Dain's King Maker Chronicles

Game Master dain120475

Introduction

This is the Kingmaker Campaign, yet it is filled with many deviations from the boxed set. The "Campaign Information" page is meant as a quick resource to help sum up the thousands of posts quickly.


9,001 to 9,050 of 10,645 << first < prev | 176 | 177 | 178 | 179 | 180 | 181 | 182 | 183 | 184 | 185 | 186 | next > last >>

Female Changeling - Osirion Cleric 4/Oracle 3

Technically at this point she isn't and is going to hold but I would rather not have the GM assume that without her say so, if that is okay.


Isani Isu wrote:
Technically at this point she isn't and is going to hold but I would rather not have the GM assume that, if that is okay.

No worries - I did forget to put you on the Initiative list. However - you CAN do something - based on Ry's description of the symbol - you may be able to use a Knowledge: Religion check on the banner...

That is - if you'd like to :)


Female Changeling - Osirion Cleric 4/Oracle 3

Knowledge, Religion (on banner with 8 pointed star symbol): 1d20 + 10 ⇒ (19) + 10 = 29


Female Aasimar Druid 7 (Noble)

Also, you missed Clari's action this round - she was after the guy in the dark blue and before the guys in pink. But she's miniature, riding atop Cali as well, so ... I'm not sure what Waiph wants to do with her.


Ariarh Kane wrote:
Also, you missed Clari's action this round - she was after the guy in the dark blue and before the guys in pink. But she's miniature, riding atop Cali as well, so ...

True - but she, like Isani - is stuck on Cali - I kind of figured that she wouldn't be able to do anything for now.

FYI - I'm on Skype if you are...


1 person marked this as a favorite.
Isani Isu wrote:
Knowledge, Religion (on banner with 8 pointed star symbol): 1d20+10

Hmm... normally you would have missed the roll by 1 point - but I am going to be generous and let Ariarh's details sort of trickle over to you - her clue about "Old Ones" is enough for Isani to suddenly remember something...

There was a particular deity in the old ones - the nameless cults - and she recalls (vaguely) Its name - the creature that possess this mark in religious rituals was known as:

Azathoth

More Details:
Azathoth resides in what is known as the Dark Tapestry: the darkness between the stars where inhabitants of Golarion believe true madness lies. Some claim Azathoth's home is at the centre of the Material Plane and that fact is proof that the Primal Chaos is the source of everything in existence. At his home may be found Azathoth's Court: a mysterious coterie of an unknown number of powerful lesser gods that orbit Azathoth like planets orbit a sun, singing mad songs while listening to Azathoth's gibberish. -- Despite Azathoth's seeming indifference to everything, including any folk mad enough to worship Azathoth, the Primal Chaos has and does have cultists. These are often power seekers wanting the destructive force of Azathoth to work for them and their schemes, but Azathoth's carelessness means this is a perilous endeavour easily prone to backfire; maybe this is the reason for the collapse of the Shory empire. Azathoth was worshiped in ancient times by small groups in the Shory empire of Garund until that empire collapsed. --- The worship of Azathoth is largely undocumented among humans in modern times, although some cloaker and neothelid communities worship it. The only known temple to the power is in the ruins of the broken city of Ulduvai in southern Garund's Shattered Range.

Hmm... There seems to be more information about this figure - but, Isani is not sure what it could be...


Female Changeling - Osirion Cleric 4/Oracle 3

Isani, through Mister's telepathic ability, passes along the information she recollects regarding the Old Ones and Azathoth to her companions in hopes they may be able to use it to aid them in this battle.


Okay - to speed things up a bit I'm ruling that Ariarh and Shae are swapping Initiative. This is because At this time we would have Isani go last, then - Ariarh goes at the top of the round - then, it's Shae's turn... and we go down the line. So - yeah - Ariarh - toss up your move - then Shaezon...


Female Aasimar Druid 7 (Noble)

She begins to move forward again, but not as far as before, only to position -R-17 on Dior's right, and waits to see what the enemy will do and how they will advance before pursuing any other action.

Perception (trying to discern more about the cloaked, "bulky headed" creatures since they have moved up): 1d20 + 11 ⇒ (17) + 11 = 28
Knowledge, Nature (re race of the cloaked figures she spotted earlier with the "bulky" heads, general information re creatures with larger than normal heads): 1d20 + 10 ⇒ (17) + 10 = 27


Ariarh Kane wrote:

She begins to move forward again, but not as far as before, only to position -R-17 on Dior's right, and waits to see what the enemy will do and how they will advance before pursuing any other action.

Perception (trying to discern more about the cloaked, "bulky headed" creatures since they have moved up): 1d20+11
Knowledge, Nature (re race of the cloaked figures she spotted earlier with the "bulky" heads, general information re creatures with larger than normal heads): 1d20+10

Okay - that's cool. So - you are currently 115 from the closest one of these guys (so -11 to perception) - they are hooded and there is still some residual smoke/steam from them which further covers their features.

However - you can see one thing - near the back you see movement - like; literally their backs... You think they may have - in addition to legs - possibly a tail?

Nature Check? - okay, yeah, that pretty much confuses everything. There is nothing you can recall in natural sources that may help you here - the real "bear" is that you've seen other folk with Tail's before - including Kae - so... maybe they're weird Alchemists? If so - that may not be good news... On the other hand - maybe they're not... It's still too difficult to tell.


Okay Shae - it looks like you're up!


Female Aasimar Druid 7 (Noble)

Through Mister's telepathy, she passes on the information that the hooded enemy that is moving down toward them each have a larger than normal humanoid head and possibly a tail. Possibly another new hybrid race.


HP: 47 AC: 14 Hexblade 5

Clari is not holding action, She casts Cat's Grace on herself


Clari Miali'ahel wrote:
Clari is not holding action, She casts Cat's Grace on herself

Okay - just need a ride check if you are casting on a mount...

Other then that - no worries!

Ride check to stay in the saddle for a somatic spell - you need a Ride Check of "5" - but as you are not on a saddle (being that you are now considered small, and there is no saddle for you) - so you actually have a +5 to the DC for a Ride Check of 10.

You are also trying to cast on a mount - normally this is a DC of 10 + spell level - but, in this case, you are on a flying mount who is banking back and forth over a pit of bubbling lava and heavy soot and smoke - hence this is Violent Motion - DC of 15 + Spell Level for Concentration Check.

So... good times!


HP: 47 AC: 14 Hexblade 5

Concentration
1d20 + 7 ⇒ (14) + 7 = 21

Ride
1d20 + 8 ⇒ (2) + 8 = 10


Female Aasimar Druid 7 (Noble)

Cali isn't flying over lava but flying 20 ft above the 20 ft wide rim of the volcano. Just to clarify because Ras changed his mind about the whole flying over lava thing.


Shae - we're still waiting for you :) - I'm eager to see what you do next!


Ariarh Kane wrote:
Cali isn't flying over lava but flying 20 ft above the 20 ft wide rim of the volcano. Just to clarify because Ras changed his mind about the whole flying over lava thing.

Not literally over lava - but basically - she is actually flying around rising heat currents, falling smoke/ash, and (most importantly) Clari is actually now "reduced" - she is too small to be on a saddle - and too small to even really hold on to someone, unless she does so literally - in which case she is using her hands, and the spell requires her to have her hands free - just like if/when Arasmes casts spells.

Oh well - more on that later...


F Elf Spellbinder Conjuration (teleport) Wiz 1

FYI if you're posting at 1AM EST, then you will have to wait about 6-7 hours before I'll be posting. ;-)


F Elf Spellbinder Conjuration (teleport) Wiz 1

Shaezon pulls out his bow as he moves up 30' and fires at whatever is closest or coming closest. He has every intention of staying well behind the fighters.

Bow 1d20 + 5 ⇒ (5) + 5 = 101d8 ⇒ 1

Edit: Waa waaaaa

Edit2: Also Shae is going to move toward the edge of the volcano within about 5-10 feet.


Shaezon Silverfall wrote:

Shaezon pulls out his bow as he moves up 30' and fires at whatever is closest or coming closest. He has every intention of staying well behind the fighters.

Bow 1d20+5;1d8

Edit: Waa waaaaa

Edit2: Also Shae is going to move toward the edge of the volcano within about 5-10 feet.

Shae - this puts me in a difficult position.

Basically - seeing that you were the advance man - and all alone - by yourself, with no forward cover - (i.e. you are at position -W, -11)

Well - basically - other then Kae, the rest of the fighters did NOT move forward in front of you, deciding to hold action.

If you moved 30 feet forward, you would be well in front of the fighters who are currently far behind you; holding action. Even if you didn't move at all, you are currently behind the fighters.

However - you took your actions - but for now I will assume you did NOT move forward 30 feet to try to save Anuk-su, as Clari is in Cali, who is about 45 feet back around the curve, and 20 feet in the air, waiting.

So - when I get back, I'll let you know what the bad guys do - however - as of now, I'm going to assume you did not actually choose to move forward, only because you said you wanted to be behind the fighters who are behind you - the wizard.

:)

And yes, I know it was late last night - I was just so juiced up for the new round! Anyhow - well; I'll toss up the bad guys responses when I get home in a couple of hours.

If you still want to move forward, please let me know. Otherwise, I'll have you simply wait where you are. The nearest bad guy is about 50 feet from you, by the way. He is one of the guys you hit with a fireball, yet somehow you think Evaded it... Thus; he knows you are a magic user, and is not happy.

Expect me when you see me! I'll be back when I get here :)


F Elf Spellbinder Conjuration (teleport) Wiz 1

I'm not getting in front of the fighters. I'm not sure where they are. I'll hold with them. Firing the bow from behind to zero effect.


Male Half-Elf Invulnerable Rager 2/Crossblooded Envenomed+Draconic Sorcerer 1/ Trapper Ranger 1/Rage-Vivisectionist 2/Dragon Disciple 1

Heeeey, Raz...
An Enlarge may be useful in this situation, just a little bit... Just Sayin...


I thought you had an enlarge extract? Np if you don't but I thought you did.


Shaezon Silverfall wrote:
I'm not getting in front of the fighters. I'm not sure where they are. I'll hold with them. Firing the bow from behind to zero effect.

Firstly - you are well in advance of all the fighters/melee combatants. They are all behind you - by quite a bit in some cases - with the only exception being Kae - who is roughly 15 feet to your right, near the lava.

Therefore - I will decide that, as you are worried about being attacked, I can move your character back 30 feet. That's the best I can do - otherwise the enemy will hit you this round.

I am doing that now, moving you back to

-R, -14 - this will give you your attack, and a move action.

Then I will make the enemy attack. However - in the future, I need to know where you are, because if I didn't, then it would be problematic for combat in a big way.


F Elf Spellbinder Conjuration (teleport) Wiz 1

Alrighty.


Arasmes ibn'Fayad wrote:
I thought you had an enlarge extract? Np if you don't but I thought you did.

Actually, Kae - thank you for alerting me to a bit of a problem.

Technically Arasmes has "Enlarge Person". This is a spell he cast on Cali.

However - even though they Share Spells via the special ability, this does not allow him to use Enlarge Person on Cali.

The reason is because she is not humanoid.

Typically Share Spells provide caveats for Summoners to use restricted spells on their Eidolons - but these are specifically designed for spells that are meant for the caster to use on himself. They also have Caveat's for a Summoner to negate issues such as Cali being from another plane.

It was pointed out to me earlier today that - as a Summoner can form the nature of their Eidolon - Arasmes could have given Cali a humanoid appearance - but because he made her as a mount, she can not be Enlarge via Enlarge Person - this is for humanoids only.

Share Spell does not allow the transference of that spell between Summoner and Eidolon any more then I could cast Dominate Person on Cali - a fifth level spell - rather then Dominate Monster - a 9th level spell.

Short Answer - Share Spell does not allow Ras to use Enlarge Person on Cali - unless Cali was a humanoid shaped Eidolon; which she could easily be.

So - now what

For now - I'm not sure, that's a heck of a lot of ret-conning. Since I really don't feel like ret-conning, I am just going to allow Cali to be Enlarged now - but until she is changed into a humanoid in the future - that Spell will not work on her again.

That said -

It is now Dhoj and Grod's turn...

Grod moves to -U, -11

Dhoj moves to -R, -11 to help present a frontal line to Kae.

Meanwhile:

One of the men with the "big hooded helmets" (light blue guys) moved up to -Z, -3

The other man with these "big hoods" moved up to -Y, 2.

The others simply hold action.

Next -

It is now Kae and Dior's move.

That said - Kae - what are you doing?


F Elf Spellbinder Conjuration (teleport) Wiz 1

Edilions have

Lifelink:

Life Link (Su) : Starting at 1st level, a summoner forms a close bond with his eidolon. Whenever the eidolon takes enough damage to send it back to its home plane, the summoner can, as a free action, sacrifice any number of hit points. Each hit point sacrificed in this way prevents 1 point of damage done to the eidolon. This can prevent the eidolon from being sent back to its home plane.

In addition, the eidolon and the summoner must remain within 100 feet of one another for the eidolon to remain at full strength. If the eidolon is beyond 100 feet but closer than 1,000 feet, its current and maximum hit point totals are reduced by 50%. If the eidolon is more than 1,000 feet away but closer than 10,000 feet, its current and maximum hit point totals are reduced by 75%. If the eidolon is more than 10,000 feet away, it is immediately returned to its home plane. Current hit points lost in this way are not restored when the eidolon gets closer to its summoner, but its maximum hit point total does return to normal.

Familiars have

share spells:

Share Spells : The wizard may cast a spell with a target of “You” on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast).

Unless Arasmes has something special then he doesn't have Share spells. So you are correct that he cannot cast personal spells on Cali. However, someone with share spells can cast range personal spells on their own familiar. So I can cast enlarge person on Mister, but somone else cannot.


Actually you are both incorrect.

1. Summoners actually do get Share Spells. Share Spells

2. They can cast Enlarge Person on their eidolons regardless of base form and here is why. Enlarge Person specifies the Humanoid Type not the humanoid shape. Eidolons regardless of form are Outsiders. The form has nothing to do with their type. For example, that spell cannot be used on an angel even though it has a humanoid FORM it does not have the humanoid TYPE as it is an Outsider. Now why am I telling you all this if eidolons don't have the humanoid type either? Because under share spells it specifically says "A summoner may cast spells on his eidolon even if the spells normally do not affect creatures of the eidolon’s type (outsider)."

In the future if you have questions about class abilities please ask me to clarify first and I will explain. I can give you multiple threads and posts and messages from the developers about this very topic.


F Elf Spellbinder Conjuration (teleport) Wiz 1

Ahh, it must have been under the eidilion section and not the summoner section. I was looking in the latter. So yea, If he has share spells he can cast personal range spells on the eidilion as if it were himself. Someone else cannot, however.


Shaezon Silverfall wrote:

Edilions have

** spoiler omitted **

Familiars have

** spoiler omitted **

Unless Arasmes has something special then he doesn't have Share spells. So you are correct that he cannot cast personal spells on Cali. However, someone with share spells can cast range personal spells on their own familiar. So I can cast enlarge person on Mister, but somone else cannot.

You could cast enlarge person on Mister - but only if he were a Humanoid. If he were a Brownie Familiar, or a Pixie Familiar - for example. Mister is not a Humanoid Creature - the spell is not designed for non-Humanoids - spells that are have different titles and difficulty levels.

Share Spell is a first level Eidolon. As such - he is granted that ability - much like a familiar.

Link to Eidolon Abilities

However - as the ability is written - the true advantage is that certain spells can only be used on the person casting them - well, now they CAN be cast on another being - in this case the Familiar or Eidolon.

This ability even extends to the fact that Cali is not from this Plane - as an "extra-planar" creature, she would normally suffer further penalties to such abilities - but, not for this ability.

Now - the real crux of the matter is that if Cali had been fashioned into a standard "Humanoid" (RE: Biped in the book) - then this spell could work on her. However - that would mean she would not have multiple attacks per round, as a quadraped does.

Because she is granted those abilities (such as Pounce; and the claw/claw/bite attack) - she suffers standard disadvantages that non-humanoids do; such as - not being able to wield a magic sword, or use a shield (naturally, these penalties are on Mister as well) - because neither of them are "Humanoid" subtypes - they cannot enjoy the bonuses of both a "Monstrous" subtype - and the bonuses of spells that are specifically meant for "Humanoids".

If they were - then a basic "enlarge person" spell could work on a monstrous creature. But - they aren't, and the spell cannot.


F Elf Spellbinder Conjuration (teleport) Wiz 1
Dain GM wrote:


You could cast enlarge person on Mister - but only if he were a Humanoid. If he were a Brownie Familiar, or a Pixie Familiar - for example. Mister is not a Humanoid Creature - the spell is not designed for non-Humanoids - spells that are have different titles and difficulty levels.

Incorrect. The wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiars type (magical beast). So you can cast Enlarge person on your own familiar. The same is true of Cali for Arasmes. Arasmes and only Arasmes may cast enlarge person on Cali along with a number of other spells, such as the "form of" spells.

Edit: Unless you're house ruling of course, but that's a different story.


Shae is correct, as I stated above Share Spells specifically allows for casting spells on your familiar/eidolon/animal companion that do not normally work on that type of creature.

For example, Ry could cast enlarge person on Dior if she wanted to.


Arasmes ibn'Fayad wrote:

Actually you are both incorrect.

1. Summoners actually do get Share Spells. Share Spells

2. They can cast Enlarge Person on their eidolons regardless of base form and here is why. Enlarge Person specifies the Humanoid Type not the humanoid shape. Eidolons regardless of form are Outsiders. The form has nothing to do with their type. For example, that spell cannot be used on an angel even though it has a humanoid FORM it does not have the humanoid TYPE as it is an Outsider. Now why am I telling you all this if eidolons don't have the humanoid type either? Because under share spells it specifically says "A summoner may cast spells on his eidolon even if the spells normally do not affect creatures of the eidolon’s type (outsider)."

In the future if you have questions about class abilities please ask me to clarify first and I will explain. I can give you multiple threads and posts and messages from the developers about this very topic.

1. Ras - first; thank you for your clarification about the spell. It was certainly helpful.

2. I should add that though I do appreciate the time and effort it takes you to look up those links - but generally I am less interested in what the developers say after the fact. It means too much ret-conning and reworking the game for my taste. If it is written a specific way - and they wish to update that way - and I do not have the information on the material they produced - it makes it very difficult for me to plot out or plan out any kind of campaign in general when there is a specific ruling one a piece of errata that I have not seen or heard of. Without the information on a forum that I can examine before an event is planned - it leaves me in a difficult position - as I have built a challenge rating on what I have read and examined, not what you have read :)

Again - I do appreciate the help and update - I didn't see your post until I after I wrote mine. However - as you no doubt are aware - I already ruled that at least for now you can maintain the ability/power until after the combat and until you level.

But - as I said - for now it does not matter. You are able to enlarge Cali - she is enlarged - so no worries.

Meanwhile - the real question on everyone's mind - no doubt - is when Kae will be attacking? Once he does that - then we can continue down the line for the rest of the group.

Depending on when Kae posts, I may end up NPC'ing Dior for one attack - just to move the combat ahead a little, since I know some of you guys have an earlier time you need to crash out.


For Dain:
Just FYI, that quote was from the Share Spells ability as it is written, not from the developers after the fact. I only mentioned that in case you wanted further clarification.

KICK SOME ASS KAE!


Arasmes ibn'Fayad wrote:

Shae is correct, as I stated above Share Spells specifically allows for casting spells on your familiar/eidolon/animal companion that do not normally work on that type of creature.

For example, Ry could cast enlarge person on Dior if she wanted to.

1. I have already conceded the point you two are making. Yes - so that's okay - my error, sadly - was seeing Cali as a Quadraped - NOT an OUTSIDER - which was the real error on my part, as the rules were clearly there, I just misunderstood them. Thank you both for the help in that - it was a misunderstanding, and now I know :)

2. Sadly - Ras, you are incorrect completely at the point regarding Dior. BUT - this is only because Dior is not Ry's Animal Companion - he is merely a traveling companion in the form of her "signature item" - as such; her spells would not be conferred to him.


Arasmes ibn'Fayad wrote:

** spoiler omitted **

KICK SOME ASS KAE!

Indeed, sir - hence my latest post, which I was writing even as you posted YOUR post... ahhh the frustration of waiting for Kae... ;)


My fault about Dior. I thought he was both signature item (because you normally can't get Griffons as Animal companions) and the animal companion.

and thank you for understanding about our points. :-)


Male Half-Elf Invulnerable Rager 2/Crossblooded Envenomed+Draconic Sorcerer 1/ Trapper Ranger 1/Rage-Vivisectionist 2/Dragon Disciple 1

Edit Removed stuff that relates to the previous conversation that is now redundant

Anyway...

Kae pauses but a moment to drink his Mutagen, then drawing his glaive he advances to -V,-7. If I read the map right he's barely in range of only the most advanced enemies, so he won't get swarmed. [ooc]AC has gone up to 22 with his nat armor

AoO if anyone tries to get to kay through his reach:

AoO
1d20 + 7 + 3 - 2 ⇒ (17) + 7 + 3 - 2 = 25
for 1d10 + 15 ⇒ (4) + 15 = 19

Perception to see if he is hitting a human for a +2 to attack and damage
1d20 + 11 ⇒ (11) + 11 = 22


Arasmes ibn'Fayad wrote:

My fault about Dior. I thought he was both signature item (because you normally can't get Griffons as Animal companions) and the animal companion.

and thank you for understanding about our points. :-)

Indeed - remember though - the animal Companion to a sixth level Druid is typically far more powerful then a "young griffon" who is only as small as a golden retriever. He is tiny - but; he is feisty!

That said - on to Kae's move... :)


Ka'etil Malas'rae wrote:

Edit Removed stuff that relates to the previous conversation that is now redundant

Anyway...

Kae pauses but a moment to drink his Mutagen, then drawing his glaive he advances to -V,-7. If I read the map right he's barely in range of only the most advanced enemies, so he won't get swarmed. AC has gone up to 22 with his nat armor

** spoiler omitted **

Nearest enemy is at -Z, -3 - that is currently 15 feet from your current position. You can see - that he is CLEARLY not human...

Specifically - this person's head, from under the hood - is either a very complex mask - or he possesses the head of a Cobra...

His body is still cloaked - but as the cloaks fall open, you suspect he may have armor underneath - in either case - he posses a sword. He opens his mouth and hisses at you - luckily - he has already taken his action to move to that point.

HOWEVER: Now comes the rest of the party... I'll be tossing their moves up next - so it may take a few moments.

Regarding Dior - I am taking over Dior at this time, and reorganizing his initiative - he is holding action so that now he will be going at the same time as Ariarh - he won't be doing anything other then that for now; not knowing what these creatures can do.

I assume Kae would shout out about the boys in blue - and their Cobra heads as a free action...


Eh - okay - here's what's up - the enemy has moved up. They are out of range of Kae's reach weapon.

To help things out - I sent out a new reorganized map for everyone to look at.

It's very basic - I don't intend to really update things until I can shrink the map - but I can't do that until you guys move up.

That said - check your email - the map is there - Arasmes - it's your turn!


Arasmes is going to have Caliphana land and have everyone dismount. Caliphana can fight much better without us on her back. He says to Isani and Clari. Also this heat is making it difficult with the thermals.

Caliphana will land (move action), Arasmes will dismount(move action), Caliphana will then take back off in the same square since she can't attack this round only move. Arasmes once on the ground, will place a Grease spell reflex DC18 at the bottom right corner of the green guy on square -X, -3

Edit: I can't do it from there so so Cali will deposit us in square -S -12 and that should be in range.

Edit Again: Sorry that should be bottom LEFT corner.


Arasmes ibn'Fayad wrote:

Arasmes is going to have Caliphana land and have everyone dismount. Caliphana can fight much better without us on her back. He says to Isani and Clari. Also this heat is making it difficult with the thermals.

Caliphana will land (move action), Arasmes will dismount(move action), Caliphana will then take back off in the same square since she can't attack this round only move. Arasmes once on the ground, will place a Grease spell reflex DC18 at the bottom right corner of the green guy on square -X, -3

Edit: I can't do it from there so so Cali will deposit us in square -S -12 and that should be in range.

Edit Again: Sorry that should be bottom LEFT corner.

Cool - can I get the coordinates/height of Cali? Thanks!

Also - can you all 3 occupy the same space? (By that I mean Clari, Isani and Arasmes?).

If so - that's cool. If not - I up putting Isani at -T, -12. I will assume that as Clari is reduced - it won't matter too much... Either way - we'll see what happens next!


20' up over -u -v -8 -9


Female Changeling - Osirion Cleric 4/Oracle 3

I'm fine with Isani being at -T -12.


Okay – a couple of things happen at this time –

1. A burst of dark energy appears – a dark lion with crackling black fire hanging from his mane bursts out at –AE, 5. It roars out and runs to move to -AA, -2.

2. Next – the cloaked with the hood and bundle by his feet is acting…

Suddenly – a burst at –U, -10. This creates a wide burst of foul, reeking gas that is filthy. The radius of the explosion affects the following people:

People Affected
Kae
Arasmes
Isani
Dhoj
Grod
Clari
Cali (the spread has raised enough to hit her – but just barely).

All of you must now make a Fortitude Save.

Grod’s Fortitude –

1d20 + 6 ⇒ (11) + 6 = 17

Dhoj’s Fortitude –
1d20 + 5 ⇒ (7) + 5 = 12

Meanwhile – I need to see Clari’s action before we can continue – once I see your Fortitude rolls – we’ll go from there.

Ras - that guy's Reflex Save -

Reflex Save for Grease -

1d20 + 5 ⇒ (6) + 5 = 11

Meanwhile - that area 10x10 is now considered difficult terrain.


Female Changeling - Osirion Cleric 4/Oracle 3

Isani's Fortitude save: 1d20 + 5 ⇒ (15) + 5 = 20


Actually that should hit that guy and the guy in -w -4. It is a 10' square so should hit them both.


Fortitude for Arasmes 1d20 + 5 ⇒ (18) + 5 = 23

Fortitude for Caliphana 1d20 + 5 ⇒ (16) + 5 = 21

9,001 to 9,050 of 10,645 << first < prev | 176 | 177 | 178 | 179 | 180 | 181 | 182 | 183 | 184 | 185 | 186 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Dain's King Maker Chronicles All Messageboards

Want to post a reply? Sign in.