Death and Taxes - GM Budd the C.H.U.D.'s Feast of Ravenmoor

Game Master Budd the C.H.U.D.

In life, only two things are inevitable - death and taxes. An investigation into a missing tax collector from Magnimar led our heroes to the isolated village of Ravenmoor, but what they found there was a community dominated by a cult of Ghlaunder, God of Parasites. They also uncovered the identity of the twisted being responsible for the corruption of the town, and learned that this same being has sinister plans for a small, isolated city in the mires of Ustalav. Carrion Hill beckons...

CURRENT MAP - Beneath the Slipper Market...
Map of Carrion Hill
Campaign Wiki


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Enormous Radioactive Monster - - hp tons/tons - - AC nuh-uh I got forcefield

Dramin:
You absolutely may use Forewarned to "act" in the surprise round, which has not officially begun as of yet- the Shoanti lady has called for the others to shoot, but they haven't pulled their triggers yet. You, Bacarov, and the enemies should be the ones allowed to act, I believe. We'll roll initiative for the surprise round once enough people have checked in. As an ahead, you're still a good distance away from the scene, but a simple move action should bring you at least into view of what's happening down by the riverside. Bacarov hadn't wandered far.


Oracle (lvl 5) | HP 30/30 | AC:19 (23 CoD), T:12, F:15 | CMD:15, CMB:+3 | Save F+1, R+3, W+5 (+4 vs Illusions, Disguises, Divinations) | Init:+3 | Perc: +9 (DV 60ft) || Wands CLW 25/50 || Spells: lvl 1 (6/7) | lvl 2 (4/5)

...oh boy...

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Actions
¤ Standard Action: Going Full Defensive (+4 to AC - Eff AC 21)
¤ Move Action: Taking off for the campsite at an angle
¤ Free Action: Whistle / Shout

♤♡♢♧♤♡♢♧♤♡♢♧

Mr and Mrs Bacarov, we regret to inform you your son died in a swamp because he's a blithering idiot!

He grinds his teeth and looks at the drake. What little he knows of the critters he's lucky it's not taken a chunk out of him already. Then again, survival's a universal constant. You'd just as soon bite me as kiss me, but good luck fella.

Bacarov puckers up his hoop...and makes a run for it back to the camp. He tries to angle his approach in the off chance he can give his crew a broadside on the hunters.

As he bolts, he blasts his signal whistle, the clarion call of the Magnimar Watch tearing into the night. "To arms, soldiers of the Field Watch, we've found the enemy!!"


Human Barb 1/Rgr 2/Rog 2 HP 41 AC 19, touch 12, flat-footed 17 Fort +6, Ref +8, Will +1 Init +4 Perception +9 Sense Motive +7 Evasion

Hearing the horse and other commotion, Marsh rolls out of his bedroll and into a crouch ready to shank someone with his bare bladed knife. He is already wearing his prized mithral shirt. Not seeing an immediate threat he quickly buckles on his blades and snatches up his sling bag and bow.

Perception: 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20

"Field Watch?! We've found the enemy?!"

"Damn it Sebastian, let me guess you've gone and got yourself in another (air quotes] situation."

"Why don'tcha just try the "Heya, it's us, the new recruits!"routine again."

Marsh decides to string and noch his bow and moves towards his buddy who is undoubtedly in a tight spot.


Male Human Fighter 2 / Wizard 3 - AC 17 (Mage Armor) | Flat 14 (Mage Armor) | Touch 13 | Fort +6 | Ref +4 | Will +3 | Init +4 | Perc +0 | Prescience 6/6



Surprise Round Actions

¤ Free Action: Draw Composite Longbow
¤ Standard Action: Cast Gravity Bow

Dramin looks at the man on the floor and the camp. Where would Bacarov come in from? He is unsure and decides instead to preempt some arrivals. He mutters the always ready spell that he holds dearly, "Getchani" and he feels the familiar heaviness overcome him for a sudden moment before becoming a part of him.

He is ready for any oncoming attacks for the time being. He debates dispelling the Alarm but thinks it may help to wake up the others.


Male Human Monk 3
Stats:
HP: 30 || AC: 16 ||Initiative: +6||Perception +7||Fort: 5||Ref: 5||Will: 4

Dalton is awake instantly and on his feet in seconds, sword drawn noiselessly from its sheath. Initiative: 1d20 + 6 ⇒ (9) + 6 = 15


[Img] [Stats] [Info] Female Elf Cavalier 3

The calls and screams mix up with dreams and for a moment Calwen has trouble telling the one from the other. A tent? How did I... a, yes. Calwen casts a concerned look at Warshawski, not sure whether the human woman is actually a fighter. She grabs her sword and shield and lets out a sharp whistle to call for Windmane.

Initiative: 1d20 + 2 ⇒ (12) + 2 = 14
2 x Move Action: Equip Shield, draw sword. Since she didn't actually move she makes an additional 5 foot step out of the tent. As a free action she whistles for windmane. I adjusted the linked sheet under [Stats]


Female Human Investigator (Spiritualist) 3, Medium 2 || HP 33/33 | AC 15 | T 12 | FF 14 | Fort + 2 | Ref + 5 | Wil + 9 | CMD 15 | Init +2 | Per + 10 (+12 vs surprise) | Sense Motive + 10 | IP 3/3 | Influence 0

I was firmly in the embrace of dreams when the shrieking and whistling cut through the night. I sat up, quickly, and almost slams her head into Calwen's ass.

"F&~% me." I muttered angrily. Trouble was coming but I didn't know what or from where. I grabbed my bladed scarf and briefly considered my armor. Briefly. By the time I got it strapped on I'd probably have a sword through my stomach. It got left behind as I followed Calwen out of the tent.

  • Move action #1: Extracting myself from the sleeping back and getting up.
  • Move action #2: Grabbing and readying my bladed scarf.
  • Five foot adjustment to leave the tent if possible. If not, I'll do so next round.


Oracle (lvl 5) | HP 30/30 | AC:19 (23 CoD), T:12, F:15 | CMD:15, CMB:+3 | Save F+1, R+3, W+5 (+4 vs Illusions, Disguises, Divinations) | Init:+3 | Perc: +9 (DV 60ft) || Wands CLW 25/50 || Spells: lvl 1 (6/7) | lvl 2 (4/5)

Forgot my Initiative Roll...

Initiative: 1d20 + 2 ⇒ (11) + 2 = 13


Female Human Investigator (Spiritualist) 3, Medium 2 || HP 33/33 | AC 15 | T 12 | FF 14 | Fort + 2 | Ref + 5 | Wil + 9 | CMD 15 | Init +2 | Per + 10 (+12 vs surprise) | Sense Motive + 10 | IP 3/3 | Influence 0

So did I.

Initiative: 1d20 + 2 ⇒ (2) + 2 = 4


Enormous Radioactive Monster - - hp tons/tons - - AC nuh-uh I got forcefield

Initiative:
River Drake: 1d20 + 7 ⇒ (12) + 7 = 19
Brigands: 1d20 + 1 ⇒ (4) + 1 = 5
Barbarian: 1d20 + 1 ⇒ (20) + 1 = 21
Professor: 1d20 + 2 ⇒ (7) + 2 = 9
Dramin: 1d20 + 3 ⇒ (18) + 3 = 21
Marsh: 1d20 + 4 ⇒ (20) + 4 = 24

- - - -

I've gone ahead and rolled initiative for everyone who hadn't already.
Marsh: 24
Dramin: 21
Brigand Leader: 21
River Drake: 19
Dalton: 15
Calwen: 14
Bacarov: 13
Professor: 9
Brigands: 5
Warshawski: 4

There's an initiative method I'd like to try here called the "averages" system. Basically, you get the average of the party's initiative, then the average of the enemies', and whichever is higher gets to go first, then able to act in their order of posting. It's meant to save time and minimize the waiting on one party member to post. Once everyone has posted their actions, I'll post a summary of the combat round with the final results of everything that has happened. Let's try it out for this battle and see if we like it.

Enemy Initiative (13.5) vs. Party Initiative (15.6)

Party is up first!

First up is our Surprise Round, in which only Bacarov (who is there for it) and Dramin (who has a special ability that allows him to always act on said surprise round) get to act. The rest of your posted actions will be part of Round One.

Also, please forgive the silliness of this map again. I don't have a map that actually has the proportions I need, so this is all an approximation. Also, sorry Windmane isn't white, Calwen. I have no proper image editor now that Gimp has decided it won't work on my laptop.

Surprise Round:

The sound of crossbow bolts being loosed rips through the air as Bacarov makes a mad dash from cover back toward the camp. Bolts whip past him in the dark, narrowly missing as he quickly crosses near to the camp. As they pursue, the ruffians reload their weapons, and the hulking woman with the enormous hammer come running out front. "He knows about the estuary!" she cries as she pursues Bacarov. "Kill them all!"

Behind them, the gnomish "professor" struggles to keep up on his tiny legs. "Yes, yes, I fear we must!" he huffs. "Can't very well have that getting out, can we?" He draws the wand from his side, but cannot quite get a bead on Bacarov in the dark.

As he runs, Bacarov's cries and blowing on the whistle awaken everyone. Dramin, with the preternatural abilities granted him by his divination studies, senses it almost before it happens and hops up, casting his gravity bow spell.

Everyone else's actions will be considered their actions for Round One. Bacarov and Dramin, I need your Round One actions, then we'll move on to the summary for that round. Everyone else, hold until I have those and Round Two will begin.

Tentative map as of Round One (yes, it's that map again)


Male Human Monk 3
Stats:
HP: 30 || AC: 16 ||Initiative: +6||Perception +7||Fort: 5||Ref: 5||Will: 4

Dalton is first to act. In truth, though he would never admit it to anyone but his sensei, he had been craving the thrill of combat for weeks now. Time to put my training to use, is his last conscious thought before he focuses utterly on the now.

Moving swiftly, the monk holds on to his sword and bolts around Windmane, reaching Bacarov's position in the space of a second. Pushing himself to even greater speed, trusting to the dim light of the stars overhead, he leaps across the battlefield to place himself on the riverbanks. "You will have to get through me, I'm afraid," he comments, brandishing his curved temple sword.

Double move for 80 feet (16 squares) to place myself right in front of the gnome with the wand, avoiding any AOOs. This is assuming that I have enough light to see where I'm going. Otherwise I might just stop after my first move, which would put me right behind Bacarov.


Enormous Radioactive Monster - - hp tons/tons - - AC nuh-uh I got forcefield

Dalton:
Sure, you can make it to the gnome. The campfire is still going, so you can see well enough. Of course, I was still tinkering with exactly where he was on the map, so I'll adjust you both accordingly.

Let's consider the map a... suggestion, more than an exact measurement of where everything is in relation to one another. It's already not entirely accurate to the area you're in, but for spacing and positioning purposes, it'll do for now.


Oracle (lvl 5) | HP 30/30 | AC:19 (23 CoD), T:12, F:15 | CMD:15, CMB:+3 | Save F+1, R+3, W+5 (+4 vs Illusions, Disguises, Divinations) | Init:+3 | Perc: +9 (DV 60ft) || Wands CLW 25/50 || Spells: lvl 1 (6/7) | lvl 2 (4/5)

W00t!

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Actions
¤ Move Action: Continue 'South' on map
¤ Standard Action: Intimidate: 1d20 + 8 ⇒ (15) + 8 = 23
¤ Free Action: Calling out foes/coordination

♤♡♢♧♤♡♢♧♤♡♢♧

Estuary, huh? Bandits, illegal hunting, and willing to consort with devils...that's all I need. Bacarov maintains his focus, heading in a straight line now to parallel the camp. Now let's press the illusion we're here for these turd-burglars. Let's check their minerals.

"Four crossbows, one wildling with an earthbreaker, one gnome caster. Northeast of base camp!" He keeps running, hoping he's bought the others time to muster. "Illegal hunting!! Banditry!! Open threat of harm to Watch Officials...JUDGMENT GUILTY! Save one for interrogation, purge those who refuse surrender!"


Female Human Investigator (Spiritualist) 3, Medium 2 || HP 33/33 | AC 15 | T 12 | FF 14 | Fort + 2 | Ref + 5 | Wil + 9 | CMD 15 | Init +2 | Per + 10 (+12 vs surprise) | Sense Motive + 10 | IP 3/3 | Influence 0

Budd, for Inspiration Pool does this combat count as happening yesterday (before we went to sleep) or tomorrow (after sunrise, when morning comes)?

Actions

  • Move Action: Step into the woods
  • Standard Action: Hide

Coming out of the tent, I heard Bacarov shouting about wildlings and gnome magicians and crossbowmen. Not that I needed him to tell me about the crossbows. The whistling sounds I heard could only be bolts flying through the air. Probably at his back. Leave it to Bacarov to wander into trouble in the middle of the night without waking one of us up to watch his back.

The man who taught me about investigation also taught me something about fighting. He said to fight smarter, not harder. I could see the others rushing to engage in combat. I'd rather wait to pick my target. I stepped back into the trees and sought a good hiding spot. Better to strike one decisively than to strike a dozen times and miss.

Once I was in the trees I could see Bacarov running down the road.

"Psst! Bacarov, you moron! Over here!"

Warshawski Stealth check: 1d20 + 2 ⇒ (15) + 2 = 17

If nothing else, Warshawski is hoping to gain some cover from the trees.


Enormous Radioactive Monster - - hp tons/tons - - AC nuh-uh I got forcefield

Let's say you are considered to be rested, Warshawski. Same for Dramin, for that matter.


Female Human Investigator (Spiritualist) 3, Medium 2 || HP 33/33 | AC 15 | T 12 | FF 14 | Fort + 2 | Ref + 5 | Wil + 9 | CMD 15 | Init +2 | Per + 10 (+12 vs surprise) | Sense Motive + 10 | IP 3/3 | Influence 0

So my Inspiration Pool is at full and if I use it here I lose those points for the day. Gotcha. Thanks.


[Img] [Stats] [Info] Female Elf Cavalier 3

Technically I think a horse has a size of 2x1 fields, not 2x2 fields.


Enormous Radioactive Monster - - hp tons/tons - - AC nuh-uh I got forcefield

Okie, noted. Surprisingly, this is actually the first time I have ever had a horse involved in any combat I've run in a game. :D


[Img] [Stats] [Info] Female Elf Cavalier 3

This is going to be very, very tricky without saddle and armor, anyway. Wish I had taken Mounted Combat as a feat, not Power Attack.
http://paizo.com/pathfinderRPG/prd/combat.html#mounted-combat
http://paizo.com/pathfinderRPG/prd/skills/ride.html


Male Human Fighter 2 / Wizard 3 - AC 17 (Mage Armor) | Flat 14 (Mage Armor) | Touch 13 | Fort +6 | Ref +4 | Will +3 | Init +4 | Perc +0 | Prescience 6/6

Dramin's mind jumps between patience and recklessness. On one hand, these poachers were nothing more than mooks to be taken out, but on the other hand, he wished to show his precision and his deadly, magically enhanced bow skill.

He thinks for a minute and sees Bacarov run by and Dalton switch places.
Well I can't let them have all the fun. Got this armour up anyway, whats the worst that can happen? His face is full of glee as he peers into what may be.


Round Actions
¤ Move Action: Move so that Dramin is within 30 feet of the firelight's edge.
¤ Free Action: Prescience [5 Uses Remaining] Prescience: 1d20 ⇒ 15
¤ Standard Action: Ready a Focused Shot on the first target to get within 30 feet of himself (and thus the light from the flame). [Will use Prescience on this roll, totaling an attack of +6 with Point-Blank Shot, dealing potentially 2d6+2+3+1]

@Budd

I'm assuming the light is Dim/Dark outside of the fire's edge, so I will wait on a target to get a clearer shot in. If my spells have restored, then I will have cast Gravity Bow using my Arcane Bond, as I haven't prepared yet or slept the 8 hours for normal spellcasting (though bond just requires 'the next day').


Enormous Radioactive Monster - - hp tons/tons - - AC nuh-uh I got forcefield

@Calwen - If you want to switch, you can, since you haven't used Power Attack yet.

@Dramin - Sure, you are considered to have your spells restored.

Summary and enemy actions to come. Got an IRL game to run tonight as well. :D


Male Human Fighter 2 / Wizard 3 - AC 17 (Mage Armor) | Flat 14 (Mage Armor) | Touch 13 | Fort +6 | Ref +4 | Will +3 | Init +4 | Perc +0 | Prescience 6/6

@Budd

One last one, should I move myself or will you move me?


Human Barb 1/Rgr 2/Rog 2 HP 41 AC 19, touch 12, flat-footed 17 Fort +6, Ref +8, Will +1 Init +4 Perception +9 Sense Motive +7 Evasion

Okay I go first on the first round of combat so I believe I've caught the enemy flat footed right? Makes a big difference in what I will try to pull off. One is holding a wand with my perception roll too right?


Human Barb 1/Rgr 2/Rog 2 HP 41 AC 19, touch 12, flat-footed 17 Fort +6, Ref +8, Will +1 Init +4 Perception +9 Sense Motive +7 Evasion

Here it goes, hope I'm reading the map right.

Sebastian goes running through the camp, blowing his whistle and spouting nonsense, but the crew entering the camp looked like they were bent towards murderous intent. Hearing them talk out of hand about waxing the party pisses Marsh off. Years of fighting in the pits has engrained resistance to his very core.

"Alright you A-holes, ima'bout tah bring it. Pucker up! Mashers gonna give you a kiss!"

A change comes over Marsh. His nostrils flare as his chest rises taking in oxygen which enters the blood pumping through increasingly rapid beating heart. As his blood pressure stacks his already muscular physique swells with the suddenly increased blood flow.

His brows draw together as his face flashes shark eyes. His teeth clench. . . . Someone was threatening his friend. Some mook was gonna try and snuff his brother. Right in front of him.

"Naw, that s*~+ ain't gonna stand."

"SOMEONE'S GONNA GET DEAD!"

Marsh smoothly transitions to Masher his mighty cold iron spiked heavy flail. The big man charges forward. The spiked head at the end of the battle worn chain is worked to resemble a leering demon face. It whistles through the air as it picks up momentum. Red enameled eyes blur into a red line circling over the head as he spins it in ever increasing velocity.

Just before reaching the hideclad warrior woman wielding the earth breaker, Vinnie throws his whole body into a spin to put even more force into the bone shattering impact he seeks to inflict on the b+&@!es face.

No one messed with one of his friends.

"NO ONE THREATENS MY PAL!"

Attack with Masher, rage, -1 power attk, +2 vs humans, charge: 1d20 + 6 - 1 + 2 + 2 ⇒ (14) + 6 - 1 + 2 + 2 = 23

damage, two handed power Attack, vs human that's flat footed: 1d10 + 6 + 3 + 2 + 1d6 ⇒ (8) + 6 + 3 + 2 + (6) = 25

"NO ONE!"


Enormous Radioactive Monster - - hp tons/tons - - AC nuh-uh I got forcefield

@Marsh - Yeah, that's fine. You'd likely be able to spot the wand with a roll like that. I'll consider your target flat-footed for the sake of this particular attack. Good rolls, too. Would've hit flat-footed or not.

@Dramin - You can move yourself, sure.

My IRL game was a long-runner tonight, so I will have to check in and post a summary in the morning, but for now let's assume all this is right.

Ran a combat involving a ton of kytons earlier. So many auras. Brain hurts.


Enormous Radioactive Monster - - hp tons/tons - - AC nuh-uh I got forcefield

GM Rolls:
Leader, rage + power attack vs. Marsh: 1d20 + 9 - 2 ⇒ (18) + 9 - 2 = 25 Hit.
damage: 2d6 + 7 ⇒ (4, 5) + 7 = 16
Intimidating Glare vs. Marsh, DC 14: 1d20 + 14 ⇒ (15) + 14 = 29
Shaken, no. rounds: 1d4 + 3 ⇒ (4) + 3 = 7

Burning Hands vs. Dalton: 3d4 ⇒ (1, 4, 3) = 8
Dalton Reflex: 1d20 + 5 ⇒ (8) + 5 = 13 Pass! No damage.

Dalton, Attack of Opportunity vs. Professor: 1d20 + 8 ⇒ (9) + 8 = 17 Hit.
damage: 1d8 + 4 ⇒ (7) + 4 = 11

Brigand 1, crossbow vs. Bacarov: 1d20 + 3 - 2 ⇒ (13) + 3 - 2 = 14 Miss.
damage: 1d10 ⇒ 8
miss chance: 1d100 ⇒ 59

Brigand 2, longsword vs. Marsh: 1d20 + 3 - 2 ⇒ (7) + 3 - 2 = 8 Miss.
damage: 1d8 + 1 ⇒ (1) + 1 = 2

Brigand 3, longsword vs. Dalton: 1d20 + 3 - 2 ⇒ (6) + 3 - 2 = 7 Miss.
damage: 1d8 + 1 ⇒ (6) + 1 = 7

Dramin's Focused Shot damage vs. Bandit 4: 2d6 + 2 + 3 + 1 ⇒ (4, 4) + 2 + 3 + 1 = 14

- - - -

ROUND ONE SUMMARY:

Bacarov's cries force the brigands to realize that not only are they not alone, but that their quarry's friends are heavily armed. You've successfully shaken them all for one round.

As Bacarov flees his pursuers past the camp, his friend Marsh leaps into the fray, flying into the path of the Shoanti woman and bringing his heavy flail down on her with incredible force. Masher's spiked head crashes down on the woman's shoulder with a sickening crunch, and she howls in anger and surprise- before turning her attention to Marsh and taking a swing at him with her own formidable weapon. The earth-breaker collides with Marsh's chest, delivering him a blow that nearly throws him from his feet. The woman is practically foaming at the mouth as she fights- and, in the heat of the moment, Marsh catches a glance of the strange objects dangling from her necklace... ears. Still dripping, freshly cut. The intense hatred radiating from the woman's eyes startles Marsh on some primal level, leaving him shaken for 7(!) rounds. One of the brigands drops his crossbow and draws his longsword as he approaches to support his leader, taking a swing at Marsh- who is just able to dodge out of the way.

Bacarov makes it a good distance from his enemies, ducking as another bolt flies over his head, and sees that Warshawski has taken cover in the brush nearby. She calls to him. It does not seem as if the enemies have spotted her yet.

Calwen, I assume you'll be switching out Power Attack for Mounted Combat and mounting Windmane, then? If not, feel free to retroactively post; otherwise, you'll spend this turn getting mounted up and be ready to fight next round.

Dramin, his arrows weighted heavily by his spell, waits until a target is in sight before firing. The arrow smacks heavily into the brigand as he steps into the light of the campfire, nearly knocking the man to the ground. He drops to his knees, letting his crossbow clatter to the ground. Since one of the brigands is engaged with Marsh, I had you fire at the other one that was approaching at roughly the same range. He's the one that has been colored red on the map; you've prevented him from flanking Marsh.

As "the Professor" comes stumbling out of the brush, wand raised and ready to fire off some spell in Bacarov's direction, Dalton dashes across the field, appearing before him in a flash. "My word!" the Professor stammers, instead raising his wand and pointing it at the new arrival. In the moment that it takes for the gnome to speak his command words, Dalton sees his chance and takes a swing with his temple sword, its enchanted blade taking a chunk out of the Professor's unprotected flank. The Professor fires off a jet of flame from his wand, but Dalton, with an eagle's grace, twists his body out of the way in time, not even singed by the magical flames. Thanks to evasion, you take no damage; also, you're still in The Professor's face. Another of the brigands drops his crossbow, draws a sword, and approaches to attack the monk, but Dalton sees the attack coming a mile away and easily catches the incoming blade with his own, turning it away like a child's toy.

END OF ROUND ONE. Party is up - please post your actions for Round Two.

- - - -

HP and condition Tracker:
Marsh - 17/33 (shaken - 7/7 rounds)

Professor - 8/19
Brigand Leader (Shoanti) - 15/40
Brigand 4 - 1/15

- - - -

Whew, that was tough. Go easy on me, this is my first time running a combat in this fashion!


Human Barb 1/Rgr 2/Rog 2 HP 41 AC 19, touch 12, flat-footed 17 Fort +6, Ref +8, Will +1 Init +4 Perception +9 Sense Motive +7 Evasion

Great job CHUD! Can you update the map please?


Enormous Radioactive Monster - - hp tons/tons - - AC nuh-uh I got forcefield

This ought to be up to date.


Oracle (lvl 5) | HP 30/30 | AC:19 (23 CoD), T:12, F:15 | CMD:15, CMB:+3 | Save F+1, R+3, W+5 (+4 vs Illusions, Disguises, Divinations) | Init:+3 | Perc: +9 (DV 60ft) || Wands CLW 25/50 || Spells: lvl 1 (6/7) | lvl 2 (4/5)

Agreed, nice work bossman!

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Actions
¤ Standard Action: (Cast Daze on the Shaonti)
¤ Free Action: Calling out foes/coordination
¤ Move Action: Move up 5 squares (30 ft)

♤♡♢♧♤♡♢♧♤♡♢♧

Bacarov glances Warshawski's way but shakes his head. Sorry, kiddo. Can't leave my friend... He scans the situation, seeing the woman fly into a bloodthirsty froth and realizes she might be more susceptible to his influence. (Cast Daze DC 13: hopefully raging and being shaken will lower her resistance this time.)

Then he sets to coordinating the battle... "Snowpaw, charge the southernmost! Dalton, stay on the gnome, knock him out if you can, he's a prime suspect!" Across the way, the kid lands a devastating shot in one of the hunters trying to close on Marsh. "Dramin, well done, now finish your target, clear Marsh's flank!" Now, let's hope they listen...

"Marsh! Press towards her! Finish her off you meathead!" C'mon, brother, fight thru it and I'll be right there to patch you up.

Bacarov readies his wand, grits his teeth, then after Calwen makes her attack on the southern man, he bursts forward to get behind and to the left of Marsh.

Can someone move my meeple? I'm mobile today and can't seem to move it on the phone.


Male Human Fighter 2 / Wizard 3 - AC 17 (Mage Armor) | Flat 14 (Mage Armor) | Touch 13 | Fort +6 | Ref +4 | Will +3 | Init +4 | Perc +0 | Prescience 6/6

Excellent job! Flows nicely!

Round Actions
¤ Free Action: Prescience [4 Uses Remaining] Prescience: 1d20 ⇒ 9
¤ Free Action: Spellcraft (Gnome's Spell / Wand) Spellcraft: 1d20 + 9 ⇒ (8) + 9 = 17
¤ Standard Action: Finish off the same target.
Attack Roll With Prescience (Attacking a kneeling target): 9 + 6 = 15
Masterwork Composite Longbow Damage: 2d6 + 6 ⇒ (5, 3) + 6 = 14
¤ Move Action: Grab some flame from the fire and hand it to Calwen if she takes it.

Dramin sees the man fall beneath his shot, but it is just a shot too little. Dammit. How utterly embarrassing. His ears ring with Bacarov's words and he quickly peers at Marsh, seeing the man take a nasty blow and notices the worry in his eyes. He may be a lout but he is still my coworker.

He looks at the man who is on his knees and with no sympathy in his eyes fires a final focused shot into the man from the softcover of the horse and the dark.

"Elf. Find me some more targets to strike in this melee, I need some clear sight amongst the dark, just drop it when you get there!" He hands her some burning wood from the flame and quickly adopts his firing stance as if nothing changed.


Female Human Investigator (Spiritualist) 3, Medium 2 || HP 33/33 | AC 15 | T 12 | FF 14 | Fort + 2 | Ref + 5 | Wil + 9 | CMD 15 | Init +2 | Per + 10 (+12 vs surprise) | Sense Motive + 10 | IP 3/3 | Influence 0

Moved you, Bacarov.

I growled with annoyance. Bacarov could stand to fight smarter. He was putting himself right in the middle of everyone's range and he was an obvious weak target compared to Marsh. Someone needed to cover his back. I stepped out of my hiding place and rushed forward, scarf at the ready, so he and I were back to back.

"You're gonna get me killed, moron." I growled.

¤ Double Move Action: Stepping forward until I'm behind Bacarov.


Oracle (lvl 5) | HP 30/30 | AC:19 (23 CoD), T:12, F:15 | CMD:15, CMB:+3 | Save F+1, R+3, W+5 (+4 vs Illusions, Disguises, Divinations) | Init:+3 | Perc: +9 (DV 60ft) || Wands CLW 25/50 || Spells: lvl 1 (6/7) | lvl 2 (4/5)

Sebastian grins over his shoulder. He'd not been sure which way she'd wanted to play it; hop out and hobble one from escaping south or repositioning to flank. But hearing her grouse behind him he couldn't help but smile. "Hey, you're the one following me thru the door. Like that time we busted Fipps n' Hem." He watches with satisfaction as Dramin downs his target. "Of course I nearly got my arm chewed off by their dog..."


[Img] [Stats] [Info] Female Elf Cavalier 3

Ride is effectively 3: 3 ranks + 3 class + 2 dex - 5 no saddle. ACP does not apply for cavalier's own mount
Ride (Mount as free action, DC 10, failure means move action): 1d20 + 3 ⇒ (8) + 3 = 11
eep, failure, that's DC 20, not 10, no attack from me this round.

Another ride check, guide with knees:
Ride: 1d20 + 3 ⇒ (8) + 3 = 11

Despite the problem of neither having a hand free nor a saddle to help Calwen climbs on Windmanes back, but doesn't manage that as smoothly as she hoped. She leads him into the fray. She does feel a little estranged by an investigator spewing tactical commands at a knight, unfortunately she needs to get to the front line in order to help Marsh, and that means she needs to get past the sole bandit. Hopefully it won't be too late for Marsh.

Windmane makes a single giant leap onto the target, getting ready to attack. "I need to get this one out of the way. And fast! Marsh, let's time our attacks, trust me!"


Human Barb 1/Rgr 2/Rog 2 HP 41 AC 19, touch 12, flat-footed 17 Fort +6, Ref +8, Will +1 Init +4 Perception +9 Sense Motive +7 Evasion

Calwen, I think with a combat trained mount you only need a 10. I'm gonna look it up real quick. Also which target are you telling him to target?


Enormous Radioactive Monster - - hp tons/tons - - AC nuh-uh I got forcefield

Mid-round Calculations! I think we're just waiting on Dalton and Marsh's actions.

In the meantime...:

Shoanti will save DC 13 (shaken): 1d20 + 3 - 2 ⇒ (17) + 3 - 2 = 18 Pass.

Brigand 4 hp - -13/15 (dead)

Bacarov, unfortunately your Daze spell has failed again. This lady has some mad luck with will saves. Just thought I'd let you know in case anyone's upcoming moves depended on its success. Also, the initimidation check from earlier only lasts one round, so the enemies are no longer shaken.


Human Barb 1/Rgr 2/Rog 2 HP 41 AC 19, touch 12, flat-footed 17 Fort +6, Ref +8, Will +1 Init +4 Perception +9 Sense Motive +7 Evasion

Sorry if this wasn't what you had in mind Calwen, but I don't want to hold things up.

Marsh takes the hit. He is suprised by the force of the massive blow. Experience from fighting in the pits told him he needed to finish this fight fast.

"Better drop her quick and end her rage."

"F*%!in b##&#! Say goodnight, it's dirt nap time!"

To Hit: 1d20 + 6 + 2 - 1 - 2 ⇒ (17) + 6 + 2 - 1 - 2 = 22
Damage: 1d10 + 2 + 6 + 3 ⇒ (4) + 2 + 6 + 3 = 15

Five for step right

"You sons of b@@!&es are next! You attacked the wrong campsite a+~!~&@s! And now you're gonna die unless you throw down your weapons right now. That's your only chance. Just test me! Please test me."


Enormous Radioactive Monster - - hp tons/tons - - AC nuh-uh I got forcefield

GM Rolls:

Bandit #1, longsword vs. Marsh: 1d20 + 3 ⇒ (7) + 3 = 10 Miss.
Bandit #2, longsword vs. Dalton: 1d20 + 3 ⇒ (4) + 3 = 7 Miss.
Bandit #3, longsword vs. Calwen: 1d20 + 3 ⇒ (16) + 3 = 19 Hits!
Damage: 1d8 + 1 ⇒ (6) + 1 = 7

Dalton, Flurry of Blows vs. the Professor: 1d20 + 6 ⇒ (15) + 6 = 21 1d20 + 6 ⇒ (5) + 6 = 11 One hit.
Damage: 1d8 + 4 ⇒ (6) + 4 = 10

Botting Dalton so that we can keep this moving.

- - - -

ROUND TWO SUMMARY:

As the fighting at the edge of the firelight escalates, Bacarov attempts once more to daze the hulking Shoanti woman with his spell, but she again fights through it, continuing to swing her earth-breaker at Marsh- who, despite being rattled by her insane glare, is matching her blow-for-blow. Bacarov calls out orders to his comrades and advances on the combat. Warshawski begrudgingly leaves her cover and moves up behind Bacarov, keeping pace with him as they approach the melee.

Dramin coolly surveys the scene, taking a brief moment to identify the spell being cast by the gnomish "Professor's" wand:

Dramin:
Burning Hands.

He then looses another arrow into the Brigand he had already wounded. The projectile finds a home in the man's skull with enough force to send him tumbling head-over-heels. He is most certainly dead.

Calwen manages to mount Windmane bare-back in the heat of the fight, and with bastard sword in one hand and shield on the other, she guides her brave mount into battle, leaping next to one of the encroaching brigands, keeping the villains from swarming Marsh. The sight of the great beast certainly gains the nearest brigand's attention. Unfortunately, the brigand's gut instinct is to take a swing at her with his longsword. Calwen tries to guard against the attack, but it comes too suddenly, and the brigand carves a bloody trench into her unprotected leg, just below the knee. Calwen takes 7 points of damage.

A few feet away, Vincent Marsh is struggling for his life as both the enraged Shoanti and another of the brigands attack him. Seeing a moment's opportunity, he ducks beneath the brigand's blade, narrowly avoiding another wound, and swings his heavy flail up into the Shoanti woman's chin, sending a thick string of blood flashing through the air. The Shoanti gurgles in pain and stumbles back, unable to keep her balance, and collapses. She is down, but not out.

And a few feet further away, near the brush, Dalton ducks and weaves with the sort of grace only a monk can muster, easily evading the last of the brigands' clumsy swings even as the flames from the Professor's earlier spell lick at his cloak, singing him. Focusing on the task at hand and hearing Bacarov's orders, he turns to the gnome, whose eyes widen in realization of what is coming. Dalton whips into a flurry of swings with his temple sword, the first swing going wide but the second slashing through the gnome's unarmored shoulder and sending him spinning. With a wheeze of agony, the gnome drops his wand and hits the ground, curling into a ball. The Professor is down- not dead, but unconscious and bleeding.

End of Round Two.

Party is up!

- - - -

HP and condition tracker:

Marsh: 17/33 (raging, shaken 6/7 rounds)
Calwen: 15/22
Dalton: 26/30

Brigand #4: -13/15 (dead)
Brigand Leader: 0/40 (disabled)
The Professor: -2/15 (unconscious and bleeding out)


Male Human Monk 3
Stats:
HP: 30 || AC: 16 ||Initiative: +6||Perception +7||Fort: 5||Ref: 5||Will: 4

Thanks for the DMPC Budd, I wouldn't want to slow down the game just because I am too busy on weekends to post. Plus you made me look badass, which is always important! I just got caught up at work and I have to run to lunch - when I return, though, the action will continue. Thank you all for being patient with me. :)


Enormous Radioactive Monster - - hp tons/tons - - AC nuh-uh I got forcefield

No problem, Dalton. I always assume Monks to be badass. They're my favorite class (I'm big into wuxia and kung fu movies- my big fiction project is even a wuxia-styled fantasy series), troubled though they might be on a mechanical level.

Also, I'd like to apologize myself for how long it took me to get that put up. Work was hell yesterday, consumed basically the entire day, and then I had to help the lady organize and audit our comic book collection. First-world problems!


Male Human Monk 3
Stats:
HP: 30 || AC: 16 ||Initiative: +6||Perception +7||Fort: 5||Ref: 5||Will: 4

Dalton allows himself a small smile of satisfaction as he easily evades the gnome's spell and knocks him out. Humility in victory, the words of his sensei ring in his head, and the smile is replaced with focused calm. He turns to the brigand that remains.

Seeing that his allies seem to have the situation in hand, Dalton considers the bloodthirsty brigand in front of him calmly. "Make peace with your gods."

Using the Perfect Strike feat on my first Flurry of Blows strike. This brigand is going down.

Attack 1: 1d20 + 6 ⇒ (14) + 6 = 20 Choosing to use the higher roll
Attack 1 Perfect Strike: 1d20 + 6 ⇒ (15) + 6 = 21
Attack 2: 1d20 + 6 ⇒ (17) + 6 = 23

Damage 1: 1d8 + 4 ⇒ (5) + 4 = 9
Damage 2: 1d8 + 4 ⇒ (4) + 4 = 8

Dalton's curved temple sword slashes once and again on the backswing.


Oracle (lvl 5) | HP 30/30 | AC:19 (23 CoD), T:12, F:15 | CMD:15, CMB:+3 | Save F+1, R+3, W+5 (+4 vs Illusions, Disguises, Divinations) | Init:+3 | Perc: +9 (DV 60ft) || Wands CLW 25/50 || Spells: lvl 1 (6/7) | lvl 2 (4/5)

.

.

.

Actions
¤ Free Action: Draw Sword/Coordination
¤ Move Action: Move right 2 / Up two for the flank
¤ Standard Action: Attack Calwen's target
》》Attack: 1d20 + 5 + 2 ⇒ (16) + 5 + 2 = 23 (+2 flank)
》》Damage: 1d6 ⇒ 1

♤♡♢♧♤♡♢♧♤♡♢♧

It takes only seconds for the tide of the battle to shift. Like the nights of interrogation when he sees a suspect's eyes change, when Bacarov knows they've got the right man.

With the big Shoanti hitting the dirt bloody, he signals Warshawski that he's going right. If he can press the elf's target, then he can free get up in case any of the bad guys tries to rabbit.

He goes with his short sword and sweeps right to hem in the one who just bled Calwen. A flock of his wrist and his blade lashes almost ineffectual against the criminal. Bacarov covers over his disappointment with a warning. "Drop the weapon, mate, and say sorry to the Knight for mussing the armor. You might get out of this alive."


[Img] [Stats] [Info] Female Elf Cavalier 3

Calwen tries to let her horse attack and attack herself.
Ride: 1d20 + 3 ⇒ (16) + 3 = 19

"Aghh!" Calwen calls out but she is no stranger to the wound in battle. She lets Windmane climb up and smash down on the villain while she lets her bastard sword go down alongside his neck.

Full attack, both Windmane and herself.
Attack, Windmane, Bite: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d4 + 3 ⇒ (1) + 3 = 4

Attack, Windmane, Hooves A: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 1d6 + 3 ⇒ (4) + 3 = 7

Attack, Windmane, Hooves B: 1d20 + 4 ⇒ (20) + 4 = 24
Damage: 1d6 + 3 ⇒ (1) + 3 = 4
Confirm Crit: 1d20 + 4 ⇒ (9) + 4 = 13
Additional Damage (if crit): 1d6 + 3 ⇒ (2) + 3 = 5

another +1 for attacking from horse back
Attack, Calwen: 1d20 + 8 ⇒ (1) + 8 = 9
Damage: 1d10 + 3 ⇒ (8) + 3 = 11

"For the White Rose!" Calwen calls out. Her attack wasn't perfect and it wasn't looking all too good, but at least she made her entry. Those bandits should be crushed and if they are going to plead for mercy, they better do it quickly and unmisunderstandably.


Male Human Fighter 2 / Wizard 3 - AC 17 (Mage Armor) | Flat 14 (Mage Armor) | Touch 13 | Fort +6 | Ref +4 | Will +3 | Init +4 | Perc +0 | Prescience 6/6


Actions
¤ Free Action: Nothing
¤ Move Action: Move within range of the nearest (non dead or unconscious) enemy.
¤ Standard Action: Attack the target with a Focused Shot.

Dramin looks at the next bandit. You really shouldn't have wrecked my sleep schedule, this is wretched for me.

Attack (Bow): 1d20 + 6 ⇒ (5) + 6 = 11
Damage (Bow): 2d6 + 6 ⇒ (2, 4) + 6 = 12


Human Barb 1/Rgr 2/Rog 2 HP 41 AC 19, touch 12, flat-footed 17 Fort +6, Ref +8, Will +1 Init +4 Perception +9 Sense Motive +7 Evasion

"Too late Bacarov, they made their choice. Now they're gonna die. Startin with their leader. They were givin a chance. More than they were gonna give you."

"Filthy ear takin b!*&%'s days of collectin are at an end!"

to hit: 1d20 + 6 + 2 - 2 ⇒ (9) + 6 + 2 - 2 = 15 shes prone so -4 to her AC, maybe +2 more to the hit if I can 5ft step to a flank position.
to damage: 1d10 + 2 + 6 ⇒ (9) + 2 + 6 = 17
if I can work the flank: 1d6 ⇒ 1

"BOOO-YAAAAAAA!!!!"

"Ohhh ho ho! See her head spatter!? You two still set on joinin her?! Or you gonna try and run? Cause I'm ready!"


Female Human Investigator (Spiritualist) 3, Medium 2 || HP 33/33 | AC 15 | T 12 | FF 14 | Fort + 2 | Ref + 5 | Wil + 9 | CMD 15 | Init +2 | Per + 10 (+12 vs surprise) | Sense Motive + 10 | IP 3/3 | Influence 0

I watched as the poor woman's head literally exploded under the force of Marsh's hit. I tried to keep my lunch down.

"Bacarov, he's murdering people now." I grabbed Bacarov by the shoulder. "Even if we're not in the city, we're still officers of the law. We can't let him kill criminals who aren't a threat anymore!"

I didn't wait for an answer. I moved forward and swung my scarf, attempting to wrap it around Marsh's weapon and yank it from his hand.

Before someone else died.

Warshawksi disarm attempt on Marsh. +2 for having a Disarm weapon. +1d6 for Inspiration: 1d20 + 1d6 + 5 + 2 ⇒ (11) + (2) + 5 + 2 = 20

Depending on if the house rule is in effect or not, Marsh may get an Attack of Opportunity on me. Sorry, Marsh. You triggered the 'good' part of my alignment here.

Inspiration Points Left: 0


Male Human Fighter 2 / Wizard 3 - AC 17 (Mage Armor) | Flat 14 (Mage Armor) | Touch 13 | Fort +6 | Ref +4 | Will +3 | Init +4 | Perc +0 | Prescience 6/6

Dramin eyes the large man as he completely crushes the woman underneath the weight of his weapon. His brows move up only a little but not from the blow, but because the reaction from Warshawski is much more interesting to him. To go so far as to attempt an attack on her own comrade was not only insane, but illogical at this point in time. All it took was a single knife in the back and she would drop. Now Dramin didn't care for the loss of life here with the bandits, but he did care if she got her own face annihilated by the much bigger man.

She was much more interesting alive.
He was too far to do anything.
No matter then.


Human Barb 1/Rgr 2/Rog 2 HP 41 AC 19, touch 12, flat-footed 17 Fort +6, Ref +8, Will +1 Init +4 Perception +9 Sense Motive +7 Evasion

Marsh sees Warshawski coming from out of the corner of his eye. He lashes out with Masher having no intent of allowing himself to idly be disarmed in the middle of combat.

To hit: 1d20 + 6 + 2 - 1 ⇒ (13) + 6 + 2 - 1 = 20
To damage: 1d10 + 6 + 2 + 3 ⇒ (2) + 6 + 2 + 3 = 13

"I f%!#in knew you were a dirty traitor Warshawski! I knew Bakarov misplaced his trust in you! Alright you want me serve up a two for one special on your ass!? Fine with me!"

"Now I am actually pissed!"

"Sure, now you show your true colors. Finally done hiding in the bushes while the rest of us fight? You ready to be the spirit floatin around the room? Fine with me cause I won't see you hangin around me!"

And Marsh goes first next round, this may go bad.


Female Human Investigator (Spiritualist) 3, Medium 2 || HP 33/33 | AC 15 | T 12 | FF 14 | Fort + 2 | Ref + 5 | Wil + 9 | CMD 15 | Init +2 | Per + 10 (+12 vs surprise) | Sense Motive + 10 | IP 3/3 | Influence 0

If there's no AoO on the disarm (I didn't trigger one by moving) then I'm standing. If there is, ow! Either way, I just realized I added my attack bonus with my scarf and not my CMB. Again, this is GM's call. I know some GM's allow Weapon Finesse to apply to Combat Maneuvers and some don't. So...

If you allow Weapon Finesse to apply to the disarm, the roll remains the same and Marsh is disarmed.

If you don't, the roll becomes either 17 (if the scarf's masterwork bonus doesn't apply) or 18 (if it does) ... and I think Marsh is still disarmed.


Human Barb 1/Rgr 2/Rog 2 HP 41 AC 19, touch 12, flat-footed 17 Fort +6, Ref +8, Will +1 Init +4 Perception +9 Sense Motive +7 Evasion

Disarm provokes an immediate AoO. Marsh has QuickDraw. He pulls out his sword if he is effectively disarmed of his two handed flail.


Female Human Investigator (Spiritualist) 3, Medium 2 || HP 33/33 | AC 15 | T 12 | FF 14 | Fort + 2 | Ref + 5 | Wil + 9 | CMD 15 | Init +2 | Per + 10 (+12 vs surprise) | Sense Motive + 10 | IP 3/3 | Influence 0

Unless we're using the house rule Budd suggested in the other thread where Combat Maneuvers don't provoke. I'm good with it if he rules the AoO is solid. Warshawski knew going in that she couldn't take Marsh in a fight. That wasn't the point.

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