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You are flying in a shuttle over Tianjing, to bring wanted criminals to justice. They hav committed multiple crimes including murder, theft, adultery, forgery, and countless more. You are working for the Pathfinder Society, and they've asked you execute them. As you are flying over some forests, you hear a rattling sound coming from behind you. The shuttle you're in has two different parts. One for cargo, which is where the criminals are being held, and there is the cockpit, where you are at. The cargo area isn't built with the cockpit, it is just simply attached to it. The rattling got louder and louder. With a sudden snap, you can immediately feel that something isn't right. You look back to see that the cargo part has snapped off. You watch it disappear into the thick forests. The rattling continues to get louder. The deafening sound becomes overbearing. What you haven't noticed, is that the shuttling has been descending ever since you first heard the rattling noise. The shuttle has descended so much that the shuttle was almost touching the tips of the trees. The almost deafening rattling sound starts to ease up, but the shuttle continues to go down. The shuttle is straying to descend faster and faster. The pilot, who has been silent the entire time, had the look of terror on his face. "The shuttle has malfunctioned, we are going to crash land." He trembled as he spoke; his face white. The pilot points at a small clearing and yells, "We'll land there!" The shuttle dives toward the clearing. The landing was rough, but miraculously, nobody suffered any serious injuries. As you hobble out of the shuttle, a elf comes up to you.

Stella Delaine |

Hearing the elf speak, Stella took a single step forward and introduced herself. "I am Stella Delaine, Paladin of Abadar and knight of House Altamia. Me and my fellows here work for an organization called the Pathfinder Society, who had tasked us with the execution of wanted criminals we had managed to capture. We are not here to make enemies, and I apologize on behalf of my companions if we are trespassing here."
Would a Diplomacy check be in order?

Edrin Damida |

Edrin flits out of the shuttle after the crash, and goes to inspect the back half to figure out what happened.
Knowledge (Engineering): 1d20 + 19 ⇒ (15) + 19 = 34 If there's anything to find - just looking for something like "structural failure", "likely sabotage" or the like.
As the elves start leading his fellow crash victims off, he stealthily follows behind.
Stealth: 1d20 + 13 ⇒ (12) + 13 = 25

Fuar Le Teacht |

sorry am here but a bit confused on the set up though. do we know each other? how are we associated?
also another thread was set up but I was the only one that posted
Fuar opens his eyes
cad é a tharla? Cá bhfuil Pogot?
Fuar's tounge is completely foreign to anyone. but those that have been with him understand that the common tounge is still new to him and he will usually resort to his native language when stressed or confused.
Fuar gets up seeming minimally harmed
Pogot...Pogot he calls out searching for his animal companion.

Fuar Le Teacht |

the DM can set up under the campaign a discussion tab and a recuitment tab also a game description tab to keep campaign information.
also when set up as a campaign after you post in the gameplay thread the campagn will then be listed under your profile so all you do is open your profile and click campaigns and you will have a list of all campaigns you are active in and in one click you can see which ones have new posts and which ones do not.
also allows non game disscussion to be seperate from actual gameplay information to avoid clutter when trying to find posts to reply or respond to.

Kronic the Sly |

A sly looking fox creature pokes its whiskers out. It moves around the wreckage looking at the newcomers. If any of them sees him he will approach them...
1d20 + 18 ⇒ (7) + 18 = 25 Stealth Check.
Sorry for the confusion Fuar, I was trying to help, and then she created her own threads. Now it looks like both threads are up and running.

Kronic the Sly |
2 people marked this as a favorite. |

Let me help make sense of it all, we have PCs portraying what they are doing as they come out of the crash. Our DM wants us to have a chance to RP with each other before we meet the guardian. She has moved back, back in time. If you, Edrin, want to remain hidden, which all of us will likely not be able to see that stealth, then you are hidden and watching us.
Soon enough once we orientate ourselves the Guardian will pop up again... then our paladin will diplomacy her and our way into the village... Do you get it?

Stella Delaine |

I don't have to reroll that Diplomacy, do I?
Stepping out of the shuttle while trying to keep her composure, Stella carefully dusts off her armor and clothing before taking a look around to see if any other member of the crew had survived.
Perception roll 1d20 + 9 ⇒ (4) + 9 = 13

Kronic the Sly |

You each see parts of a furry creature, as if it wants you to see part of it. Then it is gone into the foliage or debris once more. Each PC sees it once, unless you get a 20, then you might see it several times, on a 25 you can watch it and track it's antics.

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The human begins to walk into the hole and stops. She points at some bushes and yells, "OUT!" Three dire wolves come out of the bushes and snarl at the human, their beady eyes staring at her.
This will be a demonstration battle, Callehi will most likely take care of this. You can help if you want. Can everyone roll Initiative, this isn't a surprise round since the human detected them and warned them.

Fuar Le Teacht |

sorry bout being quiet work and stuff started to swamp me. the prime posting time was then dominated by sleep.
Fuar still searching for Pogot finally finds him caught under some tree branches. he quickly frees him and looks him over for injuries.
Pogot appears to be a fox of some sort but whit fur and a bluish tinted skin he radiates cold like a a block of ice.
its leg looks as though it is broken but the bone does not protrude the skin.
Breathnaíonn do cos gortaithe.
he then breathes over Pogot's leg and an icy frost forms over it and the injured leg is healed.
cast cure light wounds to heal Pogot
perception: 1d20 + 8 ⇒ (14) + 8 = 22
When the group is greeted Fuar remains silent is minimal grasp of the common tounge prevents him being much use to negotiate anything.
He soon finds himself following toward the tunnel.
intiative: 1d20 + 3 ⇒ (9) + 3 = 12

Kronic the Sly |

The little fox pokes his head out, though as soon as the wolves come out he hides again. He was not hiding, so you all would have been able to see him.

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Dire wolf 1 1d20 + 2 ⇒ (5) + 2 = 7
Dire wolf 2 1d20 + 2 ⇒ (14) + 2 = 16
Dire wolf 3 1d20 + 2 ⇒ (18) + 2 = 20
Callehi Barion 1d20 + 7 ⇒ (14) + 7 = 21
Are you going to make a map?
Round 1
Derroth 22
Callehi Barion 21
Dire wolf 3, 20
Dire wolf 2, 16
Gremble 12
Edwin 12
Faur 12
Stella 7
Dire wolf 1, 6
*means that the actions of that player is done.
We are going to run this fight without a map, hopefully we will have maps for later fights, I will make them if necessary though I need more time in advance. Everyone post your actions for round one, you will all need to do a move action to get next to the wolves for an attack.

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The three dire wolves charge at Callehi. Each getting a bite at her.
1d20 + 7 ⇒ (5) + 7 = 12 Bite attack, 1d8 + 6 ⇒ (2) + 6 = 8 Bite damage plus trip
1d20 + 7 ⇒ (11) + 7 = 18 Bite attack, 1d8 + 6 ⇒ (2) + 6 = 8 Bite damage plus trip, 1d20 + 8 ⇒ (14) + 8 = 22 trip attempt.
1d20 + 7 ⇒ (19) + 7 = 26 Bite attack, 1d8 + 6 ⇒ (3) + 6 = 9 Bite damage plus trip, 1d20 + 8 ⇒ (7) + 8 = 15 trip attempt.

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I play it two different ways, we all post our actions and the DM then does a small recap of what happened this way is more on the DM, each player should still RP what they do. The other way we keep it so that people can post what they will do, though can change it if others actions makes things change. Also another way is to keep it just to the initiative, where you don't post until it is your turn in initiative, though I think the last way suppresses RP.