Arcalinte Soter |
Arcalinte nods, activating the inlay of his armor and vanishing from conventional sight.
Lightwrap Inlay makes me invisible for up to 10 rounds.
Then he begins to creep out of the tram.
Stealth (Sidereal Influence): 1d20 + 20 + 1d6 ⇒ (1) + 20 + (2) = 23
Jelico Kent |
"You lot go first. I'll follow along behind."
My stealth isn't very good. I'll roll it, but I'd like to go last. Although, Arc's Nat 1 might make it so it doesn't matter.
Stealth: 1d20 + 4 ⇒ (2) + 4 = 6
GM Cellion |
Luckily Nat 1 doesn't auto fail on skills. Since we're on the long labor day weekend in the US, I'll wait another day for folks to decide whether they want to stealth in or not.
S-P37 'Spectre' |
"Some of you, unfortunately, are not skilled in infiltration. Perhaps we should have one group lead and another a short distance behind."
Spectre moves closer to the front.
stealth: 1d20 + 16 ⇒ (7) + 16 = 23
we could have a couple of us go up front?
GM Cellion |
OK, I'll take that as Spec and Arc leading the way.
Map Updated! The missile-laden truck in the south-west has a half dozen common ghouls around it. They're too minor a combatant to play a role here.
|||| INIT - Surprise Round ||||
Arc
Spec
Corpsefolk Soldier Pink
Corpsefolk Soldier Blue
Isu Greelax Zyte |
Isu slowly follows behind...
makes sense to me that we would be a good 30 seconds behind, probably too far behind to participate. good luck fellows!
S-P37 'Spectre' |
"I will wait until you are closer, and then open fire," Spectre says quietly to Arc.
READIED Conqueror (white star-class, electric and fire)(weapon focus, ignore concealment, combat tracking, twin tracking, deadly aim): 1d20 + 17 - 2 ⇒ (9) + 17 - 2 = 243d12 + 11 + 5 ⇒ (1, 4, 3) + 11 + 5 = 24
Arcalinte Soter |
Arcalinte nods, though Spectre isn't able to perceive it, and creeps up behind the two enemies, readies his blade, and attacks with two swift slashes, returning to visibility with a shimmer of light.
Attacking Blue
Full Attack 1: 1d20 + 16 ⇒ (8) + 16 = 242d8 + 18 ⇒ (6, 2) + 18 = 26
Full Attack 2: 1d20 + 16 ⇒ (1) + 16 = 172d8 + 18 ⇒ (3, 4) + 18 = 25
GM Cellion |
Can't full attack in a surprise round, but I'll take your first attack.
Isu: 1d20 + 6 ⇒ (20) + 6 = 26
Spectre: 1d20 + 8 ⇒ (4) + 8 = 12
Ted: 1d20 + 5 ⇒ (5) + 5 = 10
Jelico: 1d20 + 3 ⇒ (18) + 3 = 21
-
1d20 + 9 ⇒ (18) + 9 = 27
1d20 + 14 ⇒ (15) + 14 = 29 2d6 + 9 ⇒ (1, 4) + 9 = 14
|||| INIT ||||
Arc (34 hpdmg)
Spec (42 hpdmg)
Isu
Jelico
Ted
Corpsefolk Soldier Pink
Corpsefolk Soldier Blue (50 dmg)
Jelico Kent |
Jellico steps out of the train car and levels his pistol at the injured soldier. Blue, though he probably gets a bonus b/c Spec is standing in the doorway.
Aphelion Laser Pistol: 1d20 + 9 + 4 + 1 ⇒ (4) + 9 + 4 + 1 = 18
Aphelion Laser Pistol damage: 3d4 + 3 ⇒ (2, 4, 2) + 3 = 11
Ted Under |
Ted also comes out of the train car and also fires on blue.
Disruption Rifle, Minor: 1d20 + 15 ⇒ (13) + 15 = 28
damage (Sonic): 3d8 ⇒ (3, 1, 3) = 7
mystic strike makes it a magic weapon; charges 35/40
Arcalinte Soter |
"Emergency inspection!" Arcalinte repeats in Eoxian with a smirk on his face before striking again!
Full Attack 1: 1d20 + 16 ⇒ (4) + 16 = 202d8 + 18 ⇒ (4, 1) + 18 = 23
Full Attack 2: 1d20 + 16 ⇒ (20) + 16 = 362d8 + 18 ⇒ (4, 1) + 18 = 23
S-P37 'Spectre' |
Spectre joins Arc in firing on the enemy, trying to whittle down the same target as the others. blue
Conqueror (white star-class, electric and fire, ignore concealment) (weapon focus, combat tracking, twin tracking): 1d20 + 18 - 4 ⇒ (7) + 18 - 4 = 213d12 + 11 ⇒ (1, 4, 10) + 11 = 26
Conqueror (white star-class, electric and fire, ignore concealment) (weapon focus, combat tracking, twin tracking): 1d20 + 18 - 4 ⇒ (16) + 18 - 4 = 303d12 + 11 ⇒ (12, 8, 1) + 11 = 32
GM Cellion |
Arc bonus damage: 2d8 + 18 ⇒ (2, 6) + 18 = 26
Pink reaches over and slams an emergency alarm button, then swings at Arc. The solarian deftly dodges the attack.
|||| INIT ||||
Arc (34 hpdmg)
Spec (42 hpdmg)
Isu x2
Jelico
Ted
Corpsefolk Soldier Pink
Isu Greelax Zyte |
As battle is joined, Isu turns on the speed boosters in his armor and zooms past his friends to squeeze into the control room. it takes 2 move actions but I can get all the way in, squeezing through the small door
Then he flips his hand out to reveal Xavra, and zing! tries to decapitate the undead.
Xavra: 1d20 + 17 - 4 ⇒ (2) + 17 - 4 = 154d8 + 19 ⇒ (8, 6, 7, 5) + 19 = 45
Xavra: 1d20 + 17 - 4 ⇒ (5) + 17 - 4 = 184d8 + 19 ⇒ (6, 4, 6, 4) + 19 = 39
Arcalinte Soter |
Arcalinte turns his attention to the other soldier!
Full Attack 1: 1d20 + 16 ⇒ (5) + 16 = 212d8 + 18 ⇒ (8, 7) + 18 = 33
Full Attack 2: 1d20 + 16 ⇒ (9) + 16 = 252d8 + 18 ⇒ (7, 4) + 18 = 29
S-P37 'Spectre' |
Spectre trains his fire on the second enemy, and one of his shots hits it in what used to be vital areas.
Conqueror (white star-class, electric and fire)(weapon focus, ignore concealment, combat tracking, twin tracking, deadly aim): 1d20 + 17 - 2 - 4 ⇒ (6) + 17 - 2 - 4 = 173d12 + 11 + 5 ⇒ (11, 8, 2) + 11 + 5 = 37
Conqueror (white star-class, electric and fire)(weapon focus, ignore concealment, combat tracking, twin tracking, deadly aim): 1d20 + 17 - 2 - 4 ⇒ (20) + 17 - 2 - 4 = 313d12 + 11 + 5 ⇒ (2, 9, 6) + 11 + 5 = 33
Wound: 1d20 ⇒ 19
18-19 Vital organ Fort 1d4 Con damage
Con dmg: 1d4 ⇒ 4
GM Cellion |
Spec bonus crit dmg: 3d12 + 16 ⇒ (9, 5, 7) + 16 = 37
Though two slashes from Isu find only the undead soldier's armor, a slash from Arc and a devastating plasma blast from Spec leave it half torn to shreds. It sways on its feet.
|||| INIT ||||
Arc (34 hpdmg)
Spec (42 hpdmg)
Isu
Jelico
Ted
Corpsefolk Soldier Pink (99 dmg)
Jelico Kent |
Jellico takes two shots at the remaining soldier, hopefully taking it out before too many others hear the sound of the battle.
Aphelion Laser Pistol: 1d20 + 9 + 4 + 1 - 4 ⇒ (1) + 9 + 4 + 1 - 4 = 11
Aphelion Laser Pistol damage: 3d4 + 3 ⇒ (1, 4, 4) + 3 = 12
Aphelion Laser Pistol: 1d20 + 9 + 4 + 1 - 4 ⇒ (9) + 9 + 4 + 1 - 4 = 19
Aphelion Laser Pistol damage: 3d4 + 3 ⇒ (4, 4, 1) + 3 = 12
GM Cellion |
Botting Ted:
Disruption Rifle: 1d20 + 15 ⇒ (9) + 15 = 24
Damage (so): 4d8 ⇒ (2, 6, 6, 1) = 15
A final laser blast and disruptive pulse from Ted and Jelico are enough to finish off the remaining soldier. It falls, face first, to smolder against the cold steel floor.
Combat Over!
The alarm blares, and as you look out the doors, you see the loading ghouls hurriedly trying to get the truck started to flee away from the murderous breathers. They leap onto the bed of the truck and the interior seats.
Isu Greelax Zyte |
"Turn off the alarm! Quick! And get your lies ready!"
all of this just feels so much like the Death Star infiltration to me... trash compactor is next then!
Ted Under |
2 people marked this as a favorite. |
computers vs alarm: 1d20 + 26 ⇒ (12) + 26 = 38
engineering vs alarm: 1d20 + 20 ⇒ (8) + 20 = 28
"We're gonna have company!"
S-P37 'Spectre' |
Spectre attempts to connect with any computers in range.
"Perhaps the alarm might be turned off or otherwise tampered with to show it was a false signal. Though that would not buy us much time if there are witnesses."
computers: 1d20 + 27 ⇒ (16) + 27 = 43 can remote hack within 50 feet
Arcalinte Soter |
Arcalinte nods at Isu.
"I'm not certain how effective a lie would be at fooling a real emergency inspection...If I were to say something along the lines of "the breathers were took down," they'd want to see corpses to prove it. Hopefully we can complete our sabotage before that's necessary."
GM Cellion |
Wow, good computers checks are good.
Quick hacking from Spec and Ted silences the alarm and sends an all clear. Outside, there's no immediate sign of an ambush incoming - especially with the alarm no longer vibrating through the deck. The only action you can see outside is the missile-laden truck starting up and heading toward the gate heading deeper into the sector.
Surveying the terminals here, you recognize that you have surface level access to the system, able to pull up the grav-train schedule, start or halt the local alarm, contact other stations and some kind of emergency security hub, and engage and release the clamps on docked grav trains. The system doesn't have much, if any, greater access to the Empire of Bones.
Isu Greelax Zyte |
"We came here for missiles and that truck is pulling away with some! Quick! Shall we intercept it?"
Ted Under |
"YES!"
Ted bounces out of the control room and fires on the driver.
Disruption Rifle, Minor: 1d20 + 15 ⇒ (4) + 15 = 19
damage (Sonic): 3d8 ⇒ (2, 4, 3) = 9
mystic strike makes it a magic weapon; charges 30/40
Isu Greelax Zyte |
Isu's faster on his feet than his jetpack, so he sprints toward it and tries to jump into or onto the back! 40 ft movement
S-P37 'Spectre' |
"I will scan for door controls," Spectre says as they move forward, checking to see if the gate might be shut before the truck reaches it.
computers: 1d20 + 27 ⇒ (4) + 27 = 31
GM Cellion |
Ted's shot glances off the cabin door, but it certainly startles the driver. The ghoul floors the gas pedal... but the truck's both a slow starter and not exactly a swift vehicle at top speed. Even with the gate open, it doesn't take long for you all to catch up to it and jump on (or land on). The ghouls aboard scurry back to try to get away from you.
(You have these ghouls at your mercy, so feel free to narrate what you'd do with them.)
While you're seizing the truck, you notice several displays lining the halls of the sector's main thoroughfare. The displays flicker to life as you pass, showing the symbol of the Corpse Fleet. Text in common begins to scroll across them.
Greetings Intruders. You are bold to strike my ship from within. I request an opportunity to parley with your directly. Should you be willing to speak, you need only adjust your comms.
Following the message, a comms address scrolls across the screen.
S-P37 'Spectre' |
"I would calculate that it is the captain of this vessel," Spectre says, given that he refers to it as his ship. "There are lesser odds it is the admiral of the fleet."
Spectre considers their options.
"I am not sure what we would have to gain from speaking with him. It will delay us, perhaps provide the enemy with further intelligence, and I highly doubt he or she will have an inclination to ram the ship into the stellar degenerator."
Ted Under |
"Maybe there's more profit siding with the Corpse Fleet," Ted chides, as he races over to help cover the ghouls.
Arcalinte Soter |
Arcalinte regards the ghouls sternly, golden light in his eyes.
"We're going to blow this vessel to Hell and gone. If you want to see your next ashenmorn, I'd suggest running for the nearest escape pods and deserting as fast as you can."
Then, assuming the ghouls take his advice and flee, he looks at the message they've received.
"We'll need to confront them eventually, one way or another," he says, not commenting on Ted's incredibly tone-deaf joke.
GM Cellion |
The ghouls scatter at Arc's threat, abandoning the truck in the process. You're left with a truck laden with missiles in the middle of a long, wide hallway running down the length of the ship. Individual supply depots, storage warehouses and missile bays branch off on either side.
The message continues to play on the screens along the hallway.
Isu Greelax Zyte |
"The Captain doesn't know exactly where we are, just that we are here. Let's not communicate back because we do not want reveal our exact position. We need to move this truck to a location where it will cause the most damage. A missile tube? This one wonders if we can cause a hull breach if they detonate close to the outside."
Isu begins to peer from side to side, looking for just such a place.
Arcalinte Soter |
"Like I said, I recommend we find their missile loader and load these things in backwards so when they try to use them, they'll backfire and cause internal damage to the vessel."
S-P37 'Spectre' |
Spectre considers where the missiles might be detonated.
"We have already seen schematics of much of the ship. I will analyze where we might detonate them for maximum destructive potential. I do suggest we detonate them proactively, rather than leaving to chance they will fire them from the tubes."
engineering: 1d20 + 22 ⇒ (15) + 22 = 37
GM Cellion |
Although the maps you retrieved of the Empire of Bones are more general floor plans than detailed schematics, Spec is able to deduce quite a lot from the arrangement of sectors. Individual sectors seem to be well designed to prevent the propagation of damage through them, and the lack of atmosphere on the ship means that explosive decompression isn't much of a risk even if a hull breach occurs. The lack of atmosphere will also rapidly dampen fires. However, damage to the missile silos will definitely impair the supercolossal ship's offenses against the Pact Fleet.
It'll be difficult to cause catastrophic damage from the inside, but a well placed series of missile explosions should provide quite the distraction for the ship's crew.
Let's handle this as a sort of skill-based challenge: You're trying to wire a bunch of missiles so they explode prematurely, place them in locations that'll deal the most damage, avoid getting caught by any security patrols as you do this, and then get out without getting hurt yourselves. I think there's quite the variety of skills that could help with those tasks.
Here's what I'd like from you: You can try up to 3 different things to help (so up to 3 skill rolls). Engineering is the most obvious one here, but if you can explain how another skill might help with the other tasks, and you roleplay it out, I'll let it fly. You can't roll the same skill more than once (though multiple people can roll that skill). The amount of damage and distraction you achieve will depend on the number of successes, with bonus points for roleplay and clever ideas.
Isu Greelax Zyte |
this is a very great idea, i just wish as a soldier I didn't suck so bad at skills. I'll start with perception, which is my best one
perception: 1d20 + 19 ⇒ (6) + 19 = 25
With the team's plan in hand, Isu does what a guard does-- he keeps the lookout while the technical people get to work, at least for now. The ship is dark and huge, and there is too much of a chance to be ambushed, especially since the Corpse Fleet knows we are here.
Arcalinte Soter |
Arcalinte takes advantage of his Solarian powers and his armor's inlays to stealthily scout for locations the missiles may be placed that won't be readily discovered and will still do damage.
Stealth: 1d20 + 20 + 1d6 ⇒ (14) + 20 + (2) = 36
GM Cellion |
Don't forget you can attempt up to 3 different skills each!
Arcalinte Soter |
1 person marked this as a favorite. |
Don't forget you can attempt up to 3 different skills each!
Oh! I thought we were doing them one at a time.
When they have a moment of silence and security, Arcalinte stops and meditates. He reaches out with his mind to trace the currents of artificial gravity within the Empire of Bones, the fluctuations of plasma in its weapon batteries and power core, how they interwove together to make this terrifyingly magnificent vessel spaceworthy, blending them mentally with the maps they'd recovered. As he emerges, he now has a clearer picture of places aboard the vessel where explosions could do more than mere structural damage, but set off cascade effects that could disrupt the ship on a grander scale!
Mysticism: 1d20 + 15 + 1d6 ⇒ (4) + 15 + (1) = 20
While the others move and place the missiles in places he'd located, Arcalinte listens to the various bits of comm chatter they pick up throughout the ship, translating the Eoxian to the rest of the group so they're better able to stay one step ahead of the patrols, and when these seemingly tireless enemies would take breaks they could exploit. For all the bragging of the undead of how free they were from the constraints of biological functions, no mind could stand the numbing boredom of a single repeated task into perpetuity.
Culture: 1d20 + 17 ⇒ (20) + 17 = 37
S-P37 'Spectre' |
1 person marked this as a favorite. |
Spectre processes some data to come up with an idea that might cause disruption and destruction.
"Perhaps I might introduce a virus into their system. If I trick their program into thinking that we have introduced a virus, and that the missiles themselves carry the virus, perhaps they will attempt to detonate or jettison all of them."
Spectre begins working on his plan to see what he can do.
computers: 1d20 + 27 ⇒ (17) + 27 = 44
engineering: 1d20 + 22 ⇒ (5) + 22 = 27
physical science: 1d20 + 27 ⇒ (15) + 27 = 42
GM Cellion |
Looking good so far! I'll hold off for Ted and Jelico to chime in.