
Alaric Winter |

Number 1
1. Alaric was going to do a bit of crafting but since that is out (although why we can't go to Restov and get supplies I don't know since travelling isnt too much of an issue for Alaric in the snow and some of our party can fly there and back.) Mostly what he is doing is helping to organize the people in both towns. Helping with problems that crop up. Settling disputes. Kissing babies. That sort of thing. ;-) I will be writing to Shaeria after I get her letter (which I am trying to find time to write now but may just need to sum up in order to get things moving.)
Number 2
2. Seeing there is nothing to buy at Oleg's that Alaric wants he is leaving everything in the treasury and will pay for any necessities out of his personal funds.
Number 3
3.
a. I personally would like a monarchy with a high council. I do not want the monarchy to be hereditary as that is just a continuation of bad policies in terms of "accident's of birth." Alaric believes that the King or Queen should be elected from within the high council upon the previous monarch's death. (Almost in the same way that catholic popes are elected.) The new vacancy within the high council will be appointed by the new monarch, again with the ratification of the parliament. High council are appointed for life. (part of the problem with politics Alaric believes is the wheeling and dealing that is required to get elected and reelected. Once in the members can focus on helping the people with the understanding that they can be removed for failure to live up to their titles and positions.
The high council should be appointed by the monarch with the ratification of a majority vote within the parliament which would be made up of two houses working in concert, the house of lords and the house of commons which would have equal say within the government and whose primary purpose would be to present laws and petitions to the high council and monarch for approval. Removal of a member from the high council can be done by the monarch but can be blocked by parliament with a simple majority vote in both houses. Removal of the monarch can be done by recommendation of the high council and a 2/3 majority vote within parliament.
There are many nuances for how the government would work in detail, far too many to fully go into here but that's the backbone of how it would be done.
Basically: High council advises the monarch but final decision rests with him. High council can go around monarch's decisions by going to parliament and getting a 2/3 majority vote. Thereby checking the power of the monarch in the event of disagreements but keeping the efficiency of a monarchy based system.
b. I would definitely think Neutral Good. The good of the people is the priority.
c. Erastil, god of community, would be a primary focus but there would not be an official religion. Worship of gods of evil will be outlawed and the worshippers exiled after attempting to find out if they have caused any evil within the kingdom.

Ariarh Kane |

Sounds pretty good so far.
Did you want to pay Lily for her services for the training, or just have general XP. Remember, you don't need to pay her, unless you plan on retaining her services later in the field as an agent. All paying her does now is lower the cost for a friend in the field, assuming you decide to retain one.
For right now, Ry will not be hiring Lily Banks, because the gold we have remaining is necessary for building our would-be kingdom. Ry would like to establish a network of reliable, skilled people that she can call upon in the future. Lily Banks and Selendria Grear would be two such individuals in her network. Ry will work on maintaining a good relationship with both females.
Decrease in total Treasury after Ry's costs: 2,525 gp (Amulet+Courier).

Dain GM |

Number 11. Alaric was going to do a bit of crafting but since that is out (although why we can't go to Restov and get supplies I don't know since travelling isnt too much of an issue for Alaric in the snow and some of our party can fly there and back.) Mostly what he is doing is helping to organize the people in both towns. Helping with problems that crop up. Settling disputes. Kissing babies. That sort of thing. ;-) I will be writing to Shaeria after I get her letter (which I am trying to find time to write now but may just need to sum up in order to get things moving.)
Number 2
2. Seeing there is nothing to buy at Oleg's that Alaric wants he is leaving everything in the treasury and will pay for any necessities out of his personal funds.
Number 3
3.
a. I personally would like a monarchy with a high council. I do not want the monarchy to be hereditary as that is just a continuation of bad policies in terms of "accident's of birth." Alaric believes that the King or Queen should be elected from within the high council upon the previous monarch's death. (Almost in the same way that catholic popes are elected.) The new vacancy within the high council will be appointed by the new monarch, again with the ratification of the parliament. High council are appointed for life. (part of the problem with politics Alaric believes is the wheeling and dealing that is required to get elected and reelected. Once in the members can focus on helping the people with the understanding that they can be removed for failure to live up to their titles and positions.The high council should be appointed by the monarch with the ratification of a majority vote within the parliament which would be made up of two houses working in concert, the house of lords and the house of commons which would have equal say within the government and whose primary purpose would be to present laws and petitions to the high council and monarch for approval. Removal of a member from the high council can be done...
1. I still need to know; the exact mileage to your woman. Her location (if it is a huge, stable town, or a shack in the middle of a volcano), how much you are offering the courier, and what requests you have will need a Diplomacy roll to encourage a result.
2. The reason you can't craft things at this time is for game balance issues regarding book 2. That is why after things get established, that will be easier to do. For now, though, you can only craft mundane items. Also, please remember that getting some reward for the defeat of the stag lord, but 25% of it is committed to Oleg, and you've already burned about 15-20 of what you currently have for Hirelings, Masterwork Weapons, and other things.
3. Your personal funds technically equal 8,000 GP, as does everyone (minus, of course, what you started with). The cumulation of what is in the treasury was put together when I went through every encounter, tallied the relative cost and value of each thing that stayed with you guys from the very first fight - put it in a list, then discovered it was roughly 48,000 GP. With six of you, that is roughly 8,000 GP. Your personal funds was either what your character started with on level 1, or your cut of the 48,000 GP - i.e. 8,000 GP. Naturally, you have more then enough for mundane things from the 8,000 GP (such as food and general supplies) so much so that you don't even need to keep track of that stuff.
4. While I support your idea, that is not a monarchy. That is technically a democracy; in which the "monarch" is head of the council and can be voted out of office. He has the right to veto proposals, he must be elected, and has some power over the council, but cannot exercise this power to unjustly or will be voted out. By choice or accident, this coincides almost exactly with the Republic; only in your case "monarch" replaces "Consul" and "Council Member" is replaced by "Senator". So, I should respond; "The game's afoot!"
Sorry to seem like I'm being so nitpicky here, I need to know specifically the form of government, so when I plug in your type of government, I can find out how it will effect certain roles. Republic, Monarchy, Anarchy, Theocracy, and (shudder) MAGEocracy are all possibilities... so, just trying to see what works.
5. Sounds good...
6. Finally; this is more of your "patron". A patron god grants the land special abilities and powers. But you don't need a patron, it's just a thought. Also, slightly confused at your last point; are you saying you will exile worshipers of evil gods becuase they worship them, or because they have commited a crime? Because, of course, if worshipping an evil god IS a crime, then by simply worshiping the god, they have automatically done an act that is worthy of exile.
Last point to all...
But this last point goes for all - are people who worship gods you do not like not allowed in your land at all, or just not allowed to settle? In other words, will you recieve no diplomats from a nation that allows or permits the worship of evil gods?

Ariarh Kane |

But this last point goes for all - are people who worship gods you do not like not allowed in your land at all, or just not allowed to settle? In other words, will you recieve no diplomats from a nation that allows or permits the worship of evil gods?
Ariarh would not like to see people who worship evil gods settle in the lands of our kingdom. They may be permitted to travel through, if they can respect/adhere to the laws of our land during the crossing. If they practice some evil act on our lands, thus breaking the law (i.e. hurt or kill), then they are imprisoned and tried before a "judge" or put to death.
In relation to diplomats from evil god worshipping nations, they may come into our lands to conduct diplomatic discussions/negotiations, but only if they agree to abide by our laws for the duration and not practice evil acts whilst on our lands. If they are found to be false (and/or spies), we have the right (by law) to escort them off our lands (armed escort) and refuse them future access.

Ka'etil Malas'rae |

Read the posts and have some comments, and changes to make to answer questions.
EDIT
Totally forgot, but Kae wants that Bear-skin to be made into a large cloak that makes use of the bear anatomy, like the head and claws and stuff to make it look cool and scary (and also have a hood for the rain and snow) theoretically it would be part of a Cold Weather Outfit and act as a Heavy Blanket...
So he'll pay whoever can make that item for him however much it costs.
Question 2
Since i can't get may magic items and none of the party has Craft (weapons) or (armor) is there anyone in the camp that can make me a Masterwork Lucern Hammer? Cause I want one.
So no magic items, and that's cool.
@ Bronwyn
Ka'etil will also work with Bronwyn to train with folks, and spar with Bron (practicing the DWM fighting style for the IUS)
Kae will hire Henry Ironhorse to come on Hunting outings, 3 days to a week long a piece, making 5 trips over the course of the season for 1,200gp. He also brings Ryul along,
@Ariarh
He also invites Ariarh on these trips to take a look at the natural flora and fauna (as she expressed an interest in that), and determine good places to build farms and such i forgot about that part.
Question 3
The High Council is not meant to be a part of the Monarch's branch, but a separate one that requires both the support of both the Monarch and the Council, and acts as a tie-breaker if the two disagree. They are life-time positions for the most part, with processes of impeachment. that way there are 3 main branches of government, each with different concerns Legacy, Policy, and Popularity.
The monarch trains his successor, as his/her successor from birth to be a good ruler, (which is the good thing a monarchy has to offer) but can choose to deny Birthright to the eldest if they are not a strong candidate to be monarch.
Also, the Treasurer and the Grand Diplomat should be on the High council, as to allow for Financial, and Foreign Policy to have a strong voice, as well as War, Defence, Law-Enforcement, Religion, and Domestic Policy.
Evil Practices merit Exile unless capital crimes are committed, in which case, it's Execution.
Also forgot that Ka'etil probably wants Summoning Fiends to be a capital offense as well... Stupid daddy issues...
@ DM Dain
Worshipers can travel through our lands, but worship services are banned, and they are not allowed to settle.
Ka'etil Would want worship of Fiends, and their cults to be Banned outright, and practitioners would need to be escorted at all times t pass through. Fiend worship is a Capital Crime.

Ka'etil Malas'rae |

Question 1
These High Council chairs should mirror the system's Leadership positions (all titles are provisory):Consul of the People (Councilor): Ellected from the House of Commons to represent that body's opinion on matters. He calls up votes from the population and presents these results to the High Council (also bringing to the Council requests by the people). Elections could be held every 2 years (or 1 year). Only removed by royal decree and 7 votes from the council (and maybe that shouldn't happen AT ALL, for this is the representative of the people).
Master at Arms (General): Appointed by the High Council and the monarch to lead the kingdom's army, that itself focuses on patrolling roads, guarding borders and manning military buildings. Should serve until resigned or removed from power by at least a majority vote from the High Council.
High Priest: Appointed by the High Council and the monarch from the top of local religious hierarchy (i.e. by the heads of the kingdom's churches). Should serve a term of 1 year. Maybe we could reduce it to 6 months, and have the chair always rotate from the heads of local religions (so if a priest of Erastil served as High Priest for this semester, the next one should be a priest of another religion, and so on). This would ensure all churches have their saying in local matters, and it would encourage different religions from setting up churches in the kingdom (as they'll have a say in local politics).
Master of the Hunt (Marshal): Appointed by the High Council and the monarch among the people to lead the kingdom's outriders and rangers, ensuring safety on forest areas and providing the Master at Arms with intelligence. Should serve until resigned or removed from power by at least a majority vote from the High Council.
Guardian of the Gates (Warden): Responsible for managing the armed forces responsible for city security (i.e. City Watches). Could be either elected by the House of Commons or just appointed by the High Council.
That would likely change, as Kae is looking to go Warden, and not Martial. So the title for Marshal would want a change to something that still implys a Sheriff kind of thing... if that's what you're talking about... Or Kae'll give up his title for Guardian when we need one

Alaric Winter |

After reviewing I am changing my vote. Looking again and doing some research I think that we need a very streamlined and efficient government. Having a parliament and high council and monarch with multiple checks and balances and term limits and primary and secondary powers and such will quickly devolve into a bureaucratic mess. Therefore for efficiencies sake my vote will be to have a monarchy and high council as the only real decision makers for items on a national scale and for the capital. Local governments, which will be formed of a mayor and town council, will govern in the day to day running of the localities, but all local laws are superseded by the "laws of the land" should they run into conflict. Any citizen may petition the crown and high council for help or support should they not be getting help from their locality.
National issues and decisions will be made by the King/Queen with the advice and support of the high council. I still believe that the King/Queen should come from among the high council members.

Dain GM |

Note to all
Again, "voting" on a monarchy; voting on a ruler, or successor; any process which invites votes is a democracy, not a monarchy.
For game sake, a monarchy has specific bonus's and penalties, as does a democracy.
A democray has more liberty and upward movement (and the chance to improve education - finance) but it is much more problematic when it comes to to "loyalty" becase in a Democracy, every one who can vote is likely to arrange policy to fit their needs to be elected, or have someone else be elected. So bonus on Economy - no particular penalty on Stability (as the desire to be happy cancels out the desire to rebel) - and penalty to Loyalty. Because you aren't loyal to a person, but an ideal, and if the current ruler doesn't fit your specific idea of what the ideal should conform to, you get rid of that person (by vote, hopefully). This assumes the reason they don't fit the ideal is because they have actualy done something wrong - not because you are led to believe by rivals that they have done something wrong.
A monarch is someone who rules - period. They are the Imperator - The First Citizen - their word is law, their will is law. They speak, you listen.
A monarch can be kind, loving, generous and listen to their advisors. But they are only advisors. At the end of the day, the monarch makes the decision.
This form of government lends itself to greater Loyalty, because anyone who disputes a monarch (even a bad one) is a traitor and is killed/imprisoned/exiled. Therefore, people very quickly learn to obey.
A monarch, however, does put a cramp in Economy. In order to maintain his control, he needs to maintain his power - and that costs money. Also, a monarch must demonstrate his power via amazing acts; such as extremely wealthy palaces and estates (like the France of Louis 14th) - something to say "Hey, I'm worthy of your respect". This costs loot, by the way, which puts a cramp in your Economy.
But to make the point even more clear; a monarch is not elected. They are chosen, and - having been chosen, they are the person that says "only I can choose to relinquish the crown - if you take it from me, or try, that makes you a traitor".
Alaric's plan of having a central leading figure that is elected - despite the names - is still a democracy. You all seem interested in a democracy in some form; the guidlines on how to govern is the only discrepency.
If I am mistaken on an point, please let me know...

Dain GM |

Read the posts and have some comments, and changes to make to answer questions.
EDIT
Totally forgot, but Kae wants that Bear-skin to be made into a large cloak that makes use of the bear anatomy, like the head and claws and stuff to make it look cool and scary (and also have a hood for the rain and snow) theoretically it would be part of a Cold Weather Outfit and act as a Heavy Blanket...
So he'll pay whoever can make that item for him however much it costs.Question 2
Since i can't get may magic items and none of the party has Craft (weapons) or (armor) is there anyone in the camp that can make me a Masterwork Lucern Hammer? Cause I want one.So no magic items, and that's cool.
@ Bronwyn
Ka'etil will also work with Bronwyn to train with folks, and spar with Bron (practicing the DWM fighting style for the IUS)Kae will hire Henry Ironhorse to come on Hunting outings, 3 days to a week long a piece, making 5 trips over the course of the season for 1,200gp. He also brings Ryul along,
@Ariarh
He also invites Ariarh on these trips to take a look at the natural flora and fauna (as she expressed an interest in that), and determine good places to build farms and such i forgot about that part.Question 3
The High Council is not meant to be a part of the Monarch's branch, but a separate one that requires both the support of both the Monarch and the Council, and acts as a tie-breaker if the two disagree. They are life-time positions for the most part, with processes of impeachment. that way there are 3 main branches of government, each with different concerns Legacy, Policy, and Popularity.The monarch trains his successor, as his/her successor from birth to be a good ruler, (which is the good thing a monarchy has to offer) but can choose to deny Birthright to the eldest if they are not a strong candidate to be monarch.
Also, the Treasurer and the Grand Diplomat should be on the High council, as to allow for Financial, and Foreign...
Gain the crafted Bear Skin cloak. +2 to Intimidate, Cold Weather Clothes, can be worn over any Light Armor – granting wearing a +1 AC bonus. The skin is 20 lbs. +5% chance of Arcane Spell Failure while casting in it.
Cost: 500 GP.
Ariarh Kane |

@Ariarh
He also invites Ariarh on these trips to take a look at the natural flora and fauna (as she expressed an interest in that), and determine good places to build farms and such i forgot about that part.
Remembered then promptly forgot to add this one to my list, yesterday. Sorry. So, this is in addition to Ariarh's other tasks/activities.
Ariarh will undertake looking over the land near the Stag Lord's Fortress to see what flora and fauna exists in the area and determine the best places for the building/plotting of farmland (Kae and Khrovin mentioned they would come along and assist). She would also like to take a look at the swamp area and it should be done sooner rather than later. She proposes to clear the swamp land (drain the swap) and if the group agrees, return the lake to this spot (in other words, find a way to unblock the river/lake and have the water course through again and possibly reestablish the past water transportation routes.) Yet, she has to figure out what is residing in said swamp at the moment. If Kae would like to assist, she would be grateful, or any of her other companions can come along.

Ariarh Kane |

Hmm. How about a mixed government, then? Just throwing this up as an alternative at this time.
Mixed government, also known as a mixed constitution, is a form of government that integrates elements of democracy, aristocracy, and monarchy. In a mixed government, some issues (often defined in a constitution) are decided by the majority of the people, some other issues by few, and some other issues by a single person. The idea is commonly treated as an antecedent of separation of powers. The ideal of a mixed government was popularised by Polybius, who saw the Roman Republic as a manifestation of Aristotle's theory. Monarchy was embodied by the consuls, the aristocracy by the Senate, and democracy by the elections and great public gatherings of the assemblies. Each institution complements and also checks the others, presumably guaranteeing stability and prosperity.

Dain GM |

Hmm. How about a mixed government, then? Just throwing this up as an alternative at this time.
Mixed government, also known as a mixed constitution, is a form of government that integrates elements of democracy, aristocracy, and monarchy. In a mixed government, some issues (often defined in a constitution) are decided by the majority of the people, some other issues by few, and some other issues by a single person. The idea is commonly treated as an antecedent of separation of powers. The ideal of a mixed government was popularised by Polybius, who saw the Roman Republic as a manifestation of Aristotle's theory. Monarchy was embodied by the consuls, the aristocracy by the Senate, and democracy by the elections and great public gatherings of the assemblies. Each institution complements and also checks the others, presumably guaranteeing stability and prosperity.
Brett whole-heartedly agrees with S.P.Q.R. (The Senate and Peoples Republic of River-kingdoms).
Caesar!Caesar!Caesar!
Naturally, though, he will differ to the group's ideas.
NOTE
Still no word from Khrovin; if I haven't heard from him by sometime tonight (maybe tomorrow at the latest... ) I will have to rule he abstains from the vote at this time. If anyone knows where he is, or how to get in touch with him, that would be great! I really appreciate it, if you don't mind...
For myself, I need to get a nap before I post more... I am feeilng very sick today and all weekend, and must sleep before I can write what Ariarh (and really - all of you) will no doubt find interesting in the swamps... But it needs rest to pen so much details...
More tonight, first getting a nap!

Ka'etil Malas'rae |

DONE!!!!!
spent 500 on my Bear-Skin Cloak for a +2 to intimidate cold weather gear and +1AC (that means that i have a 4 armor bonus thanks to my light Wooden Armor with a +3) right?
total spent 1700. The party will accompany Ariarh into the swamp as well
So the SPQR is an elected senate and a monarch that split power?
Kae's thinking something like England with a king and parliament... that about the same thing aside from line of succession?
Add in the High council and give them some real power, in case the monarch is an ass, or the senate gets dumb...
what form is that sort of limited monarchy? is there one?

Alaric Winter |

I am just concerned with so much government that politics and political wheeling and dealing will become the norm. Simple is best especially at the beginning. There should be a Monarch and High Council. Once we get going if there seems to be a need for a senate then that can be implemented. If we do our jobs effectively there should not be a need as the people and their local governments can handle most issues but can petition us directly. If we start the politics so early and it stagnates...well there goes our fledgling nation. We need a strong, and decisive government at the beginning which can eventually get larger as the nation gets larger (i.e. adding a Low Council or some form of senate beneath the High Council) Politics can kill a nation off just as fast or faster than an invading army. I am all for checks against power but I think at the beginning the council checking the monarch (by being able to overturn decisions with a 2/3 vote) and the monarch checking the council (by appointing and being able to dismiss council members) can work. Just my 2 coppers.
We could debate this for weeks, and all opinions are equally valid, so I'm not sure how to reconcile everything. Dain?

Ariarh Kane |

I agree with Alaric that's it's probably best to keep it simple in the beginning and as the kingdom grows so do the tiers of government if deemed necessary. Being caught up in politics can mean nothing actually gets done. I'm good with a Monarch and High Council (and each checking the other) to start.
I think the GM is still napping to recuperate. I haven't seen him on Skype.

Dain GM |

DONE!!!!!
spent 500 on my Bear-Skin Cloak for a +2 to intimidate cold weather gear and +1AC (that means that i have a 4 armor bonus thanks to my light Wooden Armor with a +3) right?total spent 1700. The party will accompany Ariarh into the swamp as well
So the SPQR is an elected senate and a monarch that split power?
Kae's thinking something like England with a king and parliament... that about the same thing aside from line of succession?Add in the High council and give them some real power, in case the monarch is an ass, or the senate gets dumb...
what form is that sort of limited monarchy? is there one?
1. To Kae – yes, you are correct. However, this assumes that you are wearing the cloak. Remember, as it is “Cold Weather” clothes, it will keep you warm in cold weather, but it will be a problem in warm weather (i.e. Spring and Summer). For now, though, you are certainly fine wearing it.
2. Elected Monarch – Read: “noble” type (that is a person of good character, wealth, property, and presumably, good education and breeding) would be chosen from the members of the elected body. Typically (at least in Rome’s case) this person functioned almost like a modern “president” and was called a "Consul". They had the right to formally address the council, or members of the Senate, and they had the right to Veto a proposal by the Senate. They were also formally considered a “dictator” – but that only meant (in their words) “one who dictates terms and policy” or “the person who speaks to the Senate” while the Senate would speak formally to each other or to the Consul.
It should also be noted that historically a Consul had to be reelected, though there was no term limit. And, on occasion, there were instances were their was a division of Consuls – such as two Consuls, one of them being the pro-Consul, while the other was sort of a secondary figure (almost like a vice-president, but this person did not have to be of the same “party” nor share the same opinions, and could even be at odds with the Consul).
3. Not sure were you’re going with that last point – a Consul, monarch, or what have you is not a hereditary thing. They need to be “elected” by the Senate, and their only ability is to formally Veto ideas. Someone in the Senate makes a proposal, then someone seconds it, and then it is voted on. That’s pretty much it.
A monarch isn’t elected, they just rule. You guys are looking to fill the position of “Ruler” – which could be Monarch; Pope; Imperial Wizard; or Emperor – whatever you want to call them. Your big worry (as I see it) is that if this person acts like a jerk, you’re stuck with them. So you want to make sure they can’t continually push people around – so vote them out of office.
As to a “council” and a Senate and a Ruler – that seems like (to me) a bit of redundancy. Give yourself one form of vote – a council brings proposals and ideas from certain chunks of land – you’d at least have a “senator” from Oleg’s land, and one from your current village – all those Senator’s do is propose bills that help not only their specific holding of land, but also listen to bills that help the entire “kingdom”.
In the end, each “chunk” of land would be governed by a “noble” (see above definition) and this person would be like a mayor, or whatever you want to call them. They’d be in charge of keeping the peace, ensuring stability in their section of land, and making sure the laws you pass would be obeyed.
Note
Apologies to all; I don’t mean to say “do it a certain way”, but there has been a lot of theories tossed around and I’ve been trying to consolidate the theories that everyone likes into one simple “game mechanic” that not only works for when we do rolling, but also fits in with your ideas of running the kingdom.
Personally; if I was a player, I may have suggested just being king – come in as a conquering warlord, sweep aside any enemy, establish a hereditary throne, give you - my loyal vassals – land grants to do with as you please, and then move on from there. But then, I am not a PC; just a humble GM trying to make sure there is a basic game mechanic for when we do rolls.
After all – there is no real kingdom, yet, and barely two villages. And either of them could be wiped out in instant, through drought, famine, flood, plague, wandering monsters, or some form of enemy that decides to come in and take it from you..
Which reminds me, on to the next post…

Dain GM |

The Swamps…
1. First; the swamps themselves seem (at this time) impossible to drain, at least, without strong magic. The entire area that is a swamp is, in fact, a very deep valley with extremely steep sides to it, almost like a giant bowl. At the very base of the valley there is a deep river running through it up to a huge wall of cliffs.
The river seems to constantly overflow with heavy rains and snows. When it overflows – mainly due to the fact that the river cannot exit through the gap in the cliffs quickly enough – then it spills over the low-lying valley and essentially floods it. This flooding fills the entire valley, and will gradually recede back into the river when the flood goes away.
To get rid of the swamp that has grown there, you would need to get rid of the river. But the river is a collection of wetlands and a secondary river all through the north. All this water flows south and runs right into your valley. If you dammed the water from entering the valley, you would need to build a big wall around the very steep valley. One gap in the wall and the river which has been diverted will spill right back down into the low ground. This would need a sturdy wall that is at least seven miles in width, and four to five miles in length, and strong and deep enough to block of the river and force it around the valley.
However, even if you could get the river to go around the valley, it would be diverted in front of the rock canyon that you are using as a road to get up into the cliffs.
If you dammed the river at the bottom of the valley, as was done before, it would leave a huge wealth of low-lying pastureland which is on the south side of the cliffs open to you – but which is currently underwater because it was flooded by the dam breach. But then, the valley on the north side would likely fill up with water and need a spillway in the dam, or the lake you eventually make would one day overflow. And, building a dam would be very tricky now, as it is a very expensive and time consuming project.
2. During your expeditions, you discover that the inside of the swamps have good things in them, and bad things.
The good news: There is an abundance of lumber and some game. There seems to be no noxious gases here, as you found before, and further, nothing overly flammable. Likely that the fast moving and easily over-flooding river keeps such thing from contaminating the water.
The bad news: The game has attracted some difficulties. There are foul creatures in the swamp land – you have seen in your limited excursions on the northern entrance to the valley (remember, the rest of the valley is flanked by a very steep entrance that is roughly 200 feet deep and the “valley walls” are roughly an 80 Degree angle, and they are extremely slick and have nothing growing on them except damp moss, fungus, and some grasses near the top).
In addition to vermin, you have also found evidence of other foul creatures. Those of you who have gone into the swamp lands have seen tracks of more foul creatures – tracks in the mud consistent with giant serpents; evidence of oozes and other swamp-like creatures as well.
You suspect that is almost impossible for these creatures to make their way out of the swamp, unless there was serious provocation, but if you went down there to “clean things out” you’d need a serious group of people dedicating to cleaning things out properly. And that could be difficult, until you gather enough supplies.
More bad news: While you explore the swamps you’ve managed to find what looks like (from the loose nails and other oddments in the ground) what must have been at one point a large vessel. You think there may be others… Inside and around such vessels you gain a strong sense of dread and danger and death. You have a hunch that the sailing vessels may have sunk fast to the bottom of the valley, and were destroyed and the sailors died. But you aren’t sure… you are clear, though, that bearing near the ruins of these vessels you feel dread and fear – and wonder if the areas near the ancient shipwrecks may be haunted.
Needless to say; you don’t stick around long enough to find out!
More good news: Around the road to the east side of the canyon and up the old remains of the fishing village, and all around the fishing village, you find lost of places to make farmland.
There is plenty of area to create farms all along the river right by the old fishing village. If you used the fishing village as a “foundation” for your fledgling village or city – you have a whole system of stone roads that are built and engineered; with sewer systems and stone basements.
It would need some work to clean out the roads and basements, but you have a perfectly engineered place to “build” your village and city; and the surrounding grasslands are flat and wide for miles, and make a perfect place to create farms.
A straight road north from the old fishing village would allow you to flank the road with farms on either side for miles. And if you built another road south or east from the old village, you would be able to flank this road with farms as well.
I should add that this village could once (in the old days) hold buildings – including warehouses – that would easily contain about 4,000 people; this doesn’t count houses on the farmland.

Khrovin |

My vote is for either a straight monarchy or for a peoples' republic with overriding control vested in the one person. Am exploring as already mentioned, and will post what I want in terms of equipment ordered soon. It consists mainly of a better melee weapon only, either with the grayflame magical property or something similar.
Also, how would one go about enchanting an area permenantly with a zone of truth spell that has been somehow metamagicked to be more powerful? Something in the lines of DC20 or 25 rather than just the 15 that it currently is?

Dain GM |

My vote is for either a straight monarchy or for a peoples' republic with overriding control vested in the one person. Am exploring as already mentioned, and will post what I want in terms of equipment ordered soon. It consists mainly of a better melee weapon only, either with the grayflame magical property or something similar.
Also, how would one go about enchanting an area permenantly with a zone of truth spell that has been somehow metamagicked to be more powerful? Something in the lines of DC20 or 25 rather than just the 15 that it currently is?
1. For vote, I need to know which one in particular - your vote will be critical. Monarchy or Republic - it's comming down to one person making the vote almost.
2. I need to know what Alignment you want the kingdom to be in. Again, a specific vote can be critical here.
3. No magic items can be crafted yet, for now, only "mundane" items, such as Masterwork weapons and armor. I will also need to know how much will be spent on that.
4. Also, do you wish a Patron god of the kingdom, or any god? DO you have specifics on what religion can or should be banned as well?
5. Last question - answer is, I don't really know. When it comes to magical enchantments, I will need to double check things and I'm on the way to work now.
I will be back home tonight and email all their XP, starting gold, and Build Points to get things going - as well as the vote for what has been tallied via parties decision.

Alaric Winter |

Ok looking at everything I am changing my vote to straight monarchy with successor being appointed by current monarch. Straight line of succession. High council will definitely be listened to and worked with directly. We can change as necessary as the kingdom grows.
@Khro: I think you can heighten the spell, thus raising the dc, and then make it permanent.
BTW, I'm working on the map for the fortress and am about half done. Sorry about the delay but I will have it soon.

Khrovin |

I will back Alaric's Vote for the monarchy with chosen successor, with the proviso that if a direct successor is not chosen before the monarchs death then the council chooses.
I would like a Lawful Good Kingdom, or at least a lawful Neutral one.
Bronwyn is spending 300gp on his new bow that I am crafting for him.
Personally i would wish a patron god of Erastil for the lands. Any evil deity or worshipper thereof I would like kicked out of our kingdom.
Thank you for the answer Alaric. I think then that our courtrooms might suddenly find they are hard to lie in by anyone who is there.

Ka'etil Malas'rae |

Permanency is a 5th level spell, So we'll need to hire someone with it, get a scroll, or suddenly have an arcane caster with it, but that won't be for a WHILE. also, expensive...

Khrovin |

Permanency is a 5th level spell, So we'll need to hire someone with it, get a scroll, or suddenly have an arcane caster with it, but that won't be for a WHILE. also, expensive...
Aye, but the benefits later on will be useful

Ariarh Kane |

The Swamps…
In addition to vermin, you have also found evidence of other foul creatures. Those of you who have gone into the swamp lands have seen tracks of more foul creatures – tracks in the mud consistent with giant serpents; evidence of oozes and other swamp-like creatures as well.
You suspect that is almost impossible for these creatures to make their way out of the swamp, unless there was serious provocation, but if you went down there to “clean things out” you’d need a serious group of people dedicating to cleaning things out properly. And that could be difficult, until you gather enough supplies.
More bad news: While you explore the swamps you’ve managed to find what looks like (from the loose nails and other oddments in the ground) what must have been at one point a large vessel. You think there may be others… Inside and around such vessels you gain a strong sense of dread and danger and death. You have a hunch that the sailing vessels may have sunk fast to the bottom of the valley, and were destroyed and the sailors died. But you aren’t sure… you are clear, though, that bearing near the ruins of these vessels you feel dread and fear – and wonder if the areas near the ancient shipwrecks may be haunted.
Ariarh is worried about the foul swamp creatures. Perhaps she will ask Brett or one of the other experienced travellers/trappers to create some elaborate traps lest one of these creatures tries to escape said swamp or they breed aplenty and cause havoc. Ariarh will suggest that the swamp be cleaned out eventually but will wait until they can gather enough supplies and people. Regarding the ancient shipwreck and feeling of fear and dread -- that most certainly will need to be investigated (with proper caution) and removed from their land. They cannot leave something dangerous like that unattended on their land, even in the current swamp.

Dain GM |

Here's where things get interesting...
Okay, there is basically a new set of rules, completely built, for building a kingdom and running it. It is not online, only in the book, which is filled with spoilers.
Further, it does not lend itself well to Play by Post games, unless we were all pouring over the book, which I loathe.
To simplify things I will do the following; give you a listing of the buildings you can build, their cost, and advantage to the kingdom.
I will tell you what buildings you currently have.
You tell me what you want to buy, and I will arrange it on the map for you, and email it to you.
NOTE: The map Alaric is making is different then the one that is going to be made using the "game system". The one that is going to be made counts as your "village". You actually have 2 settlements in the same Hex on the map, and their powers do combine, eventually. But for now, to simplify things, you will need to build your "vilalge" on the spot by the old fishing village.
Look for an email with more explanation to what you did during the winter, and what will happen next.

Dain GM |

The cold winter has passed and now a new dawn and a new springtime has arrived. You are currently gathering your people together and beginning to mold them into something grand and special. News of your success has spread far and wide during the winter, and in the springtime you are pleased to see many people who have arrived to assist you.
You have received word from the good people to the north that they are well pleased with your success and are willing to grant you a token of their pleasure –
You have received a cartload of gear that has been delivered to your capital. You look inside and discover that it has a total of 10,000 gold pieces and a chest containing 2,000 more gold pieces in valuable stones. However, you are most pleased with the Raw Materials they have sent you to help; for it is somewhat more encouraging.
You have just received large cartloads of supplies – if you could compute them you may say that the lumber, nails and other supplies could equal a great amount, though perhaps not as much as you hoped!
You have received 48 Build Points at this time, please see the email for further information.
You quickly tally the supplies and gold.
All told you have 60,000 gold pieces, and enough supplies to equal 48 portions of raw materials. You recall your contract with Oleg, and set aside from this total 15,000 gold pieces and 12 portions of the raw materials which will be shipped north to him soon.
This leaves you with a total of 38,460 gold pieces and 36 portions of raw materials.
A clever man may deduce that for every 4,000 gold pieces you posses, you can buy an additional one portion of raw materials! While this is much less then you hoped, you are pleased to note that your fortress is much better positioned then you thought.
Based on the location of your fortress and the surrounding area, you feel that you could create two entire districts in the same area! Each district amassing wealth and supplies over time, giving you the flexibility to do great things in your fortress and expanding on the land itself.
Looking at the materials and your companions, you know you have a lot of work to do.

Brett Rowan |

Brett looks down at the tall wavy grass of the fertile plains. His eyes divert once down into the fog-bottomed swamps, and he spits toward the deep crater that holds the stench filled water.
The building of the town is going well, as he sees it, but he’s growing bored with all the hum-drum construction and alterations to the land – surveying and mapping and tinkering with things. Brett is growing restless, and is eager to be away, now that spring is here, and seek adventure.
There’s rumor of troubles far south and the shadow of Ustalav has been on his mind, gnawing on his dreams like a weevil. He wonders what has kept the baron at bay so long; and if he will return, or not? He wonders also what is keeping the response to his letters home, specifically to the duke.
Still, the winter had been cold and bitter, and it was some time before couriers would even come to Oleg’s; his promised price sending the letter to the Duke a mere three weeks ago, and the letter to Cheliax had been dispatched only two weeks ago.
It was damnable that things took so long, but with the roads non-existent and the trouble of creatures to the south being at large, (not to mention the snows) he knew that he would simply have to be patient.
The town folk had taken a rather amazed shine to the kobolds who were present, though they spent most of their time at the fortress, living up the top floor of the watchtower; making that their home, as it were. They trained poor ol’ Bronwyn hard, and his people barely saw him, with the instruction he endured under the tutelage.
While he was doing that Kae and Ry were out and about searching out troubles and examining issues in the surrounding lands; Khrovin riding with them sometimes or saying prayers with the people. And o’ course Alaric spent his time riding about and kissing babies and such…
Meanwhile, Brett was eager for action. He was tired of riding the grounds around here looking for action, and only retracing his steps in the wild. The young’ns that rode with him were a good sort, but Brett felt like he merely was practicing for something greater or more amazing.
But what could it be?
Hmm. Well, he’d find out, soon enough. Dispatches had been sent to Oleg’s place only days before, and were due back any day now to report on the good master Oleg’s progress. Brett reflected that Oleg was a fine man; and, should the need arise, he may be useful to enlist as a treasurer of sorts. Alaric had suggested it as well, and they’d soon need someone to collect taxes and appropriate wealth and so-forth.
Just the kind of tedium that Brett loved to hate…
The people here seemed fairly decent and Brett was eager to build his own house soon; or at least share a house! He had a hunch he may be able to find a good place to sleep at the Bank’s home; provided young miss Ivy continued to maintain discretion about their “dalliances”. Ah, but she was a fine one, her – lots of spirit and a drive that would wear a lad out – Brett smiled around the quid of his tobacco, and spat again to the pit that housed the still un-drained swamps.
Lot’s to do, lot’s to do – he wondered how much of the coin in the treasury the others would vote to keep, or spend on more supplies. Brett decided that if they spent 32,000 gold pieces worth of material they could easily have 8 more portions of the building supplies; leaving 6,000 gold pieces (or more) to be divided six ways between them.
Or they may simply keep the gold in the treasury, hoping to earn more wealth with taxes and adventures!
Which reminded him…
”Oye!” he called out lustily to one of the passing people ”You seen any o’ the other lords or ladies here? Ye know, the one’s that be running government? I be right interested in seeing what they be up to, and wondering if ye mind be pointing me in the right way, eh?”
The worker nods and gestures down the way a piece.
”Indeed, Master Brett, I see one of them there,” he says, pointing.

Dain GM |

Addendum
1. Your village district by the fortress has a "Waterfront" already built, as well as a "pier". However, both of these things are useless unless you rebuild the dam and fill up the swamp and crater with water. If you do this, those buildings will be useful and do not need to be built.
2. Every four thousand Gold Pieces you have in your treasury gives you an additional Build Point, but you must SPEND the gold - if you want an extra 2 Build Points, you will be 8,000 Gold Pieces poorer from your treasury.
3. The "Map" and each grid is again, like a board game. Each "Square" on the map that you occupy equals 250 people in your town, for a total potential of 9,000 people, if you fill each square. This doesn't make much sense, if you think about it, but that's how the book explains it.
4. Any further questions can be answered on Skype... Let me know what you want to spend your build points on - and you'll see Oleg's "village" soon.
It is now Pharast the 21st and all's well!

Ariarh Kane |

Ariarh is riding back up to the fortress after having spent time talking to the workmen and supervising the construction down by the fishing village and surveying the swampland from above the crater rim. There was still much she wanted to do with the swamp, however coin was scarce as were the resources, and it was beginning to frustrate her somewhat. Her main concern lay with the wrecked vessels which emanated some bold, negative energy. They would certainly have to be removed before the dam could be built up and the crater filled with water, again.
Ry spies Brett half way up the hill and waves at him, kneeing Tal into a faster gallop to reach her Holbyt companion.
"Good morning, Brett. What brings you down here this fine day?" Ry sweeps aside her wind-ruffled hair and there is a pink-blush across her usual pale cheeks, most probably from the ride and morning exertions. She smiles pleasantly at the Holbyt and he can see Dior peeking out from beneath her cloak.

Brett Rowan |

Ariarh is riding back up to the fortress after having spent time talking to the workmen and supervising the construction down by the fishing village and surveying the swampland from above the crater rim. There was still much she wanted to do with the swamp, however coin was scarce as were the resources, and it was beginning to frustrate her somewhat. Her main concern lay with the wrecked vessels which emanated some bold, negative energy. They would certainly have to be removed before the dam could be built up and the crater filled with water, again.
Ry spies Brett half way up the hill and waves at him, kneeing Tal into a faster gallop to reach her Holbyt companion.
"Good morning, Brett. What brings you down here this fine day?" Ry sweeps aside her wind-ruffled hair and there is a pink-blush across her usual pale cheeks, most probably from the ride and morning exertions. She smiles pleasantly at the Holbyt and he can see Dior peeking out from beneath her cloak.
Brett glances about, first into the damp swamps, then back to the young folk in the beginings of the town - then back to the swamps.
"Oh, not much, Ry lass... just keeping an eye out on all them hot, damp places - making sure that if I plunged in deep I'd not be feared to pull out safe - on account o' ye never know how things be working out, eh?" he says, nodding sagely at the swamps; clearly speaking of the collection of river waterways, deep in the wet crater as the trilling laughs of Ivy Banks distracts him from the "hot, damp places" below.
Brett clears his throat a bit, then looks around.
"Well, what ye want to be building here? We already got some good stuff up on this plot - with the pier and waterfront... both be useless unless that swamp be filled clean with water - but when it be filled, then we be not having to build 'em up. And why? Because they be already built! Now, we already got a nice tidy plot fer a wee bit o' housing staked out already..." he says gesturing to the plot of land "we could be using down here a Barracks, a Shrine, as I see it, and mayhap a Shop o' sorts... why, we could put 'em all near the housing district there, as ye like it. That'd give us some more to work with - and we could be keeping the parts fer later, or come build another housing district 'cross the street!" he adds, giving the place a good once over.
"On the other hand, that all be well and good, as it were... I hear yer thinking on it, but I be curious to know what the others be up to... Must be out and about - Reminds me, where did me little Sarah-lass go - her and my lad Billy Banks - them two need to be getting some work done. I think we be getting some hash settled on how Billy handles hisself with his gun - ye see what he got? Double barrel thing; like a musket, but cut off like two short stumps, and it blasts out in a nasty spread o' small iron shot. Ugly little thing; but a hell of a weapon," he says with a nod and a gleam in his eye as he sees Ivy and Sarah helping with some gear.
Brett clears his throat and turns to look at Ariarh.
"Well, Ry lass, what do ye think? A shop, barracks fer the troops, and mayhap a nice shrine fer the priest to say his prayers at? That be giving us some supplies left over - we could be making new houses, or we could be doing other stuff, too... But what do ye think? And when ye figure it out, mayhap we get the other's thinking on things two, eh?" he says with a grin, pausing to sip once from his hip flask.

Ariarh Kane |

Ariarh sighs deeply as Brett mentions filling the swamp with clean water. "Aye, I have been thinking about this for months now. The clearing of the swamp is a project that must be undertaken, as well as the rebuilding of the dam wall. I am concerned with the wrecked shipping vessels bogged deep in the swamp; there is something disturbing about them. I think Khrovin should come down into the swamp with me and see if he can detect an evil aura surrounding the wreckage. I would like to know what is causing that feeling of dread when we draw nearer to the vessels and then find a way of removing it."
Ry silently wonders where Khrovin is and when they would be able to make another trek into the crater and swampland. "Kae, better come too. I will need his strength and battle savvy, if push comes to shove down there."
What other creatures did we determine lived in the swamp apart from giant serpents, oozes and other "foul creatures"? Can we have specifics? Were there any "good" creatures down there, as well? If necessary, here are some rolls, Perception: 1d20 + 10 ⇒ (10) + 10 = 20 and Knowledge Nature: 1d20 + 10 ⇒ (15) + 10 = 25
Remembering Brett asked her opinion on what she wanted built down in the old fishing village, Ry begins formulating an answer, "Right now our funds are limited. I agree, a barracks and a general store would be useful and necessary. Perhaps we can also consider building a Town Hall up at the Fortress. As our town grows we will need a place to house records on our populace, land ownership, trade permits and alike. Plus, it would good to have a designated place to hold large public meetings." Recollecting Brett mentioned something about a shrine, "Aye, a shrine would be appropriate and would give Khrovin a place to conduct healing. I believe he would dedicate the holy site to the good Erastil. I would hear Khro's thoughts on this, however. We could construct it later if there are more pressing current needs."
Looking around her, the breeze once again ruffling the stray strands of her hair, Ry purses her lips. "I wonder where the others are. It would be good if we could meet back up at the fortress and discuss some of these matters promptly. A few of the hunters went out early this morning. I presume Kae joined them. I shall ride up the fortress forthwith. If I come across the others, I will request them to hold. Will I see you back at the keep soon, Brett?" Ariarh's sapphire eyes glinted with fragments of sunlight and there were now tiny traces of green in places. Dior ruffled his feathers and then settled back down 'neath his mistress' cloak.

Ka'etil Malas'rae |

There is a Thundering noise, as Ariarh says Kae's name. Ka'etil approaches running aside Konur, almost as if called, grinning at Brett and Ariarh, a carcass thrown over the back of his horse. It was a good hunt. Ryul had been a valuable asset, as it was he who spotted the small herd, by chance, before they had seen the party. The Banks boy was able to sneak around and felled one with a single blast, the sound driving the creatures toward the rest of the waiting hunters.
One had charged the Half-elf, but with a quick spell he had deflected the attack, then killed it instantly with a swift swing of his claws. There were several animals being brought back by the hunting party, which were being taken back to be skinned and butchered. "Almost with we had a proper Tannery here!" He yells at one of the hunters as he split off to speak with Brett and Ariarh.
"Looking at the town coming together? I think we may be best served getting our meeting place set up nicely Town Hall so we can keep things running smoothly, it'd be nice to have a Tannery to deal with the animals we'll be hunting, and then some Barracks so we can house soldiers out here as a bit of an outpost away from the Garrison. Maybe More housing, so people can get out of the garrison tenements"
"We would also be served keeping the less aesthetic places away from living areas, maybe putting a Dump, Graveyard, and the Prison up in the same area."
Proposed build plan is a house(3bp) in a new block, a Town Hall(22bp) and a Tannery(6bp) out away from the houses, then Barracks(6bp) with the Town Hall discount next to the Town Hall itself, leaving room for a shrine. Costs are 31bp, 37 with the barracks, and 45 with a shrine. This would take a couple turns to do, so we could likely get at least one Build Point before we get to that point, so we put up the town hall, house and tannery, maybe barracks/shrine...

Dain GM |

There is a Thundering noise, as Ariarh says Kae's name. Ka'etil approaches running aside Konur, almost as if called, grinning at Brett and Ariarh, a carcass thrown over the back of his horse. It was a good hunt. Ryul had been a valuable asset, as it was he who spotted the small herd, by chance, before they had seen the party. The Banks boy was able to sneak around and felled one with a single blast, the sound driving the creatures toward the rest of the waiting hunters.
One had charged the Half-elf, but with a quick spell he had deflected the attack, then killed it instantly with a swift swing of his claws. There were several animals being brought back by the hunting party, which were being taken back to be skinned and butchered. "Almost with we had a proper Tannery here!" He yells at one of the hunters as he split off to speak with Brett and Ariarh.
"Looking at the town coming together? I think we may be best served getting our meeting place set up nicely Town Hall so we can keep things running smoothly, it'd be nice to have a Tannery to deal with the animals we'll be hunting, and then some Barracks so we can house soldiers out here as a bit of an outpost away from the Garrison. Maybe More housing, so people can get out of the garrison tenements"
"We would also be served keeping the less aesthetic places away from living areas, maybe putting a Dump, Graveyard, and the Prison up in the same area."
Proposed build plan is a house(3bp) in a new block, a Town Hall(22bp) and a Tannery(6bp) out away from the houses, then Barracks(6bp) with the Town Hall discount next to the Town Hall itself, leaving room for a shrine. Costs are 31bp, 37 with the barracks, and 45 with a shrine. This would take a couple turns to do, so we could likely get at least one Build Point before we get to that point, so we put up the town hall, house and tannery, maybe barracks/shrine...
Remember; your deal with Oleg gave him 12 of your 48 build points. This leaves you only 36. Also, any new "district" starts with one "house" in it, so you won't technically need to build your first house. After that, your building supplies are rather lean; but you do have several buildings in the fortress; and this is your "second district" in the same "town" hex on the map.
More about the swamp soon...

Brett Rowan |

Brett looks down into the wide mileage of the dark, marshy swamplands. He rubs his jaw for a moment, looking up at Ariarh.
”Well, ye be saying things be rough down in the swamps, eh? Well, why not we be looking at one o’ them places that the ships be at… if they be still there, eh? And we try to clean out what be in there. Or at least we be ‘sploring it better. Didn’t want to do it, as it be rough and dangerous with winter and sudden flooding, as were. But I be thinking that today be auspicious, as were… So, any thought on who ye want to be taking with us? I be thinking it be somewhat dangerous, but maybe, being that it first day o’ spring, it be a fair time to ‘splore proper. ‘Sides, if we head down into the places there we get down among them by noon day sun; I hear that keeps spooks and such at bay.”
He spits again to the swampy crater.
”Alright, who ye want to be going with us? Ye and I be good enough, but I think we don’t need the whole village. In fact, the less we done bring down the better, as I be saying it, as we don’t want the regular new comers to be all afraid of spooks or other such things in the pits. Let’s keep the group small and light; only them that be interested and only a few… I say nay more then five, eh?”
He adds the last looking around.
”’Twixt ye and I, who we be taking? I say some o’ the others, but if none of our folk then I be thinking that mayhap we be taking one or two o’ the folk in the caravan. What do ye think? Who we be taking? If none be volunteering in a wee bit, then I say we rustle up a few lads that be camped out Oleg’s and we done know to be trusting.”
Looking up at the sun, Brett squints with a frown.
”We need to be quick, though – no time to waste if we need to go down into the swamps near high sun. Who be coming with us, eh?”
Brett looks around, and considers things for a bit.
”Say, while we try to get a few lads and folk with us how about rustling us some Holy Water fer us, if ye really be serious on this, eh?” he adds, giving Ariarh a look.
If anyone wants to come down with Brett and Ariarh, now is the chance to let me know. I’ll wait for a bit, then down we go into the swamps to find out what we can down there…

Ka'etil Malas'rae |

"Hah! I'm ready for a sojurn, even going hunting, I've been feeling like I've got cabin fever for the past month! Allow me a moment to stable Konur and grab my gear... oh, and drop off this bastard," Ka'etil says, slapping the carcass.
He trots off to tie off Konur and set him up with a feed-bag. He tracks down Ryul, to ask the kobold to take care of Konur, and the animal for him. "Good eyes today Isthasy (brother in draconic) . Would you be so kind as to care for Konur for me, and deal with animal, Brett and Ariarh are to head out into the swamp and I must accompany them. Thank you noble brother." He smiles at the Kobold in appreciation.
After Parting ways with Ryul, He grabs his gear, and happening upon Henry Ironhorse asks, "You interested in a hunt, my friend? I'm heading into the swamp with Brett and Ariarh, if you don't have too many tasks demanding your attention now, I'd appreciate you having my back."

Ka'etil Malas'rae |

henry was busy, but Ariarh requested Patty come along, while Brett fetched the young "Billy" and the 5 made to venture into the swamp.
cost is 375 for patty and 100 for billy, totaling 475.

Dain GM |

To Save Vs Entangle (DC 15)
Creature 1
Reflex Save
1d20 + 2 ⇒ (1) + 2 = 3
Creature 2
Reflex Save
1d20 + 2 ⇒ (5) + 2 = 7
Creature 3
Reflex Save
1d20 + 2 ⇒ (14) + 2 = 16
Creature 4
Reflex Save
1d20 + 2 ⇒ (19) + 2 = 21
Creature 5
Reflex Save
1d20 + 2 ⇒ (10) + 2 = 12
Creature 6
Reflex Save
1d20 + 2 ⇒ (10) + 2 = 12