)

Basement:
Kazador couldn’t tell the truth. That magic like this was sometimes used to hide things of great importance. He remembered hearing that Jarl Thorek Bluetooth had a coffin with this magic. His bodyguard was buried within, but beneath that dwarf’s corpse was a similar portal. Within said portal was the real resting place of the great dwarf, along with his distinctive runic helm. There was no way he could say so.

So he shrugged. ”Just heard this magic is used to hide things. That’s all.”

Bluff: 1d20 - 2 ⇒ (18) - 2 = 16


Male Human Shaman (Witch Doctor) 7 ----- AC 19, HP 45/45, Fort +4, Ref +4, Will +12, Init +2, Perception +23

GM:
Perrin's eyes widen at the realization that he's cut off from the outside world. Pulling the remnants of a scone from his pocket, he scatters some breadcrumbs on the floor leading to the base of the mirror he came out of. Then, slowly, Perrin steps down the hall, peering at the mirrors around him and the space in-between. He makes sure to keep an eye out for any sign that someone's been here recently. Are the rest of the mirrors opaque or see-through? And where does the hall lead? Perception: 1d20 + 20 ⇒ (20) + 20 = 40


Perrin!:

As Perrin steps near each of the others mirrors he sees his own reflection ripple in their surface as he disturbs the nearby air. This didn't happen when he tried to go back through his original mirror. There are no signs of footprints on the silvery "floor" but he looking very, very closely he sees a few small traces of dust here and there, tiny smudges of dirt, and a few small threads of fabric. People have been here before. There are eight mirrors lining the hall and one larger one at the end of the hall.

Basement:

Sense motive with ? modifier: 1d20 ⇒ 16

Kelian stares at Kazador for a second, wondering what secrets the dwarf contains, then glances back toward the mirror, shifting his weight uncomfortably from foot to foot.


Male Human Shaman (Witch Doctor) 7 ----- AC 19, HP 45/45, Fort +4, Ref +4, Will +12, Init +2, Perception +23

GM:
When he reaches the end of the hall, Perrin turns and resumes his spell, scanning for magical auras. Detect magic. Is each mirror a separate spell like the first? Are they different? Or are they all part of the same spell? Is there any other magic active in the hall? Spellcraft: 1d20 + 11 ⇒ (10) + 11 = 21


Brookside Campaign Journal

Perrin!:

Seeing glowing threads of magic connecting each of the mirrors, Perrin concludes that they are all part of the same spell. The one he came from and the big one at the end of the hall are the strongest pieces of the aura.


Female UC Rogue (Phantom Thief) 10, Warpriest of Ostara 1, HP: 99/99, AC: 24:17:19, CMD: 27 Saves: 10:13:9 (+2 vs enchantment), Init +5 (+3 when bluff/SM involved); Status:
Skills:
Acro +14, Bluff +4, Climb +6, Diplo +13, Disg +30, Escape A +11, Heal +22, Kn(arc, nobles) +13, Kn(loc, planes) +22, Kn(nat) +16, Kn(rel) +17, Kn(others) +12, Ling +7, Perc +22, Sense M +10, Stealth +29, Surv +5, Swim +6

Basement:

Kn (Nature): 1d20 + 12 ⇒ (19) + 12 = 31

Kn (Arcana): 1d20 + 4 ⇒ (6) + 4 = 10

I'm a little unclear on whether that second check is "one or the other" or if both are required. Given the checks above, I'll proceed as if Mel has noticed Ev's distress, but doesn't know for sure if it's been caused by a disconnect in their empathic communication. She'll speculate to that effect because that was her theory to start with.

Mel looks at the little bat uncomfortably. "Kirottu," she mutters. "That wasn't one of the signals, and it looks as though the bat's tired. And unhappy. I bet Perrin's message can't make it back, as I suspected."

She sighs. "Well, we don't know if David's in there, but Perrin definitely is. Listen, you two," she says to Kazador and Kelian, "I'm going to go in. As soon as I get in there, I'm going to turn around and try to leave immediately. So if I'm not back in a few moments, then you'll know that the exit isn't working, or there's some barrier preventing people from using it. In that case, if you come in after me you'll be stuck too, and it might be a better idea to go get magical help. Perhaps the Bishop knows someone who might have more insight into what's going on with the wretched thing."

"And me without my bow," she sighs as she steps forward. "I knew I should've just bought one instead of crafting my own spare."

And with that, Mel reaches a hand forward to the mirror and steps through it.


Male Human Shaman (Witch Doctor) 7 ----- AC 19, HP 45/45, Fort +4, Ref +4, Will +12, Init +2, Perception +23

GM:
Perrin stands before the big mirror at the end of the hall. He drops some more crumbs at its base, takes a breath, and pokes it. If his hand enters, he tries to step through.


Yes Mel, "&" in a spoiler requires simultaneous completion of both conditions. But Mel's conclusion is fair and has been hearing that way already.

Mel:

You are immediately disoriented as you enter a hall where floor, walls, and ceilings are all mirrors. To make matters worse, the angle of gravity in this place is about 30 degrees different than the orientation with which you entered and you immediately slump to the floor. Certain rectangular portions of the walls of the hall 3 by 8 feet are outlined in a less reflective silver that matches the mirror's frame. There are 8 such mirrors. At the end of a hall is a larger mirror. An erratic line of scone crumbs lead from where you entered to the large mirror. You immediately try to leave back through the mirror you entered but your hand is repelled from the surface with a tingling sensation.

Perrin:

As you step through the big mirror, you hear a gasp and a thump that sounds like Mel. You step through the big mirror with no problem. On the other side, you find yourself standing on a ledge over a silvery chasm that goes down as far as you can see. Jagged platforms that look like shards of broken glass the size of barn doors hang at various heights and distances from you. About 100 ft away, you see a large, reflective icosahedron flickering erratically with light on a bigger platform.

Basement:

Kelian waits a minute then abruptly announces "She hasn't come back! What should we do?" He looks to Kazador, hoping the dwarf has some wisdom here.


Dwarf 10HD Sentinel (4) Buffs (n/a) Wounds (24) HP (103) AC (33/13/30) Saves (14/9/7, +4 Hardy, +2 vs divine) Initiative (+6) MF (1/4) HP (1/1) CMD (28+4 trip and bull rush, +2 vs grapple, +1 disarm and sunder) Battlefield Protector (Sp) sanctuary (3/3) shield of faith (1/2) prayer (1/1)

Basement:
”Throw more people in there? Nay, sorry. Nay time for humor, gallows or not. I’m going to the bishop. Nay shame asking for help when needed.”


Female UC Rogue (Phantom Thief) 10, Warpriest of Ostara 1, HP: 99/99, AC: 24:17:19, CMD: 27 Saves: 10:13:9 (+2 vs enchantment), Init +5 (+3 when bluff/SM involved); Status:
Skills:
Acro +14, Bluff +4, Climb +6, Diplo +13, Disg +30, Escape A +11, Heal +22, Kn(arc, nobles) +13, Kn(loc, planes) +22, Kn(nat) +16, Kn(rel) +17, Kn(others) +12, Ling +7, Perc +22, Sense M +10, Stealth +29, Surv +5, Swim +6

In the Mirror:
Getting her footing, Mel observes that she is trapped. "Well, paska," she says. She notes the trail of crumbs on the floor. "I'll bet that's Perrin," she says aloud.

"What in the world is a thing like this doing in the basement of an inn?" she wonders.

Turning to the mirror she entered through, she attempts to make herself seen, or to see through it, or both.


Kazador:

Kelian nods sharply to Kazador. "Ok. Let's do it!" He follows Kazador up the stairs and, as they rush out, mutters to Alice in a low tone. "It's tough but we're ok. We're just getting some people to help." The young woman nods gratefully and keeps working to get things served. The two rush out and towards the Cathedral.

They arrive there huffing and panting. Oddly enough, their request to see the bishop immediately is denied by a middle-aged, pudgy cleric.

"No no no, sirs. No one sees his Holiness so immediately as that." You see a brown-haired man listening curiously to your conversation.

Brolin:

You see a dwarf and a young human rush into the foyer of the administrative section of the Cathedral of Helm. They look exceptionally concerned. The dwarf is quite nicely equipped. They seem to expect a personal meeting with the Bishop. You are also hoping to speak to the Bishop or one of his senior aides.

Mel:

You can't see back through. You don't know if they can see you at all.

Perrin:

Map for you in the current map.


Female UC Rogue (Phantom Thief) 10, Warpriest of Ostara 1, HP: 99/99, AC: 24:17:19, CMD: 27 Saves: 10:13:9 (+2 vs enchantment), Init +5 (+3 when bluff/SM involved); Status:
Skills:
Acro +14, Bluff +4, Climb +6, Diplo +13, Disg +30, Escape A +11, Heal +22, Kn(arc, nobles) +13, Kn(loc, planes) +22, Kn(nat) +16, Kn(rel) +17, Kn(others) +12, Ling +7, Perc +22, Sense M +10, Stealth +29, Surv +5, Swim +6

In the Mirror:
Just as a note, Mel did not bring all her gear along. She was not expecting any of this. Currently she has her dagger, her armor and clothing (boots, cloak, amulet, ioun stone), and the contents of her belt pouch, namely: 1 vial of antitoxin, 1 vial of antiplague, a healer's kit with 6 uses remaining, three fishhooks, 25 feet of light string, and a set of flint and steel.

"Well," she sighs after a moment, "I'd better go after Perrin before he can get himself into too much trouble. I wish I could leave a note or something, but ..." -- she rummages around in her belt pouch a moment -- "Nothing to write with. Blast. I should really get some chalk or something. Hopefully this breadcrumb trail will do."

And so saying, she follows the trail and steps through the large mirror at the opposite end of the hallway.


Brookside Campaign Journal

Mel, read Perrin's two previous spoilers.

Mel and Perrin:

Mel bumps into Perrin as he is standing just past the mirror. She nearly bumps him off the ledge he is standing on into the reflective chasm!


Male Human Shaman (Witch Doctor) 7 ----- AC 19, HP 45/45, Fort +4, Ref +4, Will +12, Init +2, Perception +23

In the Mirror:
Perrin's arms pinwheel for a moment over empty space before he regains his balance, breathing deeply. "Oh! Um. Hi." Perrin tries to poke the mirror Mel just came out of, expecting his hand to be repelled. Then he turns to survey the chasm before him. "Any thoughts on what now?"


Brookside Campaign Journal

Mel and Perrin:

Perrin's hand is not repelled but passes into the mirror with no problem.


Female UC Rogue (Phantom Thief) 10, Warpriest of Ostara 1, HP: 99/99, AC: 24:17:19, CMD: 27 Saves: 10:13:9 (+2 vs enchantment), Init +5 (+3 when bluff/SM involved); Status:
Skills:
Acro +14, Bluff +4, Climb +6, Diplo +13, Disg +30, Escape A +11, Heal +22, Kn(arc, nobles) +13, Kn(loc, planes) +22, Kn(nat) +16, Kn(rel) +17, Kn(others) +12, Ling +7, Perc +22, Sense M +10, Stealth +29, Surv +5, Swim +6

In the Mirror:

It looks like Perrin expected his hand not to go in, but it did. Was he able to pull it out again, or did he have to go through and come back in order to continue his conversation with Mel?

"Hello, glad to see you're in one piece. As for what to do ... I mean ... we seem to be stuck in here. At least, I couldn't leave through the first mirror when I came through. Also, no sign of David so far. I told Kazador and Kelian I was going to try to come back immediately, so if I didn't come back they should go find help rather than sending more people in. Perhaps the Bishop can send some kind of arcanist or something who might know more about what's going on with this ... thing." She gestures at the surreal landscape surrounding them.

"Quite a place, isn't it?" Mel looks around with interest. "I mean, not exactly homey, but it's got a certain ... grandeur. Do you suppose all those side mirrors go places, too? Maybe we should go try them, since I don't see any obvious way to get across this chasm."


Male Human Shaman (Witch Doctor) 7 ----- AC 19, HP 45/45, Fort +4, Ref +4, Will +12, Init +2, Perception +23

In the Mirror:
Perrin moves his hand around and gives a sigh of relief. "Hey, finally some good news!"

"Yeah, this place is remarkable - I'm glad you found me." He studies the nearest platform. How's its height compared to ours? "I've got a spell that could lift us up and down, but not sideways. And if worst comes to worst I still have those teleportation scrolls we confiscated at the prison." Perrin glances back at the mirror they came out of. "Or we could try those one of those mirrors along the side, like you said. We might not be able to get back, but that probably applies wherever we go in here."


Brookside Campaign Journal

In the mirror:

Perrin can freely withdraw his hand.

Map is on a 5ft square grid layed out vertically like a platformer video game.


Female UC Rogue (Phantom Thief) 10, Warpriest of Ostara 1, HP: 99/99, AC: 24:17:19, CMD: 27 Saves: 10:13:9 (+2 vs enchantment), Init +5 (+3 when bluff/SM involved); Status:
Skills:
Acro +14, Bluff +4, Climb +6, Diplo +13, Disg +30, Escape A +11, Heal +22, Kn(arc, nobles) +13, Kn(loc, planes) +22, Kn(nat) +16, Kn(rel) +17, Kn(others) +12, Ling +7, Perc +22, Sense M +10, Stealth +29, Surv +5, Swim +6

In the Mirror:
"Well, I've got three fishing hooks and some light line. I carry them in case I wind up having to fish for my supper -- something Varen taught me." Thoughts of her early mentor warm Mel's heart, and she smiles fondly.

"Anyway, we could use that to throw and hook onto an edge and pull forward. But it sounds dangerous and error prone -- and we don't really have any reason to get over there, do we? Somehow I doubt David had a levitation spell ready to go, so he probably couldn't get across there at all if he came this way. Let's go back and check out the side mirrors first before we start suspending ourselves over an apparently bottomless void."

Suiting action to words, Mel steps back through the mirror behind her, makes her way to the first mirror to the right of the initial entrance, and waits for Perrin to join her before touching it.


Male Human Shaman (Witch Doctor) 7 ----- AC 19, HP 45/45, Fort +4, Ref +4, Will +12, Init +2, Perception +23

In the Mirror:
Perrin follows, but looks back over his shoulder at the mysterious shape. "I'm just worried David might not have come here of his own choice." Back in the hallway, he stands next to Mel at the new mirror, dropping a few more crumbs at its base.


Female UC Rogue (Phantom Thief) 10, Warpriest of Ostara 1, HP: 99/99, AC: 24:17:19, CMD: 27 Saves: 10:13:9 (+2 vs enchantment), Init +5 (+3 when bluff/SM involved); Status:
Skills:
Acro +14, Bluff +4, Climb +6, Diplo +13, Disg +30, Escape A +11, Heal +22, Kn(arc, nobles) +13, Kn(loc, planes) +22, Kn(nat) +16, Kn(rel) +17, Kn(others) +12, Ling +7, Perc +22, Sense M +10, Stealth +29, Surv +5, Swim +6

In the Mirror:
Mel shrugs. "I think it's far more likely that he was just poking around, found the mirror and got accidentally pulled in. Kids are curious. Besides, if something grabbed him, he'd have yelled, right? He was never more than a few dozen feet from an inn full people who would have heard him scream."

"I'm more puzzled by how such a weird magical device got into the basement of the Cozy Badger. It seems odd to find such a thing in the basement of an ordinary inn!"

"Anyway -- if these mirrors are portals, then he could be behind any of them. Let's see if this one does anything." And with that, she reaches forward cautiously and presses her hand against the mirror.

If the surface is permeable, she'll step through, slowly and carefully.


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Dwarf 10HD Sentinel (4) Buffs (n/a) Wounds (24) HP (103) AC (33/13/30) Saves (14/9/7, +4 Hardy, +2 vs divine) Initiative (+6) MF (1/4) HP (1/1) CMD (28+4 trip and bull rush, +2 vs grapple, +1 disarm and sunder) Battlefield Protector (Sp) sanctuary (3/3) shield of faith (1/2) prayer (1/1)

Wheels turning, going somewhere?:

Diplomacy: 1d20 - 2 ⇒ (6) - 2 = 4

Hero Point: 1d20 - 2 ⇒ (12) - 2 = 10

Kazador stood there. He had no armor, he had no hammer. He dearly wishes that he could just teleport himself straight to the Bishop, as suicidal as that might be. But right now that wasn’t an option. Part of him wanted to leave. He was being told to, that there was no way he could see the Bishop. Why try? Why bother? It would just make the failure even worse.

He almost listened to that voice in his head. The same one that had led him down such a dark path. But now? Now his friends needed him. Summoning up his courage, he looked the man in the eye and said ”A child might be dead. Two of my friends tried to save him, and they might well be lost too. There is old magic at work here, and only the Bishop can determine what needs to be done. I cannot leave when doing so means that three people might die. Can’t ye see that?” A small measure of his past confidence crept back into his voice. His jaw was set and his began to harden. But still the fear was there, being fought back out of dire necessity.

Next level Kazador’s diplomacy will go from -2 to +4. Times like this show his progression back to whom he was. Loving this.


Brookside Campaign Journal

Mel and Perrin:

You slip through the mirror's watery surface and enter a small room about 10x10 ft. You are immediately assaulted by a horrible stench of excrement and urine. Massive piles of extremely questionable brown material lie in the room.

What do you want to do now? I assure you I'm not just being mean and gross. There's a reason for this.

Kazador:

The man's eyebrows raise considerably at the mention of dire old magic and mortal danger. He considers for a moment then, putting his hands in front of him in a placatory manner, he says "Alright sir, I can't go to the Bishop directly about this but I can speak to my superior." He calls an aide over to man his station and shuffles back through a door, robes swishing.

Great to see the development, Kazador.

He returns in a moment with a young man in his thirties wearing brown robes and introduces him. "This is Brother Thomas. He is a competent lay priest who helps investigate magical and spiritual disturbances. He will return with you and investigate the problem. If further intervention is required, he will aid you." Brother Thomas nods. "I am happy to help, citizen."


Dwarf 10HD Sentinel (4) Buffs (n/a) Wounds (24) HP (103) AC (33/13/30) Saves (14/9/7, +4 Hardy, +2 vs divine) Initiative (+6) MF (1/4) HP (1/1) CMD (28+4 trip and bull rush, +2 vs grapple, +1 disarm and sunder) Battlefield Protector (Sp) sanctuary (3/3) shield of faith (1/2) prayer (1/1)

Wheels turning, going somewhere:

Kazador smiled, relief evident on his face. ”Ancestors watch us! Thank ye. We’ve no time to lose.” As they went, Kazador moving as fast as he was able, he went over the situation. Of the missing child, the mirror in the basement (and the child sized gap). Of how two of his friends went into the mirror to look for the child and hasn’t come back. Finally, he said ”We’re almost there. Glad as fook that you’re with us.”


Brookside Campaign Journal

Brolin:

If you think it is in character, feel free to follow along out of curiosity or whatever motivation makes sense. If not, no problem. We can introduce Brolin a little after this little sidequest.

Kazador:

Brother Thomas rushes along, collecting all the information that he can. He nods sharply ”Yes this sounds like quite the emergency!” Kelian nods while panting. ”It is! Please hurry!” You rush into the Badger and past a bewildered and worried Alice. You pound down the stairs and find the bat lying on a different crate, looking worried. Thomas examines the mirror and casts a few spells. ”Yes it certainly seems to be malfunctioning. Something is wrong with it. We might be able to restore its function if we could access the core of the spell.”

Due to your relevant history, you know the following:
Kazador recalls a tale of an old dwarf who was a master crafter. He entered one of these mirrors and wasn’t seen for a couple of days. He returned haggard, cut, and bruised but calm. When asked why he had been in there so long, he simply responded that something needed fixing. That master crafter's motto was known to be "Anything can be fixed if a dwarf puts his mind to it. Most of the time, just comes down to a little symmmetry."


Dwarf 10HD Sentinel (4) Buffs (n/a) Wounds (24) HP (103) AC (33/13/30) Saves (14/9/7, +4 Hardy, +2 vs divine) Initiative (+6) MF (1/4) HP (1/1) CMD (28+4 trip and bull rush, +2 vs grapple, +1 disarm and sunder) Battlefield Protector (Sp) sanctuary (3/3) shield of faith (1/2) prayer (1/1)

Kazador:

Like the story :)

With but a modicum of hesitation, Kazador shared the story. ”...but I admit that I don’t know what he meant by it. Do we need to go into there to access the core of the spell? Or can it be done from out here?”


Kazador:

Kelian eyes the mirror and shrugs. "Nothing out here that looks much like a core." Brother Thomas nods, pondering. "That may be the case. But I, for one, will stay out here and contact my superiors should the situation worsen."


Female UC Rogue (Phantom Thief) 10, Warpriest of Ostara 1, HP: 99/99, AC: 24:17:19, CMD: 27 Saves: 10:13:9 (+2 vs enchantment), Init +5 (+3 when bluff/SM involved); Status:
Skills:
Acro +14, Bluff +4, Climb +6, Diplo +13, Disg +30, Escape A +11, Heal +22, Kn(arc, nobles) +13, Kn(loc, planes) +22, Kn(nat) +16, Kn(rel) +17, Kn(others) +12, Ling +7, Perc +22, Sense M +10, Stealth +29, Surv +5, Swim +6

In the Mirror:
"Augh!" Mel exclaims, clapping a hand over her nose and mouth.

Perception: 1d20 + 14 ⇒ (4) + 14 = 18

She casts one quick glance over the vile heaps, eyes watering, looking for signs of David's presence or passage; then immediately retreats to the main corridor.


Male Human Shaman (Witch Doctor) 7 ----- AC 19, HP 45/45, Fort +4, Ref +4, Will +12, Init +2, Perception +23

In the Mirror:
Perrin recoils as well, stepping back through the mirror. "Okay, we can search there later if we need to, but for now let's keep looking." If Mel agrees he steps into the mirror directly opposite this one.


Female UC Rogue (Phantom Thief) 10, Warpriest of Ostara 1, HP: 99/99, AC: 24:17:19, CMD: 27 Saves: 10:13:9 (+2 vs enchantment), Init +5 (+3 when bluff/SM involved); Status:
Skills:
Acro +14, Bluff +4, Climb +6, Diplo +13, Disg +30, Escape A +11, Heal +22, Kn(arc, nobles) +13, Kn(loc, planes) +22, Kn(nat) +16, Kn(rel) +17, Kn(others) +12, Ling +7, Perc +22, Sense M +10, Stealth +29, Surv +5, Swim +6

In the Mirror:
"Well, that lends some weight to your theory that there's something living in here," Mel says. "Phew!"

And she follows Perrin through the mirror. First on the left from the original entrance, I believe.


Brookside Campaign Journal

In the mirror:

Mel and Perrin don't note anything of particular interest besides the massive amounts of waste. Perrin enters the mirror across the hall and finds a few small wood carvings sitting upon crates and boxes. On a pile of scraps of cloth and sawdust, a bedraggled man in his mid-fifties mutters "Go away. I don't feel like dealing with you right now."


Female UC Rogue (Phantom Thief) 10, Warpriest of Ostara 1, HP: 99/99, AC: 24:17:19, CMD: 27 Saves: 10:13:9 (+2 vs enchantment), Init +5 (+3 when bluff/SM involved); Status:
Skills:
Acro +14, Bluff +4, Climb +6, Diplo +13, Disg +30, Escape A +11, Heal +22, Kn(arc, nobles) +13, Kn(loc, planes) +22, Kn(nat) +16, Kn(rel) +17, Kn(others) +12, Ling +7, Perc +22, Sense M +10, Stealth +29, Surv +5, Swim +6

In the Mirror:

Mel does a double-take as she comes in behind Perrin. "Oh. Err ... sorry to intrude. Did you happen to see a kid named David come through, by any chance? That's the only reason we're here."

Diplomacy: 1d20 + 6 ⇒ (18) + 6 = 24

She looks around the room as she speaks, taking it all in.

Perception: 1d20 + 14 ⇒ (5) + 14 = 19


Brookside Campaign Journal

Mirror:

The man scratches his overgrown beard and shifts on his bed of refuse. In a growly voice that apparently doesn't get much use, he grumbles "A kid? That's a new one... Usually you hallus have a way out or something."


Male Human Shaman (Witch Doctor) 7 ----- AC 19, HP 45/45, Fort +4, Ref +4, Will +12, Init +2, Perception +23

In the Mirror:
Perrin starts at the sight of the man and shrinks back behind Mel, but brightens at the mention of a way out. "Oh, um, who else comes here?"

As he speaks, Perrin continues concentrating on his spell of detection, checking for magic on the man or the rest of the room.


Female UC Rogue (Phantom Thief) 10, Warpriest of Ostara 1, HP: 99/99, AC: 24:17:19, CMD: 27 Saves: 10:13:9 (+2 vs enchantment), Init +5 (+3 when bluff/SM involved); Status:
Skills:
Acro +14, Bluff +4, Climb +6, Diplo +13, Disg +30, Escape A +11, Heal +22, Kn(arc, nobles) +13, Kn(loc, planes) +22, Kn(nat) +16, Kn(rel) +17, Kn(others) +12, Ling +7, Perc +22, Sense M +10, Stealth +29, Surv +5, Swim +6

In the Mirror:
"I'm curious about that, too. I don't think we have a way out. Though we have some people outside who will probably be trying to figure something out."


Brookside Campaign Journal

Perrin:

You detect some small objects containing conjuration magic in his pocket.

Spellcraft: 1d20 ⇒ 16

It's a goodberry spell.

Mel and Perrin:

The man claps his hands up to his ears. "LA LA LA LA LA! I've told ya a thousand times! I can't HEAR yoouuu!" Then he rolls over and faces the reflective wall, away from you.

DC 22 perception for M or P:

The man is muttering to himself "Sheila is real. Margie is real. They're not real. Sheila is real. Margie is real. They're not real."


Female UC Rogue (Phantom Thief) 10, Warpriest of Ostara 1, HP: 99/99, AC: 24:17:19, CMD: 27 Saves: 10:13:9 (+2 vs enchantment), Init +5 (+3 when bluff/SM involved); Status:
Skills:
Acro +14, Bluff +4, Climb +6, Diplo +13, Disg +30, Escape A +11, Heal +22, Kn(arc, nobles) +13, Kn(loc, planes) +22, Kn(nat) +16, Kn(rel) +17, Kn(others) +12, Ling +7, Perc +22, Sense M +10, Stealth +29, Surv +5, Swim +6

In the Mirror:
Perception: 1d20 + 14 ⇒ (2) + 14 = 16

"I ... see ..." she says slowly. "Well, so sorry to disturb you, we'll be going now. Bye!" And she hooks Perrin by the elbow and pulls him back through the mirror with her, into the hallway. If Perrin wants to stay he can easily shake Mel's hand off, she'll let go with no quibble.


Male Human Shaman (Witch Doctor) 7 ----- AC 19, HP 45/45, Fort +4, Ref +4, Will +12, Init +2, Perception +23

In the Mirror:
Perception: 1d20 + 20 ⇒ (12) + 20 = 32

Perrin lets Mel pull him back through the mirror. Once they're earshot he mentions, "If we need answers I've got a spell that could make him friendly, but I'm worried he'll get angry if it fails. I sensed some magic provisions in his pocket so he might be a spellcaster."

Perrin looks back at the mirror sadly. "Still, it seemed like he really needed help - all that muttering about 'Sheila' and 'Margie.'" He turns to the adjacent mirror. "Ready for another?"


Brookside Campaign Journal

Just specify 1-4 (1 being closest to original mirror, 4 closest to big mirror) on left or right.


Female UC Rogue (Phantom Thief) 10, Warpriest of Ostara 1, HP: 99/99, AC: 24:17:19, CMD: 27 Saves: 10:13:9 (+2 vs enchantment), Init +5 (+3 when bluff/SM involved); Status:
Skills:
Acro +14, Bluff +4, Climb +6, Diplo +13, Disg +30, Escape A +11, Heal +22, Kn(arc, nobles) +13, Kn(loc, planes) +22, Kn(nat) +16, Kn(rel) +17, Kn(others) +12, Ling +7, Perc +22, Sense M +10, Stealth +29, Surv +5, Swim +6

In the Mirror:
"Oh? I could hear him mumbling something, but I couldn't make out the words. 'Sheila' and 'Margie', eh? For a mirror stuck behind a disused wardrobe in the back of a basement storage room, this place sure is busy!"

She sighs. "Okay, onto the next mirror. Let's do this one ... I mean we could go in order, but that's boring." And she steps through, carefully. Right 3.


Dwarf 10HD Sentinel (4) Buffs (n/a) Wounds (24) HP (103) AC (33/13/30) Saves (14/9/7, +4 Hardy, +2 vs divine) Initiative (+6) MF (1/4) HP (1/1) CMD (28+4 trip and bull rush, +2 vs grapple, +1 disarm and sunder) Battlefield Protector (Sp) sanctuary (3/3) shield of faith (1/2) prayer (1/1)

Basement:
Kazador got a piece of paper and wrote on it Hey in there, we went to the Bishop and got a priest. He seems to know what he is doing. Hold on in there! We’re trying to help. He mentioned something about finding the core of the spell and fixing it. You might need to do it from the inside! - Kazador He then tied it to a small rock and (very) gently tossed it at the mirror, hoping it would go through.


Brookside Campaign Journal

Mel:

Mel finds a room containing two old empty crates and a few bits of garbage. It's almost completely empty.

Perrin:

A rock clacks onto the floor of the hallway with paper on it. The paper reads Hey in there, we went to the Bishop and got a priest. He seems to know what he is doing. Hold on in there! We’re trying to help. He mentioned something about finding the core of the spell and fixing it. You might need to do it from the inside! - Kazador


Male Human Shaman (Witch Doctor) 7 ----- AC 19, HP 45/45, Fort +4, Ref +4, Will +12, Init +2, Perception +23

In the Mirror:
Perrin hurries to catch up with Mel and hands her a note. "Look at this, I think Kazador must have thrown it in here." He waits for Mel to read the paper. Contents in Perrin's spoiler. "'Core of the spell.' Sounds kinda like that big shape thingie on the center platform, right?"


Female UC Rogue (Phantom Thief) 10, Warpriest of Ostara 1, HP: 99/99, AC: 24:17:19, CMD: 27 Saves: 10:13:9 (+2 vs enchantment), Init +5 (+3 when bluff/SM involved); Status:
Skills:
Acro +14, Bluff +4, Climb +6, Diplo +13, Disg +30, Escape A +11, Heal +22, Kn(arc, nobles) +13, Kn(loc, planes) +22, Kn(nat) +16, Kn(rel) +17, Kn(others) +12, Ling +7, Perc +22, Sense M +10, Stealth +29, Surv +5, Swim +6

In the Mirror:
"Ah! Now, that would be a good reason to mess with the big shiny thing. I'd still like to check all the other rooms first, though. David could be in one of them. Plus maybe we'll learn something about this bizarre place that will be of use in repairing it."


Mel and Perrin:

In the rest of the mirrors, you find more rooms like the ones Mel just discovered. One of them contains an old table and chairs with some broken plates, cups, and pitchers. In the second mirror on the left, you spy a small foot poking out from behind a crate.

Kazador:

Kelian looks at you nervously. "Do you think there's anything else we can do to help them?"

Up to you how much more involved you get in the mirror escapade.

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