
DajellyMan |

The two goblins have combined into Super Goblin aka Master Blaster, and they hobble forward with a menacing grin on each of their faces.
The top goblin whips out a crude short bow and looses an arrow at Arthur...
Attack Roll: 1d20 + 4 ⇒ (1) + 4 = 5
Damage Roll: 1d4 ⇒ 4
... and critically fumbles!
Fumble Roll: 1d20 ⇒ 10
The goblin manages to get something in his eye as he is trying to aim (-1 on attack rolls for 4 rounds)
The lower goblin struggles to hang on to his partner while he is firing...
Strength Check: 1d20 ⇒ 3
... and is unable to keep a grip on the other goblin! Super Goblin comes crashing down! The goblin who was once on top falls head first into the nearby well...
Reflex Save: 1d20 + 2 ⇒ (4) + 2 = 6
... and you all hear a muffled *plink!* as he hits the water 30 feet below.

DajellyMan |

Round 2:
Thalrik- (awaiting post)
Goblins- (see above post)
Arthur- Moves to O13 (I am assuming that is what you meant?) and swings his mighty club at the goblin commando, but he is parried by the goblin's fine goblin horsechopper!
Dexter- Runs over to V10, and while still playing expertly on his lute, he conjures up a spell through the power of bardic magic!
Will Save: 1d20 + 2 ⇒ (11) + 2 = 13
The goblin commando's eyes grow wide as his mind is clouded by the bard's spell. He looses his action this turn!
Ferdin- Stable but unconscious.
Goblin Commando- Dazed
Goblin Dog- Steps 5ft. to the side and bites at Arthur, his rider dazed and only staying mounted due to being tied into his saddle.
Attack Roll: 1d20 + 2 ⇒ (8) + 2 = 10
Damage Roll: 1d6 + 3 ⇒ (4) + 3 = 7 plus DC 12 FORT save.
However, the Goblin Dog is unable to pierce through Arthur's armor!
Darlin- Rushes to Ferdin's side and casts cure light wounds, healing Ferdin for 2 points, bringing the fighter to -2 HP.

Thalrik Korun |

Round 2:
Looking at the man he was trying to protect, Thalrik snapped at him in a commanding voice "Run back the way we came, it should be clear."
Then he too ran to Ferdins side, finding an entirely different spell on his scroll, releasing its magic into the large man.
Move Action, move to R 12, Standard Action, start casting Infernal Healing from scroll.
Infernal Healing is a full round to cast, meaning it will finish on my next turn, eating up my move action for that turn. Infernal Healing grants Fast Healing 1 for 10 rounds.
Round 3:
Finish casting Infernal Healing, 5 foot step away if any enemy threatens him, then cast Acid Splash, targeting an unengaged enemy if possible, the Goblin Dog otherwise.
Acid Splash Touch attack: 1d20 + 2 ⇒ (20) + 2 = 22
Damamge: 1d3 ⇒ 2

DajellyMan |

Alrighty, time for round 3 everybody.
The nobleman runs up the street to avoid any more danger. Thalrik's spell finishes casting, and Ferdin is effected by his Infernal Healing, gaining fast healing 1. He then takes a 5 ft step and hurls a blob of acid at the last survivor of super goblin. His attack strikes true and the goblin takes 2 damage! So that gob is at 4/6 HP
In anger, the goblin then rushes at Thalrik to attack him with his goblin sword. He takes an AoO from Arthur as he runs past...
Arthur AoO: 1d20 + 6 ⇒ (9) + 6 = 15
Damage: 1d6 + 6 ⇒ (5) + 6 = 11
... and the nimble gob just barely manages to avoid being hit by Arthur's mighty club! He strikes out at the wizard...
Attack: 1d20 + 2 ⇒ (1) + 2 = 3
Damage: 1d4 ⇒ 4
... And he critically fumbles!
Fumble Roll: 1d20 ⇒ 16
Somehow, the goblin managed to hit himself in the head with the butt of his sword... stunning himself for the next round!
Just for reference...
2. Goblins: 21
3. Arthur: 20
4. Dexter: 18
5. Ferdin: 14
6. Goblin Commando: 11
7. Darlin: 4

Thalrik Korun |

Totally forgot to check my rolls there, a 20! Crit confirm coming right up! Also, Bardic music gives +1 on damage rolls so I dealt 3 damage with the base damage
Crit Confirm: 1d20 + 3 ⇒ (15) + 3 = 18
Damage: 1d3 + 1 ⇒ (3) + 1 = 4
AAAAAWWHH YEEAAAAH, SUCK IT GOBBO!!

Dexter Quickwit |

Round 3
Arthur, you're totally right. Thanks for pointing that out.
As opposed to casting Daze on the Goblin Commando, Dexter casts Ray of Frost.
Ranged Touch Attack: 1d20 + 4 ⇒ (2) + 4 = 6
Damage: 1d3 + 2 ⇒ (3) + 2 = 5

DajellyMan |

The goblin commander shakes off his daze an turns with a growl at Arthur. He stabs at the man with his crude spear...
attack: 1d20 + 4 ⇒ (8) + 4 = 12
damage: 1d8 + 2 ⇒ (2) + 2 = 4
... But Arthur deflects the attack with his shield!
The goblin dog lets out a howl and bites at Arthur as well...
attack: 1d20 + 2 ⇒ (13) + 2 = 15
damage: 1d6 + 2 ⇒ (5) + 2 = 7 and DC fort save
... But he cannot bite through the armor! The goblin dog then runs around to N13, taking an AoO from Ferdin (Arthur already got one this round)...
Ferdin AoO: 1d20 + 6 ⇒ (1) + 6 = 7
Damage: 1d8 + 6 ⇒ (4) + 6 = 10
... But Ferdin critically fumbles his attack!
fumble roll: 1d20 ⇒ 15
He goes off balance and looses his move action next turn!

DajellyMan |

Arthur Brimstone |

Pointing to darlin and toward the goblin, arthur makes a encircling motion with his shield.
Arthur will attack the dog fighting defensibly then move to P15 to draw aoo's in order to suck them up for ferdin so that he can stand.
Club: 1d20 + 5 + 2 - 2 ⇒ (1) + 5 + 2 - 2 = 61d6 + 5 + 1 ⇒ (1) + 5 + 1 = 7 Current AC 22

DajellyMan |

K everyone, if you haven't noticed by now, I have been using a fumble chart when y'all roll natural 1s...
Go ahead an roll your fumbles if you want (otherwise I just will ;P)
Arthur Fumble Roll: 1d20 ⇒ 13
Arthur twists his ankle and his reduced to half speed for the rest of the encounter!

Arthur Brimstone |

Dang didn't to goblin had move so no need to use that maneuver in order to have ferding stand. of well then DM just move me 5ft in front of the commando. Or was it that the goblin moved after i try to flank hiM?Oh well it doesn't matter really

Thalrik Korun |

An incantation on his lips, Thalrik moved towards the goblin and his foul steed, finger sliding across the scroll before whipping towards the pair, sparks in all the color of the rainbow spraying towards them.
"Enough!"
Move Action to P 11, Standard Action to cast Color Spray from scroll, DC 11 Will saves. The spray should just barely miss Arthur.

Darlin Dayhammer |

He meant that all he could do was stand up, since he only has a single action this turn, convertng a standard to a move. At least that's how I read it. Also, I really forgot how good color spray is at low levels. Hopefully that ended this fight pretty well.

Thalrik Korun |

Why does he only get a single action? The surprise round is long gone. Unless theres some rule about waking up in combat robbing you of your move action that I dont know about O.o?
EDIT: Going back and reading a bit, I see the whole Fumble thing. But since Ferdin was prone, he didnt threaten and so couldnt perform an AOO in the first place.

DajellyMan |

goblin will save: 1d20 + 2 ⇒ (3) + 2 = 5
gob dog will save: 1d20 + 1 ⇒ (18) + 1 = 19
The goblin commando falls unconscious! His steed, however, remains unaffected!
Thalrik, you are correct, Ferdin should not have had an AoO and therefore let us disregard that attack. Also, awakening does not take up an action, he would still have a full turn.

DajellyMan |

The lappy lives on!
In general... here is what happened... except Ferdin, I'm totally having you attack the gob commando instead of the dog, considering he is unconscious before your attack, I am assuming you want to kill him :p
The goblin commando reared his goblin dog on towards the well, attempting to flank the party. Arthur swings and misses, and then steps close to engage.
At this point, Ferdin revives thanks to the teams group efforts. Thalrik throws a color spray at the baddie, rendering him unconscious. Ferdin rushes the unconscious rider, destroying him with his mighty sword and ending his futile goblin life! (the rules are unclear here if an unconscious character is on a mount... is he still considered "helpless"... so let's say he is. Big boost to the attack)
Ferdin drunkenly screams:"FOUL CREATURE! I SHALL CUT YOU SO DEEP THAT YOUR SPIRIT WILL NOT EVEN ESCAPE UNSCATHED WITH YOUR DYING BREATHE!"
The Goblin Dog attacks in a desperate attempt of vengeance for his slain master...
Attack: 1d20 + 2 ⇒ (6) + 2 = 8
Damage: 1d6 + 3 ⇒ (3) + 3 = 6 and DC 12 Fort Save.
... but he is unable to harm the brave fighter!
Dexter and Darlin then throw some Double D spell action at the goblin dog... but only Dexter's two Rays of Frost manage to actually hit the beast. 4 ICE DAMAGE! 2 ICE DAMAGE![b]
Bloody and on its last breathes, the goblin dog let's out a horrid howl and then tries to escape by running through Arthur and Ferdin...
But Ferdin whips his sword at the ugly creature Sure, he has an AoO this round...
Ferdin AoO: 1d20 + 6 ⇒ (3) + 6 = 9
Damage: 1d8 + 5 ⇒ (8) + 5 = 13
... but he misses the creature... However, just as it seems the goblin dog is going to escape, the strange man you rescued whips out a rapier, and stabs the dog in the throat as it runs past where he was now hiding...
??? AoO: 1d20 + 6 ⇒ (11) + 6 = 17
damage: 1d6 + 3 ⇒ (4) + 3 = 7
... and the creature drops dead...
The man whips the blood of his blade, gives the corpses a good solid kick or two, then turns and gives you all a big smile.
[b]Well thank you all so very much. I rather do say, I had believed myself a dead man.
The sounds of battle has all but completely died down, and the town is eerily quite. This man is standing in front of you smiling. All goblins in sight are dead (except for one you can hear splashing around in the well, and other you left tied up in another part of town.)

Dexter Quickwit |

We should save the goblin scum we left in the well from drowning. I want to know how they managed to get into the city. Someone else has to be directing them. Goblins aren't intelligent enough to be capable of this on their own.
Dexter puts away his lute.
He should be okay in there for a while. We'll come back after we tend to the wounded.

Thalrik Korun |

Thalrik nods knowingly at the Gnome.
"Good to see you agree then. That is why I tied up one of them back there by the cathedral. Although it is likely good that this one is still alive." He nodded towards the well. "Some angry townsfolk may have come upon him and killed him where we left him."
"Even if they havnt though, we shall have to fish this one out. Cant have his corpse poluting the Water."
Turning away for a moment, he started talking to Rikka, what few whispered words which were loud enough to hear, indicating that she found it all rather exciting, while he most certainly did not.
Thalrik will use as many of his remaining 3 Infernal Healing scrolls as are needed to save wounded townsfolk. Otherwise he leaves it to the more physically capable to assist with other things. Hes had his fill of putting out fires for one day. Damn near ruined his favorite cloak.