| Eye of the Heavens |
Nolaria touches all the members of the group-This will help, at least a little.
Gain ~protection from evil~ as the spell.
Moments pass as you rush forward and the howls of the worgs grow closer.
2d20 ⇒ (13, 2) = 15
Suddenly: Two humans, with a now familiar malevolent green light in their eyes, spring from the mists; one attacks a guard and the other grabs one of the farmers children and runs off into the night.
| Anglachel Gurthang |
Attack.
pa: 1d20 + 13 + 1 ⇒ (12) + 13 + 1 = 26
dam: 1d10 + 16 + 1 ⇒ (9) + 16 + 1 = 26
pa: 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 10
| Anglachel Gurthang |
“What now Nolaria? Try to find the child? Remain here? Push on?”
perception: 1d20 + 15 ⇒ (12) + 15 = 27
| Anglachel Gurthang |
“The child it is. Move people, keep your eyes open for any signs of the child or our enemies.”
Head in direction that child was taken, look for any signs of passage.
perception: 1d20 + 15 ⇒ (2) + 15 = 17
Survival: 1d20 + 2 ⇒ (2) + 2 = 4
| Anglachel Gurthang |
Resume heading towards town.
perception: 1d20 + 15 ⇒ (12) + 15 = 27
| Anglachel Gurthang |
pa: 1d20 + 13 + 1 ⇒ (3) + 13 + 1 = 17
dam: 1d10 + 16 + 1 ⇒ (10) + 16 + 1 = 27
pa: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21
pa confirm: 1d20 + 5 + 1 ⇒ (17) + 5 + 1 = 23
dam: 2d10 + 32 + 2 ⇒ (4, 3) + 32 + 2 = 41if crit
| Eye of the Heavens |
You brilliantly slice through an incoming worg as the two remaining guards move to support you and Nolaria does her best to protect the surviving farming family.
Worgs: 6d20 ⇒ (17, 6, 11, 12, 11, 2) = 59
NPC: 3d20 ⇒ (4, 20, 10) = 34
One of the guards cuts down a worg while the other is tripped to the dirt and savaged. Nolaria does her best to protect the family but one of the children gets snatched up and mauled by a massive wolf.
On Ang
Worg 1
bite: 1d20 + 9 ⇒ (9) + 9 = 181d6 + 5 ⇒ (5) + 5 = 10
Worg 2
bite: 1d20 + 9 ⇒ (4) + 9 = 131d6 + 5 ⇒ (5) + 5 = 10
If attack hits and exceeds your CMD you are tripped, becoming prone.
| Anglachel Gurthang |
pa: 1d20 + 13 + 1 ⇒ (1) + 13 + 1 = 15
dam: 1d10 + 16 + 1 ⇒ (8) + 16 + 1 = 25
pa: 1d20 + 5 + 1 ⇒ (9) + 5 + 1 = 15
dam: 1d10 + 16 + 1 ⇒ (9) + 16 + 1 = 26
| Eye of the Heavens |
Worgs: 5d20 ⇒ (16, 17, 20, 15, 3) = 71
NPC: 3d20 ⇒ (1, 17, 8) = 26
You flail about ineffectually. The worgs overpower and rip apart the two guards and swarm past Nolaria, killing the remaining members of the farming family.
On Ang
Worg 1
bite: 1d20 + 9 ⇒ (16) + 9 = 251d6 + 5 ⇒ (2) + 5 = 7
Worg 2
bite: 1d20 + 9 ⇒ (10) + 9 = 191d6 + 5 ⇒ (6) + 5 = 11
If attack hits and exceeds your CMD you are tripped, becoming prone.
| Anglachel Gurthang |
-7
Tripped.
Stand up and attack.
pa: 1d20 + 13 + 1 ⇒ (4) + 13 + 1 = 18
dam: 1d10 + 16 + 1 ⇒ (3) + 16 + 1 = 20
| Eye of the Heavens |
Worgs: 5d20 ⇒ (1, 11, 8, 16, 8) = 44
Nolaria casts a spell and the worgs surround here snapping and snarling, but they seem unable to attack her. She rushes to your side, tears streaming-We have to flee, there is no one left to try and save besides ourselves.
You stand and miss taking
AOO: 1d20 + 9 ⇒ (4) + 9 = 131d6 + 5 ⇒ (2) + 5 = 7
AOO: 1d20 + 9 ⇒ (3) + 9 = 121d6 + 5 ⇒ (5) + 5 = 10
no trip
On Ang
Worg 1
bite: 1d20 + 9 ⇒ (9) + 9 = 181d6 + 5 ⇒ (2) + 5 = 7
Worg 2
bite: 1d20 + 9 ⇒ (3) + 9 = 121d6 + 5 ⇒ (1) + 5 = 6
If attack hits and exceeds your CMD you are tripped, becoming prone.
| Anglachel Gurthang |
pa: 1d20 + 13 + 1 ⇒ (13) + 13 + 1 = 27
dam: 1d10 + 16 + 1 ⇒ (2) + 16 + 1 = 19
pa: 1d20 + 5 + 1 ⇒ (17) + 5 + 1 = 23
pa confirm: 1d20 + 5 + 1 ⇒ (1) + 5 + 1 = 7
dam: 1d10 + 16 + 1 ⇒ (1) + 16 + 1 = 18
“We can’t outrun the worgs so we must kill them or die, unless you know something I don’t.”
| Eye of the Heavens |
Nolaria puts her hand on her holy symbol and utters a brief prayer and a blast of light and positive energy flashes from her body.
5d8 ⇒ (7, 3, 7, 5, 1) = 23
WS: 7d20 ⇒ (20, 9, 15, 19, 7, 15, 20) = 105
The worgs cry out in pain and terror; one drops outright and three others are badly wounded and blinded. The three hardier foes look about a bit confused, now much less sure of their strength.
Nolaria-Fight or run; it's your decision!
| Anglachel Gurthang |
Concentrate on wounded worgs.
-7
pa: 1d20 + 13 + 1 ⇒ (7) + 13 + 1 = 21
dam: 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 22
pa: 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 18
dam: 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 18
| Eye of the Heavens |
You hack down two of the badly wounded and blinded dogs, focusing the ones that can still see.
On Ang
Worg 1
bite: 1d20 + 9 ⇒ (7) + 9 = 161d6 + 5 ⇒ (4) + 5 = 9
Worg 2
bite: 1d20 + 9 ⇒ (15) + 9 = 241d6 + 5 ⇒ (6) + 5 = 11
Worg 3
bite: 1d20 + 9 ⇒ (11) + 9 = 201d6 + 5 ⇒ (4) + 5 = 9
If attack hits and exceeds your CMD you are tripped, becoming prone.
| Anglachel Gurthang |
Believe all worgs miss due to extra AC from pro from evil.
pa: 1d20 + 13 + 1 ⇒ (8) + 13 + 1 = 22
dam: 1d10 + 16 + 1 ⇒ (10) + 16 + 1 = 27
pa: 1d20 + 5 + 1 ⇒ (9) + 5 + 1 = 15
dam: 1d10 + 16 + 1 ⇒ (6) + 16 + 1 = 23
| Anglachel Gurthang |
pa: 1d20 + 13 + 1 ⇒ (2) + 13 + 1 = 16
dam: 1d10 + 16 + 1 ⇒ (9) + 16 + 1 = 26
pa: 1d20 + 5 + 1 ⇒ (18) + 5 + 1 = 24
Confirmpa: 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 22
dam: 2d10 + 32 + 2 ⇒ (8, 3) + 32 + 2 = 45
| Anglachel Gurthang |
“Let’s press on.”
| Eye of the Heavens |
You make your way for a few hours and after what you deem to be midnight you are set upon by the wo humans with malevolent green light in their eyes. Protection from evil has expired.
M/P surprise: 2d20 ⇒ (15, 19) = 34
M/P initiative: 2d20 ⇒ (17, 6) = 23
You somehow sense them coming through the thick fog, but they gain the initiative.
On Ang
slam: 1d20 + 13 ⇒ (18) + 13 = 311d8 + 14 ⇒ (8) + 14 = 22
slam: 1d20 + 8 ⇒ (11) + 8 = 191d8 + 14 ⇒ (6) + 14 = 20
If hit you take 2 points of STR damage (only once per round)
Nolaria/M: 2d20 ⇒ (18, 18) = 36
Nolaria and the other creature exchange nasty blows.
| Anglachel Gurthang |
-2 str
-29
pa: 1d20 + 13 ⇒ (20) + 13 = 33
dam: 2d10 + 32 ⇒ (10, 2) + 32 = 44
pa: 1d20 + 5 ⇒ (8) + 5 = 13
dam: 1d10 + 16 ⇒ (10) + 16 = 26
| Eye of the Heavens |
Your blade smashes through the creatures defenses, but the savage wounds quickly begin to stitch back together. It hisses its displeasure and the green light of its eyes flashes with rage.
On Ang -44
slam: 1d20 + 13 ⇒ (5) + 13 = 181d8 + 14 ⇒ (6) + 14 = 20
slam: 1d20 + 8 ⇒ (4) + 8 = 121d8 + 14 ⇒ (1) + 14 = 15
If hit you take 2 points of STR damage (only once per round)
Nolaria/M: 2d20 ⇒ (15, 16) = 31
Nolaria and her foe again exchange grievous wounds, but you can tell she is beginning to fade from the fray.
| Anglachel Gurthang |
-2 str
-29
pa: 1d20 + 13 - 1 ⇒ (8) + 13 - 1 = 20
dam: 1d10 + 16 - 1 ⇒ (3) + 16 - 1 = 18
pa: 1d20 + 5 - 1 ⇒ (6) + 5 - 1 = 10
dam: 1d10 + 16 - 1 ⇒ (4) + 16 - 1 = 19
| Eye of the Heavens |
Your first slash can't cut through the creature's natural armor, your second swing misses entirely.
On Ang -39
slam: 1d20 + 13 ⇒ (17) + 13 = 301d8 + 14 ⇒ (4) + 14 = 18
slam: 1d20 + 8 ⇒ (20) + 8 = 282d8 + 28 ⇒ (4, 1) + 28 = 33
If hit you take 2 points of STR damage (only once per round)
Nolaria/M: 2d20 ⇒ (16, 2) = 18
Nolaria hurts her foe again, causing it to miss her, but her blows don't have much force behind them. She yells out-Save yourself Ang; I don't think there is a way for both of us to make it!
| Anglachel Gurthang |
-4 str
-80
Immediate action hero’s defiance.
loh: 6d6 + 13 ⇒ (5, 2, 3, 4, 3, 1) + 13 = 31
-49
pa: 1d20 + 13 - 2 ⇒ (14) + 13 - 2 = 25
dam: 1d10 + 16 - 3 ⇒ (10) + 16 - 3 = 23
pa: 1d20 + 5 - 2 ⇒ (12) + 5 - 2 = 15
dam: 1d10 + 16 - 3 ⇒ (10) + 16 - 3 = 23
“Not sure how you would expect me to escape even if I were inclined to do so, my armor makes it impossible to outrun anyone.”
| Anglachel Gurthang |
Smite evil on the other creature.
pa: 1d20 + 13 - 2 + 6 ⇒ (19) + 13 - 2 + 6 = 36
confirm: 1d20 + 13 - 2 + 6 ⇒ (7) + 13 - 2 + 6 = 24
dam: 2d10 + 32 - 6 + 16 ⇒ (6, 7) + 32 - 6 + 16 = 55
pa: 1d20 + 5 - 2 + 6 ⇒ (1) + 5 - 2 + 6 = 10
dam: 1d10 + 16 - 3 + 8 ⇒ (7) + 16 - 3 + 8 = 28
| Anglachel Gurthang |
-49
LOH: 5d6 + 11 ⇒ (3, 3, 1, 1, 6) + 11 = 25
-24
-4 str
“Are you able to continue or do you need rest?”
| Eye of the Heavens |
Nolaria visage is taut and her complexion wan; it looks like the creature's attacks had far more (and maybe different?) of an impact on her than you received-To rest is to die I think. Tho, death or worse may come to us in any case. Let's keep going as best we can. If we can stay ahead of the undead we should make the dawn. I don't think the wolves will bother again tonight and those last two creatures must return to the dirt for at least a day.
As she speaks you can hear several forms moving far out in the mists from the direction you just traveled from.
| Anglachel Gurthang |
“Let’s go.”
perception: 1d20 + 15 ⇒ (8) + 15 = 23
| Eye of the Heavens |
6d20 ⇒ (19, 8, 12, 2, 7, 13) = 61
Whatever moving horde of undead follows you gets closer for several moments before you find your footing and are able to put create some separation. Nolaria continues to weaken and your pace gradually slows, but the gap is to great for the undead to make up before dawn arrives and the mist dissipates.
You are walking on a trail that leads to one of the major roads headed towards Saringallow. Nolaria leans heavily upon you, so much so that you are almost having to carry her.
| Anglachel Gurthang |
Use LOH on Nolaria.
loh: 5d6 + 1 ⇒ (1, 2, 4, 2, 4) + 1 = 14also removes sickened/fatigued
Head towards town looking for any settlements where shelter might be available.
perception: 1d20 + 15 ⇒ (16) + 15 = 31
| Anglachel Gurthang |
Approach the farmstead.
perception: 1d20 + 15d6d1d20 + 13 ⇒ (8) + (10, 13, 19, 1, 17, 18, 20, 3, 5, 1, 13, 17, 4, 11, 3, 16, 1, 1, 8, 14, 5, 5, 15, 19, 3, 6, 20, 8, 11, 15, 3, 5, 2, 11, 17, 12, 1, 17, 4, 12, 7, 11, 17, 5, 14, 7, 7, 20, 14, 17, 13, 11, 8, 18, 4, 4, 9) + 13 = 593
Trying to condense the conversation a bit:
“Good day, who is in charge here? How many reside here and how close are your neighbors? Have you experienced fog at night or been harassed by worgs?”
Explain that we are coming from further out and have encountered fog, worgs, undead and have seen several companions slain.
| Eye of the Heavens |
The farming patriarch informs you that there are nine souls on the farm with the closest neighbors being just about thirty minutes away by foot. They have seen the fog on the moors and heard the howling of wolves, but neither have visited their location. The man says-Guess that explains the queerness of the mists. Never seen clouds move about like that; almost like they had a mind of their own. Suppose we will have to be a bit more carful at night. I'll send one of my boys out to alert the neighbors.
| Anglachel Gurthang |
Sorry about above post don’t know what happened there. Had a perception and a diplomacy check.
Thank the farmer.
“Do you think this farmstead will be safe Nolaria?”
| Eye of the Heavens |
Nolaria looks wearily about at the structures and whispers quietly-I don't think these people have a chance at standing against whatever Armas throws at them. Maybe he will pass them by and keep the focus on us? That's something that worries me; we haven't seen Armas in a few nights. I'm afraid of what he might be doing while we are fleeing for our lives....
| Anglachel Gurthang |
To Nolaria: “Let’s move on I don’t want to draw our pursuers here.”
To farmer: “Stay or go, it’s up to you. Maybe they are just after us and you will be safe, but if they come for you here I doubt any will survive.”
Move on.
perception: 1d20 + 15 ⇒ (16) + 15 = 31
| Eye of the Heavens |
Make some forced march rolls (5):
Forced March
In a day of normal walking, a character walks for 8 hours. The rest of the daylight time is spent making and breaking camp, resting, and eating.
A character can walk for more than 8 hours in a day by making a forced march. For each hour of marching beyond 8 hours, a Constitution check (DC 10, +2 per extra hour) is required. If the check fails, the character takes 1d6 points of nonlethal damage. A character who takes any nonlethal damage from a forced march becomes fatigued. Eliminating the nonlethal damage also eliminates the fatigue. It’s possible for a character to march into unconsciousness by pushing himself too hard.
| Anglachel Gurthang |
con: 1d20 + 1 ⇒ (11) + 1 = 12
con: 1d20 + 1 ⇒ (16) + 1 = 17
con: 1d20 + 1 ⇒ (17) + 1 = 18
con: 1d20 + 1 ⇒ (7) + 1 = 8
con: 1d20 + 1 ⇒ (4) + 1 = 5
| Anglachel Gurthang |
Use LOH to remove fatigue, then rest.
LOH: 5d6 + 11 ⇒ (4, 2, 1, 1, 5) + 11 = 24
perception: 1d20 + 15 ⇒ (2) + 15 = 17
| Anglachel Gurthang |
perception: 1d20 + 15 ⇒ (17) + 15 = 32
Continue on.