Death, therefore, the most awful of evils, is nothing to us, seeing that, when we are, death is not come, and, when death is come, we are not.

Game Master Torvald Torvaldson


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Nolaria touches all the members of the group-This will help, at least a little.

Gain ~protection from evil~ as the spell.

Moments pass as you rush forward and the howls of the worgs grow closer.

2d20 ⇒ (13, 2) = 15

Suddenly: Two humans, with a now familiar malevolent green light in their eyes, spring from the mists; one attacks a guard and the other grabs one of the farmers children and runs off into the night.


Aasimar Paladin-Hospitaler:8 AC:24/FF23/T12 HP:77 Init:+1 ECB: +13/+8 1d10+7 PAECB: +13/+5 1d10+16 Bow: +9/+4 1d8+4
Saves:
Fort+13/Ref+9/Will+13 +2 vs death effects
LOH/Channel:
LOH:10/5d6+11 Channel:9/3d6+7
spells:
Keep Watch, Hero's Defiancex2, Litany of RighteousX2,Resist Energy
Skills:
Acr:-4 App:0 Blu:6 Cli:0 Dip:13 DD:T Disg:6 EA-4 Fly:-4 HA:10 Hea:1 Int:6 Kdun:1 Khis:1 Kloc:5 Knat:5 Knob:4 Krel:5 Per:15 Rid:1 SM:6 Spl:4 Ste:-4 Sur:2 Swi:-1 UMD:T

Attack.

pa: 1d20 + 13 + 1 ⇒ (12) + 13 + 1 = 26
dam: 1d10 + 16 + 1 ⇒ (9) + 16 + 1 = 26

pa: 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 10


Your blade connects twice, but you see the wounds quickly begin to stitch. The man looks at you and laughs as his body becomes insubstantial, misty, and translucent; quickly fading back into the surrounding mists.


Aasimar Paladin-Hospitaler:8 AC:24/FF23/T12 HP:77 Init:+1 ECB: +13/+8 1d10+7 PAECB: +13/+5 1d10+16 Bow: +9/+4 1d8+4
Saves:
Fort+13/Ref+9/Will+13 +2 vs death effects
LOH/Channel:
LOH:10/5d6+11 Channel:9/3d6+7
spells:
Keep Watch, Hero's Defiancex2, Litany of RighteousX2,Resist Energy
Skills:
Acr:-4 App:0 Blu:6 Cli:0 Dip:13 DD:T Disg:6 EA-4 Fly:-4 HA:10 Hea:1 Int:6 Kdun:1 Khis:1 Kloc:5 Knat:5 Knob:4 Krel:5 Per:15 Rid:1 SM:6 Spl:4 Ste:-4 Sur:2 Swi:-1 UMD:T

“What now Nolaria? Try to find the child? Remain here? Push on?”

perception: 1d20 + 15 ⇒ (12) + 15 = 27


Nolaria, clearly anguished with tears in here eyes-[b]You will have to decide. My heart says to chase the child, but my mind tells me that is certain death for all of us. We can try and fight here, but in the open we will have no chance once the worgs come.[b\/b]


Aasimar Paladin-Hospitaler:8 AC:24/FF23/T12 HP:77 Init:+1 ECB: +13/+8 1d10+7 PAECB: +13/+5 1d10+16 Bow: +9/+4 1d8+4
Saves:
Fort+13/Ref+9/Will+13 +2 vs death effects
LOH/Channel:
LOH:10/5d6+11 Channel:9/3d6+7
spells:
Keep Watch, Hero's Defiancex2, Litany of RighteousX2,Resist Energy
Skills:
Acr:-4 App:0 Blu:6 Cli:0 Dip:13 DD:T Disg:6 EA-4 Fly:-4 HA:10 Hea:1 Int:6 Kdun:1 Khis:1 Kloc:5 Knat:5 Knob:4 Krel:5 Per:15 Rid:1 SM:6 Spl:4 Ste:-4 Sur:2 Swi:-1 UMD:T

“The child it is. Move people, keep your eyes open for any signs of the child or our enemies.”

Head in direction that child was taken, look for any signs of passage.

perception: 1d20 + 15 ⇒ (2) + 15 = 17

Survival: 1d20 + 2 ⇒ (2) + 2 = 4


You do your best to find the trail, but the venomous creature is far too elusive in the thick mists. The cries of the child grow ever more distant and finally....silence.


Aasimar Paladin-Hospitaler:8 AC:24/FF23/T12 HP:77 Init:+1 ECB: +13/+8 1d10+7 PAECB: +13/+5 1d10+16 Bow: +9/+4 1d8+4
Saves:
Fort+13/Ref+9/Will+13 +2 vs death effects
LOH/Channel:
LOH:10/5d6+11 Channel:9/3d6+7
spells:
Keep Watch, Hero's Defiancex2, Litany of RighteousX2,Resist Energy
Skills:
Acr:-4 App:0 Blu:6 Cli:0 Dip:13 DD:T Disg:6 EA-4 Fly:-4 HA:10 Hea:1 Int:6 Kdun:1 Khis:1 Kloc:5 Knat:5 Knob:4 Krel:5 Per:15 Rid:1 SM:6 Spl:4 Ste:-4 Sur:2 Swi:-1 UMD:T

Resume heading towards town.

perception: 1d20 + 15 ⇒ (12) + 15 = 27


The baying of worgs grows ever closer, until they are upon you!

W/P: 2d20 ⇒ (2, 13) = 15

Their baleful barking betrays them and you gain the initiative.


Aasimar Paladin-Hospitaler:8 AC:24/FF23/T12 HP:77 Init:+1 ECB: +13/+8 1d10+7 PAECB: +13/+5 1d10+16 Bow: +9/+4 1d8+4
Saves:
Fort+13/Ref+9/Will+13 +2 vs death effects
LOH/Channel:
LOH:10/5d6+11 Channel:9/3d6+7
spells:
Keep Watch, Hero's Defiancex2, Litany of RighteousX2,Resist Energy
Skills:
Acr:-4 App:0 Blu:6 Cli:0 Dip:13 DD:T Disg:6 EA-4 Fly:-4 HA:10 Hea:1 Int:6 Kdun:1 Khis:1 Kloc:5 Knat:5 Knob:4 Krel:5 Per:15 Rid:1 SM:6 Spl:4 Ste:-4 Sur:2 Swi:-1 UMD:T

pa: 1d20 + 13 + 1 ⇒ (3) + 13 + 1 = 17
dam: 1d10 + 16 + 1 ⇒ (10) + 16 + 1 = 27

pa: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21
pa confirm: 1d20 + 5 + 1 ⇒ (17) + 5 + 1 = 23
dam: 2d10 + 32 + 2 ⇒ (4, 3) + 32 + 2 = 41if crit


You brilliantly slice through an incoming worg as the two remaining guards move to support you and Nolaria does her best to protect the surviving farming family.

Worgs: 6d20 ⇒ (17, 6, 11, 12, 11, 2) = 59
NPC: 3d20 ⇒ (4, 20, 10) = 34

One of the guards cuts down a worg while the other is tripped to the dirt and savaged. Nolaria does her best to protect the family but one of the children gets snatched up and mauled by a massive wolf.

On Ang
Worg 1
bite: 1d20 + 9 ⇒ (9) + 9 = 181d6 + 5 ⇒ (5) + 5 = 10
Worg 2
bite: 1d20 + 9 ⇒ (4) + 9 = 131d6 + 5 ⇒ (5) + 5 = 10

If attack hits and exceeds your CMD you are tripped, becoming prone.


Aasimar Paladin-Hospitaler:8 AC:24/FF23/T12 HP:77 Init:+1 ECB: +13/+8 1d10+7 PAECB: +13/+5 1d10+16 Bow: +9/+4 1d8+4
Saves:
Fort+13/Ref+9/Will+13 +2 vs death effects
LOH/Channel:
LOH:10/5d6+11 Channel:9/3d6+7
spells:
Keep Watch, Hero's Defiancex2, Litany of RighteousX2,Resist Energy
Skills:
Acr:-4 App:0 Blu:6 Cli:0 Dip:13 DD:T Disg:6 EA-4 Fly:-4 HA:10 Hea:1 Int:6 Kdun:1 Khis:1 Kloc:5 Knat:5 Knob:4 Krel:5 Per:15 Rid:1 SM:6 Spl:4 Ste:-4 Sur:2 Swi:-1 UMD:T

pa: 1d20 + 13 + 1 ⇒ (1) + 13 + 1 = 15
dam: 1d10 + 16 + 1 ⇒ (8) + 16 + 1 = 25

pa: 1d20 + 5 + 1 ⇒ (9) + 5 + 1 = 15
dam: 1d10 + 16 + 1 ⇒ (9) + 16 + 1 = 26


Worgs: 5d20 ⇒ (16, 17, 20, 15, 3) = 71
NPC: 3d20 ⇒ (1, 17, 8) = 26

You flail about ineffectually. The worgs overpower and rip apart the two guards and swarm past Nolaria, killing the remaining members of the farming family.

On Ang
Worg 1
bite: 1d20 + 9 ⇒ (16) + 9 = 251d6 + 5 ⇒ (2) + 5 = 7
Worg 2
bite: 1d20 + 9 ⇒ (10) + 9 = 191d6 + 5 ⇒ (6) + 5 = 11

If attack hits and exceeds your CMD you are tripped, becoming prone.


Aasimar Paladin-Hospitaler:8 AC:24/FF23/T12 HP:77 Init:+1 ECB: +13/+8 1d10+7 PAECB: +13/+5 1d10+16 Bow: +9/+4 1d8+4
Saves:
Fort+13/Ref+9/Will+13 +2 vs death effects
LOH/Channel:
LOH:10/5d6+11 Channel:9/3d6+7
spells:
Keep Watch, Hero's Defiancex2, Litany of RighteousX2,Resist Energy
Skills:
Acr:-4 App:0 Blu:6 Cli:0 Dip:13 DD:T Disg:6 EA-4 Fly:-4 HA:10 Hea:1 Int:6 Kdun:1 Khis:1 Kloc:5 Knat:5 Knob:4 Krel:5 Per:15 Rid:1 SM:6 Spl:4 Ste:-4 Sur:2 Swi:-1 UMD:T

-7
Tripped.

Stand up and attack.

pa: 1d20 + 13 + 1 ⇒ (4) + 13 + 1 = 18
dam: 1d10 + 16 + 1 ⇒ (3) + 16 + 1 = 20


Worgs: 5d20 ⇒ (1, 11, 8, 16, 8) = 44

Nolaria casts a spell and the worgs surround here snapping and snarling, but they seem unable to attack her. She rushes to your side, tears streaming-We have to flee, there is no one left to try and save besides ourselves.

You stand and miss taking
AOO: 1d20 + 9 ⇒ (4) + 9 = 131d6 + 5 ⇒ (2) + 5 = 7
AOO: 1d20 + 9 ⇒ (3) + 9 = 121d6 + 5 ⇒ (5) + 5 = 10
no trip

On Ang
Worg 1
bite: 1d20 + 9 ⇒ (9) + 9 = 181d6 + 5 ⇒ (2) + 5 = 7
Worg 2
bite: 1d20 + 9 ⇒ (3) + 9 = 121d6 + 5 ⇒ (1) + 5 = 6

If attack hits and exceeds your CMD you are tripped, becoming prone.


Aasimar Paladin-Hospitaler:8 AC:24/FF23/T12 HP:77 Init:+1 ECB: +13/+8 1d10+7 PAECB: +13/+5 1d10+16 Bow: +9/+4 1d8+4
Saves:
Fort+13/Ref+9/Will+13 +2 vs death effects
LOH/Channel:
LOH:10/5d6+11 Channel:9/3d6+7
spells:
Keep Watch, Hero's Defiancex2, Litany of RighteousX2,Resist Energy
Skills:
Acr:-4 App:0 Blu:6 Cli:0 Dip:13 DD:T Disg:6 EA-4 Fly:-4 HA:10 Hea:1 Int:6 Kdun:1 Khis:1 Kloc:5 Knat:5 Knob:4 Krel:5 Per:15 Rid:1 SM:6 Spl:4 Ste:-4 Sur:2 Swi:-1 UMD:T

pa: 1d20 + 13 + 1 ⇒ (13) + 13 + 1 = 27
dam: 1d10 + 16 + 1 ⇒ (2) + 16 + 1 = 19

pa: 1d20 + 5 + 1 ⇒ (17) + 5 + 1 = 23
pa confirm: 1d20 + 5 + 1 ⇒ (1) + 5 + 1 = 7
dam: 1d10 + 16 + 1 ⇒ (1) + 16 + 1 = 18

“We can’t outrun the worgs so we must kill them or die, unless you know something I don’t.”


Nolaria puts her hand on her holy symbol and utters a brief prayer and a blast of light and positive energy flashes from her body.

5d8 ⇒ (7, 3, 7, 5, 1) = 23

WS: 7d20 ⇒ (20, 9, 15, 19, 7, 15, 20) = 105

The worgs cry out in pain and terror; one drops outright and three others are badly wounded and blinded. The three hardier foes look about a bit confused, now much less sure of their strength.

Nolaria-Fight or run; it's your decision!


Aasimar Paladin-Hospitaler:8 AC:24/FF23/T12 HP:77 Init:+1 ECB: +13/+8 1d10+7 PAECB: +13/+5 1d10+16 Bow: +9/+4 1d8+4
Saves:
Fort+13/Ref+9/Will+13 +2 vs death effects
LOH/Channel:
LOH:10/5d6+11 Channel:9/3d6+7
spells:
Keep Watch, Hero's Defiancex2, Litany of RighteousX2,Resist Energy
Skills:
Acr:-4 App:0 Blu:6 Cli:0 Dip:13 DD:T Disg:6 EA-4 Fly:-4 HA:10 Hea:1 Int:6 Kdun:1 Khis:1 Kloc:5 Knat:5 Knob:4 Krel:5 Per:15 Rid:1 SM:6 Spl:4 Ste:-4 Sur:2 Swi:-1 UMD:T

Concentrate on wounded worgs.

-7

pa: 1d20 + 13 + 1 ⇒ (7) + 13 + 1 = 21
dam: 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 22

pa: 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 18
dam: 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 18


You hack down two of the badly wounded and blinded dogs, focusing the ones that can still see.

On Ang
Worg 1
bite: 1d20 + 9 ⇒ (7) + 9 = 161d6 + 5 ⇒ (4) + 5 = 9
Worg 2
bite: 1d20 + 9 ⇒ (15) + 9 = 241d6 + 5 ⇒ (6) + 5 = 11
Worg 3
bite: 1d20 + 9 ⇒ (11) + 9 = 201d6 + 5 ⇒ (4) + 5 = 9

If attack hits and exceeds your CMD you are tripped, becoming prone.


Aasimar Paladin-Hospitaler:8 AC:24/FF23/T12 HP:77 Init:+1 ECB: +13/+8 1d10+7 PAECB: +13/+5 1d10+16 Bow: +9/+4 1d8+4
Saves:
Fort+13/Ref+9/Will+13 +2 vs death effects
LOH/Channel:
LOH:10/5d6+11 Channel:9/3d6+7
spells:
Keep Watch, Hero's Defiancex2, Litany of RighteousX2,Resist Energy
Skills:
Acr:-4 App:0 Blu:6 Cli:0 Dip:13 DD:T Disg:6 EA-4 Fly:-4 HA:10 Hea:1 Int:6 Kdun:1 Khis:1 Kloc:5 Knat:5 Knob:4 Krel:5 Per:15 Rid:1 SM:6 Spl:4 Ste:-4 Sur:2 Swi:-1 UMD:T

Believe all worgs miss due to extra AC from pro from evil.

pa: 1d20 + 13 + 1 ⇒ (8) + 13 + 1 = 22
dam: 1d10 + 16 + 1 ⇒ (10) + 16 + 1 = 27

pa: 1d20 + 5 + 1 ⇒ (9) + 5 + 1 = 15
dam: 1d10 + 16 + 1 ⇒ (6) + 16 + 1 = 23


Nolaria: 1d20 ⇒ 14

You hack down another worg and Nolaria finishes off one of the blind ones.

Worg 2
bite: 1d20 + 9 ⇒ (3) + 9 = 121d6 + 5 ⇒ (1) + 5 = 6
Worg 3
bite: 1d20 + 9 ⇒ (8) + 9 = 171d6 + 5 ⇒ (6) + 5 = 11

If attack hits and exceeds your CMD you are tripped, becoming prone.


Aasimar Paladin-Hospitaler:8 AC:24/FF23/T12 HP:77 Init:+1 ECB: +13/+8 1d10+7 PAECB: +13/+5 1d10+16 Bow: +9/+4 1d8+4
Saves:
Fort+13/Ref+9/Will+13 +2 vs death effects
LOH/Channel:
LOH:10/5d6+11 Channel:9/3d6+7
spells:
Keep Watch, Hero's Defiancex2, Litany of RighteousX2,Resist Energy
Skills:
Acr:-4 App:0 Blu:6 Cli:0 Dip:13 DD:T Disg:6 EA-4 Fly:-4 HA:10 Hea:1 Int:6 Kdun:1 Khis:1 Kloc:5 Knat:5 Knob:4 Krel:5 Per:15 Rid:1 SM:6 Spl:4 Ste:-4 Sur:2 Swi:-1 UMD:T

pa: 1d20 + 13 + 1 ⇒ (2) + 13 + 1 = 16
dam: 1d10 + 16 + 1 ⇒ (9) + 16 + 1 = 26

pa: 1d20 + 5 + 1 ⇒ (18) + 5 + 1 = 24
Confirmpa: 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 22
dam: 2d10 + 32 + 2 ⇒ (8, 3) + 32 + 2 = 45


You hack down another worg and the survivors scatter baying fear and anger in the darkness.


Aasimar Paladin-Hospitaler:8 AC:24/FF23/T12 HP:77 Init:+1 ECB: +13/+8 1d10+7 PAECB: +13/+5 1d10+16 Bow: +9/+4 1d8+4
Saves:
Fort+13/Ref+9/Will+13 +2 vs death effects
LOH/Channel:
LOH:10/5d6+11 Channel:9/3d6+7
spells:
Keep Watch, Hero's Defiancex2, Litany of RighteousX2,Resist Energy
Skills:
Acr:-4 App:0 Blu:6 Cli:0 Dip:13 DD:T Disg:6 EA-4 Fly:-4 HA:10 Hea:1 Int:6 Kdun:1 Khis:1 Kloc:5 Knat:5 Knob:4 Krel:5 Per:15 Rid:1 SM:6 Spl:4 Ste:-4 Sur:2 Swi:-1 UMD:T

“Let’s press on.”


You make your way for a few hours and after what you deem to be midnight you are set upon by the wo humans with malevolent green light in their eyes. Protection from evil has expired.

M/P surprise: 2d20 ⇒ (15, 19) = 34
M/P initiative: 2d20 ⇒ (17, 6) = 23

You somehow sense them coming through the thick fog, but they gain the initiative.

On Ang
slam: 1d20 + 13 ⇒ (18) + 13 = 311d8 + 14 ⇒ (8) + 14 = 22
slam: 1d20 + 8 ⇒ (11) + 8 = 191d8 + 14 ⇒ (6) + 14 = 20
If hit you take 2 points of STR damage (only once per round)

Nolaria/M: 2d20 ⇒ (18, 18) = 36

Nolaria and the other creature exchange nasty blows.


Aasimar Paladin-Hospitaler:8 AC:24/FF23/T12 HP:77 Init:+1 ECB: +13/+8 1d10+7 PAECB: +13/+5 1d10+16 Bow: +9/+4 1d8+4
Saves:
Fort+13/Ref+9/Will+13 +2 vs death effects
LOH/Channel:
LOH:10/5d6+11 Channel:9/3d6+7
spells:
Keep Watch, Hero's Defiancex2, Litany of RighteousX2,Resist Energy
Skills:
Acr:-4 App:0 Blu:6 Cli:0 Dip:13 DD:T Disg:6 EA-4 Fly:-4 HA:10 Hea:1 Int:6 Kdun:1 Khis:1 Kloc:5 Knat:5 Knob:4 Krel:5 Per:15 Rid:1 SM:6 Spl:4 Ste:-4 Sur:2 Swi:-1 UMD:T

-2 str
-29

pa: 1d20 + 13 ⇒ (20) + 13 = 33
dam: 2d10 + 32 ⇒ (10, 2) + 32 = 44

pa: 1d20 + 5 ⇒ (8) + 5 = 13
dam: 1d10 + 16 ⇒ (10) + 16 = 26


Your blade smashes through the creatures defenses, but the savage wounds quickly begin to stitch back together. It hisses its displeasure and the green light of its eyes flashes with rage.

On Ang -44
slam: 1d20 + 13 ⇒ (5) + 13 = 181d8 + 14 ⇒ (6) + 14 = 20
slam: 1d20 + 8 ⇒ (4) + 8 = 121d8 + 14 ⇒ (1) + 14 = 15
If hit you take 2 points of STR damage (only once per round)

Nolaria/M: 2d20 ⇒ (15, 16) = 31

Nolaria and her foe again exchange grievous wounds, but you can tell she is beginning to fade from the fray.


Aasimar Paladin-Hospitaler:8 AC:24/FF23/T12 HP:77 Init:+1 ECB: +13/+8 1d10+7 PAECB: +13/+5 1d10+16 Bow: +9/+4 1d8+4
Saves:
Fort+13/Ref+9/Will+13 +2 vs death effects
LOH/Channel:
LOH:10/5d6+11 Channel:9/3d6+7
spells:
Keep Watch, Hero's Defiancex2, Litany of RighteousX2,Resist Energy
Skills:
Acr:-4 App:0 Blu:6 Cli:0 Dip:13 DD:T Disg:6 EA-4 Fly:-4 HA:10 Hea:1 Int:6 Kdun:1 Khis:1 Kloc:5 Knat:5 Knob:4 Krel:5 Per:15 Rid:1 SM:6 Spl:4 Ste:-4 Sur:2 Swi:-1 UMD:T

-2 str
-29

pa: 1d20 + 13 - 1 ⇒ (8) + 13 - 1 = 20
dam: 1d10 + 16 - 1 ⇒ (3) + 16 - 1 = 18

pa: 1d20 + 5 - 1 ⇒ (6) + 5 - 1 = 10
dam: 1d10 + 16 - 1 ⇒ (4) + 16 - 1 = 19


Your first slash can't cut through the creature's natural armor, your second swing misses entirely.

On Ang -39
slam: 1d20 + 13 ⇒ (17) + 13 = 301d8 + 14 ⇒ (4) + 14 = 18
slam: 1d20 + 8 ⇒ (20) + 8 = 282d8 + 28 ⇒ (4, 1) + 28 = 33
If hit you take 2 points of STR damage (only once per round)

Nolaria/M: 2d20 ⇒ (16, 2) = 18

Nolaria hurts her foe again, causing it to miss her, but her blows don't have much force behind them. She yells out-Save yourself Ang; I don't think there is a way for both of us to make it!


Aasimar Paladin-Hospitaler:8 AC:24/FF23/T12 HP:77 Init:+1 ECB: +13/+8 1d10+7 PAECB: +13/+5 1d10+16 Bow: +9/+4 1d8+4
Saves:
Fort+13/Ref+9/Will+13 +2 vs death effects
LOH/Channel:
LOH:10/5d6+11 Channel:9/3d6+7
spells:
Keep Watch, Hero's Defiancex2, Litany of RighteousX2,Resist Energy
Skills:
Acr:-4 App:0 Blu:6 Cli:0 Dip:13 DD:T Disg:6 EA-4 Fly:-4 HA:10 Hea:1 Int:6 Kdun:1 Khis:1 Kloc:5 Knat:5 Knob:4 Krel:5 Per:15 Rid:1 SM:6 Spl:4 Ste:-4 Sur:2 Swi:-1 UMD:T

-4 str
-80

Immediate action hero’s defiance.

loh: 6d6 + 13 ⇒ (5, 2, 3, 4, 3, 1) + 13 = 31

-49

pa: 1d20 + 13 - 2 ⇒ (14) + 13 - 2 = 25
dam: 1d10 + 16 - 3 ⇒ (10) + 16 - 3 = 23

pa: 1d20 + 5 - 2 ⇒ (12) + 5 - 2 = 15
dam: 1d10 + 16 - 3 ⇒ (10) + 16 - 3 = 23

“Not sure how you would expect me to escape even if I were inclined to do so, my armor makes it impossible to outrun anyone.”


Your blade damages the foe again and it transforms into a light green mist that quickly recedes into the surrounding fog.

Nolaria/M: 2d20 ⇒ (5, 11) = 16

Nolaria misses badly and gets hit once, further weakening her.


Aasimar Paladin-Hospitaler:8 AC:24/FF23/T12 HP:77 Init:+1 ECB: +13/+8 1d10+7 PAECB: +13/+5 1d10+16 Bow: +9/+4 1d8+4
Saves:
Fort+13/Ref+9/Will+13 +2 vs death effects
LOH/Channel:
LOH:10/5d6+11 Channel:9/3d6+7
spells:
Keep Watch, Hero's Defiancex2, Litany of RighteousX2,Resist Energy
Skills:
Acr:-4 App:0 Blu:6 Cli:0 Dip:13 DD:T Disg:6 EA-4 Fly:-4 HA:10 Hea:1 Int:6 Kdun:1 Khis:1 Kloc:5 Knat:5 Knob:4 Krel:5 Per:15 Rid:1 SM:6 Spl:4 Ste:-4 Sur:2 Swi:-1 UMD:T

Smite evil on the other creature.

pa: 1d20 + 13 - 2 + 6 ⇒ (19) + 13 - 2 + 6 = 36
confirm: 1d20 + 13 - 2 + 6 ⇒ (7) + 13 - 2 + 6 = 24
dam: 2d10 + 32 - 6 + 16 ⇒ (6, 7) + 32 - 6 + 16 = 55

pa: 1d20 + 5 - 2 + 6 ⇒ (1) + 5 - 2 + 6 = 10
dam: 1d10 + 16 - 3 + 8 ⇒ (7) + 16 - 3 + 8 = 28


With a mighty stroke of your blade you shatter the foe and it also dissipates into a light green mist, quickly lost in the surrounding fogs.


Aasimar Paladin-Hospitaler:8 AC:24/FF23/T12 HP:77 Init:+1 ECB: +13/+8 1d10+7 PAECB: +13/+5 1d10+16 Bow: +9/+4 1d8+4
Saves:
Fort+13/Ref+9/Will+13 +2 vs death effects
LOH/Channel:
LOH:10/5d6+11 Channel:9/3d6+7
spells:
Keep Watch, Hero's Defiancex2, Litany of RighteousX2,Resist Energy
Skills:
Acr:-4 App:0 Blu:6 Cli:0 Dip:13 DD:T Disg:6 EA-4 Fly:-4 HA:10 Hea:1 Int:6 Kdun:1 Khis:1 Kloc:5 Knat:5 Knob:4 Krel:5 Per:15 Rid:1 SM:6 Spl:4 Ste:-4 Sur:2 Swi:-1 UMD:T

-49

LOH: 5d6 + 11 ⇒ (3, 3, 1, 1, 6) + 11 = 25

-24
-4 str

“Are you able to continue or do you need rest?”


Nolaria visage is taut and her complexion wan; it looks like the creature's attacks had far more (and maybe different?) of an impact on her than you received-To rest is to die I think. Tho, death or worse may come to us in any case. Let's keep going as best we can. If we can stay ahead of the undead we should make the dawn. I don't think the wolves will bother again tonight and those last two creatures must return to the dirt for at least a day.

As she speaks you can hear several forms moving far out in the mists from the direction you just traveled from.


Aasimar Paladin-Hospitaler:8 AC:24/FF23/T12 HP:77 Init:+1 ECB: +13/+8 1d10+7 PAECB: +13/+5 1d10+16 Bow: +9/+4 1d8+4
Saves:
Fort+13/Ref+9/Will+13 +2 vs death effects
LOH/Channel:
LOH:10/5d6+11 Channel:9/3d6+7
spells:
Keep Watch, Hero's Defiancex2, Litany of RighteousX2,Resist Energy
Skills:
Acr:-4 App:0 Blu:6 Cli:0 Dip:13 DD:T Disg:6 EA-4 Fly:-4 HA:10 Hea:1 Int:6 Kdun:1 Khis:1 Kloc:5 Knat:5 Knob:4 Krel:5 Per:15 Rid:1 SM:6 Spl:4 Ste:-4 Sur:2 Swi:-1 UMD:T

“Let’s go.”

perception: 1d20 + 15 ⇒ (8) + 15 = 23


6d20 ⇒ (19, 8, 12, 2, 7, 13) = 61

Whatever moving horde of undead follows you gets closer for several moments before you find your footing and are able to put create some separation. Nolaria continues to weaken and your pace gradually slows, but the gap is to great for the undead to make up before dawn arrives and the mist dissipates.

You are walking on a trail that leads to one of the major roads headed towards Saringallow. Nolaria leans heavily upon you, so much so that you are almost having to carry her.


Aasimar Paladin-Hospitaler:8 AC:24/FF23/T12 HP:77 Init:+1 ECB: +13/+8 1d10+7 PAECB: +13/+5 1d10+16 Bow: +9/+4 1d8+4
Saves:
Fort+13/Ref+9/Will+13 +2 vs death effects
LOH/Channel:
LOH:10/5d6+11 Channel:9/3d6+7
spells:
Keep Watch, Hero's Defiancex2, Litany of RighteousX2,Resist Energy
Skills:
Acr:-4 App:0 Blu:6 Cli:0 Dip:13 DD:T Disg:6 EA-4 Fly:-4 HA:10 Hea:1 Int:6 Kdun:1 Khis:1 Kloc:5 Knat:5 Knob:4 Krel:5 Per:15 Rid:1 SM:6 Spl:4 Ste:-4 Sur:2 Swi:-1 UMD:T

Use LOH on Nolaria.

loh: 5d6 + 1 ⇒ (1, 2, 4, 2, 4) + 1 = 14also removes sickened/fatigued

Head towards town looking for any settlements where shelter might be available.

perception: 1d20 + 15 ⇒ (16) + 15 = 31


Your healing helps, but Nolaria still appears very worn and haggard (you suspect negative levels). You travel for the first few hours of the morning before coming across a farmstead that is clearly occupied and being worked by living beings.


Aasimar Paladin-Hospitaler:8 AC:24/FF23/T12 HP:77 Init:+1 ECB: +13/+8 1d10+7 PAECB: +13/+5 1d10+16 Bow: +9/+4 1d8+4
Saves:
Fort+13/Ref+9/Will+13 +2 vs death effects
LOH/Channel:
LOH:10/5d6+11 Channel:9/3d6+7
spells:
Keep Watch, Hero's Defiancex2, Litany of RighteousX2,Resist Energy
Skills:
Acr:-4 App:0 Blu:6 Cli:0 Dip:13 DD:T Disg:6 EA-4 Fly:-4 HA:10 Hea:1 Int:6 Kdun:1 Khis:1 Kloc:5 Knat:5 Knob:4 Krel:5 Per:15 Rid:1 SM:6 Spl:4 Ste:-4 Sur:2 Swi:-1 UMD:T

Approach the farmstead.

perception: 1d20 + 15d6d1d20 + 13 ⇒ (8) + (10, 13, 19, 1, 17, 18, 20, 3, 5, 1, 13, 17, 4, 11, 3, 16, 1, 1, 8, 14, 5, 5, 15, 19, 3, 6, 20, 8, 11, 15, 3, 5, 2, 11, 17, 12, 1, 17, 4, 12, 7, 11, 17, 5, 14, 7, 7, 20, 14, 17, 13, 11, 8, 18, 4, 4, 9) + 13 = 593

Trying to condense the conversation a bit:

“Good day, who is in charge here? How many reside here and how close are your neighbors? Have you experienced fog at night or been harassed by worgs?”

Explain that we are coming from further out and have encountered fog, worgs, undead and have seen several companions slain.


The farming patriarch informs you that there are nine souls on the farm with the closest neighbors being just about thirty minutes away by foot. They have seen the fog on the moors and heard the howling of wolves, but neither have visited their location. The man says-Guess that explains the queerness of the mists. Never seen clouds move about like that; almost like they had a mind of their own. Suppose we will have to be a bit more carful at night. I'll send one of my boys out to alert the neighbors.


Aasimar Paladin-Hospitaler:8 AC:24/FF23/T12 HP:77 Init:+1 ECB: +13/+8 1d10+7 PAECB: +13/+5 1d10+16 Bow: +9/+4 1d8+4
Saves:
Fort+13/Ref+9/Will+13 +2 vs death effects
LOH/Channel:
LOH:10/5d6+11 Channel:9/3d6+7
spells:
Keep Watch, Hero's Defiancex2, Litany of RighteousX2,Resist Energy
Skills:
Acr:-4 App:0 Blu:6 Cli:0 Dip:13 DD:T Disg:6 EA-4 Fly:-4 HA:10 Hea:1 Int:6 Kdun:1 Khis:1 Kloc:5 Knat:5 Knob:4 Krel:5 Per:15 Rid:1 SM:6 Spl:4 Ste:-4 Sur:2 Swi:-1 UMD:T

Sorry about above post don’t know what happened there. Had a perception and a diplomacy check.

Thank the farmer.

“Do you think this farmstead will be safe Nolaria?”


Nolaria looks wearily about at the structures and whispers quietly-I don't think these people have a chance at standing against whatever Armas throws at them. Maybe he will pass them by and keep the focus on us? That's something that worries me; we haven't seen Armas in a few nights. I'm afraid of what he might be doing while we are fleeing for our lives....


Aasimar Paladin-Hospitaler:8 AC:24/FF23/T12 HP:77 Init:+1 ECB: +13/+8 1d10+7 PAECB: +13/+5 1d10+16 Bow: +9/+4 1d8+4
Saves:
Fort+13/Ref+9/Will+13 +2 vs death effects
LOH/Channel:
LOH:10/5d6+11 Channel:9/3d6+7
spells:
Keep Watch, Hero's Defiancex2, Litany of RighteousX2,Resist Energy
Skills:
Acr:-4 App:0 Blu:6 Cli:0 Dip:13 DD:T Disg:6 EA-4 Fly:-4 HA:10 Hea:1 Int:6 Kdun:1 Khis:1 Kloc:5 Knat:5 Knob:4 Krel:5 Per:15 Rid:1 SM:6 Spl:4 Ste:-4 Sur:2 Swi:-1 UMD:T

To Nolaria: “Let’s move on I don’t want to draw our pursuers here.”

To farmer: “Stay or go, it’s up to you. Maybe they are just after us and you will be safe, but if they come for you here I doubt any will survive.”

Move on.
perception: 1d20 + 15 ⇒ (16) + 15 = 31


Make some forced march rolls (5):

Forced March
In a day of normal walking, a character walks for 8 hours. The rest of the daylight time is spent making and breaking camp, resting, and eating.

A character can walk for more than 8 hours in a day by making a forced march. For each hour of marching beyond 8 hours, a Constitution check (DC 10, +2 per extra hour) is required. If the check fails, the character takes 1d6 points of nonlethal damage. A character who takes any nonlethal damage from a forced march becomes fatigued. Eliminating the nonlethal damage also eliminates the fatigue. It’s possible for a character to march into unconsciousness by pushing himself too hard.


Aasimar Paladin-Hospitaler:8 AC:24/FF23/T12 HP:77 Init:+1 ECB: +13/+8 1d10+7 PAECB: +13/+5 1d10+16 Bow: +9/+4 1d8+4
Saves:
Fort+13/Ref+9/Will+13 +2 vs death effects
LOH/Channel:
LOH:10/5d6+11 Channel:9/3d6+7
spells:
Keep Watch, Hero's Defiancex2, Litany of RighteousX2,Resist Energy
Skills:
Acr:-4 App:0 Blu:6 Cli:0 Dip:13 DD:T Disg:6 EA-4 Fly:-4 HA:10 Hea:1 Int:6 Kdun:1 Khis:1 Kloc:5 Knat:5 Knob:4 Krel:5 Per:15 Rid:1 SM:6 Spl:4 Ste:-4 Sur:2 Swi:-1 UMD:T

con: 1d20 + 1 ⇒ (11) + 1 = 12
con: 1d20 + 1 ⇒ (16) + 1 = 17
con: 1d20 + 1 ⇒ (17) + 1 = 18
con: 1d20 + 1 ⇒ (7) + 1 = 8
con: 1d20 + 1 ⇒ (4) + 1 = 5


(on the 7 roll and factoring in not having your roll during the chase of the night)

Soon after leaving the farm your body sags from the exertions of the last 24+ hours and you become fatigued, struggling to move yourself along much less support Nolaria.


Aasimar Paladin-Hospitaler:8 AC:24/FF23/T12 HP:77 Init:+1 ECB: +13/+8 1d10+7 PAECB: +13/+5 1d10+16 Bow: +9/+4 1d8+4
Saves:
Fort+13/Ref+9/Will+13 +2 vs death effects
LOH/Channel:
LOH:10/5d6+11 Channel:9/3d6+7
spells:
Keep Watch, Hero's Defiancex2, Litany of RighteousX2,Resist Energy
Skills:
Acr:-4 App:0 Blu:6 Cli:0 Dip:13 DD:T Disg:6 EA-4 Fly:-4 HA:10 Hea:1 Int:6 Kdun:1 Khis:1 Kloc:5 Knat:5 Knob:4 Krel:5 Per:15 Rid:1 SM:6 Spl:4 Ste:-4 Sur:2 Swi:-1 UMD:T

Use LOH to remove fatigue, then rest.

LOH: 5d6 + 11 ⇒ (4, 2, 1, 1, 5) + 11 = 24

perception: 1d20 + 15 ⇒ (2) + 15 = 17


You and Nolaria stand watch as the daylight passes by. You feel refreshed after, but Nolaria still looks sickly, even feverish. There are probably just a few hours until nightfal.


Aasimar Paladin-Hospitaler:8 AC:24/FF23/T12 HP:77 Init:+1 ECB: +13/+8 1d10+7 PAECB: +13/+5 1d10+16 Bow: +9/+4 1d8+4
Saves:
Fort+13/Ref+9/Will+13 +2 vs death effects
LOH/Channel:
LOH:10/5d6+11 Channel:9/3d6+7
spells:
Keep Watch, Hero's Defiancex2, Litany of RighteousX2,Resist Energy
Skills:
Acr:-4 App:0 Blu:6 Cli:0 Dip:13 DD:T Disg:6 EA-4 Fly:-4 HA:10 Hea:1 Int:6 Kdun:1 Khis:1 Kloc:5 Knat:5 Knob:4 Krel:5 Per:15 Rid:1 SM:6 Spl:4 Ste:-4 Sur:2 Swi:-1 UMD:T

perception: 1d20 + 15 ⇒ (17) + 15 = 32

Continue on.

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