Conwrest Muralt

Gremble Fiddywicks's page

40 posts. Alias of Billybrainpan.


Full Name

Gremble Fiddywicks

Strength 10
Dexterity 18
Constitution 16
Intelligence 14
Wisdom 22
Charisma 22

About Gremble Fiddywicks

Shamus:
CR --
N Medium animal

Init +4; Senses: low-light vision, scent, Perception +9
DEFENSE
AC 17, touch 14, flat-footed 13 (+4 Dex, +3 natural)

hp 38 (5d8+10)
 {8, 5, 5, 4, 6}
Fort +6, Ref +8, Will +3

Defensive Abilities: evasion

OFFENSE
Speed 40 ft.

Melee bite +6 (1d6+2), 2 claws +6 (1d4+2)

Special Attacks: rake (2 claws +6, 1d4+2) only if both claws strike

STATISTICS
Str 14, Dex 18, Con 14, Int 2, Wis 15, Cha 10

Base Atk +3; CMB +5; CMD 19 (23 vs. trip)

Feats: Skill Focus (Perception), Weapon Focus (bite, claws)

SQ: tricks (attack [any creature], defend, down, guard, heel, seek, stay)

Skills:
Acrobatics +8 (+12 when jumping)
Perception +9
Stealth +9
Swim +6

Gremble:
CN
druid (lion shaman)/sorcerer (verdant)
wild gnome
HP: 48
initiative: +6

AC: 18 (10 + 4 dex + 3 armor + 1 size)
T: 15
FF: 14
SR: 16
speed: 20ft, burrow 10ft

saves (+4 vs. fey)
fort: +7
ref: +5
will: +10

CMB: +3
CMD: 17

skills (How?)
handle animal +15 (5 ranks, +3 CS, +6 Cha, +1 trait)
knowledge (arcana) +10 (5 ranks, +3 CS, +2 Int)
knowledge (nature) +11 (5 ranks, +3 CS, +2 Int, +1 trait)
perception +14 (5 ranks, +3 CS, +6 Wis)
ride +12 (5 ranks, +3 CS, +4 Dex)
survival +15 (+20 for some things) (5 ranks, +3 CS, +6 Wis, +1 trait)

offense
mwk spear +4 1d8 x3
20ft P

feats
natural spell
arcane strike - +2/+2 make weapon magical for 1 round
theurgy - (Ultimate Magic)

abilities
verdant bloodline
tanglevine 9/day
photosynthesis
cantrips
totem transformation
eschew materials
nature bond
empathic link
nature sense
orisons
wild empathy (+4 for felines)
spontaneous summon nature's ally
woodland stride
trackless step
resist natures lure
totemic summons
wild shape 2/day (3rd level, 7th level for felines)
vanish at will (from what?)
spell resistance (how much?)

equipment
374 gp
head band of alluring charisma +2
+1 leather armor
druid's vestment
exotic military saddle
saddle bags
wooden barding
mwk spear

traits
survivalist (give me a blurb or post what these are)
know the land
excitable
careful combatant

languages
common
gnome
sylvan
draconic
druidic

spells
sorcerer spells known
0 - drench, detect magic, dancing lights, ghost sound, mage hand, jolt
1 - grease, ear-piercing scream, burning hands, mage armor, entangle
2 - barkskin, hideous laughter, spontaneous immolation

druid spells prepared
0 - create water, flare, purify food and drink, read magic
1 - 2x cure light wounds, shillelagh, burning disarm, obscuring mist
2 - stone call, tar ball, flaming sphere, bull's strength
3 - burst of nettles, call lightning

spells per day
sorcerer
1 - 8
2 - 6

druid spells per day
0 - 4
1 - 5
2 - 4
3 - 2