Death, therefore, the most awful of evils, is nothing to us, seeing that, when we are, death is not come, and, when death is come, we are not.

Game Master Torvald Torvaldson


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Aasimar Paladin-Hospitaler:8 AC:24/FF23/T12 HP:77 Init:+1 ECB: +13/+8 1d10+7 PAECB: +13/+5 1d10+16 Bow: +9/+4 1d8+4
Saves:
Fort+13/Ref+9/Will+13 +2 vs death effects
LOH/Channel:
LOH:10/5d6+11 Channel:9/3d6+7
spells:
Keep Watch, Hero's Defiancex2, Litany of RighteousX2,Resist Energy
Skills:
Acr:-4 App:0 Blu:6 Cli:0 Dip:13 DD:T Disg:6 EA-4 Fly:-4 HA:10 Hea:1 Int:6 Kdun:1 Khis:1 Kloc:5 Knat:5 Knob:4 Krel:5 Per:15 Rid:1 SM:6 Spl:4 Ste:-4 Sur:2 Swi:-1 UMD:T

-33
-1 con
Blind

pa: 1d20 + 13 ⇒ (20) + 13 = 33
dam: 2d10 + 32 ⇒ (2, 9) + 32 = 43


blind 1 is a miss: 1d2 ⇒ 1

You swing well, but being blind is a heck of a thing and you miss.

onFFAC
bite+acid: 1d20 + 12 ⇒ (9) + 12 = 211d4 + 2d4 ⇒ (2) + (1, 3) = 6


Aasimar Paladin-Hospitaler:8 AC:24/FF23/T12 HP:77 Init:+1 ECB: +13/+8 1d10+7 PAECB: +13/+5 1d10+16 Bow: +9/+4 1d8+4
Saves:
Fort+13/Ref+9/Will+13 +2 vs death effects
LOH/Channel:
LOH:10/5d6+11 Channel:9/3d6+7
spells:
Keep Watch, Hero's Defiancex2, Litany of RighteousX2,Resist Energy
Skills:
Acr:-4 App:0 Blu:6 Cli:0 Dip:13 DD:T Disg:6 EA-4 Fly:-4 HA:10 Hea:1 Int:6 Kdun:1 Khis:1 Kloc:5 Knat:5 Knob:4 Krel:5 Per:15 Rid:1 SM:6 Spl:4 Ste:-4 Sur:2 Swi:-1 UMD:T

-39
-1 con
Blind

pa: 1d20 + 13 ⇒ (4) + 13 = 17


The foe (whatever it is) continues to be elusive.

onFFAC
bite+acie: 1d20 + 12 ⇒ (11) + 12 = 231d4 + 2d4 ⇒ (4) + (2, 1) = 7


Aasimar Paladin-Hospitaler:8 AC:24/FF23/T12 HP:77 Init:+1 ECB: +13/+8 1d10+7 PAECB: +13/+5 1d10+16 Bow: +9/+4 1d8+4
Saves:
Fort+13/Ref+9/Will+13 +2 vs death effects
LOH/Channel:
LOH:10/5d6+11 Channel:9/3d6+7
spells:
Keep Watch, Hero's Defiancex2, Litany of RighteousX2,Resist Energy
Skills:
Acr:-4 App:0 Blu:6 Cli:0 Dip:13 DD:T Disg:6 EA-4 Fly:-4 HA:10 Hea:1 Int:6 Kdun:1 Khis:1 Kloc:5 Knat:5 Knob:4 Krel:5 Per:15 Rid:1 SM:6 Spl:4 Ste:-4 Sur:2 Swi:-1 UMD:T

pa: 1d20 + 13 ⇒ (4) + 13 = 17
-46


The frustration mounts as whatever battles you continues to be an irritant that you can't resolve.

onFFAC
bite+acid: 1d20 + 12 ⇒ (5) + 12 = 171d4 + 2d4 ⇒ (2) + (2, 4) = 8


Aasimar Paladin-Hospitaler:8 AC:24/FF23/T12 HP:77 Init:+1 ECB: +13/+8 1d10+7 PAECB: +13/+5 1d10+16 Bow: +9/+4 1d8+4
Saves:
Fort+13/Ref+9/Will+13 +2 vs death effects
LOH/Channel:
LOH:10/5d6+11 Channel:9/3d6+7
spells:
Keep Watch, Hero's Defiancex2, Litany of RighteousX2,Resist Energy
Skills:
Acr:-4 App:0 Blu:6 Cli:0 Dip:13 DD:T Disg:6 EA-4 Fly:-4 HA:10 Hea:1 Int:6 Kdun:1 Khis:1 Kloc:5 Knat:5 Knob:4 Krel:5 Per:15 Rid:1 SM:6 Spl:4 Ste:-4 Sur:2 Swi:-1 UMD:T

pa: 1d20 + 13 ⇒ (3) + 13 = 16
-46
-1 con
Blind


The mechanical whirring and clicking from your opponent grows louder and you catch a whiff of burnt oil.

onFFAC
bite+acid: 1d20 + 12 ⇒ (8) + 12 = 201d4 + 2d4 ⇒ (1) + (1, 3) = 5


Aasimar Paladin-Hospitaler:8 AC:24/FF23/T12 HP:77 Init:+1 ECB: +13/+8 1d10+7 PAECB: +13/+5 1d10+16 Bow: +9/+4 1d8+4
Saves:
Fort+13/Ref+9/Will+13 +2 vs death effects
LOH/Channel:
LOH:10/5d6+11 Channel:9/3d6+7
spells:
Keep Watch, Hero's Defiancex2, Litany of RighteousX2,Resist Energy
Skills:
Acr:-4 App:0 Blu:6 Cli:0 Dip:13 DD:T Disg:6 EA-4 Fly:-4 HA:10 Hea:1 Int:6 Kdun:1 Khis:1 Kloc:5 Knat:5 Knob:4 Krel:5 Per:15 Rid:1 SM:6 Spl:4 Ste:-4 Sur:2 Swi:-1 UMD:T

pa: 1d20 + 13 ⇒ (18) + 13 = 31
miss on 1: 1d2 ⇒ 1


The whirring and clicking strengthens to grinding and the clash of metal. The smell of burnt oil becomes much more pronounced.

bite+acid: 1d20 + 12 ⇒ (11) + 12 = 231d4 + 2d4 ⇒ (4) + (3, 4) = 11


Aasimar Paladin-Hospitaler:8 AC:24/FF23/T12 HP:77 Init:+1 ECB: +13/+8 1d10+7 PAECB: +13/+5 1d10+16 Bow: +9/+4 1d8+4
Saves:
Fort+13/Ref+9/Will+13 +2 vs death effects
LOH/Channel:
LOH:10/5d6+11 Channel:9/3d6+7
spells:
Keep Watch, Hero's Defiancex2, Litany of RighteousX2,Resist Energy
Skills:
Acr:-4 App:0 Blu:6 Cli:0 Dip:13 DD:T Disg:6 EA-4 Fly:-4 HA:10 Hea:1 Int:6 Kdun:1 Khis:1 Kloc:5 Knat:5 Knob:4 Krel:5 Per:15 Rid:1 SM:6 Spl:4 Ste:-4 Sur:2 Swi:-1 UMD:T

pa: 1d20 + 13 ⇒ (10) + 13 = 23
dam: 1d10 + 16 ⇒ (7) + 16 = 23

miss 1: 1d2 ⇒ 1

Damn this blindness I can’t hit anything.


bite+acid: 1d20 + 12 ⇒ (10) + 12 = 221d4 + 2d4 ⇒ (3) + (4, 1) = 8

The 'thing' bites at you one more time before detonating with a cacophonous blast. BOOM!: 4d6 ⇒ (1, 4, 6, 2) = 13 -no save-


Aasimar Paladin-Hospitaler:8 AC:24/FF23/T12 HP:77 Init:+1 ECB: +13/+8 1d10+7 PAECB: +13/+5 1d10+16 Bow: +9/+4 1d8+4
Saves:
Fort+13/Ref+9/Will+13 +2 vs death effects
LOH/Channel:
LOH:10/5d6+11 Channel:9/3d6+7
spells:
Keep Watch, Hero's Defiancex2, Litany of RighteousX2,Resist Energy
Skills:
Acr:-4 App:0 Blu:6 Cli:0 Dip:13 DD:T Disg:6 EA-4 Fly:-4 HA:10 Hea:1 Int:6 Kdun:1 Khis:1 Kloc:5 Knat:5 Knob:4 Krel:5 Per:15 Rid:1 SM:6 Spl:4 Ste:-4 Sur:2 Swi:-1 UMD:T

-59
-1 con
Blind

Hmmm, what now?

Ang rests a while hoping that the passage of time helps his vision return.


Ang is in luck; after several minutes, his blindness fades and he is able to see again. The room you are in appears to be a combination of laboratory and bedroom, but the bed is filled with rich, dark soil instead of a mattress and bedding. Near your feet is what looks like the remains of a small mechanical humanoid comprised of hundreds of intricate springs, screws, and gears. The metal 'guts' of the thing have exploded outward into the room, filling it with shrapnel.


Aasimar Paladin-Hospitaler:8 AC:24/FF23/T12 HP:77 Init:+1 ECB: +13/+8 1d10+7 PAECB: +13/+5 1d10+16 Bow: +9/+4 1d8+4
Saves:
Fort+13/Ref+9/Will+13 +2 vs death effects
LOH/Channel:
LOH:10/5d6+11 Channel:9/3d6+7
spells:
Keep Watch, Hero's Defiancex2, Litany of RighteousX2,Resist Energy
Skills:
Acr:-4 App:0 Blu:6 Cli:0 Dip:13 DD:T Disg:6 EA-4 Fly:-4 HA:10 Hea:1 Int:6 Kdun:1 Khis:1 Kloc:5 Knat:5 Knob:4 Krel:5 Per:15 Rid:1 SM:6 Spl:4 Ste:-4 Sur:2 Swi:-1 UMD:T

Ang heals then searches the room. Any exits?

loh5: 5d6 + 11 ⇒ (2, 6, 5, 1, 4) + 11 = 29
loh6: 5d6 + 11 ⇒ (2, 6, 6, 2, 2) + 11 = 29

Perception : 1d20 + 13 ⇒ (16) + 13 = 29

-1
-1 con


Ang finds a small chest under the bed and a trap door filled with 1/16" holes (almost like a drain?) behind a work bench. As well, there is 3,000 GP worth of assorted valuable chemicals and admixtures in the laboratory.


Aasimar Paladin-Hospitaler:8 AC:24/FF23/T12 HP:77 Init:+1 ECB: +13/+8 1d10+7 PAECB: +13/+5 1d10+16 Bow: +9/+4 1d8+4
Saves:
Fort+13/Ref+9/Will+13 +2 vs death effects
LOH/Channel:
LOH:10/5d6+11 Channel:9/3d6+7
spells:
Keep Watch, Hero's Defiancex2, Litany of RighteousX2,Resist Energy
Skills:
Acr:-4 App:0 Blu:6 Cli:0 Dip:13 DD:T Disg:6 EA-4 Fly:-4 HA:10 Hea:1 Int:6 Kdun:1 Khis:1 Kloc:5 Knat:5 Knob:4 Krel:5 Per:15 Rid:1 SM:6 Spl:4 Ste:-4 Sur:2 Swi:-1 UMD:T

Open the chest.


A burst of acid sprays out at you!

burning acid hurts!: 6d6 ⇒ (1, 2, 5, 4, 6, 6) = 24 DC 17 REF for 1/2

Within the small chest are handfuls of jewels worth 5,000 GP and a small leather-bound journal written in spidery script (Infernal).


Aasimar Paladin-Hospitaler:8 AC:24/FF23/T12 HP:77 Init:+1 ECB: +13/+8 1d10+7 PAECB: +13/+5 1d10+16 Bow: +9/+4 1d8+4
Saves:
Fort+13/Ref+9/Will+13 +2 vs death effects
LOH/Channel:
LOH:10/5d6+11 Channel:9/3d6+7
spells:
Keep Watch, Hero's Defiancex2, Litany of RighteousX2,Resist Energy
Skills:
Acr:-4 App:0 Blu:6 Cli:0 Dip:13 DD:T Disg:6 EA-4 Fly:-4 HA:10 Hea:1 Int:6 Kdun:1 Khis:1 Kloc:5 Knat:5 Knob:4 Krel:5 Per:15 Rid:1 SM:6 Spl:4 Ste:-4 Sur:2 Swi:-1 UMD:T

ref: 1d20 + 9 ⇒ (14) + 9 = 23

Take all the loot and the book. Then try opening the trapdoor.

-8
-1 con


You open the trapdoor, releasing a hail of darts from the ceiling!

darts: 1d20 + 15 ⇒ (20) + 15 = 3510d4 ⇒ (4, 3, 1, 3, 3, 2, 4, 1, 3, 1) = 25

A steep wooden staircase descends into the darkness below. It looks like it goes down past the first floor.


Aasimar Paladin-Hospitaler:8 AC:24/FF23/T12 HP:77 Init:+1 ECB: +13/+8 1d10+7 PAECB: +13/+5 1d10+16 Bow: +9/+4 1d8+4
Saves:
Fort+13/Ref+9/Will+13 +2 vs death effects
LOH/Channel:
LOH:10/5d6+11 Channel:9/3d6+7
spells:
Keep Watch, Hero's Defiancex2, Litany of RighteousX2,Resist Energy
Skills:
Acr:-4 App:0 Blu:6 Cli:0 Dip:13 DD:T Disg:6 EA-4 Fly:-4 HA:10 Hea:1 Int:6 Kdun:1 Khis:1 Kloc:5 Knat:5 Knob:4 Krel:5 Per:15 Rid:1 SM:6 Spl:4 Ste:-4 Sur:2 Swi:-1 UMD:T

-33
-1

Head down.

perception: 1d20 + 13 ⇒ (14) + 13 = 27
Detect evil.


The stairs spiral down steeply for about 50' ending in a stout looking door that has holes in it similar to the trapdoor above.


Aasimar Paladin-Hospitaler:8 AC:24/FF23/T12 HP:77 Init:+1 ECB: +13/+8 1d10+7 PAECB: +13/+5 1d10+16 Bow: +9/+4 1d8+4
Saves:
Fort+13/Ref+9/Will+13 +2 vs death effects
LOH/Channel:
LOH:10/5d6+11 Channel:9/3d6+7
spells:
Keep Watch, Hero's Defiancex2, Litany of RighteousX2,Resist Energy
Skills:
Acr:-4 App:0 Blu:6 Cli:0 Dip:13 DD:T Disg:6 EA-4 Fly:-4 HA:10 Hea:1 Int:6 Kdun:1 Khis:1 Kloc:5 Knat:5 Knob:4 Krel:5 Per:15 Rid:1 SM:6 Spl:4 Ste:-4 Sur:2 Swi:-1 UMD:T

Open the door.


Amazingly the door opens without resistance or sprung trap. On the other side is a dark musty room with a dirt floor. At the center of the room is Nolaria bound by heavy chains to a black stone altar of sorts. Blood oozes from small precise cuts at several points on her body, pooling into small bronze bowls. The now somewhat familiar pair of humans with malevolent green light in their eyes are lapping blood out of some of the bowls. They don't seem to have noticed you yet and appear to be in some strange state of euphoria from consuming the blood.


Aasimar Paladin-Hospitaler:8 AC:24/FF23/T12 HP:77 Init:+1 ECB: +13/+8 1d10+7 PAECB: +13/+5 1d10+16 Bow: +9/+4 1d8+4
Saves:
Fort+13/Ref+9/Will+13 +2 vs death effects
LOH/Channel:
LOH:10/5d6+11 Channel:9/3d6+7
spells:
Keep Watch, Hero's Defiancex2, Litany of RighteousX2,Resist Energy
Skills:
Acr:-4 App:0 Blu:6 Cli:0 Dip:13 DD:T Disg:6 EA-4 Fly:-4 HA:10 Hea:1 Int:6 Kdun:1 Khis:1 Kloc:5 Knat:5 Knob:4 Krel:5 Per:15 Rid:1 SM:6 Spl:4 Ste:-4 Sur:2 Swi:-1 UMD:T

How big is the room and are there any obvious exits?

Does Ang think he can easily coup de grace one of the humans or is that going to require being super stealthy?

Does Nolaria appear to be awake/aware?


The room is 20'x20'. There is no chance to CDG as the two creatures are not helpless. Nolaria appears to be in some type of stupor, awake but not aware.


Aasimar Paladin-Hospitaler:8 AC:24/FF23/T12 HP:77 Init:+1 ECB: +13/+8 1d10+7 PAECB: +13/+5 1d10+16 Bow: +9/+4 1d8+4
Saves:
Fort+13/Ref+9/Will+13 +2 vs death effects
LOH/Channel:
LOH:10/5d6+11 Channel:9/3d6+7
spells:
Keep Watch, Hero's Defiancex2, Litany of RighteousX2,Resist Energy
Skills:
Acr:-4 App:0 Blu:6 Cli:0 Dip:13 DD:T Disg:6 EA-4 Fly:-4 HA:10 Hea:1 Int:6 Kdun:1 Khis:1 Kloc:5 Knat:5 Knob:4 Krel:5 Per:15 Rid:1 SM:6 Spl:4 Ste:-4 Sur:2 Swi:-1 UMD:T

Divine bond: +1 and keen
Then attack

pa: 1d20 + 13 ⇒ (19) + 13 = 32
pa: 1d20 + 13 ⇒ (19) + 13 = 32 confirm
dam: 2d10 + 32 ⇒ (6, 9) + 32 = 47

pa: 1d20 + 13 ⇒ (16) + 13 = 29
pa: 1d20 + 13 ⇒ (1) + 13 = 14 confirm
dam: 1d10 + 16 ⇒ (2) + 16 = 18


You rush in, blade flashing, and savage one of the creatures.

M/A init: 2d20 ⇒ (20, 5) = 25

They recover quickly, hissing and ripping at you with their hands.

C1 -65
slam: 1d20 + 13 ⇒ (12) + 13 = 251d8 + 14 ⇒ (7) + 14 = 21
slam: 1d20 + 8 ⇒ (10) + 8 = 181d8 + 14 ⇒ (3) + 14 = 17

C2
slam: 1d20 + 13 ⇒ (18) + 13 = 311d8 + 14 ⇒ (2) + 14 = 16
slam: 1d20 + 8 ⇒ (12) + 8 = 201d8 + 14 ⇒ (4) + 14 = 18

You feel a tingle as they hit you, but the priest's talisman prevents them from taking your strength.


Aasimar Paladin-Hospitaler:8 AC:24/FF23/T12 HP:77 Init:+1 ECB: +13/+8 1d10+7 PAECB: +13/+5 1d10+16 Bow: +9/+4 1d8+4
Saves:
Fort+13/Ref+9/Will+13 +2 vs death effects
LOH/Channel:
LOH:10/5d6+11 Channel:9/3d6+7
spells:
Keep Watch, Hero's Defiancex2, Litany of RighteousX2,Resist Energy
Skills:
Acr:-4 App:0 Blu:6 Cli:0 Dip:13 DD:T Disg:6 EA-4 Fly:-4 HA:10 Hea:1 Int:6 Kdun:1 Khis:1 Kloc:5 Knat:5 Knob:4 Krel:5 Per:15 Rid:1 SM:6 Spl:4 Ste:-4 Sur:2 Swi:-1 UMD:T

-72

loh7: 5d6 + 11 ⇒ (4, 4, 4, 3, 2) + 11 = 28

-44

pa: 1d20 + 13 + 1 ⇒ (15) + 13 + 1 = 29
pa: 1d20 + 13 + 1 ⇒ (2) + 13 + 1 = 16confirm
dam: 1d10 + 16 + 1 ⇒ (7) + 16 + 1 = 24

pa: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21
pa: 1d20 + 5 + 1 ⇒ (13) + 5 + 1 = 19confirm
dam: 1d10 + 16 + 1 ⇒ (2) + 16 + 1 = 19


You cut down the first foe before it can really figure out what is happening. The remaining one hammers at you desperately.

C2
slam: 1d20 + 13 ⇒ (17) + 13 = 301d8 + 14 ⇒ (2) + 14 = 16
slam: 1d20 + 8 ⇒ (14) + 8 = 221d8 + 14 ⇒ (8) + 14 = 22


Aasimar Paladin-Hospitaler:8 AC:24/FF23/T12 HP:77 Init:+1 ECB: +13/+8 1d10+7 PAECB: +13/+5 1d10+16 Bow: +9/+4 1d8+4
Saves:
Fort+13/Ref+9/Will+13 +2 vs death effects
LOH/Channel:
LOH:10/5d6+11 Channel:9/3d6+7
spells:
Keep Watch, Hero's Defiancex2, Litany of RighteousX2,Resist Energy
Skills:
Acr:-4 App:0 Blu:6 Cli:0 Dip:13 DD:T Disg:6 EA-4 Fly:-4 HA:10 Hea:1 Int:6 Kdun:1 Khis:1 Kloc:5 Knat:5 Knob:4 Krel:5 Per:15 Rid:1 SM:6 Spl:4 Ste:-4 Sur:2 Swi:-1 UMD:T

-60

loh8: 5d6 + 11 ⇒ (2, 6, 3, 4, 2) + 11 = 28

-32

pa: 1d20 + 13 + 1 ⇒ (1) + 13 + 1 = 15

pa: 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 10


The creature hisses in delight as you struggle and reaches for you hungrily!

C2
slam: 1d20 + 13 ⇒ (6) + 13 = 191d8 + 14 ⇒ (8) + 14 = 22
slam: 1d20 + 8 ⇒ (3) + 8 = 111d8 + 14 ⇒ (8) + 14 = 22


Aasimar Paladin-Hospitaler:8 AC:24/FF23/T12 HP:77 Init:+1 ECB: +13/+8 1d10+7 PAECB: +13/+5 1d10+16 Bow: +9/+4 1d8+4
Saves:
Fort+13/Ref+9/Will+13 +2 vs death effects
LOH/Channel:
LOH:10/5d6+11 Channel:9/3d6+7
spells:
Keep Watch, Hero's Defiancex2, Litany of RighteousX2,Resist Energy
Skills:
Acr:-4 App:0 Blu:6 Cli:0 Dip:13 DD:T Disg:6 EA-4 Fly:-4 HA:10 Hea:1 Int:6 Kdun:1 Khis:1 Kloc:5 Knat:5 Knob:4 Krel:5 Per:15 Rid:1 SM:6 Spl:4 Ste:-4 Sur:2 Swi:-1 UMD:T

Ang hisses back.

Pa: 1d20 + 13 + 1 ⇒ (20) + 13 + 1 = 34
dam: 2d10 + 32 + 2 ⇒ (10, 8) + 32 + 2 = 52

Pa: 1d20 + 5 + 1 ⇒ (14) + 5 + 1 = 20
dam: 1d10 + 16 + 1 ⇒ (4) + 16 + 1 = 21


You hurt it badly, but its wounds appear to be mending!

C2
slam: 1d20 + 13 ⇒ (4) + 13 = 171d8 + 14 ⇒ (4) + 14 = 18
slam: 1d20 + 8 ⇒ (19) + 8 = 271d8 + 14 ⇒ (5) + 14 = 19


Aasimar Paladin-Hospitaler:8 AC:24/FF23/T12 HP:77 Init:+1 ECB: +13/+8 1d10+7 PAECB: +13/+5 1d10+16 Bow: +9/+4 1d8+4
Saves:
Fort+13/Ref+9/Will+13 +2 vs death effects
LOH/Channel:
LOH:10/5d6+11 Channel:9/3d6+7
spells:
Keep Watch, Hero's Defiancex2, Litany of RighteousX2,Resist Energy
Skills:
Acr:-4 App:0 Blu:6 Cli:0 Dip:13 DD:T Disg:6 EA-4 Fly:-4 HA:10 Hea:1 Int:6 Kdun:1 Khis:1 Kloc:5 Knat:5 Knob:4 Krel:5 Per:15 Rid:1 SM:6 Spl:4 Ste:-4 Sur:2 Swi:-1 UMD:T

-51

pa: 1d20 + 13 + 1 ⇒ (1) + 13 + 1 = 15

pa: 1d20 + 13 + 1 ⇒ (4) + 13 + 1 = 18


The creature continues to mend as you swing about wildly.

C2 -32
slam: 1d20 + 13 ⇒ (9) + 13 = 221d8 + 14 ⇒ (5) + 14 = 19
slam: 1d20 + 8 + 14 ⇒ (12) + 8 + 14 = 34


Aasimar Paladin-Hospitaler:8 AC:24/FF23/T12 HP:77 Init:+1 ECB: +13/+8 1d10+7 PAECB: +13/+5 1d10+16 Bow: +9/+4 1d8+4
Saves:
Fort+13/Ref+9/Will+13 +2 vs death effects
LOH/Channel:
LOH:10/5d6+11 Channel:9/3d6+7
spells:
Keep Watch, Hero's Defiancex2, Litany of RighteousX2,Resist Energy
Skills:
Acr:-4 App:0 Blu:6 Cli:0 Dip:13 DD:T Disg:6 EA-4 Fly:-4 HA:10 Hea:1 Int:6 Kdun:1 Khis:1 Kloc:5 Knat:5 Knob:4 Krel:5 Per:15 Rid:1 SM:6 Spl:4 Ste:-4 Sur:2 Swi:-1 UMD:T

Looks like the equation for your second attack was off.

Ang channels energy to harm undead to see if that stops the healing.

Channel1: 3d6 ⇒ (5, 1, 3) = 9


The second was an auto-hit; all damage! ;-D

slam: 1d20 + 8 ⇒ (5) + 8 = 131d8 + 14 ⇒ (1) + 14 = 15

The channel does appear to stop the creature from knitting back together.

C2 -32
slam: 1d20 + 13 ⇒ (18) + 13 = 311d8 + 14 ⇒ (2) + 14 = 16
slam: 1d20 + 8 ⇒ (10) + 8 = 181d8 + 14 ⇒ (7) + 14 = 21


Aasimar Paladin-Hospitaler:8 AC:24/FF23/T12 HP:77 Init:+1 ECB: +13/+8 1d10+7 PAECB: +13/+5 1d10+16 Bow: +9/+4 1d8+4
Saves:
Fort+13/Ref+9/Will+13 +2 vs death effects
LOH/Channel:
LOH:10/5d6+11 Channel:9/3d6+7
spells:
Keep Watch, Hero's Defiancex2, Litany of RighteousX2,Resist Energy
Skills:
Acr:-4 App:0 Blu:6 Cli:0 Dip:13 DD:T Disg:6 EA-4 Fly:-4 HA:10 Hea:1 Int:6 Kdun:1 Khis:1 Kloc:5 Knat:5 Knob:4 Krel:5 Per:15 Rid:1 SM:6 Spl:4 Ste:-4 Sur:2 Swi:-1 UMD:T

-67

pa: 1d20 + 13 + 1 ⇒ (17) + 13 + 1 = 31
pa: 1d20 + 13 ⇒ (2) + 13 = 15confirm
dam: 1d10 + 16 + 1 ⇒ (7) + 16 + 1 = 24

pa: 1d20 + 5 + 1 ⇒ (13) + 5 + 1 = 19


Your next slash, aided by the effect of your channel, are enough to drop the remaining creature. The green light continues to glow in the eyes of both felled foes.


Aasimar Paladin-Hospitaler:8 AC:24/FF23/T12 HP:77 Init:+1 ECB: +13/+8 1d10+7 PAECB: +13/+5 1d10+16 Bow: +9/+4 1d8+4
Saves:
Fort+13/Ref+9/Will+13 +2 vs death effects
LOH/Channel:
LOH:10/5d6+11 Channel:9/3d6+7
spells:
Keep Watch, Hero's Defiancex2, Litany of RighteousX2,Resist Energy
Skills:
Acr:-4 App:0 Blu:6 Cli:0 Dip:13 DD:T Disg:6 EA-4 Fly:-4 HA:10 Hea:1 Int:6 Kdun:1 Khis:1 Kloc:5 Knat:5 Knob:4 Krel:5 Per:15 Rid:1 SM:6 Spl:4 Ste:-4 Sur:2 Swi:-1 UMD:T

Does Ang think the green light will remain until the gem is destroyed? Are they healing? Any change in Nolaria's appearance?

Channel energy and use wand to heal. Channel should heal both Ang and Nolaria. Wand is for Ang.

channel2and3: 6d6 + 14 ⇒ (5, 2, 3, 4, 5, 6) + 14 = 39
clw wand: 4d8 + 4 ⇒ (8, 1, 5, 3) + 4 = 21

Search the room and bodies, look for valuables and a key for any lock on the chains.

perception: 1d20 + 13 ⇒ (12) + 13 = 25

-7 hp
-1 con
LOH8/10
Channel3/9


The creatures aren't healing, but whatever force driving them still lingers within. You assume there must be some ritual or specific way to finally end them outside of destroying the gem (rolls if you like). The healing energy flows over you and Nolaria, bringing her to a vague state of groggy consciousness. A brass key hanging from the wall quickly releases her bonds.


Aasimar Paladin-Hospitaler:8 AC:24/FF23/T12 HP:77 Init:+1 ECB: +13/+8 1d10+7 PAECB: +13/+5 1d10+16 Bow: +9/+4 1d8+4
Saves:
Fort+13/Ref+9/Will+13 +2 vs death effects
LOH/Channel:
LOH:10/5d6+11 Channel:9/3d6+7
spells:
Keep Watch, Hero's Defiancex2, Litany of RighteousX2,Resist Energy
Skills:
Acr:-4 App:0 Blu:6 Cli:0 Dip:13 DD:T Disg:6 EA-4 Fly:-4 HA:10 Hea:1 Int:6 Kdun:1 Khis:1 Kloc:5 Knat:5 Knob:4 Krel:5 Per:15 Rid:1 SM:6 Spl:4 Ste:-4 Sur:2 Swi:-1 UMD:T

“Nolaria, it’s Ang, come with me, we need to leave this place!”


Nolaria mumbles feverishly and does her best to follow your lead. Clearly whatever is afflicting her has not passed.


Aasimar Paladin-Hospitaler:8 AC:24/FF23/T12 HP:77 Init:+1 ECB: +13/+8 1d10+7 PAECB: +13/+5 1d10+16 Bow: +9/+4 1d8+4
Saves:
Fort+13/Ref+9/Will+13 +2 vs death effects
LOH/Channel:
LOH:10/5d6+11 Channel:9/3d6+7
spells:
Keep Watch, Hero's Defiancex2, Litany of RighteousX2,Resist Energy
Skills:
Acr:-4 App:0 Blu:6 Cli:0 Dip:13 DD:T Disg:6 EA-4 Fly:-4 HA:10 Hea:1 Int:6 Kdun:1 Khis:1 Kloc:5 Knat:5 Knob:4 Krel:5 Per:15 Rid:1 SM:6 Spl:4 Ste:-4 Sur:2 Swi:-1 UMD:T

"Nolaria do you know what afflicts you and what we need to do to cure it?"

Any glowing green light in her eyes?

perception: 1d20 + 13 ⇒ (18) + 13 = 31

Ang starts leading the way out, retracing the way he came in.


There is no green light, but her pulse is ragged and she is clearly near death.

Nolaria-It's Armas, he's trying to turn me into one of his thralls. Somehow my father's spirit is interfering with Armas' process and Erastil's power has prevented him from taking me. Armas left me in the 'care' of his other creatures to see if they could weaken me enough for transformation. I'm afraid the only way to save me is to destroy Armas.


Aasimar Paladin-Hospitaler:8 AC:24/FF23/T12 HP:77 Init:+1 ECB: +13/+8 1d10+7 PAECB: +13/+5 1d10+16 Bow: +9/+4 1d8+4
Saves:
Fort+13/Ref+9/Will+13 +2 vs death effects
LOH/Channel:
LOH:10/5d6+11 Channel:9/3d6+7
spells:
Keep Watch, Hero's Defiancex2, Litany of RighteousX2,Resist Energy
Skills:
Acr:-4 App:0 Blu:6 Cli:0 Dip:13 DD:T Disg:6 EA-4 Fly:-4 HA:10 Hea:1 Int:6 Kdun:1 Khis:1 Kloc:5 Knat:5 Knob:4 Krel:5 Per:15 Rid:1 SM:6 Spl:4 Ste:-4 Sur:2 Swi:-1 UMD:T

"Hmmm, do you know where he is?"


The angry voice of Armas rings out from ahead of you-You both do now! I have allowed you to simper on for far to long worm. I won't make that mistake again!

Arm/Ang: 2d20 ⇒ (2, 8) = 10

Armas' palavering allows you precious moments to act first!


Aasimar Paladin-Hospitaler:8 AC:24/FF23/T12 HP:77 Init:+1 ECB: +13/+8 1d10+7 PAECB: +13/+5 1d10+16 Bow: +9/+4 1d8+4
Saves:
Fort+13/Ref+9/Will+13 +2 vs death effects
LOH/Channel:
LOH:10/5d6+11 Channel:9/3d6+7
spells:
Keep Watch, Hero's Defiancex2, Litany of RighteousX2,Resist Energy
Skills:
Acr:-4 App:0 Blu:6 Cli:0 Dip:13 DD:T Disg:6 EA-4 Fly:-4 HA:10 Hea:1 Int:6 Kdun:1 Khis:1 Kloc:5 Knat:5 Knob:4 Krel:5 Per:15 Rid:1 SM:6 Spl:4 Ste:-4 Sur:2 Swi:-1 UMD:T

Smite evil on Armas.

pa: 1d20 + 13 + 6 ⇒ (12) + 13 + 6 = 31
dam: 1d10 + 16 + 8 ⇒ (2) + 16 + 8 = 26

pa: 1d20 + 5 + 6 ⇒ (17) + 5 + 6 = 28
pa: 1d20 + 5 + 6 ⇒ (18) + 5 + 6 = 29confirm
dam: 2d10 + 32 + 16 ⇒ (1, 9) + 32 + 16 = 58


Your blade rips into Armas doing significant damage.

He smashes back at you furiously!

smash1: 1d20 + 14 ⇒ (6) + 14 = 201d8 + 5 ⇒ (6) + 5 = 118d6 ⇒ (6, 4, 1, 6, 6, 3, 4, 4) = 34
smash1: 1d20 + 9 ⇒ (2) + 9 = 111d8 + 5 ⇒ (5) + 5 = 108d6 ⇒ (2, 2, 6, 5, 2, 6, 1, 6) = 30

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