Dawn of Legends (A Legacy of Failure) (Inactive)

Game Master JamZilla

Train!

Rolls sheet


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aka Midnight - F Alien Kineticist/Paladin 3; hp 40; AC 20, T 13, FF 17, BAC 16; F +10|R +9|W +6; Init +3, Perception +6 Darkvision 60 ft
skills:
Diplomacy +7, Fly +9, Knowledge (meta) +6, Perception +6, Sense Motive +4
Max. burn 7, Fame: 4

Welcome Shift! :)

Dark Archive

Lady Luck: F CG Sylph Rogue/Magus/Witch(6) | HP: 39 | KAC:23* | EAC:22 | F:5 R:8 W:8 | CMD: 22 | Init: 4 | Per: 17* | Speed: 35' | Darkvision: 60' | Fame: 6 | Arcane Pool: 8 | Magus Spells: | 1st: 5 | 2nd: 3 | Witch Spells: | 1st: 8 | 2nd: 7 | 3rd: 4 |

Howdy all, excited to be joining.

=)


Hey Trystt, good to have you on board.


Once Spore checks in we can discuss how to introduce you to the team.

My thoughts initially are that you have been either been approached or for some reason yourselves approached SHIELD. There is a meta training facility at SHIELD HQ that you could be spending some time at and where you might bump into the existing team.

Or if you have any other suggestions if that doesn't fit with your intentions, I am happy to hear them.

Dark Archive

Lady Luck: F CG Sylph Rogue/Magus/Witch(6) | HP: 39 | KAC:23* | EAC:22 | F:5 R:8 W:8 | CMD: 22 | Init: 4 | Per: 17* | Speed: 35' | Darkvision: 60' | Fame: 6 | Arcane Pool: 8 | Magus Spells: | 1st: 5 | 2nd: 3 | Witch Spells: | 1st: 8 | 2nd: 7 | 3rd: 4 |

Should we bombard you with questions now, or wait?

(60% joking)


Male Human aka Ebon - Human, Monk/Magus 6 | hp 64 | F+8 R+8 W+11 | AC K 22 E 20 | Init +6 | Perc +14

Welcome on board! Excited to see you in game.


Please ask away!

I will probably need to go through builds closely anyway and just help out with some of the weird houserules I have.

Dark Archive

Lady Luck: F CG Sylph Rogue/Magus/Witch(6) | HP: 39 | KAC:23* | EAC:22 | F:5 R:8 W:8 | CMD: 22 | Init: 4 | Per: 17* | Speed: 35' | Darkvision: 60' | Fame: 6 | Arcane Pool: 8 | Magus Spells: | 1st: 5 | 2nd: 3 | Witch Spells: | 1st: 8 | 2nd: 7 | 3rd: 4 |

You asked for it....

1) Languages - Will having Alien/Mutant languages come up often enough to be useful, or should we stick to Earth languages?

2) My patron - I have 2 schools of thought here? Storms is a bit more thematic (because lightning), but Healing has restoration type spells that are very useful and I don't think anyone in the party has those available. Thoughts from anyone?

3) I'd like to have my bracelet be 'concealed thieves' tools'. Standard price is 190gp. How does that fit in with starting wealth and resources?

4) Age - Sylphs are long-lived creatures that don't mature until about 60ish. I kinda like the idea of Trystt being older than she looks and I also like the idea of her being young. Any opinions?

I think that's it to start, I'm going through the character to see if I've forgotten any questions.


1 - Alien/Mutant language such as orc, goblin, giant whatever - yes they will come up. But truthfully language may not be a huge deal in this campaign generally so I wouldn't worry about it too much.

2 - The others are better placed to answer this than myself but we have just lost our oracle who did cover 70% of the healing. So my initial thought would be Healing would be more useful to the team as a whole.

3 - Starting wealth was 150gp and you would have 2 RP at this stage. The concealed thieve's tools would be 1RP and you could also get another item for about the same kind of price for the cost of that RP.

4 - Age-wise, you can literally go with whatever you feel is best here, I'm pretty fast and loose with those kinds of rules for this campaign. 30 - 40? But look like late-teens?

Dark Archive

Lady Luck: F CG Sylph Rogue/Magus/Witch(6) | HP: 39 | KAC:23* | EAC:22 | F:5 R:8 W:8 | CMD: 22 | Init: 4 | Per: 17* | Speed: 35' | Darkvision: 60' | Fame: 6 | Arcane Pool: 8 | Magus Spells: | 1st: 5 | 2nd: 3 | Witch Spells: | 1st: 8 | 2nd: 7 | 3rd: 4 |

Thanks for the quick responses.

1) Cool

2) I will definitely be a healer either way. It's one of the reasons that I chose spontaneous casting. Which is a houserule I love so much, by the way.

3) Will a cracked Incandescent Blue Sphere (Ioun Stone) for Rocky work for you? 200gp

4) I thought that might be the case.


2 - I think there's a need for healing generally but if you've got that covered then I would say go with Storms, it's way more thematic!

3 - Yes, perfect! Leaves you with 1RP

You good with the Fame stuff or need an overview?


Male Human aka Ebon - Human, Monk/Magus 6 | hp 64 | F+8 R+8 W+11 | AC K 22 E 20 | Init +6 | Perc +14

Hey Trystt, I'd go with what you will enjoy. If you can cover healing with out patron then go Storms. We can always work something out later(potions/scrolls)

Dark Archive

Lady Luck: F CG Sylph Rogue/Magus/Witch(6) | HP: 39 | KAC:23* | EAC:22 | F:5 R:8 W:8 | CMD: 22 | Init: 4 | Per: 17* | Speed: 35' | Darkvision: 60' | Fame: 6 | Arcane Pool: 8 | Magus Spells: | 1st: 5 | 2nd: 3 | Witch Spells: | 1st: 8 | 2nd: 7 | 3rd: 4 |

It's really ability damage and level drain that the patron covers. And, waaaaayyy down the line, True Resurrection.

For raw healing, I'll be taking the cure spells and healing hexes.

I'm convinced, going with Storms.

Also, Rocky's stat block is in my profile now, though I'm putting the finishing touches on that.


Plant Brawler/Sorcerer 6 | HP: 76/76; | AC 20/20; | Fort:+11; Ref:+8; Will:+7 | Resist: Cold 5, Acid 5 | Vulnerable: Fire | Immune: Mind-Effecting, Paralysis, Poison, Polymorph, Sleep, Stun | Low-Light Vision; Perc.+11; Init +2

Hello all, checking in.

:D


Hi Spore, good to see you :)

Let me know if you have any questions, no real rush though


aka Napalm, Mutant (half-orc) Alchemist/Rogue (hp 45/45; F+8, R+11*, W+7* | KAC 19/15/15; EAC 18/15/14 | Init +4 | Perception +10*, Sense Motive +10)
Dex Mutagen:
F+8, R+13*, W+6* | KAC 22/15/18; EAC 21/15/17 | Init +6 | Perception +9*, SM +9

Hi guys! Happy to have you. It'll be good to have the backup.

FYI, starting on the 1st, I'm headed on a trip. I'll be gone for about a week. I doubt I'll be posting regularly.

Dark Archive

Lady Luck: F CG Sylph Rogue/Magus/Witch(6) | HP: 39 | KAC:23* | EAC:22 | F:5 R:8 W:8 | CMD: 22 | Init: 4 | Per: 17* | Speed: 35' | Darkvision: 60' | Fame: 6 | Arcane Pool: 8 | Magus Spells: | 1st: 5 | 2nd: 3 | Witch Spells: | 1st: 8 | 2nd: 7 | 3rd: 4 |
GM-JZ wrote:
My thoughts initially are that you have been either been approached or for some reason yourselves approached SHIELD. There is a meta training facility at SHIELD HQ that you could be spending some time at and where you might bump into the existing team.

Works for me. I can find a way to justify it either way.


Shift, Trystt and Spore - let me know when your builds are more or less there and you are comfortable with starting gear, resource points, fame and all that good stuff.

It doesn't really matter if your builds aren't 100% final after your introduction because you can tweak it as you find your feet. It's just that I'm always mindful of long pauses in gameplay and like to keep things moving at a brisk pace whenever possible.


Lucas Lee wrote:

Hi guys! Happy to have you. It'll be good to have the backup.

FYI, starting on the 1st, I'm headed on a trip. I'll be gone for about a week. I doubt I'll be posting regularly.

No worries Lucas, I got you covered.

Have a good trip!

Dark Archive

Lady Luck: F CG Sylph Rogue/Magus/Witch(6) | HP: 39 | KAC:23* | EAC:22 | F:5 R:8 W:8 | CMD: 22 | Init: 4 | Per: 17* | Speed: 35' | Darkvision: 60' | Fame: 6 | Arcane Pool: 8 | Magus Spells: | 1st: 5 | 2nd: 3 | Witch Spells: | 1st: 8 | 2nd: 7 | 3rd: 4 |

I'm good to go.


Male Human aka Ebon - Human, Monk/Magus 6 | hp 64 | F+8 R+8 W+11 | AC K 22 E 20 | Init +6 | Perc +14

I'm probably going to buy a potion or two (4x clw and maybe a 2xmage armor) = 1 RP


Akio Tashi wrote:
I'm probably going to buy a potion or two (4x clw and maybe a 2xmage armor) = 1 RP

Cool. Think about how you are going to fluff them - medkits and personal deflector shield - that sort of thing. :)


Plant Brawler/Sorcerer 6 | HP: 76/76; | AC 20/20; | Fort:+11; Ref:+8; Will:+7 | Resist: Cold 5, Acid 5 | Vulnerable: Fire | Immune: Mind-Effecting, Paralysis, Poison, Polymorph, Sleep, Stun | Low-Light Vision; Perc.+11; Init +2

OK, I've caught up on the Gameplay thread. I'll work through the Monk -> Brawler conversion stuff later today and tomorrow and post with any questions.

Regarding joining up with the others, I was thinking either:

a) Spore is already involved with SHIELD, and could be training in the metahuman training facility when/if the party gets access

or

b) Spore, previously hidden, noticed the party when they surfaced in Central Park. After following them for a bit out of curiosity, SHIELD noticed, and started a conversation with him

or

c) Spore, having been associated with SHIELD for a while, is feeling particularly inspired after hearing about what the party has been doing. When Connie takes a seat on the bench, he's willing and eager to contribute

Dark Archive

Lady Luck: F CG Sylph Rogue/Magus/Witch(6) | HP: 39 | KAC:23* | EAC:22 | F:5 R:8 W:8 | CMD: 22 | Init: 4 | Per: 17* | Speed: 35' | Darkvision: 60' | Fame: 6 | Arcane Pool: 8 | Magus Spells: | 1st: 5 | 2nd: 3 | Witch Spells: | 1st: 8 | 2nd: 7 | 3rd: 4 |

I've given it some thought and Trystt would've approached SHIELD on her own, probably just before the Winter Soldierincident/Pierce Hydra betrayal. She'd like to be part of helping SHIELD figure out its place in the world now.


Male Human aka Ebon - Human, Monk/Magus 6 | hp 64 | F+8 R+8 W+11 | AC K 22 E 20 | Init +6 | Perc +14

Yeah, Medkits will be used ingame. Mage armor might get a more mystical flair to it.

Grand Lodge

Male (Panache 5/5, Arcane Pool 6/6, Arcane reservoir 4/4) Mutant (Elf) HP23/23 AC24 (T24, FF18) Per+4 F/R/W +4/+6/+2 Swashbuckler 1/Arcanist 2//Magus (Kensai) 3 Fame: 1

I can see Shift approaching Shield, both sharing a common concern for society, plus Shift would be happy to take up whatever training he can get, and it would be a simple way to pick up special items (medkits, etc.) that he wouldn't otherwise be able to get.


Plant Brawler/Sorcerer 6 | HP: 76/76; | AC 20/20; | Fort:+11; Ref:+8; Will:+7 | Resist: Cold 5, Acid 5 | Vulnerable: Fire | Immune: Mind-Effecting, Paralysis, Poison, Polymorph, Sleep, Stun | Low-Light Vision; Perc.+11; Init +2

OK, I'm comfortable with Spore's brawler conversion, spell selection changes, and gear/Resource Point-spending.

I ended up swapping out Mudball for Mage Armor since without the Monk AC bonus, I'd be AC 11. Even with the Mage Armor bonus, 15 AC isn't usually considered a super-great defense for a level 2 front-liner, but I think the Fast Heal should give a nice staying power anyway, especially with Diehard (and eventually Fast Healer).

RE: Mage Armor
Flavor-wise, it should work out pretty well to say it's hardening of plant material, or wood. I will probably still pick up Mudball at some point soon.

RE: Gear
--Fungal stun vials I'd say are something that Spore occasionally harvests, either from other spores he's planted, or maybe even from himself.
--Instant Fertilizer I'd say would be specially treated/enhanced seeds or spores. Like the stun vials (and other things eventually) Spore's ability to harvest these, OOC, is gated by Resource Point availability.

Let me know if there's anything that needs tweaking still.


Man I've never seen those stun vials before, they are amazing! DC 20 is pretty damned good for an alchemical item.

These are really cool, and very flavourful for Spore


Cool, well seems like everyone is mostly ready. The current party is heading to SHIELD now so it should be in the next day or two that you are introduced


Male Professional Dosser 14/Rules Lawyer6

OK, I've completed "purchases" for SHIFT. I'm looking at:

Masterwork Rapier (320gp)
Lightweight Armored suit(Haramaki)(3gp)
Medkit x2 (Potion: CLW) (100gp)
Tangle Grenadesx2 (Tanglefoot Bags) (100gp)
Sonic grenadesx3 (Thunderstone) (90gp)
Disposable Radiation detectorx2 (Scroll:Detect Radiation) (25gp)
Flash Grenadesx2 (Flash powder) {100gp)
Sleep Grenadesx4 (scroll:Sleep) (100gp)
Chaff dispenser (Glitterdust) (300gp)

Total 1138gp, which I believe is within his 4RP allocation.


Looks good to me.

Just so I'm clear, the 4RP was from the Trustfund trait? Meaning you still have 2 remaining yes?


aka Napalm, Mutant (half-orc) Alchemist/Rogue (hp 45/45; F+8, R+11*, W+7* | KAC 19/15/15; EAC 18/15/14 | Init +4 | Perception +10*, Sense Motive +10)
Dex Mutagen:
F+8, R+13*, W+6* | KAC 22/15/18; EAC 21/15/17 | Init +6 | Perception +9*, SM +9

I'm leaving tomorrow on a week long trip. I don't expect to be able to post. I'll catch you guys when I return!


Male Human aka Ebon - Human, Monk/Magus 6 | hp 64 | F+8 R+8 W+11 | AC K 22 E 20 | Init +6 | Perc +14

See ya Lucas, enjoy the trip!


Male Professional Dosser 14/Rules Lawyer6
GM-JZ wrote:

Looks good to me.

Just so I'm clear, the 4RP was from the Trustfund trait? Meaning you still have 2 remaining yes?

Yes. I'm assuming that he would have access to a rather swish pad or somesuch, which would account for the other 2 RP, I'm not sure how much 600gp would buy in modern terms.

Failing that, it could be donated as the down payment on our Base, assuming we have one.


You do not have a base of operations at the moment. And acquiring one would be an interesting thing.

Keep the 2RP to put toward gear or Fame rewards and we'll think about whether a base might cost you RP a little down the road.

For now, you can simply incorporate where you live into your backstory and interactions with the team.

Napalm lives with his wife in a modest apartment
Midnight has an apartment paid for by SHIELD
Ebon lives at the Buddhist Temple
Spore has a grove in Central Park(?)

But none of those locations cost anything in terms of upkeep, all that is kind of handwaved.

Dark Archive

Lady Luck: F CG Sylph Rogue/Magus/Witch(6) | HP: 39 | KAC:23* | EAC:22 | F:5 R:8 W:8 | CMD: 22 | Init: 4 | Per: 17* | Speed: 35' | Darkvision: 60' | Fame: 6 | Arcane Pool: 8 | Magus Spells: | 1st: 5 | 2nd: 3 | Witch Spells: | 1st: 8 | 2nd: 7 | 3rd: 4 |
GM-JZ wrote:
You can come in individually or together, I'll leave it up to you whether you know each other or not.

I don't know why, but I am interested in having a rapport with Spore, some sort of big brother/little sister thing if you're cool with it, Spore. It might not even have a reasonable explanation as Trystt is a bit whimsical.

Side-question: What inspired you to switch from Monk to Brawler?


One thing you'll all need to add to your stat lines is your Ballistic AC - that is, AC vs firearms specifically.

It's basically your touch AC + half armor, natural armor and shield bonuses rounded down.

When I was putting this together since guns target touch AC it made no sense to me that a .22 rifle could easily damage a dragon with 4 inch thick hide because it has a touch AC of about 9. So I just tweaked things a bit and it's been ok so far.


Plant Brawler/Sorcerer 6 | HP: 76/76; | AC 20/20; | Fort:+11; Ref:+8; Will:+7 | Resist: Cold 5, Acid 5 | Vulnerable: Fire | Immune: Mind-Effecting, Paralysis, Poison, Polymorph, Sleep, Stun | Low-Light Vision; Perc.+11; Init +2
Trystt wrote:
GM-JZ wrote:
You can come in individually or together, I'll leave it up to you whether you know each other or not.

I don't know why, but I am interested in having a rapport with Spore, some sort of big brother/little sister thing if you're cool with it, Spore. It might not even have a reasonable explanation as Trystt is a bit whimsical.

Side-question: What inspired you to switch from Monk to Brawler?

Could work, and I'm not opposed to it. Where does Trystt live, and how does she spend her days/nights?

RE: Monk, JZ made the suggestion, and dropping the mysticism will (eventually) make fluff easier. Also, I'm now less likely to step on Akio's toes.


The Spore wrote:

Could work, and I'm not opposed to it. Where does Trystt live, and how does she spend her days/nights?

I think everyone will be interested in that so if you discuss it here just be prepared to bring it up again in game when the characters get talking :)

Dark Archive

Lady Luck: F CG Sylph Rogue/Magus/Witch(6) | HP: 39 | KAC:23* | EAC:22 | F:5 R:8 W:8 | CMD: 22 | Init: 4 | Per: 17* | Speed: 35' | Darkvision: 60' | Fame: 6 | Arcane Pool: 8 | Magus Spells: | 1st: 5 | 2nd: 3 | Witch Spells: | 1st: 8 | 2nd: 7 | 3rd: 4 |

Aye, discussing it here just helps make it more off the cuff in gameplay.

Trystt lives in a small loft-style apartment(NY is expensive) near Central Park. It's not in the best neighborhood, but she likes to spend time in the Park as it is the most open space in the city. She spends her days there when she can, but her nights are drastically different. She spends most nights in shadier places, at one sort of underground poker game or another.


The original party visited an establishment very much as you described when searching for a goblin gang leader named Dragon;

Back street drinking pit

It was a place friendly to aliens and mutants and frequented mostly by goblins and gnolls.

One of the things I asked the original players is what do their characters do for money i.e. how do they afford to live in such an expensive city. That might not apply to Spore so much but does Trystt survive solely on winnings from poker games or does she have a job somewhere? Similarly, is Shift living off his savings/trust fund?

Dark Archive

Lady Luck: F CG Sylph Rogue/Magus/Witch(6) | HP: 39 | KAC:23* | EAC:22 | F:5 R:8 W:8 | CMD: 22 | Init: 4 | Per: 17* | Speed: 35' | Darkvision: 60' | Fame: 6 | Arcane Pool: 8 | Magus Spells: | 1st: 5 | 2nd: 3 | Witch Spells: | 1st: 8 | 2nd: 7 | 3rd: 4 |

For Ballistic AC: Touch(15)

+

Half Armor(+1armor+1Canny Defense/2=1 or 0 because 2 halves rounded down=0+0?)

+

Half Natural Armor(+1=0)

+

+2 racial bonus to AC against non-magical ranged attacks(asterisk this or include it with an asterisk?)

Dark Archive

Lady Luck: F CG Sylph Rogue/Magus/Witch(6) | HP: 39 | KAC:23* | EAC:22 | F:5 R:8 W:8 | CMD: 22 | Init: 4 | Per: 17* | Speed: 35' | Darkvision: 60' | Fame: 6 | Arcane Pool: 8 | Magus Spells: | 1st: 5 | 2nd: 3 | Witch Spells: | 1st: 8 | 2nd: 7 | 3rd: 4 |

Poker winnings, that's why I'm invested in Profession: Gambler. It's not easy, but Trystt strongly prefers the personal freedom.

I'm perfectly okay with being remembered as being in the background of that scene and any impressions that follow.


Gah, lost a post.

Dex = 4
Canny Defence = 1
Armour = 0
Natural Armour = 0
Racial Bonus = 2

So total of 17...?

I think that's the highest in the party

Dark Archive

Lady Luck: F CG Sylph Rogue/Magus/Witch(6) | HP: 39 | KAC:23* | EAC:22 | F:5 R:8 W:8 | CMD: 22 | Init: 4 | Per: 17* | Speed: 35' | Darkvision: 60' | Fame: 6 | Arcane Pool: 8 | Magus Spells: | 1st: 5 | 2nd: 3 | Witch Spells: | 1st: 8 | 2nd: 7 | 3rd: 4 |
GM-JZ wrote:

Gah, lost a post.

Dex = 4
Canny Defence = 1
Armour = 0
Natural Armour = 0
Racial Bonus = 2

So total of 17...?

I think that's the highest in the party

Thank you, I'll update right now.

Aye, that racial bonus is going to be extra awesome in this setting.


That's true but bear in mind that with automatic bonus progression you get a magic weapon attunement at level 4.

So if you are fighting gun-using villains of an appropriate level and they've attuned to a gun it would then count as magic.

ABP rules are HERE for reference

Dark Archive

Lady Luck: F CG Sylph Rogue/Magus/Witch(6) | HP: 39 | KAC:23* | EAC:22 | F:5 R:8 W:8 | CMD: 22 | Init: 4 | Per: 17* | Speed: 35' | Darkvision: 60' | Fame: 6 | Arcane Pool: 8 | Magus Spells: | 1st: 5 | 2nd: 3 | Witch Spells: | 1st: 8 | 2nd: 7 | 3rd: 4 |

Hence the asterisk. ='(

At some point, that will most likely be the norm, but for now, it's solid.


Trystt wrote:

Hence the asterisk. ='(

At some point, that will most likely be the norm, but for now, it's solid.

Agreed.

Plus if Juggernaut ever picks up a car and chucks it at you it'll come in handy.


Plant Brawler/Sorcerer 6 | HP: 76/76; | AC 20/20; | Fort:+11; Ref:+8; Will:+7 | Resist: Cold 5, Acid 5 | Vulnerable: Fire | Immune: Mind-Effecting, Paralysis, Poison, Polymorph, Sleep, Stun | Low-Light Vision; Perc.+11; Init +2

Heh, mine will be the same as my regular and touch ACs, as I've not got any bonuses except Dex. Basically I'll be taking a lot of hit, and (hopefully) healing up enough to make up for it.

Regarding Trystt & Spore: if you're living close to the park in a less than great neighborhood (maybe SpaHa?) and spending time in and around where Spore's grove, then we can easily say we've met and have a good friendship. Makes good sense, what with us both being particularly abnormal (compared to the standard Humans).

Bushes and shrubs are great, but Spore would want some friends that can talk back. Plus we have that great 'I'm big, you're small' trope going on.

Dark Archive

Lady Luck: F CG Sylph Rogue/Magus/Witch(6) | HP: 39 | KAC:23* | EAC:22 | F:5 R:8 W:8 | CMD: 22 | Init: 4 | Per: 17* | Speed: 35' | Darkvision: 60' | Fame: 6 | Arcane Pool: 8 | Magus Spells: | 1st: 5 | 2nd: 3 | Witch Spells: | 1st: 8 | 2nd: 7 | 3rd: 4 |

Awesome, that's exactly what I was hoping for! Maybe Ayreth was your initial contact at SHIELD?

Are you going by Spore for a name?

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