DM Zyren's Heart of Darkness (Inactive)

Game Master Zyrenity

The bustling town of Kaer Maga, home of villainy and and more than one shady figure. A city that offers zillions of oportunities and even more ways to die!


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heh!


Male Halfling Ranger 6 (Urban Ranger, Skirmisher)

Jazz sneaks back to the group to fill them in.

"The golem is blocking the way up ahead--I don't think we have any choice but to bash it down and keep moving. Unless we want to make a dash for the narrower corridors and hopefully lose it."


Clever & Charming Halfling Sorcerer 7 (hp: 53/53, AC 21, T 17, FF 18) Spells: 1st: 8/8, 2nd:8/8, 3rd: 5/5

"So tell me, my friends, how many of you have bludgeoning weapons that you can use to bash its bones?"


Male Halfling Ranger 6 (Urban Ranger, Skirmisher)

Jazz pulls his morning star from his belt, demonstrating its potential by swinging it about wildly a few seconds. "I'm not very good with it, but it will help. Maybe somebody who knows a bit more about melee combat should borrow it for the time being?"

A small masterwork morningstar... might be useful. I can try using it, as well, undead are one of my favored enemies.


Male Elf Druid 7 HP:64/64, - AC: 18/T:14/FF:14 - Perception: +15(Low Light) F: +5/R: +6/W: +8 - CMB: +10 - CMD: 23, Speed:30ft, Init: +6

Alcheringa looks at it for a moment, in deep contemplation.

"Suppose there's no getting around them, so it's through. What a shame to ruin such interesting magic"

"Unless others have differing ideas, I will be attacking shortly."

Blaze moves in front of Alcheringa, sensing a charge coming.

Alcheringa casts Greater Magic Fang on himself and Blaze.


Clever & Charming Halfling Sorcerer 7 (hp: 53/53, AC 21, T 17, FF 18) Spells: 1st: 8/8, 2nd:8/8, 3rd: 5/5

"Ok, I did not want to tell you this, but I have trouble keeping this a secret. My secret weapon that I have been saving is a spell I call haste. It makes you move wicked fast and makes you attack like you were a whirling dervish that is fighting like there is no tomorrow. Actually, I was going to say like my brother Falco when mum was coming around to tell us that we had chores to do around the house. He use to split so fast, that you hardly knew he was there. But don't worry, I am not going to assign odd jobs for you all to do. However, I am eager to try this spell out, but only if you think we really need it. I only have a limited number of these to use each day, so, do you think the battle against old big bones is the one to try it out on?"


Female

"Um, maybe I should hit it in the face with a bomb or two before Alcheringa jumps on it? ....I really don't want to hurt him again." Berry frowns eager to help but unwilling to cause more harm.


Male Elf Druid 7 HP:64/64, - AC: 18/T:14/FF:14 - Perception: +15(Low Light) F: +5/R: +6/W: +8 - CMB: +10 - CMD: 23, Speed:30ft, Init: +6

"That single creature will be mobbed and pulled down like a lamb fed to lions, save the Haste. Berry throw what you like, just lets not throw them into clashed blade on blade fighting"


Clever & Charming Halfling Sorcerer 7 (hp: 53/53, AC 21, T 17, FF 18) Spells: 1st: 8/8, 2nd:8/8, 3rd: 5/5

"Very well, Alchy. I will not be too hasty with my spell casting!"


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

I pull out twin light hammers, both glinting with alchemical silver.

I'm ready. Hard and fast, try to flank. Berry, I say definitley lead with one of those bombs. Once we engage, five gold says the other one will come charging, so you squishies be ready to run toward us. Got it?

ZDM, can you send me the latest mat please? I haven't had opportunity from hoem to look at this layout


As soon as Berry attacks, I will send you the map and roll Initiative.


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

Heh, cool . . . I'm eager to see four attacks per round!!! muahahahaha


Female

Taking a couple of Vials she downs them quickly and she shrinks in size.

Targeted Bomb Admixture and Reduce PErson.

OK here I go. Poking around the corner Berry shouts at the golem. "Hey!...um...you!" She then hurls her bomb and flees.

1d20 + 9 ⇒ (8) + 9 = 17 Touch attack.
3d8 + 11 ⇒ (3, 3, 6) + 11 = 23 No splash.

In a teeny voice she remarks. "I think that got his attention.


Why no save?

With a noise that sounds like teeth were grinding on stone, the mighty machine of undead turns and walks towards its attacker.

Battle Mat

Alcheringa and Blaze's Initiative1d20 + 5 ⇒ (17) + 5 = 22
Jazzs Initiative1d20 + 7 ⇒ (19) + 7 = 26
Kyren's Initiative1d20 + 3 ⇒ (7) + 3 = 10
Vaughn's Initiative1d20 + 3 ⇒ (10) + 3 = 13
Salfon's Initiative1d20 + 3 ⇒ (13) + 3 = 16
Berry's Initiative1d20 + 5 ⇒ (6) + 5 = 11
Ronya's Initiative1d20 + 6 ⇒ (15) + 6 = 21
Golem's Initiative1d20 ⇒ 16

Rd1:

Jazz
Alcheringa
Ronya
Salfon
Golem
Vaughn
Berry
Kyren


Female

Targeted bomb admixture adds damage to the bomb at cost of the splash. And there's never a save for the target I hit with the bomb regardless. The save is for the splash effect. Berry has a discovery that lets her pick squares that are unaffected by the splash even in those cases.


Okidoki!


Male Halfling Ranger 6 (Urban Ranger, Skirmisher)

"Let him come into this alcove, and we'll surround him and bring him down quick!" Jazz yells to the group.

Round 1

Jazz waits for the golem to lumber into view, then open fires. Holding action until I have a clear shot, then full attack.

Attack 1d20 + 10 ⇒ (15) + 10 = 25
Damage 1d6 + 9 ⇒ (3) + 9 = 12

Attack 1d20 + 10 ⇒ (9) + 10 = 19
Damage 1d6 + 9 ⇒ (5) + 9 = 14

Does it seem very effective at all?


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

Let it come to us, guys, hold your ground!

HA!1 I was doing multiple things at onc,e and Jazz ninja'ed me!


Male Elf Druid 7 HP:64/64, - AC: 18/T:14/FF:14 - Perception: +15(Low Light) F: +5/R: +6/W: +8 - CMB: +10 - CMD: 23, Speed:30ft, Init: +6

without being tooooo Meta, it wont reallycome to us, it just needs to shuffle forward a bit and then start smashing with reach. Berry is set to wear it pretty heavily this round if we don't advance. It will simply 5' step then unload its full attack action... I was kinda hoping to be at the front to avoid that :(


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]
Alcheringa wrote:
without being tooooo Meta, it wont reallycome to us, it just needs to shuffle forward a bit and then start smashing with reach. Berry is set to wear it pretty heavily this round if we don't advance. It will simply 5' step then unload its full attack action... I was kinda hoping to be at the front to avoid that :(]

Sorry, I ahven't actually seen the map yet to see the distances invovled. :-)


Male Elf Druid 7 HP:64/64, - AC: 18/T:14/FF:14 - Perception: +15(Low Light) F: +5/R: +6/W: +8 - CMB: +10 - CMD: 23, Speed:30ft, Init: +6

We're kinda close. Berry got the surprise round standard action, but is a bit late in the initiative chain for this round and will still be in situ when the critter moves forward to unload...


I changed Berry's and Blaze's position, But that's the only point from where she could have attacked the golem. I also moved Jazz since he couldn't attack the golem from where he was.

Rd1:

Golem (resolved)
Alcheringa
Salfon
Ronya
Jazz (resolved)
Vaughn
Berry
Kyren

Jazz' arrows inflict some damage to the mechanical parts of the creature, yet it will need a lot of arrows to bring it down...

The golem advances one step and then swings its massive scythe-like arms and brings them crashing down on Blaze.

Bone Golem attacking Blaze/ Scythe1d20 + 12 ⇒ (13) + 12 = 25
Damage1d10 + 4 ⇒ (3) + 4 = 7

Bone Golem attacking Blaze/ Scythe1d20 + 12 ⇒ (17) + 12 = 29
Damage1d10 + 4 ⇒ (1) + 4 = 5

Damage?

Battle Mat


Male Elf Druid 7 HP:64/64, - AC: 18/T:14/FF:14 - Perception: +15(Low Light) F: +5/R: +6/W: +8 - CMB: +10 - CMD: 23, Speed:30ft, Init: +6

R1

Alcheringa heals Blaze, who in turn steps into combat...

CLW - 1d8 + 5 ⇒ (8) + 5 = 13

Blaze - 5' step.

Bite - 1d20 + 8 ⇒ (8) + 8 = 16
(Trip) - 1d20 + 8 ⇒ (4) + 8 = 12=CMD
Damage - 1d6 + 7 ⇒ (6) + 7 = 13

Claw - 1d20 + 8 ⇒ (5) + 8 = 13
Damage - 1d3 + 7 ⇒ (1) + 7 = 8

Claw - 1d20 + 8 ⇒ (9) + 8 = 17
Damage - 1d3 + 7 ⇒ (3) + 7 = 10

Other spot up front for V or Ronya


Clever & Charming Halfling Sorcerer 7 (hp: 53/53, AC 21, T 17, FF 18) Spells: 1st: 8/8, 2nd:8/8, 3rd: 5/5

Round 1

Kyren steps forward to X26 and casts magic missile on the golem.

"Bolts be Free!"

Magic Missile 3d4 + 3 ⇒ (3, 3, 4) + 3 = 13


The golem has a spell resistance of 15.


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

ROUND 1

OK, this is going to be really cheezy, but I'm doing it anyway.

I'll close to attack. I know this is going to draw an AoO but somebody's gotta do it.

If I move to Z26, then to AA26, then to AB25, that draws. But since i"ll be adjacent to both Al and Blaze wehn I'm in Z26, and that's the square from which I'll be drawing, I get a +1 AC due to being adjacent to 2 allies. hehehe!! AC 24 for the AoO

Move action: to AB25 (as above)
Attack w/hammer: 1d20 + 12 ⇒ (18) + 12 = 30
Damage: 1d4 + 5 ⇒ (1) + 5 = 6


Surprised by the strange route the human takes, the golem hacks trough the air missing the fighter entirely.

Bone Golem attacking Vaugn/ Scythe1d20 + 12 ⇒ (3) + 12 = 15
Damage1d10 + 4 ⇒ (3) + 4 = 7

Reported for advanced tactics...


Female

Berry mutters something about this being more effective in the close quarters environment and hurls another flask of burning hatred at the construct. The thick viscous fluid sticks to where it lands burning through bone, metal and dead tissue like a laserbeam. Bouncing up and down as it flies she anticipates a solid hit. A bizarre sight from a tall half orc now no bigger than Kyren.

1d20 + 9 ⇒ (8) + 9 = 17Touch Attack
3d8 + 11 ⇒ (6, 8, 7) + 11 = 32Acid

Stats::
AC:19
HP:30/34
Bombs Left:2
Effects Going: Elixir of Vision (1 Hour), Reduce Person (5 Minutes), Targeted Bomb Admixture 3 Rounds


Male Human Cleric 6

Round 1

Hustling around the corner, Salfon gently touches Alcheringa's shoulder and nods his way. Tiny golden sprites dance around him, keeping between him and the skeletal monstrosity.

Shield of Faith on Alch, for a +2 deflect to AC. I'd rather not see the health go down at all :D


Male Elf Druid 7 HP:64/64, - AC: 18/T:14/FF:14 - Perception: +15(Low Light) F: +5/R: +6/W: +8 - CMB: +10 - CMD: 23, Speed:30ft, Init: +6

Waiting to see how the map looks for next round, hoping theres a bit of space to work with :p


Blaze isn't able to land a single hit, the golem fends off all his attacks with silent effectiveness.
Berry's attack connects and corrosive steam rises as the golem is hit.

Rd1:

Golem (resolved)
Alcheringa
Salfon (resolved)
Ronya (resolved)
Jazz (resolved)
Vaughn (resolved)
Berry (resolved)
Kyren (not fully resolved)

Battle Mat


Male Elf Druid 7 HP:64/64, - AC: 18/T:14/FF:14 - Perception: +15(Low Light) F: +5/R: +6/W: +8 - CMB: +10 - CMD: 23, Speed:30ft, Init: +6

"Ronya, you are in my way. You are never where you are supposed to be when it comes to combat, so lead, follow, or just get out of the way"

Alcheringa appears to be fighting his 'beast within' for the moment...

[ooc]R1 alchy healed Blaze, so waiting on R2, and Ronya is in the way{/ooc]


I guess you will dealay then until she has acted?

Ronya doesn't understand, but nods and runs back

I'll attack it from behind!

The machination of death just goes on attacking mindlessly.

Bone Golem attacking Blaze/ Scythe1d20 + 12 ⇒ (7) + 12 = 19
Damage1d10 + 4 ⇒ (1) + 4 = 5

Bone Golem attacking Blaze/ Scythe1d20 + 12 ⇒ (12) + 12 = 24
Damage1d10 + 4 ⇒ (3) + 4 = 7

Rd2:

Golem (resolved)
Salfon
Ronya (resolved)
Alcheringa
Jazz
Vaughn
Berry
Kyren

Battle Mat


Male Elf Druid 7 HP:64/64, - AC: 18/T:14/FF:14 - Perception: +15(Low Light) F: +5/R: +6/W: +8 - CMB: +10 - CMD: 23, Speed:30ft, Init: +6

R2

After seeing Blaze be hit some more, Alcheringa appears to snap and once more takes on the form of a great Firepelt, although more enormous than anyone has previously seen, standing the height of a man at the shoulder, his body is around nine feet long...!

Alcheringa

Occupies z & aa 26/27 - Size Large
Bite - 1d20 + 9 ⇒ (20) + 9 = 29
Damage - 1d8 + 11 ⇒ (8) + 11 = 19

Claw - 1d20 + 9 ⇒ (14) + 9 = 23
Damage - 1d6 + 11 ⇒ (3) + 11 = 14

Claw - 1d20 + 9 ⇒ (4) + 9 = 13
Damage - 1d6 + 11 ⇒ (3) + 11 = 14

Blaze
Bite - 1d20 + 8 ⇒ (16) + 8 = 24
(Trip) - 1d20 + 8 ⇒ (3) + 8 = 11=CMD
Damage - 1d6 + 7 ⇒ (6) + 7 = 13

Claw - 1d20 + 8 ⇒ (6) + 8 = 14
Damage - 1d3 + 7 ⇒ (1) + 7 = 8

Claw - 1d20 + 8 ⇒ (3) + 8 = 11
Damage - 1d3 + 7 ⇒ (2) + 7 = 9

Alchy Crit confirmation
Bite - 1d20 + 9 ⇒ (20) + 9 = 29
Damage - 1d8 + 11 ⇒ (7) + 11 = 18


Wow?!

The enormous firepelt giant has no problems tearing the equally large golem to tiny shreds. Piled bones and some metal parts are all that is left of the golem after some seconds.


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

I'm about to start swinging my hammers, but Al finished the job. I blink a coupel times.

Wow. Impressive!!

@Al: on Ronya being in the way--you are allowed to move through allied squares, just not end in one.


Male Elf Druid 7 HP:64/64, - AC: 18/T:14/FF:14 - Perception: +15(Low Light) F: +5/R: +6/W: +8 - CMB: +10 - CMD: 23, Speed:30ft, Init: +6
Vaughn Elliot wrote:


@Al: on Ronya being in the way--you are allowed to move through allied squares, just not end in one.

Only downside is Al's footprint is a 10' square, so she was standing on the space he had to occupy... anyhow, now he can squeeze along halls, but needs space to really let the claws go.

Alcheringa and blaze push past the bones, in search of the other golem now the cats are on a kill-frenzy.


Quickly you find the second golem and the undead monster raises its scythes the moment you attack.

you may begin, your Ini is higher.

Battle Mat


Male Human Cleric 6

Salfon looks over to the two halflings and murmurs "Does he do that often?"


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

As soon as we hear the sound of battle agian, I'll hustle over to AA19 to get a view of the area and see whether we can get a flank going (if it'll even be necessary by the time we can get there . . .)


Male Elf Druid 7 HP:64/64, - AC: 18/T:14/FF:14 - Perception: +15(Low Light) F: +5/R: +6/W: +8 - CMB: +10 - CMD: 23, Speed:30ft, Init: +6

R1

Alcheringa unloads on the walking dead with brutal ferocity...

Bite - 1d20 + 9 ⇒ (13) + 9 = 22
Damage - 1d8 + 11 ⇒ (4) + 11 = 15

Claw - 1d20 + 8 ⇒ (10) + 8 = 18
Damage - 1d6 + 11 ⇒ (3) + 11 = 14

Claw - 1d20 + 8 ⇒ (13) + 8 = 21
Damage - 1d6 + 11 ⇒ (6) + 11 = 17

AC 18 at present


Clever & Charming Halfling Sorcerer 7 (hp: 53/53, AC 21, T 17, FF 18) Spells: 1st: 8/8, 2nd:8/8, 3rd: 5/5
Salfon wrote:
""Does he do that often?"

"Not often enough! Aren't the felines great! Now you know why I prefer cats to dogs every time! We just have to remember to get them some milk when they are finished!"

Kyren will do a double move over to T21 behind blaze and prepare another spell for the next round of combat.


Female

Takign a cue from Vaughn Berry rushes over to assist Alcheringa from the other side.

Double move to W20 from the south


The first onslaught make the golem stagger, but the monster retaliates without thought or mercy

Bone Golem attacking Alcheringa/ Scythe1d20 + 12 ⇒ (5) + 12 = 17
Damage1d10 + 4 ⇒ (10) + 4 = 14

Bone Golem attacking Alcheringa/ Scythe1d20 + 12 ⇒ (14) + 12 = 26
Damage1d10 + 4 ⇒ (5) + 4 = 9

The others begin to surround the monster and Vaughn finds two small holding cells.

Battle Mat


Male Elf Druid 7 HP:64/64, - AC: 18/T:14/FF:14 - Perception: +15(Low Light) F: +5/R: +6/W: +8 - CMB: +10 - CMD: 23, Speed:30ft, Init: +6

R2

HP 41/50

One of the attacks hits Alcheringa, but he shakes it off and keeps savaging the creature.

Bite - 1d20 + 9 ⇒ (10) + 9 = 19
Damage - 1d8 + 11 ⇒ (3) + 11 = 14

Claw - 1d20 + 9 ⇒ (2) + 9 = 11
Damage - 1d6 + 11 ⇒ (2) + 11 = 13

Claw - 1d20 + 9 ⇒ (17) + 9 = 26
Damage - 1d6 + 11 ⇒ (6) + 11 = 17

Meanwhile, Blaze chases after Vaughn


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

ROUND 2
double-move to V15 (this will draw an AoO)


More and more damage is dealt to the undead machine, but still it does not back away and hacks at the massive cat.

Bone Golem attacking Alcheringa/ Scythe1d20 + 12 ⇒ (18) + 12 = 30
Damage1d10 + 4 ⇒ (8) + 4 = 12

Bone Golem attacking Alcheringa/ Scythe1d20 + 12 ⇒ (16) + 12 = 28
Damage1d10 + 4 ⇒ (10) + 4 = 14

As Vaughn advances from behind the golem turn and attacks him also.

Bone Golem attacking Vaughn/ Scythe1d20 + 12 ⇒ (7) + 12 = 19
Damage1d10 + 4 ⇒ (8) + 4 = 12

Battle Mat


Female

Seeing that Alcheringa and Vaughn already have the fight in hand BErry decides to hold back. Muttering about a lack of resources.


Clever & Charming Halfling Sorcerer 7 (hp: 53/53, AC 21, T 17, FF 18) Spells: 1st: 8/8, 2nd:8/8, 3rd: 5/5

Round 2

Kyren steps forward to T20 and casts Acid Splash upon the Skeleton.

"Orb go Splat!"

Ray Touch Attack 1d20 + 7 ⇒ (5) + 7 = 12
Damage 1d3 ⇒ 1


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

I know I'm posting out of turn, but I cna't wait to see the results of 4 attacks in a round . . .

ROUND 3

Full attack with hammers on the bone bag!!

Attack: 1d20 + 13 ⇒ (2) + 13 = 15
Damage: 1d4 + 7 ⇒ (2) + 7 = 9

Attack: 1d20 + 13 ⇒ (14) + 13 = 27
Damage: 1d4 + 7 ⇒ (4) + 7 = 11

Attack: 1d20 + 8 ⇒ (6) + 8 = 14
Damage: 1d4 + 7 ⇒ (1) + 7 = 8

Attack: 1d20 + 8 ⇒ (16) + 8 = 24
Damage: 1d4 + 7 ⇒ (3) + 7 = 10

would be more impressive if the dicebot was more cooperative, but meh whachagonnado??

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