Defenders of Chicago (Inactive)

Game Master Jubal Breakbottle

Mid-January 2016
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DM Jubal wrote:
Katie "Kestral" Mestral wrote:
Not trying to derail the game, just that given her secret, the second someone said Cop she would do a fast fade.

I understand. How can Katie work with Daniel? Please let me know some approaches that will work. Either here or PM.

thanks

Part of the reason I'm having Gothic staring out the window (besides being something she totally would do) is maybe she can detect Katie's return to the scene. Jubal, I know my tp range is sight, so would there be a chance I can "hear" her since she's back to being across the street?

But regardless, I'm ready to move on at this point. There's probably not much more Gothic will reveal to Daniel without further developments.


* Saltmarsh *

You can develop the ability to "hear" friends or very familiar minds at the GM's discretion. One day, the two characters can get there, but not today.

cheers


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I meant, does a glass window break the effect of the telepathy? If I saw her from across the street, would I pick up her thoughts?


Female Human (Gifted)

@Gothic - She's not where you can see her, she's on top of the roof of the building you're in.

@GM - As to working together, my assumption has been that Katie would end up needing the classic 'meet up while kicking ass and chewing bubblegum' method given her past and secrets. Patrick did call in the cops, I'm expecting a few to show up and get hammered into pasty goo and cause an 'incident'... That would provide a method. Alternately, with Gothic having warned him about potential trouble tonight, something similar at night with less witnesses if you're trying to keep things low key...


* Saltmarsh *

@Gothic. Glass does not break telepathy.

@Katie. Alright. We'll see which one happens.

Cheers


DM Jubal wrote:

@Levi And "She peeks through the obstacle when she wants to see them" becomes blind luck that someone is not looking there,

So how does cover opperate differently? In pathfinder wraiths and other incorporeal creautures could always have cover because they could float halfway in the walls or the floor. If all Levi needs to stealth around is cover, I don't understand why she can't do the same and always have cover.


* Saltmarsh *

If the cover exists. That's my only point. If you're in a gymnasium and not in the floor, wall or ceiling, she can't hide.

Like floating across the middle of a hallway or room. There's no cover.


* Saltmarsh *
Trevor Horton wrote:

This is gonna hurt.

Trevor rips at his original adversary's shoulders and pops his hip into the poor sap's thighs, flipping him, then runs outside.

@Trevor I'm going to double-check that you understand the consequences of your post. Trevor is about to recreate the elevator scene in Captain America 2, except Trevor is going to take five bullets at point blank before the thing starts.

From a game mechanic point of view, you can't enter an enemy square without wrestling. Reviewing my text drawing one last time, Trevor has to go through G, then M1, then hits two more masked guys waiting outside the front door. I'm not even counting M2 who will attack as you go by. So, that's at least 4 panels of melee fighting through their squares.

If you're trying to figure out how super Trevor is, this is one way to do it. Another way is throwing Trevor out a 30-story window.

cheers

======================================================================

Here's the text drawing I made earlier, and I've added the banister and shorten the hallway to the right size. Each letter is a 5-ft square. Trevor is in the square next to stairs with the hallway running to the kitchen behind him: F=front door, M1=talking guy, G=Original guy with gun, T=Trevor, M2=second guy on stairs with machine gun who is separated from Trevor by a wooden banister. H=hallway behind Trevor. K=Kitchen. S=Stairs. | = Bannister/wall

F
M1 G
M2 | T
S | H
S | H
K K K
K K K
K K K


* Saltmarsh *

Trevor, since your next post may lead to character creation, I've drawn a map in Roll20. The link is in the header of the game. Your situation should be clearer.


* Saltmarsh *

Gameplay thread is waiting for a post from Daniel in Scene 2 and from Trevor to confirm in Discussion or repost in Gameplay.

cheers


1 person marked this as a favorite.
* Saltmarsh *

PLAYING VERSION 1.1

Gothic == Points: 21 Pts (8 stats +13 powers)

Brawn 1 Agility 1 Mind 2

Powers:

* Super Sense 1 (Sense minds) – 1 pt:
Super Senses can either be used as a “substitute” for ordinary senses (like a sonar sense replacing vision in a blind character), or can give them the ability to perceive things impossible for others even to try (such as microscopic vision, allowing one to make vision checks to see things incredibly small).
* Telepathy 3 – 3 pts:
For 3 pts, you have true Telepathy, which allows you to read others thoughts and broadcast your thoughts to them for communication. Normally this power has a visual range, but in dire situations with people who are especially close, it can work at a distance.
* Danger Sense (Only vs. sentient beings) – 1 pt:
Your Defense (and priority) multiplier is increased by 2, as you get some kind of advanced warning of incoming attacks, reacting to them before you even see them. You also halve any penalties (round down) imposed by Confusion, fighting blind, fighting an invisible opponent, etc.
* Clairvoyance (Past via memories) – 1 pt:
You are able to see into the past through other people's memories. Sometimes, you have visions involuntarily. If this is the case, the Narrator will just tell you what the vision is. Deliberately using this ability is far more difficult, and has the Concentration quality. You must make a 30 Mind check to acquire general knowledge about a person, place, or thing. Succeeding by 10 or more will make the knowledge more specific. If you fail, you cannot try again for the rest of the issue.
* Mind Shield 1 – 1 pt Mental Defense x4
* Boost Mind 2 (Only for Mental powers) – 2 pts x4 Mental Attack & Priority
* Daze (Range = 5 squares, Multi-Power) – 3 pts:
Make a mental attack roll against the target’s Mind. If successful, the target loses his/her panel until s/he rolls a 20 Mind check (one try per panel). A dazed person cannot dodge an attack, but being struck un-dazes him or her.
* Mind Blast 2 (Range = 5 squares, Multi-Power) – 1 pt:
Make a mental attack roll against the target’s Mind. If successful, the target takes x2 damage.
Skills: Stealth/Hiding, Deception/Detect Deception, Streetwise/Gather Information
Advantages: Versatile:
You are extremely creative in the use of your powers. Once per issue, you can perform a Power Stunt without having to spend a Hero Die.
Disadvantages: Social Stigma (mute & anti-social):
You do not fit into the “accepted social norm” of everyday society. As a result, you may be the victim of intolerance, based on what makes you different. When trying to persuade or charm people who are not like you or close to you, the difficulty increases by 10 or more.

Mental Malfunction:
Having an insight (albeit unwanted) into the minds of people, she has a very low opinion of them. Hence her antisocial tendencies and refusal to speak. However, the rush of positive emotions when someone experiences altruism is euphoric to her. It's almost enough to make her smile. So all too often to find that surge of gratitude, she has to go out and do it herself.

Combat: 100 Hits, x1 Priority (x3 vs. sentient beings), x1 Defense (x3 vs. sentient beings), x1 Soak


Combat:
100/100 Hits, x4 Priority, x3 Defense, x3 Soak (x5 vs. Unarmed), x4 Wrestling (vs. Brawn 3) Points: 19 Pts (14 stats +5 powers)

Once the other guys with the automatic weapons showed up, I pretty much figured I was done without some serious luck. Either they capture me and eventually kill me or I try to fight and get dead or try to run for it. There were no good options as far as I saw.


* Saltmarsh *

This game is not like Pathfinder. There are more options than death and capture.


I have to agree with Trevor, that many guys with guns pointing them at us. I have to agree with him there didn't seem to be another option. It felt like either surrender or run away. Oh or die trying to do something else.


* Saltmarsh *

1. If Spectra had investigated the first gun shot, she could have met Trevor and escaped with him in ghost form.

2. Trevor could have run instead attacking the lone gun man.

3. Trevor could have run when only the guy with the pistol was ready to shoot him.

4. Trevor could have identified himself and seen what would have happened. He is a famous superhero.

I could go on. That scene progressively escalated with many ways the PCs could have avoided combat. This game is not Pathfinder. I aim to make it somewhat realistic in Chicago with super powers. Meaning, Trevor was breaking and entering without probable cause, which I told him. His probable cause was someone seeing Spectra and him pursuing the red PC light trying to connect the characters in the introduction of the game (thank you Trevor). However, in reality it was thin. Then, you guys stayed in the house long enough for backup to arrive.

Conclusion, they were many ways for Trevor to avoid being shot.

Cheers


* Saltmarsh *
Katie "Kestral" Mestral wrote:
I assume, given how hard Katie has been working lately on not being seen/heard that trained Stealth is the first thing she can pick up?

Yes. However, it will be awhile before you earn a build point from experience. Katie could reduce her Athletics from x6 to x5 and train Stealth if you want to revise your current build. If you want to do that, please advise what your preferred Stealth specialty is: prowling, shadowing, hiding, evading security, or sleight of hand. We're in the tweaking character phase.

cheers


* Saltmarsh *

STATUS

SCENE 1 waits for Trevor and Spectra to post in Gameplay. At this point, if they decide to leave the scene, please spoiler their plans for the next 24 hours.

SCENE 2 waits for Daniel. No hurry, it's the holidays still. When you are ready to leave the scene, please spoiler your plans for the next 24 hours.

cheers


Female Human (Gifted)

Yes, that makes more sense. I'd say that her specialty would likely be evading security or prowling, since that's what she spent most of her time doing. Which would you think, based on her background?


* Saltmarsh *
Katie "Kestral" Mestral wrote:
Yes, that makes more sense. I'd say that her specialty would likely be evading security or prowling, since that's what she spent most of her time doing. Which would you think, based on her background?

Either really. She's seems pretty paranoid about security considering her make-up. I don't know if that was acquired before or after she starting stalking bad guys. Your call.


Female Human (Gifted)

Before, remember her backstory? The reporters started it by hounding her and her dad. So she started sneaking out of the house to avoid them...


* Saltmarsh *
Katie "Kestral" Mestral wrote:
Before, remember her backstory? The reporters started it by hounding her and her dad. So she started sneaking out of the house to avoid them...

That's Prowling, which is moving sneakily. Evading Security is avoiding security cameras and triggering alarms.


Female Human (Gifted)

Ok then, prowling it is.


* Saltmarsh *

PLAYING VERSION 1.1

Kestrel == Points: 20 Pts (12 stats +8 powers)

Brawn 1 Agility 4 Mind 1

Powers:
* Boost Mind 3 (Only Ranged attack damage) – 3 pts x4 Damage on ranged or thrown attacks

* Special Attack 5 (Variable, Requires projectiles) – 5 pt:
Requires projectiles means that you need something to use. The base ranged attack is x4 Attack and x4 Damage. Variable allows you allocate 5 levels to extra Attack (max x5), Damage (max x5), Range and Area.
  • Range: 1 pt = 5 squares, 2 pts = damage x5 squares, 3 pts = damage x10 squares, 4 pts = damage x20 squares
  • Area Burst: 1 pt = 2x2 squares, 2 pts = 5x5 squares, 3 pts = 10x10 squares, 4 pts = 15x15 squares
  • Area Line: 1 pt = 4x1 squares, 2 pts = 8x2 squares, 3 pts = 16x4 squares, 4 pts = 32x8 squares
  • Area Arc: 1 pt = 4x1 squares, 2 pts = 8x1 squares, 3 pts = 15x1 squares, 4 pts = 30x1 squares
  • Ricochet = This allows you to bounce your shot off one target onto another within 5 squares- as long as your previous attack hit its target. Each consecutive target you go for beyond the first 1 point. Thus, if you went for 3 targets, that would be 2 points. Each consecutive target also accumulates a -1 dice penalty to the attack roll. Thus, in the prior example, the first target would be at no penalty, the second at a -1 dice penalty, and the third at a -2 dice penalty to hit. If you miss a target, your attack is over- and you cannot roll to hit the next target in the order.

Skills: Athletics x5/Acrobatics, Stealth/Prowling, Perform/Dance, Deception/Disguise
Advantage: Quick-Thinking:
You are always ready to react to danger. Once per issue, you can perform an interrupt action without having to spend a Hero Die.
Disadvantage: Secret:
You have a secret you try to protect at all costs. The Narrator decides if the secret is damaging enough to allow it as a disadvantage. Note that this secret is something that NOBODY other than yourself knows. If your family or team-members know it, then you cannot take this disadvantage (for this reason most Heroes who have a secret identity don’t have this disadvantage).
Mental Malfunction:
Katie's life was recently upended when her mother, for no apparent reason, attacked someone while at work. Even worse, after killing the woman, she committed suicide by throwing herself off a building into traffic. (Purple man on his way to New York to deal with Jessica Jones, needed his latest 'pet' disposed of so he could focus on Jessica). Since Katie has no idea what really happened, she's striking out at the world to make it make sense again.
Combat: 100 Hits, x4 Priority, x4 Defense, x1 Soak


* Saltmarsh *

MDT. For rolling, read the basics on the campaign info tab.

Cheers


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

I did, that's where I got the rolls I did from.

It says normally 2d6 is a roll x the stat. However, the skill section says if you have the skill on your sheet, you roll your associated stat in dice instead. So, 2d6 x 4 for Kestral for an agility skill she doesn't have on her sheet, or 4d6 x 4 for Kestral for an agility skill she does have (such as stealth). I was asking if I had understood the tab correctly.


Trevor, where can I read your character background?


* Saltmarsh *

I'm sorry. Then, I'll have to repair the wording.

You always roll 2d6, period. If something uses a power level or a Stat like Agility, it's always a multiplier. For Katie, agility is x4, therefore, 2d6 x4. There's special rules for less than x1 rolls.

If Katie doesn't have the agility skill trained, like Riding a horse, she defaults to 2d6 x(Agility -1 =)3.

For the skill specialty, you roll twice and take the better roll.

Clearer? When I get home, I'll review the Basics language again. Reviewed, better?

Cheers


* Saltmarsh *

@Spectra Please define "your kit" on your profile if you want to continue pulling stuff out of it.

@Trevor (and everyone) Please copy or link your backstory on your profile.

thanks


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Got it, sorry for the confusion.


DM Jubal wrote:

@Spectra Please define "your kit" on your profile if you want to continue pulling stuff out of it.

@Trevor (and everyone) Please copy or link your backstory on your profile.

thanks

Added Levi's kit

Should I list the stuff she probably has on hand in her car and/or at home like laptop, spare batteries, AC/DC converters, emergency jump, kit, etc etc?


Female Human (Gifted)

Katie & Kestral's kits added to profile.

Jobs & Hobbies section added to profile.


* Saltmarsh *
Levi Parana wrote:
DM Jubal wrote:

@Spectra Please define "your kit" on your profile if you want to continue pulling stuff out of it.

@Trevor (and everyone) Please copy or link your backstory on your profile.

thanks

Added Levi's kit

Should I list the stuff she probably has on hand in her car and/or at home like laptop, spare batteries, AC/DC converters, emergency jump, kit, etc etc?

Yes.


Female Human (Gifted)

Ok, editing again then.

Home stuff put in, and stash stuff put in.


* Saltmarsh *

Katie must be over 21 for a conceal carry permit. Is she?

cheers


Female Human (Gifted)

Originally she was 18, but given how she's evolved, I think 21 might be better. Especially since she's working part time in a club.


Just trying to grasp the game better in regards to what Levi can, and cannot do. If Levi touches a car, can she make it intangible? If the car has a person in it can she make the car and the person intangible? Can she make the car intangible and not the person essentially dropping them out of the car? What about a wall, can she make it intangible? What happens when she becomes tangible inside of an object? What happens when an object she is holding becomes tangible inside a person?


* Saltmarsh *

Spectra has to be able to drag a very mobile object to make it intangible.
- Person, yes
- Car, no
- Wall, no
- Door, no
- Window, no
- Table, yes
- Chair, yes
- Bicycle, yes
- Motorcycle, no

If the object is heavy, we start rolling Brawn to hold on. There are no rules for this. I would be making them up. But if you need an idea, practice moving furniture.

If you or anything intangible becomes tangible while attempting to occupy the same place, the intangible moves to a convenient place for the GM. Spectra can only harm someone with this power by letting them fall from some distance, effectively creating edges of roofs where they don't normally exist.

If you take a person intangible, they can stay intangible by holding on to you using the Wrestling rules. While you're both intangible, you can affect, i.e. harm, one another. So if someone very strong, grabs Spectra, she cannot phase away. If she does, she takes the person with her who can continue to punish her.

Clear? Any other questions?


So if Levi gets tied up while tangible she is tied up until she is set free because becoming intangible brings pretty much anything smaller than a table with her?


* Saltmarsh *
Levi Parana wrote:
So if Levi gets tied up while tangible she is tied up until she is set free because becoming intangible brings pretty much anything smaller than a table with her?

With concentration, she can become intangible to escape bondage.


Female Human (Gifted)

BTW : When Kestral is out in her super-hero identity, she wears makeup similar to the below pictures...

Example 1
Example 2
Example 3
Example 4
Example 5


I'm kind of getting the sinking feeling that I can't really do anything other than go anywhere and damage people's electronics with this version of intangibility. Kitty could control her density which gave her some staying power in combat, and she even could fire a gun at someone making the bullet become tangible the moment it left the gun but Levi has no such ability. I could use some help here because I'm feeling a bit useless in a ground of martial artists and psychic weapons.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Spectre's not really a combat type, she's a stealth/infiltration type. Plus she can take others in with her, that's a HUGE benefit.

She's also the 'get the wounded team-mate out of trouble' character, as she can rescue downed teammates and get them out safely (taking them intangible with her).

She's most effective at night, when it's harder to notice she's a ghost.

Also, I think the gun thing still works. The bullet, once it's no longer under her control, should become tangible. It might take it a few feet (which could give her some odd abilities, like shooting through a glass window without shattering it).

While you can't leave them stuck in the ground (that always bothered me in the X-man movie with juggernaut, he should have died as his molecules mixed with the floor), you can drop them through the floor into the area below (works well on city streets as there is a sewer underneath) or you can drop them out of an L-train into traffic while it's moving, or through a wall on the side of a sky scraper...


So with the dropping people out of things should she be stronger or have more wrestle ability because of the 'wrestling rules' which seem like they might come up a lot if she has to enter the same space?


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

I'd start training on wrestling. Not only would it make you more effective in combat when not intangible, it would help you use your powers on people as well.

I'd also start carrying a gun...


* Saltmarsh *

Spectra is extraordinarily powerful as is.

Shadowcat as a model is much more experienced, i.e. is built with more points where anything is possible.

For example, if Spectra had met and worked with Trevor during that last scene, they could have discovered one of the plots of the campaign fairly easily (which was the hope).

And I repeat, please remember that this game is NOT Pathfinder. You don't earn wealth and experience by killing and defeating your enemies in combat. Your goal is to foil nefarious and often criminal activities of super villains.

Cheers


Female Human (Gifted)

I agree she's probably the most powerful character outside combat.

Inside combat, she's weaker to make up for it.

A gun would be mostly useless against things like Beard, but would help against grunts.

Also, Katie's a blaster, that means her mindset is, see problem, shoot problem (think of Wolverine, see problem, slash problem). So don't base your game play off of how Katie acts.

Goth and Spectre are probably the two most useful characters in the group. The rest of us are just muscle.


It has already been ruled that Levi can't affect anything other than electronics in ghost form so shooting people wont work in ghost form. I guess we'll just have to see how things play out.


Female Human (Gifted)

I don't think that's true, I don't think she can affect them herself, but things she lets go of can.

The gun, or a thrown rock, for example, she can't keep the intangible after they leave her grasp. GM?


* Saltmarsh *
Katie "Kestral" Mestral wrote:
she can't keep the intangible after they leave her grasp. GM?

No, she can't.


DM Jubal wrote:
Katie "Kestral" Mestral wrote:
she can't keep the intangible after they leave her grasp. GM?
No, she can't.

No, she can't keep them intangible? Because when I asked what happens if Levi were to try and spray mace at the guy in the room, you said it wouldn't work and Levi could accidentally end up macing herself. Can you clarify?

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