
_Gothic |

Katie "Kestral" Mestral wrote:Not trying to derail the game, just that given her secret, the second someone said Cop she would do a fast fade.I understand. How can Katie work with Daniel? Please let me know some approaches that will work. Either here or PM.
thanks
Part of the reason I'm having Gothic staring out the window (besides being something she totally would do) is maybe she can detect Katie's return to the scene. Jubal, I know my tp range is sight, so would there be a chance I can "hear" her since she's back to being across the street?
But regardless, I'm ready to move on at this point. There's probably not much more Gothic will reveal to Daniel without further developments.

Katie "Kestral" Mestral |

@Gothic - She's not where you can see her, she's on top of the roof of the building you're in.
@GM - As to working together, my assumption has been that Katie would end up needing the classic 'meet up while kicking ass and chewing bubblegum' method given her past and secrets. Patrick did call in the cops, I'm expecting a few to show up and get hammered into pasty goo and cause an 'incident'... That would provide a method. Alternately, with Gothic having warned him about potential trouble tonight, something similar at night with less witnesses if you're trying to keep things low key...

Levi Parana |

@Levi And "She peeks through the obstacle when she wants to see them" becomes blind luck that someone is not looking there,
So how does cover opperate differently? In pathfinder wraiths and other incorporeal creautures could always have cover because they could float halfway in the walls or the floor. If all Levi needs to stealth around is cover, I don't understand why she can't do the same and always have cover.

DM Jubal |

This is gonna hurt.
Trevor rips at his original adversary's shoulders and pops his hip into the poor sap's thighs, flipping him, then runs outside.
@Trevor I'm going to double-check that you understand the consequences of your post. Trevor is about to recreate the elevator scene in Captain America 2, except Trevor is going to take five bullets at point blank before the thing starts.
From a game mechanic point of view, you can't enter an enemy square without wrestling. Reviewing my text drawing one last time, Trevor has to go through G, then M1, then hits two more masked guys waiting outside the front door. I'm not even counting M2 who will attack as you go by. So, that's at least 4 panels of melee fighting through their squares.
If you're trying to figure out how super Trevor is, this is one way to do it. Another way is throwing Trevor out a 30-story window.
cheers
======================================================================
Here's the text drawing I made earlier, and I've added the banister and shorten the hallway to the right size. Each letter is a 5-ft square. Trevor is in the square next to stairs with the hallway running to the kitchen behind him: F=front door, M1=talking guy, G=Original guy with gun, T=Trevor, M2=second guy on stairs with machine gun who is separated from Trevor by a wooden banister. H=hallway behind Trevor. K=Kitchen. S=Stairs. | = Bannister/wall
F
M1 G
M2 | T
S | H
S | H
K K K
K K K
K K K

DM Jubal |
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PLAYING VERSION 1.1
Gothic == Points: 21 Pts (8 stats +13 powers)
Brawn 1 Agility 1 Mind 2
Powers:
* Boost Mind 2 (Only for Mental powers) – 2 pts x4 Mental Attack & Priority
Combat: 100 Hits, x1 Priority (x3 vs. sentient beings), x1 Defense (x3 vs. sentient beings), x1 Soak

Trevor Horton |

Once the other guys with the automatic weapons showed up, I pretty much figured I was done without some serious luck. Either they capture me and eventually kill me or I try to fight and get dead or try to run for it. There were no good options as far as I saw.

DM Jubal |

1. If Spectra had investigated the first gun shot, she could have met Trevor and escaped with him in ghost form.
2. Trevor could have run instead attacking the lone gun man.
3. Trevor could have run when only the guy with the pistol was ready to shoot him.
4. Trevor could have identified himself and seen what would have happened. He is a famous superhero.
I could go on. That scene progressively escalated with many ways the PCs could have avoided combat. This game is not Pathfinder. I aim to make it somewhat realistic in Chicago with super powers. Meaning, Trevor was breaking and entering without probable cause, which I told him. His probable cause was someone seeing Spectra and him pursuing the red PC light trying to connect the characters in the introduction of the game (thank you Trevor). However, in reality it was thin. Then, you guys stayed in the house long enough for backup to arrive.
Conclusion, they were many ways for Trevor to avoid being shot.
Cheers

DM Jubal |

I assume, given how hard Katie has been working lately on not being seen/heard that trained Stealth is the first thing she can pick up?
Yes. However, it will be awhile before you earn a build point from experience. Katie could reduce her Athletics from x6 to x5 and train Stealth if you want to revise your current build. If you want to do that, please advise what your preferred Stealth specialty is: prowling, shadowing, hiding, evading security, or sleight of hand. We're in the tweaking character phase.
cheers

DM Jubal |

STATUS
SCENE 1 waits for Trevor and Spectra to post in Gameplay. At this point, if they decide to leave the scene, please spoiler their plans for the next 24 hours.
SCENE 2 waits for Daniel. No hurry, it's the holidays still. When you are ready to leave the scene, please spoiler your plans for the next 24 hours.
cheers

DM Jubal |

Yes, that makes more sense. I'd say that her specialty would likely be evading security or prowling, since that's what she spent most of her time doing. Which would you think, based on her background?
Either really. She's seems pretty paranoid about security considering her make-up. I don't know if that was acquired before or after she starting stalking bad guys. Your call.

DM Jubal |

Before, remember her backstory? The reporters started it by hounding her and her dad. So she started sneaking out of the house to avoid them...
That's Prowling, which is moving sneakily. Evading Security is avoiding security cameras and triggering alarms.

DM Jubal |

PLAYING VERSION 1.1
Kestrel == Points: 20 Pts (12 stats +8 powers)
Brawn 1 Agility 4 Mind 1
Powers:
* Boost Mind 3 (Only Ranged attack damage) – 3 pts x4 Damage on ranged or thrown attacks
- Range: 1 pt = 5 squares, 2 pts = damage x5 squares, 3 pts = damage x10 squares, 4 pts = damage x20 squares
- Area Burst: 1 pt = 2x2 squares, 2 pts = 5x5 squares, 3 pts = 10x10 squares, 4 pts = 15x15 squares
- Area Line: 1 pt = 4x1 squares, 2 pts = 8x2 squares, 3 pts = 16x4 squares, 4 pts = 32x8 squares
- Area Arc: 1 pt = 4x1 squares, 2 pts = 8x1 squares, 3 pts = 15x1 squares, 4 pts = 30x1 squares
- Ricochet = This allows you to bounce your shot off one target onto another within 5 squares- as long as your previous attack hit its target. Each consecutive target you go for beyond the first 1 point. Thus, if you went for 3 targets, that would be 2 points. Each consecutive target also accumulates a -1 dice penalty to the attack roll. Thus, in the prior example, the first target would be at no penalty, the second at a -1 dice penalty, and the third at a -2 dice penalty to hit. If you miss a target, your attack is over- and you cannot roll to hit the next target in the order.
Skills: Athletics x5/Acrobatics, Stealth/Prowling, Perform/Dance, Deception/Disguise

mdt |

I did, that's where I got the rolls I did from.
It says normally 2d6 is a roll x the stat. However, the skill section says if you have the skill on your sheet, you roll your associated stat in dice instead. So, 2d6 x 4 for Kestral for an agility skill she doesn't have on her sheet, or 4d6 x 4 for Kestral for an agility skill she does have (such as stealth). I was asking if I had understood the tab correctly.

DM Jubal |

I'm sorry. Then, I'll have to repair the wording.
You always roll 2d6, period. If something uses a power level or a Stat like Agility, it's always a multiplier. For Katie, agility is x4, therefore, 2d6 x4. There's special rules for less than x1 rolls.
If Katie doesn't have the agility skill trained, like Riding a horse, she defaults to 2d6 x(Agility -1 =)3.
For the skill specialty, you roll twice and take the better roll.
Clearer? When I get home, I'll review the Basics language again. Reviewed, better?
Cheers

Levi Parana |

@Spectra Please define "your kit" on your profile if you want to continue pulling stuff out of it.
@Trevor (and everyone) Please copy or link your backstory on your profile.
thanks
Added Levi's kit
Should I list the stuff she probably has on hand in her car and/or at home like laptop, spare batteries, AC/DC converters, emergency jump, kit, etc etc?

DM Jubal |

DM Jubal wrote:@Spectra Please define "your kit" on your profile if you want to continue pulling stuff out of it.
@Trevor (and everyone) Please copy or link your backstory on your profile.
thanks
Added Levi's kit
Should I list the stuff she probably has on hand in her car and/or at home like laptop, spare batteries, AC/DC converters, emergency jump, kit, etc etc?
Yes.

Levi Parana |

Just trying to grasp the game better in regards to what Levi can, and cannot do. If Levi touches a car, can she make it intangible? If the car has a person in it can she make the car and the person intangible? Can she make the car intangible and not the person essentially dropping them out of the car? What about a wall, can she make it intangible? What happens when she becomes tangible inside of an object? What happens when an object she is holding becomes tangible inside a person?

DM Jubal |

Spectra has to be able to drag a very mobile object to make it intangible.
- Person, yes
- Car, no
- Wall, no
- Door, no
- Window, no
- Table, yes
- Chair, yes
- Bicycle, yes
- Motorcycle, no
If the object is heavy, we start rolling Brawn to hold on. There are no rules for this. I would be making them up. But if you need an idea, practice moving furniture.
If you or anything intangible becomes tangible while attempting to occupy the same place, the intangible moves to a convenient place for the GM. Spectra can only harm someone with this power by letting them fall from some distance, effectively creating edges of roofs where they don't normally exist.
If you take a person intangible, they can stay intangible by holding on to you using the Wrestling rules. While you're both intangible, you can affect, i.e. harm, one another. So if someone very strong, grabs Spectra, she cannot phase away. If she does, she takes the person with her who can continue to punish her.
Clear? Any other questions?

Levi Parana |

I'm kind of getting the sinking feeling that I can't really do anything other than go anywhere and damage people's electronics with this version of intangibility. Kitty could control her density which gave her some staying power in combat, and she even could fire a gun at someone making the bullet become tangible the moment it left the gun but Levi has no such ability. I could use some help here because I'm feeling a bit useless in a ground of martial artists and psychic weapons.

mdt |

Spectre's not really a combat type, she's a stealth/infiltration type. Plus she can take others in with her, that's a HUGE benefit.
She's also the 'get the wounded team-mate out of trouble' character, as she can rescue downed teammates and get them out safely (taking them intangible with her).
She's most effective at night, when it's harder to notice she's a ghost.
Also, I think the gun thing still works. The bullet, once it's no longer under her control, should become tangible. It might take it a few feet (which could give her some odd abilities, like shooting through a glass window without shattering it).
While you can't leave them stuck in the ground (that always bothered me in the X-man movie with juggernaut, he should have died as his molecules mixed with the floor), you can drop them through the floor into the area below (works well on city streets as there is a sewer underneath) or you can drop them out of an L-train into traffic while it's moving, or through a wall on the side of a sky scraper...

mdt |

I'd start training on wrestling. Not only would it make you more effective in combat when not intangible, it would help you use your powers on people as well.
I'd also start carrying a gun...

DM Jubal |

Spectra is extraordinarily powerful as is.
Shadowcat as a model is much more experienced, i.e. is built with more points where anything is possible.
For example, if Spectra had met and worked with Trevor during that last scene, they could have discovered one of the plots of the campaign fairly easily (which was the hope).
And I repeat, please remember that this game is NOT Pathfinder. You don't earn wealth and experience by killing and defeating your enemies in combat. Your goal is to foil nefarious and often criminal activities of super villains.
Cheers

Katie "Kestral" Mestral |

I agree she's probably the most powerful character outside combat.
Inside combat, she's weaker to make up for it.
A gun would be mostly useless against things like Beard, but would help against grunts.
Also, Katie's a blaster, that means her mindset is, see problem, shoot problem (think of Wolverine, see problem, slash problem). So don't base your game play off of how Katie acts.
Goth and Spectre are probably the two most useful characters in the group. The rest of us are just muscle.

Levi Parana |

Katie "Kestral" Mestral wrote:she can't keep the intangible after they leave her grasp. GM?No, she can't.
No, she can't keep them intangible? Because when I asked what happens if Levi were to try and spray mace at the guy in the room, you said it wouldn't work and Levi could accidentally end up macing herself. Can you clarify?