Dead Suns AP by GM Cellion

Game Master GM Cellion

Maps on Google Slides
Handouts on Google Slides
Loot Table

Templates:
=== Initiative ===
[dice=Arcalinte]1d20+2[/dice]
[dice=Isu]1d20+5[/dice]
[dice=Spectre]1d20+6[/dice]
[dice=Solaria]1d20+2[/dice]
[dice=Ted]1d20+2[/dice]
[dice=Sydney]1d20+5[/dice]
-----------------------
[dice=Enemy]1d20+[/dice]

=== Perception ===
[dice=Arc Perception]d20+13[/dice]
[dice=Isu Perception]d20+5[/dice]
[dice=Spec Perception]d20+9[/dice]
[dice=Ted Perception]d20+2[/dice]
[dice=Solaria Perception]d20+8[/dice]
[dice=Sydney Perception]d20+12[/dice]


3,501 to 3,550 of 3,631 << first < prev | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | next > last >>

Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (Dead Suns Maps) | (DeadSuns Handouts) | (RotRL Handouts) | (RotRL Maps) | (DoF Handouts) | (DoF Maps)

Pact Port it is!

With the go-ahead from the ETSA agent, Sydney brings the Sunrise Maiden into an orbit around Eox to land at Pact Port. (See Handouts for a pic of Eox from the Pact Port side) Gray and black and white are the only colors you see on the surface (excluding the enormous fiery crater, of course). Somewhere within that unrelieved uniformity lie dozens or even hundreds of cities - necropolises in both the normal sense of the word and as "Cities of Death". As you come in down through the planet's thin and toxic atmosphere, you see a massive sheer ridge of stone jutting out from the surface of the planet. Within that enclosing wall lie a number of cities that look a lot more like what you'd expect from a modern city. Transparent atmosphere retaining domes, towering buildings of steel and plastic, and the myriad colored lights of vibrant living activity.

Culture DC15; What's that ridge?:
The ridge, also known as the Lifeline, is a massive wall creating a safe zone containing the Necroforge, Pact Port, and Urabron. The wall—more than 200 feet tall, 50 feet thick, and topped with spiked ridges and defensive plasma turrets—denotes the location of the Lifeline, but these are only the physical portion of the barrier. A magic shield created by dozens of bone sages working in concert exists in the same location, independent of the wall. It prevents the radiation clouds, wild zones of magic, and fields of necromantic energy that plague the rest of Eox from entering the safe zone.

The Sunrise Maiden's trajectory takes it smoothly past the stone ridge and in to the massive dome that houses Pact Port. You deal with a couple of additional ghoul officials during your descent, but just showing your paperwork is enough to satisfy them. Soon enough, the Sunrise Maiden sets down into the city's spaceport and comes to rest among hundreds of other ships from all over the Pact Worlds.

You look out through the ship's viewscreen and see an incredible bustle of creatures of all shapes and sizes throughout the spaceport. And while undead are the most numerous 'species', it's definitely more of a plurality than a majority.

Culture DC10; What's Pact Port?:
Pact Port is the lone city on Eox that is not part of one of Eox's necropolis states. It is designed primarily as a landing place for Pact Worlds trade ships and for the warehousing of Eoxian goods for export. Pact Port is a small domed city of 100,000 denizens, more than half living. Within the dome, air designed to support as many forms of life native to the Pact Worlds as possible is maintained. Unlike some other portions of Eox, Pact Worlds laws are more strictly enforced here, sometimes even to the exclusion of local Eoxian law.

Pact Port is perhaps best known as the first stop for living creatures who are looking to have a Necrograft installed. While the merchants here don't directly carry the expensive and highly sought-after devices, they *are* able to refer serious customers to necrografters in Orphys or the Necroforge. These merchants can be found in the district of Pact Port called the Hospice, a medical district serving living creatures.

----
OK. So things are pretty open ended here. You have some leads, but no super strong directives to follow. Feel free to ask any questions you want about what you can find around Pact Port - that info is readily available on the local Infosphere.

If you guys stall out of get stuck, I'll give you a bit of a nudge. Shout if you're not jiving with the exploration aspect.

Wayfinders

Kasatha Solider 5 (Blitz) /Mystic 1 (Healer) | SP:52/52 | HP:45/45 | RP 7/7 | EAC 22 KAC 24 | Kinetic DR5/- | Fire Resist 5 Cold Resist 5 Electric Resist 5| d6 electric to those who hit with melee weapons | F +4 R +2 W +6 | Init +5 | Perc +8| Spells 3/3 | Healing Touch 1/2 | Hammer Charges: 20/20 | Chain Gun Ammo: 40/40.|Sniper Rifle Ammo: 15/20
attack rolls:
[dice=paramagetic hammer]d20+11; 3d6+13[/dice] [spoiler=attack rolls][dice=sniper rifle]d20+7; 2d8+6[/dice]
Buffs-Debuffs:

culture: 1d20 + 2 ⇒ (11) + 2 = 13

Isu isn't a cultured fellow, but he usually reads just enough to be dangerous. he tells what he knows form DC10 spoiler above

"This one read about a district called the Hospice, where we can find necrograft merchants. Let us head there and see if anyone recognizes our necrograft brain. Would the truth or a lie serve us better in this regard?"

Dataphiles

Male Human Technomancer 6 Dataphiles | SP 36/36 HP 35/35 RP 7/7 | EAC 19 KAC 21 CMAC 29 CMD 17 CMB +4 | F+3 R+5 W+7 | Init+3 | Perc+2 | 1st 3/5 2nd 4/4 Cache 1/1

Ted is on edge in the dome of the dead, "A grenade will serve us best." His top, appalled at the statement, flicks his ear.

Life bubble on the party

Life Bubble:

LIFE BUBBLE M1 T1
School abjuration
Casting Time 1 standard action
Range medium (100 ft. + 10 ft./level)
Targets up to one creature/level, no two of which can be more than 30 ft. apart
Duration 1 day/level
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)

You surround the target creatures with a constant and movable 1-inch shell of tolerable living conditions customized for each creature. This shell enables the targets to breathe freely in a variety of atmospheric conditions (including in corrosive, thick, thin, and toxic atmospheres), as well as underwater or in a vacuum. It also makes the targets immune to harmful gases and vapors, including inhaled diseases and poisons as well as spells with a harmful gaseous effect. In addition, the shell protects targets (and their equipment) from extreme temperatures (between –50° and 140° F) without having to attempt Fortitude saving throws, as well as extreme pressures.

Life bubble doesn’t provide protection from energy damage, negative or positive energy (such as found on the Negative and Positive Energy Planes), or radiation; it also doesn’t provide the ability to see in conditions of poor visibility (such as in smoke or fog) or the ability to move or act normally in conditions that impede movement (such as underwater).

Dataphiles

1 person marked this as a favorite.
Droid Outlaw Mechanic 6 | SP 48/48 HP 40/40 RP 6/6 | EAC 22 KAC 22; | F +7; R +12; W +3 | Init +7 | Perc +10 | Plasma Rifle (red star-class): +10 (1d8+6 C)

Spectre suggests deception. "I have found that most ancestries default to truth and believe what is said. We should try that except in a rare case where truth would be preferable."

To Ted, Spectre says "This is a potential end result for all organics. Perhaps you should refrain from utilizing a grenade. This could be you in a few years."

Exo-Guardians

1 person marked this as a favorite.
Male Half-Elf Solarian 6 | SP 42/42 HP 46/46 RP 6/6 | EAC 19 KAC 20; DR 5/- Resist Fire 5 | F +5; R +5; W +5 | Speed 25 ft. | Init +3 | Perc +14

Culture (Ridge): 1d20 + 10 ⇒ (17) + 10 = 27

Arcalinte gives an impassive "Hmm" as they pass the ridge and its wall.

"The Lifeline," he says. "A bit of undead humor, I guess. It protects Pact Port and two other cities. The rest of Eox is pretty deadly. Wild magic, radiation, clouds of negative energy. Even the undead can't weather that many different hazards all the time."

Culture (Pact Port): 1d20 + 10 ⇒ (6) + 10 = 16

After they land in Pact Port and he joins the others, he frowns at Ted's words.

"I wouldn't recommend that, Ted. Pact World laws are enforced more strongly here than anywhere else on this planet, sometimes superseding even Eox's OWN laws."

Ted's top seems to agree with him.

"The Hospice probably won't have too much specific information about our mystery necrograft, but can probably narrow it down to the specific manufacturer so we know where to look when we visit Orphys and follow up on the Ambassador's lead. We can also visit Beacon while we're here. Again, we'll need all the allies we can we get on this world."


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (Dead Suns Maps) | (DeadSuns Handouts) | (RotRL Handouts) | (RotRL Maps) | (DoF Handouts) | (DoF Maps)

Looks like two votes for Hospice, so we'll head there first.

Ted's life bubbles settle around you all, giving you an additional layer of protection against the potentially unsavory environment of Eox. The inside of Pact Port however is pretty livable, even if the air has a faint smell of ash almost constantly.

You park the Sunrise Maiden and take an underground tramway (disconcertingly pulled through its tunnel by what appears to be two dozen skeletal worms) underneath most of the city to reach the outlying Hospice district. As you emerge back to the surface, you find the area tightly packed with looming black and grey structures with names like 'The Forever Life Bureau', 'Deathrattle Family Planning' and 'Stoneswallow Elixirs and Aids'.

You wander through the streets for a while until you locate a shop professing to offer necrografts - 'The New Necrotic You'. You duck under the weighty golden chains hanging over the door and step inside. The inside of the shop is sleek and modern. Black slate and silvery marble tables dot the open space. Each table holds up one or more datapads that project holograms of happy humanoids with necrografts making them stronger, more charming, and "healthier"... at least, that's what the advertising seems to depict.

A lashunta salesghoul in a striped suit approaches from the rear of the store. "Hello friends. First time seeing necrografts in action? Would you like to peruse our catalog?" For an undead, his voice is effusive and bubbly. By living creature standards, it's cordial at best.

Wayfinders

Kasatha Solider 5 (Blitz) /Mystic 1 (Healer) | SP:52/52 | HP:45/45 | RP 7/7 | EAC 22 KAC 24 | Kinetic DR5/- | Fire Resist 5 Cold Resist 5 Electric Resist 5| d6 electric to those who hit with melee weapons | F +4 R +2 W +6 | Init +5 | Perc +8| Spells 3/3 | Healing Touch 1/2 | Hammer Charges: 20/20 | Chain Gun Ammo: 40/40.|Sniper Rifle Ammo: 15/20
attack rolls:
[dice=paramagetic hammer]d20+11; 3d6+13[/dice] [spoiler=attack rolls][dice=sniper rifle]d20+7; 2d8+6[/dice]
Buffs-Debuffs:

"Sure would. What of these creations could make me stronger?"

Dataphiles

Droid Outlaw Mechanic 6 | SP 48/48 HP 40/40 RP 6/6 | EAC 22 KAC 22; | F +7; R +12; W +3 | Init +7 | Perc +10 | Plasma Rifle (red star-class): +10 (1d8+6 C)

Spectre admires the pursuit of credits of the undead.

"This planet is full of enterprises and capitalism. Perhaps the undead would make good long-term allies. Isu, we should try to recruit some of them to our cause," Spectre says. "Think of it, a league dedicated to the elimination of halfling cults and creations to make you stronger."

As an afterthought, he says to the salesghoul "Do these necrografts function on androids and droids?"

Dataphiles

Male Human Technomancer 6 Dataphiles | SP 36/36 HP 35/35 RP 7/7 | EAC 19 KAC 21 CMAC 29 CMD 17 CMB +4 | F+3 R+5 W+7 | Init+3 | Perc+2 | 1st 3/5 2nd 4/4 Cache 1/1
Spectre wrote:
To Ted, Spectre says "This is a potential end result for all organics. Perhaps you should refrain from utilizing a grenade. This could be you in a few years."
Arc wrote:
"I wouldn't recommend that, Ted. Pact World laws are enforced more strongly here than anywhere else on this planet, sometimes superseding even Eox's OWN laws."

Ted responds to no one in particular, "Harrumph."

Exo-Guardians

Male Half-Elf Solarian 6 | SP 42/42 HP 46/46 RP 6/6 | EAC 19 KAC 20; DR 5/- Resist Fire 5 | F +5; R +5; W +5 | Speed 25 ft. | Init +3 | Perc +14

Arcalinte grumbles something to himself at Spectre's scheming and Isu's sudden readiness to stick necromantic organs into his body, his brow furrowed in disappointment.

"And in particular, we were looking for more information on what this is."

He punctuates that statement by holding up the necrograft they recovered.


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (Dead Suns Maps) | (DeadSuns Handouts) | (RotRL Handouts) | (RotRL Maps) | (DoF Handouts) | (DoF Maps)

The salesghoul takes out a datapad and starts showing Isu some images from their catalog "If its strength you want, then you'll want an undead symbiote. A shattered fragment of a wraith, perhaps. The energy of the unliving can do wonders for invigorating your fleshy muscles." He flicks to a few additional images "If its alacrity you're looking for, perhaps a Moonlight Fibers necrograft? Your reactions will never be tighter."

The salesghoul nods to Spectre "Of course, we have necrograft specially designed for those with limited or no biological components to start with."

But when Arcalinte pulls out the partially-liquefied necrograft recovered from Star-Eater's Spine, the salesghoul recoils in disgust. "Faulty merchandise! One of the products that 'A New Undead You' down the road is pushing, no doubt." After an initial scowl, the salesghoul looks thoughtful. "No, looks like an old graft - not from any of the modern suppliers. Something from centuries ago? A Whispering Gyrus type necrograft in any case."


Stats:
HP 41 STA 37 | EAC 20 KAC 21 | BAB +10 | Fort +7 Ref 11 Will +9 (FEAT can reroll w/ RP) | Init +12 | Acro +20| Perc +13 | Pilot +17 | Slght of Hnd +16 | Stealth +19 (MOVE ACT +10 if standing still)
Chaotic Good Human Operative/6
GM Cellion wrote:
"Ah. Sunrise Maiden. I see your registration code." The ghoul scans something in its view with its glistening black eyes.

Sydney stands up a bit straighter at the mention of the ship. She’s glad to leave the diplomacy to the more eloquently spoken in the party as communication isn’t one of Sydney’s strong suits.

GM Cellion wrote:
"My contacts have previously seen such codes that refer to Eox and to Orphys, 'Or' in terms of shorthand. You may be well served heading there. If you do, you may find some use in stopping by the local Ministry of Eternal Vigilance. One of my contacts, Waneda Trux, handles that chapter of the Ministry and may have more current information for you once you arrive."

Ugh. Waneda... sounds like the name of someone who would work at the Department of Nuclear and Motor Vehicles. Sydney scowls as she recalls back to when she got her pilot class expanded on her credentials. It had taken forever.

Culture DC15 Ridge: 1d20 + 14 ⇒ (16) + 14 = 30

Culture DC10 Pact Port: 1d20 + 14 ⇒ (10) + 14 = 24

Arcalinte Soter wrote:
"I wouldn't recommend that, Ted. Pact World laws are enforced more strongly here than anywhere else on this planet, sometimes superseding even Eox's OWN laws."

Always gonna be squares wherever you go.

GM Cellion wrote:
But when Arcalinte pulls out the partially-liquefied necrograft recovered from Star-Eater's Spine, the salesghoul recoils in disgust. "Faulty merchandise! One of the products that 'A New Undead You' down the road is pushing, no doubt." After an initial scowl, the salesghoul looks thoughtful. "No, looks like an old graft - not from any of the modern suppliers. Something from centuries ago? A Whispering Gyrus type necrograft in any case."

Centuries ago? Sydney remains silent, knowing Arc is the far superior diplomat. Although her neon-bright pixie cut might pair well with the undead glow of the necrografts, Sydney keeps her hands in her jacket pockets.

Wayfinders

Kasatha Solider 5 (Blitz) /Mystic 1 (Healer) | SP:52/52 | HP:45/45 | RP 7/7 | EAC 22 KAC 24 | Kinetic DR5/- | Fire Resist 5 Cold Resist 5 Electric Resist 5| d6 electric to those who hit with melee weapons | F +4 R +2 W +6 | Init +5 | Perc +8| Spells 3/3 | Healing Touch 1/2 | Hammer Charges: 20/20 | Chain Gun Ammo: 40/40.|Sniper Rifle Ammo: 15/20
attack rolls:
[dice=paramagetic hammer]d20+11; 3d6+13[/dice] [spoiler=attack rolls][dice=sniper rifle]d20+7; 2d8+6[/dice]
Buffs-Debuffs:

"How many credits for a shattered fragment thingy? That sounds much better than this faulty Whispering Gyrus piece of garbage. Who makes these, anyway?"

Dataphiles

Droid Outlaw Mechanic 6 | SP 48/48 HP 40/40 RP 6/6 | EAC 22 KAC 22; | F +7; R +12; W +3 | Init +7 | Perc +10 | Plasma Rifle (red star-class): +10 (1d8+6 C)

"Do you have any suggestions for necrografts that might assist in business dealings? Perhaps some part of a wealthy merchant or criminal mastermind?"

At the mention of the centuries-old graft, Spectre says "I would anticipate that many of your kind equip old technology, given your patient nature. Is this not the case?"

Exo-Guardians

Male Half-Elf Solarian 6 | SP 42/42 HP 46/46 RP 6/6 | EAC 19 KAC 20; DR 5/- Resist Fire 5 | F +5; R +5; W +5 | Speed 25 ft. | Init +3 | Perc +14

"What IS a 'whispering gyrus' anyway?" Arcalinte follows up.


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (Dead Suns Maps) | (DeadSuns Handouts) | (RotRL Handouts) | (RotRL Maps) | (DoF Handouts) | (DoF Maps)

The salesghoul sizes Isu up for a moment. "For a customer like you, a high potency strength boosting symbiote would cost 7150 credits. You can be assured our necrografts and symbiotes come from only the highest quality crypt forges and flesh factories."

"Ah, for the discerning business-droid, you couldn't do wrong with a Vampire Voice necrograft. By binding necrotic flesh to your voice speakers, you can lend your words the weight of a nosferatu's presence. Any customers, or any rivals, will wilt under the menace flowing from you." The salesghoul smiles confidently, spreading his clawed hands.

"As for taking on old necrografts, few among us would want to settle for such wares. Only the poor and desperate would bother, considering that some expired grafts cause more trouble than give benefit. Where did you find that one anyway?"

At Arc's question, the salesghoul steeples his hands "Ah, you're interested? A whispering gyrus augments the brain. Within that flesh is bound an allip's thought-wave, which whispers secret knowledge to the bearer. Some weak willed races find the allip's whispers distracting, but they also hold cryptic insights that many find... helpful."


Stats:
HP 41 STA 37 | EAC 20 KAC 21 | BAB +10 | Fort +7 Ref 11 Will +9 (FEAT can reroll w/ RP) | Init +12 | Acro +20| Perc +13 | Pilot +17 | Slght of Hnd +16 | Stealth +19 (MOVE ACT +10 if standing still)
Chaotic Good Human Operative/6
Arcalinte Soter wrote:
"What IS a 'whispering gyrus' anyway?" Arcalinte follows up.

"Yeah. Where can we find the person who'd sell this old piece of junk?"

Dataphiles

Droid Outlaw Mechanic 6 | SP 48/48 HP 40/40 RP 6/6 | EAC 22 KAC 22; | F +7; R +12; W +3 | Init +7 | Perc +10 | Plasma Rifle (red star-class): +10 (1d8+6 C)

"This vampire voice sounds intriguing," Spectre says. "How much would this cost? Do you have any underworld contacts?"

Exo-Guardians

Male Half-Elf Solarian 6 | SP 42/42 HP 46/46 RP 6/6 | EAC 19 KAC 20; DR 5/- Resist Fire 5 | F +5; R +5; W +5 | Speed 25 ft. | Init +3 | Perc +14

Arcalinte snorts at Spectre's last question.

"And they thought I was being unsubtle," he thinks to himself.

"No...no thank you. Maintaining my mental clarity is essential as a solarian."


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (Dead Suns Maps) | (DeadSuns Handouts) | (RotRL Handouts) | (RotRL Maps) | (DoF Handouts) | (DoF Maps)

The salesghoul shrugs at Sydney's question. "Surely you aren't interested in some scrap like that?" The salesghoul here isn't the kind to readily offer info about their competitors. You'll need to make a social skill check to try to convince them to part with what they know. Anyone, not just Syd here, can give it a try.

At Spectre's question, he replies "Ah! If you're interested just to get a taste, we have some inexpensive models. But if you want to truly dominate your competition, nothing short of the Mk2 model will do. A mere 4400 credits will get you well on your way to the kinds of successful endeavors you're looking for." The salesghoul continues, growing a sly smile "As for my contacts, I would not divulge client information so freely."

Dataphiles

Droid Outlaw Mechanic 6 | SP 48/48 HP 40/40 RP 6/6 | EAC 22 KAC 22; | F +7; R +12; W +3 | Init +7 | Perc +10 | Plasma Rifle (red star-class): +10 (1d8+6 C)

Is there any way to know mechanically what something would do before we buy it? The down-on-his-luck-would-be-crime-lord-Spectre could potentially spend a load of credits on something non-optimized, just for RP kicks.

Spectre stares at the necrograft, all of his processing power attempting to determine what it truly does.

Dataphiles

Male Human Technomancer 6 Dataphiles | SP 36/36 HP 35/35 RP 7/7 | EAC 19 KAC 21 CMAC 29 CMD 17 CMB +4 | F+3 R+5 W+7 | Init+3 | Perc+2 | 1st 3/5 2nd 4/4 Cache 1/1

Ted fumbles with a grenade on his bandolier and whispers to Syd, "Much more of this and we should make ghouly here in to a a pile of grafts."

Ted's top shakes in disapproval and twirls around the shop looking for odd bits of information.

perception: 1d20 + 2 ⇒ (19) + 2 = 21

Exo-Guardians

Male Half-Elf Solarian 6 | SP 42/42 HP 46/46 RP 6/6 | EAC 19 KAC 20; DR 5/- Resist Fire 5 | F +5; R +5; W +5 | Speed 25 ft. | Init +3 | Perc +14

"You misunderstand us, my friend. We aren't interested in BUYING from the company this came from. We're more interested in learning WHO they sold this to, since they...weren't in much of a state to talk when we found them, as the state of this scrap implies. But that person may have had friends...friends who also purchased similar necrografts from the same source. Friends whom we are VERY interested in talking to, if you understand my meaning?"

Diplomacy+Sidereal Influence: 1d20 + 12 + 1d6 ⇒ (16) + 12 + (3) = 31


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (Dead Suns Maps) | (DeadSuns Handouts) | (RotRL Handouts) | (RotRL Maps) | (DoF Handouts) | (DoF Maps)

@Spectre: Yep, the Infosphere on Eox would have all the details on necrografts that the shop's digital catalog might omit. See the spoiler below for those details. Also, a Culture check would give you a bit more info.

Readily available Vampire Voice info:
A vampire voice necrograft attaches to your vocal cords, granting a supernaturally threatening tone.

A vampire voice grants an enhancement bonus to Intimidate checks equal to the necrograft’s mark (+2 in this case). You can also use Intimidate to bully a creature without sharing a language. If you succeed at the check, you can convey a single simple request along with the bullying (such as “go away” or “don’t hurt him”), though specific or complex requests can’t be made without sharing a language. Once a creature has been the target of a bullying attempt by a recipient with a vampire voice, it can’t be targeted by this ability from the same recipient again for 24 hours.

Using a necrograft causes a creature to gain the necrograft subtype. Abilities, items, and spells that detect or identify undead reveal necrografts (identifying only the augmentations as undead, rather than the recipient creature as a whole).
Creatures with this subtype are also damaged by spells that damage undead, and can be subjected to other undead-specific effects. If a spell or ability that does something other than deal damage would not normally affect such a creature, but does affect undead, the creature can be targeted, but it gains a bonus to its AC and saving throw against the effect equal to 4 – the number of necrografts it has (to a minimum bonus of +0).


Culture DC15:
The prices offered to you by the salesghoul here are about 10% higher than they would be for undead. This is very typical for Eox - in fact, a mere 10% markup for "breathers" is quite generous.

On the other hand, the eccentric nature of many undead means that some may offer far cheaper prices to those they are interested in.

----
The lashunta salesghoul shrugs at Arc's statement, much less interested to talk to the solarian than to potential customers. Nevertheless, Arc's diplomatic approach pays dividends "Your business is your business. I won't pry. No reputable shop here in Pact Port is selling old necrografts like that. If you want to track down what half-rate vendor installed this, you're going to have to get your feet dirty. Try one of Orphys' slums and you're sure to find some oxygen-huffer peddling junk."


Stats:
HP 41 STA 37 | EAC 20 KAC 21 | BAB +10 | Fort +7 Ref 11 Will +9 (FEAT can reroll w/ RP) | Init +12 | Acro +20| Perc +13 | Pilot +17 | Slght of Hnd +16 | Stealth +19 (MOVE ACT +10 if standing still)
Chaotic Good Human Operative/6
GM Cellion wrote:
"Try one of Orphys' slums and you're sure to find some oxygen-huffer peddling junk."

Sydney takes a few steps towards the front door of the shop and leans against the door frame, silent. Looks like we know where we need to go.

Wayfinders

Kasatha Solider 5 (Blitz) /Mystic 1 (Healer) | SP:52/52 | HP:45/45 | RP 7/7 | EAC 22 KAC 24 | Kinetic DR5/- | Fire Resist 5 Cold Resist 5 Electric Resist 5| d6 electric to those who hit with melee weapons | F +4 R +2 W +6 | Init +5 | Perc +8| Spells 3/3 | Healing Touch 1/2 | Hammer Charges: 20/20 | Chain Gun Ammo: 40/40.|Sniper Rifle Ammo: 15/20
attack rolls:
[dice=paramagetic hammer]d20+11; 3d6+13[/dice] [spoiler=attack rolls][dice=sniper rifle]d20+7; 2d8+6[/dice]
Buffs-Debuffs:

Isu nods to the door and leaves, wondering if Spectre is going to get a piece of undead flesh grafted to his metal frame or not.

Outside, he says, "Should we go to the streets and talk to lowlifes, or find this person that the Ambassador recommended? Too bad about this fellow, generally speaking he was unhelpful except to maybe get credits out of Spectre which is really extremely impressive for any merchant to accomplish..."

Exo-Guardians

Male Half-Elf Solarian 6 | SP 42/42 HP 46/46 RP 6/6 | EAC 19 KAC 20; DR 5/- Resist Fire 5 | F +5; R +5; W +5 | Speed 25 ft. | Init +3 | Perc +14

Arcalinte bows to the salesghoul.

"Thank you for your time, may your Cycle bring many customers to you."

He joins Isu outside the store.

"Both will require travelling to Orphys and leaving Pact Port for the time being. Before we do that, I'd really like to stop by Beacon."

Wayfinders

Kasatha Solider 5 (Blitz) /Mystic 1 (Healer) | SP:52/52 | HP:45/45 | RP 7/7 | EAC 22 KAC 24 | Kinetic DR5/- | Fire Resist 5 Cold Resist 5 Electric Resist 5| d6 electric to those who hit with melee weapons | F +4 R +2 W +6 | Init +5 | Perc +8| Spells 3/3 | Healing Touch 1/2 | Hammer Charges: 20/20 | Chain Gun Ammo: 40/40.|Sniper Rifle Ammo: 15/20
attack rolls:
[dice=paramagetic hammer]d20+11; 3d6+13[/dice] [spoiler=attack rolls][dice=sniper rifle]d20+7; 2d8+6[/dice]
Buffs-Debuffs:

"The what now?"

Exo-Guardians

Male Half-Elf Solarian 6 | SP 42/42 HP 46/46 RP 6/6 | EAC 19 KAC 20; DR 5/- Resist Fire 5 | F +5; R +5; W +5 | Speed 25 ft. | Init +3 | Perc +14

"Beacon. The chapel of Sarenrae here in Pact Port. That I've told you about twice."

Wayfinders

Kasatha Solider 5 (Blitz) /Mystic 1 (Healer) | SP:52/52 | HP:45/45 | RP 7/7 | EAC 22 KAC 24 | Kinetic DR5/- | Fire Resist 5 Cold Resist 5 Electric Resist 5| d6 electric to those who hit with melee weapons | F +4 R +2 W +6 | Init +5 | Perc +8| Spells 3/3 | Healing Touch 1/2 | Hammer Charges: 20/20 | Chain Gun Ammo: 40/40.|Sniper Rifle Ammo: 15/20
attack rolls:
[dice=paramagetic hammer]d20+11; 3d6+13[/dice] [spoiler=attack rolls][dice=sniper rifle]d20+7; 2d8+6[/dice]
Buffs-Debuffs:

"Oh right! The Sarenrae whatsis. Sure, we should go visit them. This one is curious to see how the book-smart half of her religion looks like. They won't be warriors like us though, Arcalinte Soter."


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (Dead Suns Maps) | (DeadSuns Handouts) | (RotRL Handouts) | (RotRL Maps) | (DoF Handouts) | (DoF Maps)

OK! Let's do a short field trip before Orphys :P

At Arc's insistence, you take another trip by underground tram across Pact Port. When you emerge topside once more, you find yourselves in front of a simple chapel that stands out like a sore thumb against the stark black steel buildings around it. The chapel rises only to a single story and it has clearly seen better days, but nevertheless, a polished golden symbol of the Dawnflower sits prominently above its doors.

Those of you that Arc can convince to accompany him step inside to find a dimly lit and cramped nave, rows of folding chairs set among the older wooden pews. Candles cover many surfaces, and the room is thick with the smell of their wax. At the chancel on the far end, a group of visitors cluster around a young gnome woman with curly fluorescent yellow hair. She wears a set of white robes, the vestments common to some of the Dawnflower's clergy.

In addition to the gnome that appears to be in charge, you notice that the side-wings of the chapel contain rows of medical beds currently occupied with dozens of patients. A few of those patients bear prominent necrografts, while others appear to be suffering from disfiguring afflictions.


Stats:
HP 41 STA 37 | EAC 20 KAC 21 | BAB +10 | Fort +7 Ref 11 Will +9 (FEAT can reroll w/ RP) | Init +12 | Acro +20| Perc +13 | Pilot +17 | Slght of Hnd +16 | Stealth +19 (MOVE ACT +10 if standing still)
Chaotic Good Human Operative/6

Sydney's stands with her hands in her jacket pockets and feet apart. She squints up at the polished golden symbol of the Dawnflower sitting prominently above the church doors. Ugh. She looks over at Arc and sulkily follows in behind him, the curved and peeling letters spelling RELENTLESS framing her back.

Sydney can't help but stares at the young gnome's fluorescent yellow hair. She's a fan of the woman's style even if the gnome is drinking the same KoolAid as Arc. "This church seems outta place for the people who are in it." Sydney openly gestures at the patients bearing prominent necrografts, her tone neutral.

Dataphiles

Male Human Technomancer 6 Dataphiles | SP 36/36 HP 35/35 RP 7/7 | EAC 19 KAC 21 CMAC 29 CMD 17 CMB +4 | F+3 R+5 W+7 | Init+3 | Perc+2 | 1st 3/5 2nd 4/4 Cache 1/1

Ted takes a deep breath, "Ahhh, a reprieve from the dead." He walks to those suffering from close contact with the dead and checks their condition for anything he can do to help. His top floats behind him cautiously.

medicine: 1d20 + 13 ⇒ (15) + 13 = 28

Wayfinders

Kasatha Solider 5 (Blitz) /Mystic 1 (Healer) | SP:52/52 | HP:45/45 | RP 7/7 | EAC 22 KAC 24 | Kinetic DR5/- | Fire Resist 5 Cold Resist 5 Electric Resist 5| d6 electric to those who hit with melee weapons | F +4 R +2 W +6 | Init +5 | Perc +8| Spells 3/3 | Healing Touch 1/2 | Hammer Charges: 20/20 | Chain Gun Ammo: 40/40.|Sniper Rifle Ammo: 15/20
attack rolls:
[dice=paramagetic hammer]d20+11; 3d6+13[/dice] [spoiler=attack rolls][dice=sniper rifle]d20+7; 2d8+6[/dice]
Buffs-Debuffs:

"Pssst. Arcalinte Soter. This place is depressing. Where is the might? Where are the stories of battle?" Isu hangs back looking uncertainly at all of this.

Dataphiles

Droid Outlaw Mechanic 6 | SP 48/48 HP 40/40 RP 6/6 | EAC 22 KAC 22; | F +7; R +12; W +3 | Init +7 | Perc +10 | Plasma Rifle (red star-class): +10 (1d8+6 C)

In the end, Spectre declines the necrograft, citing the utility of spending his credits elsewhere.

As the group moves toward the temple of Sarenrae, he does not stop talking about the massive waste of time.

"What purpose could this possibly serve for our mission?"

Exo-Guardians

Male Half-Elf Solarian 6 | SP 42/42 HP 46/46 RP 6/6 | EAC 19 KAC 20; DR 5/- Resist Fire 5 | F +5; R +5; W +5 | Speed 25 ft. | Init +3 | Perc +14
GM Cellion wrote:

OK! Let's do a short field trip before Orphys :P

At Arc's insistence, you take another trip by underground tram across Pact Port. When you emerge topside once more, you find yourselves in front of a simple chapel that stands out like a sore thumb against the stark black steel buildings around it. The chapel rises only to a single story and it has clearly seen better days, but nevertheless, a polished golden symbol of the Dawnflower sits prominently above its doors.

Those of you that Arc can convince to accompany him step inside to find a dimly lit and cramped nave, rows of folding chairs set among the older wooden pews. Candles cover many surfaces, and the room is thick with the smell of their wax. At the chancel on the far end, a group of visitors cluster around a young gnome woman with curly fluorescent yellow hair. She wears a set of white robes, the vestments common to some of the Dawnflower's clergy.

In addition to the gnome that appears to be in charge, you notice that the side-wings of the chapel contain rows of medical beds currently occupied with dozens of patients. A few of those patients bear prominent necrografts, while others appear to be suffering from disfiguring afflictions.

Arcalinte smiles as they approach Beacon. A chapel like this wouldn't look out of place on his own homeworld. Akiton needed more of the Dawnflower's light...it would give more opportunities like he'd had to people like him.

Sydney Jordan wrote:

Sydney's stands with her hands in her jacket pockets and feet apart. She squints up at the polished golden symbol of the Dawnflower sitting prominently above the church doors. Ugh. She looks over at Arc and sulkily follows in behind him, the curved and peeling letters spelling RELENTLESS framing her back.

Sydney can't help but stares at the young gnome's fluorescent yellow hair. She's a fan of the woman's style even if the gnome is drinking the same KoolAid as Arc. "This church seems outta place for the people who are in it." Sydney openly gestures at the patients bearing prominent necrografts, her tone neutral.

"Sarenrae's all about finding light in the darkest places, and nurturing it...giving people hope. Not everyone who has a necrograft is a bad person, and places like this can reassure them of that truth," Arcalinte replies with a smile.

Isu Greelax Zyte wrote:
"Pssst. Arcalinte Soter. This place is depressing. Where is the might? Where are the stories of battle?" Isu hangs back looking uncertainly at all of this.

"Let's find out, Isu!" he replies with a wink. He ushers Isu towards the gnome, bowing politely to her when it's their turn.

"You must be High Cleric Luxotroskin! It is an honor and a pleasure to meet you. I am Arcalinte Soter, Starfinder and Sola of the Order of the Empty Orbit, and this is my friend, Isu Greelax Zyte of Clan Tarma, House Hadula, Scion of Isuma the Missing, blessed by Sarenrae with her healing light. How does the dawn greet you?"

Wayfinders

Kasatha Solider 5 (Blitz) /Mystic 1 (Healer) | SP:52/52 | HP:45/45 | RP 7/7 | EAC 22 KAC 24 | Kinetic DR5/- | Fire Resist 5 Cold Resist 5 Electric Resist 5| d6 electric to those who hit with melee weapons | F +4 R +2 W +6 | Init +5 | Perc +8| Spells 3/3 | Healing Touch 1/2 | Hammer Charges: 20/20 | Chain Gun Ammo: 40/40.|Sniper Rifle Ammo: 15/20
attack rolls:
[dice=paramagetic hammer]d20+11; 3d6+13[/dice] [spoiler=attack rolls][dice=sniper rifle]d20+7; 2d8+6[/dice]
Buffs-Debuffs:

Isu bows as well. "This one greets you as well. This one follows Sarenrae and hopes to write great tales in the back of my holy book. Arcalinte Soter gave me a copy."


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (Dead Suns Maps) | (DeadSuns Handouts) | (RotRL Handouts) | (RotRL Maps) | (DoF Handouts) | (DoF Maps)

Ted takes a look over the patients lying in the beds. They seem to be well cared for by the local Sarenites, but are suffering from a form of implant rejection that is complicated by the invasive, almost malignant nature of the necrografts. The patients without visible necrografts have clear wounds that seem to refuse to heal - likely the result of a necrograft surgically removed that has converted the surrounding tissue into a hybrid of living and undead flesh. To your trained eye, you know this kind of thing is not easily healed.

The gnome turns a kindly eye to Arc, smiling as he delivers his lengthy greeting. "The light of Dawn is as distant as ever, but we can do nothing but rise up and serve as each others beacons." She bows. "Dawnflower be with you Arcalinte, and to you as well Isu Greelax Zyte. While our means are humble, please be at ease here. What brings you to Eox, and to our humble outpost? If there's some comfort or solace I can bring you or yours, I will be glad to dispense it."

As she speaks, the High Cleric's hair shifts from fluorescent yellow to a golden blonde, to a flickering burning orange. "I'd be glad to read what tales you've written Isu Greelax Zyte." In rather un-High-Cleric-like fashion, she punches a fist in the air "You wouldn't believe the twisted stories the native Eoxians write! I force myself to read them to understand their troubles... but holy Everlight I think I'll never get used to them!"

Exo-Guardians

Male Half-Elf Solarian 6 | SP 42/42 HP 46/46 RP 6/6 | EAC 19 KAC 20; DR 5/- Resist Fire 5 | F +5; R +5; W +5 | Speed 25 ft. | Init +3 | Perc +14

Arcalinte smiles back, an eyebrow rising in surprise as Luxotroskin's hair changes color.

"As Starfinders, we're flying out into the dark, seeking illumination to bring back and share with all...I was already a Sarenite when I joined the Starfinders and met Isu, but as we've traveled together, Isu became interested in walking the Everlight's path, and clearly she is pleased with your efforts, Isu," he says, turning to speak with both the High Cleric and his friend. "Since you've developed a mystical connection to her healing radiance...but I'm the only other Sarenite you know...and as enthusiastic as you've been with writing our adventures down in the back of your copy of The Birth of Light and Truth...I know how much reading bores you. I thought it might be good for you to meet other Sarenites, like Luxotroskin here, get some fresh perspectives, see things in a new light..."

He turns back to the High Cleric briefly.

"...Maybe some educational videos?"

Wayfinders

Kasatha Solider 5 (Blitz) /Mystic 1 (Healer) | SP:52/52 | HP:45/45 | RP 7/7 | EAC 22 KAC 24 | Kinetic DR5/- | Fire Resist 5 Cold Resist 5 Electric Resist 5| d6 electric to those who hit with melee weapons | F +4 R +2 W +6 | Init +5 | Perc +8| Spells 3/3 | Healing Touch 1/2 | Hammer Charges: 20/20 | Chain Gun Ammo: 40/40.|Sniper Rifle Ammo: 15/20
attack rolls:
[dice=paramagetic hammer]d20+11; 3d6+13[/dice] [spoiler=attack rolls][dice=sniper rifle]d20+7; 2d8+6[/dice]
Buffs-Debuffs:

"This one does not know why Sarenrae has granted this one a healing touch. Perhaps she knows that our path is important and we need the help. Perhaps she wants to show the galaxy the might of her hand through this one, and this one's electric hammer. This one does not know. This one is a bit of a sucker for good stories, though. High Cleric, could you tell me one of these from the Eoxians?"


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (Dead Suns Maps) | (DeadSuns Handouts) | (RotRL Handouts) | (RotRL Maps) | (DoF Handouts) | (DoF Maps)

The High Cleric raises a fluorescent eyebrow and grins at Isu. "The Dawnflower chooses her champions for a reason. Across our history, many a time has she called brave souls to crusade against the darkness, to strike out at the greatest evil." She points a finger at him "Sarenrae isn't all healing and peace. While we endeavor to rely on violence only as a last resort and only against the most irredeemable threats, the clerics of Sarenrae from the old stories often had to take up arms to protect the weak and the innocent."

"Enthusiasm is good, but be sure to temper it with patience and compassion as well. Do that, and we'll be telling your stories as those of a righteous hero. Fail to do so, and yours might end up a cautionary tale." She pats the kasatha on an arm. "I'm sure you'll do well!"

At Arc's suggestion, she pulls out an old datapad from a sleeve and uses it to find an audiobook that might be up Isu's alley. She sends a set of audiobooks labeled 'Crusades of the Cleansing Light - The Battles of Samorosk 3 and other thrilling tales of good and evil'

"As for Eoxian stories, I can't in good conscience recommend any. They alternate between dour political murmurings, body horror comedies, and ultraviolent thinkpieces. There's something about undeath that changes a sentient's perspective on existence."
-----
(As we wrap up this scene, where to next?)

Wayfinders

Kasatha Solider 5 (Blitz) /Mystic 1 (Healer) | SP:52/52 | HP:45/45 | RP 7/7 | EAC 22 KAC 24 | Kinetic DR5/- | Fire Resist 5 Cold Resist 5 Electric Resist 5| d6 electric to those who hit with melee weapons | F +4 R +2 W +6 | Init +5 | Perc +8| Spells 3/3 | Healing Touch 1/2 | Hammer Charges: 20/20 | Chain Gun Ammo: 40/40.|Sniper Rifle Ammo: 15/20
attack rolls:
[dice=paramagetic hammer]d20+11; 3d6+13[/dice] [spoiler=attack rolls][dice=sniper rifle]d20+7; 2d8+6[/dice]
Buffs-Debuffs:

"This one will listen to these books. This one will strike hard and true for Sarenrae..for...the...Dawnflower!"

Maybe Isu is learning something. This is the first time he has used the goddess's nickname.

to the slums?

Dataphiles

Droid Outlaw Mechanic 6 | SP 48/48 HP 40/40 RP 6/6 | EAC 22 KAC 22; | F +7; R +12; W +3 | Init +7 | Perc +10 | Plasma Rifle (red star-class): +10 (1d8+6 C)

Spectre's boredom is palpable.

"Please tell me the story of Sarenrae and the credits."

Exo-Guardians

Male Half-Elf Solarian 6 | SP 42/42 HP 46/46 RP 6/6 | EAC 19 KAC 20; DR 5/- Resist Fire 5 | F +5; R +5; W +5 | Speed 25 ft. | Init +3 | Perc +14

Arcalinte smiles as Isu and the Grand Cleric talk, and he feels that Isu's starting to get it more...and then Spectre interjects and he immediately grimaces.

"Spectre, we are having a MOMENT right now!"

On to Orphys (and Orphys' slums)!

Dataphiles

1 person marked this as a favorite.
Droid Outlaw Mechanic 6 | SP 48/48 HP 40/40 RP 6/6 | EAC 22 KAC 22; | F +7; R +12; W +3 | Init +7 | Perc +10 | Plasma Rifle (red star-class): +10 (1d8+6 C)

"This has taken way too many moments," Spectre retorts.

Exo-Guardians

Male Half-Elf Solarian 6 | SP 42/42 HP 46/46 RP 6/6 | EAC 19 KAC 20; DR 5/- Resist Fire 5 | F +5; R +5; W +5 | Speed 25 ft. | Init +3 | Perc +14

"You know the key to any successful financial endeavor is patience, right?"


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (Dead Suns Maps) | (DeadSuns Handouts) | (RotRL Handouts) | (RotRL Maps) | (DoF Handouts) | (DoF Maps)

You speak your farewells to the High Cleric (who grins good naturedly at Arc's exasperation with his less religious allies), and head back out into the streets of Pact Port. From there, you return back to the spaceport and into the Sunrise Maiden. While there are methods you might use to traverse the surface of the planet, the hazardous conditions make that an uncomfortable and expensive journey for living creatures.

Syd takes you on a swift suborbital flight through Eox's thin upper atmosphere and a few hours later you approach the city of Orphys.

You fly down, over the dead landscape, where only bones, long dead trees, and radiation remain. Unlike Pact Port, surrounded as it is by the Lifeline, you note that the desolate landscape and hazards extend all the way up to the Orphys' city limits. The city and surrounding area is completely dark, and your computer confirms that the city is currently in the middle of Eox's 15 day long night. Nevertheless, many structures - all black steel and massive hollowed bones - sport lighting, silhouetting the necropolis in the night. A hanger bay, of sorts, branches off of one of Orphys' largest megastructures like a grotesque tumor. Syd brings the Sunrise Maiden in through the airlock and settles it inside a dark spaceport.

Inside, the spaceport is packed full of all manner of undead creatures. Once you pass through customs and immigration under the watchful eye sockets of undead officials (mostly ghouls and skeletons, with the occasional vampire), you are free to enter the city.

A quick check of the local infosphere, or a question to a local, lets you know that the largest and most well known slum in Orphys is "The Splice".

Culture DC16 OR Diplomacy (Gather Info) DC21:
Orphys is one of Eox’s great necropolises, but the Splice is one of the city’s most unappealing districts. Largely industrial and utilitarian, the Splice is home to several necrograft factories, which lay the unpleasant reality of this technology’s fabrication bare. These factories are large, dirty, and unsightly. Most of the fusion of undead flesh and technology required to create necrografts takes place inside the factories, but other rather morbid processes also happen on these facilities’ open-air grounds. This includes the cultivation of massive amounts of vat-grown, genetically synthesized living flesh as well as the transportation of this unpleasant crop via flesh elevators up into the factories.

Beyond the necrograft factories, the Splice is also home to rows of slum-like abodes where some of Orphys’s poorest and politically disfavored citizens live, including those few living species who have agreed to work for the Eoxians—often in the nearby necrograft factories—in exchange for the gift of undeath once their mortal forms have weakened. Of course, where there’s a population, there are also businesses to serve the residents, and the Splice is no different. However, local law enforcement rarely turns its attention toward the hardscrabble district, so many of the Splice’s business proprietors are shady, even by Eoxian standards. Visitors are uncommon in the Splice, and amenities for the living are scarce enough to be nearly nonexistent.

Dataphiles

Male Human Technomancer 6 Dataphiles | SP 36/36 HP 35/35 RP 7/7 | EAC 19 KAC 21 CMAC 29 CMD 17 CMB +4 | F+3 R+5 W+7 | Init+3 | Perc+2 | 1st 3/5 2nd 4/4 Cache 1/1

"The Splice, Slum of the Undead. Sounds like a horror flick." Ted follows the party in to the sepulchral city.

Wayfinders

1 person marked this as a favorite.
Kasatha Solider 5 (Blitz) /Mystic 1 (Healer) | SP:52/52 | HP:45/45 | RP 7/7 | EAC 22 KAC 24 | Kinetic DR5/- | Fire Resist 5 Cold Resist 5 Electric Resist 5| d6 electric to those who hit with melee weapons | F +4 R +2 W +6 | Init +5 | Perc +8| Spells 3/3 | Healing Touch 1/2 | Hammer Charges: 20/20 | Chain Gun Ammo: 40/40.|Sniper Rifle Ammo: 15/20
attack rolls:
[dice=paramagetic hammer]d20+11; 3d6+13[/dice] [spoiler=attack rolls][dice=sniper rifle]d20+7; 2d8+6[/dice]
Buffs-Debuffs:

culture: 1d20 + 2 ⇒ (14) + 2 = 16 [success= isu communicates the above spoiler]

"This one thinks that simply walking up to a necrograft factory is too on the nose. How about checking out a local public house? This one is curious to see if halfling undead are as nefarious as the live ones."

Dataphiles

1 person marked this as a favorite.
Droid Outlaw Mechanic 6 | SP 48/48 HP 40/40 RP 6/6 | EAC 22 KAC 22; | F +7; R +12; W +3 | Init +7 | Perc +10 | Plasma Rifle (red star-class): +10 (1d8+6 C)

Spectre agrees with Isu.

"We cannot simply walk into this with honesty and forthrightness as Arcalinte would surely prefer. We should find some shady individuals and question them first."

Spectre considers the halflings. "Because they are organics, halflings die. In that case, their cults could live on after their deaths."

3,501 to 3,550 of 3,631 << first < prev | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Dead Suns AP by GM SnowHeart All Messageboards

Want to post a reply? Sign in.