Allustan

Kolgrym Barringald's page

63 posts. Alias of Heaven's Agent.


About Kolgrym Barringald

This dwarf's body is shrouded in armor of metal plates fitted over black-tanned leather. His dark auburn hair, peppered with white and gray, is pulled back into a tight ponytail; his beard is short but well-groomed. He stares at you, his silver eyes intense, almost as if they are capable of seeing your very soul.

Kolgrym Barringald
Male dwarf Cloistered cleric of Pharasma 1
LN Medium humanoid (dwarf)
Favored Class cleric
Init +1; Senses darkvision 60 ft.; Perception +3

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DEFENSE
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AC 14, touch 11, flat-footed 13 (+1 Dex, +3 armor)
hp 8 (1d8)
Fort +2, Ref +1, Will +5; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training, hardy, stability

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OFFENSE
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Speed 20 ft. (20 ft. base)
Melee warhammer +1 (1d8+1/x3)
Melee dagger +1 (1d4+1/19-20)
Ranged light crossbow +1 (1d8/19-20)
Ranged ranged touch +1 (varies)
Special Attacks hatred, channel negative energy 5/day (DC 13, 1d6)
Domain Spell-Like Abilities (CL 1st; concentration +3)
6/day - rebuke death
Cleric Spells Prepared (CL 1st; concentration +3)
1st - cure light wounds (D), ray of sickening (DC 13)
0 (at will) - create water, detect magic
D Domain spell; Domains healing

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STATISTICS
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Str 13, Dex 12, Con 10, Int 12, Wis 16, Cha 14
Base Atk +0; CMB +1; CMD 13 (19 vs. bull rush or trip)
Feats Selective Channeling
Traits Magical Knack (cleric), Sacred Conduit, Subject of Study (undead)
Skills Diplomacy +6, Heal +7, Linguistics +5, Knowledge (history) +2 (+4 pertaining to dwarves and their enemies), Knowledge (religion) +6, Perception +3 (+3 to notice unusual stonework), Sense Motive +7, Spellcraft +5
Languages Common, Undercommon, Dwarven, Celestial
SQ lorekeeper, stonecutting, breadth of knowledge +1
Carrying Capacity 50/100/150; Load 80.00
Other Gear warhammer, dagger, light crossbow with (20) bolts, studded leather armor, explorer's outfit, wooden holy symbol, backpack [cleric's vestments, bedroll, winter blanket, (2) sq. yards of canvas, flint and steel, (2) 1 oz. vials of ink, inkpen, traveling spellbook, (6) days trail rations, (50) ft. hemp rope, waterskin], belt pouch [(10) pieces of chalk], belt pouch [9 gp]

Variant Options:
Lorekeeper (Alternate Racial Trait, APG)
Dwarves keep extensive records about their history and the world around them. Dwarves with this racial trait receive a +2 racial bonus on Knowledge (history) skill checks that pertain to dwarves or their enemies. They can make such skill checks untrained. This racial trait replaces the greed racial trait.

Cloistered Cleric (Cleric Archetype, Ultimate Magic)
Cloistered clerics typically live in a temple and rarely interact with the outside world. They are bookish and well learned in the lore of the faith, paying less attention to its magical and martial aspects. A cloistered cleric has the following class features.
Weapon and Armor Proficiency Cloistered clerics are proficient with light armor and with the following weapons: club, heavy mace, light mace, quarterstaff, and sling. They are not proficient with shields.
Class Skills The cloistered cleric's class skills are Appraise (Int), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (all) (Int), Linguistics (Int), Profession (Wis), Sense Motive (Wis), and Spellcraft (Int).
Skill Ranks per Level 4 + Int modifier.
Diminished Spellcasting A cloistered cleric chooses only one domain from her deity's list of domains, and her number of non-domain spells per day for each spell level is one less than normal (for example, a 4th-level cloistered cleric has three cantrips, two 1st-level spells, one 1st-level domain spell, one 2nd-level spell, and one 2nd-level domain spell). If this reduces the number of spells per day for that level to 0, she gains only the bonus spells she would be entitled to based on her Wisdom score for that level, plus her domain spell for that level.
Breadth of Knowledge At 1st level, a cloistered cleric gains a bonus on Knowledge skill checks equal to half her class level (minimum +1) and can make Knowledge skill checks untrained.
Well-Read (Ex) At 2nd level, a cloistered cleric gains a +2 bonus on skill checks, caster level checks, and saving throws if such rolls pertain to mundane or magical glyphs, runes, scrolls, symbols, and other writings.
Verbal Instruction (Ex) At 3rd level, a cloistered cleric can use the aid another action to assist an ally within 30 feet on a skill or ability check. The ally must be able to hear and understand the cleric's instructions. For every three class levels beyond 3rd, the cloistered cleric can instruct one additional ally. If all allies are not engaged in the same task, using this ability is a full-round action rather than a standard action.
Scribe Scroll (Su) At 4th level, a cloistered cleric gains Scribe Scroll as a bonus feat.

Traveling Spellbook (Tools and Skill Kits, APG)
A traveling spellbook is lighter and less cumbersome than its full-size counterpart. It has 50 pages.

Skill Modifiers:
Diplomacy +6
(1 ranks, +2 Cha, +3 Trained)
Heal +7
(1 ranks, +3 Wis, +3 Trained)
Linguistics +5
(1 ranks, +1 Int, +3 trained)
Knowledge (religion) +6
(1 ranks, +1 Int, +3 trained, +1 untyped)
Sense Motive +7
(1 ranks, +3 Wis, +3 Trained)
Spellcraft +5
(1 ranks, +1 Int, +3 Trained)