DMummy's Mask

Game Master Elmdorprime

Evil Looms. Cowboy Up. Kill It. Get Paid.

Slave Trenches


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Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

1d20 + 8 + 1d6 ⇒ (14) + 8 + (3) = 25 religion on the skeleton to know dr and special abilities etc


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]
DMummy wrote:
Anyone got any objections?

Albus shrugs while sitting.

If you guys want to play with the food who I am to spoil the fun.


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

As the "judge" starts to lose his temper Albus joins the proceedings.
By the way, y' honor, this is Wati and here the dead stay below the ground, most of the time anyway... You have NO legal authorithy among the living whatsoever.
K. Local: 1d20 + 10 ⇒ (16) + 10 = 26
Could use some of those rotten vegetables from before right now. It would make this feels more like the real deal.


Map Undead M Railroad Engineer 13

The judge appears to be a bloody skeleton, resistant to all damage done without a blunt instrument and any sort of cold.

The skeleton has a clacking laugh.

Look around at my courtroom! I have all the authority I need, given to me by the very gods.

He points at you again.

I have authority because when this city was overrun with criminals, grave robbers, perverts who destroyed the good order ordained by the gods. And I stood against them! I am the greatest judge this city has ever known, Sotenre!

He throws his arms wide, spreading blood all over the room.

I saw the perversion they made of justice. I saw what they were doing to this city, my city! Be grateful, thank Sotenre! For in my return, I return this city to righteousness!

Perform (Oratory): 1d20 + 9 ⇒ (1) + 9 = 10


Map Undead M Railroad Engineer 13

Apparently that speech was super, super hammy. William Shatner told Sotenre to tone it down.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor does not know whether to laugh at the judge or introduce him to Lucy. He ponders a bit longer to see what Rameth has in mind.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Rameth is immediately confident again, his fear is no more.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

1d20 + 8 + 1d6 ⇒ (14) + 8 + (3) = 25 religion

But it is a well established theory that Sotenre is he judge premier of ______ a precursor of ______, who is related to _______, and said in the holy book of _______, that Nethys and Pharasma have from the date of ______ full authority over the rulership of Wati until such time that a council of clerics returns it to the former rulership.

fill in the blanks with something that makes sense


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Rameth is smug


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Lindy have Lucy limber Rameth mutters


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

see edit above I had a typo that changed the meaning


Map Undead M Railroad Engineer 13

Religion isn't a permitted roll here - You can choose from Bluff, Diplomacy, Intimidate, Knowledge (local), Perform (oratory), or Sense Motive. I'll let you roll again with another skill?

You show your ignorance outlander! Religion may be invoked, but religious texts have no place in a court of law in Osirion!

He folds his arms.

Now, you have failed to enter a plea, and have mocked the court. You have only so many minutes for defense! Plea, and be done with it or I shall sentence you to enuculeation!


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

1d20 + 8 + 1d6 ⇒ (9) + 8 + (4) = 21 local

it has nothing to do with religion, this is local laws. Don't be foolish. We have no need to enter a plea because you have not established the validity for the necessity of such a thing.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

I am parched. Rameth downs his bull strength


M Halfling Hunter | Lvl 5 | HP 35/35, AC 19, T 14, FF 16 | F 7 R 10 W 6 | CMB 2 CMD 16 | Init + 4 | Perc + 13

Calin readies his longbow and makes sure his quiver of blunt arrows is free and ready.

He then casts Magic Fang on Tobbs.


M Lion | Lvl 5 | HP 35/35, AC 17, T 14, FF 13 | F 5 R 8 W 3 | CMB 6 CMD 20 | Init + 4 | Perc + 6

Feeling that a fight is about to commence, a toothy cat like grin comes over Tobbs.

As Calin finishes his spell you notice that Tobbs' fangs now have a sparkly Crest White gleam to them.


Map Undead M Railroad Engineer 13

Knowledge (Local): 1d20 + 5 ⇒ (13) + 5 = 18

No, I don't...but you...what is...happen-

You can actually see negative energy start to swirl around the skeleton bailiffs and the judge, as whatever preverse principle controls them breaks down.

No! My justice is needed! These foolish living creatures have transgressed!

Suddenly a massive devil appears in the halls.

Sotenre, you naughty boy. I was wondering where my favorite lawyer went and to find you back on the Material Realm without my permission, most upsetting.

He chuckles as the bloody skeleton wails in terror - no longer a powerful jurist but a quivering coward in the face of the devil.

Time to go home, it just isn't the same without you!

Shadowy hands reach up and grasp the bloody skeleton and seem to drag him through the ground in front of your shocked eyes. His shriek is suddenly not that of an undead abomination but a terrified child being dragged to just punishment. His bailiffs crumble to dust when he disappears.

The devil chuckles at the sound.

Mortals. He turns to you and gives a polite bow.

My deepest apologies, I never would have let Sotenre loose on my own. Please pass on my regrets to Azghaad, he gets SO touchy about intrusions on his land.

Then in a puff of fragrant incense the devil vanishes.

You can hear nothing in the court except the moaning of the man whose mutilation you interrupted and the ringing of a metal circlet Sotenre was wearing on the ground behind his podium.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

[ooc]knowledge for who azghaad is?[/o]

Any one want to explain to me what just happened? . Rameth moves to the man who was about to lose his eye.

Calin wanna see if you can help this fellow?

Then to the man What's your name friend. What happened?


Map Undead M Railroad Engineer 13

Knowledge (History) DC 5

The man gasps, needing serious medical help.

I am...Zezemonekh. I am a simple merchant who was trying to get home to my family - I was in my shop late when the dead rose. Sadly I passed by here and was seized by those skeletons for that madman's "judgement."

Knowledge (History):

Azghaad is the legendary first pharaoh of Osirion. He founded the first human empire during the Age of Destiny after Earthfall through sheer power of his will and magic and is rumored to have been buried in a giant pyramid of solid gold: the capstone of which is on an obelisk in Sothis.

Everyone seems to agree he's dead however.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Interestign, that devil was referencing the first empereror or Pharaoh. Lets get you some help Zez.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

1d8 + 1 ⇒ (6) + 1 = 7 Rameth uses a wand on him to try to stop some of the bleeding.

Rameth will take 10 on heal fora 12 to assist Calin

While they work. Did the skeleton tell you anything about why he was putting you "on trial"


Map Undead M Railroad Engineer 13

Disrepect to the law. He was clearly mad, if such a thing can be true of the undead.


Map Undead M Railroad Engineer 13

No one wants to go look at the metallic clanking and what it means?


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

I do, but I want to make sure we get this guy stable first. want me to jump ahead to that? Assuming Calin takes 10 that is a20 heal plus the HP healing


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

As soon as Rameth finishes with the wand, and getting the water hot...you always need hot water, he moves and examines the circlet.


Magus lvl 6 [ HP 41/52 | AC16+4=20 T11 FF15 | CMD 19 | F +8 R +4 W +6 (+2 ench/fear)| Init +5 Per +9/Fam +9]

Nice to know that the good judge went to hell after his term of "service" in Wati was over the first time. Somebody disagreed with his idea of justice afterall. Albus says getting up and searching the room.
Take 20 for 26 in perception


M Halfling Hunter | Lvl 5 | HP 35/35, AC 19, T 14, FF 16 | F 7 R 10 W 6 | CMB 2 CMD 16 | Init + 4 | Perc + 13

Sure I'll take 10 on the heal check, that does give me a 20 on the heal.

"I think I should be able to patch you up a bit. You've lost the eye but at least you won't end up like those outside. And with the right eye patch the ladies might think you look dashing!"

"Forgive me for not having faith in your oratory Rameth. Watching that thing get dragged back to hell is probably one of the most satisfying things I will ever see."


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Well if you didn't have faith that makes 2 of us!. He shrugs. I tend to rely on logic and when that doesn't work we send in Lindy on the hop and try not to get spattered. Though the kitty cat of your is pretty terrifying on its own!


Map Undead M Railroad Engineer 13

Albus, you don't find anything worth additional money - just detritus from court proceedings and Sotenre's gavel.

Rameth, the circlet is finely wrought, a delicately engraved silver headband.

Appraise DC 25:

The item is magical. Use Identify to determine its properties.

Having fulfilled your duty, you can return to the Grand Mausoleum.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

1d20 + 11 ⇒ (16) + 11 = 27

Rameth takes a minute and mixes up an identify extract

Well watta ya know? This is a ______.

They escort the man back to the Mausoleum for more care and so he can tell his story

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

"Well that took a turn i wernt expecting. Rameth, you may have a future with the bar exam...and i ant just talking about drinking ."


M Halfling Hunter | Lvl 5 | HP 35/35, AC 19, T 14, FF 16 | F 7 R 10 W 6 | CMB 2 CMD 16 | Init + 4 | Perc + 13

On their way out Calin scoops up Sotenre's gavel on a whim, and tucks it into his belt.

"This is one heck of a souvenir, can't leave it behind. Besides it's probably got some historical value."


Map Undead M Railroad Engineer 13

As you turn towards the temple in the afternoon, you come to an intersection where three zombies surrounding a woman. As they turn to attack her however you hear an unholy screech and two terrible amalgams of crocodile and bear lurch out of an alley and tear the zombies apart.

Worse, they knock the poor woman on the ground and you can see she's bleeding. The monsters begin feasting on the zombies and when people try and advance to help the woman bleeding on the ground the monsters snarl at them until they back off.

Map

Depending on how you want to try and proceed will determine initiative, if you decide to attack I'll roll initiative before your actions take effect.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

"I dunno, Boss. Anything that eats zombies like that either has poor taste in food or is one of the good guys, right?"


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

gonna try to be clever

Religion 1d20 + 8 + 1d6 ⇒ (10) + 8 + (2) = 20


M Halfling Hunter | Lvl 5 | HP 35/35, AC 19, T 14, FF 16 | F 7 R 10 W 6 | CMB 2 CMD 16 | Init + 4 | Perc + 13

"Something tells me that handle animal won't work on these."


Map Undead M Railroad Engineer 13

Rameth, these monsters ar no undead that you know of. Perhaps they're outsider? Roll Knowledge (Planes)


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

I was thinking maybe they are from some Egyptian God or somethjbg

1d20 + 3 - 1 + 1d6 ⇒ (11) + 3 - 1 + (3) = 16 planes


Map Undead M Railroad Engineer 13

You belive they are Esobok psychopomps - hunters of the undead from the Spire.

They're known to be able to turn invisible when stalking more intelligent undead.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

the spire?


Map Undead M Railroad Engineer 13

Pharasma's Spire in the Boneyard.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

so in theory they shouldn't attack a living human. Are they intelligent?


Map Undead M Railroad Engineer 13

No more so than a smart monkey, and they have been known to kill the living at times. Regardless the woman is currently bleeding to death and no one can save her.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Son of a b%+#!!. Go go gadget init!

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Just when a channeling cleric would have been perfect

"Boss, we gonna do anything with these critters? She ain't gonna make it if we let her alone."

Dwalindor will look down the streets to see if he sees any undead still moving about he could have the critters chase down.

Edited for Rameth's comment...ready for init


Map Undead M Railroad Engineer 13

Initiative:

Initiative (Monster): 1d20 + 3 ⇒ (15) + 3 = 18
Initiative (Monster): 1d20 + 3 ⇒ (7) + 3 = 10
Initiative (Albus): 1d20 + 4 ⇒ (3) + 4 = 7
Initiative (Calin): 1d20 + 4 ⇒ (10) + 4 = 14
Initiative (Dwalindor): 1d20 + 2 ⇒ (15) + 2 = 17
Initiative (Rameth): 1d20 + 2 ⇒ (17) + 2 = 19
Initiative (Tobbs): 1d20 + 4 ⇒ (5) + 4 = 9

Bad guys go first!

The two Esobok sense your hositility and charge hard at you in response.

The first one charges straight at Calin and tries to rend the flesh from his small form but can't quite pin the mobile halfling down.

Attack (Bite, Power Attack): 1d20 + 6 ⇒ (7) + 6 = 13

The second likewise charges at Dwalindor and sinks his jaws in - his magical bone eating deep at the wily dwarf.

Attack (Bite, Power Attack): 1d20 + 6 ⇒ (17) + 6 = 23
Damage (Bite, Power Attack): 1d6 + 3 + 2 ⇒ (5) + 3 + 2 = 10
Attack (Grab): 1d20 + 7 ⇒ (13) + 7 = 20

Map

Go!

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor grunts as most of the bite pierces his desert hardened skin (9hp after DR/-). It appears to have grabbed onto one of his arms.

"Stupid alligator-lion things! Now I am MAAADDDDDD!"

grab:

A grappled creature is restrained by a creature, trap, or effect. Grappled creatures cannot move and take a –4 penalty to Dexterity. A grappled creature takes a –2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a grapple

He rages as he drops his lucern hammer and pulls his waraxe...swinging at the creature.

Dwarf axe, pa/FF, grabbed, rage : 1d20 + 8 - 2 + 2 ⇒ (18) + 8 - 2 + 2 = 26
for damage: 1d10 + 4 + 4 + 2 ⇒ (4) + 4 + 4 + 2 = 14


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

You should really work on those combat reflexes Lindy

see what i did there?

5 ft to F 7, move action to study the critter then pokey pokey

Mutated Spear/SC: 1d20 + 9 - 1 + 1 + 2 + 1d6 ⇒ (3) + 9 - 1 + 1 + 2 + (4) = 18 for 1d8 + 7 + 3 + 2 + 1 ⇒ (8) + 7 + 3 + 2 + 1 = 21

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

"Urrrhh! I will look into it next time I train. Right now gettin this gator vise off me arm is top priority ."


M Halfling Hunter | Lvl 5 | HP 35/35, AC 19, T 14, FF 16 | F 7 R 10 W 6 | CMB 2 CMD 16 | Init + 4 | Perc + 13

"I was wondering, we haven't had anything attack us in far too long.

5ft step to C8.

Calin casts aggressive thundercloud on F9.

damage: 3d6 ⇒ (4, 3, 6) = 13 Reflex 15 to negate

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