DaJelly's RotRL

Game Master DajellyMan

Straight up PbP run through Rise of the Runelords

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Hp 79/79 AC 21 (-1 Perc; +2 Init; Fort +5, Ref +6, Will +7)

Arthur nodding in the direction of the dwarf, nods at him. He then proceeded to speak but his sentence is abruptly stop by a curse you recognize. He then points at the commando again then to darlin


Game Master

The two goblins have combined into Super Goblin aka Master Blaster, and they hobble forward with a menacing grin on each of their faces.

The top goblin whips out a crude short bow and looses an arrow at Arthur...

Attack Roll: 1d20 + 4 ⇒ (1) + 4 = 5
Damage Roll: 1d4 ⇒ 4

... and critically fumbles!

Fumble Roll: 1d20 ⇒ 10

The goblin manages to get something in his eye as he is trying to aim (-1 on attack rolls for 4 rounds)

The lower goblin struggles to hang on to his partner while he is firing...

Strength Check: 1d20 ⇒ 3

... and is unable to keep a grip on the other goblin! Super Goblin comes crashing down! The goblin who was once on top falls head first into the nearby well...

Reflex Save: 1d20 + 2 ⇒ (4) + 2 = 6

... and you all hear a muffled *plink!* as he hits the water 30 feet below.


Game Master

Round 2:

Thalrik- (awaiting post)

Goblins- (see above post)

Arthur- Moves to O13 (I am assuming that is what you meant?) and swings his mighty club at the goblin commando, but he is parried by the goblin's fine goblin horsechopper!

Dexter- Runs over to V10, and while still playing expertly on his lute, he conjures up a spell through the power of bardic magic!

Will Save: 1d20 + 2 ⇒ (11) + 2 = 13

The goblin commando's eyes grow wide as his mind is clouded by the bard's spell. He looses his action this turn!

Ferdin- Stable but unconscious.

Goblin Commando- Dazed

Goblin Dog- Steps 5ft. to the side and bites at Arthur, his rider dazed and only staying mounted due to being tied into his saddle.

Attack Roll: 1d20 + 2 ⇒ (8) + 2 = 10
Damage Roll: 1d6 + 3 ⇒ (4) + 3 = 7 plus DC 12 FORT save.

However, the Goblin Dog is unable to pierce through Arthur's armor!

Darlin- Rushes to Ferdin's side and casts cure light wounds, healing Ferdin for 2 points, bringing the fighter to -2 HP.

NEW MAP


Male Half-elf Wizard 3
Stats:
HP: 26, Initiative: +4, Perception: +9, Sense Motive: +7 AC: 12 (T: 12, FF: 10), CMD: 13, Fort: 4, Refl: 4, Will: 7

Round 2:

Looking at the man he was trying to protect, Thalrik snapped at him in a commanding voice "Run back the way we came, it should be clear."

Then he too ran to Ferdins side, finding an entirely different spell on his scroll, releasing its magic into the large man.

Move Action, move to R 12, Standard Action, start casting Infernal Healing from scroll.

Infernal Healing is a full round to cast, meaning it will finish on my next turn, eating up my move action for that turn. Infernal Healing grants Fast Healing 1 for 10 rounds.

Round 3:

Finish casting Infernal Healing, 5 foot step away if any enemy threatens him, then cast Acid Splash, targeting an unengaged enemy if possible, the Goblin Dog otherwise.

Acid Splash Touch attack: 1d20 + 2 ⇒ (20) + 2 = 22

Damamge: 1d3 ⇒ 2


Game Master

Alrighty, time for round 3 everybody.

The nobleman runs up the street to avoid any more danger. Thalrik's spell finishes casting, and Ferdin is effected by his Infernal Healing, gaining fast healing 1. He then takes a 5 ft step and hurls a blob of acid at the last survivor of super goblin. His attack strikes true and the goblin takes 2 damage! So that gob is at 4/6 HP

In anger, the goblin then rushes at Thalrik to attack him with his goblin sword. He takes an AoO from Arthur as he runs past...

Arthur AoO: 1d20 + 6 ⇒ (9) + 6 = 15
Damage: 1d6 + 6 ⇒ (5) + 6 = 11

... and the nimble gob just barely manages to avoid being hit by Arthur's mighty club! He strikes out at the wizard...

Attack: 1d20 + 2 ⇒ (1) + 2 = 3
Damage: 1d4 ⇒ 4

... And he critically fumbles!

Fumble Roll: 1d20 ⇒ 16

Somehow, the goblin managed to hit himself in the head with the butt of his sword... stunning himself for the next round!

Just for reference...

Initiative:
1. Thalrik: 22
2. Goblins: 21
3. Arthur: 20
4. Dexter: 18
5. Ferdin: 14
6. Goblin Commando: 11
7. Darlin: 4


Male Half-elf Wizard 3
Stats:
HP: 26, Initiative: +4, Perception: +9, Sense Motive: +7 AC: 12 (T: 12, FF: 10), CMD: 13, Fort: 4, Refl: 4, Will: 7

Totally forgot to check my rolls there, a 20! Crit confirm coming right up! Also, Bardic music gives +1 on damage rolls so I dealt 3 damage with the base damage

Crit Confirm: 1d20 + 3 ⇒ (15) + 3 = 18

Damage: 1d3 + 1 ⇒ (3) + 1 = 4

AAAAAWWHH YEEAAAAH, SUCK IT GOBBO!!


Game Master

Nice! I totally missed the 20 as well...

Crit confirmed and that goblin is dead dead dead!

Liberty's Edge

Male Human Level 2 Fighter - HP 26/26 AC20 Init +7

Round 3 - Fast healing 1 point - HP: -1/13


HP 23/23, AC 22, Init +2 Male Dwarf Cleric 1

Darlin draws his wand and uses a charge to heal Ferdin. 1d8 + 1 ⇒ (6) + 1 = 7 Ferdin is now at 6 HP and still fast Healing.

That's more like it!


Male Gnome Bard 2 | HP 17 / 17 | AC 17 | T 13 | FF 15 | CMD 12 | Fort +1 | Ref +5 | Will +4 | Init +2 | Perc +7 | Sense Motive +6

Round 3

Move to V14.

Cast Daze on Goblin Commando. Will save DC 15.

Sustain Bardic Performance.


HP 23/23, AC 22, Init +2 Male Dwarf Cleric 1

Man, with a DC that high against weak goblin saves Daze is really good.

Liberty's Edge

Male Human Level 2 Fighter - HP 26/26 AC20 Init +7

Sleep is another low-level spell that is very effective against low-level critters. It's one of my favorites when playing a spellcaster class.


Game Master

goblin commando will save: 1d20 + 2 ⇒ (6) + 2 = 8

The goblin leader fails his save and is dazed for another turn!


Hp 79/79 AC 21 (-1 Perc; +2 Init; Fort +5, Ref +6, Will +7)

After a creature has been dazed by this spell, it is immune to the effects of this spell for 1 minute.

Arthur Will strike again at the commando.

Club: 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 101d6 + 5 + 1 ⇒ (4) + 5 + 1 = 10


Male Gnome Bard 2 | HP 17 / 17 | AC 17 | T 13 | FF 15 | CMD 12 | Fort +1 | Ref +5 | Will +4 | Init +2 | Perc +7 | Sense Motive +6

Round 3

Arthur, you're totally right. Thanks for pointing that out.

As opposed to casting Daze on the Goblin Commando, Dexter casts Ray of Frost.

Ranged Touch Attack: 1d20 + 4 ⇒ (2) + 4 = 6
Damage: 1d3 + 2 ⇒ (3) + 2 = 5


Game Master

good call Arthur, I totally missed that. Also, ferdin, you are awake now

Ray of frost and Arthur's club attack both miss the commando.


Game Master

The goblin commander shakes off his daze an turns with a growl at Arthur. He stabs at the man with his crude spear...

attack: 1d20 + 4 ⇒ (8) + 4 = 12
damage: 1d8 + 2 ⇒ (2) + 2 = 4

... But Arthur deflects the attack with his shield!

The goblin dog lets out a howl and bites at Arthur as well...

attack: 1d20 + 2 ⇒ (13) + 2 = 15
damage: 1d6 + 2 ⇒ (5) + 2 = 7 and DC fort save

... But he cannot bite through the armor! The goblin dog then runs around to N13, taking an AoO from Ferdin (Arthur already got one this round)...

Ferdin AoO: 1d20 + 6 ⇒ (1) + 6 = 7
Damage: 1d8 + 6 ⇒ (4) + 6 = 10

... But Ferdin critically fumbles his attack!

fumble roll: 1d20 ⇒ 15

He goes off balance and looses his move action next turn!


Game Master

and that brings us to round 4 guys! The gob commando and his goblin dog steed are still at full HP, all other gobs are dead (except the one in the well... He might be alive)

NEW MAP


Hp 79/79 AC 21 (-1 Perc; +2 Init; Fort +5, Ref +6, Will +7)

Pointing to darlin and toward the goblin, arthur makes a encircling motion with his shield.

Arthur will attack the dog fighting defensibly then move to P15 to draw aoo's in order to suck them up for ferdin so that he can stand.

Club: 1d20 + 5 + 2 - 2 ⇒ (1) + 5 + 2 - 2 = 61d6 + 5 + 1 ⇒ (1) + 5 + 1 = 7 Current AC 22


Game Master

K everyone, if you haven't noticed by now, I have been using a fumble chart when y'all roll natural 1s...

THIS one specifically.

Go ahead an roll your fumbles if you want (otherwise I just will ;P)

Arthur Fumble Roll: 1d20 ⇒ 13

Arthur twists his ankle and his reduced to half speed for the rest of the encounter!


Hp 79/79 AC 21 (-1 Perc; +2 Init; Fort +5, Ref +6, Will +7)

Evil DM... :)


Game Master
Arthur Brimstone wrote:
Evil DM... :)

Aren't we all?

Which reminds me... Your move action would be halved because I occurred after the fumble ;p


Game Master

dungeon masters don't kill players... Orcs, trolls, vampires, dragons, beholders, lich, owl bears, goblins, hobgoblins, kobolds, skeletons, zombies, giants, drow........ Kill players ;p


Hp 79/79 AC 21 (-1 Perc; +2 Init; Fort +5, Ref +6, Will +7)

i am just moving 10 ft so i can make that move since i have 20ft base


Hp 79/79 AC 21 (-1 Perc; +2 Init; Fort +5, Ref +6, Will +7)

Dang didn't to goblin had move so no need to use that maneuver in order to have ferding stand. of well then DM just move me 5ft in front of the commando. Or was it that the goblin moved after i try to flank hiM?Oh well it doesn't matter really


Male Half-elf Wizard 3
Stats:
HP: 26, Initiative: +4, Perception: +9, Sense Motive: +7 AC: 12 (T: 12, FF: 10), CMD: 13, Fort: 4, Refl: 4, Will: 7

An incantation on his lips, Thalrik moved towards the goblin and his foul steed, finger sliding across the scroll before whipping towards the pair, sparks in all the color of the rainbow spraying towards them.

"Enough!"

Move Action to P 11, Standard Action to cast Color Spray from scroll, DC 11 Will saves. The spray should just barely miss Arthur.


HP 23/23, AC 22, Init +2 Male Dwarf Cleric 1

After Thalrik sprays the goblin and dog with his spell Darlin will double move to H12 to set up flanking for arthur/Ferdin.

Liberty's Edge

Male Human Level 2 Fighter - HP 26/26 AC20 Init +7

Round 4
HP 6/13 +1 Fast Healing (not sure how long this lasts)

I believe standing up is a move action, so that will be all that I can do this round.


Hp 79/79 AC 21 (-1 Perc; +2 Init; Fort +5, Ref +6, Will +7)

it last 11 rounds, and yet standing up is a move action that provokes Aoo's


Male Half-elf Wizard 3
Stats:
HP: 26, Initiative: +4, Perception: +9, Sense Motive: +7 AC: 12 (T: 12, FF: 10), CMD: 13, Fort: 4, Refl: 4, Will: 7

10 Rounds actually. Also Ferdin, you can convert your Standard Action into a move action. Doing so is how one performs the Double Move.


HP 23/23, AC 22, Init +2 Male Dwarf Cleric 1

He meant that all he could do was stand up, since he only has a single action this turn, convertng a standard to a move. At least that's how I read it. Also, I really forgot how good color spray is at low levels. Hopefully that ended this fight pretty well.


Male Half-elf Wizard 3
Stats:
HP: 26, Initiative: +4, Perception: +9, Sense Motive: +7 AC: 12 (T: 12, FF: 10), CMD: 13, Fort: 4, Refl: 4, Will: 7

Why does he only get a single action? The surprise round is long gone. Unless theres some rule about waking up in combat robbing you of your move action that I dont know about O.o?

EDIT: Going back and reading a bit, I see the whole Fumble thing. But since Ferdin was prone, he didnt threaten and so couldnt perform an AOO in the first place.


Game Master

goblin will save: 1d20 + 2 ⇒ (3) + 2 = 5

gob dog will save: 1d20 + 1 ⇒ (18) + 1 = 19

The goblin commando falls unconscious! His steed, however, remains unaffected!

Thalrik, you are correct, Ferdin should not have had an AoO and therefore let us disregard that attack. Also, awakening does not take up an action, he would still have a full turn.

Liberty's Edge

Male Human Level 2 Fighter - HP 26/26 AC20 Init +7

Round 5
HP 7/13
Ferdin will move to O12 and Power Attack the Goblin Dog. Stand still so I can hit you, cur!

Attack: 1d20 + 4 ⇒ (6) + 4 = 10
Damage: 1d8 + 4 + 2 ⇒ (7) + 4 + 2 = 13

My d20 has been cursed!


Male Gnome Bard 2 | HP 17 / 17 | AC 17 | T 13 | FF 15 | CMD 12 | Fort +1 | Ref +5 | Will +4 | Init +2 | Perc +7 | Sense Motive +6

Round 4

Dexter moves to R14.

He casts Daze on the goblin dog.

Sustain Bardic Performance (I only have one round of it left today, so I hope this is the last of them).


Male Gnome Bard 2 | HP 17 / 17 | AC 17 | T 13 | FF 15 | CMD 12 | Fort +1 | Ref +5 | Will +4 | Init +2 | Perc +7 | Sense Motive +6

Round 5

Dexter sustains Bardic Performance\

He casts Ray of Frost on the Goblin Dog

Ranged Touch Attack: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 1d3 + 1 ⇒ (1) + 1 = 2


Hp 79/79 AC 21 (-1 Perc; +2 Init; Fort +5, Ref +6, Will +7)

Daze: Humanoid creature of 4 HD or less loses next action. Doesn't work on dog. On the other hand Thalrick can still daze the goblin as for him he is not immune to it at this moment.


Male Gnome Bard 2 | HP 17 / 17 | AC 17 | T 13 | FF 15 | CMD 12 | Fort +1 | Ref +5 | Will +4 | Init +2 | Perc +7 | Sense Motive +6

Alright, in that case I casted Ray of Frost on it

Ranged Touch Attack: 1d20 + 5 ⇒ (7) + 5 = 12
Damage: 1d3 + 1 ⇒ (3) + 1 = 4


HP 23/23, AC 22, Init +2 Male Dwarf Cleric 1

Darlin throws a Fire bolt at the goblin dog "Down ye' wretched cur!"

Fire Bolt 1d20 + 3 ⇒ (7) + 3 = 10 Damage 1d6 + 1 ⇒ (4) + 1 = 5

Edit: another swing and a miss. At least I didn't fumble...


Male Half-elf Wizard 3
Stats:
HP: 26, Initiative: +4, Perception: +9, Sense Motive: +7 AC: 12 (T: 12, FF: 10), CMD: 13, Fort: 4, Refl: 4, Will: 7

If it fails it save against my spell you might hit maybe.


Game Master

hey guys just wanna say my lap top took a bit of a tumble... So all my map files are kinda... Dead. I'm gonna try an peice together what I can with my phone but please bear with me!


HP 23/23, AC 22, Init +2 Male Dwarf Cleric 1

Oh man that's rough, sorry dude, best of luck


Hp 79/79 AC 21 (-1 Perc; +2 Init; Fort +5, Ref +6, Will +7)

indeed.


Game Master

ok computer is being fixed so expect me to get everything figured out and post sometime tonight!


Hp 79/79 AC 21 (-1 Perc; +2 Init; Fort +5, Ref +6, Will +7)

take your time no hurry


Game Master

The lappy lives on!

In general... here is what happened... except Ferdin, I'm totally having you attack the gob commando instead of the dog, considering he is unconscious before your attack, I am assuming you want to kill him :p

The goblin commando reared his goblin dog on towards the well, attempting to flank the party. Arthur swings and misses, and then steps close to engage.

At this point, Ferdin revives thanks to the teams group efforts. Thalrik throws a color spray at the baddie, rendering him unconscious. Ferdin rushes the unconscious rider, destroying him with his mighty sword and ending his futile goblin life! (the rules are unclear here if an unconscious character is on a mount... is he still considered "helpless"... so let's say he is. Big boost to the attack)

Ferdin drunkenly screams:"FOUL CREATURE! I SHALL CUT YOU SO DEEP THAT YOUR SPIRIT WILL NOT EVEN ESCAPE UNSCATHED WITH YOUR DYING BREATHE!"

The Goblin Dog attacks in a desperate attempt of vengeance for his slain master...

Attack: 1d20 + 2 ⇒ (6) + 2 = 8
Damage: 1d6 + 3 ⇒ (3) + 3 = 6 and DC 12 Fort Save.

... but he is unable to harm the brave fighter!

Dexter and Darlin then throw some Double D spell action at the goblin dog... but only Dexter's two Rays of Frost manage to actually hit the beast. 4 ICE DAMAGE! 2 ICE DAMAGE![b]

Bloody and on its last breathes, the goblin dog let's out a horrid howl and then tries to escape by running through Arthur and Ferdin...

But Ferdin whips his sword at the ugly creature Sure, he has an AoO this round...

Ferdin AoO: 1d20 + 6 ⇒ (3) + 6 = 9
Damage: 1d8 + 5 ⇒ (8) + 5 = 13

... but he misses the creature... However, just as it seems the goblin dog is going to escape, the strange man you rescued whips out a rapier, and stabs the dog in the throat as it runs past where he was now hiding...

??? AoO: 1d20 + 6 ⇒ (11) + 6 = 17
damage: 1d6 + 3 ⇒ (4) + 3 = 7

... and the creature drops dead...

The man whips the blood of his blade, gives the corpses a good solid kick or two, then turns and gives you all a big smile.

[b]Well thank you all so very much. I rather do say, I had believed myself a dead man.

New Map (basically)...

The sounds of battle has all but completely died down, and the town is eerily quite. This man is standing in front of you smiling. All goblins in sight are dead (except for one you can hear splashing around in the well, and other you left tied up in another part of town.)


HP 23/23, AC 22, Init +2 Male Dwarf Cleric 1

Darlin gives a great sigh of relief "That's how goblins should be, nice and still! Is everyone alright? We should check and see if there are any more wounded around the town."


Hp 79/79 AC 21 (-1 Perc; +2 Init; Fort +5, Ref +6, Will +7)

agreed lets heal those we can save.


Male Gnome Bard 2 | HP 17 / 17 | AC 17 | T 13 | FF 15 | CMD 12 | Fort +1 | Ref +5 | Will +4 | Init +2 | Perc +7 | Sense Motive +6

We should save the goblin scum we left in the well from drowning. I want to know how they managed to get into the city. Someone else has to be directing them. Goblins aren't intelligent enough to be capable of this on their own.

Dexter puts away his lute.

He should be okay in there for a while. We'll come back after we tend to the wounded.


Male Half-elf Wizard 3
Stats:
HP: 26, Initiative: +4, Perception: +9, Sense Motive: +7 AC: 12 (T: 12, FF: 10), CMD: 13, Fort: 4, Refl: 4, Will: 7

Thalrik nods knowingly at the Gnome.

"Good to see you agree then. That is why I tied up one of them back there by the cathedral. Although it is likely good that this one is still alive." He nodded towards the well. "Some angry townsfolk may have come upon him and killed him where we left him."

"Even if they havnt though, we shall have to fish this one out. Cant have his corpse poluting the Water."

Turning away for a moment, he started talking to Rikka, what few whispered words which were loud enough to hear, indicating that she found it all rather exciting, while he most certainly did not.

Thalrik will use as many of his remaining 3 Infernal Healing scrolls as are needed to save wounded townsfolk. Otherwise he leaves it to the more physically capable to assist with other things. Hes had his fill of putting out fires for one day. Damn near ruined his favorite cloak.

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