Dead Suns AP by GM Cellion (Inactive)

Game Master GM Cellion

Maps on Google Slides
Handouts on Google Slides
Loot Table

Templates:
=== Initiative ===
[dice=Arcalinte]1d20+4[/dice]
[dice=Isu]1d20+6[/dice]
[dice=Spectre]1d20+8[/dice]
[dice=Ted]1d20+5[/dice]
[dice=Jelico]d20+3[/dice]
-----------------------
[dice=Enemy]1d20+[/dice]

=== Perception ===
[dice=Arc Perception]d20+17[/dice]
[dice=Isu Perception]d20+10[/dice]
[dice=Spec Perception]d20+13[/dice]
[dice=Ted Perception]d20+2[/dice]
[dice=Jelico Perception]d20+19[/dice]


6,501 to 6,550 of 6,943 << first < prev | 126 | 127 | 128 | 129 | 130 | 131 | 132 | 133 | 134 | 135 | 136 | next > last >>
Exo-Guardians

Male Half-Elf Solarian 17 | SP 151/151 HP 125/125 RP 10/10 | EAC 35(37) KAC 36(38); DR 5/- Resist Fire 20 | F +14; R +14; W +11 | Speed 25 ft. | Init +6 | Perc +25

Arcalinte nods, activating the inlay of his armor and vanishing from conventional sight.

Lightwrap Inlay makes me invisible for up to 10 rounds.

Then he begins to creep out of the tram.

Stealth (Sidereal Influence): 1d20 + 20 + 1d6 ⇒ (1) + 20 + (2) = 23

Wayfinders

Male Human Mystic 12 | 76/76 HP, 97/97 SP, 9/9 RP | Init +3 |Perception +25 | EAC 22, KAC 23 | F +7, R +8, W +12 | Spells/Day Left: oo/6/5/2/3/0/0

"You lot go first. I'll follow along behind."

My stealth isn't very good. I'll roll it, but I'd like to go last. Although, Arc's Nat 1 might make it so it doesn't matter.

Stealth: 1d20 + 4 ⇒ (2) + 4 = 6


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (RotRL Handouts) | (RotRL Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

Luckily Nat 1 doesn't auto fail on skills. Since we're on the long labor day weekend in the US, I'll wait another day for folks to decide whether they want to stealth in or not.

Dataphiles

Droid Outlaw Mechanic 12 | SP 108/108 HP 76/76 RP 11/11 | EAC 28 KAC 30; | F +11; R +16; W +6 | Init +8 | Perc +16 | Conqueror (white star-class): +16 (3d12+12 E&F)

"Some of you, unfortunately, are not skilled in infiltration. Perhaps we should have one group lead and another a short distance behind."

Spectre moves closer to the front.

stealth: 1d20 + 16 ⇒ (7) + 16 = 23

we could have a couple of us go up front?


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (RotRL Handouts) | (RotRL Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

OK, I'll take that as Spec and Arc leading the way.

GM Screen:
2d20 ⇒ (6, 8) = 14
Spec and Arc sneak quietly through the grav train until the reach the car that is closest to the control room. They slide the door open and dash into the small building. Standing at the computer terminals are a pair of corpsefolk soldiers. One is leaning over a bulky comms device, while another is busy working on the terminal. They don't notice either of the heroes opening the door.

Map Updated! The missile-laden truck in the south-west has a half dozen common ghouls around it. They're too minor a combatant to play a role here.

|||| INIT - Surprise Round ||||
Arc
Spec

Corpsefolk Soldier Pink
Corpsefolk Soldier Blue

Wayfinders

Gender: Kasatha Solider 11 /Mystic 1 | SP:130/130 | HP:91/91 | RP 4/13 | EAC 26 KAC 33 | Kinetic DR11/- |White Forcefield: 15 temp, 4 fast healing| F +11 R +7 W +10 | Init +8 | Perc +18| Speed: 40| Race: Spells 3/3 | Healing Touch 2/2 | Artillery Laser Charges: 40/40 Classes/Levels: attack rolls:
Spoiler:
[dice=Xavra]d20+17; 4d8+19[/dice] [dice=artillery laser]d20+16; 3d8+12+2d4[/dice]
Buffs-Debuffs:

Isu slowly follows behind...

makes sense to me that we would be a good 30 seconds behind, probably too far behind to participate. good luck fellows!

Dataphiles

Droid Outlaw Mechanic 12 | SP 108/108 HP 76/76 RP 11/11 | EAC 28 KAC 30; | F +11; R +16; W +6 | Init +8 | Perc +16 | Conqueror (white star-class): +16 (3d12+12 E&F)

"I will wait until you are closer, and then open fire," Spectre says quietly to Arc.

READIED Conqueror (white star-class, electric and fire)(weapon focus, ignore concealment, combat tracking, twin tracking, deadly aim): 1d20 + 17 - 2 ⇒ (9) + 17 - 2 = 243d12 + 11 + 5 ⇒ (1, 4, 3) + 11 + 5 = 24

Exo-Guardians

Male Half-Elf Solarian 17 | SP 151/151 HP 125/125 RP 10/10 | EAC 35(37) KAC 36(38); DR 5/- Resist Fire 20 | F +14; R +14; W +11 | Speed 25 ft. | Init +6 | Perc +25

Arcalinte nods, though Spectre isn't able to perceive it, and creeps up behind the two enemies, readies his blade, and attacks with two swift slashes, returning to visibility with a shimmer of light.

Attacking Blue

Full Attack 1: 1d20 + 16 ⇒ (8) + 16 = 242d8 + 18 ⇒ (6, 2) + 18 = 26
Full Attack 2: 1d20 + 16 ⇒ (1) + 16 = 172d8 + 18 ⇒ (3, 4) + 18 = 25


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (RotRL Handouts) | (RotRL Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

Can't full attack in a surprise round, but I'll take your first attack.

INIT:
Arcalinte: 1d20 + 4 ⇒ (6) + 4 = 10
Isu: 1d20 + 6 ⇒ (20) + 6 = 26
Spectre: 1d20 + 8 ⇒ (4) + 8 = 12
Ted: 1d20 + 5 ⇒ (5) + 5 = 10
Jelico: 1d20 + 3 ⇒ (18) + 3 = 21
-
1d20 + 9 ⇒ (18) + 9 = 27

GM Screen:
1d20 + 14 ⇒ (4) + 14 = 18 2d6 + 9 ⇒ (2, 5) + 9 = 16
1d20 + 14 ⇒ (15) + 14 = 29 2d6 + 9 ⇒ (1, 4) + 9 = 14
Arc's invisible slash, followed by a powerful blast of plasma, do a number on blue. The corpsefolk falls for a moment against the console before rolling over and drawing an electrified baton. "The breathers! They're here!? How?" He swings in at Arc, but falls far short of getting a solid blow in. The pink corpsefolk soldier is a little more careful with his strike, but Arc is able to deflect it with his blade.

|||| INIT ||||
Arc (34 hpdmg)
Spec (42 hpdmg)
Isu
Jelico
Ted

Corpsefolk Soldier Pink
Corpsefolk Soldier Blue (50 dmg)

Wayfinders

Male Human Mystic 12 | 76/76 HP, 97/97 SP, 9/9 RP | Init +3 |Perception +25 | EAC 22, KAC 23 | F +7, R +8, W +12 | Spells/Day Left: oo/6/5/2/3/0/0

Jellico steps out of the train car and levels his pistol at the injured soldier. Blue, though he probably gets a bonus b/c Spec is standing in the doorway.

Aphelion Laser Pistol: 1d20 + 9 + 4 + 1 ⇒ (4) + 9 + 4 + 1 = 18
Aphelion Laser Pistol damage: 3d4 + 3 ⇒ (2, 4, 2) + 3 = 11

Dataphiles

Male Human Technomancer 12 Dataphiles | SP 84 HP 64 RP 10/11 | EAC 28 KAC 29 CMAC 37 CMD 29 CMB +9 | Kinetic DR 5/- | F+6 R+10 W+11 | Init+6 | Perc+3 | 1st 1/6 2nd 0/6 3rd 0/5 4th 0/4 Cache 0/1

Ted also comes out of the train car and also fires on blue.

Disruption Rifle, Minor: 1d20 + 15 ⇒ (13) + 15 = 28
damage (Sonic): 3d8 ⇒ (3, 1, 3) = 7
mystic strike makes it a magic weapon; charges 35/40

Exo-Guardians

Male Half-Elf Solarian 17 | SP 151/151 HP 125/125 RP 10/10 | EAC 35(37) KAC 36(38); DR 5/- Resist Fire 20 | F +14; R +14; W +11 | Speed 25 ft. | Init +6 | Perc +25

"Emergency inspection!" Arcalinte repeats in Eoxian with a smirk on his face before striking again!

Full Attack 1: 1d20 + 16 ⇒ (4) + 16 = 202d8 + 18 ⇒ (4, 1) + 18 = 23
Full Attack 2: 1d20 + 16 ⇒ (20) + 16 = 362d8 + 18 ⇒ (4, 1) + 18 = 23

Dataphiles

Droid Outlaw Mechanic 12 | SP 108/108 HP 76/76 RP 11/11 | EAC 28 KAC 30; | F +11; R +16; W +6 | Init +8 | Perc +16 | Conqueror (white star-class): +16 (3d12+12 E&F)

Spectre joins Arc in firing on the enemy, trying to whittle down the same target as the others. blue

Conqueror (white star-class, electric and fire, ignore concealment) (weapon focus, combat tracking, twin tracking): 1d20 + 18 - 4 ⇒ (7) + 18 - 4 = 213d12 + 11 ⇒ (1, 4, 10) + 11 = 26
Conqueror (white star-class, electric and fire, ignore concealment) (weapon focus, combat tracking, twin tracking): 1d20 + 18 - 4 ⇒ (16) + 18 - 4 = 303d12 + 11 ⇒ (12, 8, 1) + 11 = 32


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (RotRL Handouts) | (RotRL Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

Arc bonus damage: 2d8 + 18 ⇒ (2, 6) + 18 = 26

GM Screen:
1d20 + 14 ⇒ (2) + 14 = 16 2d6 + 9 ⇒ (1, 1) + 9 = 11
Though Jelico's laser misses, a disruptive pulse, a plasma blast, and a particularly devastating slash from Arc combine to tear the foes apart. Blue goes down, limbs torn and burning.

Pink reaches over and slams an emergency alarm button, then swings at Arc. The solarian deftly dodges the attack.

|||| INIT ||||
Arc (34 hpdmg)
Spec (42 hpdmg)
Isu x2
Jelico
Ted

Corpsefolk Soldier Pink

Wayfinders

Gender: Kasatha Solider 11 /Mystic 1 | SP:130/130 | HP:91/91 | RP 4/13 | EAC 26 KAC 33 | Kinetic DR11/- |White Forcefield: 15 temp, 4 fast healing| F +11 R +7 W +10 | Init +8 | Perc +18| Speed: 40| Race: Spells 3/3 | Healing Touch 2/2 | Artillery Laser Charges: 40/40 Classes/Levels: attack rolls:
Spoiler:
[dice=Xavra]d20+17; 4d8+19[/dice] [dice=artillery laser]d20+16; 3d8+12+2d4[/dice]
Buffs-Debuffs:

As battle is joined, Isu turns on the speed boosters in his armor and zooms past his friends to squeeze into the control room. it takes 2 move actions but I can get all the way in, squeezing through the small door

Then he flips his hand out to reveal Xavra, and zing! tries to decapitate the undead.

Xavra: 1d20 + 17 - 4 ⇒ (2) + 17 - 4 = 154d8 + 19 ⇒ (8, 6, 7, 5) + 19 = 45

Xavra: 1d20 + 17 - 4 ⇒ (5) + 17 - 4 = 184d8 + 19 ⇒ (6, 4, 6, 4) + 19 = 39

Exo-Guardians

Male Half-Elf Solarian 17 | SP 151/151 HP 125/125 RP 10/10 | EAC 35(37) KAC 36(38); DR 5/- Resist Fire 20 | F +14; R +14; W +11 | Speed 25 ft. | Init +6 | Perc +25

Arcalinte turns his attention to the other soldier!

Full Attack 1: 1d20 + 16 ⇒ (5) + 16 = 212d8 + 18 ⇒ (8, 7) + 18 = 33
Full Attack 2: 1d20 + 16 ⇒ (9) + 16 = 252d8 + 18 ⇒ (7, 4) + 18 = 29

Dataphiles

Droid Outlaw Mechanic 12 | SP 108/108 HP 76/76 RP 11/11 | EAC 28 KAC 30; | F +11; R +16; W +6 | Init +8 | Perc +16 | Conqueror (white star-class): +16 (3d12+12 E&F)

Spectre trains his fire on the second enemy, and one of his shots hits it in what used to be vital areas.

Conqueror (white star-class, electric and fire)(weapon focus, ignore concealment, combat tracking, twin tracking, deadly aim): 1d20 + 17 - 2 - 4 ⇒ (6) + 17 - 2 - 4 = 173d12 + 11 + 5 ⇒ (11, 8, 2) + 11 + 5 = 37
Conqueror (white star-class, electric and fire)(weapon focus, ignore concealment, combat tracking, twin tracking, deadly aim): 1d20 + 17 - 2 - 4 ⇒ (20) + 17 - 2 - 4 = 313d12 + 11 + 5 ⇒ (2, 9, 6) + 11 + 5 = 33

Wound: 1d20 ⇒ 19

18-19 Vital organ Fort 1d4 Con damage
Con dmg: 1d4 ⇒ 4


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (RotRL Handouts) | (RotRL Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

Spec bonus crit dmg: 3d12 + 16 ⇒ (9, 5, 7) + 16 = 37

Though two slashes from Isu find only the undead soldier's armor, a slash from Arc and a devastating plasma blast from Spec leave it half torn to shreds. It sways on its feet.

|||| INIT ||||
Arc (34 hpdmg)
Spec (42 hpdmg)
Isu
Jelico
Ted

Corpsefolk Soldier Pink (99 dmg)

Wayfinders

Male Human Mystic 12 | 76/76 HP, 97/97 SP, 9/9 RP | Init +3 |Perception +25 | EAC 22, KAC 23 | F +7, R +8, W +12 | Spells/Day Left: oo/6/5/2/3/0/0

Jellico takes two shots at the remaining soldier, hopefully taking it out before too many others hear the sound of the battle.

Aphelion Laser Pistol: 1d20 + 9 + 4 + 1 - 4 ⇒ (1) + 9 + 4 + 1 - 4 = 11
Aphelion Laser Pistol damage: 3d4 + 3 ⇒ (1, 4, 4) + 3 = 12

Aphelion Laser Pistol: 1d20 + 9 + 4 + 1 - 4 ⇒ (9) + 9 + 4 + 1 - 4 = 19
Aphelion Laser Pistol damage: 3d4 + 3 ⇒ (4, 4, 1) + 3 = 12


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (RotRL Handouts) | (RotRL Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

Botting Ted:
Disruption Rifle: 1d20 + 15 ⇒ (9) + 15 = 24
Damage (so): 4d8 ⇒ (2, 6, 6, 1) = 15

A final laser blast and disruptive pulse from Ted and Jelico are enough to finish off the remaining soldier. It falls, face first, to smolder against the cold steel floor.

Combat Over!

The alarm blares, and as you look out the doors, you see the loading ghouls hurriedly trying to get the truck started to flee away from the murderous breathers. They leap onto the bed of the truck and the interior seats.

Wayfinders

Gender: Kasatha Solider 11 /Mystic 1 | SP:130/130 | HP:91/91 | RP 4/13 | EAC 26 KAC 33 | Kinetic DR11/- |White Forcefield: 15 temp, 4 fast healing| F +11 R +7 W +10 | Init +8 | Perc +18| Speed: 40| Race: Spells 3/3 | Healing Touch 2/2 | Artillery Laser Charges: 40/40 Classes/Levels: attack rolls:
Spoiler:
[dice=Xavra]d20+17; 4d8+19[/dice] [dice=artillery laser]d20+16; 3d8+12+2d4[/dice]
Buffs-Debuffs:

"Turn off the alarm! Quick! And get your lies ready!"

all of this just feels so much like the Death Star infiltration to me... trash compactor is next then!

Dataphiles

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Male Human Technomancer 12 Dataphiles | SP 84 HP 64 RP 10/11 | EAC 28 KAC 29 CMAC 37 CMD 29 CMB +9 | Kinetic DR 5/- | F+6 R+10 W+11 | Init+6 | Perc+3 | 1st 1/6 2nd 0/6 3rd 0/5 4th 0/4 Cache 0/1

computers vs alarm: 1d20 + 26 ⇒ (12) + 26 = 38
engineering vs alarm: 1d20 + 20 ⇒ (8) + 20 = 28

"We're gonna have company!"

Wayfinders

Male Human Mystic 12 | 76/76 HP, 97/97 SP, 9/9 RP | Init +3 |Perception +25 | EAC 22, KAC 23 | F +7, R +8, W +12 | Spells/Day Left: oo/6/5/2/3/0/0

"Any idea which way they're coming from? We could try to set up an ambush."

Dataphiles

Droid Outlaw Mechanic 12 | SP 108/108 HP 76/76 RP 11/11 | EAC 28 KAC 30; | F +11; R +16; W +6 | Init +8 | Perc +16 | Conqueror (white star-class): +16 (3d12+12 E&F)

Spectre attempts to connect with any computers in range.

"Perhaps the alarm might be turned off or otherwise tampered with to show it was a false signal. Though that would not buy us much time if there are witnesses."

computers: 1d20 + 27 ⇒ (16) + 27 = 43 can remote hack within 50 feet

Exo-Guardians

Male Half-Elf Solarian 17 | SP 151/151 HP 125/125 RP 10/10 | EAC 35(37) KAC 36(38); DR 5/- Resist Fire 20 | F +14; R +14; W +11 | Speed 25 ft. | Init +6 | Perc +25

Arcalinte nods at Isu.

"I'm not certain how effective a lie would be at fooling a real emergency inspection...If I were to say something along the lines of "the breathers were took down," they'd want to see corpses to prove it. Hopefully we can complete our sabotage before that's necessary."


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (RotRL Handouts) | (RotRL Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

Wow, good computers checks are good.

Quick hacking from Spec and Ted silences the alarm and sends an all clear. Outside, there's no immediate sign of an ambush incoming - especially with the alarm no longer vibrating through the deck. The only action you can see outside is the missile-laden truck starting up and heading toward the gate heading deeper into the sector.

Surveying the terminals here, you recognize that you have surface level access to the system, able to pull up the grav-train schedule, start or halt the local alarm, contact other stations and some kind of emergency security hub, and engage and release the clamps on docked grav trains. The system doesn't have much, if any, greater access to the Empire of Bones.

Wayfinders

Gender: Kasatha Solider 11 /Mystic 1 | SP:130/130 | HP:91/91 | RP 4/13 | EAC 26 KAC 33 | Kinetic DR11/- |White Forcefield: 15 temp, 4 fast healing| F +11 R +7 W +10 | Init +8 | Perc +18| Speed: 40| Race: Spells 3/3 | Healing Touch 2/2 | Artillery Laser Charges: 40/40 Classes/Levels: attack rolls:
Spoiler:
[dice=Xavra]d20+17; 4d8+19[/dice] [dice=artillery laser]d20+16; 3d8+12+2d4[/dice]
Buffs-Debuffs:

"We came here for missiles and that truck is pulling away with some! Quick! Shall we intercept it?"

Wayfinders

Male Human Mystic 12 | 76/76 HP, 97/97 SP, 9/9 RP | Init +3 |Perception +25 | EAC 22, KAC 23 | F +7, R +8, W +12 | Spells/Day Left: oo/6/5/2/3/0/0

"Or follow it at least. Let's go!"

Dataphiles

Male Human Technomancer 12 Dataphiles | SP 84 HP 64 RP 10/11 | EAC 28 KAC 29 CMAC 37 CMD 29 CMB +9 | Kinetic DR 5/- | F+6 R+10 W+11 | Init+6 | Perc+3 | 1st 1/6 2nd 0/6 3rd 0/5 4th 0/4 Cache 0/1

"YES!"

Ted bounces out of the control room and fires on the driver.

Disruption Rifle, Minor: 1d20 + 15 ⇒ (4) + 15 = 19
damage (Sonic): 3d8 ⇒ (2, 4, 3) = 9
mystic strike makes it a magic weapon; charges 30/40

Dataphiles

Male Human Technomancer 12 Dataphiles | SP 84 HP 64 RP 10/11 | EAC 28 KAC 29 CMAC 37 CMD 29 CMB +9 | Kinetic DR 5/- | F+6 R+10 W+11 | Init+6 | Perc+3 | 1st 1/6 2nd 0/6 3rd 0/5 4th 0/4 Cache 0/1

"Spec, can you shut that gate?"

Exo-Guardians

Male Half-Elf Solarian 17 | SP 151/151 HP 125/125 RP 10/10 | EAC 35(37) KAC 36(38); DR 5/- Resist Fire 20 | F +14; R +14; W +11 | Speed 25 ft. | Init +6 | Perc +25

Arcalinte activates his jet pack to fly after the truck.

Move to get out, Standard to fly 30 ft.

Wayfinders

Gender: Kasatha Solider 11 /Mystic 1 | SP:130/130 | HP:91/91 | RP 4/13 | EAC 26 KAC 33 | Kinetic DR11/- |White Forcefield: 15 temp, 4 fast healing| F +11 R +7 W +10 | Init +8 | Perc +18| Speed: 40| Race: Spells 3/3 | Healing Touch 2/2 | Artillery Laser Charges: 40/40 Classes/Levels: attack rolls:
Spoiler:
[dice=Xavra]d20+17; 4d8+19[/dice] [dice=artillery laser]d20+16; 3d8+12+2d4[/dice]
Buffs-Debuffs:

Isu's faster on his feet than his jetpack, so he sprints toward it and tries to jump into or onto the back! 40 ft movement

Dataphiles

Droid Outlaw Mechanic 12 | SP 108/108 HP 76/76 RP 11/11 | EAC 28 KAC 30; | F +11; R +16; W +6 | Init +8 | Perc +16 | Conqueror (white star-class): +16 (3d12+12 E&F)

"I will scan for door controls," Spectre says as they move forward, checking to see if the gate might be shut before the truck reaches it.

computers: 1d20 + 27 ⇒ (4) + 27 = 31


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (RotRL Handouts) | (RotRL Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

Ted's shot glances off the cabin door, but it certainly startles the driver. The ghoul floors the gas pedal... but the truck's both a slow starter and not exactly a swift vehicle at top speed. Even with the gate open, it doesn't take long for you all to catch up to it and jump on (or land on). The ghouls aboard scurry back to try to get away from you.

(You have these ghouls at your mercy, so feel free to narrate what you'd do with them.)

While you're seizing the truck, you notice several displays lining the halls of the sector's main thoroughfare. The displays flicker to life as you pass, showing the symbol of the Corpse Fleet. Text in common begins to scroll across them.

Greetings Intruders. You are bold to strike my ship from within. I request an opportunity to parley with your directly. Should you be willing to speak, you need only adjust your comms.

Following the message, a comms address scrolls across the screen.

Wayfinders

Male Human Mystic 12 | 76/76 HP, 97/97 SP, 9/9 RP | Init +3 |Perception +25 | EAC 22, KAC 23 | F +7, R +8, W +12 | Spells/Day Left: oo/6/5/2/3/0/0

"Who do you suppose that's from?"

Dataphiles

Droid Outlaw Mechanic 12 | SP 108/108 HP 76/76 RP 11/11 | EAC 28 KAC 30; | F +11; R +16; W +6 | Init +8 | Perc +16 | Conqueror (white star-class): +16 (3d12+12 E&F)

"I would calculate that it is the captain of this vessel," Spectre says, given that he refers to it as his ship. "There are lesser odds it is the admiral of the fleet."

Spectre considers their options.

"I am not sure what we would have to gain from speaking with him. It will delay us, perhaps provide the enemy with further intelligence, and I highly doubt he or she will have an inclination to ram the ship into the stellar degenerator."

Dataphiles

Male Human Technomancer 12 Dataphiles | SP 84 HP 64 RP 10/11 | EAC 28 KAC 29 CMAC 37 CMD 29 CMB +9 | Kinetic DR 5/- | F+6 R+10 W+11 | Init+6 | Perc+3 | 1st 1/6 2nd 0/6 3rd 0/5 4th 0/4 Cache 0/1

"Maybe there's more profit siding with the Corpse Fleet," Ted chides, as he races over to help cover the ghouls.

Exo-Guardians

Male Half-Elf Solarian 17 | SP 151/151 HP 125/125 RP 10/10 | EAC 35(37) KAC 36(38); DR 5/- Resist Fire 20 | F +14; R +14; W +11 | Speed 25 ft. | Init +6 | Perc +25

Arcalinte regards the ghouls sternly, golden light in his eyes.

"We're going to blow this vessel to Hell and gone. If you want to see your next ashenmorn, I'd suggest running for the nearest escape pods and deserting as fast as you can."

Then, assuming the ghouls take his advice and flee, he looks at the message they've received.

"We'll need to confront them eventually, one way or another," he says, not commenting on Ted's incredibly tone-deaf joke.


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (RotRL Handouts) | (RotRL Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

The ghouls scatter at Arc's threat, abandoning the truck in the process. You're left with a truck laden with missiles in the middle of a long, wide hallway running down the length of the ship. Individual supply depots, storage warehouses and missile bays branch off on either side.

The message continues to play on the screens along the hallway.

Wayfinders

Gender: Kasatha Solider 11 /Mystic 1 | SP:130/130 | HP:91/91 | RP 4/13 | EAC 26 KAC 33 | Kinetic DR11/- |White Forcefield: 15 temp, 4 fast healing| F +11 R +7 W +10 | Init +8 | Perc +18| Speed: 40| Race: Spells 3/3 | Healing Touch 2/2 | Artillery Laser Charges: 40/40 Classes/Levels: attack rolls:
Spoiler:
[dice=Xavra]d20+17; 4d8+19[/dice] [dice=artillery laser]d20+16; 3d8+12+2d4[/dice]
Buffs-Debuffs:

"The Captain doesn't know exactly where we are, just that we are here. Let's not communicate back because we do not want reveal our exact position. We need to move this truck to a location where it will cause the most damage. A missile tube? This one wonders if we can cause a hull breach if they detonate close to the outside."

Isu begins to peer from side to side, looking for just such a place.

Exo-Guardians

Male Half-Elf Solarian 17 | SP 151/151 HP 125/125 RP 10/10 | EAC 35(37) KAC 36(38); DR 5/- Resist Fire 20 | F +14; R +14; W +11 | Speed 25 ft. | Init +6 | Perc +25

"Like I said, I recommend we find their missile loader and load these things in backwards so when they try to use them, they'll backfire and cause internal damage to the vessel."

Wayfinders

Male Human Mystic 12 | 76/76 HP, 97/97 SP, 9/9 RP | Init +3 |Perception +25 | EAC 22, KAC 23 | F +7, R +8, W +12 | Spells/Day Left: oo/6/5/2/3/0/0

"Setting them to blow before launched would do the same thing. Either way, we need to detonate them. If we're lucky, they might breach the hull."

Dataphiles

Droid Outlaw Mechanic 12 | SP 108/108 HP 76/76 RP 11/11 | EAC 28 KAC 30; | F +11; R +16; W +6 | Init +8 | Perc +16 | Conqueror (white star-class): +16 (3d12+12 E&F)

Spectre considers where the missiles might be detonated.

"We have already seen schematics of much of the ship. I will analyze where we might detonate them for maximum destructive potential. I do suggest we detonate them proactively, rather than leaving to chance they will fire them from the tubes."

engineering: 1d20 + 22 ⇒ (15) + 22 = 37


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (RotRL Handouts) | (RotRL Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

Although the maps you retrieved of the Empire of Bones are more general floor plans than detailed schematics, Spec is able to deduce quite a lot from the arrangement of sectors. Individual sectors seem to be well designed to prevent the propagation of damage through them, and the lack of atmosphere on the ship means that explosive decompression isn't much of a risk even if a hull breach occurs. The lack of atmosphere will also rapidly dampen fires. However, damage to the missile silos will definitely impair the supercolossal ship's offenses against the Pact Fleet.

It'll be difficult to cause catastrophic damage from the inside, but a well placed series of missile explosions should provide quite the distraction for the ship's crew.

Let's handle this as a sort of skill-based challenge: You're trying to wire a bunch of missiles so they explode prematurely, place them in locations that'll deal the most damage, avoid getting caught by any security patrols as you do this, and then get out without getting hurt yourselves. I think there's quite the variety of skills that could help with those tasks.

Here's what I'd like from you: You can try up to 3 different things to help (so up to 3 skill rolls). Engineering is the most obvious one here, but if you can explain how another skill might help with the other tasks, and you roleplay it out, I'll let it fly. You can't roll the same skill more than once (though multiple people can roll that skill). The amount of damage and distraction you achieve will depend on the number of successes, with bonus points for roleplay and clever ideas.

Wayfinders

Gender: Kasatha Solider 11 /Mystic 1 | SP:130/130 | HP:91/91 | RP 4/13 | EAC 26 KAC 33 | Kinetic DR11/- |White Forcefield: 15 temp, 4 fast healing| F +11 R +7 W +10 | Init +8 | Perc +18| Speed: 40| Race: Spells 3/3 | Healing Touch 2/2 | Artillery Laser Charges: 40/40 Classes/Levels: attack rolls:
Spoiler:
[dice=Xavra]d20+17; 4d8+19[/dice] [dice=artillery laser]d20+16; 3d8+12+2d4[/dice]
Buffs-Debuffs:

this is a very great idea, i just wish as a soldier I didn't suck so bad at skills. I'll start with perception, which is my best one

perception: 1d20 + 19 ⇒ (6) + 19 = 25

With the team's plan in hand, Isu does what a guard does-- he keeps the lookout while the technical people get to work, at least for now. The ship is dark and huge, and there is too much of a chance to be ambushed, especially since the Corpse Fleet knows we are here.

Exo-Guardians

Male Half-Elf Solarian 17 | SP 151/151 HP 125/125 RP 10/10 | EAC 35(37) KAC 36(38); DR 5/- Resist Fire 20 | F +14; R +14; W +11 | Speed 25 ft. | Init +6 | Perc +25

Arcalinte takes advantage of his Solarian powers and his armor's inlays to stealthily scout for locations the missiles may be placed that won't be readily discovered and will still do damage.

Stealth: 1d20 + 20 + 1d6 ⇒ (14) + 20 + (2) = 36


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (RotRL Handouts) | (RotRL Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

Don't forget you can attempt up to 3 different skills each!

Exo-Guardians

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Male Half-Elf Solarian 17 | SP 151/151 HP 125/125 RP 10/10 | EAC 35(37) KAC 36(38); DR 5/- Resist Fire 20 | F +14; R +14; W +11 | Speed 25 ft. | Init +6 | Perc +25
GM Cellion wrote:
Don't forget you can attempt up to 3 different skills each!

Oh! I thought we were doing them one at a time.

When they have a moment of silence and security, Arcalinte stops and meditates. He reaches out with his mind to trace the currents of artificial gravity within the Empire of Bones, the fluctuations of plasma in its weapon batteries and power core, how they interwove together to make this terrifyingly magnificent vessel spaceworthy, blending them mentally with the maps they'd recovered. As he emerges, he now has a clearer picture of places aboard the vessel where explosions could do more than mere structural damage, but set off cascade effects that could disrupt the ship on a grander scale!

Mysticism: 1d20 + 15 + 1d6 ⇒ (4) + 15 + (1) = 20

While the others move and place the missiles in places he'd located, Arcalinte listens to the various bits of comm chatter they pick up throughout the ship, translating the Eoxian to the rest of the group so they're better able to stay one step ahead of the patrols, and when these seemingly tireless enemies would take breaks they could exploit. For all the bragging of the undead of how free they were from the constraints of biological functions, no mind could stand the numbing boredom of a single repeated task into perpetuity.

Culture: 1d20 + 17 ⇒ (20) + 17 = 37

Dataphiles

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Droid Outlaw Mechanic 12 | SP 108/108 HP 76/76 RP 11/11 | EAC 28 KAC 30; | F +11; R +16; W +6 | Init +8 | Perc +16 | Conqueror (white star-class): +16 (3d12+12 E&F)

Spectre processes some data to come up with an idea that might cause disruption and destruction.

"Perhaps I might introduce a virus into their system. If I trick their program into thinking that we have introduced a virus, and that the missiles themselves carry the virus, perhaps they will attempt to detonate or jettison all of them."

Spectre begins working on his plan to see what he can do.

computers: 1d20 + 27 ⇒ (17) + 27 = 44
engineering: 1d20 + 22 ⇒ (5) + 22 = 27
physical science: 1d20 + 27 ⇒ (15) + 27 = 42


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (RotRL Handouts) | (RotRL Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

Looking good so far! I'll hold off for Ted and Jelico to chime in.

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