Frunthpyllin |
”I think you’re correct Garian. Let’s leave this desecration behind. When this errand is finished, I’d like to return and help build a new shrine. Maybe bring a stained glass window of Mokosh’s symbol. Same positions as before right?” He remounts his horse, holding the reins with his right hand and his bow with his left.
DM Nick |
Yes, it was
-The north fork is a little used track, hardly more than a path, and only a foot wide. It crosses open country, mostly tall grass, about knee high, with scattered birch trees.
-However, you find repeated, every 30 to 50 m another head impaled on a stick. Some are recent as a few days old, while others are simply skulls. These grisly totems seem to mark the trail to the tower.
-In the distance you see the tower, it is about 80 feet high, and looks, from a distance, to be in fairly good repair. You are too far away to hear any sounds coming from it.
Frunthpyllin |
With each posted head, Frunthpyllin becomes more quiet and focused on looking for danger and an effective escape path if they are ambushed again. In the open country he feels it could come from any direction.
Once the tower comes into view, he stops his horse and says, ”I doubt we could sneak to the tower with only the grass and scattered birch trees for cover. Should we wait for night? My footsteps are fairly light, but I don’t typically practice any sort of stealth, especially in rural areas.”
Vuk Gniewom |
"I think we should get off the beaten path and camp for the evening. Give us times to tend our wounds and approach at dawn. These Black Dogs seem to be the type that would thrive in a night battle. But I will yield to the party in this matter."
Vuk Gniewom |
Knowledge Nature (Untrained up to 10): 1d20 + 1 ⇒ (19) + 1 = 20
May I use Know Religion to know if the Black Dogs typically travel with said dogs?
if so
Know. Religion: 1d20 + 1 + 1 + 3 ⇒ (19) + 1 + 1 + 3 = 24
Frunthpyllin |
”Yes, let us rest a good distance from the tower,” Frunthpyllin says as he follows Garian in looking for a campsite.
”A fire would be too visible I imagine. What do you think Garian? I had hoped to have a cup of tea, but the wilderness requires hardships.”
Garian Talethiel |
"We had best keep a close watch tonight. They may loose their dogs to hunt after dark." After everyone has eaten Garian will bury the fire. Before the night comes he will tie string across the obvious approaches to the camp and hang dry branches from the string. If the string is tripped over or cut it should make enough noise to provide some warning.
Vuk Gniewom |
Vuk sits to the side, within earshot of his companions conversation, but far enough away that he can tend to his horse. He uses the cool spring water to wash her wounds. Cooing soothingly as he does.
"Easy Loral, I'm here, tis just water, to keep infection from setting in. Easy, rest now, lay down in the cool grass."
Frunthpyllin |
“Those dogs bark fiercely. What are we going to do about them? And What about guard duty? Usually, when traveling with my fellow workers, I’m middle watch. Is that alright for you?” he asks, looking at them each in turn.
”Sir Vuk, since you were injured I think you should be excused from night watch. I don’t aim to slight your endurance, nobility, discipline, or manliness. I simply mean you need rest to heal.”
Sitting on a log, the city elf sharpens his rapier. ”I say we scout ahead in the morning. Just before dawn.”
Vuk Gniewom |
Vuk nods.
"Thank you for your concern. I can take morning watch once I get a good night's rest. I do not wish to be thought of as one of those nobles who is too afraid to do his common duty as well."
Frunthpyllin |
Perception: 1d20 + 5 ⇒ (17) + 5 = 22
Stealth: 1d20 + 3 ⇒ (13) + 3 = 16
Survival: 1d20 + 0 ⇒ (17) + 0 = 17
Frunthpyllin discusses with the others how they will scout: individually or in a group, what time they will return to camp, and who will remain here. Before setting out on the scouting trip, he practices walking softly and eats a light snack.
DM Nick |
Nice scouting rolls
-The two scouts get within 100m of the tower, using the long shadows of dawn to their advantage. The tower is a large structure, with a single iron door at the base. There are no windows for the the first 4m, meaning it will be difficult to get inside. The tower is 15m high, and 5m wide, and circular.
-You stay downwind from the kennels, which are built in a covered lean-to against the east side of the tower. You see several sleeping war dogs, which are indeed black, and the largest dogs you have ever seen. They wear spiked collars, but are not chained. The dogs coats are in excellent condition, and their noses look moist.
-Based on the path worn into the ground, it would seem the tower sees patrols come and go at least once a day, and there is white smoke coming from one of the windows, likely a charcoal fire.
You can retcon for more details, or return to camp
Frunthpyllin |
Frunthpyllin points back to the camp, making a talking gesture with his hand.
Once back at the camp he tells the others, as he sketches a map in the dirt of what he and Garian saw, ”The dogs are huge! Easily the biggest dogs I’ve ever seen. There were several sleeping, but I couldn’t tell exactly how many were there. They are in a lean-to on the eastern side of the tower. The tower itself has an iron door, and no windows below a height of four meters. It appears circular, five meters wide and fifteen meters tall. A well worn path shows signs of at least daily patrols.”
The city elf nods at his crude map. ”We could try to ambush a patrol a good distance from the tower. That would lessen the defenders there. Any ideas how to handle the dogs?”
Can we see if the windows are big enough to climb through or are they more of thin openings for firing arrows onto attackers? Also was there a window above the kennel, so that if we were on the kennel’s roof a tower window would be accessible?
DM Nick |
The windows are narrow, only 6(15cm) inches wide, though almost 1m high. They are indeed intended as arrow slits, and for light and ventilation, not access.
-The kennels are simple wooden structures, with a roof, but they are open in the front, the kennel gates are about a 1m high as well. The dogs are kept in as much by their defensive training, and lazy nature, but could likely jump the gate should they wish to.
-You can make a knowledge nature check to decide what herbs, mushrooms or natural ingredients would make a a digestive posion.
Vuk Gniewom |
"An ambush will be difficult with those dogs," Vuk chimes in. "Their noses will uncover our plot before they are ever in arrow range. If we plan an ambush, those dogs must be neutralized."
Frunthpyllin |
”Oh, we forgot to mention it earlier. There was smoke at the tower so somebody is there. You’re right about the dogs Sir Vuk,” Frunthpyllin says, tapping his stick against the ground as he thinks about herbs that could neutralize the dogs.
Knowledge (nature) untrained: 1d20 + 3 ⇒ (15) + 3 = 18
”Whenever we do attack, we’ll be facing dogs. The question to me is would we rather face them all at the tower, or perhaps some in an ambush. I understand, the ambush won't be effective unless we can minimize the dogs -- or at least mask our scent enough. Wherever we attack a patrol, we should be between them and the tower.”
Garian Talethiel |
"I can catch a couple of rabbits and once their properly dosed with the mushrooms I'll toss them a ways upwind from the kennel. The dogs will smell the fresh meat and investigate on their own.
Hunting: survival: 1d20 + 6 ⇒ (3) + 6 = 9 (Hmmm, take 10?)
Frunthpyllin |
Following the trails yesterday, did Garian or anyone else notice dog tracks? Perhaps the Black Dogs don’t typically patrol with their canines, so our plans for the ambush won’t more challenging than they already are. Thanks for the clarification of the kennel.
”While Garian and I look for the mushrooms, we can also look for dog tracks along the paths they use. Maybe there is a patrol without any dogs.”
DM Nick |
Using the earlier survival roles
The patrols are along the very path that you used to get to the area, there are horse tracks ,some old some recent, along the trail, and so many that it seems the trail get's heavy use. You notice that right now, there are no signs of any horses at the tower, so it is posible that the main force is out, and only a few people are left to defend the tower. This would explain why you haven't noticed much activity from the tower.
Abd-Allah Asim Asad |
We can always set our own ambush/trap. It would require someone to be bait. Get close to test their defenses and hope the give chase into our trap. We have horses so outpacing the dogs should be simple enough, but if they give chase it would be our chance to deal with them with their masters following somewhat behind. Just a suggestion. What do you guys think?
Abd-Allah Asim Asad |
This main path will do. The idea is the dogs give chase and have enough seperation for us to deal with them and then deal with the men remaining. If we only had some shovels I would suggest digging a deadfall, but I don't know if we have the time or resources. So a simple flank should do. Archers in the trees to rain down arrows. The rest of us on the ground to clean up.