| Jazz Rozer |
Jazz pulls his morning star from his belt, demonstrating its potential by swinging it about wildly a few seconds. "I'm not very good with it, but it will help. Maybe somebody who knows a bit more about melee combat should borrow it for the time being?"
A small masterwork morningstar... might be useful. I can try using it, as well, undead are one of my favored enemies.
| Alcheringa |
Alcheringa looks at it for a moment, in deep contemplation.
"Suppose there's no getting around them, so it's through. What a shame to ruin such interesting magic"
"Unless others have differing ideas, I will be attacking shortly."
Blaze moves in front of Alcheringa, sensing a charge coming.
Alcheringa casts Greater Magic Fang on himself and Blaze.
| Kyren Tosscobble |
"Ok, I did not want to tell you this, but I have trouble keeping this a secret. My secret weapon that I have been saving is a spell I call haste. It makes you move wicked fast and makes you attack like you were a whirling dervish that is fighting like there is no tomorrow. Actually, I was going to say like my brother Falco when mum was coming around to tell us that we had chores to do around the house. He use to split so fast, that you hardly knew he was there. But don't worry, I am not going to assign odd jobs for you all to do. However, I am eager to try this spell out, but only if you think we really need it. I only have a limited number of these to use each day, so, do you think the battle against old big bones is the one to try it out on?"
| Alcheringa |
"That single creature will be mobbed and pulled down like a lamb fed to lions, save the Haste. Berry throw what you like, just lets not throw them into clashed blade on blade fighting"
| Vaughn Elliot |
I pull out twin light hammers, both glinting with alchemical silver.
I'm ready. Hard and fast, try to flank. Berry, I say definitley lead with one of those bombs. Once we engage, five gold says the other one will come charging, so you squishies be ready to run toward us. Got it?
ZDM, can you send me the latest mat please? I haven't had opportunity from hoem to look at this layout
| Berry Peelyblossom |
Taking a couple of Vials she downs them quickly and she shrinks in size.
Targeted Bomb Admixture and Reduce PErson.
OK here I go. Poking around the corner Berry shouts at the golem. "Hey!...um...you!" She then hurls her bomb and flees.
1d20 + 9 ⇒ (8) + 9 = 17 Touch attack.
3d8 + 11 ⇒ (3, 3, 6) + 11 = 23 No splash.
In a teeny voice she remarks. "I think that got his attention.
| Zyren DM |
Why no save?
With a noise that sounds like teeth were grinding on stone, the mighty machine of undead turns and walks towards its attacker.
Alcheringa and Blaze's Initiative1d20 + 5 ⇒ (17) + 5 = 22
Jazzs Initiative1d20 + 7 ⇒ (19) + 7 = 26
Kyren's Initiative1d20 + 3 ⇒ (7) + 3 = 10
Vaughn's Initiative1d20 + 3 ⇒ (10) + 3 = 13
Salfon's Initiative1d20 + 3 ⇒ (13) + 3 = 16
Berry's Initiative1d20 + 5 ⇒ (6) + 5 = 11
Ronya's Initiative1d20 + 6 ⇒ (15) + 6 = 21
Golem's Initiative1d20 ⇒ 16
Rd1:
Jazz
Alcheringa
Ronya
Salfon
Golem
Vaughn
Berry
Kyren
| Jazz Rozer |
"Let him come into this alcove, and we'll surround him and bring him down quick!" Jazz yells to the group.
Round 1
Jazz waits for the golem to lumber into view, then open fires. Holding action until I have a clear shot, then full attack.
Attack 1d20 + 10 ⇒ (15) + 10 = 25
Damage 1d6 + 9 ⇒ (3) + 9 = 12
Attack 1d20 + 10 ⇒ (9) + 10 = 19
Damage 1d6 + 9 ⇒ (5) + 9 = 14
Does it seem very effective at all?
| Vaughn Elliot |
Let it come to us, guys, hold your ground!
HA!1 I was doing multiple things at onc,e and Jazz ninja'ed me!
| Alcheringa |
without being tooooo Meta, it wont reallycome to us, it just needs to shuffle forward a bit and then start smashing with reach. Berry is set to wear it pretty heavily this round if we don't advance. It will simply 5' step then unload its full attack action... I was kinda hoping to be at the front to avoid that :(
| Vaughn Elliot |
without being tooooo Meta, it wont reallycome to us, it just needs to shuffle forward a bit and then start smashing with reach. Berry is set to wear it pretty heavily this round if we don't advance. It will simply 5' step then unload its full attack action... I was kinda hoping to be at the front to avoid that :(]
Sorry, I ahven't actually seen the map yet to see the distances invovled. :-)
| Alcheringa |
We're kinda close. Berry got the surprise round standard action, but is a bit late in the initiative chain for this round and will still be in situ when the critter moves forward to unload...
| Zyren DM |
I changed Berry's and Blaze's position, But that's the only point from where she could have attacked the golem. I also moved Jazz since he couldn't attack the golem from where he was.
Rd1:
Golem (resolved)
Alcheringa
Salfon
Ronya
Jazz (resolved)
Vaughn
Berry
Kyren
Jazz' arrows inflict some damage to the mechanical parts of the creature, yet it will need a lot of arrows to bring it down...
The golem advances one step and then swings its massive scythe-like arms and brings them crashing down on Blaze.
Bone Golem attacking Blaze/ Scythe1d20 + 12 ⇒ (13) + 12 = 25
Damage1d10 + 4 ⇒ (3) + 4 = 7
Bone Golem attacking Blaze/ Scythe1d20 + 12 ⇒ (17) + 12 = 29
Damage1d10 + 4 ⇒ (1) + 4 = 5
Damage?
| Alcheringa |
R1
Alcheringa heals Blaze, who in turn steps into combat...
CLW - 1d8 + 5 ⇒ (8) + 5 = 13
Blaze - 5' step.
Bite - 1d20 + 8 ⇒ (8) + 8 = 16
(Trip) - 1d20 + 8 ⇒ (4) + 8 = 12=CMD
Damage - 1d6 + 7 ⇒ (6) + 7 = 13
Claw - 1d20 + 8 ⇒ (5) + 8 = 13
Damage - 1d3 + 7 ⇒ (1) + 7 = 8
Claw - 1d20 + 8 ⇒ (9) + 8 = 17
Damage - 1d3 + 7 ⇒ (3) + 7 = 10
Other spot up front for V or Ronya
| Vaughn Elliot |
ROUND 1
OK, this is going to be really cheezy, but I'm doing it anyway.
I'll close to attack. I know this is going to draw an AoO but somebody's gotta do it.
If I move to Z26, then to AA26, then to AB25, that draws. But since i"ll be adjacent to both Al and Blaze wehn I'm in Z26, and that's the square from which I'll be drawing, I get a +1 AC due to being adjacent to 2 allies. hehehe!! AC 24 for the AoO
Move action: to AB25 (as above)
Attack w/hammer: 1d20 + 12 ⇒ (18) + 12 = 30
Damage: 1d4 + 5 ⇒ (1) + 5 = 6
| Berry Peelyblossom |
Berry mutters something about this being more effective in the close quarters environment and hurls another flask of burning hatred at the construct. The thick viscous fluid sticks to where it lands burning through bone, metal and dead tissue like a laserbeam. Bouncing up and down as it flies she anticipates a solid hit. A bizarre sight from a tall half orc now no bigger than Kyren.
1d20 + 9 ⇒ (8) + 9 = 17Touch Attack
3d8 + 11 ⇒ (6, 8, 7) + 11 = 32Acid
HP:30/34
Bombs Left:2
Effects Going: Elixir of Vision (1 Hour), Reduce Person (5 Minutes), Targeted Bomb Admixture 3 Rounds
| Salfon Rarith |
Round 1
Hustling around the corner, Salfon gently touches Alcheringa's shoulder and nods his way. Tiny golden sprites dance around him, keeping between him and the skeletal monstrosity.
Shield of Faith on Alch, for a +2 deflect to AC. I'd rather not see the health go down at all :D
| Zyren DM |
Blaze isn't able to land a single hit, the golem fends off all his attacks with silent effectiveness.
Berry's attack connects and corrosive steam rises as the golem is hit.
Rd1:
Golem (resolved)
Alcheringa
Salfon (resolved)
Ronya (resolved)
Jazz (resolved)
Vaughn (resolved)
Berry (resolved)
Kyren (not fully resolved)
| Alcheringa |
"Ronya, you are in my way. You are never where you are supposed to be when it comes to combat, so lead, follow, or just get out of the way"
Alcheringa appears to be fighting his 'beast within' for the moment...
[ooc]R1 alchy healed Blaze, so waiting on R2, and Ronya is in the way{/ooc]
| Zyren DM |
I guess you will dealay then until she has acted?
Ronya doesn't understand, but nods and runs back
I'll attack it from behind!
The machination of death just goes on attacking mindlessly.
Bone Golem attacking Blaze/ Scythe1d20 + 12 ⇒ (7) + 12 = 19
Damage1d10 + 4 ⇒ (1) + 4 = 5
Bone Golem attacking Blaze/ Scythe1d20 + 12 ⇒ (12) + 12 = 24
Damage1d10 + 4 ⇒ (3) + 4 = 7
Rd2:
Golem (resolved)
Salfon
Ronya (resolved)
Alcheringa
Jazz
Vaughn
Berry
Kyren
| Alcheringa |
R2
After seeing Blaze be hit some more, Alcheringa appears to snap and once more takes on the form of a great Firepelt, although more enormous than anyone has previously seen, standing the height of a man at the shoulder, his body is around nine feet long...!
Alcheringa
Occupies z & aa 26/27 - Size Large
Bite - 1d20 + 9 ⇒ (20) + 9 = 29
Damage - 1d8 + 11 ⇒ (8) + 11 = 19
Claw - 1d20 + 9 ⇒ (14) + 9 = 23
Damage - 1d6 + 11 ⇒ (3) + 11 = 14
Claw - 1d20 + 9 ⇒ (4) + 9 = 13
Damage - 1d6 + 11 ⇒ (3) + 11 = 14
Blaze
Bite - 1d20 + 8 ⇒ (16) + 8 = 24
(Trip) - 1d20 + 8 ⇒ (3) + 8 = 11=CMD
Damage - 1d6 + 7 ⇒ (6) + 7 = 13
Claw - 1d20 + 8 ⇒ (6) + 8 = 14
Damage - 1d3 + 7 ⇒ (1) + 7 = 8
Claw - 1d20 + 8 ⇒ (3) + 8 = 11
Damage - 1d3 + 7 ⇒ (2) + 7 = 9
Alchy Crit confirmation
Bite - 1d20 + 9 ⇒ (20) + 9 = 29
Damage - 1d8 + 11 ⇒ (7) + 11 = 18
| Vaughn Elliot |
I'm about to start swinging my hammers, but Al finished the job. I blink a coupel times.
Wow. Impressive!!
@Al: on Ronya being in the way--you are allowed to move through allied squares, just not end in one.
| Alcheringa |
@Al: on Ronya being in the way--you are allowed to move through allied squares, just not end in one.
Only downside is Al's footprint is a 10' square, so she was standing on the space he had to occupy... anyhow, now he can squeeze along halls, but needs space to really let the claws go.
Alcheringa and blaze push past the bones, in search of the other golem now the cats are on a kill-frenzy.
| Zyren DM |
| Vaughn Elliot |
As soon as we hear the sound of battle agian, I'll hustle over to AA19 to get a view of the area and see whether we can get a flank going (if it'll even be necessary by the time we can get there . . .)
| Alcheringa |
R1
Alcheringa unloads on the walking dead with brutal ferocity...
Bite - 1d20 + 9 ⇒ (13) + 9 = 22
Damage - 1d8 + 11 ⇒ (4) + 11 = 15
Claw - 1d20 + 8 ⇒ (10) + 8 = 18
Damage - 1d6 + 11 ⇒ (3) + 11 = 14
Claw - 1d20 + 8 ⇒ (13) + 8 = 21
Damage - 1d6 + 11 ⇒ (6) + 11 = 17
AC 18 at present
| Kyren Tosscobble |
""Does he do that often?"
"Not often enough! Aren't the felines great! Now you know why I prefer cats to dogs every time! We just have to remember to get them some milk when they are finished!"
Kyren will do a double move over to T21 behind blaze and prepare another spell for the next round of combat.
| Zyren DM |
The first onslaught make the golem stagger, but the monster retaliates without thought or mercy
Bone Golem attacking Alcheringa/ Scythe1d20 + 12 ⇒ (5) + 12 = 17
Damage1d10 + 4 ⇒ (10) + 4 = 14
Bone Golem attacking Alcheringa/ Scythe1d20 + 12 ⇒ (14) + 12 = 26
Damage1d10 + 4 ⇒ (5) + 4 = 9
The others begin to surround the monster and Vaughn finds two small holding cells.
| Alcheringa |
R2
HP 41/50
One of the attacks hits Alcheringa, but he shakes it off and keeps savaging the creature.
Bite - 1d20 + 9 ⇒ (10) + 9 = 19
Damage - 1d8 + 11 ⇒ (3) + 11 = 14
Claw - 1d20 + 9 ⇒ (2) + 9 = 11
Damage - 1d6 + 11 ⇒ (2) + 11 = 13
Claw - 1d20 + 9 ⇒ (17) + 9 = 26
Damage - 1d6 + 11 ⇒ (6) + 11 = 17
Meanwhile, Blaze chases after Vaughn
| Zyren DM |
More and more damage is dealt to the undead machine, but still it does not back away and hacks at the massive cat.
Bone Golem attacking Alcheringa/ Scythe1d20 + 12 ⇒ (18) + 12 = 30
Damage1d10 + 4 ⇒ (8) + 4 = 12
Bone Golem attacking Alcheringa/ Scythe1d20 + 12 ⇒ (16) + 12 = 28
Damage1d10 + 4 ⇒ (10) + 4 = 14
As Vaughn advances from behind the golem turn and attacks him also.
Bone Golem attacking Vaughn/ Scythe1d20 + 12 ⇒ (7) + 12 = 19
Damage1d10 + 4 ⇒ (8) + 4 = 12
| Vaughn Elliot |
I know I'm posting out of turn, but I cna't wait to see the results of 4 attacks in a round . . .
ROUND 3
Full attack with hammers on the bone bag!!
Attack: 1d20 + 13 ⇒ (2) + 13 = 15
Damage: 1d4 + 7 ⇒ (2) + 7 = 9
Attack: 1d20 + 13 ⇒ (14) + 13 = 27
Damage: 1d4 + 7 ⇒ (4) + 7 = 11
Attack: 1d20 + 8 ⇒ (6) + 8 = 14
Damage: 1d4 + 7 ⇒ (1) + 7 = 8
Attack: 1d20 + 8 ⇒ (16) + 8 = 24
Damage: 1d4 + 7 ⇒ (3) + 7 = 10
would be more impressive if the dicebot was more cooperative, but meh whachagonnado??