
Gaurm |

In the same situation as Brogg, Gaurm lopes forward, settling his sword and shield into his hands. As come nears the foe, he adopts a guarding stance that will make movement near him more difficult for any foes.
Run action: 120 feet.
Stance of the Vigilant Keeper.

Eldren Vacaris |

Eldren's action mirror the smaller wizard's as he too speaks the incantation and moves his fingers in an intricate series of gestures, using a piece of cured leather from his pouch of spell components as a focus for his magic. The moment he finishes weaving the spell a translucent field of violet energy appears to surround him for a second or two, its appearance vaguely resembling armor, albeit made of arcane force. And then, as suddenly as it appears, it vanishes into thin air.
Feeling better with arcane energies now protecting him, the pale wizard spurs his horse on, looking to cover some distance, yes, but still trying to remain behind the protection of his more martial-focused comrades.
Taking 10 for a Ride result of 12 and casting mage armor (total AC 16).
Oh, and a question: This is the same day as the incident with the assassins on the inn's roof, right? So, any spells cast during that fight are still used up?

Astinus the Chronicler |

9th Day of Autumn Twilight - 1030 PC - Tarsis the Beautiful - The Eastern Road
Yes, you can take 10 untrained, as not sure if anyone had any penalties that might prevent that.
Correct Eldren, same day and those spells spent have yet to be recovered.
Goblin & Worg Initiative 1d20 + 5 ⇒ (10) + 5 = 15
---
Zsar, Eldren and Theo protect themselves with magic. Theo rides forward while Eddie races seemingly even faster than the horse to threaten the Goblins. Brogg and Gaurm make their way to the brewing battle as well.
---
Round 1 - Theo & Brogg - GO!
Pilgrims (3)
Goblins & Worgs (12)
Eddie, Gaurm, Zsar, Eldren
I'll get a map up this weekend.

Eldren Vacaris |

Spurring his horse onward, Eldren moves to support the gnome wizard and the rest of his comrades-in-arms.
Would you be so kind as to remove the F. Castor alias from the Current Characters list under the Characters tab? Thanks.

Astinus the Chronicler |

9th Day of Autumn Twilight - 1030 PC - Tarsis the Beautiful - The Eastern Road
Round 1
Brogg continues to rush forward as he is more lumbering than his "cousin".
The Pilgrims appear rather calm as you close in and their demeanor does not change much with your appearance.
The Goblins and their worgs farthest away try to fire arrows at the Pilgrims, all three appear frustrated and are curing in Goblin as they seem unable to let fly!
Theo. you were 30' away at the end of last round. You can move now or simply cast a spell from your current location. Proceed with your action as it may effect what the Goblins are about to do.
[ooc]Round 1 - Theo - GO! Brogg (Acted)
Pilgrims (3) (Holding)
Goblins & Worgs (12) / (1-3 Acted, 4-12 Yet to Act)
Eddie, Gaurm, Zsar (Moved Closer), Eldren (Rides Closer)

Theodore Samuel Walden ... |

Round 1
Theo grabs some butter from a hidden pocket. The gnome pronounces arcane words, while pointing the butter at a grouping of goblins shooting at the pilgrims.
Cast Grease Ref DC 17

Eldren Vacaris |

Theo, I think you cannot cast grease. You used that spell earlier during the assassins on the roof incident. It is still the same day. Unless you memorized two of them of course.

Eddie Richter |

Eddie continues to struggle with his own rebelling psyche. The rumbling is almost maddening by now.
He closes his eyes tightly and tries to push the sensation away with sheer powerful. He needed to focus on the task at hand - the goblins. There were a bunch of them and they were a stone throws away. Just focus.
Can't do it
He opens his eyes at the same moment a bolt of electricity spontaneously appears to strike one of the goblins.
Move forward and Gambler's Blast (energy) targeting grey goblin Touch AC.
Gambler's Blast: 1d20 + 5 ⇒ (7) + 5 = 12
Damage: 1d6 + 3 ⇒ (2) + 3 = 5

Eldren Vacaris |

I kinda thought that the goblins are supposed to go after Theo (whose "action may affect what they are about to do" judging by the GM's last post) and before Eddie, Gaurm, Zsar and Eldren. So I am waiting on the goblins before I post my action, at least going by the initiative order if I am reading it correctly.

Astinus the Chronicler |

9th Day of Autumn Twilight - 1030 PC - Outside Tarsis the Beautiful - The Eastern Road
Theo casts a spell and a circle of grease appears beneath a group of the Goblins. Two of the three Worgs immediately slide onto their bellies (light blue & white) while one remains upright (purple).
The Goblins strike!
Three charge on their worgs at Gaurm and Eddie. The area around Gaurm appears to throw one of the worgs off balance, the others rider manages to slice at Gaurm cutting open his forearm with a dogslicer 4 damage. Eddie as well is struck by one of the worg riding Goblins 2 damage.
Three others move into position to keep the Pilgrims surrounded.
The last three fire their bows at the three Pilgrims. Whatever force was holding them back does so no longer! The arrows fly, though none find their mark.
Worg 2 (Purple) Reflex Saves - 1d20 + 6 ⇒ (18) + 6 = 24
Worg 3 (White) Reflex Saves - 1d20 + 6 ⇒ (6) + 6 = 12
Goblin 4 (Grey) Attack - Dogslicer Gaurm 1d20 + 2 + 2 ⇒ (19) + 2 + 2 = 23 - Damage 1d4 ⇒ 4
Goblin 5 (Brick Red) Attack - Dogslicer Gaurm 1d20 + 2 + 2 ⇒ (8) + 2 + 2 = 12
Goblin 6 (Gold) Attack - Dogslicer Eddie1d20 + 2 + 2 ⇒ (18) + 2 + 2 = 22 - Damage 1d4 ⇒ 2
Goblins - 7, 8, and 9 Move to keep the Pilgrims Flanked.
Goblins 10 (Silver) - Short Bow vs. Pilgrim 1 Will Save 1d20 - 1 ⇒ (18) - 1 = 17
Goblins 11 (Silver) - Short Bow vs Pilgrim 2 Will Save 1d20 - 1 ⇒ (20) - 1 = 19
Goblins 12 (Silver) - Short Bow vs Lotani Will Save 1d20 - 1 ⇒ (17) - 1 = 16Goblin 12 Attack vs Lotani 1d20 + 4 ⇒ (4) + 4 = 8
Round 1 - Eddie, Gaurm, Zsar (Moved Closer), Eldren (Rides Closer) - GO!
Round 2 - Theo, Brogg, Pilgrims (2) & Lotani - GO!
Goblins & Worgs (12)
Eddie, Gaurm, Zsar, Eldren

Lotani the Wanderer |
Stepping forward toward the newcomers, Lotani raises his hands to the heavens. "Blessed be Paladine who brings hope to all and looks kindly upon the faithful," he incants, and a mist rises all around him, obscuring him and the other pilgrims from the attacks of the goblins.
Move + Cast Obscuring Mist

Theodore Samuel Walden ... |

Theo smiles at the effectiveness of his spell. The gnome then claps in appreciation of the cleric's fast thinking of using the fog spell.
The gnome looks on at the miasma of action, deciding to ready his spell if any riderless worgs emerge in their direction.
Ready action to cast Mudball at a riderless worg.
Mudball
School conjuration (creation) [earth]; Level bloodrager 1, druid 1, magus 1, sorcerer/wizard 1, witch 1
CASTING
Casting Time 1 standard action
Components V, S
EFFECT
Range close (25 ft. + 5 ft./2 levels)
Effect single fist-sized blob of sticky mud
Duration instantaneous
Saving Throw Reflex negates; see text; Spell Resistance no
DESCRIPTION
When you cast this spell, you conjure a single ball of sticky mud and launch it at an enemy’s face as a ranged touch attack. If the mudball hits, the target is blinded. Each round at the beginning of its turn, a creature blinded by this spell can attempt a Reflex saving throw to shake off the mud, ending the effect. The mudball can also be wiped off by the creature affected by it or by a creature adjacent to the creature affected by it as a standard action.

Eddie Richter |

Round 2
Eddie stumbles back as the goblin sword grazes his shoulder. He grimaces, not just from the pain, but because he had no doubt that the weapon was completely filthy. Running with the sensation he was feeling earlier along with the fresh sting of the cut, he steps back and snaps his fingers at the goblin that attacked him and a blast of lightning leaps out in response.
5' step back. Swift action to activate the Elemental Roulette (Energy Ray) wager. Standard to use physical Gambler's Blast v red goblin.
Physical Blast: 1d20 + 5 ⇒ (10) + 5 = 15
Blast Damage: 1d6 + 7 ⇒ (5) + 7 = 12
Energy Ray Damage (Fire): 1d6 + 2 ⇒ (2) + 2 = 4

Eldren Vacaris |

As the fight begins in earnest Eldren speaks a few arcane syllables and moves his fingers in a rather simple pattern. A very brief orange-red glow and a mere moment later and four orbs of light come into being around the head of the goblin still on his mount within the area of Theo's grease spell.
"Powers of the Fey, I call upon you to aid us," the pale mage calls out in a clear -and somewhat loud- voice. "Send the will of the wisp to burn our foe's eyes and strike him blind where he stands!"
Casting dancing lights that look like will-o'-wisps around the purple goblin rider's head. And then going to try bluffing my butt off... :-P
Bluff: 1d20 + 1 ⇒ (17) + 1 = 18

Gaurm |

Gaurm snarls at the goblin, shifting his stance to a more aggressive posture. With a quick snapping motion, Gaurm tries to bash the goblin's mount with his shield.
Shield Bash: 1d20 + 6 ⇒ (5) + 6 = 11.
Damage: 2d6 + 5 + 1d6 ⇒ (3, 5) + 5 + (2) = 15.
Iron Shell: 1d20 + 6 + 2 ⇒ (15) + 6 + 2 = 23.
If this attack roll is higher than the attacker, the enemy attack is foiled.

Astinus the Chronicler |

9th Day of Autumn Twilight - 1030 PC - Tarsis the Beautiful - The Eastern Road
Brogg rushes forward farther now almost in striking distance!
From Eddie issues forth a burst of energy the Goblin is blasted off of his mount and hits the ground instantly dead.
Theo's spell goes off striking the worg left under the Goblin that Eddie struck down. Theo Ranged Touch - 1d20 + 4 ⇒ (2) + 4 = 6. Unfortunately, the spell is wide of its intended target.
Eldren's spell is as effective as his words can make it, the Goblin rides off on his worg in a panic from the dancing lights.
Gaurm's shield bash misses as the worg pulls back.
The Pilgrims pull closer as Lotani casts his spell.
The Goblins seeing that their quarry is no longer "easy pickings" and seeing one of their own dead while another fled, break ranks and also speed off!
Gaurm, Eddie, and Brogg may all take AoO's against the foes currently nearby them on the map!

Zsar Kizar |

Zsar chucks a ball of flame at one of the fleeing goblins, trying to make sure they where not gonna come back.Ranged touch: 1d20 + 2 ⇒ (18) + 2 = 20
Fire damage: 1d6 + 2 ⇒ (2) + 2 = 4
The flame flies true, and burns hotly.

Eddie Richter |

Eddie lets the goblins rode off without any more fight. He was glad the whole thing was done with for now.
"Reckon these are the raiders?" he asks, partly to himself.

Eldren Vacaris |

"So it would seem," Eldren offers, though he is a little skeptical. "If so, they did not appear particularly organized. Or willing to fight it out too much when they were met with resistance."

Lotani the Wanderer |
"Thank you," Lotani addresses their rescuers with deference. "Were it not for your timely intervention, we would surely be dead."
"Some of you are hurt," he remarks, noticing Gaurm's and Eddie's wounds. "Paladine looks kindly upon those who safeguard the faithful."
He then raises his holy symbol and whispers a prayer.
Channel Positive Energy x 2: 1d6 ⇒ 11d6 ⇒ 4
"I am Lotani," the cleric introduces himself. "My companions and I are on our way to Tarsis."

Gaurm |

Gaurm whispers a brief thanks to Kiri-Jolith for seeing him through another battle, and for placing one of Paladine's faithful in his path to tend his wounds.
After the healing, Gaurm nods in a friendly manner to Lotani, "Greetings. Thanks be to The Horned One that we arrived in time. And my thanks for Paladine's aid as well. My name is Gaurm."

Lotani the Wanderer |
"Well met," the cleric greets Gaurm. While the other pilgrims seem concerned by the Half-Ogre's appearance, Lotani is entirely unphased and addresses the warrior with respect and even familiarity.

Astinus the Chronicler |

9th Day of Autumn Twilight - 1030 PC - Tarsis the Beautiful - The Eastern Road
Gaurm's strike brings the Goblin right down as the worg continues to flee and Brogg cuts down the worg with a brutal strike.
Zsar's fire singes but does not slay one of the fleeing Goblins.
Haskin comes up in the rear at a trot. "Well met travelers. Tarsis is but a half day walk to the north.
I too am glad that my companions were here to aid you. With my spyglass I see they are headed to the east. Strange that these Goblins and Worgs are here at all. Generally these lands can be patrolled by human but rarely humanoid ones...
I wonder if there presence here has something to do with our goals out here".
The other Pilgrims nod their thanks as well, "Lotani, shall we continue?"

Lotani the Wanderer |
"Of course," Lotani answers hesitantly. "But perhaps it would be safest to travel in good company? Tarsis may be nearby, but that did not seem to scare off the goblins."
He turns to their saviors, and to Haskin in particular. "Are you by any chance going to Tarsis? And if that was not your destination, could we impose on you and ask for an escort? I am afraid the roads are not safe."
"We have little more than our prayers to offer in exchange," he continues, "but if you tell us your goal here, perhaps we can be of some assistance?"

Astinus the Chronicler |

9th Day of Autumn Twilight - 1030 PC - Tarsis the Beautiful - The Eastern Road
Haskin shakes his head, "I am afraid Pilgrim that we head south and with some haste to turn back now would create far too long of a delay. There are others on the road we believe to be in danger.
Behind us we encountered no troubles and the city is but a few hours away by foot, you should reach there safely by nightfall. If you wish our protection, you will have to ride south with us, we could certainly use the help".
The two monks wave off the suggestion of a trip south,, "We are late already".
One turns to Lotani, "As you did not start this journey with us Brother, feel free to follow another path should you so choose. Majere sets our course north for Tarsis".

Lotani the Wanderer |
Lotani looks at the warriors who came to their rescue. Certain that they will be in need of a healer if their intent is to come to the aid of others on the road south, he sees in the recent encounter the will of Paladine.
"Go in peace, and may the Platinum Father guide your way," he bids the pilgrims goodbye.
After seeing the pilgrims walk away, he turns to his new companions. "You are Haskin, and you are Gaurm?" he asks to be sure, inviting the others to introduce themselves.

Astinus the Chronicler |

9th Day of Autumn Twilight - 1030 PC - Tarsis the Beautiful - The Eastern Road
"Aye, I am Haskin. I am the organizer of this group. Leader would be a stretch, we are a combination of concerned citizens and mercenaries looking to ensure that lawlessness does not spread.
Unfortunately, the city guard of Tarsis will not address these wrongs so we must take matters into our own hands. I'll let the group introduce themselves. Hop on, we've still hard riding south if we are to arrive in a timely manner".

Eldren Vacaris |

"I am Eldren," the blue-garbed pale man introduces himself. "Eldren Vacaris of Solamnia, a mage of the Orders of High Sorcery, yet untested."

Lotani the Wanderer |
"Well met," he greets the two, bowing respectfully.
Discreetly, Lotani studies Eddie Richter to assess his state of health.
Bluff to conceal his intention: 1d20 + 4 ⇒ (18) + 4 = 22
Healing to assess his state of health: 1d20 + 10 ⇒ (15) + 10 = 25