Defenders of Chicago (Inactive)

Game Master Jubal Breakbottle

Mid-January 2016
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* Saltmarsh *

It appears that you are excited about playing the MCU as I am.

I would greatly appreciate if the formatting of your characters matches how I posted them. With the game mechanics behind spoilers.

Please copy your mini-series into your profile, so we have all your character development together. Please spoiler your stories.

Please link 1-3 of your character's pictures. If you don't have picture yet, please pick an actor to play your character.

In your level line of your profile, please format like the following. Meaning, put your stats, then anything that is different than your default stats:
B1 A1 M1 | x3 Priority, x2 Defense (x4 vs. hand-to-hand), x2 Soak (x4 vs. Unarmed)


* Saltmarsh *

@Kestral

Please don't forget the following in your profile:

Skills: Athletics x6/Acrobatics, Perform/Dance, Deception/Disguise
Advantages: none
Disadvantages: none

Mental Malfunction:
Katie's life was recently upended when her mother, for no apparent reason, attacked someone while at work. Even worse, after killing the woman, she committed suicide by throwing herself off a building into traffic. (Purple man on his way to New York to deal with Jessica Jones, needed his latest 'pet' disposed of so he could focus on Jessica). Since Katie has no idea what really happened, she's striking out at the world to make it make sense again.

Combat: 100 Hits, x4 Priority, x4 Defense, x1 Soak
Points: 20 Pts (12 stats +8 powers)

cheers


* Saltmarsh *

I just found my 15 page file of my BASH Ultimate Edition book's second printing updates. When everyone gets their builds on their profile, I'll review for them.

Fearless and Duty are in there, so Rio Wolf can help me.

cheers


Female Human (Gifted)

All done...


Female Human (Gifted)

Can we get a game thread up so we can dot it? That way it's easier to track new messages?


Combat:
100/100 Hits, x4 Priority, x3 Defense, x3 Soak (x5 vs. Unarmed), x4 Wrestling (vs. Brawn 3) Points: 19 Pts (14 stats +5 powers)

Agreed.


* Saltmarsh *

PLAYING VERSION

Kestrel

Brawn 1 Agility 4 Mind 1

Powers:
* Boost Mind 3 (Only Ranged attack damage) – 3 pts Damage x4 on ranged or thrown attacks

* Special Attack 5 (Variable, Requires projectiles) – 5 pt:
Requires projectiles means that you need something to use. The base ranged attack is Attack x4 and Damage x4. Variable allows you allocate 5 levels to extra Attack (max x5), Damage (max x5), Range and Area.
  • Range: 1 pt = 5 squares, 2 pts = damage x5 squares, 3 pts = damage x10 squares, 4 pts = damage x20 squares
  • Area Burst: 1 pt = 2x2 squares, 2 pts = 5x5 squares, 3 pts = 10x10 squares, 4 pts = 15x15 squares
  • Area Line: 1 pt = 4x1 squares, 2 pts = 8x2 squares, 3 pts = 16x4 squares, 4 pts = 32x8 squares
  • Area Arc: 1 pt = 4x1 squares, 2 pts = 8x1 squares, 3 pts = 15x1 squares, 4 pts = 30x1 squares
  • Ricochet = This allows you to bounce your shot off one target onto another within 5 squares- as long as your previous attack hit its target. Each consecutive target you go for beyond the first 1 point. Thus, if you went for 3 targets, that would be 2 points. Each consecutive target also accumulates a -1 dice penalty to the attack roll. Thus, in the prior example, the first target would be at no penalty, the second at a -1 dice penalty, and the third at a -2 dice penalty to hit. If you miss a target, your attack is over- and you cannot roll to hit the next target in the order.

Skills: Athletics x6/Acrobatics, Perform/Dance, Deception/Disguise
Advantage: Quick-Thinking:
You are always ready to react to danger. Once per issue, you can perform an interrupt action without having to spend a Hero Die.
Disadvantage: Secret:
You have a secret you try to protect at all costs. The Narrator decides if the secret is damaging enough to allow it as a disadvantage. Note that this secret is something that NOBODY other than yourself knows. If your family or team-members know it, then you cannot take this disadvantage (for this reason most Heroes who have a secret identity don’t have this disadvantage).
Mental Malfunction:
Katie's life was recently upended when her mother, for no apparent reason, attacked someone while at work. Even worse, after killing the woman, she committed suicide by throwing herself off a building into traffic. (Purple man on his way to New York to deal with Jessica Jones, needed his latest 'pet' disposed of so he could focus on Jessica). Since Katie has no idea what really happened, she's striking out at the world to make it make sense again.

Combat: 100 Hits, Priority x4, Defense x4, Soak x1
Points: 20 Pts (12 stats +8 powers)


* Saltmarsh *

PLAYING VERSION

Trevor Horton

Brawn 3 Agility 3 Mind 1

Powers:

* Unarmed Technique 2 (Variable) 3 pts:
The Variable enhancement allows you to choose each time you attack (before you roll) how many of the 2 levels are devoted to attack and how much to damage.
* Martial Arts Mastery (Fast, Tough, Grappling) 2 pts:
  • Fast: Your priority is based on your Agility+1. In addition, if you are knocked down, you can immediately get up (“kippup”) by making a 20 Athletics/Acrobatics check. It takes none of your movement to stand like this.
  • Tough: Your Brawn is considered 2 higher for soaking damage and Knock-Back caused by hand-to-hand attacks (to a maximum of 5).
  • Grappling: You can more easily reverse an opponent’s hold and use their strength against them. You can get a reversal whenever you beat a foe in a grapple by 10, and you can achieve a reversal whenever a Brawn Contest is used by your grappling opponent (not only on your own panel). In addition, your multiplier with all wrestling rolls is 1 higher (to a maximum of x5).

Skills: Athletics/Acrobatics, Drive/Motorcycles, Stealth/Shadowing, Humanities/Foreign Cultures
Advantages: Leadership:
Whether it is by teamwork, or sheer inspiration, you can bring out the best in people. You may spend Hero Points to improve the rolls of other team members or allies. Each Hero Point you spend in this way has the effect of two Hero Points. Each issue, you begin with five extra Hero Points that can only be spent this way. Call these “Team Hero Points”. Only one member of a team may have this advantage.
Disadvantages: Public ID:
The public at large knows that you are a superhero you have no secret identity to protect your own privacy or that of your family.
Mental Malfunction:
He's achieved his abilities based on nothing but absolute self-control (or so he believes, maybe) after all, and that kind of focus and self-improvement only comes from a near-neurotic obsession with discipline. If the team has a base a la Avengers Tower, he probably demands that it be kept clean and that the team devote at least three hours a day to training. What about it makes him risk life and limb? It makes him reckless. He sees every crisis as a challenge to be overcome. Alien invasion? Let's take them down. Mob hitmen? They need to be taken down personally.

Combat: 100 Hits, Priority x4, Defense x3, Soak x3 (x5 vs. hand-to-hand), Wrestling x4
Points: 19 Pts (14 stats +5 powers)


Image

Gothic checking in. Here's the alias.

Job and daily life:

Gothic works at an old used book and record store in the back, shunning most customer interaction. The store, The Covenant, is known as a hipster dive in Wrigleyville that recently added a coffee shop in the front. It's growing in popularity because of its location and the general vibe of the store, much to Gothic's chagrin. She has to endure the constant influx of customers and their pretentiousness.

She has a modest apartment off North Sheridan that she shares with a few other off-beat types that come and go but don't form lasting relationships. Her belongings consist of a few floor-length skirts, a heavy jacket, a number of black corsets and a pair of Doc Martens.


* Saltmarsh *

@Gothic.

1. Need to finalize build. Do you want Daze or Mind Blast?

2. You can post in Gameplay while we finalize the build.


Image

I'm still not sure of the difference between Daze and Mind Blast. You mentioned that there's a feedback, plus it's more expensive. Daze is more like a stun-lock, right? Is there a way to upgrade the other, whichever I choose? Or some way to have both with added limitations?


* Saltmarsh *

Daze is effectively a mental entangle. To break out they need a Mind check of 20, which is pretty high. But they break out if someone hits them. Think Pathfinder Sleep.

Mind Blast is just damage using your Mind Stat to attack. You've 6 points in Daze and your Mind boost. Your base attack is x2 from your Mind Stat. With the 6 points, you need to buy damage from zero and range. Look at Kestral's Special Attack for the points to range in squares translation.

The feedback was my interpretation of fluff, so you can ignore it if inconvenient.

Upgrade? Besides needing more points, what did you have in mind (pun intended)?

You could have both as a multipower. But your mind boost would reduce to x4 and the mind blast would have x2 damage and 25 feet (5 squares) of range.

What limitations would you imagine?


Image

Well, since I'm new to the Bash system, I'm trying to get a feel for what she can do.

I'm guessing that most of her abilities are stemming from her "always on" telepathy -- having an early warning system and a way to see into the past through other people's memories -- which are great, by the way.

What I'm looking for is my options when I want to act. I'm a little afraid of Gothic being a one-trick pony (stun and then stun and next round, oh, guess what, I'll stun again). So I'm asking about other stunts I can pull with the telepathy, like projecting images, misdirection, playing with their perceptions and outright doing damage. Maybe dabbling a little bit into mind control, although nowhere near into Killgrave territory, but more like a Jedi mind trick ("You don't need to see my identification").

What I meant by upgrade, I was thinking about powers increasing as we gained experience/leveled up. I'm not sure how that works, either.


Image

Image for Ciandra


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* Saltmarsh *

@Gothic

All of the characters are a bit of one trick pony: Kestral has her projectiles, Trevor and Daniel have unarmed combat, and Spectra has her Ghost Form. It's a result of the power level that we're playing at. However, due to the free form of the game mechanics, we can describe those one tricks many different ways.

You can spend a hero dice to replace one of your existing powers with any other power in the game. It's described on the Campaign Info tab.

Leveling will take awhile. Comic book characters are more static than Pathfinders.

As a long time gamer, I do get what you're asking about options. I like to understand the system before playing, too. Let me describe all of the mental powers in the game without details to give you an overview. Remember the powers and the game in general is super simple and generic to describe many different special effects.

* Clairvoyance - You have Past, but there's Present and Future, too.

* Confusion - Similar to Daze, except the victim has a -2 or -4 dice penalty on their Agility rolls of 2d6. Lasts for 3 pages (aka turns).

* Danger Sense - you have

* Daze - you have

* Illusion - 1 point per sense affected. Starts out at zero range, so this power can get pricey.

* Invisibility - 1 pt only standing still, 3 pt you can move, & 5 pt for Improved to fight while invisible. Might be good for people to ignore you.

* Memory Tampering - 4 pts. Limitedly powerful.

* Mind Control - 5 pts. Limitedly powerful. This is what Kilgrave had.

* Mind Shield - you have

* Mind Spikes - the alternative to Mind Blast. Basically damages anyone who attacks you mentally

* Omni-Linguist - Pathfinder Tongues. Might be good to understand in a universal thinking language

* Omni-Reader - Pathfinder Comprehend Languages

* Restore - Ends any debilitating condition.

* Suggestion - 1 pt. This is the Jedi Mind Trick. Only out of combat. Lasts 3-4 pages (turns).

* Telekinesis - Built like Brawn at range 5 that reduces in strength every 5 squares beyond that. So TK 3 costs 3 pts and is strength 2 at range of 8 squares.

* Telepath - you have

There are a couple of more out of combat powers that would be cool for Gothic, but that doesn't help your combat performance per se.

Does that help?

cheers


* Saltmarsh *

PLAYING VERSION

Daniel Dunsmore

Brawn 2 Agility 2 Mind 3

Powers:

* Unarmed Technique 2 (Variable) 3 pts:
The Variable enhancement allows you to choose each time you attack (before you roll) how many of the 2 levels are devoted to attack and how much to damage.
* Martial Arts Mastery (Fast, Tough, Defensive) 2 pts:
  • Fast: Your priority is based on your Agility+1. In addition, if you are knocked down, you can immediately get up (“kippup”) by making a 20 Athletics/Acrobatics check. It takes none of your movement to stand like this.
  • Tough: Your Brawn is considered 2 higher for soaking damage and Knock-Back caused by hand-to-hand attacks (fists, swords, etc) (to a maximum of x5).
  • Defensive: Your Agility is 2 higher (to a max of 5) for defending against hand-to-hand attacks (fists, swords, etc).
* Skillful 1 pt:
You have 2 extra skill selections per point in this power.
Skills: Athletics x4/Climbing, Computers/Hacking, Investigation/Gut, Science/Forensics, Streetwise/Gather Information
Advantages: Jack of All Trades:
You have a certain degree of aptitude with all skills. When you roll to default with a skill your character is not trained in, you have a -1 Dice Penalty with the skill instead of a -1 Multiplier Penalty.
Disadvantages: Normal:
You are a normal person, either all the time (and thus all your powers are from gadgets or intense training, and your Brawn and Agility cannot exceed 2) or some of the time (you transform into a super form). This makes you vulnerable at times when you are not in “super” mode. While a “normal” hero may be a skilled martial artist even while in his public normal identity, he does not normally carry around grappler guns!
Mental Malfunction:
* Legacy - Are his parents proud of who he has become?;
* Approval - Seeks to emulate the ideals that Steve Rogers embodies;
* Thrill seeker - enjoys when things are dangerous, sometimes putting himself at risk to push himself.

Combat: 100 Hits, Priority x3, Defense x2 (x4 vs. hand-to-hand), Soak x2 (x4 vs. hand-to-hand),
Points: 20 Pts (14 stats +6 powers)


* Saltmarsh *

@Katie & Daniel

Ordinarily Daniel would make a Stealth/Shadowing roll to look natural while following someone. But I want you guys to meet for the story, so Daniel failed by GM fiat.

cheers


Pretty excited about this. I found some pics for Levi so I'll be adding them as links later tonight. I'll also be working up a physical description for her. Likely Asiatic descent but still US born and raised.


Image

Okay, it sounds like the Hero points are going to be a great help in diversifying the powers. That's good. How often are they awarded? There's a chance I'll be going through them rather quickly, depending on the circumstances.

I'll stick with this build since I like the idea of her shutting minds off, although I'll probably look to pick up the mind blast next, although the Suggestion is really tempting.

Now on to the gameplay thread!


* Saltmarsh *

@Gothic. If you want to use hero dice a bunch, I can replace your quick thinking advantage with another that gives you a free hero die for power stunts per issue.

Please let me know, so I can post your playing version. We can always tinker later.

Cheers


* Saltmarsh *

PLAYING VERSION

SPECTRA
Real Name: Levi Parana

Brawn 1 Agility 2 Mind 2

Powers:

* Ghost Form (Affects Others) – 4 pt:
You and people you touch can become insubstantial, able to walk through walls, allow bullets pass through you, etc. You normally can still be harmed or affected by energy and mental attacks, however. While you are impervious to physical attacks, you also cannot manipulate the physical world either. While you can sink into the ground, you have no way of rising unless you also have Flight or some similar ability.
* Immunity to energy attacks (Affects Others, linked to Ghost Form) – 4 pts:
You and people you touch are immune to all energy effects when in Ghost Form. Normally, you cannot be immune to all energy effects.
* Flight 1 (Affects Others, linked to Ghost Form) – 1 pt:
You and people you touch can fly 5 squares per panel when in Ghost Form.
* Electronics Mastery 2 (Affects Real World, limited removing power, linked to Ghost Form) – 1 pt:
You can change the state of electronics by touch when in Ghost Form, either shorting them out or removing power.

Skills: Stealth x3/Shadowing, Investigation/Finding Clues, Social Science/Law
Advantages: none
Disadvantages: none
Mental Malfunction:
Penance:The crime fighting she did before her quitting Swiftgarde hurt a lot of people and potentially put away a few innocent people.

Combat: 100 Hits, x2 Priority, x2 Defense, x1 Soak, x2 Mental Defense
Points: 20 Pts (10 stats +10 powers)


Just finished my profile and color my impressed, Jubal's already got it up.


* Saltmarsh *

PLAYING VERSION

Gothic

Brawn 1 Agility 1 Mind 2

Powers:

* Telepathy 3 – 3 pts:
For 3 pts, you have true Telepathy, which allows you to read others thoughts and broadcast your thoughts to them for communication. Normally this power has a visual range, but in dire situations with people who are especially close, it can work at a distance.
* Danger Sense (Only vs. sentient beings) – 1 pt:
Your Defense (and priority) multiplier is increased by 2, as you get some kind of advanced warning of incoming attacks, reacting to them before you even see them. You also halve any penalties (round down) imposed by Confusion, fighting blind, fighting an invisible opponent, etc.
* Clairvoyance (Past via memories) – 1 pt:
You are able to see into the past through other people's memories. Sometimes, you have visions involuntarily. If this is the case, the Narrator will just tell you what the vision is. Deliberately using this ability is far more difficult, and has the Concentration quality. You must make a 30 Mind check to acquire general knowledge about a person, place, or thing. Succeeding by 10 or more will make the knowledge more specific. If you fail, you cannot try again for the rest of the issue.

* Mind Shield 1 – 1 pt Mental Defense x4
* Boost Mind 2 (Only for Mental powers) – 2 pts x4 Mental Attack & Priority
* Daze (Range = 5 squares, Multi-Power) – 3 pts:
Make a mental attack roll against the target’s Mind. If successful, the target loses his/her panel until s/he rolls a 20 Mind check (one try per panel). A dazed person cannot dodge an attack, but being struck un-dazes him or her.
* Mind Blast 2 (Range = 5 squares, Multi-Power) – 1 pt:
Make a mental attack roll against the target’s Mind. If successful, the target takes x2 damage.
Skills: Stealth/Hiding, Deception/Detect Deception, Streetwise/Gather Information
Advantages: Versatile:
You are extremely creative in the use of your powers. Once per issue, you can perform a Power Stunt without having to spend a Hero Die.
Disadvantages: Social Stigma (mute & anti-social):
You do not fit into the “accepted social norm” of everyday society. As a result, you may be the victim of intolerance, based on what makes you different. When trying to persuade or charm people who are not like you or close to you, the difficulty increases by 10 or more.

Mental Malfunction:
Having an insight (albeit unwanted) into the minds of people, she has a very low opinion of them. Hence her antisocial tendencies and refusal to speak. However, the rush of positive emotions when someone experiences altruism is euphoric to her. It's almost enough to make her smile. So all too often to find that surge of gratitude, she has to go out and do it herself.

Combat: 100 Hits, x1 Priority (x3 vs. sentient beings), x1 Defense (x3 vs. sentient beings), x1 Soak
Points: 20 Pts (8 stats +12 powers)


* Saltmarsh *

Players

So we've officially started the gameplay with relatively final characters. Hope you enjoy the game. Please let me know if you have any ideas to improve it.

We're also officially entering the holiday season tomorrow at least where I live.

Therefore, I've no expectations on posting rates until January 4. Post when you can. I'll advance the story when all the players in each scene have posted.

Outside the game, I wish you and your families the very best health and happiness during th holidays and in the new years.

Cheers


Happy holidays and new years all!


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Referral Denied

You don't have permission to access "http://ia.media-imdb.com/images/M/MV5BMTg0MjAyNzUwNl5BMl5BanBnXkFtZTgwNjg3 MjA1MDE@._V1_UY317_CR12,0,214,317_AL_.jpg" on this server.
Reference #24.9fa31160.1451023315.12f53fd9

imdb has some issues with linking, based on cookies.

What I usually do is if I find a picture on IMDB I want to use, I drag it onto another tab to a images.google.com search by image, then find the same image somewhere else that doesn't require a deep link.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

By using the above link on google image search, I was able to find this picture. Is this the one you wanted to use?

Picture


* Saltmarsh *

Yes. thanks. Merry Christmas


* Saltmarsh *
Daniel Dunsmore wrote:
Sorry, I'm confused. Other than the goth girl heading to the bar, and the girl sitting next to me getting up to leave. I am unclear on what exactly is occurring to which Daniel could react.

You do not sound confused.

* The Goth girl entered the cafe, then left to go try to enter the seedy bar that you are watching.
* The teenage girl who you sat next to left $10 on the table and followed the Goth girl. She disappeared into the alley next to the Reapers bar, then reappeared at the alley entrance continuing to watch the front door of the Reapers bar
* Then, the Goth girl walked away from the front door that was locked toward the alley, then stopped to lean against the wall of the Reapers bar focusing on her phone.

However, you do get an action. First, because while the Goth girl was in the cafe, she could read your surface thoughts. Second, Daniel might want to do something, even if it's just to shrug and think that Enzo might have some weird groupies. Third, a post simply signals to me that you're current with the game.

Lastly, please bring full OOC comments or questions to the Discussion thread next time.

Merry Christmas!

cheers


Female Human (Gifted)

Did the bar thread come to a complete halt? Seems so...


* Saltmarsh *

Scene 2 is waiting a Gameplay post from Daniel who was confused.

My wife will kill me if I try to post another Gameplay post for Scene 1 in the next many hours.

I chanced it.

cheers


* Saltmarsh *

Players, happy Boxing Day. Hope your holidays are going well.

It appears that it will take me more scenes to connect your characters than I had hoped, so I need to review all of your characters' loose ends.

When you can, would you please copy or link your character development stories from the Recruitment thread into your profiles if you haven't already. Please let us know here, if you add to the stories.

cheers


Female Human (Gifted)

So, for the secrets, since those are going to get discovered within the first week of the group working together (given we have a telepath in always on mode and no way of stopping her from reading our minds), what is the penalty for your secret being revealed?


* Saltmarsh *

1. Once you know there's a telepath, you can resist. With the mind differential she'll probably hear your surface thoughts anyway.

2. Since they are your secrets you would unconsciously not bring the secret to the surface. The telepath may pick up random pictures or thoughts, but they will not be enough to piece together your secret.

3. The only way Gothic can get your Secret is by knowing something about it and then actively probing your memories using her clairvoyance power.

I'm not making it that easy for gothic to be omniscient.

Cheers


Image

To add my own thoughts on this -- pun intended, he he -- I'm going to play Gothic as someone who's not likely to care or confront anyone about their deep, dark secrets, even if she unwittingly gleans them from their thoughts.

To me, it's an interesting concept -- hearing thoughts incessantly. It would probably be easier for her in a crowded room than in a one-on-one situation, since all the thoughts would be easier to ignore in the din rather than one person just yammering on and on.


Female Human (Gifted)

You're really going to hate it once Katie finds out you do it all the time... :)


Image

Kind of breaking my rule here about sharing secrets, but I think it's going to help get us all together soon, or at least talking/interacting. So hopefully no hard feelings...


* Saltmarsh *
Levi Parana wrote:
what happens if I were to spray him with mace in ghost form?

Nothing. The mace is in Ghost Form, too. At worst, you could mace yourself. But you cannot affect him while in Ghost Form.


Combat:
100/100 Hits, x4 Priority, x3 Defense, x3 Soak (x5 vs. Unarmed), x4 Wrestling (vs. Brawn 3) Points: 19 Pts (14 stats +5 powers)

How close-quarters is this confrontation? Is he like ten feet down the hall or right in my face?


Female Human (Gifted)
_Gothic wrote:
Kind of breaking my rule here about sharing secrets, but I think it's going to help get us all together soon, or at least talking/interacting. So hopefully no hard feelings...

Yes, but it will do absolutely negative things towards actual trust. :)


* Saltmarsh *
Trevor Horton wrote:
How close-quarters is this confrontation? Is he like ten feet down the hall or right in my face?

He's between 20 to 25 feet away from Trevor.


* Saltmarsh *
Levi Parana wrote:
"How did you know exactly where I was standing... from outside?" Levi raises her hands and becomes insubstantial again as she passes through the floor and sneaks outside toward the SUVs.

@Levi He didn't. He was assigned to secure the second floor. The master bedroom is the first room at the top of the stairs. You weren't hiding. He had enough (double) move to get there. He doesn't have a held action to shoot you if you move.

Now,
1. Levi does not know about the SUVs.
2. The master bedroom is in the back of the house above the kitchen.
3. Spectra has Flight 1 which allows 5 squares or 25 feet of movement. Since you have two actions per panel, you can double move like Pathfinder for 50 feet. Going Ghost Form is a free action, but you can only turn on or off in a single panel. Sneaking requires going slow costing double move, like Pathfinder.

The floors are 10 feet tall. The townhouse is 35 feet front to back and 20 feet wide.

Do you want to post more precise actions? If you don't, that's alright. I'll drop Spectra into the kitchen and have her moving toward the front door via the living and dining rooms where there is zero cover. You'll be about half way through the house. However, you still need cover to hide, and Spectra can hear a crowd at the front door.

cheers


Combat:
100/100 Hits, x4 Priority, x3 Defense, x3 Soak (x5 vs. Unarmed), x4 Wrestling (vs. Brawn 3) Points: 19 Pts (14 stats +5 powers)

How close is Trevor to the stairs?


* Saltmarsh *

Trevor and the guy who he has grappled are kitty corner (corners touching) to the bottom of the stairs. The guy talking is in the square at the bottom of the stairs and in front of the door next to you. The other guy is in the first square up the stairs, kitty corner to Trevor and is wrastling partner. It's very crowded. Normal houses are small.


I thought I was hiding when I went upstairs, I didn't know I needed to say I was still hiding. Levi goes down into the kitchen and then through the wall to the outside of the house and makes her way toward the front of the house expecting full well that the new people showed up in something probably with wheels. Still hiding.

Edit: I think it also makes sense that since Levi can technically exist in between spaces like walls and the ground I don't think cover is ever going to be an issue.


* Saltmarsh *

Spectra, here's your post. Hiding takes time. In that room, there was no furniture. So to hide, you would need to hug the walls. But you said you were taking pictures and investigating the symbol, which is in the middle of the room.

Cover will always be an issue for you. Spectra is not invisible. Interior walls and floors are only so thick, so it would take significant body control to stay within them, especially because she can't see through or feel them.

We're at the beginning of the game learning the game mechanics and play expectations. It's normal.

cheers


Ok, I don't want to sound like I'm being cantankerous, but.. Levi doesn't need to sit entirely inside a wall or floor to hide, she just needs to be on the other side of it from the person or persons she's hiding from. She peeks through the obstacle when she wants to see them.

5 minutes to get to the front is too long, Levi takes the shortcut through the neighboring town house to get to the front. Still sneaking and in ghost form though, don't need to scare the neighbors.


* Saltmarsh *

@Levi And "She peeks through the obstacle when she wants to see them" becomes blind luck that someone is not looking there, because she can't feel the obstacle or see or hear through it. It's like looking around a corner.

My point was that Spectra absolutely needs cover to hide. Even if she is inside the ground and "peeks" out, the top of her head becomes visible before she actually starts seeing anything.

Please restart making Gameplay posts. Please review how other players post in the Gameplay.


* Saltmarsh *
Katie "Kestral" Mestral wrote:
Not trying to derail the game, just that given her secret, the second someone said Cop she would do a fast fade.

I understand. How can Katie work with Daniel? Please let me know some approaches that will work. Either here or PM.

thanks


* Saltmarsh *
Daniel Dunsmore wrote:
I'm good with moving on if Gothic and Katie are.

You've still got until Trevor and Levi post to RP. And we're still in the slow holiday season.

cheers

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