| Kyren Tosscobble |
Round 1
"Let's see how you like another splash of Acid, you creepies!"
Kyren casts Acid Splash on the Zombie at J7.
"Orb go Splat!"
Ranged Touch Attack 1d20 + 7 ⇒ (19) + 7 = 26
Damage 1d3 ⇒ 2
"Alchy and Vaughn, Let me know if you need me to pull out my secret weapon! I am happy to use it if you are not in a rush! Hehehe!"
| Alcheringa |
R1
Blaze and Alcheringa hold their position and await the Zombie approach
Held Actions: Attack
Alcheringa
Attack - 1d20 + 8 ⇒ (17) + 8 = 25
Damage - 1d10 + 9 ⇒ (7) + 9 = 16
Blaze
Bite - 1d20 + 7 ⇒ (9) + 7 = 16
(Trip) - 1d20 + 7 ⇒ (14) + 7 = 21=CMD
Damage - 1d6 + 6 ⇒ (6) + 6 = 12
| Vaughn Elliot |
"Alchy and Vaughn, Let me know if you need me to pull out my secret weapon! I am happy to use it if you are not in a rush! Hehehe!"
I give Kyren a "look." Uh, how can we know when to pull out your secret weapon when we don't know what it is??
ROUND 1
I move to F7 and take a final shot with my bow. I then drop it and draw daggers ready for the zombies' approach!
Attack: 1d20 + 8 ⇒ (20) + 8 = 28 <-baZINGa!!
Crit confirm: 1d20 + 8 ⇒ (2) + 8 = 10 <--d'oooohhhh
Damage: 1d8 + 3 ⇒ (1) + 3 = 4
Crit damage: 2d8 + 6 ⇒ (8, 3) + 6 = 17 <--*sigh* oh well . . .
| Kyren Tosscobble |
"Uh, how can we know when to pull out your secret weapon when we don't know what it is??"
"Hehehe! I will give you a hint. In the race between a tortoise and a hare, we will become the hares and the monsters will be like the tortoise! Hehehe. Hmm, but wait a minute, didn't the tortoise win the race? Well, nevermind. Let's just say that I don't want to be too hasty. You could say that I am look foward to feeling the rush of arcane energy flowing through me!"
| Jazz Rozer |
Round 1
Jazz calmly fires two more arrows at the same zombie as before (J7, I believe).
1st Attack 1d20 + 10 ⇒ (9) + 10 = 19
Damage 1d6 + 9 ⇒ (4) + 9 = 13
Rapid Shot Attack 1d20 + 10 ⇒ (16) + 10 = 26
Damage 1d6 + 9 ⇒ (3) + 9 = 12
"At least wait for them to get a bit closer to us, that way we won't be wasting our extra time moving around! Not that I have to worry about being close to them...." Jazz trails off and frowns thoughtfully at his marksmanship.
| Salfon Rarith |
Round 1
Watching Jazz, Salfon finds his sling under par and puts it away, retrieving his blade. In a flash, he cast a spell and drags two fingers across his shield.
5' behind Alch in F5, stash sling and pull blade, and cast Shield of Faith on myself. I don't think these guys like me very much...
| Zyren DM |
The zombies, now aware of the intruders, rush over to you. Dark green salive spewing from their mouths and dark ichor running off their eyes and ears.
Advanced Apocalypse Zombie attacking Blaze/ Slam1d20 + 8 ⇒ (18) + 8 = 26
Damage1d6 + 3 ⇒ (2) + 3 = 5
Advanced Apocalypse Zombie attacking Blaze/ Slam1d20 + 8 ⇒ (14) + 8 = 22
Damage1d6 + 3 ⇒ (1) + 3 = 4
Advanced Apocalypse Zombie attacking Alcheringa/ Slam1d20 + 8 ⇒ (10) + 8 = 18
Damage1d6 + 3 ⇒ (4) + 3 = 7
However, two of the monsters are too mad and uncontrolled and fall into acidic holes. Thrashing wildly they try to escape the deadly trap...maybe next round.
Round 2
Jazz
Berry
Kyren
Alchy
Ronya
Vaughn
Salfon
Zombies
| Alcheringa |
...hmm did the held attacks miss? and more importantly, if they hit wouldn't one of Blazes zombie be prone and not been able to slam back?
R2
A: 34/41
B: 44/48
Alcheringa
Attack - 1d20 + 8 ⇒ (4) + 8 = 12
Damage - 1d10 + 9 ⇒ (9) + 9 = 18
Blaze
Against prone zombie?
Bite - 1d20 + 7 ⇒ (12) + 7 = 19
(Trip) - 1d20 + 7 ⇒ (12) + 7 = 19=CMD
Damage - 1d6 + 6 ⇒ (5) + 6 = 11
Claw - 1d20 + 7 ⇒ (17) + 7 = 24
Damage - 1d3 + 6 ⇒ (2) + 6 = 8
Claw - 1d20 + 7 ⇒ (8) + 7 = 15
Damage - 1d3 + 6 ⇒ (2) + 6 = 8
| Berry Peelyblossom |
"Ah, there we go."
With a wind of her arm Berry hurls another bomb straight into the face of a zombie.
Precise bomb H4 to prevent Alcheringa from being splashed.
Peaople adjacent to the target must make a DC16 reflex save or take 10 damage. Save is for half.
1d20 + 7 ⇒ (3) + 7 = 10Attack
3d8 + 7 ⇒ (3, 6, 3) + 7 = 19 Damage
If misses:
1d8 ⇒ 3
Looks like it'll miss anyway so zombies make save for half of 10 damage.
| Kyren Tosscobble |
Round 2
Kyren watches the battle carefully and as long as the party appears to be faring well, he will continue to cast acid splash on H7.
"Splish Splash they are taking a bath! Orb go Splat!"
Ranged Touch Attack 1d20 + 7 ⇒ (18) + 7 = 25
Damage 1d3 ⇒ 2
| Jazz Rozer |
Round 2
Jazz takes a step to the side (five foot step to D5) and fires another two arrows, this time targeting the zombie off to the side of Saflon and Alcheringa (G3).
1st Attack 1d20 + 10 ⇒ (17) + 10 = 27
Damage 1d6 + 9 ⇒ (5) + 9 = 14
Rapid Shot Attack 1d20 + 10 ⇒ (3) + 10 = 13
Damage 1d6 + 9 ⇒ (5) + 9 = 14
| Zyren DM |
@ Salfon: Either healing or damage or do I miss something?
Blaze and Kyren are able to kill the zombie which directly explodes afterwards (Blaze has to save) in a fountain of foul smelling intestinals, bones and grey skin. The two zombies who have fallen into the acidic pits manage to get out of them, however, the corrosive fluid has caused quite alot of harm.
And while Ronya and Vaughn move deeper into the room, the other zombies attack.
Advanced Apocalypse Zombie attacking Blaze/ Slam1d20 + 8 ⇒ (17) + 8 = 25
Damage1d6 + 3 ⇒ (1) + 3 = 4
Advanced Apocalypse Zombie attacking Blaze/ Slam1d20 + 8 ⇒ (9) + 8 = 17
Damage1d6 + 3 ⇒ (4) + 3 = 7
Advanced Apocalypse Zombie attacking Blaze/ Bite1d20 + 8 ⇒ (20) + 8 = 28
Damage1d6 + 6 ⇒ (3) + 6 = 9
Confirm/ Bite1d20 + 8 ⇒ (4) + 8 = 12
Damage1d6 + 6 ⇒ (2) + 6 = 8
----------
Advanced Apocalypse Zombie attacking Alcheringa/ Slam1d20 + 8 ⇒ (6) + 8 = 14
Damage1d6 + 3 ⇒ (3) + 3 = 6
Advanced Apocalypse Zombie attacking Alcheringa/ Slam1d20 + 8 ⇒ (14) + 8 = 22
Damage1d6 + 3 ⇒ (3) + 3 = 6
Advanced Apocalypse Zombie attacking Alcheringa/ Bite1d20 + 8 ⇒ (10) + 8 = 18
Damage1d6 + 6 ⇒ (1) + 6 = 7
----------
Advanced Apocalypse Zombie attacking Alcheringa/ Slam1d20 + 8 ⇒ (4) + 8 = 12
Damage1d6 + 3 ⇒ (2) + 3 = 5
Advanced Apocalypse Zombie attacking Alcheringa/ Slam1d20 + 8 ⇒ (13) + 8 = 21
Damage1d6 + 3 ⇒ (2) + 3 = 5
Advanced Apocalypse Zombie attacking Alcheringa/ Bite1d20 + 8 ⇒ (11) + 8 = 19
Damage1d6 + 6 ⇒ (3) + 6 = 9
Remember to save against zombie rot if you are hit.
Round 3
Jazz
Berry
Kyren
Alchy
Ronya
Vaughn
Salfon
Zombies
| Vaughn Elliot |
ROUND 3
Bull-rush zombie at H6 into the acid square at H5
(this will draw an AoO from him--AC is 23)
CMB: 1d20 + 10 ⇒ (6) + 10 = 16
I will choose to stop if my CMB is enough to move him farther.
| Berry Peelyblossom |
No, they all lost 10 hp.
Kind of figured just making sure.
Muttering to herself Berry frowns as the zombies separate a bit. She fires her bow at close range at the one across the pit from her waiting for an oppurtunity to damage the whole lot again.
Note to self. Get deadly aim. Also find a good way to use smoke bombs with this group.
1d20 + 6 ⇒ (11) + 6 = 17
1d8 + 1 ⇒ (8) + 1 = 9
| Vaughn Elliot |
Note to self. Get deadly aim. Also find a good way to use smoke bombs with this group.
If it helps, I was planning on picking up Blind Fight for my next feat . . .
| Kyren Tosscobble |
Round 3
Kyren casts another acid splash once again at H6.
"Orb go Splat! Make him drop Flat!"
Ranged Touch Attack 1d20 + 7 ⇒ (6) + 7 = 13
Damage 1d3 ⇒ 1
*Sigh* "Hmm, these little acid orbs are not much better than wee midgie bites! Let's hope many midgies can still bring down a giant!"
| Alcheringa |
R3
A: 7/41
B: 28/48
Wow, almost one rounded Alcheringa. Kinda tough these Zombies!
Saves
Alchy 1d20 + 4 ⇒ (19) + 4 = 23
Blaze 1d20 + 5 ⇒ (12) + 5 = 17
Alcheringa
Attack against G4
Attack - 1d20 + 8 ⇒ (2) + 8 = 10
Damage - 1d10 + 9 ⇒ (3) + 9 = 12
Then 5' steps to F6.
Blaze
Bite - 1d20 + 7 ⇒ (14) + 7 = 21
(Trip) - 1d20 + 7 ⇒ (18) + 7 = 25=CMD
Damage - 1d6 + 6 ⇒ (3) + 6 = 9
Claw - 1d20 + 7 ⇒ (1) + 7 = 8
Damage - 1d3 + 6 ⇒ (1) + 6 = 7
Claw - 1d20 + 7 ⇒ (13) + 7 = 20
Damage - 1d3 + 6 ⇒ (1) + 6 = 7
Possible AOO when it tries to stand.
Bite - 1d20 + 7 + 4 ⇒ (9) + 7 + 4 = 20
Damage - 1d6 + 6 ⇒ (4) + 6 = 10
Ronya is off Alcheringas xmas card list.
| Zyren DM |
Advanced Apocalypse Zombie attacking Vaughn AoO/ Slam1d20 + 8 ⇒ (9) + 8 = 17
Damage1d6 + 3 ⇒ (1) + 3 = 4
Your try is far too weak and like a rock the zombie does not move at all.
Ronya has meanwhile charged the zombie which just got out of the acidic pit and scored a deep wound on its shoulder.
And while Alcheringa misses, Blaze is able to nearly tear the zombie to shreds (already hp for standing up deducted.)
Waiting for Salfon before resolving Zombies.
| Salfon Rarith |
Bah. Sorry again. Working crazy hours atm. Also, the channel was for damaging. I've got the next few days off, so consider me here.
Round 3
Seeing his foresty friend take some blows, the holy man tries to restore.
Shuffle behind Alch to E6, and use Bull's Strength to spontaneously cast a heal on him.
Cure Mod:2d8 + 5 ⇒ (4, 2) + 5 = 11
| Zyren DM |
@ Vaughn: you can also make an AoO against the rising zombie.
The zombie that was hit so badly by Blaze wants to return the favour
Advanced Apocalypse Zombie attacking Blaze/ Slam1d20 + 8 ⇒ (20) + 8 = 28
Damage1d6 + 3 ⇒ (1) + 3 = 4
Confirm1d20 + 8 ⇒ (15) + 8 = 23
Damage1d6 + 3 ⇒ (6) + 3 = 9
The one who has attacked Alcheringa follows him, but attacks Salfon
Advanced Apocalypse Zombie attacking Salfon/ Slam1d20 + 8 ⇒ (1) + 8 = 9
Damage1d6 + 3 ⇒ (4) + 3 = 7
Advanced Apocalypse Zombie attacking Salfon/ Slam1d20 + 8 ⇒ (11) + 8 = 19
Damage1d6 + 3 ⇒ (1) + 3 = 4
Advanced Apocalypse Zombie attacking Salfon/ Bite1d20 + 8 ⇒ (9) + 8 = 17
Damage1d6 + 6 ⇒ (4) + 6 = 10
While the one that was behind him attacks Alcheringa
Advanced Apocalypse Zombie attacking Salfon/ Slam1d20 + 8 ⇒ (3) + 8 = 11
Damage1d6 + 3 ⇒ (6) + 3 = 9
And the last one also rushes over to Vaughn
Advanced Apocalypse Zombie attacking Vaughn / Slam1d20 + 8 ⇒ (1) + 8 = 9
Damage1d6 + 3 ⇒ (6) + 3 = 9
But all in all the zombies don't hit much.
Round 4
Jazz
Berry
Kyren
Alchy
Ronya
Vaughn
Salfon
Zombies
| Vaughn Elliot |
AoO: 1d20 + 12 ⇒ (19) + 12 = 31
Damage: 1d4 + 10 ⇒ (3) + 10 = 13
Crit confirm: 1d20 + 12 ⇒ (1) + 12 = 13 <--d'ooohhhhh
ROUND 4
5' step to I 6.
IF ZOMBIE AT H6 IS STILL ALIVE, attacks go to him until he's down. IF ZOMBIE AT H6 IS DOWN, attacks go to zombie at I7. I'll add flakinging bonuses (+2 hit, +1 damage) on these attacks; please subtract them if they're hitting I7 instead
Attack: 1d20 + 14 ⇒ (10) + 14 = 24
Damage: 1d4 + 11 ⇒ (4) + 11 = 15
Attack: 1d20 + 10 ⇒ (7) + 10 = 17 <--ghaaaa
Damage: 1d4 + 9 ⇒ (3) + 9 = 12
| Kyren Tosscobble |
Round 4
Kyren is very impressed with his companions progress and he cheers them on!
"Kazam, Kazam, Knock it to tham! Go Wee Bluets!"
Kyren carefully negotiates his way over to E7 (By moving through D6 to avoid AoO).
Acrobatics Check (If needed) to avoid the acid pool at D7. 1d20 + 5 ⇒ (6) + 5 = 11.
Once the Tosscobble gets there, he reaches over to lay his hands ( Touch of Destiny ) on Alcheringa.
@Alcheringa. This special ability grants you a +3 insight bonus on attack rolls, skill checks, ability checks and savings throws for one round.
"Fullfill your destiny, Alchy! You know you want to! Go and destroy those Zombies!"
| Berry Peelyblossom |
Realizing the proximity of the zombies Berry mutters, tosses another bomb trying to dodge out of the way of the zombies counter attack. As the bomb flies far from its intended target she cries out an alarm. "Oh gods! I'm so sorry!" She then retreats to reassess the scenario and prepare a healing balm. Clearly shaken and upset by the harm she's caused.
Throw bomb at G5 (will eat an AoO)
1d20 + 7 ⇒ (5) + 7 = 12 This whole not rolling above a ten thing is really getting on my nerves.
3d8 + 7 ⇒ (6, 3, 8) + 7 = 24
Splash:1d8 ⇒ 6 I hate you dice roller. I really really hate you.
Lands in F6 Salfon, Alcheringa and the two zombies need to make a DC16 reflex save for half of 10 damage.
Move to D8
| Salfon Rarith |
Reflex:1d20 + 2 ⇒ (9) + 2 = 11
Round 4
As the explosion subsides, Salfon circles around the druid, realizing the zombies are now coming for him. Once behind Alcheringa, he clasp his shoulder, and prays.
Shift to F7Not letting you get dead. Cure Mod on Alch:2d8 + 5 ⇒ (2, 6) + 5 = 13
| Alcheringa |
Wow that was a BAD round
A: 10/41
B: 19/48
Blaze Fort1d20 + 4 ⇒ (10) + 4 = 14
Alch Relfex save1d20 + 4 ⇒ (7) + 4 = 11
Took Alcheringa to -3hp
Awesome, now prone in front of a bunch of zombies...let the AOO festival commence.
Once awakened by the Cure Moderate, Alcheringa attempts to get to his feet and disengage melee to D9.
Blaze
Attacks f5.
Bite - 1d20 + 7 ⇒ (13) + 7 = 20
(Trip) - 1d20 + 7 ⇒ (12) + 7 = 19=CMD
Damage - 1d6 + 6 ⇒ (3) + 6 = 9
Claw - 1d20 + 7 ⇒ (6) + 7 = 13
Damage - 1d3 + 6 ⇒ (2) + 6 = 8
Claw - 1d20 + 7 ⇒ (1) + 7 = 8
Damage - 1d3 + 6 ⇒ (2) + 6 = 8
AOO against Zombie if it stands.
Bite - 1d20 + 7 + 3 ⇒ (1) + 7 + 3 = 11
Damage - 1d6 + 6 ⇒ (6) + 6 = 12
At least its prone when Alch tries to get away!
| Zyren DM |
Jazz missing in rd4
As Berry tries to throw the bomb...
Advanced Apocalypse Zombie attacking Berry/ Slam1d20 + 8 ⇒ (9) + 8 = 17
Damage1d6 + 3 ⇒ (1) + 3 = 4
the zombie flails with its arms and changes the flight path of the bomb!
Reflex save1d20 + 4 ⇒ (1) + 4 = 5
Reflex save1d20 + 4 ⇒ (20) + 4 = 24
One zombie evades well, the other is covered with the aggressive substance.
As Alcheringa gets up, the zombie that still has an AoO left notices him and attacks
Advanced Apocalypse Zombie attacking Alcheringa/ Slam1d20 + 8 ⇒ (2) + 8 = 10
Damage1d6 + 3 ⇒ (3) + 3 = 6
Since Vaughn was able to cut one zombie down, the battle seems mostly even again, but the zombies try their best to turn this round in their favour.
The prone monster gets up and slams its fist at Blaze
Advanced Apocalypse Zombie attacking Blaze/ Slam1d20 + 8 ⇒ (13) + 8 = 21
Damage1d6 + 3 ⇒ (1) + 3 = 4
The other one unloads its full attack at the large cat.
Advanced Apocalypse Zombie attacking Blaze/ Slam1d20 + 8 ⇒ (8) + 8 = 16
Damage1d6 + 3 ⇒ (3) + 3 = 6
Advanced Apocalypse Zombie attacking Blaze/ Slam1d20 + 8 ⇒ (13) + 8 = 21
Damage1d6 + 3 ⇒ (3) + 3 = 6
Advanced Apocalypse Zombie attacking Blaze/ Bite1d20 + 8 ⇒ (13) + 8 = 21
Damage1d6 + 6 ⇒ (1) + 6 = 7
Some metres away, Vaughn is also heavily attacked.
Advanced Apocalypse Zombie attacking Blaze/ Slam1d20 + 8 ⇒ (18) + 8 = 26
Damage1d6 + 3 ⇒ (2) + 3 = 5
Advanced Apocalypse Zombie attacking Vaughn / Slam1d20 + 8 ⇒ (19) + 8 = 27
Damage1d6 + 3 ⇒ (1) + 3 = 4
Advanced Apocalypse Zombie attacking Vaughn / Bite1d20 + 8 ⇒ (15) + 8 = 23
Damage1d6 + 6 ⇒ (6) + 6 = 12
The zombie uses its "grab" ability to get Vaughn into a grapple!
Grapple1d20 + 12 ⇒ (2) + 12 = 14
but does not find a good spot to get a hold on the adventurer.
| Kyren Tosscobble |
Round 5
"Alchy, sorry I mentioned the destiny thing. If your not use to thinking that way, it can be really overwhelming!"
Kyren takes a cautious step back to F9, well behind Salfon, and releases an arcane blast of magic missiles at the F5 Zombie.
"Bolts be Free!"
Magic Missile 3d4 ⇒ (1, 2, 4) = 7
| Alcheringa |
Hmmmm waiting to see how the others go. Blaze in on 2hp and will be killed on the next round of the Zombies, Alchy got wiped out by that bomb and wasn't able to heal - so is further behind the 8 ball, and the party appears to be fleeing... hope you guys brave up :)
| Jazz Rozer |
Round 4
(Didn't get to see the battle map on Round 4, unfortunately, but I would have continued attacking the same zombie, which was on G4 during Round 3)
Attack 1d20 + 10 ⇒ (16) + 10 = 26
Damage 1d6 + 9 ⇒ (6) + 9 = 15
Attack 1d20 + 10 ⇒ (18) + 10 = 28
Damage 1d6 + 9 ⇒ (4) + 9 = 13
Round 5
5-foot step to C5, continue attacking same zombie.
Attack 1d20 + 10 ⇒ (1) + 10 = 11
Damage 1d6 + 9 ⇒ (6) + 9 = 15
Attack 1d20 + 10 ⇒ (4) + 10 = 14
Damage 1d6 + 9 ⇒ (6) + 9 = 15
One really good round and one really bad round... typical.
If my rolls on round 4 would have brought down a zombie that then would have changed the combat actions for everyone's round 5, then you can just switch the rolls around for Jazz and have the ones that hit happen in round 5 instead of 4.
| Alcheringa |
R5
Alcheringa sees Blaze about to fall, and being the half crazed Druid he is with a hatred of Zombies he rejoins the fray
Back to F6
Alchy attack F5, cleave on G5
Blaze attack G5
Alcheringa on F5
Attack - 1d20 + 8 ⇒ (18) + 8 = 26
Damage - 1d10 + 9 ⇒ (8) + 9 = 17
Blaze on G5
Bite - 1d20 + 7 ⇒ (6) + 7 = 13
(Trip) - 1d20 + 7 ⇒ (20) + 7 = 27=CMD
Damage - 1d6 + 6 ⇒ (6) + 6 = 12
Claw - 1d20 + 7 ⇒ (2) + 7 = 9
Damage - 1d3 + 6 ⇒ (1) + 6 = 7
Claw - 1d20 + 7 ⇒ (15) + 7 = 22
Damage - 1d3 + 6 ⇒ (1) + 6 = 7
Alcheringa crit conf F5
Attack - 1d20 + 8 ⇒ (10) + 8 = 18
Damage - 1d10 + 9 ⇒ (9) + 9 = 18
Alcheringa cleave on G5
Attack - 1d20 + 8 ⇒ (14) + 8 = 22
Damage - 1d10 + 9 ⇒ (1) + 9 = 10
| Zyren DM |
In a shower of organs, bones and body parts both zombies next to Blaze and Alcheringa explode as arrows, blades and claws bite deep into their bodies. Saves for Alcheringa and Blaze.
Further down the room, you hear another blast as Ronya decapitates the monster attacking her.
Round 5
Jazz (resolved)
Berry
Kyren (resolved)
Alchy (resolved)
Ronya (resolved)
Vaughn
Salfon (resolved)
Zombies
| Alcheringa |
Wow that got tight...
A 1d20 + 4 ⇒ (12) + 4 = 16
B 1d20 + 5 ⇒ (15) + 5 = 20
"Thats the second time I have been about to meet Pharasma at the hands of the walking dead"