Dead Reckoning

Game Master Kruelaid


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Rackham Pulsifer wrote:
"I'd advise going around. I've heard of things worse than landsharks in those sands. Worms like buildings, and sand that lives."

Shaihulud rules the desert!


Aref, to everyone: "Then it vill be south. To River Shat-al-Qadr. Let us go."

To Drasheer: "Drasheer, maris aktab al Bareed!"


Male Half-orc Fighter 2

"You better not go queer there, Jon, me ol' son."


Male Human Sorceror 3 EXP-3450

Sorry, Kruel. Missed a bit with all the running. Thanks for DMPCing me.
Ready my companions? We ride de desert winds!


M Human Wizard 3
The Deceiver wrote:
Rackham Pulsifer wrote:
"I'd advise going around. I've heard of things worse than landsharks in those sands. Worms like buildings, and sand that lives."
Shaihulud rules the desert!

Shai Hulud: giant worms, or hardcore band? Either way, you're gonna get killed.


After a short while marching south the terrain flattens out into a rocky and sandy plain elevated a little higher than the mesa flats you left behind. Patches of dune blow across it in areas and tangles of low growth shrubs and cacti dominate in others.

You find the head of a gully around noon and take three hours to rest under the shade of water carved pillars. They are sculpted, Aref explains, by the flash floods that overcome these plains only on the rarest of occasions. Aref tells of weather that can become very unpredictable during planetary alignments and chats for a while about the floods that wash away the port in Katheer during cataclysmic rains. The city, he tells you, is built on the walls of a canyon and on the plain above.

After your rest Drasheer and Aref follow the eastern edge of the gully toward the river Qadr.

Aref:

Spoiler:
Bandits are a problem in the canyon through which the river runs, so the closer you get, the more dangerous it becomes.

Perception rolls


Perception

DC 5

Spoiler:
Doh! You trip on a stone. It came out of nowhere.

DC 10
Spoiler:
Birds are becoming much more abundant. You spot several hawks and some small flocks of birds feeding on seeds in the brush.

DC 15

Spoiler:
Birds are becoming much more abundant. You spot several hawks and some small flocks of birds feeding on seeds in the brush. They rise up as if from nowhere as you approach them.

The air is a little more humid here, and cooler.

DC 20

Spoiler:
Birds are becoming much more abundant. You spot several hawks and some small flocks of birds feeding on seeds in the brush. They rise up as if from nowhere as you approach them.

The air is a little more humid here, and cooler.

You cross some tracks in the scrub.

DC25

Spoiler:
Birds are becoming much more abundant. You spot several hawks and some small flocks of birds feeding on seeds in the brush. They rise up as if from nowhere as you approach them.

The air is a little more humid here, and cooler.

You cross some tracks in the scrub. There look to be about 6 or seven people. One of them is a very large person.


Perception (1d20+7=21)

The Deceiver draws his dagger and motions for the others to keep silent. He points at the tracks.


Human tracks belonging to 6 or 7, crossing your path, moving east. You are still following the gully south to the river Qadr.


The Deceiver wrote:


The Deceiver draws his dagger...

A spark flies off the blade of Cordoba's dagger as he draws it.


Say goodbye to the element of surprise....


Syd wrote:
"You better not go queer there, Jon, me ol' son."

"I'm certainly not. The sequela of Vass's controlling. Damned."


Jon unsheathes his greatsword and studies the tracks.


Sequela?


sequela "condition resulting from an earlier illness or disease " i got it from dictionary. can i use it in this way?


Are we level up ?


You certainly can use sequela like that, I was just posting it because I had to look it up in the dictionary as perhaps others will.

Now you can't level up. Go kill something dammit!


Blood for the Blood God!


hey i'm also learning Tai Ji Quan,just a beginner. it's interesting and really good for health.


And if bullies attack you... ummm... you can... relax and have low blood pressure while they beat you to death.

Just kidding. That's cool.

:p


Male Half-orc Fighter 2

"Yeah... sequela... well, I don't like none of them foreign drinks."

;D


M Human Wizard 3
Syd wrote:
"Yeah... sequela... well, I don't like none of them foreign drinks."

Rackham keeps his laughter under control, but only barely.

Nothing like a Chinese guy with a dictionary for teaching dumb Americans like me new words.


Male Human Sorceror 3 EXP-3450

Aref pulls out his sling and palms a bullet and in a whisper says "Are you seeing something? Is there something that draws your attention?".


The footprints trail off to the east, toward Katheer.

Aref explains that it's common to find pirates in the canyon of the River Qadr, and although they don't usually come up onto the plain, caution is advisable.

Although this would also be the rough area that someone might march from the coast to Katheer, Aref tells you there is a well serviced trail at the edge of the canyon. Perhaps these are people who don't want to take that trail.


Other than the birds snacking in bushes nearby, the gully leading to the Qadr, and the footprints leading to the west, there's nothing much going on.


The footprints lead off toward a line of dunes that have blown onto the scrub from the sands to the north east.


The Deceiver whispers, "Some of us should follow the tracks, while another group should go to the flank. That way if there is an ambush we also have a trump."

Anyone seen The Eiger Sanction?


The Deceiver wrote:
Anyone seen The Eiger Sanction?

Yup.


The Deceiver wrote:
The Deceiver whispers, "Some of us should follow the tracks, while another group should go to the flank. That way if there is an ambush we also have a trump."

Everyone nods. Keeping it going, ok?

Jon follows the tracks with Cordoba and Syd taking the rear -- Aref and Pulsifer move south to where the dunes die off.

Drasheer hauls Ryor and follows Aref, Ryor leaving a trail of drool.


Trail of drool... gross!


You travel east in two groups within sight of each other.

Jon takes the lead or the northern group, following the tracks toward the dunes. He holds up his hand and shows four fingers, then signals everyone to be quiet.

Both groups scale the first dune. Jon drops down at its peak and uses another hand signal indicating everyone should stay low.

Aref and Pulsifer are farther south on the dune, they also see the peaple you've been tracking and keep low.

They don't seem to have noticed you.


>>>>>MAP<<<<<


It seems you have not been noticed.

Two swordsmen and a robed man with thinning hair stand facing each other quarreling in loud voices... you either can't make out their words or don't speak the language.

One of them gestures behind him at an enormous, horned, red-skinned humanoid in tarnished bronze chainmail and carrying a six foot scimitar. It's other hand rests on the flanks of a dead warrior which it carries slung over its shoulder.

After a little spying on them you notice the swordsmen bear the gashes and bandages you might expect of mercenaries who have just survived a difficult battle.


The Efreeti is picking at a hangnail on a thumbnail the size of a dagger.


M Human Wizard 3
Pharasma wrote:
The Efreeti is picking at a hangnail on a thumbnail the size of a dagger.

"Hmmm..."

Rackham frowns, contemplating this particular logistics problem.


"Efreeti... just our luck."


Male Human Sorceror 3 EXP-3450

Perhaps ve should hail dem. Maybe they are not inclined to attack and vill just want to be talking.


Based on the map, I cannot possibly hear you Aref.


The Efreeti looks down at its chest and flexes its pectoral muscles in a rapture of self-admiration.


Its mail hauberk jingles...


Male Half-orc Fighter 2

"Ere, 'e looks a bit of a tough nut."


M Human Wizard 3
Aref Sami Shahrokh wrote:
Perhaps ve should hail dem. Maybe they are not inclined to attack and vill just want to be talking.

"Something tells me that doing so would be a horribly bad idea."


It was so much easier in the old days when my players just kicked in the door and killed everything down to the last woman and child.

The Efreeti snaps out his his self-absorption and looks around at the dunes, almost right at both groups.

Your heads are low and wrapped in rough, sand colored scarves that you scavenged at the temple, so perhaps he has not spotted you.


The Efreeti walks toward the little circle and joins in the conversation.

He's now facing Jon's position.


"what to do ? " Jon asks Syd quitely.


Pharasma wrote:

It was so much easier in the old days when my players just kicked in the door and killed everything down to the last woman and child.

We can do that but there is a big chance that we won't be able to get Book.


Pharasma wrote:

It was so much easier in the old days when my players just kicked in the door and killed everything down to the last woman and child.

The Deceiver wrote:
We can do that but there is a big chance that we won't be able to get Book.

Gah! How long does it take to kill some dudes and take their stuff? 6 rounds and a few minutes to fill the sacks. Now if you dig some graves for them that's different....


Pharasma wrote:
Pharasma wrote:

It was so much easier in the old days when my players just kicked in the door and killed everything down to the last woman and child.

The Deceiver wrote:
We can do that but there is a big chance that we won't be able to get Book.
Gah! How long does it take to kill some dudes and take their stuff? 6 rounds and a few minutes to fill the sacks. Now if you dig some graves for them that's different....

By "some dudes," you are referring to us, the PCs, yes?


M Human Wizard 3
Pharasma wrote:
Gah! How long does it take to kill some dudes and take their stuff? 6 rounds and a few minutes to fill the sacks. Now if you dig some graves for them that's different....

<--- Lawful Good


Evil grin

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