Dark Gestalt

Game Master Sylirinight


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Grand Lodge

You are flying in a shuttle over Tianjing, to bring wanted criminals to justice. They hav committed multiple crimes including murder, theft, adultery, forgery, and countless more. You are working for the Pathfinder Society, and they've asked you execute them. As you are flying over some forests, you hear a rattling sound coming from behind you. The shuttle you're in has two different parts. One for cargo, which is where the criminals are being held, and there is the cockpit, where you are at. The cargo area isn't built with the cockpit, it is just simply attached to it. The rattling got louder and louder. With a sudden snap, you can immediately feel that something isn't right. You look back to see that the cargo part has snapped off. You watch it disappear into the thick forests. The rattling continues to get louder. The deafening sound becomes overbearing. What you haven't noticed, is that the shuttling has been descending ever since you first heard the rattling noise. The shuttle has descended so much that the shuttle was almost touching the tips of the trees. The almost deafening rattling sound starts to ease up, but the shuttle continues to go down. The shuttle is straying to descend faster and faster. The pilot, who has been silent the entire time, had the look of terror on his face. "The shuttle has malfunctioned, we are going to crash land." He trembled as he spoke; his face white. The pilot points at a small clearing and yells, "We'll land there!" The shuttle dives toward the clearing. The landing was rough, but miraculously, nobody suffered any serious injuries. As you hobble out of the shuttle, a elf comes up to you.

Grand Lodge

Female Elf Barbarian 6

Who are you and why are you here? You are considered an enemy until you answer my questions.


Female Holstaur Paladin / Sorcerer 5 (Gestalt)

Hearing the elf speak, Stella took a single step forward and introduced herself. "I am Stella Delaine, Paladin of Abadar and knight of House Altamia. Me and my fellows here work for an organization called the Pathfinder Society, who had tasked us with the execution of wanted criminals we had managed to capture. We are not here to make enemies, and I apologize on behalf of my companions if we are trespassing here."

Would a Diplomacy check be in order?

Grand Lodge

Yes, please make a diplomacy check


Female Holstaur Paladin / Sorcerer 5 (Gestalt)

Diplomacy check 1d20 + 13 ⇒ (18) + 13 = 31

Grand Lodge

Female Elf Barbarian 6

Yeah, you pass by a lot!
Criminals you say? Callehi! You might want to hear this!

Grand Lodge

You see a very young woman walking towards you. She's wearing a studded leather armor that comes down just below her chest. On her belly she has two tattoos of sickles and on her back you can see that she has a tattoo of a fox. She seems to be unarmed.

Grand Lodge

Female Razzari Rouge 10

What's this? You've some some company by the looks of it. An it also seems that they have some injuries. We can treat those back at Calico, they can explain what has happened there after their injuries are healed.

Grand Lodge

She leads you down an underground passage. At the end of it, you find yourselves in a village. She beckons you to a certain building. The building seems to be the town hall. As you are lead inside, you are greeted by a woman with angel-like wings.

Grand Lodge

Female Aasimar Cleric 10

Callehi! This is a surprise! I didn't expect visitors! My name is Ceraile. Oh! It seems that they are injured! How did this happen?


Male Solvyn Alchemist (Mindchemist) // Magus (myrmidarch) 5

Edrin flits out of the shuttle after the crash, and goes to inspect the back half to figure out what happened.

Knowledge (Engineering): 1d20 + 19 ⇒ (15) + 19 = 34 If there's anything to find - just looking for something like "structural failure", "likely sabotage" or the like.

As the elves start leading his fellow crash victims off, he stealthily follows behind.

Stealth: 1d20 + 13 ⇒ (12) + 13 = 25

Grand Lodge

Oops, I went too far ahead!!! I will stop here for now until the others start to post. Oh, by the way, you stealth your way back and nobody notices you. Your engineering check revealed that it was structural failure


gremble grumbles as he stumbles out of the shuttle with shamus at his side he follows the group sitting atop shamus as they move forward. he mutter something under his breath about stupid machinery malfunctioning and riding really big birds instead.


where do baddies go?


Female Razzari
Er Meh Gerd Dregens wrote:
where do baddies go?

Go to the An Act of Revenge thread.

Grand Lodge

Yea, ima wait for the rest f the group


Female Holstaur Paladin / Sorcerer 5 (Gestalt)

Sure, no worries. I wonder where the others are, though.


male Metebelian Witch 5 / Oracle 5

sorry am here but a bit confused on the set up though. do we know each other? how are we associated?

also another thread was set up but I was the only one that posted

Fuar opens his eyes

cad é a tharla? Cá bhfuil Pogot?

Fuar's tounge is completely foreign to anyone. but those that have been with him understand that the common tounge is still new to him and he will usually resort to his native language when stressed or confused.

Fuar gets up seeming minimally harmed

Pogot...Pogot he calls out searching for his animal companion.


male Metebelian Witch 5 / Oracle 5

need to make the settings and connect a campaign thread with discussion etc. so that the campaign will show up on our campaign list.

instead of searching for the thread each time.


Male War Dwarf (Dwarf sub type) Ranger + Fighter 5

When Darroth Morel Ire comes to and gets his berings back he takes in the area around him and more specificly looking for his animal companion. perseption of 1d20 + 10 ⇒ (4) + 10 = 14


Female Holstaur Paladin / Sorcerer 5 (Gestalt)

I assume our characters know each other in advance and all work for the Pathfinders.

And I don't know about those campaign settings myself, but I can find the thread easily on my own.


male Metebelian Witch 5 / Oracle 5

the DM can set up under the campaign a discussion tab and a recuitment tab also a game description tab to keep campaign information.

also when set up as a campaign after you post in the gameplay thread the campagn will then be listed under your profile so all you do is open your profile and click campaigns and you will have a list of all campaigns you are active in and in one click you can see which ones have new posts and which ones do not.

also allows non game disscussion to be seperate from actual gameplay information to avoid clutter when trying to find posts to reply or respond to.


Vital Stats:
HP: 12/12, _ AC: 16 _ T: 13 _ FF: 13 _ Perception +7 (+9 vs. humans) _ Initiative +5 _ Fort +3 _ Ref +5 _ Will +1 _ CMB: +3 _ CMD: 16 _ Speed: 30
Other Skills:
Acrobatics +6, Bluff -1 (+1 vs. humans), Climb +5, Escape Artist +2, Fly +2, Handle Animal +3, Ride +6, Sense Motive +2 (+4 vs. humans), Stealth +6, Survival +6 (+8 vs. humans, +7 to track), Swim +1

A sly looking fox creature pokes its whiskers out. It moves around the wreckage looking at the newcomers. If any of them sees him he will approach them...

1d20 + 18 ⇒ (7) + 18 = 25 Stealth Check.
Sorry for the confusion Fuar, I was trying to help, and then she created her own threads. Now it looks like both threads are up and running.


Male Solvyn Alchemist (Mindchemist) // Magus (myrmidarch) 5

I am so confused at this point...

Might I suggest discarding this thread, and starting a fresh one that is linked up via the campaign interface?


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Vital Stats:
HP: 12/12, _ AC: 16 _ T: 13 _ FF: 13 _ Perception +7 (+9 vs. humans) _ Initiative +5 _ Fort +3 _ Ref +5 _ Will +1 _ CMB: +3 _ CMD: 16 _ Speed: 30
Other Skills:
Acrobatics +6, Bluff -1 (+1 vs. humans), Climb +5, Escape Artist +2, Fly +2, Handle Animal +3, Ride +6, Sense Motive +2 (+4 vs. humans), Stealth +6, Survival +6 (+8 vs. humans, +7 to track), Swim +1

Let me help make sense of it all, we have PCs portraying what they are doing as they come out of the crash. Our DM wants us to have a chance to RP with each other before we meet the guardian. She has moved back, back in time. If you, Edrin, want to remain hidden, which all of us will likely not be able to see that stealth, then you are hidden and watching us.

Soon enough once we orientate ourselves the Guardian will pop up again... then our paladin will diplomacy her and our way into the village... Do you get it?

Grand Lodge

Yea totally sorry about that, we are starting back web you are getti g out of the shuttle, you all know each other enough to understand Fuar Le Teacht.

Derroth Ire finds his animal companion under a pile of rubble, everyone's pets come out of the shuttle.


Female Holstaur Paladin / Sorcerer 5 (Gestalt)

I don't have to reroll that Diplomacy, do I?

Stepping out of the shuttle while trying to keep her composure, Stella carefully dusts off her armor and clothing before taking a look around to see if any other member of the crew had survived.

Perception roll 1d20 + 9 ⇒ (4) + 9 = 13

Grand Lodge

No need to reroll, wai for the others to start posting again though.


Vital Stats:
HP: 12/12, _ AC: 16 _ T: 13 _ FF: 13 _ Perception +7 (+9 vs. humans) _ Initiative +5 _ Fort +3 _ Ref +5 _ Will +1 _ CMB: +3 _ CMD: 16 _ Speed: 30
Other Skills:
Acrobatics +6, Bluff -1 (+1 vs. humans), Climb +5, Escape Artist +2, Fly +2, Handle Animal +3, Ride +6, Sense Motive +2 (+4 vs. humans), Stealth +6, Survival +6 (+8 vs. humans, +7 to track), Swim +1

You each see parts of a furry creature, as if it wants you to see part of it. Then it is gone into the foliage or debris once more. Each PC sees it once, unless you get a 20, then you might see it several times, on a 25 you can watch it and track it's antics.

Grand Lodge

An elf walks up to Stella and calls for someone

I'm going to skip the part where you have to do the diplomacy check since you already did it.

Grand Lodge

Female Razzari Rouge 10

What do you need? I was about to catch this bird...Oh! It seems we have visitors! And they seem to have some scrapes and cuts. I think Ceraile will can fix them up! Follow me!

Grand Lodge

She beckons you to a hole in the ground that seems to lead to an underground passage.

Grand Lodge

Female Razzari Rouge 10

1d20 + 21 ⇒ (12) + 21 = 33=Perception

You can come out of hiding little one! You can hide from me!


Male War Dwarf (Dwarf sub type) Ranger + Fighter 5

Looking inquisitivly at Callehi, Darroth Ire asks "Were and What dose the tunle lead to and who are you talking to?"

Grand Lodge

Female Razzari Rouge 10

The tunnel leads to our village. I was talking to your little fox friend that seems to be hiding from me.


Male Solvyn Alchemist (Mindchemist) // Magus (myrmidarch) 5

Edrin will remain in hiding, although all those in the shuttle would know that he's likely to be around somewhere. Previous Stealth roll: 25

Grand Lodge

The human begins to walk into the hole and stops. She points at some bushes and yells, "OUT!" Three dire wolves come out of the bushes and snarl at the human, their beady eyes staring at her.

This will be a demonstration battle, Callehi will most likely take care of this. You can help if you want. Can everyone roll Initiative, this isn't a surprise round since the human detected them and warned them.


initiative: 1d20 + 4 ⇒ (8) + 4 = 12


Male Solvyn Alchemist (Mindchemist) // Magus (myrmidarch) 5

Initative: 1d20 + 7 ⇒ (5) + 7 = 12


Male War Dwarf (Dwarf sub type) Ranger + Fighter 5

Init: 1d20 + 3 ⇒ (19) + 3 = 22


male Metebelian Witch 5 / Oracle 5

sorry bout being quiet work and stuff started to swamp me. the prime posting time was then dominated by sleep.

Fuar still searching for Pogot finally finds him caught under some tree branches. he quickly frees him and looks him over for injuries.

Pogot appears to be a fox of some sort but whit fur and a bluish tinted skin he radiates cold like a a block of ice.
its leg looks as though it is broken but the bone does not protrude the skin.

Breathnaíonn do cos gortaithe.

he then breathes over Pogot's leg and an icy frost forms over it and the injured leg is healed.

cast cure light wounds to heal Pogot

perception: 1d20 + 8 ⇒ (14) + 8 = 22

When the group is greeted Fuar remains silent is minimal grasp of the common tounge prevents him being much use to negotiate anything.

He soon finds himself following toward the tunnel.

intiative: 1d20 + 3 ⇒ (9) + 3 = 12


Female Holstaur Paladin / Sorcerer 5 (Gestalt)

Initiative: 1d20 + 4 ⇒ (3) + 4 = 7


Vital Stats:
HP: 12/12, _ AC: 16 _ T: 13 _ FF: 13 _ Perception +7 (+9 vs. humans) _ Initiative +5 _ Fort +3 _ Ref +5 _ Will +1 _ CMB: +3 _ CMD: 16 _ Speed: 30
Other Skills:
Acrobatics +6, Bluff -1 (+1 vs. humans), Climb +5, Escape Artist +2, Fly +2, Handle Animal +3, Ride +6, Sense Motive +2 (+4 vs. humans), Stealth +6, Survival +6 (+8 vs. humans, +7 to track), Swim +1

The little fox pokes his head out, though as soon as the wolves come out he hides again. He was not hiding, so you all would have been able to see him.


Female Razzari

For Bloodwolven:
BloodWolven would you mind running this short battle? I haven't done a battle in PbP before.

Silver Crusade

Nearly Gods Upper and lower

Sylirinight:
Yes I can do this fight. Please make a post in the discussion so that a few things can be resolved not in gameplay.
Dire wolf 1 1d20 + 2 ⇒ (5) + 2 = 7
Dire wolf 2 1d20 + 2 ⇒ (14) + 2 = 16
Dire wolf 3 1d20 + 2 ⇒ (18) + 2 = 20
Callehi Barion 1d20 + 7 ⇒ (14) + 7 = 21
Are you going to make a map?

Round 1
Derroth 22
Callehi Barion 21
Dire wolf 3, 20
Dire wolf 2, 16
Gremble 12
Edwin 12
Faur 12
Stella 7
Dire wolf 1, 6

*means that the actions of that player is done.
We are going to run this fight without a map, hopefully we will have maps for later fights, I will make them if necessary though I need more time in advance. Everyone post your actions for round one, you will all need to do a move action to get next to the wolves for an attack.

Silver Crusade

Nearly Gods Upper and lower

The three dire wolves charge at Callehi. Each getting a bite at her.

1d20 + 7 ⇒ (5) + 7 = 12 Bite attack, 1d8 + 6 ⇒ (2) + 6 = 8 Bite damage plus trip

1d20 + 7 ⇒ (11) + 7 = 18 Bite attack, 1d8 + 6 ⇒ (2) + 6 = 8 Bite damage plus trip, 1d20 + 8 ⇒ (14) + 8 = 22 trip attempt.

1d20 + 7 ⇒ (19) + 7 = 26 Bite attack, 1d8 + 6 ⇒ (3) + 6 = 9 Bite damage plus trip, 1d20 + 8 ⇒ (7) + 8 = 15 trip attempt.


gremble moves his hands and mudders under his breath as the plants underneath the wolves grow up to wrap around them. reflex DC 18 or become entangled. he then sinks into the ground leaving no trace of where he may be going.cast entangle then burrow behind them

Grand Lodge

So we just post anytime and it will happen in that order once everyone posts?

Silver Crusade

Nearly Gods Upper and lower

I play it two different ways, we all post our actions and the DM then does a small recap of what happened this way is more on the DM, each player should still RP what they do. The other way we keep it so that people can post what they will do, though can change it if others actions makes things change. Also another way is to keep it just to the initiative, where you don't post until it is your turn in initiative, though I think the last way suppresses RP.

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