Dark Sun, Pathfinder Edition (Inactive)

Game Master tribeof1


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Female Halfling Shaman (Witch doctor) 10 | AC 17(23), Touch 17, FF 13(19) | HP 68 | F +5, R +11, W +14, +2 vs fear and poison | Init +4 | Perc +18(+20)

Woki lurks at the edge of the well before chanting to the spirits to bring their illumination to the matter. Spinning soft motes of light spring up around the halfling's head as Woki directs them to slowly float down the well and show what can be seen.

<<The young one was brought here by one of the pale women. Something was thrown into the water of this watering spot and now moves below. Might be the young one.>>


Woki's light descends into the well, glittering from the damp stones. A darker stain glistens with the crimson sheen of blood. A scrap of cloth is snagged on the sharp edge of another stone.

The halfling thinks he can see a ragged leather sandal floating in the shallow pool at the bottom of the well. The sound of stones clattering in some subterranean chamber nearby echoes up the shaft, but of the girl he sees nothing.

Nnn stabilizes the surviving villagers and shifts a few hit points among the group to help out the worst, but there's no real expenditure of PP or other resources.


F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal:
AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire)
Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly)

Raun lumbers over as Woki draws their attention towards the well. She leans over her miniature companion, sniffing deeply as she spies the splash of blood. Turning to the nearest villager she asks "Where does well bring water from?"

How big is the well? Gorkan want to scout it out?


Male Human Psychic Warrior (traceur) 3 / Slayer 3 / Elocater 4 | HP 98/98 | PP (3/3) 24/26 AC 25 Touch 18 Flat-Footed 18 | F +10, R +12, W +9 | Init +11 | Perc +19 {psicrystal +10, sighted 40'}
Active powers/abilities:
conceal thoughts, chameleon, darkvision, deathwatch, fly (75'), inertial armor, see invisibility

Gorkhan concentrates the colour of his form shifting to match his surroundings as he makes his way cautiously down the well.

Active powers: Chameleon, Inertial Armor, Absorb Weapon, Conceal Thoughts


"Water comes from an underground spring in the caverns below the town," the old dwarf says in response to Raun's question. "Been pretty reliable for the most part, but we've had trouble the last few months with the pool at the bottom of the well drying up."

"The guard captain, Bardoz - he's the one over there with his left arm hacked off - had been taking men down there about once a moon's cycle to clear the channel or something. Wasn't a single trip where everyone made it back. Bardoz said the caverns are unstable, and someone always took a fall down a sinkhole or had a rock fall on 'em. Never brought back a body ... I'd started to wonder whether he wasn't getting rid of rivals somehow."

Gorkhan's skin fades to the pale gold of the sandstone blocks lining the well as he descends into the shaft. The walls give way about 30 feet down, opening up into a vast, echoing chamber. Enough light filters down the well shaft for Gorkhan to make out the shallow pool of water another 20 feet below. The Seeker, bonded with the remnants of the bard's psicrystal, can sense walls about 40 foot to the north and east. But even her telepathic sight is unable to determine how far the chamber extends to the west and south.

Perception DC 30:

Gorkhan hears something - or somethings - moving around in the darkness, although the echoing chamber makes it impossible to be sure of the direction.


Folks, I'm assuming that the group routinely shares visual/auditory information through the collective while scouting, so everyone has access to the general information from the last post (although only Gorkhan can roll for the spoiler). This is not a "Wait for Gorkhan to post" situation. During the week everyone should be posting once a day with a post that moves the game forward in some way. No player posts = no game.


Female Half Elf Arcanist 9 | AC 14, Touch 14, FF 11 | HP 68/68 | F +7, R +8, W +7 (All +4 vs psionics) | Init +5 | Perc +15

<<I'm not overly keen on going down there.>> Daina had never been one for the underground.


M Mul - Dwarf and Human, raised by dwarves Druid 10 | AC 26, Touch 15, FF 24 | HP 110/110+0 temp | F +14, R +9, W +15, +2 vs. disease, Immune to poison | Init +3 | Perception +17, Darkvision

Grit in cat form paces around the mouth of the well glancing down into the darkness from time to time. Finally he shifts into a Giant Lizard himself and scampers after the Psychic Warrior. <<Prepare a rope and follow. >> he sends.

I need stats for a lizard form I guess. I will use the Giant Frilled Lizard unless you have a better recommendation. It is large, so if that is a problem I can look for a medium form with climb.


Female Halfling Shaman (Witch doctor) 10 | AC 17(23), Touch 17, FF 13(19) | HP 68 | F +5, R +11, W +14, +2 vs fear and poison | Init +4 | Perc +18(+20)

Woki looks to Däina and Raun to see if either of them have a rope before muttering another prayer to the spirits asking for their winds to carry the halfling. Woki flashes a pointed-tooth mouth smile at the two before floating down the well surrounded by the four bobbing motes of light that follow the halfling down into chamber below. Woki keeps out of the water, floating somewhat closer to the ceiling, just in case it is too deep, and motions for the lights to space out around the halfling.

Cast fly on self.


F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal:
AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire)
Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly)

As the others begin their descent, Raun peers sceptically at the well. Letting out a sigh she lowers her pack to pull out the length of rope and find something to secure it to. With that done she tosses the other end down the well and begins to lower herself. Despite her bulk she seems to fit down without incident, splashing down into the water below to peer around.

Guessing the well wouldn't be big enough for a large person, so Raun/Champion will cast Reduce Person. If it seems like she can get away with being big down there however, then she'll dismiss it.

Reduce Person:
+2 size bonus to Dexterity, a -2 size penalty to Strength (to a minimum of 1), and a +1 bonus on attack rolls and AC due to its reduced size.

So +2 to AC (22, 17 FF, 15 Tch), to hit stays the same, -1 to damage


Female Half Elf Arcanist 9 | AC 14, Touch 14, FF 11 | HP 68/68 | F +7, R +8, W +7 (All +4 vs psionics) | Init +5 | Perc +15

Daina waits for everybody else to go down, following last.


ThriKreen Mender Vitalist (Life Leech) 10 | AC 16* Touch 13 Flat-Footed 13* | HP 90/90 | F +13* R +8 W +14 | Init +3 | Perc +19 (*=check traits)

Nnn'tkklik'l, upon discovering the others are going down the well, heads directly to the well and climbs down using the rope.

<<Do not like well, but answers probably down here>>


Leaving Grit's tigone to keep watch on the villagers above, the group follows Gorkhan into the well. The shaft is relatively wide - the "bucket" the villagers used to draw water was wide and shallow like a shield - so Raun and Grit in lizard form are able to make the descent at full size, with a little squeezing. Grit and Raun are fine large. Gorkhan and Woki are hovering.

The water in the pool below is cool as you splash down into the foot-deep basin, which is slick with algae. Your light reflects dizzyingly off the walls as ripples race away from your landing. Cavern walls rise to the north and east, glittering with mica. The chamber extends to the south and west but is split by a tall column of darker basalt rising from floor to ceiling.

To the south, a low damn traps the water in the pool, a slim trickle carrying the life-sustaining liquid from a spring concealed in the darkness. As the sound of splashing water fades, a hush falls over the cavern.

Perception DC 30:

You hear a short burst of unintelligible speech echoing from the south or southwest as you land, followed by whispered syllables that sound like the words of one of Daina's spells.

Cavern Map


Female Half Elf Arcanist 9 | AC 14, Touch 14, FF 11 | HP 68/68 | F +7, R +8, W +7 (All +4 vs psionics) | Init +5 | Perc +15

Perc: 1d20 + 13 ⇒ (20) + 13 = 33

<<Somebody is casting arcane magic to the south or southwest.>>


F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal:
AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire)
Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly)

Perception: 1d20 + 11 ⇒ (1) + 11 = 12

Raun blinks, shading her eyes against the reflected light. As her feet threaten to slip out from under her she makes her way to the dry ground to the west. When Daina speaks across the link Raun frowns, pulling out her hammer. Her normally imposing presence softens as she begins to move slowly forward, circling the pillar to the west.

Stealth: 1d20 + 6 ⇒ (13) + 6 = 19


ThriKreen Mender Vitalist (Life Leech) 10 | AC 16* Touch 13 Flat-Footed 13* | HP 90/90 | F +13* R +8 W +14 | Init +3 | Perc +19 (*=check traits)

As the group touches down at the bottom, the kreen notes his clothes having been soaked by the water. A concern he was wholly unprepared for, he takes the robe off, wrings it out, and ties it with cord to his harness. He looks about for drier footing, disliking the unfamiliar feel of such an amount of water on him at once.


M Mul - Dwarf and Human, raised by dwarves Druid 10 | AC 26, Touch 15, FF 24 | HP 110/110+0 temp | F +14, R +9, W +15, +2 vs. disease, Immune to poison | Init +3 | Perception +17, Darkvision

Perception: 1d20 + 15 ⇒ (20) + 15 = 35

Hearing the casting himself Grit pads towards the sound, but tries to do so non-threateningly. <<Someone tell that person casting that we do not want to hurt them.>>


Female Half Elf Arcanist 9 | AC 14, Touch 14, FF 11 | HP 68/68 | F +7, R +8, W +7 (All +4 vs psionics) | Init +5 | Perc +15

DM:
Could I get a spellcraft check since I heard what I'm guessing is a spell being cast? Or is it too faint to make out the details?

Guessing that their presence is already known, Daina shouts out. "We mean you no harm, please do not fight us! We're only here to help!"

Diplomacy: 1d20 + 14 ⇒ (18) + 14 = 32


You can, I just didn't want to put a spoiler up until someone made the first check.

Spellcraft to ID spell if you passed Perception:

The spell being cast was invisibility sphere, and you felt the sick, hungry tug of defiling.


Female Half Elf Arcanist 9 | AC 14, Touch 14, FF 11 | HP 68/68 | F +7, R +8, W +7 (All +4 vs psionics) | Init +5 | Perc +15

Spellcraft: 1d20 + 17 ⇒ (4) + 17 = 21

<<No, it's a defiler! He just cast invisibility spherr!>>


Crap. Forgot to add the DC (33) to the spoiler tag. The same distance/condition penalties apply to Spellcraft as to Perception. So ... everyone pretend Daina didn't just warn you that a defiler cast invisibility sphere ;)


Female Half Elf Arcanist 9 | AC 14, Touch 14, FF 11 | HP 68/68 | F +7, R +8, W +7 (All +4 vs psionics) | Init +5 | Perc +15

Crap, sorry if it was editable I would delete the post.


M Mul - Dwarf and Human, raised by dwarves Druid 10 | AC 26, Touch 15, FF 24 | HP 110/110+0 temp | F +14, R +9, W +15, +2 vs. disease, Immune to poison | Init +3 | Perception +17, Darkvision

You might still have sense the defining, no?


Female Half Elf Arcanist 9 | AC 14, Touch 14, FF 11 | HP 68/68 | F +7, R +8, W +7 (All +4 vs psionics) | Init +5 | Perc +15

I don't know, I'm going to wait on the DM. I just accidentally metagamed pretty hard so I'm going to tiptoe for a bit.


Female Halfling Shaman (Witch doctor) 10 | AC 17(23), Touch 17, FF 13(19) | HP 68 | F +5, R +11, W +14, +2 vs fear and poison | Init +4 | Perc +18(+20)

Perception: 1d20 + 15 ⇒ (12) + 15 = 27

Woki strains to hear what Däina points out about sounds coming from the south or southwest but all the halfling hears is rippling water and the sounds of their own breathing. Directing the four lights in the direction that Däina pointed out, Woki slowly sweeps the illumination around that corner of the chamber.


Not your fault at all, Daina, I forgot to post the DC. It's not a big deal. Just try to proceed as if your characters don't know what's up (the distance was such that you needed a successful check to notice the defiling, as well). And really, what Athasian resident isn't going to be a bit paranoid crawling into a black hole in the ground to find a wounded witch-child?


ThriKreen Mender Vitalist (Life Leech) 10 | AC 16* Touch 13 Flat-Footed 13* | HP 90/90 | F +13* R +8 W +14 | Init +3 | Perc +19 (*=check traits)

The kreen stays put, waiting for the signs of enemy movement.


F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal:
AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire)
Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly)

Has Raun gotten to peak around the big pillar yet?


Däina and Nnn'tkklik'l wait by the shore of the shallow pool as Raun and Grit move slowly around the basalt pillar, ears straining for the sound of movement or a response. For a long moment, the only sound is the ripple of water in the pool. Then a high-pitched, tittering voice echoes from the south.

"Such large ones these are, Quag. Strong. Plump. Juicy," the voice says before another answers, the sounds bouncing off the walls of the chamber uncannily.

"Stop thinking with your stomachs, Skarr," the second voice says. "Think of what we could do with these. Send them into the light to bash and catch more, never be hungry again, even if Krav births a hundred young."

"Hmm, maybe," answers the first voice. "Maybe keep the two-legged one, if it's not too stupid. But the lizard would only scare the surface ones. We should eat it here, let the dirt-eaters make clothes from its skin."

"Yes, perhaps," the second voice says. "Have to catch it first, taste it before we decide. Maybe ask the big one if it minds. Maybe have the big one do it."

The voice echo from south of Raun and Grit, where the chamber narrows around the basalt column. The sound is difficult to track but the voices seem to be coming from a point beyond the edge of the enchanted light the half-giant carries.

You can try to use Perception to pinpoint the location of the voices but you'll have to advance first.
Updated Map


ThriKreen Mender Vitalist (Life Leech) 10 | AC 16* Touch 13 Flat-Footed 13* | HP 90/90 | F +13* R +8 W +14 | Init +3 | Perc +19 (*=check traits)

That's all the 'kreen needs to hear, putting up a psionic buffer on all but Raun in case these voices strike from darkness.

vigor, 20hp each. figure i'd skip Raun this time since she has the most HP, and will buffer her next


Female Half Elf Arcanist 9 | AC 14, Touch 14, FF 11 | HP 68/68 | F +7, R +8, W +7 (All +4 vs psionics) | Init +5 | Perc +15

Daina casts detect magic, scanning around. Hopefully whatever is talking has some sort of magic or magic item on them.

I will sweep counterclockwise.


Daina, are you standing in place or moving?


Female Half Elf Arcanist 9 | AC 14, Touch 14, FF 11 | HP 68/68 | F +7, R +8, W +7 (All +4 vs psionics) | Init +5 | Perc +15

I'll stay behind the party, wherever they move. If they're still I'll stay still.


Male Human Psychic Warrior (traceur) 3 / Slayer 3 / Elocater 4 | HP 98/98 | PP (3/3) 24/26 AC 25 Touch 18 Flat-Footed 18 | F +10, R +12, W +9 | Init +11 | Perc +19 {psicrystal +10, sighted 40'}
Active powers/abilities:
conceal thoughts, chameleon, darkvision, deathwatch, fly (75'), inertial armor, see invisibility

Gorkhan heads towards the voices, keeping to the dark ceiling by one of the walls, the colours of his form continuing to shift making him nearly impossible to discern.

Stealth: 1d20 + 32 ⇒ (13) + 32 = 45

Sorry about that. I was off at the beginning of the week for my kid's birthday. I had thought I'd be able to sneak online to post, but that wasn't possible.


M Mul - Dwarf and Human, raised by dwarves Druid 10 | AC 26, Touch 15, FF 24 | HP 110/110+0 temp | F +14, R +9, W +15, +2 vs. disease, Immune to poison | Init +3 | Perception +17, Darkvision

Grit moves to the wall and climbs up on it as he advances.


@Grit and @Gorkhan: Which wall?


M Mul - Dwarf and Human, raised by dwarves Druid 10 | AC 26, Touch 15, FF 24 | HP 110/110+0 temp | F +14, R +9, W +15, +2 vs. disease, Immune to poison | Init +3 | Perception +17, Darkvision

I am a little confused on where we came in but I think we are exploring south on the western side of the map, right? If so Grit will move up the wall on the west side.


Female Halfling Shaman (Witch doctor) 10 | AC 17(23), Touch 17, FF 13(19) | HP 68 | F +5, R +11, W +14, +2 vs fear and poison | Init +4 | Perc +18(+20)

Woki floats over closer to Raun and Grit as the voices echo throughout the chamber. The halfling sweeps the dancing lights about dark, trying to bring the origin of the voices into view, "Hunt the tall ones and be hunted." Woki quickly zips down to touch Raun on the shoulder as a prayer to the spirits fills the air with a refreshing breeze.

Casting magic circle vs evil on Raun.


Male Human Psychic Warrior (traceur) 3 / Slayer 3 / Elocater 4 | HP 98/98 | PP (3/3) 24/26 AC 25 Touch 18 Flat-Footed 18 | F +10, R +12, W +9 | Init +11 | Perc +19 {psicrystal +10, sighted 40'}
Active powers/abilities:
conceal thoughts, chameleon, darkvision, deathwatch, fly (75'), inertial armor, see invisibility

Gorkhan would take the wall opposite to Grit (although within the same "room"/area if there is such a thing, since he's got extra movement, should it be necessary.


Grit: to clarify, you came down the well shaft, which opened over the pool of water in the top right part of the map. You've since moved west (left) and will be advancing south into the narrower tunnel. I'll put you on the west wall of that corridor, Gorkhan on the east wall, and I assume Raun will go straight down the middle, with the others following behind.


M Mul - Dwarf and Human, raised by dwarves Druid 10 | AC 26, Touch 15, FF 24 | HP 110/110+0 temp | F +14, R +9, W +15, +2 vs. disease, Immune to poison | Init +3 | Perception +17, Darkvision

Thanks! I was envisioning the pool 20' or so below the chamber we are in and that we had jumped out of the shaft into this chamber.


F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal:
AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire)
Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly)

Raun's lips pull back, exposing her teeth in a snarl as the voices speak up, loud and clear, and just as clearly talking about them. She begins to mutter under her breath as she abandons stealth, advancing with her hammer ready, head swinging to pick out the source of the voices.

Perception: 1d20 + 11 ⇒ (13) + 11 = 24
Raun will cast shield on herself as she moves forward.


You hear the sound of skittering claws to the south and east as you advance - whatever creatures the voices belong to are retreating, as Raun's light illuminates a series of ruined walls on the arrow side of the narrow passage.

Crude and in an advanced state of disrepair, the structures don't appear to be particularly ancient, just poorly made of rough stone blocks slathered with a crumbling plaster. The more intact sections are painted with swirling symbols in faded reds and browns. Thick spider webs hang sway in the breeze, connecting the ruins and the natural walls nearby.

Daina:
The symbols are in Terran and give praise to the "devouring earth." There is other crude religious language that appears to have been left by some savage cult of stone worshipers.

"Oh, look Skarr, the big one is getting angry. Don't think she likes our plan. Maybe we'll have to eat her after all," one of the voices says, its owner clearly having moved to the east, beyond Raun's light.

"Yes, very angry, and warded now thanks to the small furry one. That one looks a bit nasty, if you ask me, Quag. Maybe leave it for the dirt-eaters - they're not picky," the second voice says, the shrill sound echoing from the east like the other one. "Pity we can't make the big one squash it for us."

"Yes, yes, not right now. But maybe later - wardings don't last forever, you know. Keep her alive, try again when the nasty fur-ball's spell is expired," the first one says. "Keep her alive and have lots of fun."

Nnn'tkklik'l buffers the group while Daina scans the northwest quadrant of the cavern with detect magic. Her sweep turns up no magical auras in that area.

Updated Map


Female Half Elf Arcanist 9 | AC 14, Touch 14, FF 11 | HP 68/68 | F +7, R +8, W +7 (All +4 vs psionics) | Init +5 | Perc +15

<<The runes mean "Devouring Earth".>>

Daina turns her detect magic to the southeast, trying again to locate them.


F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal:
AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire)
Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly)

Raun's pace begins to speed as the voices continue their little chat with each other. Her hammer swings knocking aside the flimsy walls should they get in her way. Rune's deciphering of the walls means nothing as her temper swiftly rises.

Cast expeditious retreat and give chase to the voices. There's definitely no way this could turn out badly :p


Male Human Psychic Warrior (traceur) 3 / Slayer 3 / Elocater 4 | HP 98/98 | PP (3/3) 24/26 AC 25 Touch 18 Flat-Footed 18 | F +10, R +12, W +9 | Init +11 | Perc +19 {psicrystal +10, sighted 40'}
Active powers/abilities:
conceal thoughts, chameleon, darkvision, deathwatch, fly (75'), inertial armor, see invisibility

Gorkhan cautiously moves along the wall, keeping to the shadows, the colours of his form akin to the wall he moved along.

Half speed move to keep stealth full bore. So 50-55' in one round.


M Mul - Dwarf and Human, raised by dwarves Druid 10 | AC 26, Touch 15, FF 24 | HP 110/110+0 temp | F +14, R +9, W +15, +2 vs. disease, Immune to poison | Init +3 | Perception +17, Darkvision

Grit casts Longstrider and moves 40'. <<It is possible that this passage will circle back around. Those in the back be wary. >>


Female Halfling Shaman (Witch doctor) 10 | AC 17(23), Touch 17, FF 13(19) | HP 68 | F +5, R +11, W +14, +2 vs fear and poison | Init +4 | Perc +18(+20)

Woki follows close behind Raun, keeping behind her shoulder as the halfling flies through the air. Woki's head tilts left and right, trying to pinpoint the origin of the voices but finds it hard as the very tall-one starts to smash her hammer into stone.

Perception: 1d20 + 15 ⇒ (6) + 15 = 21


ThriKreen Mender Vitalist (Life Leech) 10 | AC 16* Touch 13 Flat-Footed 13* | HP 90/90 | F +13* R +8 W +14 | Init +3 | Perc +19 (*=check traits)

The 'kreen follows those charging ahead, but without the enhanced speed, he ends up 20-40 feet behind them.


M Mul - Dwarf and Human, raised by dwarves Druid 10 | AC 26, Touch 15, FF 24 | HP 110/110+0 temp | F +14, R +9, W +15, +2 vs. disease, Immune to poison | Init +3 | Perception +17, Darkvision

Just wanted to point out that Grit moves 40' last round instead of 60'. And he is on the far wall so he has farther go to too.

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