Wurt Kagner |
Wurt appears beside the group in a burst of swirling smoke, his eyes shining brightly in the shadows of the towering crates. He jerks his head to the door, "Whatever Klaw is doing, it sounds like we're short on time, my friends. Perhaps we should stick together? I can shroud us in darkness then, when the door opens, we greet Klaw in the manner he deserves, ja?
I can call up a globe of darkness for us, in case there are guns pointed at the door. Ooooor! We can all be at the other door and we can open this one with the darkness globe to draw their attention!
Wurt Kagner |
Alrighty, for the sake of expediency, let's have everyone at the north door except for Ebon.
Round 1- Wurt pops darkness on a penny and tosses it at the door, then we three open the door and rush in
Round 2- Ebon opens the southern door and shouts something awesome as he rushes in. =P
Concussion |
Okay, thanks!
Round 1
As the group moves into position, Concussion closes her eyes as she readies herself for the battle at hand. The goons they'd plowed through earlier would probably be nothing compared to whatever defenses Klaw had waiting just beyond the doors. She needed to be at her best...her strongest...
She feels her entire body begin to tingle as cells kick into overdrive, tapping into every bit of reserve potential normally locked away. Her eyes flutter open.
"I'm ready."
Concussion will activate Enlarge Person on herself, assuming there's enough room for her to do so here. If not, she'll do it once everyone barrels through the doors into the next area.
HP: 46/69
AC: 19
Rounds of Bloodrage Remaining: 9/17
Buffs Active: Barkskin, Expeditious Retreat, Long Arm
Wurt Kagner |
As he calls up a globe of darkness while Concussion focuses inwardly, Wurt then tosses a grenade playfully up and down in one hand. "I always did like to make an entrance with a bang, after all." He smiles impishly as he punches the door's access panel with his other hand.
So, move action(?) to open the door, and readying an action to toss the grenade based on what the scene on the other side looks like
HP: 36/52
Resist 5: Cold, Electricity, Fire
AC: 18 (17 T / 12 FF)
Bal AC: 17 (12 FF)
CMD: 22
F/R/W: +4/+11/+4
Darkness remaining: 0/1
Charmed Life (+2 to a save) remaining: 4/4
Panache remaining: 3/4
Ki remaining: 3/7
Ongoing Effects
To hit: +6 BAB, +5 Dex, +1 Weapon Focus, +1 Swashbuckler Training, +1 enhancement bonus
Damage: +5 Dex (slashing grace), +1 Swashbuckler Training, +1 enhancement bonus, +6 precise strike
Anyone else want some of the spoils from the goons? Uzis or the such? There were 3 frag grenades, one of which Wurt is now playfully juggling >=)
Ictoo |
Ebon nods at the plan as he takes his place by the southern door. Flow like water through the rocks. He chants to himself as he slows his breathing and focuses on the door ahead.
mirror image: 1d4 + 2 ⇒ (3) + 2 = 5
His body then seems to vibrate almost out of control as multiple versions of Ebon seem to inhabit the same space. All movements seems to leave a trailing image behind.
bull's strength, Shield, mage armor and light AC=25 Ballistic = 20 mirror image = 5/5 I'm 2
GM-JZ |
Round 1 - Enemy
As Ebon pulls open the other door, Razor's enhanced senses tingle. She hears the heavy cha-chak! of a firing mechanism and smells sweat and gunpowder before the entire ship seems to rock with the deafening noise of automatic fire.
The martial artist pulls open the door and though his reactions are supreme, he is not fast enough to dive aside as he realises he has opened the door onto a trap. At the end of the short southern corridor the other bulkhead lies open this time and in it's place is a kneeling guard, shoulder pressed deep against the Kord 6P50 heavy machine gun whose tripod has been bolted into the steel plate beneath it.
The muzzle burst is enough and in an instant the corridor is filled with a wall of lead.
Automatic fire, Ebon: 1d20 + 8 + 1 - 2 ⇒ (18) + 8 + 1 - 2 = 25 Two hit
Damage: 3d8 + 1 + 4 ⇒ (5, 8, 2) + 1 + 4 = 20 and Damage: 3d8 ⇒ (3, 5, 8) = 16
Can't link to the automatic fire rules in the doc so I will present them again here-
If there is only one target, as a full round action on a successful attack without penalty, the first round will hit and for every 5 points above the target's Armour Class the character gains an additional hit. The Deadly Aim feat can be used whilst burst firing but only for the first successful hit.
Round 2 - Heroes
Wurt Kagner |
At least that didn't burn any of your mirror images! #brightside
Wurt's face screws up in a frown as the door opens to an empty corridor. The look of confusion passes briefly though as the thunder of automatic gunfire booms from the other door and Ebon slips back and around the wall. "Groß Gott!"
Snatching up the coin he'd dropped, he rushes to Ebon's side and tosses the coin like he'd intended to toss the grenade a few breaths earlier.
Ranged Throw: 1d20 + 11 ⇒ (2) + 11 = 13
Looking to hit the gunner's square (AC 5, if I recall those rules correctly?), but not sure on the range increment for coins =P
-2 per increment you think is suitable, JZ?
HP: 36/52
Resist 5: Cold, Electricity, Fire
AC: 18 (17 T / 12 FF)
Bal AC: 17 (12 FF)
CMD: 22
F/R/W: +4/+11/+4
Darkness remaining: 0/1
Charmed Life (+2 to a save) remaining: 4/4
Panache remaining: 3/4
Ki remaining: 3/7
Ongoing Effects
To hit: +6 BAB, +5 Dex, +1 Weapon Focus, +1 Swashbuckler Training, +1 enhancement bonus
Damage: +5 Dex (slashing grace), +1 Swashbuckler Training, +1 enhancement bonus, +6 precise strike
Laura Kinney |
Razor's eyes adjust immediately, the darkened area no more than a touch of grey to her vision, now all black and white. She deftly slips in to the corridor, sliding along the wall like a shadow.
stealth: 1d20 + 16 ⇒ (13) + 16 = 29
She pads across the floor, hoping to slip behind the gunner and take him out silently.
Concussion |
Round 2
Concussion's first instinct is to take advantage of the darkness and close the distance before the gunman knows what hit him. But even as she moves towards the southern door she spots Razor heading into the corridor ahead of her, looking as though she aims to try and get the drop on the gunman instead.
So instead of charging in she instead edges up to the door but stops just short and peers around the corner, waiting to act.
Let's hope he doesn't decide to get trigger happy now that the lights are out!
Moving to Z57.
GM-JZ |
Round 2 - Enemy
Ahhh! the guard cries out in alarm as darkness suddenly engulfs him. Boss, I can't see anything![/b]
Fall back Lucas, let them come. you hear that same thick South African accent as your first ingress to the ship.[/b]
Yes, sir!
Razor, from your original position you can't move quickly enough to get in past the guard at the end of the corridor.
Automatic fire, cone, Razor: 1d20 + 8 - 4 ⇒ (18) + 8 - 4 = 22 Hit
Damage: 3d8 ⇒ (4, 3, 5) = 12
His words are lost in another explosion of automatic gunfire that crashes through the narrow corridor. As she stalks along toward the emplacement Razor is caught in the hail of lead as bullets rip into her but through the haze of white pain and red blood she sees the guard begin to move away.
Round 3 - Heroes
Wurt Kagner |
Wurt vanishes in another flash of swirling smoke.
Double move to Z71
HP: 36/52
Resist 5: Cold, Electricity, Fire
AC: 18 (17 T / 12 FF)
Bal AC: 17 (12 FF)
CMD: 22
F/R/W: +4/+11/+4
Darkness remaining: 0/1
Charmed Life (+2 to a save) remaining: 4/4
Panache remaining: 3/4
Ki remaining: 2/7
Ongoing Effects
To hit: +6 BAB, +5 Dex, +1 Weapon Focus, +1 Swashbuckler Training, +1 enhancement bonus, +2 invisible
Damage: +5 Dex (slashing grace), +1 Swashbuckler Training, +1 enhancement bonus, +6 precise strike
Ictoo |
Pretty scared of guns now.
Ebon pants as he attemps to control his breathing and slow his heartbeat, as he stands he waits for the others to pass focusing on himself strengthening his defence. That won't happen again
He then dashes through the darkness.
50 ft down the corridor AA67?
Delay tell everyone has gone then i'll take the above actions
hp - 16/52
bull's strength, Shield, mage armor and light AC=25 Ballistic = 20 mirror image = 5/5 I'm 2, and blur
Concussion |
Round 3
So much for that idea!
Not wanting her friends to get chewed up further, Concussion barrels along behind Razor. Realizing that her larger size is going to make fighting difficult as long as they're in tight corridors she attempts to circle around behind the thug, doing her best to dodge around and clamber over nearby crates.
Double-moving to try and get somewhere in the neighborhood of 67W. C is currently large size due to Enlarge Person and has a reach of 15' since Long Arm is still active.
HP: 65/87 (while Raging)
HP: 47/69 (not Raging)
AC: 17
Rounds of Bloodrage Remaining: 8/17
Buffs Active: Barkskin, Enlarge Person, Expeditious Retreat, Long Arm
Blood of Life: Gain fast healing 1 while raging.
GM-JZ |
Round 3 - Enemy
The guard doesn't see Razor coming, but luckily for him she drives her blades into his gut where they are turned aside by his reinforced stab-vest.
He staggers back, quickly withdrawing from the feral attack
The other members of the group move in and see that this rear portion of the ship is stacked with crates ready to pack up and ship. On one such crate is a lithe humanoid man, operating controls that appear to be the source of the heavy mechanical sound you heard earlier.
As he pulls a final lever the massive stern door begins to creak and groan and open, letting light and heat flood in.
He is dressed in a skin-tight crimson protective suit, a silver helmet on his head. He turns on you with a sneer on his face but your attention is drawn to the extraordinary weapon that is not strapped to his arm but actually is part of it. Where his arm ends, the gun begins and he levels it at you now.
You should not have interfered!
His outline shimmers so that you cannot quite see truly where he stands.
Klaw, gun-arm, Wurt: 1d20 + 13 - 3 ⇒ (16) + 13 - 3 = 26 Hit
Damage: 1d8 + 13 ⇒ (1) + 13 = 14 and Cold damage: 5d6 ⇒ (4, 3, 2, 3, 3) = 15
Klaw's gun-arm pulses for a moment before firing with a roar and sending a devastating pulse that rips into Wurt.
This was a gunshot combined with the spell Snowball
Klaw is a gifted physicist, working in the field of applied sonics. In order to continue his design of a sound transducer which converts sound waves into physical mass, Klaw stole the metal vibranium to power his device. This is a metal substance known to exist only in certain meteoric deposits in the small African nation of Wakanda. By stealing this rare mineral, Klaw came into conflict with the Wakandan ruler/superhero T'Chaka whom Klaw murdered in cold blood. T'Chaka's adolescent son T'Challa, who watched his father fall to the invaders, then attacked Klaw to avenge his father. Klaw managed to escape at the cost of his right hand.
He is now one of the most wanted arms dealers in the world.
(Gunslinger/Wizard[spellslinger])
Round 4 - Heroes
Wurt you need to make a DC 15 fort save or are staggered for one round
Laura Kinney |
Razor's vision narrows, containing only the guard who's weapon last hurt her. She moves to finish him off, the mosquito buzzing of Klaw's monologue a distant second to her desire for revenge.
Move to V69
Claw: 1d20 + 13 + 2 ⇒ (8) + 13 + 2 = 23
slashing/bludgeoning: 1d6 + 6 + 2 ⇒ (4) + 6 + 2 = 12
Concussion |
Round 4
Fort (DC 15): 1d20 + 13 ⇒ (14) + 13 = 27
Although Concussion shrugs off the chilling effect of the blast with ease, the same can't be said for the hail of bullets and ice that tear into her skin. She staggers, feeling a twinge of fear for the first time since she and her companions had entered the ship.
One more blast like that and I'm done...but Ebon and Razor are in even worse shape...
As Razor darts past her and out into the open, chasing down the other gunman, she takes a deep breath and barrels towards the pile of crates and begins trying to climb.
Come on, keep your eyes on me...!
HP: 36/87 (while Raging)
HP: 18/69 (not Raging)
AC: 17
Rounds of Bloodrage Remaining: 7/17
Buffs Active: Barkskin, Enlarge Person, Expeditious Retreat, Long Arm
Blood of Life: Gain fast healing 1 while raging.
Moving to V73/V74 and attempting to climb up.
Ictoo |
If the one Razor is attacking is still up.
Ebon continues to move through the darkness towards the sounds of Razor.
"Claw! Your days of weapon sales are over! You've gotten rich on the death of others, today we stop you." He shouts moving up and unleashing a devastating closed palm strike.
First Attack: 1d20 + 15 ⇒ (2) + 15 = 17
Damage: 1d8 + 19 ⇒ (5) + 19 = 24
Free trip if hit: 1d20 + 13 + 2 ⇒ (15) + 13 + 2 = 30
Moving to W68 if goon is still alive or U70
Wurt Kagner |
I can't see any maps! Wurt's plan is to continue, remaining invisible, to Klaw though.
HP: 36/52
Resist 5: Cold, Electricity, Fire
AC: 18 (17 T / 12 FF)
Bal AC: 17 (12 FF)
CMD: 22
F/R/W: +4/+11/+4
Darkness remaining: 0/1
Charmed Life (+2 to a save) remaining: 4/4
Panache remaining: 3/4
Ki remaining: 2/7
Ongoing Effects
To hit: +6 BAB, +5 Dex, +1 Weapon Focus, +1 Swashbuckler Training, +1 enhancement bonus, +2 invisible
Damage: +5 Dex (slashing grace), +1 Swashbuckler Training, +1 enhancement bonus, +6 precise strike
Vanish (2/6 rounds): invisible
GM-JZ |
Round 4 - Enemy
Unaware that Wurt is stalking toward him, Klaw continues his assault on the party. He levels the vibranium prosthetic and unleashes a huge blast of focused sonic energy.
It sends shockwaves through the air, rippling the steel beneath the heroes feet and tearing at their flesh.
Klaw is a sonic guy in the comics. But this is actually fireball and so any resistances you have to that still count.
Damage: 7d6 ⇒ (5, 6, 2, 6, 2, 2, 5) = 28
Razor ref: 1d20 + 10 ⇒ (9) + 10 = 19 Success
Ebon ref: 1d20 ⇒ 20 Success
Concussion ref: 1d20 + 8 ⇒ (7) + 8 = 15 Fail
The guard on the ground swings out with his stun-stick but Ebon nimbly dodges to one side.
1d20 + 8 ⇒ (12) + 8 = 20 Miss
Round 4 - Heroes
Wurt Kagner |
Looks like he might have blurred himself, so I'll include miss chance rolls for expediency's sake. If it is blur, he has concealment and you can ignore the sneak attack rolls as well.
Wurt suddenly appears behind Klaw in a burst of brimstone and smoke. "Ah! Hello there, Klaw! I don't suppose you'll stop all this if I ask nicely? No? I didn't think so." Wurt then lashes out with Excalibur in a pair of arcing strikes, the blade slicing and gleaming through the air. As the two settle into the dance of combat, Wurt's tail surreptitiously snakes up behind Klaw and tickles him in the ear.
Miss Chance (low = bad): 1d100 ⇒ 51
Excalibur 1st: 1d20 + 16 ⇒ (5) + 16 = 21for: 1d8 + 13 ⇒ (8) + 13 = 21
Sneak Attack: 3d6 ⇒ (2, 2, 1) = 5
Miss Chance (low = bad): 1d100 ⇒ 54
Excalibur 2nd: 1d20 + 11 ⇒ (15) + 11 = 26for: 1d8 + 13 ⇒ (2) + 13 = 15
Sneak Attack: 3d6 ⇒ (4, 1, 1) = 6
Menacing Swordplay (intimidate, demoralize): 1d20 + 2 ⇒ (11) + 2 = 13
HP: 36/52
Resist 5: Cold, Electricity, Fire
AC: 18 (17 T / 12 FF)
Bal AC: 17 (12 FF)
CMD: 22
F/R/W: +4/+11/+4
Darkness remaining: 0/1
Charmed Life (+2 to a save) remaining: 4/4
Panache remaining: 3/4
Ki remaining: 2/7
Ongoing Effects
To hit: +6 BAB, +5 Dex, +1 Weapon Focus, +1 Swashbuckler Training, +1 enhancement bonus, +2 invisible
Damage: +5 Dex (slashing grace), +1 Swashbuckler Training, +1 enhancement bonus, +6 precise strike
Ictoo |
Ebon whips up wall of air dispersing the fire away from him. As he dodges the attack from the guard on the floor. "Go to sleep"
First Attack: 1d20 + 13 ⇒ (20) + 13 = 33
Damage: 1d8 + 19 ⇒ (5) + 19 = 24
First Attack Crit?: 1d20 + 13 ⇒ (16) + 13 = 29
Damage: 1d8 + 19 ⇒ (8) + 19 = 27
He says as he pumles the man on the floor knocking him out, with one punch. His attention then turns to Klaw, as he moves closer on the man. "It's over! You're all that's left, just put your weapons down and we'll go easy on you." He shouts out giving him one more chance to just stop, fully expecting him to continue to fight.
Moving to V23
Concussion |
No! N-not...now...
Concussion drops to one knee, bleeding heavily from the force of Klaw's sonic blast. As her form shrinks back to its normal size she flips what looks to be a small pellet over her shoulder, which explodes in a puff of smoke.
With the smoke obscuring her from view, she falls back and takes cover behind the large pile of crates at the south end of the room.
HP: 9/87 (while Raging)
HP: -9/69 (not Raging)
AC: 19
Rounds of Bloodrage Remaining: 7/17
Buffs Active: Barkskin, Expeditious Retreat, Long Arm
Blood of Life: Gain fast healing 1 while raging.
Dismissing Enlarge Person and 'casting' Fog Cloud centered on Z74. She's going to try and use the cloud as cover to move to AE73.
GM-JZ |
Wurt, he doesn't have Blur but Mirror Image active
Your first attack was a miss, your second was a hit.
Mirror Image, Klaw is 1: 1d5 ⇒ 5 Miss
Wurt suddenly appears behind claw and slashes Excalibur at him but to his surprise and annoyance the enemy's mastery over sonic vibrations fools the swordsman, and his blade cuts through nothing more than a visual echo.
GM-JZ |
Round 5 - Enemy
With Wurt and Razor up on the platform beside him, Klaw takes a hasty step back and then unleashes wave after wave of hyper-sonic energy loud enough to buckle the steel plate of the ship's hull
Damage: 7d6 ⇒ (3, 2, 3, 4, 6, 6, 3) = 27
Razor ref: 1d20 + 10 ⇒ (14) + 10 = 24 Success
Wurt ref: 1d20 + 11 ⇒ (6) + 11 = 17 Fail
Razor takes 14, Wurt takes 27. Again, this is a fireball for mechanical purposes
Round 5 - Heroes