After a short while marching south the terrain flattens out into a rocky and sandy plain elevated a little higher than the mesa flats you left behind. Patches of dune blow across it in areas and tangles of low growth shrubs and cacti dominate in others.
You find the head of a gully around noon and take three hours to rest under the shade of water carved pillars. They are sculpted, Aref explains, by the flash floods that overcome these plains only on the rarest of occasions. Aref tells of weather that can become very unpredictable during planetary alignments and chats for a while about the floods that wash away the port in Katheer during cataclysmic rains. The city, he tells you, is built on the walls of a canyon and on the plain above.
After your rest Drasheer and Aref follow the eastern edge of the gully toward the river Qadr.
Aref:
Spoiler:
Bandits are a problem in the canyon through which the river runs, so the closer you get, the more dangerous it becomes.
Birds are becoming much more abundant. You spot several hawks and some small flocks of birds feeding on seeds in the brush.
DC 15
Spoiler:
Birds are becoming much more abundant. You spot several hawks and some small flocks of birds feeding on seeds in the brush. They rise up as if from nowhere as you approach them.
The air is a little more humid here, and cooler.
DC 20
Spoiler:
Birds are becoming much more abundant. You spot several hawks and some small flocks of birds feeding on seeds in the brush. They rise up as if from nowhere as you approach them.
The air is a little more humid here, and cooler.
You cross some tracks in the scrub.
DC25
Spoiler:
Birds are becoming much more abundant. You spot several hawks and some small flocks of birds feeding on seeds in the brush. They rise up as if from nowhere as you approach them.
The air is a little more humid here, and cooler.
You cross some tracks in the scrub. There look to be about 6 or seven people. One of them is a very large person.
The footprints trail off to the east, toward Katheer.
Aref explains that it's common to find pirates in the canyon of the River Qadr, and although they don't usually come up onto the plain, caution is advisable.
Although this would also be the rough area that someone might march from the coast to Katheer, Aref tells you there is a well serviced trail at the edge of the canyon. Perhaps these are people who don't want to take that trail.
The Deceiver whispers, "Some of us should follow the tracks, while another group should go to the flank. That way if there is an ambush we also have a trump."
The Deceiver whispers, "Some of us should follow the tracks, while another group should go to the flank. That way if there is an ambush we also have a trump."
Everyone nods. Keeping it going, ok?
Jon follows the tracks with Cordoba and Syd taking the rear -- Aref and Pulsifer move south to where the dunes die off.
Drasheer hauls Ryor and follows Aref, Ryor leaving a trail of drool.
You travel east in two groups within sight of each other.
Jon takes the lead or the northern group, following the tracks toward the dunes. He holds up his hand and shows four fingers, then signals everyone to be quiet.
Both groups scale the first dune. Jon drops down at its peak and uses another hand signal indicating everyone should stay low.
Aref and Pulsifer are farther south on the dune, they also see the peaple you've been tracking and keep low.
Two swordsmen and a robed man with thinning hair stand facing each other quarreling in loud voices... you either can't make out their words or don't speak the language.
One of them gestures behind him at an enormous, horned, red-skinned humanoid in tarnished bronze chainmail and carrying a six foot scimitar. It's other hand rests on the flanks of a dead warrior which it carries slung over its shoulder.
After a little spying on them you notice the swordsmen bear the gashes and bandages you might expect of mercenaries who have just survived a difficult battle.
It was so much easier in the old days when my players just kicked in the door and killed everything down to the last woman and child.
The Deceiver wrote:
We can do that but there is a big chance that we won't be able to get Book.
Gah! How long does it take to kill some dudes and take their stuff? 6 rounds and a few minutes to fill the sacks. Now if you dig some graves for them that's different....
It was so much easier in the old days when my players just kicked in the door and killed everything down to the last woman and child.
The Deceiver wrote:
We can do that but there is a big chance that we won't be able to get Book.
Gah! How long does it take to kill some dudes and take their stuff? 6 rounds and a few minutes to fill the sacks. Now if you dig some graves for them that's different....
By "some dudes," you are referring to us, the PCs, yes?
Gah! How long does it take to kill some dudes and take their stuff? 6 rounds and a few minutes to fill the sacks. Now if you dig some graves for them that's different....