Death of a Boyar

Game Master HarbinNick

Set in Mir, a heavily Slavic, Arabian Nights, and E6 influenced world.


151 to 200 of 373 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>

-The bartender bends over and whispers to Sir Vuk

Vuk or PERCEPTION DC 15:
If you would like to make a young lady's accquaintence, I could help you. Sveta is very friendly to young noblemen like yourself, and Alina is a fun loving girl as well...

-A VERY drunk middle aged woman walks up to the Orc, and suddenly grabs him by the hand....trying to pull the giant out onto the dance floor for a polka...You are far stronger...so just say what you do...


Male Wood Elf Ranger (guide)/1| AC 17 | HP 10/10

"You are right. This is a lot like hunting... except I think we are the prey."


Male Aasimar (Musetouched) Warpriest 1

Asim will sit and enjoy the musin and the show. He is a bit unsure how most here will react to his demon heritage.


Did we lose the Orc? I'll wait a bit


Male Wood Elf Ranger (guide)/1| AC 17 | HP 10/10

He can't hear you, I think he's dancing


Male Orc Mounted Fury 1

As the woman tries to move him Kuraj stands right wear he is like a big orc statue, until she goes away. He sits down at the bar and drinks a rather large tankard of ale.


Male Wood Elf Ranger (guide)/1| AC 17 | HP 10/10

"You should have gone with her. Where do you think little half-orcs come from?"


Male Human (Cheloveki) Cavalier 1 (Emissary) HP 7/12, AC 16, T 11, FF 15, F +3, R +1, W +2, Init +1, Perception +2

Vuk shakes his head.

"If you can't beat them...Who wants to dance?" He laughs aloud.


After a few hours of drinking and several polkas later, the party takes a retreat from the tavern, and returns to the manor. The Boyar is waiting for you in the billard room.
-The walls are oak panels, richly carved, and a lamp burns over the pool table. A sideboard, stocked with various brandy and liquor is in the corner. A few chairs are scattered around the room.
Good Evening, gentlemen. Do any of you play? How goes the days investigation?


M Elf Rogue (Investigator)/1 [HP 8:8 | AC:15 T:13 FF:10 | CMD 13 | F:+0 R:+5 W:+0 | Init: +3 Per: +5]

”I do play when the chance arrives, but will give the first game to another,” Frunthpyllin says examining the cue sticks. ”Which rules do you follow? Any of the new variants from Llythrythdella?”

The city elf sits in one of the chairs and smiles appreciatively at the craftsmanship. ”We’ve learned that a group of men calling themselves priests took the girl from Gertrude, the old, blind woman, about twenty years ago. We suspect they are Black Dogs based on their description. There is a hedge-healer in a local swamp we want to question. Also traveling to the nearby to the east will bring some more information, according to the priest. Right, Sir Vuk?”


Male Wood Elf Ranger (guide)/1| AC 17 | HP 10/10

"I am not clear on what you, or rather your father, wanted us to do once we find the girl? If we find the girl."


Male Human (Cheloveki) Cavalier 1 (Emissary) HP 7/12, AC 16, T 11, FF 15, F +3, R +1, W +2, Init +1, Perception +2

"The girl is being kept in a Tower to the East," The young noble replied. "At least that was what the old priest said."


So she still lives? I was not expecting this? Are you sure she is still there? Did you check?


Male Aasimar (Musetouched) Warpriest 1

We will be checking on this in the morning. As Garian asked though, what do we do if we fine the woman there. Capture and bring her here?


The boyar pauses...If she has been living, as a prisoner, in that tower for nearly 20 years, what condition is her mind likely to be in...I doubt she has been there all this time...That said, be careful. Perhaps nobody still is there...


Male Wood Elf Ranger (guide)/1| AC 17 | HP 10/10

"That does not answer the question." Garian replies patiently


Male Human (Cheloveki) Cavalier 1 (Emissary) HP 7/12, AC 16, T 11, FF 15, F +3, R +1, W +2, Init +1, Perception +2

Vuk raises his hands as to reassure his comrades.

"We will do what must be done. If she is, what is feared, we will grant her the mercy she was not given as a child. If she is not and she is a prisoner, we will free her so that the Boyar may remedy an oversight his father sorrowfully made."


M Elf Rogue (Investigator)/1 [HP 8:8 | AC:15 T:13 FF:10 | CMD 13 | F:+0 R:+5 W:+0 | Init: +3 Per: +5]

Frunthpyllin sits letting the others speak before he adds, ”Leaving aside the woman for a moment, have you heard rumors about the Black Dogs in the area? Is there anything in particular we should expect? Do you know anything about the tower in the east?”


I have heard that there is an outpost of the inquisition...but like most I have had no dealings with them...who has?
He spreads his arms in a puzzled gesture. He continues...
If you wish to go out tomorrow morning, I will have the maid prepare rooms for you. Do you need anything before turning in?
Work stuff sorry for the delay...


M Elf Rogue (Investigator)/1 [HP 8:8 | AC:15 T:13 FF:10 | CMD 13 | F:+0 R:+5 W:+0 | Init: +3 Per: +5]

”To be clear, you want us to bring the woman here? Depending on her willingness may we offer her a gift in your name?”


A gift, well yes...I think you can do anything to encourage her to come here...in fact, you may have to use force...which I authorize you to do. After all this whole plan was my father's...not mine. He shrugs.


M Elf Rogue (Investigator)/1 [HP 8:8 | AC:15 T:13 FF:10 | CMD 13 | F:+0 R:+5 W:+0 | Init: +3 Per: +5]

”Thank you for the clarification,” the city elf says. He looks at the others as he rises from the chair, preparing to leave the room. ”Now did we say we are leaving at dawn or waking at dawn?”

Once the plan for the morning has been agreed on, he heads to his bed chamber.


Male Wood Elf Ranger (guide)/1| AC 17 | HP 10/10

"I vote for waking at dawn. It has been twenty years. I suppose she could wait until after breakfast."


M Elf Rogue (Investigator)/1 [HP 8:8 | AC:15 T:13 FF:10 | CMD 13 | F:+0 R:+5 W:+0 | Init: +3 Per: +5]

"My choice is to wake at dawn as well," he says with a nod to the wood elf.


Male Orc Mounted Fury 1

Agreed


Male Human (Cheloveki) Cavalier 1 (Emissary) HP 7/12, AC 16, T 11, FF 15, F +3, R +1, W +2, Init +1, Perception +2

"I agree, let us get rest and start with day break. The last thing I want to do is approach a fortified position that we are unfamiliar with in darkness."


Male Aasimar (Musetouched) Warpriest 1

It seems to be agreed upon then. Let us get some sleep then.


-After a peaceful night's sleep, the party wakes at dawn, bolts down a quick breakfast, and heads out on horse back. Horses are provided for any who do not have one (hehe) and the party takes the road eastward.
-The path will lead through a forested area, with poor visibility, and an obvious spot for an ambush. Riders can get by, but low hanging branches, and ditches by the sides of the path, will require you to ride in single file.
In other words, who is point...and I need perception spot checks or listen checks. So elves can apply their keen senses to hearing...if they still have one.Now is also a good time to read mounted combat rules.


Male Human (Cheloveki) Cavalier 1 (Emissary) HP 7/12, AC 16, T 11, FF 15, F +3, R +1, W +2, Init +1, Perception +2

Vuk mounts Loral and hoists his lance up. He looks down at the Boyar.

"M'lord, we will ensure this last wish of your father's is handled correctly."

ooc:
I have a +2 Perception, but probably have the best ride and most mobility on my horse. I'm willing to take point (one, it will prevent charging lanes from clogging up), but it might not be a bad idea to have one of our more perceptive members leading.


Male Wood Elf Ranger (guide)/1| AC 17 | HP 10/10

Garian will dismount through this tight bit and ask one of the others to lead his horse (I don't like his chances with making ride checks and he can't use a longbow from horseback). He'll move off to the side of the path if possible and travel parallel to the horses.

perception: 1d20 + 8 ⇒ (14) + 8 = 22


Male Human (Cheloveki) Cavalier 1 (Emissary) HP 7/12, AC 16, T 11, FF 15, F +3, R +1, W +2, Init +1, Perception +2

Vuk will stay at point with Garian, ready to charge into battle at the Elf's word.

Perception: 1d20 + 2 ⇒ (14) + 2 = 16


Male Aasimar (Musetouched) Warpriest 1

I will bring up the rear then.


Male Orc Mounted Fury 1

It might make sense for Kuraj to go ahead of Vuk. He has better speed, ride and perception. other wise he will behind him.
Perception: 1d20 + 3 ⇒ (18) + 3 = 21
Kuraj rides with his shield and lance readied for battle.


Male Human (Cheloveki) Cavalier 1 (Emissary) HP 7/12, AC 16, T 11, FF 15, F +3, R +1, W +2, Init +1, Perception +2

Kuraj:
I would normally agree, but Vuk has ride-by-attack, which means when I charge, I can pass by the lead target with my attack and let you then come up for the second pass. But I will defer to the group.


Male Orc Mounted Fury 1

@Vuk - sounds good.


M Elf Rogue (Investigator)/1 [HP 8:8 | AC:15 T:13 FF:10 | CMD 13 | F:+0 R:+5 W:+0 | Init: +3 Per: +5]

He pets the horse’s neck as they ride, whispering elven poetry to his mount and singing the few Yazik ballads he knows. The elf practices shifting in his saddle, leaning from side to side, and keeping his hands free while directing the horse with his legs. ”Truly, Chevlovski horses may be the finest in Mir.”

Once they reach the forested section, seeing what a prime spot it is for an ambush, Frunthpyllin strings his short bow. ”I’ll watch your horse,” he tells Garian taking the horse’s leads and tying them to his saddle’s pommel. Deferring to Asim to take the rear, he focuses his attention on the tree branches above the trail.

perception 1d20 + 5 ⇒ (7) + 5 = 12


Garian ann Kuraj:
You both hear whispers, but can't make them out, and see the glint of metal, the path has been trapped with pointed stakes, half buried in the ground. You have a suprise round, and can warn the party to stop, should you wish. The ambush is not aware that you have noticed them. Kuraj actually sees a sniper, who is hiding amid the brances of an oak tree, and Garian hears at least 3 others, who are slightly to the right and left of the trail.

Does anybody mind hosting/posting maps for me, since I can't use googledocs here in the kingdom of heaven?


Male Wood Elf Ranger (guide)/1| AC 17 | HP 10/10

Garian moves to the trail and hold up a hand to halt the riders, whispering, "The trail has been trapped!"

stealth: 1d20 + 6 ⇒ (17) + 6 = 23


Male Orc Mounted Fury 1

Everyone stop! Snipers in the trees.


Male Human (Cheloveki) Cavalier 1 (Emissary) HP 7/12, AC 16, T 11, FF 15, F +3, R +1, W +2, Init +1, Perception +2

the only way I can host is Google Drive


Male Human (Cheloveki) Cavalier 1 (Emissary) HP 7/12, AC 16, T 11, FF 15, F +3, R +1, W +2, Init +1, Perception +2

Vuk pulls up on Loral's reins and begins to scan the road, looking for the trap the half elf had also spotted.

Perception: 1d20 + 2 ⇒ (13) + 2 = 15

"Where are they?"


Male Wood Elf Ranger (guide)/1| AC 17 | HP 10/10

Wispers, "There are stakes set on the trail and ambushers off the trail on the left and right."


-The bandits have also become aware of you, and with a scream they rush into action
initiative: 1d20 + 1 ⇒ (13) + 1 = 14
-The men are poorly armored, but well armed, with stolen longswords. Perhaps they are army deserters, or simply sellswords fallen on hard times. They arequite drity, and look underfed, but still dangerous. There are 4 of them, and two are nesteld in the trees, as snipers.
Just ask for more information, but I prefer a more abstract, text heavy combat, to a grid. Hope that is ok. However, you can indeed charge the ones in front.


Male Wood Elf Ranger (guide)/1| AC 17 | HP 10/10

initiative: 1d20 + 5 ⇒ (16) + 5 = 21

Garian will loose an arrow at the most dangerous looking opponent

bow: 1d20 + 4 ⇒ (20) + 4 = 24 *edit* Potential critical
bow: 1d20 + 4 ⇒ (18) + 4 = 22 *edit* probably confirms?

damage: 1d8 + 1d8 + 1d8 ⇒ (8) + (6) + (7) = 21


-As the elf lets an arrow fly, it strikes one of the snipers in the trees. The arrow passes through his neck, and pins his corpse to the tree, as his bow slides lifeless from his hands. He was killed instantly, and his companions aren't even aware of his demise...


Male Human (Cheloveki) Cavalier 1 (Emissary) HP 7/12, AC 16, T 11, FF 15, F +3, R +1, W +2, Init +1, Perception +2

Initiative: 1d20 + 1 ⇒ (2) + 1 = 3

I'll just rp out my poor initiative lol

Vuk waits for the enemy to draw into charging range so that he may charge through him (ride-by-attack) and wheel for the next round.


Male Orc Mounted Fury 1

Initiative: 1d20 + 2 ⇒ (10) + 2 = 12
Can I charge past Vuk?


M Elf Rogue (Investigator)/1 [HP 8:8 | AC:15 T:13 FF:10 | CMD 13 | F:+0 R:+5 W:+0 | Init: +3 Per: +5]

Initiative 1d20 + 3 ⇒ (4) + 3 = 7

Frunthpyllin tugs on the leads to stop the horse then reaches for an arrow. Fitting it to bowstring, he pulls and aims at the other bandit with the bow. After a moment to settle his heart beat, he releases the arrow.

1d20 + 3 ⇒ (12) + 3 = 15
damage if that's a hit 1d6 ⇒ 2


Male Wood Elf Ranger (guide)/1| AC 17 | HP 10/10
DM Nick wrote:
-As the elf lets an arrow fly, it strikes one of the snipers in the trees. The arrow passes through his neck, and pins his corpse to the tree, as his bow slides lifeless from his hands. He was killed instantly, and his companions aren't even aware of his demise...

not until it starts raining snipers anyway...


Male Aasimar (Musetouched) Warpriest 1

inititive: 1d20 + 4 ⇒ (20) + 4 = 24
perception: 1d20 + 4 ⇒ (1) + 4 = 5

So not sure what I can see with that awesome perception roll so If I can see a target within 30' then I throw a javelin. If not I dismount and move to cover to hide.

javelin attack: 1d20 + 4 ⇒ (13) + 4 = 17
damage: 2d6 ⇒ (2, 3) = 5

If move to hide:stealth: 1d20 + 8 ⇒ (19) + 8 = 27

1 to 50 of 373 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Death of a Boyar All Messageboards

Want to post a reply? Sign in.