Dain's King Maker Chronicles

Game Master dain120475

Introduction

This is the Kingmaker Campaign, yet it is filled with many deviations from the boxed set. The "Campaign Information" page is meant as a quick resource to help sum up the thousands of posts quickly.


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Mak Morn has slaughtered the guy he attacked, while he suffered an AoA that did damage...

He is not happy; and uses a free action -

"Ye bloody basterds! Get yer arses down here and show a bit o' backbone NOW!" he calls out.


Male

Dior, albeit shaken, flies at Creature 5. With a SCREAM, he launches himself, claws bared, beak open, ready to tear flesh from the creature's body.

Bite
Attack: 1d20 + 5 + 1 - 2 ⇒ (7) + 5 + 1 - 2 = 11, Damage: 1d4 + 3 + 1 ⇒ (4) + 3 + 1 = 8 (+1 enhancement bonus to attack & damage re Magic Fang)

Claw
Attack: 1d20 + 4 - 2 ⇒ (16) + 4 - 2 = 18, Damage: 1d4 + 2 ⇒ (1) + 2 = 3

Claw
Attack: 1d20 + 4 - 2 ⇒ (10) + 4 - 2 = 12, Damage: 1d4 + 2 ⇒ (1) + 2 = 3


Male Half-Elf Invulnerable Rager 2/Crossblooded Envenomed+Draconic Sorcerer 1/ Trapper Ranger 1/Rage-Vivisectionist 2/Dragon Disciple 1

Why does mak take an AoO? You only get one from LEAVING a threatened square, so if they are 10 ft away, he can approach them, be adjacent to both, not LEAVE a threatened square, and attack without taking an aoo. Unless they have reach, in which case leaving the square 5 ft away provokes...

My Glave-Guisarm is a normal steal weapon. Not silvered, cold-iron, or anything...


Dior Kane wrote:

Dior, albeit shaken, flies at Creature 5. With a SCREAM, he launches himself, claws bared, beak open, ready to tear flesh from the creature's body.

Bite
Attack: 1d20 + 5 + 1-2, Damage: 1d4 + 3 + 1 (+1 enhancement bonus to attack & damage re Magic Fang)

Claw
Attack: 1d20 + 4-2, Damage: 1d4 + 2

Claw
Attack: 1d20 + 4-2, Damage: 1d4 + 2

Dior seems to tear a chunk into the villian in front of him - yet you are all convinced his best efforts have done nothing but anger the creature! The flesh is ripped open, yet - no blood has come forth!

Unlike the other wounds, it seems as if Dior's finest hit on this creature hasn't quite managed to injure it, despite the fact that the fierce griffon clearly managed a hit...

Perhaps it cannot be easily harmed by certain attacks, or perhaps only certain attacks due it raw damage!


Ka'etil Malas'rae wrote:
Why does mak take an AoO? You only get one from LEAVING a threatened square, so if they are 10 ft away, he can approach them, be adjacent to both, not LEAVE a threatened square, and attack without taking an aoo. Unless they have reach, in which case leaving the square 5 ft away provokes...

Touche! Which, ironically means "touch" in French...

You are right, and I have been very tired, my apologies. You are quite correct and Mak Morn has not been touched.

:)


Male Half-Elf Invulnerable Rager 2/Crossblooded Envenomed+Draconic Sorcerer 1/ Trapper Ranger 1/Rage-Vivisectionist 2/Dragon Disciple 1

No worries. Also, FRAKING DR (except when it's my DR)

Can I get a will-save to see through alaric's wall (+4 cause a already think it's fake, like the smoke last time, right?)

if I need to make one:

1d20 + 6 ⇒ (16) + 6 = 22


Ka'etil Malas'rae wrote:

No worries. Also, FRAKING DR (except when it's my DR)

Can I get a will-save to see through alaric's wall (+4 cause a already think it's fake, like the smoke last time, right?)
** spoiler omitted **

You could, theoretically, see through Alaric's wall.

However, your current position is roughly 15 feet above the ground. This was so that the villians who were in the room in front of you couldn't see you. You were high enough so they could not see you, but - you cannot see into the next room.

This means you cannot technically (unless, of course, Alaric has placed the wall in a place that you CAN see) even see the wall, the other four creatures, the bald headed man, or the room in front of them and the creature within it.

However, if and when you advance, you are free to keep the roll you made which technically will succeed when you need to make it...


The wall is right at the bottom of the stairs so he should be able to see it (especially since I need line of sight in order to maintain the illusion and I wouldn't be able to maintain it if I cant see it.)


Alaric Winter wrote:
The wall is right at the bottom of the stairs so he should be able to see it (especially since I need line of sight in order to maintain the illusion and I wouldn't be able to maintain it if I cant see it.)

Thank you for that explanation.

I presume that you are going to use your turn to maintain the illusion at this time, then.

Who is next?


Yikes, apologies! That is my attack, then...

The creature shall converge on Kae - no doubt suffering at least one AoO from the reach...

The creature shall deliberately attempt to sunder your weapon.

He uses his CMB on it - namely against your CMD

1d20 + 7 ⇒ (20) + 7 = 27

IF it hits your weapon

1d4 + 5 ⇒ (4) + 5 = 9

Your glaive is now destroyed; though you are free to make one AoO against this creature first, even before he strikes...


Don't forget to subtract 5 from the damage to the glaive for its hardness. And a two handed hafted weapon has 10 hp unless its masterwork and then its higher.


Female Aasimar Druid 7 (Noble)

How far away (in feet) is the bald-headed Osirion priest from our group's position on the stairs? And can we see him or he see us?


Male Half-Elf Invulnerable Rager 2/Crossblooded Envenomed+Draconic Sorcerer 1/ Trapper Ranger 1/Rage-Vivisectionist 2/Dragon Disciple 1

AoO
Slash1d20 + 5 ⇒ (5) + 5 = 10
Damage1d10 + 7 ⇒ (9) + 7 = 16


Male Half-Elf Invulnerable Rager 2/Crossblooded Envenomed+Draconic Sorcerer 1/ Trapper Ranger 1/Rage-Vivisectionist 2/Dragon Disciple 1

Unless the creature has the Improved Sunder Feat, then Ka'etil and Mak Morn also get AoO's because it is sundering, although Kae used his already, but Mak hasn't, so he gets to take his pot-shot.

My Glaive has 5 hardness, and 10 hp, So the 9 damage reduced by hardness deals 4, and it has 6hp left.
But there was that nat 20 that you have yet to confirm (loath am I to tell you, but I'd like the same treatment, so I'll eat that bullet today)

it'd be lovely if Bronwyn would come charging up after this guy swings at me, and cuts him down...

...hint...hint...


Female Aasimar Druid 7 (Noble)
Dain GM wrote:
Ka'etil Malas'rae wrote:

No worries. Also, FRAKING DR (except when it's my DR)

Can I get a will-save to see through alaric's wall (+4 cause a already think it's fake, like the smoke last time, right?)
** spoiler omitted **

You could, theoretically, see through Alaric's wall.

However, your current position is roughly 15 feet above the ground. This was so that the villians who were in the room in front of you couldn't see you. You were high enough so they could not see you, but - you cannot see into the next room.

This means you cannot technically (unless, of course, Alaric has placed the wall in a place that you CAN see) even see the wall, the other four creatures, the bald headed man, or the room in front of them and the creature within it.

However, if and when you advance, you are free to keep the roll you made which technically will succeed when you need to make it...

However, your current position is roughly 15 feet above the ground. This was so that the villains who were in the room in front of you couldn't see you. You were high enough so they could not see you, but - you cannot see into the next room.

This means you cannot technically (unless, of course, Alaric has placed the wall in a place that you CAN see) even see the wall, the other four creatures, the bald headed man, or the room in front of them and the creature within it.

So, this basically answers my previous OOC question.


Ka'etil Malas'rae wrote:


My Glaive has 5 hardness, and 10 hp, So the 9 damage reduced by hardness deals 4, and it has 6hp left.
But there was that nat 20 that you have yet to confirm (loath am I to tell you, but I'd like the same treatment, so I'll eat that bullet today)

Objects are immune to critical hits.


The wall is at the bottom of the stairs. Everyone on the stairs can see it and everyone in the room can see it. Alaric would not be able to cast and maintain the illusion if he could not see it so everyone can see it. I placed it at the bottom of the stairs going from floor to ceiling as if the stairs suddenly ended at a wall. Sorry if there was confusion but both parties should be able to see the wall even though they can't see each other.


Female Aasimar Druid 7 (Noble)

Ariarh, dagger in hand, swiftly descends the few stairs and attacks Creature 5:

Attack: 1d20 + 4 ⇒ (6) + 4 = 10
Damage: 1d4 + 3 + 2d6 ⇒ (4) + 3 + (2, 3) = 12 (magical dagger: bane weapon against evil subtypes)

***

Ariarh has summoned a Small Cold Iron Elemental. (Ariarh has the augment summoning feat.) It explodes up from the earth, its gemstone eyes glowing and attacks Creature 5.

Slam attack: 1d20 + 8 ⇒ (11) + 8 = 19
Damage: 1d6 + 6 ⇒ (6) + 6 = 12

(Cold Iron Elemental has the Improved Bull Rush feat--when performing bull rush maneuver does not provoke an AoO. And a +2 bonus on checks made to bull rush a foe and +2 bonus to CMD when opponent tries to bull rush it.)


Yeah go Ry! :-)


Alaric Winter wrote:
Don't forget to subtract 5 from the damage to the glaive for its hardness. And a two handed hafted weapon has 10 hp unless its masterwork and then its higher.

Thank you for your observation. I appreciate it when people try to help.

However, the natural 20 confirms - I am not rolling to "confirm" against a mundane item, such as a weapon. Therefore, the natural 20, as well as the Maximum Damage that could be done by the creature (namely, in this case 18 points) is going to shred the polearm like matchwood.

Note to all

Skype battles make these "points of order" and observations very helpful. Waiting sometimes 24 hours to get things resolved, per round, when people post, is quite frustrating for me, to say the least.

Ret-conning a situation over a misunderstanding instead of simply running with the story and letting things flow and going from what happened - well, unless a player is dead or permanently wounded (like losing a limb) - this is even more frustrating, because a simple, single round of combat can take days.

We are, theoretically, supposed to be meeting new players this week, and I do not want this quick and easy combat to take any longer then it has been.

If Skype chat can't work for personal reasons - unless a character is dead or incapicitated, or whatever - then I would prefer, from now on (especially in combats like this; when it's supposed to be a fun challenge, there is no huge villian like the "Stag Lord", for example) that people try to roll with the punches, and simply go from there.

For example; no doubt Kae may be annoyed that I didn't roll to confirm the hit against his weapon. Well, Kae also remembers that he can "Hulk Out" against these guys, or shoot lightening from his hands, or pick up the bow on the ground, or draw a weapon, or any number of actions that can be deadly.

It was a natural 20, the creature rolled Max damage, I couldn't find the hardness or HP for the glaive in the book, I made a ruling based on the facts that I had, and I went with it and posted what happened.

So, to be clear, the weapon is broken.

I will make an AoO for Mak Morn now.

1d20 + 8 ⇒ (10) + 8 = 18

IF he hits

1d10 + 5 ⇒ (7) + 5 = 12

Edit: The creature is still standing. The glaive is still destroyed, but the creature looks very unhappy.


Male Half-Elf Invulnerable Rager 2/Crossblooded Envenomed+Draconic Sorcerer 1/ Trapper Ranger 1/Rage-Vivisectionist 2/Dragon Disciple 1

Is the creature standing after the Cold-Iron Elemental attacked?
Seeing as the creatures have moved, it would be our turn again, non?

If so (on both counts)...:

Lightning Charge: 1/5 uses.
Unarmed Strike
1d20 + 5 ⇒ (20) + 5 = 25
1d4 + 5 + 1d6 ⇒ (4) + 5 + (6) = 15

confirm the crit
1d20 + 5 ⇒ (11) + 5 = 16
1d4 + 5 ⇒ (4) + 5 = 9
1d6 ⇒ 5 if the lightning damage is multiplies as well


If that is enough to kill it...:

...which it likely...
Ka'etil drops the shattered remains of his brand new Glaive-Guisarm, and charges his body with the lightning within his body. He then, with his right hand, pushes the creature out of his way, advancing and smashing the it's face into the wall of the stairs beside him in a shower of sparks, electricity pulsing through it as it's skull shatters in a thunderous roar.

He then steps down the stairs, drawing his hammer with his left hand, looking through the wall before him, moving till another creature is in range. (so he can get an AoO as soon as it moves)


Ariarh Kane wrote:
How far away (in feet) is the bald-headed Osirion priest from our group's position on the stairs? And can we see him or he see us?

At this time you cannot see that man, and do not know where he is. Even if Alaric's illusion was not there, you still could not see him as he is too far into the room.


Ka'etil Malas'rae wrote:

Is the creature standing after the Cold-Iron Elemental attacked?

Seeing as the creatures have moved, it would be our turn again, non?

** spoiler omitted **
** spoiler omitted **

Actually, the cold iron Elemental did indeed finish the creature; pulping his jackal-like head into the ground with a brutal slam...

SPLAT! Squishy...

You are all free to do something, but the wall is right in front of you. What is your next action?

If you know the wall is an illusion, does that effect your "disbelieve" ability? That is, the willpower save by the party, will they be effected by the wall, as they know Alaric casted the spell?


They still need to make a save albeit at a +4


Male Half-Elf Invulnerable Rager 2/Crossblooded Envenomed+Draconic Sorcerer 1/ Trapper Ranger 1/Rage-Vivisectionist 2/Dragon Disciple 1

Well that's a waste of a great turn. Can I have kae walk out of the wall and drop that crit on the first foe he can reach instead?

If not I'll work out another turn. But that'll require knowing what kae can see when he gets to the wall, as he made his save, so he can see through it, right?


Female Aasimar Druid 7 (Noble)

Ariarh, with Dior beside her, see the "wall" before them. Something about it reminds them of previous illusions cast by Alaric. Ry whispers to Dior, "This could be one of Alaric's clever spells, my protector, as it would be strange to have a wall placed at the end of a staircase like this. What do you think?"

Ariarh's willpower save vs. Alaric's wall: 1d20 + 8 + 4 ⇒ (3) + 8 + 4 = 15
Dior's willpower save vs. Alaric's wall: 1d20 + 4 + 4 ⇒ (11) + 4 + 4 = 19


Female Aasimar Druid 7 (Noble)
Alaric Winter wrote:
Yeah go Ry! :-)

Thanks! It went squishy. ;)


Female Aasimar Druid 7 (Noble)
Dain GM wrote:
Ariarh Kane wrote:
How far away (in feet) is the bald-headed Osirion priest from our group's position on the stairs? And can we see him or he see us?
At this time you cannot see that man, and do not know where he is. Even if Alaric's illusion was not there, you still could not see him as he is too far into the room.

Thank you. Just needed to clear up that detail before Ariarh proceeded.

We know the priest is there as Alaric mentioned the 6 jackal heads and a spell-user leader. So, we're aware there are others but we just can't see them at present.


Ka'etil Malas'rae wrote:

Well that's a waste of a great turn. Can I have kae walk out of the wall and drop that crit on the first foe he can reach instead?

If not I'll work out another turn. But that'll require knowing what kae can see when he gets to the wall, as he made his save, so he can see through it, right?

No, no! It wasn't a waste of a turn. Your weapon did its damage, but not enough to fell the creature. Then, after the damage you did, the elemental was able to finish it off.

But it was not wasted in any means. You don't know how much damage the elemental did do, but you are clear that if the two of you had not both it, the creature would still be alive....

Your attacks were definetely needed to end this thing! I promise :)

For now you see no enemies doing any thing. Yet, even without a Perception check, you can hear growling and scuffling behind Alaric's wall...

However, you notice Dior's eyes widen in shock, then narrow. A knowing smile twists his beak, as he nods cleverly - this illusion seems no match for his wisdom...


Male Half-Elf Invulnerable Rager 2/Crossblooded Envenomed+Draconic Sorcerer 1/ Trapper Ranger 1/Rage-Vivisectionist 2/Dragon Disciple 1

Ok,now that I've got the order of things clearer...

Ka'etil drops the shattered remains of his shiney brand new Glaive-Guisarm, and charges his body with the lightning within his blood. He focuses the electricity into his hand, and sparks fly as he delivers a devastating open-handed strike the the creatures jackal-like face. Electricity courses through it's body.

He then draws his hammer, as the elemental pulps the creature.

He is waiting t the stairs, were he is was standing to begin with.


Mak Morn pushes his iron shod boot into the corpse of the final creature - the glowing ruby eyes of the Cold Iron elemental staring vacantly toward you, without a command word to push them forward they have nothing to do but wait from the orders of their mistress.

"Och! That was nothing! But there was more down there, eh? And a spellslinger, too, ye said," he asks, twisting to look up at where Alaric should be standing, his beady eyes searching for the invisible sorcerer.

"Well, best thing fer it, as some be saying, is to wait here. Still..."

Mak Morn considers this for a moment, stroking his forked beard, metal plates woven into the thick, kinky brown braid.

"More of these basterds... Magical cursed poison or plauge... Evil wizards... death all about us... slim chance of success... Well, what are we waiting for?!"

Turning, he grips his axe firmly and goes charging down the stairs at the wall!

"Come on! Arrrrgh!" he roars out.

For those of you that may be curious, that was Mak Morn's turn - though he had a free action to speak, he really went on a long time. However, his words no doubt rallied your hearts. Add a +1 to your attacks for he remainder of this round. As you are still under the effects of being "Shaken" via the intimidate, now you are only at a -1 to hit. Accept for Ariarh, who is no longer shaken.

Mak Morn charges down the stairs and attempts to "disbelieve" in the wall!

1d20 + 4 + 2 ⇒ (14) + 4 + 2 = 20


Mak Morn charges through the wall with a mighty bellow.

As you see him rush through the solid image it almost looks like he is magically teleporting. You feel fairly certain that you hear the noise Bamf!

Odd... but than, nothing about this adventure has seemed normal...

Then, on the other side you hear

"Come on ye poxing basterds! Have at me, or are ye gonna stand there grinnin' all day?"

The sound of roaring echoes through the tunnels...


Kolgrym pauses to take in the village and catch his breath. The journey from New Stetven had been uneventful, save for a chance encounter with a troll. The dwarf had lost his horse to the monster, but he managed to secure his equipment and escape while the troll gorged itself on its catch; the creature either had no interest in following Kolgrym or it lacked the ability to track the priest's progress. In any case, Kolgrym had been forced to make the rest of the trip on foot.

Does this community have a name yet? I don't recall seeing one in the summary I was sent.

The dwarf reaches over his shoulder and into his pack, and retries a tattered waterskin. He places it to his lips, then scowls. Tipping the skin upside down, only a few drops of water fall from the opening. Kolgrym stashes the waterskin back in his bag and turns once again to look at the village. The dwarf tightens the straps of his pack and marches quietly toward the center of the new construction, his eyes remaining open for an tavern or temple.


Saravale...and welcome! Love the avatar pic btw.

Alaric heads back down the stairs and looks through the wall. he is invisible for 2 more rds. What does he see?


Alaric Winter wrote:

Saravale...and welcome! Love the avatar pic btw.

Alaric heads back down the stairs and looks through the wall. he is invisible for 2 more rds. What does he see?

Entering the room you see nothing.

The room is currently completely dark - the torches inside have been extinguished.

You are able to hear combat around you, but you cannot see anything at this time...


Male Half-Elf Invulnerable Rager 2/Crossblooded Envenomed+Draconic Sorcerer 1/ Trapper Ranger 1/Rage-Vivisectionist 2/Dragon Disciple 1

Assuming alaric says something, Kae asks ry to light on his hammer as a free acxtion, as you can talk out of order, and delay's action.

Phone, no code, does the elemental have dark vision,bcause it could do some damage as it could see if it did...


Ka'etil Malas'rae wrote:

Assuming alaric says something, Kae asks ry to light on his hammer as a free acxtion, as you can talk out of order, and delay's action.

Phone, no code, does the elemental have dark vision,bcause it could do some damage as it could see if it did...

Not sure about the nature of her elemental - but I believe it must follow her actions. I think she needs to see a villian and direct the elemental to attack it. Though, theoretically, if it DOES have darkvision, it may be able to be told to "attack the jackal head" or something like that. Question is; which one should it attack? How can it help Mak Morn best? Unless she can see it, there is no way to do it.

Of course, this poses another interesting question; how much light is shining from the tunnel itself into the room? Naturally, you are sixty feet down from the torches above you, so no light above you can shine INTO the room, the minute you cast a light spell, its radius should shine forward through the tunnel, I should think (depending on where the radius was centered).

For while creatures may gain a willpower roll to save, and mindless creatures don't get a willpower save at all; how about natural effects? That is, does light pass through the wall from above from up the stairs? If so, the minute Ariarh, or any of you, cast a light spell, it should (theoretically) be able to shine down through the wall (depending on the range of the spell).

But then, as metaphysics of creating a solid wall of matter exist, this solid wall seems to suggest that light could not pass through it; as the wall is solid. But, on the other hand, light clearly DOES pass through the wall in truth, because the wall DOESN'T exist, rather; the creatures in question are merely magically "fooled" into believing that that image exists.

As far as the creatures are concerned, the wall is there; but any light shining "through" the wall may simply appear like it was shining "from" the wall. They don't believe the light comes from behind the wall, because that would conflict with what they believe regarding the Silent Image - but they would still see the light the moment it entered the room - which it would, the minute the image stopped. All the image does is make them believe that there is no light shining where the image is. Silent Image is not a "Darkness" spell, and cannot prevent light, any more then Invisibility can prevent light, even if you cast it on a torch (the torch would be invisible, yes - but the light would not).

Basically, to explain; because the image does not actually exist then effects such as rushing water, rain, gusts of air, or - in this case light - would be able to penetrate the illusion just like an arrow or a spell would penetrate it.

If there as a bullseye on the wall, and I shot the bullseye, and you stood behind it I may hit you. Granted, I would have a mischance for shooting you through the illusion, becaue I cannot see through the wall, but my arrow suffers no ill effects either way. It simply advances forward and should (theoretically) strike a target as if the target on the other side was invisible (i.e. with the propper mischance).

While a creature may not be able to believe that the light is shining from, say, Kae himself (who is behind the wall), we must next ask (as they currently believe the illusion - which is not there, and seems as if it was magically created) - wouldn't the also believe that the wall itself may be magically giving off the very light that is illumanating Kae's helmet, and not Kae himself. In other words - they see the wide arc of light on the floor, but they do not see Kae himself or (I suppose) Alaric (sense invisibility is merely bending light around a subject?

Yet, of course, Alaric isn't really invisible (i.e. True Invisibility).

Rather, he has vanished and is (by the book) considered "Invisible", but this doesn't matter, because if you have invisibility and it does prevent HIM from being seen, it does not prevent his "presence" from being seen.

As the book suggests, moving through water, puddles, etcetera, still leave evidence of where you are passing.

Moreover, as you are not formally invisible, you have cast an effect that makes you "appear" invisible. This is an important distinction, because though you appear invisible - the light doesn't move around him - as True Invsibility would call for, rather; it would move through you. But of course, the light DOESN'T move "through you"; it only seems like it does.

This would mean that they could theoretically see Alaric's shadow, if light was cast behind him and they were looking at the floor. Because, of course, though it looks like Alaric is not there, and they really believe that Alaric is not there, he IS actually there, and so is his shadow, which would be stretched out over the floor if you cast light behind him. And if they couldn't see Alaric, because their minds are convinced he is not "there" but he is there, then they could see his shadow; stepping through light would be, not unlike stepping through a puddle of mud - it would leave evidence. And of course, in any event, light can never become invisible.

Naturally, of course, what the creatures do with the knowledge about his shadow is completely beyond me; as they may choose to ignore it.

This presumes, of course, that Alaric relays the informatino about the light, and you cast light.

Note to Alaric

Not sure, but I believe you may have missed a round.

Round 1 you cast Vanish and went 30 down the stairs (standard action, move action).
Round 2 you looked around and went back up the stairs (move action, but you simply went back up). The enemires charged up to wait at the bottom of the stairs, just out of reach - using Willpower to get through the wall.
Round 3 the enemies and your friends engaged in combat and fought your friends, losing one enemy.
Round 4 you seemed to be holding action during this time. The end of the round had the enemy try to attack, but was killed by Ariarh.
This is, therefore, round 5; top of the round, your initiative, leaving you free to go down the stairs.

As we know; Vanish lasts a maximum of 5 rounds; not 6. The most it could last, then, is the end of this round, unless I have missed something regarding what you did with your movement (as in, at the start of next round, you are visible). Though I don't think I have. Please let me know, however, because of course, it cannot last six rounds, as 5 is the maximum. On the other hand, I may have overlooked something on your sheet that allows you to extend the spell duration beyond its maximum level. Even still, that would only mean you have "2 rounds" if you counted THIS round as one of them.

Otherwise, this is round 5, and (again, apologies if I missed something) your last round for the duration. In this case, you can (naturally) just walk down the stairs and turn around and come back.

However, as the Silent Image spell is (typically) ten feet cubes, and you wanted to see THROUGH the cube, and you placed it at the bottom of a set of stairs that is fifteen feet to the bottom (from you), and we add the depth of the cube - being that it is 10 feet, that should mean that you traveled 15 feet to the bottom of the stairs, then walked 10 more feet through the Silent Image (I presume you don't need to save against your OWN image :) and then decided to turn around and come back.

This should be able to work, if you want to go all the way back to your place on the stairs with a "Double Move" - otherwise, with your 30 foot move you are (theoreticallY) stuck within the 10x10 cube Silent Image (not literally stuck, but - well, theoretically stuck, as that is where you end up without the double move).

I would also presume you ARE heading back up the stairs, knowing the room is dark, because if you decided to wait in the room, and another one of your comrades cast "Light" then you would be very invisible, but, as mentioned, your shadow wouldn't. And though they may not be able to see you for a direct attack against you - they may decide to hit your general area with a cone effect or "grenade-like" weapon; not caring about hitting you specifically, just where you are.

But then, all of this is conjecture, of course, as you may indeed do the Double Move, and your friends may not decide cast "Light". Luckily, the elemental is not a celestial creature, otherwise he would be eminating light, and you would be casting a shadow. So, dodged a bullet there :)

Apologies to all

Sorry for the length of this post. But I wanted to make sure that my understanding of magic was not only correct before we proceed, but that I also "showed my work", because (lately) I've been sloppy with my work and fact checking. So, again, apologies for the length of this post, I just wanted to make sure that I had everything correct. I've been rather tired lately, and have missed a few details in the past, which seemed minor, but can really stink on a PbP game. So, I wanted to make sure I had all the facts up first.


Female Aasimar Druid 7 (Noble)

It seemed that she was the only one still not sure if the wall was real or not, and as the others try to convince and reassure, so Ry concentrates harder, believing the wall a clever illusion orchestrated by Alaric.

Ariarh's willpower save: 1d20 + 8 + 4 ⇒ (7) + 8 + 4 = 19 (Finally!)


Female Aasimar Druid 7 (Noble)

Kae, Cold Iron Elemental has got darkvision 60ft, as does Ariarh. I can cast light if that is what you/we choose to do depending on what Alaric's next move is. I also have daylight 1/day if that is a better alternative for anyone.


Male Half-Elf Invulnerable Rager 2/Crossblooded Envenomed+Draconic Sorcerer 1/ Trapper Ranger 1/Rage-Vivisectionist 2/Dragon Disciple 1

If she light's kae's hammer, it should not make a sillouet of alaric on the wall, there may be a shadow but as he's got full cover and they can't see him, there would be a 50% miss chance, and maybe the +8 to ac, not totally sure, tho.

Anyway, the elemental can just go kill something and kae can follow it, and hammer away at them, or lightning if they cluster

That said I could lit, then shield and move through the wall.


Female Aasimar Druid 7 (Noble)

Ariarh is at the bottom of the stairs and can now see through the conjured wall. The room beyond is dark but using her darkvision she looks across trying to ascertain where the remaining creatures (jackal heads and priest) are in location to her and the others in her party. The cold iron elemental is standing near Ariarh, holding, until she commands him forward to an express target.

Perception: 1d20 + 10 ⇒ (13) + 10 = 23


Ka'etil Malas'rae wrote:

If she light's kae's hammer, it should not make a sillouet of alaric on the wall, there may be a shadow but as he's got full cover and they can't see him, there would be a 50% miss chance, and maybe the +8 to ac, not totally sure, tho.

Anyway, the elemental can just go kill something and kae can follow it, and hammer away at them, or lightning if they cluster

That said I could lit, then shield and move through the wall.

Sillouette of Alaric on the wall? No, that will not happen; unless there is a bright light in front of him, and he is standing in front of the wall - which he would, for at least long enough to take the 5 foot step into the room to look around, then turn around and come back. Sadly, as you move in five feet squares, he is unable to simply slide his head into the room to "peek" but must actually step into the room, then look around. This places him right in front of the wall. As the room is dark, he is fortunate. A silloutte would be there if the room was lit - Alaric would benefit from mischance from claw attacks, but not from anything that did "radius effect" that was centered on where his basic presence was.

And as for a shadow of Alaric on the floor? Yes, there would be a shadow of him on the floor, with him as point of origin; if the light was shining behind him.

Though enemies would get a 50% miss chance with melee weapons or other mundane attacks to attack HIM... If they casts (for example) "fireball" on top of the point of origin of Alaric (like where his shadow is standing), since it is a radius attack, he would not benefit from a mischance. Instead, he would merely be hit like the rest of you and forced to make a Reflex save.

So, in this case, Alaric is very lucky the room is dark, because (again, I may have misread things, though I don't think I did) the minute he took a five foot step into the room to "look around" is the minute his shadow would appear on the image behind him. Because, while light can travel through the Silent Image, (though you cannot see it pass through it) the shadow would "appear" there - just like a Silent Image would have appropriate shadow's inside the 10 foot cube, but does not cast a shadow on the ground itself beneath it. And, if a wizard was in the room, holding action with a firebacll, that could be very bad for Alaric!

But, luckily, that did not happen, and Alaric is at least in some cover at this time, (I presume).
This assumes that Alaric merely stands at the foot of the stairs and does not move up to you guys, though - which he could with a double move. But since it is HIS move, perhaps you may wish to know what he does before you make your move next...

While the elemental COULD kill something, it won't attack anything unless Ariarh directs it to on her turn; which she can as a free action.

Of course, you don't need light, and neither does she, because you (and the elemental) have the ability to see a dark room. Only Alaric and Bronwyn cannot see - as they are humans. And, of course, Bronwyn is gaurding the rear up the stairs.

Finally, the guys in the room.

Jackal 1 is 20 feet from the edge of Alaric's wall (which is ten feet long - ten feet from base of stairs. If you are standing at the very bottom of the stairs, and inside the wall, you are now 30 feet from guy number 1).

Mak Morn is just in front of Guy 1 (that puts Mak Morn 35 feet from bottom of stairs).

Guy 2 is directly opposite of Mak Morn (that is 40 feet from bottom of stairs).

Guy 3 and 4 are flanking Mak Morn.

Bald guy is 60 feet from bottom of stairs (that is, ten feet in front of opposite wall).

Remember, the room is 60 feet square. There is the bottom part of the tunnel on the bottom part of the stairs. You walk through this stubby, 10x10 tunnel and step into the 60x60 room.

Standing on the last "step" of the stairs, you travel 10 feet, then move into the 60 feet room.


Ariarh Kane wrote:

Ariarh is at the bottom of the stairs and can now see through the conjured wall. The room beyond is dark but using her darkvision she looks about trying to ascertain where the remaining creatures (jackal heads and priest) are in location to her and the others in her party. The cold iron elemental is standing near Ariarh, holding, until she commands him forward to an express target.

Perception: 1d20+10

The bald man is on the opposite side of the room, a grim smile on his face. He seems to be watching the hallway where you are standing; though you guess he is merely watching the illusionary wall.

Meawnhile, his minions have completely surrounded Mak Morn on all sides and are flailing at him brutally - the sturdy dwarf looks like he is wavering, and is covered in blood.


Male Half-Elf Invulnerable Rager 2/Crossblooded Envenomed+Draconic Sorcerer 1/ Trapper Ranger 1/Rage-Vivisectionist 2/Dragon Disciple 1

How dark is it? Kae has low-light vision, not darkvision. So I need some light, or ry could daylight, or just about anything

If ry tells me where mak morn is, would I be able to make my lightning avoid him?

She could light a stone and drop it on the other side of the wall, or something... if it's darkness. If it's low light, I can deal with it, I think...

Be online when I get home


Female Aasimar Druid 7 (Noble)

Ariarh takes a stone from her pouch at her hip and casts light and throws it into the centre of the chamber/room.


As Alaric is not here, I will assume he is double moving back up the stairs, relay the information and stand closer to Bronwyn, as a "rear gaurd" until I know more.

I will be on Skype for a bit if anyone is there. If we can get this thing knocked out soon that would be helpful. There's a lot of information out there now, and some questions I need answered. I can NPC one of you, but I won't NPC more then that.

So, if anyone sees this, join me on Skype, I may be able to do things quick and easy and hurry through this part quickly.


Female Aasimar Druid 7 (Noble)

Ariarh by voice commands the Cold Iron Elemental to charge through the illusionary wall 40 ft and slam into Jackal 1 (is now flanking it with Mak Morn).

Slam Attack: 1d20 + 8 + 1 + 2 ⇒ (11) + 8 + 1 + 2 = 22
Damage: 1d6 + 6 ⇒ (4) + 6 = 10


Male Half-Elf Invulnerable Rager 2/Crossblooded Envenomed+Draconic Sorcerer 1/ Trapper Ranger 1/Rage-Vivisectionist 2/Dragon Disciple 1

Ka'etil charges through the illusionary wall, swinging his hammer at the creature the Elemental seems to have slammed into, flanking it with Mak Morn.

bludgeoned !1d20 + 6 ⇒ (17) + 6 = 23
1d12 + 7 ⇒ (7) + 7 = 14


Both of your attacks have done mighty damage, felling "Guy 1"/

Yet you cringe somewhat, Kae, for you observe that although Ry's elemental did fierce damage, the creature seemed to soak it somewhat. As if the Cold Iron did not manage to penatrate the magical powers the creature possesses.

The other creatures don't seem very interested in this, though. They continue to assult Mak Morn; attacking him as if under some strange command.

Mak Morn wavers, howls in pain and rage, then collapses to the ground - blood oozing from him - seeming to be dead, or unconcious, though you aren't sure...


Female Aasimar Druid 7 (Noble)

Hoping the dwarf is not dead but simply unconscious, from the wall (35 ft) Ariarh casts stabilize on Mak Morn to stem the blood seeping from his wounds.

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