Death, therefore, the most awful of evils, is nothing to us, seeing that, when we are, death is not come, and, when death is come, we are not.

Game Master Torvald Torvaldson


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Aasimar Paladin-Hospitaler:8 AC:24/FF23/T12 HP:77 Init:+1 ECB: +13/+8 1d10+7 PAECB: +13/+5 1d10+16 Bow: +9/+4 1d8+4
Saves:
Fort+13/Ref+9/Will+13 +2 vs death effects
LOH/Channel:
LOH:10/5d6+11 Channel:9/3d6+7
spells:
Keep Watch, Hero's Defiancex2, Litany of RighteousX2,Resist Energy
Skills:
Acr:-4 App:0 Blu:6 Cli:0 Dip:13 DD:T Disg:6 EA-4 Fly:-4 HA:10 Hea:1 Int:6 Kdun:1 Khis:1 Kloc:5 Knat:5 Knob:4 Krel:5 Per:15 Rid:1 SM:6 Spl:4 Ste:-4 Sur:2 Swi:-1 UMD:T

pa: 1d20 + 13 + 6 ⇒ (14) + 13 + 6 = 33
dam: 1d10 + 16 + 8 ⇒ (8) + 16 + 8 = 32

pa: 1d20 + 5 + 6 ⇒ (1) + 5 + 6 = 12


-90

Armas flails at you again
smash 1: 1d20 + 14 ⇒ (19) + 14 = 331d8 + 5 ⇒ (6) + 5 = 118d6 ⇒ (6, 3, 6, 6, 1, 2, 2, 6) = 32
smash 2: 1d20 + 9 ⇒ (5) + 9 = 141d8 + 5 ⇒ (8) + 5 = 13

He heals noticeably as his first smash lands.

-58


Aasimar Paladin-Hospitaler:8 AC:24/FF23/T12 HP:77 Init:+1 ECB: +13/+8 1d10+7 PAECB: +13/+5 1d10+16 Bow: +9/+4 1d8+4
Saves:
Fort+13/Ref+9/Will+13 +2 vs death effects
LOH/Channel:
LOH:10/5d6+11 Channel:9/3d6+7
spells:
Keep Watch, Hero's Defiancex2, Litany of RighteousX2,Resist Energy
Skills:
Acr:-4 App:0 Blu:6 Cli:0 Dip:13 DD:T Disg:6 EA-4 Fly:-4 HA:10 Hea:1 Int:6 Kdun:1 Khis:1 Kloc:5 Knat:5 Knob:4 Krel:5 Per:15 Rid:1 SM:6 Spl:4 Ste:-4 Sur:2 Swi:-1 UMD:T

-43

Cast litany of righteousness on Armas: DC18 will save

pa: 1d20 + 13 + 6 ⇒ (16) + 13 + 6 = 35
pa: 1d20 + 13 + 6 ⇒ (14) + 13 + 6 = 33confirm
dam: 2d10 + 32 + 16 ⇒ (3, 4) + 32 + 16 = 55

pa: 1d20 + 5 + 6 ⇒ (8) + 5 + 6 = 19
dam: 1d10 + 16 + 8 ⇒ (5) + 16 + 8 = 29

Casting Time 1 swift action
Components V, S, DF

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Target one creature
Duration 1 round
Saving Throw Will negates; Spell Resistance yes

DESCRIPTION

Calling down a litany of anathema, you make an evil more susceptible to the attacks of good creatures. If the target is evil, it takes double damage from attacks made by creatures with a good aura (from a class feature or as a creature with the good subtype). If the target also has the evil subtype; when it is hit with attacks made by creatures with a good aura, it is also dazzled for 1d4 rounds. If this spell targets a nonevil creature (or one that lacks the evil subtype), it has no effect, and the spell is wasted.


Will: 1d20 ⇒ 14

Your first blade stroke shatters Armas' body which transforms into a fould greenish mist that quickly filters its way through various cracks in the ceiling. You hear Armas' voice in your head, once more cold and calculating-Well played paladin. Enjoy it while it lasts, I don't think you will be so fortunate next time.

You notice Nolaria appears to be faring better than she was just a few minutes ago.


Aasimar Paladin-Hospitaler:8 AC:24/FF23/T12 HP:77 Init:+1 ECB: +13/+8 1d10+7 PAECB: +13/+5 1d10+16 Bow: +9/+4 1d8+4
Saves:
Fort+13/Ref+9/Will+13 +2 vs death effects
LOH/Channel:
LOH:10/5d6+11 Channel:9/3d6+7
spells:
Keep Watch, Hero's Defiancex2, Litany of RighteousX2,Resist Energy
Skills:
Acr:-4 App:0 Blu:6 Cli:0 Dip:13 DD:T Disg:6 EA-4 Fly:-4 HA:10 Hea:1 Int:6 Kdun:1 Khis:1 Kloc:5 Knat:5 Knob:4 Krel:5 Per:15 Rid:1 SM:6 Spl:4 Ste:-4 Sur:2 Swi:-1 UMD:T

“Thank Torag! How are you feeling now Nolaria? Did you see a green gem anywhere in the manor?”

Was anything left behind by Armas?

perception: 1d20 + 13 ⇒ (5) + 13 = 18


Nolaria thinks for a moment-No, never. Green seems to be associated with everything about Armas, but I've never seen a gem of that color about him or in this house.

Nothing of value left behind.


Aasimar Paladin-Hospitaler:8 AC:24/FF23/T12 HP:77 Init:+1 ECB: +13/+8 1d10+7 PAECB: +13/+5 1d10+16 Bow: +9/+4 1d8+4
Saves:
Fort+13/Ref+9/Will+13 +2 vs death effects
LOH/Channel:
LOH:10/5d6+11 Channel:9/3d6+7
spells:
Keep Watch, Hero's Defiancex2, Litany of RighteousX2,Resist Energy
Skills:
Acr:-4 App:0 Blu:6 Cli:0 Dip:13 DD:T Disg:6 EA-4 Fly:-4 HA:10 Hea:1 Int:6 Kdun:1 Khis:1 Kloc:5 Knat:5 Knob:4 Krel:5 Per:15 Rid:1 SM:6 Spl:4 Ste:-4 Sur:2 Swi:-1 UMD:T

Head out of the house.

perception: 1d20 + 13 ⇒ (6) + 13 = 19


You make it out of the house without incident. The streets are incredibly quiet.


Aasimar Paladin-Hospitaler:8 AC:24/FF23/T12 HP:77 Init:+1 ECB: +13/+8 1d10+7 PAECB: +13/+5 1d10+16 Bow: +9/+4 1d8+4
Saves:
Fort+13/Ref+9/Will+13 +2 vs death effects
LOH/Channel:
LOH:10/5d6+11 Channel:9/3d6+7
spells:
Keep Watch, Hero's Defiancex2, Litany of RighteousX2,Resist Energy
Skills:
Acr:-4 App:0 Blu:6 Cli:0 Dip:13 DD:T Disg:6 EA-4 Fly:-4 HA:10 Hea:1 Int:6 Kdun:1 Khis:1 Kloc:5 Knat:5 Knob:4 Krel:5 Per:15 Rid:1 SM:6 Spl:4 Ste:-4 Sur:2 Swi:-1 UMD:T

“Is there anywhere safe we can go? Or someone that may be able to help?”

perception: 1d20 + 13 ⇒ (15) + 13 = 28


Nolaria-With my father and the temple gone I think anyplace here is as safe as the other. Armas will take a while to regenerate. You should rest and seek him out to make a final end. I have a guess as to where his lair will be.


Aasimar Paladin-Hospitaler:8 AC:24/FF23/T12 HP:77 Init:+1 ECB: +13/+8 1d10+7 PAECB: +13/+5 1d10+16 Bow: +9/+4 1d8+4
Saves:
Fort+13/Ref+9/Will+13 +2 vs death effects
LOH/Channel:
LOH:10/5d6+11 Channel:9/3d6+7
spells:
Keep Watch, Hero's Defiancex2, Litany of RighteousX2,Resist Energy
Skills:
Acr:-4 App:0 Blu:6 Cli:0 Dip:13 DD:T Disg:6 EA-4 Fly:-4 HA:10 Hea:1 Int:6 Kdun:1 Khis:1 Kloc:5 Knat:5 Knob:4 Krel:5 Per:15 Rid:1 SM:6 Spl:4 Ste:-4 Sur:2 Swi:-1 UMD:T

"Where will his lair be?"

Go to the Inn to rest

perception: 1d20 + 13 ⇒ (13) + 13 = 26


I don't know for sure, but based on what I've heard I think he's made his real nest in the ruins of the Sapiro estate just beyond the edge of Saringallow proper.


Aasimar Paladin-Hospitaler:8 AC:24/FF23/T12 HP:77 Init:+1 ECB: +13/+8 1d10+7 PAECB: +13/+5 1d10+16 Bow: +9/+4 1d8+4
Saves:
Fort+13/Ref+9/Will+13 +2 vs death effects
LOH/Channel:
LOH:10/5d6+11 Channel:9/3d6+7
spells:
Keep Watch, Hero's Defiancex2, Litany of RighteousX2,Resist Energy
Skills:
Acr:-4 App:0 Blu:6 Cli:0 Dip:13 DD:T Disg:6 EA-4 Fly:-4 HA:10 Hea:1 Int:6 Kdun:1 Khis:1 Kloc:5 Knat:5 Knob:4 Krel:5 Per:15 Rid:1 SM:6 Spl:4 Ste:-4 Sur:2 Swi:-1 UMD:T

Cast keep watch and rest.

perception: 1d20 + 13 ⇒ (4) + 13 = 17


The remainder of the night passes without incident and you are able to fully rest. You note that Nolaria's improved condition slowly deteriorates as the time passes by.


Aasimar Paladin-Hospitaler:8 AC:24/FF23/T12 HP:77 Init:+1 ECB: +13/+8 1d10+7 PAECB: +13/+5 1d10+16 Bow: +9/+4 1d8+4
Saves:
Fort+13/Ref+9/Will+13 +2 vs death effects
LOH/Channel:
LOH:10/5d6+11 Channel:9/3d6+7
spells:
Keep Watch, Hero's Defiancex2, Litany of RighteousX2,Resist Energy
Skills:
Acr:-4 App:0 Blu:6 Cli:0 Dip:13 DD:T Disg:6 EA-4 Fly:-4 HA:10 Hea:1 Int:6 Kdun:1 Khis:1 Kloc:5 Knat:5 Knob:4 Krel:5 Per:15 Rid:1 SM:6 Spl:4 Ste:-4 Sur:2 Swi:-1 UMD:T

“Guess I am off to the Sapiro estate, are you going to stay here?”

On the way:
perception: 1d20 + 13 ⇒ (18) + 13 = 31


-earlier-

Nolaria coughs weakly-I think going with you would cause more problems than it solves. At this point you will either defeat Armas or I will succumb to his desires; I don't have the strength to resist him much longer. Take this- she hands you her holy symbol or Erastil -I'm sure it helped keep me free from Armas this long; maybe it can help you as well.

-now-
You make your way through Saringallow towards the Sapiro estate. The air seems heavy, almost oppressive, and far fewer people than normal are on the street. The sun seems to glare down at you, cooking off the metal of your armor. On the south end of town you see the rising low hill in the distance where the ruins of the Sapiro estate reside.

Cresting the hill you see the entrance to the grounds: the rusted, badly bent iron gate to this walled estate is dirty and hangs ajar, creaking gently in the breeze. The lawn is overgrown, and a thick tangle of vines has crept up the walls of the opulent estate building. An abandoned stable occupies the southwest corner of the grounds, and to the east, more buildings lie partly hidden behind bushes and crooked trees.


Aasimar Paladin-Hospitaler:8 AC:24/FF23/T12 HP:77 Init:+1 ECB: +13/+8 1d10+7 PAECB: +13/+5 1d10+16 Bow: +9/+4 1d8+4
Saves:
Fort+13/Ref+9/Will+13 +2 vs death effects
LOH/Channel:
LOH:10/5d6+11 Channel:9/3d6+7
spells:
Keep Watch, Hero's Defiancex2, Litany of RighteousX2,Resist Energy
Skills:
Acr:-4 App:0 Blu:6 Cli:0 Dip:13 DD:T Disg:6 EA-4 Fly:-4 HA:10 Hea:1 Int:6 Kdun:1 Khis:1 Kloc:5 Knat:5 Knob:4 Krel:5 Per:15 Rid:1 SM:6 Spl:4 Ste:-4 Sur:2 Swi:-1 UMD:T

Head through the gate and towards the buildings behind the bushes/trees.

perception: 1d20 + 13 ⇒ (19) + 13 = 32


You make your through the gate without incident. The bushes and trees are incredibly thick and overgrown, wild and untamed. One of the buildings looks like a tomb/crypt (?) the other a storage shed (?).


Aasimar Paladin-Hospitaler:8 AC:24/FF23/T12 HP:77 Init:+1 ECB: +13/+8 1d10+7 PAECB: +13/+5 1d10+16 Bow: +9/+4 1d8+4
Saves:
Fort+13/Ref+9/Will+13 +2 vs death effects
LOH/Channel:
LOH:10/5d6+11 Channel:9/3d6+7
spells:
Keep Watch, Hero's Defiancex2, Litany of RighteousX2,Resist Energy
Skills:
Acr:-4 App:0 Blu:6 Cli:0 Dip:13 DD:T Disg:6 EA-4 Fly:-4 HA:10 Hea:1 Int:6 Kdun:1 Khis:1 Kloc:5 Knat:5 Knob:4 Krel:5 Per:15 Rid:1 SM:6 Spl:4 Ste:-4 Sur:2 Swi:-1 UMD:T

Head to the crypt.

perception: 1d20 + 13 ⇒ (14) + 13 = 27


One of the larger nearby trees lashes out at you with razor sharp branches!

branch: 1d20 + 10 ⇒ (14) + 10 = 242d4 + 6 ⇒ (4, 4) + 6 = 14
branch: 1d20 + 10 ⇒ (4) + 10 = 142d4 + 6 ⇒ (2, 1) + 6 = 9
branch: 1d20 + 10 ⇒ (16) + 10 = 262d4 + 6 ⇒ (2, 4) + 6 = 12


Aasimar Paladin-Hospitaler:8 AC:24/FF23/T12 HP:77 Init:+1 ECB: +13/+8 1d10+7 PAECB: +13/+5 1d10+16 Bow: +9/+4 1d8+4
Saves:
Fort+13/Ref+9/Will+13 +2 vs death effects
LOH/Channel:
LOH:10/5d6+11 Channel:9/3d6+7
spells:
Keep Watch, Hero's Defiancex2, Litany of RighteousX2,Resist Energy
Skills:
Acr:-4 App:0 Blu:6 Cli:0 Dip:13 DD:T Disg:6 EA-4 Fly:-4 HA:10 Hea:1 Int:6 Kdun:1 Khis:1 Kloc:5 Knat:5 Knob:4 Krel:5 Per:15 Rid:1 SM:6 Spl:4 Ste:-4 Sur:2 Swi:-1 UMD:T

Does Ang think he can just move past the tree and get out of range?

How far is the crypt?

-26


A quick look at the animate roots indicates that the tree is mobile, if slow-ish.

The crypt, a large mausoleum of polished granite, is about 60' away.


Aasimar Paladin-Hospitaler:8 AC:24/FF23/T12 HP:77 Init:+1 ECB: +13/+8 1d10+7 PAECB: +13/+5 1d10+16 Bow: +9/+4 1d8+4
Saves:
Fort+13/Ref+9/Will+13 +2 vs death effects
LOH/Channel:
LOH:10/5d6+11 Channel:9/3d6+7
spells:
Keep Watch, Hero's Defiancex2, Litany of RighteousX2,Resist Energy
Skills:
Acr:-4 App:0 Blu:6 Cli:0 Dip:13 DD:T Disg:6 EA-4 Fly:-4 HA:10 Hea:1 Int:6 Kdun:1 Khis:1 Kloc:5 Knat:5 Knob:4 Krel:5 Per:15 Rid:1 SM:6 Spl:4 Ste:-4 Sur:2 Swi:-1 UMD:T

pa: 1d20 + 13 ⇒ (16) + 13 = 29
dam: 1d10 + 16 ⇒ (10) + 16 = 26

pa: 1d20 + 5 ⇒ (2) + 5 = 7


-16

The tree appears to be largely immune to the slashing of your blade. If only you had an awesome hammer to wield! The scythe-like branches lash out at you:

branch: 1d20 + 10 ⇒ (18) + 10 = 282d4 + 6 ⇒ (1, 1) + 6 = 8
branch: 1d20 + 10 ⇒ (15) + 10 = 252d4 + 6 ⇒ (1, 2) + 6 = 9
branch: 1d20 + 10 ⇒ (13) + 10 = 232d4 + 6 ⇒ (2, 3) + 6 = 11


Aasimar Paladin-Hospitaler:8 AC:24/FF23/T12 HP:77 Init:+1 ECB: +13/+8 1d10+7 PAECB: +13/+5 1d10+16 Bow: +9/+4 1d8+4
Saves:
Fort+13/Ref+9/Will+13 +2 vs death effects
LOH/Channel:
LOH:10/5d6+11 Channel:9/3d6+7
spells:
Keep Watch, Hero's Defiancex2, Litany of RighteousX2,Resist Energy
Skills:
Acr:-4 App:0 Blu:6 Cli:0 Dip:13 DD:T Disg:6 EA-4 Fly:-4 HA:10 Hea:1 Int:6 Kdun:1 Khis:1 Kloc:5 Knat:5 Knob:4 Krel:5 Per:15 Rid:1 SM:6 Spl:4 Ste:-4 Sur:2 Swi:-1 UMD:T

-43

Use divine bond: +1 and flaming


Anglachel Gurthang wrote:

-43

Use divine bond: +1 and flaming

Roll it up!


Aasimar Paladin-Hospitaler:8 AC:24/FF23/T12 HP:77 Init:+1 ECB: +13/+8 1d10+7 PAECB: +13/+5 1d10+16 Bow: +9/+4 1d8+4
Saves:
Fort+13/Ref+9/Will+13 +2 vs death effects
LOH/Channel:
LOH:10/5d6+11 Channel:9/3d6+7
spells:
Keep Watch, Hero's Defiancex2, Litany of RighteousX2,Resist Energy
Skills:
Acr:-4 App:0 Blu:6 Cli:0 Dip:13 DD:T Disg:6 EA-4 Fly:-4 HA:10 Hea:1 Int:6 Kdun:1 Khis:1 Kloc:5 Knat:5 Knob:4 Krel:5 Per:15 Rid:1 SM:6 Spl:4 Ste:-4 Sur:2 Swi:-1 UMD:T

That’s my action for the round.


-never realized that was a standard action; yuck-

The evil tree moves forward and continues its assault adding roots from below to entangle you. DC 17 REF or be entangled.
branch: 1d20 + 10 ⇒ (9) + 10 = 192d4 + 6 ⇒ (2, 4) + 6 = 12
branch: 1d20 + 10 ⇒ (13) + 10 = 232d4 + 6 ⇒ (2, 2) + 6 = 10
branch: 1d20 + 10 ⇒ (16) + 10 = 262d4 + 6 ⇒ (2, 3) + 6 = 11


Aasimar Paladin-Hospitaler:8 AC:24/FF23/T12 HP:77 Init:+1 ECB: +13/+8 1d10+7 PAECB: +13/+5 1d10+16 Bow: +9/+4 1d8+4
Saves:
Fort+13/Ref+9/Will+13 +2 vs death effects
LOH/Channel:
LOH:10/5d6+11 Channel:9/3d6+7
spells:
Keep Watch, Hero's Defiancex2, Litany of RighteousX2,Resist Energy
Skills:
Acr:-4 App:0 Blu:6 Cli:0 Dip:13 DD:T Disg:6 EA-4 Fly:-4 HA:10 Hea:1 Int:6 Kdun:1 Khis:1 Kloc:5 Knat:5 Knob:4 Krel:5 Per:15 Rid:1 SM:6 Spl:4 Ste:-4 Sur:2 Swi:-1 UMD:T

-54

pa: 1d20 + 13 + 1 ⇒ (13) + 13 + 1 = 27
dam: 1d10 + 16 + 1 + 1d6 ⇒ (3) + 16 + 1 + (6) = 26

pa: 1d20 + 5 + 1 ⇒ (10) + 5 + 1 = 16


Need a DC 17 REF save per previous post.

You blade hacks into the tree, the flames doing significant damage, and the tree appears to groan in pain and anger.

-38
branch: 1d20 + 10 ⇒ (14) + 10 = 242d4 + 6 ⇒ (1, 1) + 6 = 8
branch: 1d20 + 10 ⇒ (14) + 10 = 242d4 + 6 ⇒ (1, 2) + 6 = 9
branch: 1d20 + 10 ⇒ (3) + 10 = 132d4 + 6 ⇒ (2, 3) + 6 = 11


Aasimar Paladin-Hospitaler:8 AC:24/FF23/T12 HP:77 Init:+1 ECB: +13/+8 1d10+7 PAECB: +13/+5 1d10+16 Bow: +9/+4 1d8+4
Saves:
Fort+13/Ref+9/Will+13 +2 vs death effects
LOH/Channel:
LOH:10/5d6+11 Channel:9/3d6+7
spells:
Keep Watch, Hero's Defiancex2, Litany of RighteousX2,Resist Energy
Skills:
Acr:-4 App:0 Blu:6 Cli:0 Dip:13 DD:T Disg:6 EA-4 Fly:-4 HA:10 Hea:1 Int:6 Kdun:1 Khis:1 Kloc:5 Knat:5 Knob:4 Krel:5 Per:15 Rid:1 SM:6 Spl:4 Ste:-4 Sur:2 Swi:-1 UMD:T

ref: 1d20 ⇒ 4
Entangled

-71

LOH1: 5d6 + 11 ⇒ (5, 2, 4, 1, 6) + 11 = 29

-42

pa: 1d20 + 13 + 1 - 2 ⇒ (16) + 13 + 1 - 2 = 28
dam: 1d10 + 16 + 1 + 1d6 ⇒ (1) + 16 + 1 + (5) = 23

pa: 1d20 + 5 + 1 - 2 ⇒ (12) + 5 + 1 - 2 = 16


-51

The tree grasps you firmly with its roots and thrashes at you with its branches.

branch: 1d20 + 10 ⇒ (6) + 10 = 162d4 + 6 ⇒ (3, 4) + 6 = 13
branch: 1d20 + 10 ⇒ (17) + 10 = 272d4 + 6 ⇒ (4, 1) + 6 = 11
branch: 1d20 + 10 ⇒ (11) + 10 = 212d4 + 6 ⇒ (1, 4) + 6 = 11


Aasimar Paladin-Hospitaler:8 AC:24/FF23/T12 HP:77 Init:+1 ECB: +13/+8 1d10+7 PAECB: +13/+5 1d10+16 Bow: +9/+4 1d8+4
Saves:
Fort+13/Ref+9/Will+13 +2 vs death effects
LOH/Channel:
LOH:10/5d6+11 Channel:9/3d6+7
spells:
Keep Watch, Hero's Defiancex2, Litany of RighteousX2,Resist Energy
Skills:
Acr:-4 App:0 Blu:6 Cli:0 Dip:13 DD:T Disg:6 EA-4 Fly:-4 HA:10 Hea:1 Int:6 Kdun:1 Khis:1 Kloc:5 Knat:5 Knob:4 Krel:5 Per:15 Rid:1 SM:6 Spl:4 Ste:-4 Sur:2 Swi:-1 UMD:T

-53

pa: 1d20 + 13 + 1 - 2 ⇒ (16) + 13 + 1 - 2 = 28
dam: 1d10 + 16 + 1 + 1d6 ⇒ (6) + 16 + 1 + (6) = 29

pa: 1d20 + 5 + 1 - 2 ⇒ (8) + 5 + 1 - 2 = 12


Thinking twice of your flaming blade, the deadly tree seems to have had enough and retreats to the far corner of the gated yard.


Aasimar Paladin-Hospitaler:8 AC:24/FF23/T12 HP:77 Init:+1 ECB: +13/+8 1d10+7 PAECB: +13/+5 1d10+16 Bow: +9/+4 1d8+4
Saves:
Fort+13/Ref+9/Will+13 +2 vs death effects
LOH/Channel:
LOH:10/5d6+11 Channel:9/3d6+7
spells:
Keep Watch, Hero's Defiancex2, Litany of RighteousX2,Resist Energy
Skills:
Acr:-4 App:0 Blu:6 Cli:0 Dip:13 DD:T Disg:6 EA-4 Fly:-4 HA:10 Hea:1 Int:6 Kdun:1 Khis:1 Kloc:5 Knat:5 Knob:4 Krel:5 Per:15 Rid:1 SM:6 Spl:4 Ste:-4 Sur:2 Swi:-1 UMD:T

channel1&2&3: 9d6 + 21 ⇒ (5, 1, 5, 1, 2, 4, 3, 6, 2) + 21 = 50
-3

Ang heals then moves on to the crypt.

percption: 1d20 + 15 ⇒ (10) + 15 = 25


Hidden amid a copse of gnarled trees sits a large mausoleum of polished granite. Statues of weeping angels of greentinged bronze flank the closed entrance. A tarnished silver doorplate on the black steel door reads, “Sapiro”.


Aasimar Paladin-Hospitaler:8 AC:24/FF23/T12 HP:77 Init:+1 ECB: +13/+8 1d10+7 PAECB: +13/+5 1d10+16 Bow: +9/+4 1d8+4
Saves:
Fort+13/Ref+9/Will+13 +2 vs death effects
LOH/Channel:
LOH:10/5d6+11 Channel:9/3d6+7
spells:
Keep Watch, Hero's Defiancex2, Litany of RighteousX2,Resist Energy
Skills:
Acr:-4 App:0 Blu:6 Cli:0 Dip:13 DD:T Disg:6 EA-4 Fly:-4 HA:10 Hea:1 Int:6 Kdun:1 Khis:1 Kloc:5 Knat:5 Knob:4 Krel:5 Per:15 Rid:1 SM:6 Spl:4 Ste:-4 Sur:2 Swi:-1 UMD:T

Try the door.


The door is locked and putting your hand on the handle causes negative energy damage: 1d6 ⇒ 5 as deathly cold races up your arm.


Aasimar Paladin-Hospitaler:8 AC:24/FF23/T12 HP:77 Init:+1 ECB: +13/+8 1d10+7 PAECB: +13/+5 1d10+16 Bow: +9/+4 1d8+4
Saves:
Fort+13/Ref+9/Will+13 +2 vs death effects
LOH/Channel:
LOH:10/5d6+11 Channel:9/3d6+7
spells:
Keep Watch, Hero's Defiancex2, Litany of RighteousX2,Resist Energy
Skills:
Acr:-4 App:0 Blu:6 Cli:0 Dip:13 DD:T Disg:6 EA-4 Fly:-4 HA:10 Hea:1 Int:6 Kdun:1 Khis:1 Kloc:5 Knat:5 Knob:4 Krel:5 Per:15 Rid:1 SM:6 Spl:4 Ste:-4 Sur:2 Swi:-1 UMD:T

-8

Ang looks around the area for anything that may trigger the door to open or anything that might be used to break it down.

Carefully examine the statues and the silver doorplate without touching.

perception: 1d20 + 15 ⇒ (15) + 15 = 30


The statues and doorplate appear to be normal, finely crafted if incredibly old and weathered.

You expert eyes find a cleverly hidden trigger that would 'appear' to open the door.


Aasimar Paladin-Hospitaler:8 AC:24/FF23/T12 HP:77 Init:+1 ECB: +13/+8 1d10+7 PAECB: +13/+5 1d10+16 Bow: +9/+4 1d8+4
Saves:
Fort+13/Ref+9/Will+13 +2 vs death effects
LOH/Channel:
LOH:10/5d6+11 Channel:9/3d6+7
spells:
Keep Watch, Hero's Defiancex2, Litany of RighteousX2,Resist Energy
Skills:
Acr:-4 App:0 Blu:6 Cli:0 Dip:13 DD:T Disg:6 EA-4 Fly:-4 HA:10 Hea:1 Int:6 Kdun:1 Khis:1 Kloc:5 Knat:5 Knob:4 Krel:5 Per:15 Rid:1 SM:6 Spl:4 Ste:-4 Sur:2 Swi:-1 UMD:T

Use the hidden trigger.


Inside the finely crafted mausoleum, two stone coffins stand on a dais, and several more coffins lie on shelves built into the walls. Clearly, whatever mob stormed and pillaged this residence long ago was unable to gain access here.


Aasimar Paladin-Hospitaler:8 AC:24/FF23/T12 HP:77 Init:+1 ECB: +13/+8 1d10+7 PAECB: +13/+5 1d10+16 Bow: +9/+4 1d8+4
Saves:
Fort+13/Ref+9/Will+13 +2 vs death effects
LOH/Channel:
LOH:10/5d6+11 Channel:9/3d6+7
spells:
Keep Watch, Hero's Defiancex2, Litany of RighteousX2,Resist Energy
Skills:
Acr:-4 App:0 Blu:6 Cli:0 Dip:13 DD:T Disg:6 EA-4 Fly:-4 HA:10 Hea:1 Int:6 Kdun:1 Khis:1 Kloc:5 Knat:5 Knob:4 Krel:5 Per:15 Rid:1 SM:6 Spl:4 Ste:-4 Sur:2 Swi:-1 UMD:T

Detect evil on each of the coffins.

perception: 1d20 + 15 ⇒ (15) + 15 = 30

Any additional exits?


All the coffins radiate evil within, while the two on the dais radiate significant evil. There are no obvious additional exits from the crypt.


Aasimar Paladin-Hospitaler:8 AC:24/FF23/T12 HP:77 Init:+1 ECB: +13/+8 1d10+7 PAECB: +13/+5 1d10+16 Bow: +9/+4 1d8+4
Saves:
Fort+13/Ref+9/Will+13 +2 vs death effects
LOH/Channel:
LOH:10/5d6+11 Channel:9/3d6+7
spells:
Keep Watch, Hero's Defiancex2, Litany of RighteousX2,Resist Energy
Skills:
Acr:-4 App:0 Blu:6 Cli:0 Dip:13 DD:T Disg:6 EA-4 Fly:-4 HA:10 Hea:1 Int:6 Kdun:1 Khis:1 Kloc:5 Knat:5 Knob:4 Krel:5 Per:15 Rid:1 SM:6 Spl:4 Ste:-4 Sur:2 Swi:-1 UMD:T

Divine bond for +1 and keen.

Open coffin on dais, one that radiates most evil, if the same the closest one.

Is this him or something different?


A human form wrapped from head to toe in ancient strips of moldering linen emerges from the coffin and attacks you. You can hear the lids moving on the remaining coffins as the mummy attacks!

A M init: 2d20 ⇒ (20, 13) = 33

You are ready for anything and get the first action.


Aasimar Paladin-Hospitaler:8 AC:24/FF23/T12 HP:77 Init:+1 ECB: +13/+8 1d10+7 PAECB: +13/+5 1d10+16 Bow: +9/+4 1d8+4
Saves:
Fort+13/Ref+9/Will+13 +2 vs death effects
LOH/Channel:
LOH:10/5d6+11 Channel:9/3d6+7
spells:
Keep Watch, Hero's Defiancex2, Litany of RighteousX2,Resist Energy
Skills:
Acr:-4 App:0 Blu:6 Cli:0 Dip:13 DD:T Disg:6 EA-4 Fly:-4 HA:10 Hea:1 Int:6 Kdun:1 Khis:1 Kloc:5 Knat:5 Knob:4 Krel:5 Per:15 Rid:1 SM:6 Spl:4 Ste:-4 Sur:2 Swi:-1 UMD:T

pa: 1d20 + 13 + 1 ⇒ (6) + 13 + 1 = 20
dam: 1d10 + 16 + 1 ⇒ (6) + 16 + 1 = 23

pa: 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26
dam: 2d10 + 32 + 2 ⇒ (4, 6) + 32 + 2 = 44


Your blade does a little bit less damage than you would expect as the creature punches back at you.

-39
wrapped fist: 1d20 + 14 ⇒ (1) + 14 = 151d8 + 10 ⇒ (5) + 10 = 15
wrapped fist: 1d20 + 14 ⇒ (6) + 14 = 201d8 + 10 ⇒ (6) + 10 = 16

The remaining coffin lids are about 1/2 way open.


Aasimar Paladin-Hospitaler:8 AC:24/FF23/T12 HP:77 Init:+1 ECB: +13/+8 1d10+7 PAECB: +13/+5 1d10+16 Bow: +9/+4 1d8+4
Saves:
Fort+13/Ref+9/Will+13 +2 vs death effects
LOH/Channel:
LOH:10/5d6+11 Channel:9/3d6+7
spells:
Keep Watch, Hero's Defiancex2, Litany of RighteousX2,Resist Energy
Skills:
Acr:-4 App:0 Blu:6 Cli:0 Dip:13 DD:T Disg:6 EA-4 Fly:-4 HA:10 Hea:1 Int:6 Kdun:1 Khis:1 Kloc:5 Knat:5 Knob:4 Krel:5 Per:15 Rid:1 SM:6 Spl:4 Ste:-4 Sur:2 Swi:-1 UMD:T

pa: 1d20 + 13 + 1 ⇒ (5) + 13 + 1 = 19
dam: 1d10 + 16 + 1 ⇒ (1) + 16 + 1 = 18

pa: 1d20 + 5 + 1 ⇒ (3) + 5 + 1 = 9
dam: 1d10 + 16 + 1 ⇒ (3) + 16 + 1 = 20

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