DM Zyren's Heart of Pulp (Inactive)

Game Master Zyrenity

The world is at war and the axis seems to remain victorious against the allied forces. Only a ragtag band of shady soldiers is left to save the world! Led by their Major Cornelius von Gilding they battle the German special forces of Operation


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Male Human Sentry, Wounds: 8/13 Fate: 3/3 Special 1/1 WS:26; BS:42; S:42; T:40; Agi:30; Int:54; Per:41; WP:38; Fel:34

I'd like to take a pot shot at the German in R25, can I see him properly for that? There is a lot of vegetation.


Male Human (Half-Russian Half Chinese Tough 2 Charasmatic 2

Oh well, I'm waiting


Male Halfling Inquisitor of Calistria (Heretic archetype)

I'll delay action till after ze Germans


Firing through one square of vegetation is no problem.
Two squares = -2 on attack rolls.
Three squares = -4 on attack rolls.
Four or more squares impossible.

Rd1

Oskar
Gregori
Liam
Philip
Germans
Ivan
Cornelius

We have to wait for Oskar and Geregori who may act before you and the Germans.


Male Human Sentry, Wounds: 8/13 Fate: 3/3 Special 1/1 WS:26; BS:42; S:42; T:40; Agi:30; Int:54; Per:41; WP:38; Fel:34

Too bad, just a move forward then, straight line.


WS: 33 BS: 31 S: (3+1?)5 T: (3)1 Ag: (4)5 Int: (4)0 Per: (3)4 Wil: (3)2 Fel: (3)5

With a loud cry Gregori swings his rifle around attempting to make very short work of the fascist. "MOTHERLAAAAAAND!"

1d20 + 6 ⇒ (20) + 6 = 26 Attack
1d6 + 5 ⇒ (3) + 5 = 8 Damage

1d20 + 6 ⇒ (6) + 6 = 12 Confirm
1d6 + 6 ⇒ (3) + 6 = 9 Damage
Spending Action point to help confirmation roll : 1d6 ⇒ 6

Assuming that kills our poor surprised friend here then move to R26.


Male Halfling Inquisitor of Calistria (Heretic archetype)

Just reconfirming Phil will delay action till after the Germans have gone.


Just waiting for Oskar.


Will control oscar if he hasn't posted until tonight.


Major Cornelius von Gilding wrote:
Will control oscar if he hasn't posted until tonight.

How does one control a finn?


With Vodka...lots of it!


RD1

Gregori (resolved)
Liam (resolved)
Germans (resolved)
Philip
Ivan
Cornelius
Oskar

The Germans take their rifles off their shoulders and hurry to the sound of the explosion and their gurgling comrade who was just impaled by Gregori! Only one runs over to the entrance of the excavation site.

Sorry, no idea where Oskar is.

Battle Mat


Male Halfling Inquisitor of Calistria (Heretic archetype)

Round 1:

Figuring out he's probably a bit too far from the action to be useful, Phil hustles up rifle in hand.

Double move should get me to about R,30


Male Human (Half-Russian Half Chinese Tough 2 Charasmatic 2

round 1
Ivan runs as fast as possible at the nazi in o 25.
Ivan leaps, and slams his elbow into the bridge of the guard's nose.
1d20 + 6 ⇒ (17) + 6 = 23+2 for charging,+1 for brawl not sure if I can charge
1d6 + 1 ⇒ (4) + 1 = 5Non-lethal damage
AOO from the guard?


Too far for a charge, you end right in front of him, 5 feet between you. You may retcon that and stay in the jungle.


Better stay in the jungle...0 30.


Still waiting for Oskar, we will start rnd 2 now, he may retcon if he returns.

Von Gilding sprints through the jungle, shoulder to shoulder with Philip and is nearly about to shout his trademark words, but he prefers to concentrate on the enemy for now.

RD2

Gregori
Liam
Germans
Philip
Ivan
Cornelius
Oskar

Battle Mat


WS: 33 BS: 31 S: (3+1?)5 T: (3)1 Ag: (4)5 Int: (4)0 Per: (3)4 Wil: (3)2 Fel: (3)5

Assuming the fascist directly in front of me is now very much dead.

Not even hesitating to spit on the latest victim of the rampage named Gregori. He pulls free his weapon and charges the next one hardly thinking that he has in fact plenty of ammunition.

Charging T23

1d20 + 8 ⇒ (10) + 8 = 18 Attack
1d6 + 6 ⇒ (2) + 6 = 8


@ grigori: You killed the first enemy last round and then said you would move to R23, that is where you now are, facing the next guy.


WS: 33 BS: 31 S: (3+1?)5 T: (3)1 Ag: (4)5 Int: (4)0 Per: (3)4 Wil: (3)2 Fel: (3)5

Ah then subtract 2 from my attack roll and if that kills this guy I move to T23


Male Human Sentry, Wounds: 8/13 Fate: 3/3 Special 1/1 WS:26; BS:42; S:42; T:40; Agi:30; Int:54; Per:41; WP:38; Fel:34

Liam puts the stock of his rifle against his shoulder, aims for the head of the closest German and call's out.

German:

"Ihre Mutter riecht nach Sauerkraut"

He then fires a round at the kraut.
Attack: 1d20 + 3 ⇒ (1) + 3 = 4

No point in wasting action points on THAT roll.

After the shot, Liam holds his rifle across his chest, ready for a possible melee.


The German attacked by Gregori is badly wounded, but tries to retaliate with the butt of his rifle.

Landser attacking Gregori1d20 + 2 ⇒ (9) + 2 = 11
Damage1d4 + 1 ⇒ (1) + 1 = 2

And while their comrade in the west enters the temple, the other two fire their Mausers at Ivan and Liam, respectively.

Landser attacking Ivan1d20 ⇒ 4
Damage2d10 ⇒ (4, 3) = 7

Landser attacking Liam1d20 ⇒ 18
Damage2d10 ⇒ (7, 4) = 11

While the shot at Ivan goes wide, Liam's cursing has agitated his enemy enough to let him take a well aimed shot.

Battle Mat

RD2

Gregori (resolved)
Liam (resolved)
Germans (resolved)
Philip
Ivan
Cornelius
Oskar


Male Halfling Inquisitor of Calistria (Heretic archetype)

Phil emerges from the jungle grim faced and rifle ready.

Stepping forward to P 28, then take a shot at the top German
Rifle: 1d20 + 4 ⇒ (6) + 4 = 10 for 2d10 ⇒ (8, 9) = 17


Male Human - Finnish Fast 2 / Strong 2

Somewhat shocked by the force of the explosion he had caused Oskar takes a few moments to spring into action but spring he does, jogging at a crouch through the undergrowth (to X27 if possible) and then taking a shot at the first Nazi he spots.

RD1

Attack on U23 1d20 + 7 ⇒ (17) + 7 = 242d10 ⇒ (3, 10) = 13

Whether the first Nazi goes down or not Oskar continues his advance, moving fully out onto the path and up to the smoking wreckage of the truck.(X24) He lines up on the closest available target and takes another shot.

RD2

Attack on either U23 or R25 depending on result of first shot
1d20 + 7 ⇒ (2) + 7 = 92d10 ⇒ (3, 5) = 8


Male Human (Half-Russian Half Chinese Tough 2 Charasmatic 2

Ivan charges the nazi in o-25. He snaps a side kick into the guard's knee, hoping to break the leg.
He's MINE!Ivan yells.
1d20 + 6 ⇒ (12) + 6 = 18
1d6 + 1 ⇒ (6) + 1 = 7Non lethal damage


Phillip's bullet vanishes in the dark of the jungle, while Ivan kicks the German's knee. Hoiwever, he just grunts and reloads his rifle. Oskar's first shot was well aimed and nearly kills his enemy.

Von Gilding runs meanwhile past you, following the one who entered the temple.

RD3

Gregori
Liam
Germans
Philip
Ivan
Cornelius
Oskar

Battle Mat


WS: 33 BS: 31 S: (3+1?)5 T: (3)1 Ag: (4)5 Int: (4)0 Per: (3)4 Wil: (3)2 Fel: (3)5

Gregori roars as he brings the butt of his ridfle around giving a strangled cry of rage as he busts the nazi's skull open. Gregori obviously has emotional issues.

1d20 + 6 ⇒ (19) + 6 = 25
1d6 + 6 ⇒ (2) + 6 = 8


Male Human Sentry, Wounds: 8/13 Fate: 3/3 Special 1/1 WS:26; BS:42; S:42; T:40; Agi:30; Int:54; Per:41; WP:38; Fel:34

Liam grunts and fires another round at the kraut, hoping to finish him of and follow the major.

Attack: 1d20 + 3 ⇒ (19) + 3 = 22
Damage: 2d10 ⇒ (8, 4) = 12

Assuming the man falls, Liam will move on after the Major.

"Hauwl on Major, some o' us cannae move so fast!"


Male Human - Finnish Fast 2 / Strong 2

"Liam is right Major! Is bad to go alone!"

Oskar jogs after the Major, trying to keep him in sight as he takes another shot at the German he had already winged.

1d20 + 7 ⇒ (11) + 7 = 182d10 ⇒ (6, 7) = 13


RD3

Gregori (resolved)
Liam (resolved)
Germans (resolved)
Philip
Ivan
Cornelius
Oskar

The only surviving German, the one facing the strange Asian, drops his weapon and surrenders with pleading hands. The Major has meanwhile stopped and tries to spot any more attackers but the smoke is so breathtaking that he just shouts

Regroup at the entrance, HOP HOP HOP!


Male Halfling Inquisitor of Calistria (Heretic archetype)

Round 3:

Phil puts his head down and bolts after the Major to catch up. As he passes you might hear him mutter "...tell him to bloody hop..."

Run action, aiming to get slightly ahead of him.


Male Human (Half-Russian Half Chinese Tough 2 Charasmatic 2

Ivan hogties the german, using his spool of piano wire.
I want to use my profession, which sure includes tying people up
1d20 + 3 ⇒ (2) + 3 = 5Profession interrogator
How many more of you are there?Ivan asks in German
1d20 + 10 ⇒ (19) + 10 = 29 Intimidate


WS: 33 BS: 31 S: (3+1?)5 T: (3)1 Ag: (4)5 Int: (4)0 Per: (3)4 Wil: (3)2 Fel: (3)5

Gregori follows the major to the temple spending jsut enough time to stomp on his latest victim and letting Ivan have his prisoner.

Double move torwards the entrance.


@ Ivan: You notice that you were too agitated to bind him properly, you think it might be better to redo it.

The German fearfully looks up to you and stammers

Six more, please don't kill me!

Meanwhile the others have reached the entrance. Von Gilding stands next to it in a blind angle.

They are trapped, but we should still be cautious.


Male Halfling Inquisitor of Calistria (Heretic archetype)

Panting slightly after his exertion, Phil wryly smiles and pats his satchel "Smoke em out Major?


We don't know how large the underground complex is, that could take too long, Phillip. I guess they will have already called for help. We have to hurry up, without being incautious. I'd say Gregori goes first.


Male Halfling Inquisitor of Calistria (Heretic archetype)

Shrugging his shoulders and putting the safety on his rifle and the rifle on his shoulder, Phil pulls his Browning Hi-Power and waits for another to take the lead.


Male Human (Half-Russian Half Chinese Tough 2 Charasmatic 2

Ivan will tie the guy up VERY carefully taking a ten so 13
He unloads the rifle and throws it into the bushes. He then says
Good, keep quiet and you might see your mother again
He hurries over to the Major and says
He talked...says there are 6 more. Seems honest. I could ask him a few more questions...nicely but do we need more time?


Are there any radio towers, generators, or other electrical or communication above ground? Any wires or cables going into the dig site?


Perception Roll please.


Male Human (Half-Russian Half Chinese Tough 2 Charasmatic 2

1d20 ⇒ 4
I can barely see my hand in front of my face


You are pretty sure that there are no radio towers/wires or energy lines aound the temple.


Male Human (Half-Russian Half Chinese Tough 2 Charasmatic 2

What's the DC to see the Sun on a hot day?


Male Halfling Inquisitor of Calistria (Heretic archetype)

Phillip gingerly prods Gregori with a 10 foot pole that to date he seems to have hidden upon his person in places unmentionable in genteel society.


WS: 33 BS: 31 S: (3+1?)5 T: (3)1 Ag: (4)5 Int: (4)0 Per: (3)4 Wil: (3)2 Fel: (3)5

zzzzzzz *snort* is fascist killing time?

Gregori marches in after the fascist as if the idea of a live Nazi offends him on a religious level. That being said he finds reason to gripe. "Send peasant in first. Perhaps make shoot at him if he decide come back. *grumble grumble grumble*"


Male Halfling Inquisitor of Calistria (Heretic archetype)

Phillip follows close enough to be ready at hand when the shooting starts, but not so close that the fascists are going to notice him when their vision is consumed by an angry russian man.


Temple

You enter the temple through a narrow corridor that opens into a small chamber to your left afer some metres. A table and two barrels fill the room and one Mauser rifle lies on the floor. From the far end of the corridor, somewhere in the dark, you can hear boots clacking, seems like someone is running away.

Von Gilding arches an eyebrow and shouts to Gregori

Your reputation precedes you, Gregori. Has anyone brought a lamp?


WS: 33 BS: 31 S: (3+1?)5 T: (3)1 Ag: (4)5 Int: (4)0 Per: (3)4 Wil: (3)2 Fel: (3)5

As if on cue Gregori, without a flashlight, trips and curses in Russian.


Male Halfling Inquisitor of Calistria (Heretic archetype)

Phil half opens his mouth as if to speak before reconsidering. Nah, a thermite grenade wouldn't make that good a torch...

He then steps out of ranks and ushers the Oirish with a bloody huge knife to a place of advanced prominence in the column.


Male Human Sentry, Wounds: 8/13 Fate: 3/3 Special 1/1 WS:26; BS:42; S:42; T:40; Agi:30; Int:54; Per:41; WP:38; Fel:34

"Tha' Gerries musta 'ad ah few, likely they'd be piled near tha' entrance, fer easy access like."

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