
Anglachel Gurthang |

-33
-1 con
Blind
pa: 1d20 + 13 ⇒ (20) + 13 = 33
dam: 2d10 + 32 ⇒ (2, 9) + 32 = 43

Anglachel Gurthang |

-39
-1 con
Blind
pa: 1d20 + 13 ⇒ (4) + 13 = 17

Anglachel Gurthang |

pa: 1d20 + 13 ⇒ (4) + 13 = 17
-46

Anglachel Gurthang |

pa: 1d20 + 13 ⇒ (3) + 13 = 16
-46
-1 con
Blind

Anglachel Gurthang |

pa: 1d20 + 13 ⇒ (18) + 13 = 31
miss on 1: 1d2 ⇒ 1

Anglachel Gurthang |

pa: 1d20 + 13 ⇒ (10) + 13 = 23
dam: 1d10 + 16 ⇒ (7) + 16 = 23
miss 1: 1d2 ⇒ 1
Damn this blindness I can’t hit anything.

Anglachel Gurthang |

-59
-1 con
Blind
Hmmm, what now?
Ang rests a while hoping that the passage of time helps his vision return.

Eye of the Heavens |

Ang is in luck; after several minutes, his blindness fades and he is able to see again. The room you are in appears to be a combination of laboratory and bedroom, but the bed is filled with rich, dark soil instead of a mattress and bedding. Near your feet is what looks like the remains of a small mechanical humanoid comprised of hundreds of intricate springs, screws, and gears. The metal 'guts' of the thing have exploded outward into the room, filling it with shrapnel.

Anglachel Gurthang |

Ang heals then searches the room. Any exits?
loh5: 5d6 + 11 ⇒ (2, 6, 5, 1, 4) + 11 = 29
loh6: 5d6 + 11 ⇒ (2, 6, 6, 2, 2) + 11 = 29
Perception : 1d20 + 13 ⇒ (16) + 13 = 29
-1
-1 con

Anglachel Gurthang |

Open the chest.

Anglachel Gurthang |

ref: 1d20 + 9 ⇒ (14) + 9 = 23
Take all the loot and the book. Then try opening the trapdoor.
-8
-1 con

Anglachel Gurthang |

-33
-1
Head down.
perception: 1d20 + 13 ⇒ (14) + 13 = 27
Detect evil.

Anglachel Gurthang |

Open the door.

Eye of the Heavens |

Amazingly the door opens without resistance or sprung trap. On the other side is a dark musty room with a dirt floor. At the center of the room is Nolaria bound by heavy chains to a black stone altar of sorts. Blood oozes from small precise cuts at several points on her body, pooling into small bronze bowls. The now somewhat familiar pair of humans with malevolent green light in their eyes are lapping blood out of some of the bowls. They don't seem to have noticed you yet and appear to be in some strange state of euphoria from consuming the blood.

Anglachel Gurthang |

How big is the room and are there any obvious exits?
Does Ang think he can easily coup de grace one of the humans or is that going to require being super stealthy?
Does Nolaria appear to be awake/aware?

Anglachel Gurthang |

Divine bond: +1 and keen
Then attack
pa: 1d20 + 13 ⇒ (19) + 13 = 32
pa: 1d20 + 13 ⇒ (19) + 13 = 32 confirm
dam: 2d10 + 32 ⇒ (6, 9) + 32 = 47
pa: 1d20 + 13 ⇒ (16) + 13 = 29
pa: 1d20 + 13 ⇒ (1) + 13 = 14 confirm
dam: 1d10 + 16 ⇒ (2) + 16 = 18

Eye of the Heavens |

You rush in, blade flashing, and savage one of the creatures.
M/A init: 2d20 ⇒ (20, 5) = 25
They recover quickly, hissing and ripping at you with their hands.
C1 -65
slam: 1d20 + 13 ⇒ (12) + 13 = 251d8 + 14 ⇒ (7) + 14 = 21
slam: 1d20 + 8 ⇒ (10) + 8 = 181d8 + 14 ⇒ (3) + 14 = 17
C2
slam: 1d20 + 13 ⇒ (18) + 13 = 311d8 + 14 ⇒ (2) + 14 = 16
slam: 1d20 + 8 ⇒ (12) + 8 = 201d8 + 14 ⇒ (4) + 14 = 18
You feel a tingle as they hit you, but the priest's talisman prevents them from taking your strength.

Anglachel Gurthang |

-72
loh7: 5d6 + 11 ⇒ (4, 4, 4, 3, 2) + 11 = 28
-44
pa: 1d20 + 13 + 1 ⇒ (15) + 13 + 1 = 29
pa: 1d20 + 13 + 1 ⇒ (2) + 13 + 1 = 16confirm
dam: 1d10 + 16 + 1 ⇒ (7) + 16 + 1 = 24
pa: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21
pa: 1d20 + 5 + 1 ⇒ (13) + 5 + 1 = 19confirm
dam: 1d10 + 16 + 1 ⇒ (2) + 16 + 1 = 19

Anglachel Gurthang |

-60
loh8: 5d6 + 11 ⇒ (2, 6, 3, 4, 2) + 11 = 28
-32
pa: 1d20 + 13 + 1 ⇒ (1) + 13 + 1 = 15
pa: 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 10

Anglachel Gurthang |

Ang hisses back.
Pa: 1d20 + 13 + 1 ⇒ (20) + 13 + 1 = 34
dam: 2d10 + 32 + 2 ⇒ (10, 8) + 32 + 2 = 52
Pa: 1d20 + 5 + 1 ⇒ (14) + 5 + 1 = 20
dam: 1d10 + 16 + 1 ⇒ (4) + 16 + 1 = 21

Anglachel Gurthang |

-51
pa: 1d20 + 13 + 1 ⇒ (1) + 13 + 1 = 15
pa: 1d20 + 13 + 1 ⇒ (4) + 13 + 1 = 18

Anglachel Gurthang |

Looks like the equation for your second attack was off.
Ang channels energy to harm undead to see if that stops the healing.
Channel1: 3d6 ⇒ (5, 1, 3) = 9

Anglachel Gurthang |

-67
pa: 1d20 + 13 + 1 ⇒ (17) + 13 + 1 = 31
pa: 1d20 + 13 ⇒ (2) + 13 = 15confirm
dam: 1d10 + 16 + 1 ⇒ (7) + 16 + 1 = 24
pa: 1d20 + 5 + 1 ⇒ (13) + 5 + 1 = 19

Anglachel Gurthang |

Does Ang think the green light will remain until the gem is destroyed? Are they healing? Any change in Nolaria's appearance?
Channel energy and use wand to heal. Channel should heal both Ang and Nolaria. Wand is for Ang.
channel2and3: 6d6 + 14 ⇒ (5, 2, 3, 4, 5, 6) + 14 = 39
clw wand: 4d8 + 4 ⇒ (8, 1, 5, 3) + 4 = 21
Search the room and bodies, look for valuables and a key for any lock on the chains.
perception: 1d20 + 13 ⇒ (12) + 13 = 25
-7 hp
-1 con
LOH8/10
Channel3/9

Eye of the Heavens |

The creatures aren't healing, but whatever force driving them still lingers within. You assume there must be some ritual or specific way to finally end them outside of destroying the gem (rolls if you like). The healing energy flows over you and Nolaria, bringing her to a vague state of groggy consciousness. A brass key hanging from the wall quickly releases her bonds.

Anglachel Gurthang |

“Nolaria, it’s Ang, come with me, we need to leave this place!”

Anglachel Gurthang |

"Nolaria do you know what afflicts you and what we need to do to cure it?"
Any glowing green light in her eyes?
perception: 1d20 + 13 ⇒ (18) + 13 = 31
Ang starts leading the way out, retracing the way he came in.

Eye of the Heavens |

There is no green light, but her pulse is ragged and she is clearly near death.
Nolaria-It's Armas, he's trying to turn me into one of his thralls. Somehow my father's spirit is interfering with Armas' process and Erastil's power has prevented him from taking me. Armas left me in the 'care' of his other creatures to see if they could weaken me enough for transformation. I'm afraid the only way to save me is to destroy Armas.

Anglachel Gurthang |

"Hmmm, do you know where he is?"

Anglachel Gurthang |

Smite evil on Armas.
pa: 1d20 + 13 + 6 ⇒ (12) + 13 + 6 = 31
dam: 1d10 + 16 + 8 ⇒ (2) + 16 + 8 = 26
pa: 1d20 + 5 + 6 ⇒ (17) + 5 + 6 = 28
pa: 1d20 + 5 + 6 ⇒ (18) + 5 + 6 = 29confirm
dam: 2d10 + 32 + 16 ⇒ (1, 9) + 32 + 16 = 58