Death, therefore, the most awful of evils, is nothing to us, seeing that, when we are, death is not come, and, when death is come, we are not.
Game Master
Torvald Torvaldson
Aasimar Paladin-Hospitaler:8 AC:24/FF23/T12 HP:77 Init:+1 ECB: +13/+8 1d10+7 PAECB: +13/+5 1d10+16 Bow: +9/+4 1d8+4
perception: 1d20 + 15 ⇒ (15) + 15 = 30
Anything of interest? Detect evil.
If nothing, go back to kitchen and open right door.
The furnishings, plate and sliver ware in the room are all of excellent quality and workmanship. There are several pieces of quality are on the wall. No evil detected.
The door to the right in the kitchen opens to a split storage room, the front of which is filled with shelves and dry goods, the back is cold (magic?) and filled with perishables.
Aasimar Paladin-Hospitaler:8 AC:24/FF23/T12 HP:77 Init:+1 ECB: +13/+8 1d10+7 PAECB: +13/+5 1d10+16 Bow: +9/+4 1d8+4
Back to dining room, open left door.
The left door opens up into a large foyer with two doors on the far wall, double doors to the right that look like the front entrance, and stairs leading up to the left.
Aasimar Paladin-Hospitaler:8 AC:24/FF23/T12 HP:77 Init:+1 ECB: +13/+8 1d10+7 PAECB: +13/+5 1d10+16 Bow: +9/+4 1d8+4
perception: 1d20 + 15 ⇒ (10) + 15 = 25
Up the stairs.
You make your way up the stairs, they creak loudly under the strain of your armored weight. At the top of the stairs there is a small library area with a door forward, left, and right.
Aasimar Paladin-Hospitaler:8 AC:24/FF23/T12 HP:77 Init:+1 ECB: +13/+8 1d10+7 PAECB: +13/+5 1d10+16 Bow: +9/+4 1d8+4
perception: 1d20 + 15 ⇒ (1) + 15 = 16
Detect evil around room, if one doorway seems to radiate more evil open that door, otherwise the left door.
You don't detect any evil in the room until the last second as a strange moan emanates from the ceiling and a ray-like creature opens a toothy maw and leers with glaring red eyes. Releasing itself from the ceiling it whips a menacing tail of segmented bone as it glides in to attack you.
DC WILL save or be held for 5 rounds as per ~hold monster~
Attacks on flat-footed AC
bite: 1d20 + 15 ⇒ (4) + 15 = 192d6 + 8 ⇒ (3, 2) + 8 = 13
tail sting: 1d20 + 9 ⇒ (8) + 9 = 171d8 + 4 ⇒ (6) + 4 = 10
If stung DC 18 FORT save or take 1d4 CON damage
Aasimar Paladin-Hospitaler:8 AC:24/FF23/T12 HP:77 Init:+1 ECB: +13/+8 1d10+7 PAECB: +13/+5 1d10+16 Bow: +9/+4 1d8+4
will: 1d20 + 14 ⇒ (3) + 14 = 17
fort: 1d20 + 14 ⇒ (1) + 14 = 15
con dam: 1d4 ⇒ 4
-24 + -16 per con
-4 con
No DC for the will save so not sure if Ang made it or not.
-that is some s%$!e rolling right there-
It was DC 20 WILL, so nope. I show those first 2 attacks as missing your FF AC 23?).
The creature gnaws at Ang (for 4 more rounds)!
On touch AC
bite: 1d20 + 15 ⇒ (19) + 15 = 342d6 + 8 ⇒ (5, 6) + 8 = 19
bite: 1d20 + 15 ⇒ (9) + 15 = 242d6 + 8 ⇒ (3, 4) + 8 = 15
bite: 1d20 + 15 ⇒ (11) + 15 = 262d6 + 8 ⇒ (6, 4) + 8 = 18
bite: 1d20 + 15 ⇒ (12) + 15 = 272d6 + 8 ⇒ (4, 3) + 8 = 15
Aasimar Paladin-Hospitaler:8 AC:24/FF23/T12 HP:77 Init:+1 ECB: +13/+8 1d10+7 PAECB: +13/+5 1d10+16 Bow: +9/+4 1d8+4
You’re right, I was thinking Touch AC.
-67
LOH: 5d6 + 11 ⇒ (1, 4, 5, 2, 6) + 11 = 29
-38
pa: 1d20 + 13 ⇒ (2) + 13 = 15
dam: 1d10 + 16 ⇒ (9) + 16 = 25
pa: 1d20 + 5 ⇒ (6) + 5 = 11
dam: 1d10 + 16 ⇒ (4) + 16 = 20
You somehow survive the withering attack of the strange and ferocious creature (Torag still favors you!) as it continues to try and end your life.
On regular AC
bite: 1d20 + 15 ⇒ (3) + 15 = 182d6 + 8 ⇒ (2, 6) + 8 = 16
Aasimar Paladin-Hospitaler:8 AC:24/FF23/T12 HP:77 Init:+1 ECB: +13/+8 1d10+7 PAECB: +13/+5 1d10+16 Bow: +9/+4 1d8+4
loh2: 5d6 + 11 ⇒ (6, 5, 5, 1, 5) + 11 = 33
-5
pa: 1d20 + 13 ⇒ (7) + 13 = 20
dam: 1d10 + 16 ⇒ (3) + 16 = 19
pa: 1d20 + 5 ⇒ (4) + 5 = 9
dam: 1d10 + 16 ⇒ (2) + 16 = 18
The strange attack vectors of the creature completely throw you off and you continue to miss.
bite: 1d20 + 15 ⇒ (1) + 15 = 162d6 + 8 ⇒ (3, 3) + 8 = 14
tail sting: 1d20 + 9 ⇒ (16) + 9 = 251d8 + 4 ⇒ (3) + 4 = 7
If stung DC 18 FORT save or take 1d4 CON damage
Aasimar Paladin-Hospitaler:8 AC:24/FF23/T12 HP:77 Init:+1 ECB: +13/+8 1d10+7 PAECB: +13/+5 1d10+16 Bow: +9/+4 1d8+4
fort: 1d20 + 14 ⇒ (3) + 14 = 17
con dam: 1d4 ⇒ 1
-7
-1 con
pa: 1d20 + 13 ⇒ (20) + 13 = 33
dam: 2d10 + 32 ⇒ (10, 10) + 32 = 52
pa: 1d20 + 5 ⇒ (8) + 5 = 13
dam: 1d10 + 16 ⇒ (4) + 16 = 20
The creature bites its way directly into the path of your hammer which smashes it pretty good.
-52
bite: 1d20 + 15 ⇒ (19) + 15 = 342d6 + 8 ⇒ (4, 1) + 8 = 13
The dim light in the room grows darker for a moment and the creature shimmers before 1d4 + 3 ⇒ (1) + 3 = 4 four more duplicate creatures appear!
Aasimar Paladin-Hospitaler:8 AC:24/FF23/T12 HP:77 Init:+1 ECB: +13/+8 1d10+7 PAECB: +13/+5 1d10+16 Bow: +9/+4 1d8+4
Ang doesn’t have a hammer anymore!
-25
-1 con
pa: 1d20 + 13 ⇒ (9) + 13 = 22
dam: 1d10 + 16 ⇒ (4) + 16 = 20
pa: 1d20 + 5 ⇒ (16) + 5 = 21
dam: 1d10 + 16 ⇒ (3) + 16 = 19
-man, I totally lose track of the story sometimes; maybe you hammered it with the flat of your blade? ;-D -
1 is real: 1d5 ⇒ 2
Ang slashes through a mirror image.
bite: 1d20 + 15 ⇒ (3) + 15 = 182d6 + 8 ⇒ (4, 5) + 8 = 17
tail sting: 1d20 + 9 ⇒ (20) + 9 = 292d8 + 8 ⇒ (4, 2) + 8 = 14
If stung DC 18 FORT save or take 1d4 CON damage
Aasimar Paladin-Hospitaler:8 AC:24/FF23/T12 HP:77 Init:+1 ECB: +13/+8 1d10+7 PAECB: +13/+5 1d10+16 Bow: +9/+4 1d8+4
-39
-1 con
save: 1d20 + 14 ⇒ (14) + 14 = 28
LOH 3: 5d6 + 11 ⇒ (1, 6, 6, 3, 4) + 11 = 31
-8
Pa: 1d20 + 13 ⇒ (3) + 13 = 16
dam: 1d10 + 16 ⇒ (1) + 16 = 17
Pa: 1d20 + 5 ⇒ (18) + 5 = 23
Pa: 1d20 + 5 ⇒ (7) + 5 = 12confirm
dam: 1d10 + 16 ⇒ (1) + 16 = 17
1 is real: 1d4 ⇒ 4
-52
bite: 1d20 + 15 ⇒ (12) + 15 = 272d6 + 8 ⇒ (2, 1) + 8 = 11
tail sting: 1d20 + 9 ⇒ (9) + 9 = 181d8 + 4 ⇒ (8) + 4 = 12
If stung DC 18 FORT save or take 1d4 CON damage
Aasimar Paladin-Hospitaler:8 AC:24/FF23/T12 HP:77 Init:+1 ECB: +13/+8 1d10+7 PAECB: +13/+5 1d10+16 Bow: +9/+4 1d8+4
-19
pa: 1d20 + 13 ⇒ (18) + 13 = 31
pa confirm : 1d20 + 13 ⇒ (13) + 13 = 26
dam: 2d10 + 32 ⇒ (3, 5) + 32 = 40
pa: 1d20 + 5 ⇒ (4) + 5 = 9
dam: 1d10 + 16 ⇒ (8) + 16 = 24
1 is a real: 1d3 ⇒ 3
-52
bite: 1d20 + 15 ⇒ (12) + 15 = 272d6 + 8 ⇒ (5, 6) + 8 = 19
tail sting: 1d20 + 9 ⇒ (9) + 9 = 181d8 + 4 ⇒ (7) + 4 = 11
If stung DC 18 FORT save or take 1d4 CON damage
The forms of the remaining creatures become blurred, shifting, and wavering in the dim light.
Aasimar Paladin-Hospitaler:8 AC:24/FF23/T12 HP:77 Init:+1 ECB: +13/+8 1d10+7 PAECB: +13/+5 1d10+16 Bow: +9/+4 1d8+4
-38
loh4: 5d6 + 11 ⇒ (6, 5, 6, 5, 1) + 11 = 34
-4
pa: 1d20 + 13 ⇒ (18) + 13 = 31
pa: 1d20 + 13 ⇒ (13) + 13 = 26 confirm
dam: 2d10 + 32 ⇒ (8, 7) + 32 = 47
pa: 1d20 + 5 ⇒ (5) + 5 = 10
dam: 1d10 + 16 ⇒ (6) + 16 = 22
one is real: 1d2 ⇒ 1
one is a miss: 1d5 ⇒ 4
Ang's blade find its way to the real foe, ending its life.
Aasimar Paladin-Hospitaler:8 AC:24/FF23/T12 HP:77 Init:+1 ECB: +13/+8 1d10+7 PAECB: +13/+5 1d10+16 Bow: +9/+4 1d8+4
perception: 1d20 + 15 ⇒ (1) + 15 = 16
Quick search of the area.
There are a number of well bound and luxurious looking books that seem to be far beyond your ken given your quick inspection.
Aasimar Paladin-Hospitaler:8 AC:24/FF23/T12 HP:77 Init:+1 ECB: +13/+8 1d10+7 PAECB: +13/+5 1d10+16 Bow: +9/+4 1d8+4
Continue on through the left door.
perception: 1d20 + 15 ⇒ (20) + 15 = 35
The door opens to reveal a large and well-appointed bedroom, with decorative touches that indicate it is occupied by a female. You notice small amounts of dirt and powder contained in finely wrought wooden boxes placed throughout the room.
Aasimar Paladin-Hospitaler:8 AC:24/FF23/T12 HP:77 Init:+1 ECB: +13/+8 1d10+7 PAECB: +13/+5 1d10+16 Bow: +9/+4 1d8+4
There is a fair amount of residual evil in this area with concentrations in the wooden boxes filled with dirt and powder.
Aasimar Paladin-Hospitaler:8 AC:24/FF23/T12 HP:77 Init:+1 ECB: +13/+8 1d10+7 PAECB: +13/+5 1d10+16 Bow: +9/+4 1d8+4
How big are the boxes? Does Ang have any idea what the purpose of the dirt filled boxes might be?
The boxes are 4x4x4" and filled half-way with a mixture of dirt/earth and some type of green powder. Make some relevant knowledge rolls for more.
Aasimar Paladin-Hospitaler:8 AC:24/FF23/T12 HP:77 Init:+1 ECB: +13/+8 1d10+7 PAECB: +13/+5 1d10+16 Bow: +9/+4 1d8+4
know rel: 1d20 + 5 ⇒ (20) + 5 = 25
Ang surmises that the soil and powder is being used to force the ultimate conversion of a submissive vampire against someone with an incredibly strong will and divine power. Your guess is that Nolaria is somehow resisting Armas' efforts to subjugate her and he is using dark magics to force the issue.
Aasimar Paladin-Hospitaler:8 AC:24/FF23/T12 HP:77 Init:+1 ECB: +13/+8 1d10+7 PAECB: +13/+5 1d10+16 Bow: +9/+4 1d8+4
If no additional exits go back to the library and try the right door.
The door handle balks at your touch; it's locked.
Aasimar Paladin-Hospitaler:8 AC:24/FF23/T12 HP:77 Init:+1 ECB: +13/+8 1d10+7 PAECB: +13/+5 1d10+16 Bow: +9/+4 1d8+4
str: 1d20 + 4 ⇒ (16) + 4 = 20
Try to force it open.
Ang puts his shoulder into the door and with a grunt and a heave it breaks inwards; a blast of gas explodes from the ceiling, the cloud covering him.
DC 20 FORT save or be blinded. Take CON: 1d4 ⇒ 1 regardless.
Aasimar Paladin-Hospitaler:8 AC:24/FF23/T12 HP:77 Init:+1 ECB: +13/+8 1d10+7 PAECB: +13/+5 1d10+16 Bow: +9/+4 1d8+4
fort: 1d20 ⇒ 1
Blinded
-1 con
Your eyes sting and burn from a blistering scent and all goes dark.
Aasimar Paladin-Hospitaler:8 AC:24/FF23/T12 HP:77 Init:+1 ECB: +13/+8 1d10+7 PAECB: +13/+5 1d10+16 Bow: +9/+4 1d8+4
Wait a bit and see if vision returns.
You wait for a few moments, and while your eyes begin to tingle with flecks of light flashing your vision does not return.
However, you hear the faint noise of gears and belts whirring as something gnashes against your armor!
onFFAC
bite+acid: 1d20 + 12 ⇒ (10) + 12 = 221d4 + 2d4 ⇒ (2) + (1, 2) = 5
Aasimar Paladin-Hospitaler:8 AC:24/FF23/T12 HP:77 Init:+1 ECB: +13/+8 1d10+7 PAECB: +13/+5 1d10+16 Bow: +9/+4 1d8+4
PA: 1d20 + 13 ⇒ (1) + 13 = 14
-5
Blind
-1 con
You miss badly, almost losing a finger.
onFFAC
bite+acid: 1d20 + 12 ⇒ (11) + 12 = 231d4 + 2d4 ⇒ (3) + (1, 3) = 7
Aasimar Paladin-Hospitaler:8 AC:24/FF23/T12 HP:77 Init:+1 ECB: +13/+8 1d10+7 PAECB: +13/+5 1d10+16 Bow: +9/+4 1d8+4
pa: 1d20 + 13 ⇒ (19) + 13 = 32
dam: 1d10 + 16 ⇒ (8) + 16 = 24
pa: 1d20 + 5 ⇒ (8) + 5 = 13
dam: 1d10 + 16 ⇒ (5) + 16 = 21
-12
Blind
-1 con
blind miss is a 1: 1d2 ⇒ 2
You listen intently for the whirring of gears before swinging and strike true! Whatever you slashed sounds much worse for wear but still attacks you.
onFFAC
bite+acid: 1d20 + 12 ⇒ (13) + 12 = 251d4 + 2d4 ⇒ (3) + (4, 2) = 9
Aasimar Paladin-Hospitaler:8 AC:24/FF23/T12 HP:77 Init:+1 ECB: +13/+8 1d10+7 PAECB: +13/+5 1d10+16 Bow: +9/+4 1d8+4
-21
-1 con
Blind
pa: 1d20 + 13 ⇒ (7) + 13 = 20
dam: 1d10 + 16 ⇒ (7) + 16 = 23
Your Helen Keller skills are week and you should have spent more time practicing with the blast shield down!
onFFAC
bite+acid: 1d20 + 12 ⇒ (18) + 12 = 301d4 + 2d4 ⇒ (1) + (2, 1) = 4
Aasimar Paladin-Hospitaler:8 AC:24/FF23/T12 HP:77 Init:+1 ECB: +13/+8 1d10+7 PAECB: +13/+5 1d10+16 Bow: +9/+4 1d8+4
-25
-1 con
Blind
pa: 1d20 + 13 ⇒ (1) + 13 = 14
-insert additional Helen Keller commentary here-
onFFAC
bite+acid: 1d20 + 12 ⇒ (15) + 12 = 271d4 + 2d4 ⇒ (2) + (4, 2) = 8
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