
GM Cellion |

1d20 + 18 ⇒ (10) + 18 = 28 2d10 + 15 ⇒ (5, 5) + 15 = 25
-
1d20 + 22 ⇒ (14) + 22 = 36 2d10 + 15 ⇒ (3, 6) + 15 = 24
The red ellicoth strikes back against Arc, flailing its tentacles in an attempt to crush him. Only one blow manages to get through his defenses, bruising him, but not otherwise seriously injuring the solarian. (18 dmg after DR) The yellow ellicoth lumbers closer to the train car and reaches in through the window to slam a tentacle into Jelico. (24 dmg)
|||| INIT ||||
Spec
Arc (18 dmg)
Isu (3 dmg)
Jelico (38 dmg)
Ted
Red Ellicoth (76 dmg)
Yellow Ellicoth

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Ted fires at red.
Disruption Rifle, Minor (Boosted): 1d20 + 15 ⇒ (4) + 15 = 19
damage (Sonic): 4d8 ⇒ (1, 4, 7, 1) = 13
mystic strike makes it a magic weapon; Spec invisible 10 rounds; 20/40 charges remaining

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Isu has to step to get closer, but he contributes against Red as well.
Xavra: 1d20 + 17 ⇒ (2) + 17 = 194d8 + 19 ⇒ (6, 1, 3, 7) + 19 = 36

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And Arcalinte joines in as well, hoping to finish the creature off.
Full Attack 1 (Fire/Holy): 1d20 + 16 ⇒ (5) + 16 = 212d8 + 18 ⇒ (4, 7) + 18 = 29
Full Attack 2 (Fire only): 1d20 + 16 ⇒ (9) + 16 = 252d8 + 18 ⇒ (3, 1) + 18 = 22

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Spectre adjusts his fire toward the same target his allies are aiming for. red
Conqueror (white star-class, electric and fire)(weapon focus, ignore concealment, deadly aim): 1d20 + 16 - 2 - 4 ⇒ (12) + 16 - 2 - 4 = 223d12 + 12 + 4 ⇒ (6, 7, 5) + 12 + 4 = 34
Conqueror (white star-class, electric and fire)(weapon focus, ignore concealment, deadly aim): 1d20 + 16 - 2 - 4 ⇒ (2) + 16 - 2 - 4 = 123d12 + 12 + 4 ⇒ (4, 7, 3) + 12 + 4 = 30

GM Cellion |

1d20 + 18 ⇒ (15) + 18 = 33 2d10 + 15 ⇒ (10, 4) + 15 = 29
1d20 + 18 ⇒ (4) + 18 = 22 2d10 + 15 ⇒ (6, 8) + 15 = 29
1d20 + 18 ⇒ (17) + 18 = 35 2d10 + 15 ⇒ (1, 2) + 15 = 18
It reaches for Arc with its tentacles, trying to slam him into the ground. Although he guards against one tentacle, a second strikes him from the side. (dealing 24 damage after DR). Meanwhile, the yellow ellicoth continues trying to force more of its limbs into the lead train car in an effort to reduce Jelico into an easily absorbable paste. His armor dissipates one of the blows, but a second tentacle strikes him in the chest. (Dealing 18 dmg)
The red ellicoth is barely staying upright.
|||| INIT ||||
Spec
Arc (42 dmg)
Isu (3 dmg)
Jelico (56 dmg) x2
Ted
Red Ellicoth (132 dmg)
Yellow Ellicoth

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Xavra at red: 1d20 + 17 - 4 ⇒ (3) + 17 - 4 = 164d8 + 19 ⇒ (7, 8, 1, 3) + 19 = 38
Xavra at red: 1d20 + 17 - 4 ⇒ (18) + 17 - 4 = 314d8 + 19 ⇒ (3, 3, 5, 7) + 19 = 37
That second swing should hopefully take out red

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Ted moves to the other side of the train and fires on yellow.
Disruption Rifle, Minor: 1d20 + 15 ⇒ (10) + 15 = 25
damage (Sonic): 3d8 ⇒ (3, 7, 1) = 11
mystic strike makes it a magic weapon; Spec invisible 9 rounds; 15/40 charges remaining

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Spectre changes locations to get a bead on the same one Ted is firing at.
yellow
Conqueror (white star-class, electric and fire)(weapon focus, ignore concealment, deadly aim): 1d20 + 16 - 2 - 4 ⇒ (3) + 16 - 2 - 4 = 133d12 + 12 + 4 ⇒ (3, 12, 2) + 12 + 4 = 33
Conqueror (white star-class, electric and fire)(weapon focus, ignore concealment, deadly aim): 1d20 + 16 - 2 - 4 ⇒ (8) + 16 - 2 - 4 = 183d12 + 12 + 4 ⇒ (9, 3, 6) + 12 + 4 = 34

GM Cellion |

Isu severs a trio of tentacles, finishing off the beleaguered red ellicoth. On the other side of the train, Ted lands a disruptive pulse, while Spec's plasma blasts narrowly miss the beast, despite its inability to see him.
|||| INIT ||||
Spec
Arc (42 dmg)
Isu (3 dmg)
Jelico (56 dmg) x2
Ted
Yellow Ellicoth (11 dmg)

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Arcalinte turns back as the ellicoth falls and ZOOMS through the tram, past Spectre and Ted, to slam into the final ellicoth like a comet!
Stellar RUSH! (Fire/Holy): 1d20 + 19 ⇒ (17) + 19 = 366d6 ⇒ (5, 6, 2, 4, 6, 4) = 27

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Sorry for the delay. My brother got married this weekend and I didn't expect to be totally unavailable. Anyway...
Jellico takes aim at the yellow creature. He throws two rounds of Shooting Stars it's way.
Shooting Stars: 3d4 + 3 ⇒ (1, 4, 2) + 3 = 10
Shooting Stars: 3d4 + 3 ⇒ (4, 1, 3) + 3 = 11

GM Cellion |

1d20 + 13 ⇒ (9) + 13 = 22
1d20 + 18 ⇒ (11) + 18 = 29 2d10 + 16 ⇒ (1, 7) + 16 = 24
1d20 + 18 ⇒ (14) + 18 = 32 2d10 + 16 ⇒ (7, 4) + 16 = 27
The final ellicoth tries to crush between two of its tentacles. He deflects one with his blade, but the second slams into him from the side. (22 dmg after DR)
Getting knocked back means that it provoked an AoO from Arc also.
|||| INIT ||||
Spec
Arc (84 dmg)
Isu (3 dmg)
Jelico (56 dmg)
Ted
Yellow Ellicoth (45 dmg)

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Arcalinte attempts to follow through on the momentum of his attack with a flurry of shining cuts!
AoO (Fire/Holy): 1d20 + 19 ⇒ (2) + 19 = 212d8 + 18 ⇒ (4, 2) + 18 = 24
Full Attack 1 (Fire only): 1d20 + 16 ⇒ (6) + 16 = 222d8 + 18 ⇒ (3, 7) + 18 = 28
Full Attack 2 (Fire only): 1d20 + 16 ⇒ (20) + 16 = 362d8 + 18 ⇒ (1, 4) + 18 = 23
Crit Damage: 2d8 + 18 ⇒ (4, 7) + 18 = 29

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Ted shoots yellow.
Disruption Rifle, Minor (Boosted): 1d20 + 15 ⇒ (4) + 15 = 19
damage (Sonic): 4d8 ⇒ (3, 1, 3, 5) = 12
mystic strike makes it a magic weapon; Spec invisible 8 rounds; 5/40 charges remaining

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Spectre's fire remains inaccurate as he switches to the last beast. Its hide is tougher than it seems.
Conqueror (white star-class, electric and fire)(weapon focus, ignore concealment, deadly aim): 1d20 + 16 - 2 - 4 ⇒ (7) + 16 - 2 - 4 = 173d12 + 12 + 4 ⇒ (4, 2, 11) + 12 + 4 = 33
Conqueror (white star-class, electric and fire)(weapon focus, ignore concealment, deadly aim): 1d20 + 16 - 2 - 4 ⇒ (2) + 16 - 2 - 4 = 123d12 + 12 + 4 ⇒ (3, 9, 4) + 12 + 4 = 32

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Isu pauses, panting, and watches the show, sure that Arc's fire will consume the enemy.

GM Cellion |

While Ted and Spec deliver a hail of weapons fire that glances off the ellicoth's tough, radiation-resistant hide, Arc lays into the beast with a flurry of slashes. His opportunity attack narrowly falls of target, as does his next blazing attack. His final slash plunges deep into the ellicoth's underside, but the powerful blow isn't enough to bring the monster down.
|||| INIT ||||
Spec
Arc (84 dmg)
Isu (3 dmg)
Jelico (56 dmg)
Ted
Yellow Ellicoth (97 dmg)

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Isu circles around in front of the train to get a clear shot.
artillery laser: 1d20 + 16 ⇒ (5) + 16 = 213d8 + 12 + 2d4 ⇒ (1, 3, 7) + 12 + (1, 2) = 26

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Jellico draws a pistol and fires at the creature.
Aphelion Laser Pistol: 1d20 + 9 + 4 + 1 ⇒ (5) + 9 + 4 + 1 = 19
Aphelion Laser Pistol damage: 3d4 + 3 ⇒ (1, 2, 3) + 3 = 9

GM Cellion |

Laser fire from Isu and Jelico glances off the towering be-tentacled beast. Its accumulated wounds induce a panic in the beast. It bellows as it flees for a corner of the station.
|||| INIT ||||
Spec
Arc (84 dmg)
Isu (3 dmg)
Jelico (56 dmg)
Ted
Yellow Ellicoth (97 dmg)

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life science: 1d20 + 20 ⇒ (17) + 20 = 37
"Looks like we've yet again killed innocents," Ted congratulates the party.

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Isu, confused by Ted's statement, points his gun at the ceiling and looks over at him. "Are we pursuing?"

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"I suggest we finish it off, rather than risk fighting it if it changes its mind," Spectre says, sending a pair of parting shots toward it.
Conqueror (white star-class, electric and fire)(weapon focus, ignore concealment, deadly aim): 1d20 + 16 - 2 - 4 ⇒ (10) + 16 - 2 - 4 = 203d12 + 12 + 4 ⇒ (4, 2, 4) + 12 + 4 = 26
Conqueror (white star-class, electric and fire)(weapon focus, ignore concealment, deadly aim): 1d20 + 16 - 2 - 4 ⇒ (1) + 16 - 2 - 4 = 113d12 + 12 + 4 ⇒ (5, 8, 7) + 12 + 4 = 36

GM Cellion |

As Spectre's shots narrowly miss due to Ted's interference, the colossal beast attempts to make itself smaller in the corner.
Combat Over!
If you'd like to finish it off, you can certainly do so.
Looking around the station, the sweeping staircases lead to what is likely the quarters of various lower tier officers. However, the massive, ostentatious doors toward the fore of the ship are a clear indication of where the bridge lies.

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"Let's take a breather for those who need it. Including you, Sir Kent. Once we go through the doors we might not get another moment."
Isu will head to the doors to guard them for the time being.

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Arcalinte is confused initially by Ted's words but once they sink in his expression shifts to stunned regret almost immediately.
He looks sadly over at the cowering ellicoth.
"We should...see if we can ease its pain."

GM Cellion |

I'll hold off for anyone who wants to take a 10 minute rest, and in case you want to do anything with the surviving ellicoth.

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Spectre ceases fire once Ted protests, lowering his longarm.
"If you insist, I will refrain from finishing it off. But there is no profit in having it attack us later."

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Arcalinte kneels and takes some time to recover as well.
Taking ten minutes as well.
Then he rises and approaches the wounded ellicoth slowly, with his weapon sheathed.

GM Cellion |

The ellicoth's fear and hostility is not much reduced after 10 minutes. As Arc approaches, it bares its tentacles in a decidedly defensive manner, though you get the sense that approaching too close will only earn a beating. (If you'd like to do anything to calm it, you'll need survival. Up to you if you think that's worthwhile at the time.)

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Arcalinte tries to make himself seem smaller and more harmless to the ellicoth.
Wisdom: 1d20 + 0 ⇒ (3) + 0 = 3
He quickly decides that that's not a possibility given he smashed into the poor thing while on fire, and backs up quickly.
"Do any of you wanna try and calm this poor thing down?" he asks to the others.

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"Just leave it. It is dead anyway, once this ship smashes the gate. We didn't know, and they attacked us. You need not feel guilt."

GM Cellion |

We can retroactively do something with the ellicoth if you like, in the mean time...
After Jelico and Arc rest, you head up the stairs and forward into the Command deck proper. The empty halls of the deck are lined with ornate metal inlay that glints in the lights of your armor as you stride ahead. Along the hall, doors open to less important meeting rooms, offices for low level officers, and various chambers seemingly designed for some arcane rituals. Most are empty, and the few officers and staff that you come across are easy to dispatch before they can get away or raise further alarm. For the most part, the Command deck is sparsely populated during your thirty minute hustle through the corridors.
You advance up another set of stairs and the main artery through the Command deck opens up to an open pair of doors. The large room beyond has double doors centered in the fore and aft walls. Two large computer consoles flank the fore door. Ten-foot-wide raised platforms with metal railings run along the port and starboard walls, each with an exit out of the room. Four large display cases made of a clear material stand evenly spaced in the center of the room. Each case contains a different item under a harsh white spotlight: a red-and-gold spear, a humanoid skull and spine, a desiccated severed hand with a gem embedded in the palm, and a spacesuit helmet with swirling red mist within it and blood spattered on the inside of the visor. The whole room as the feel of a museum.
Map updated. See handouts for a pic too.
Three perfectly still humanoids dressed in tattered rags stand within this room, each one standing on one leg while the rest of his limbs are unnaturally twisted and contorted. Their hollow, sunken eyes stare unblinkingly at your team as you enter. One by one, they intone.
"As we three have foreseen in the stars,"
"So it has come to pass in the earth."
"The last delicate gasp awaits."
Isu: 1d20 + 6 ⇒ (4) + 6 = 10
Spectre: 1d20 + 8 ⇒ (17) + 8 = 25
Ted: 1d20 + 5 ⇒ (10) + 5 = 15
Jelico: 1d20 + 3 ⇒ (12) + 3 = 15
-----------------------
Enemy: 1d20 + 6 ⇒ (19) + 6 = 25
|||| INIT ||||
Spec
Blue Kurobozu
Red Kurobozu
Yellow Kurobozu
Arc
Isu (3 dmg)
Jelico
Ted

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Arcalinte's eyes widen at the treasures in the room before being addressed by their guardians.
"How has your Cycle become so twisted, both in body and soul?!" he exclaims.

GM Cellion |

The blue monk extends a hand toward Arc and waves of gravitational energy attempt to Arc's weapon from his grasp. Luckily, Arc retains his grip as the surge ebbs. The red and yellow monks instead make hungry, grasping movements toward your group, attempting to draw the air from your lungs. Isu, caught directly in the middle between the two, is caught by both monks. Spec, as an unbreathing android, is not affected.
Arc Fort: 1d20 + 8 ⇒ (1) + 8 = 9
Isu Fort: 1d20 + 11 ⇒ (16) + 11 = 27
Isu Fort: 1d20 + 11 ⇒ (4) + 11 = 15
Jelico Fort: 1d20 + 7 ⇒ (19) + 7 = 26
Ted Fort: 1d20 + 6 ⇒ (13) + 6 = 19
Isu and Arc feel themselves grow lightheaded, becoming fatigued for 1d4 ⇒ 4 minutes.
|||| INIT ||||
Arc (fatigued)
Isu (fatigued, 3 dmg)
Jelico
Ted
Spec
Blue Kurobozu
Red Kurobozu
Yellow Kurobozu

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Ted moves to a little more cover and out of the group and fires on blue.
Disruption Rifle, Minor: 1d20 + 15 ⇒ (12) + 15 = 27
damage (Sonic): 3d8 ⇒ (7, 2, 4) = 13
mystic strike makes it a magic weapon; 35/40 charges remaining

GM Cellion |

Ted's rifle sends a ripple through the blue monk, breaking the surface of its undead flesh. Meanwhile, Jelico's spell infuses the group with extra speed.
Arc recognizes the creatures as kurobozu, a type of undead also known as black monks. These undead rise when a member of a religious or spiritual order violate their tenets in ways that create great suffering, both for themselves and others. They are resistant to frost and fire, possess a strong will, and are capable of manipulating gravity - crushing throats and lungs, drawing foes and objects closer to them, and leap through the air. Up close, they can cloud the minds of their victims when they strike them.
|||| INIT ||||
Arc (fatigued)
Isu (fatigued, 3 dmg)
Jelico
Ted
Spec
Blue Kurobozu (13 dmg)
Red Kurobozu
Yellow Kurobozu
Haste up!

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Isu cautiously approaches Blue and strikes out as accurately as he can despite his fatigue, feeling out their defenses.
Xavra: 1d20 + 17 - 1 ⇒ (4) + 17 - 1 = 204d8 + 19 - 1 ⇒ (5, 1, 8, 2) + 19 - 1 = 34

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Spectre snaps off a quick shot at blue, then moves forward next to Isu.
"Keep them away from me," he drones.
Conqueror (white star-class, electric and fire)(weapon focus, ignore concealment, deadly aim): 1d20 + 16 - 2 ⇒ (14) + 16 - 2 = 283d12 + 12 + 4 ⇒ (10, 3, 6) + 12 + 4 = 35

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"Kurobozu! They can cloud your minds if they strike you and they're resistant to fire and cold!" Arcalinte explains as he drags himself towards Isu, hoping to take at least one of the black monks down before their foul magics hurt them further.
Full Attack 1: 1d20 + 16 - 1 ⇒ (11) + 16 - 1 = 262d8 + 18 - 1 ⇒ (3, 4) + 18 - 1 = 24
Full Attack 2: 1d20 + 16 - 1 ⇒ (18) + 16 - 1 = 332d8 + 18 - 1 ⇒ (3, 5) + 18 - 1 = 25

GM Cellion |

1d20 + 14 ⇒ (7) + 14 = 21 1d6 + 13 ⇒ (5) + 13 = 18
1d20 + 14 ⇒ (17) + 14 = 31 1d6 + 13 ⇒ (1) + 13 = 14
1d20 + 14 ⇒ (17) + 14 = 31 1d6 + 13 ⇒ (5) + 13 = 18
The blue monk twists even further in upon himself before springing forward to deliver a blindingly quick flurry of strikes with his palms. Two blows impact the center of Arc's chest (Dealing 9 and 13 dmg after DR). Arc feels a strange stillness seeping through him and rising up to his head, but he overcomes it before it can debilitate him.
Arc Fort: 1d20 + 8 ⇒ (17) + 8 = 25
Meanwhile the other two monks advance along the balcony and focus their gravitic powers on Ted and Jelico, attempting to crush them under the weight of gravity.
Jelico Fort: 1d20 + 7 ⇒ (6) + 7 = 13
Ted Fort: 1d20 + 6 ⇒ (14) + 6 = 20
Though Ted resists the crush, Jelico feels his body struggling to function. (You're staggered. At the end of each of your turns, you can make a new Fort save vs. DC18 to end the stagger early)
|||| INIT ||||
Arc (22 dmg, fatigued)
Isu (fatigued, 3 dmg)
Jelico (staggered)
Ted
Spec (29 temphp)
Blue Kurobozu (92 dmg)
Red Kurobozu
Yellow Kurobozu

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Ted steps to more cover and fires again on blue.
Disruption Rifle, Minor: 1d20 + 15 ⇒ (10) + 15 = 25
damage (Sonic): 3d8 ⇒ (6, 7, 7) = 20
mystic strike makes it a magic weapon; 30/40 charges remaining