DM Zyren's Heart of Darkness (Inactive)

Game Master Zyrenity

The bustling town of Kaer Maga, home of villainy and and more than one shady figure. A city that offers zillions of oportunities and even more ways to die!


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Male Human Cleric 6

Feeling bold against the undead threat, Salfon holds his palm in the air, towards a far away foe. A brilliant light shines from his open hand and jumps to the zombie.

Searing Light on L, -1.

Ranged Touch: 1d20 + 4 ⇒ (4) + 4 = 8 No! What a waste!
Damage: 5d6 ⇒ (4, 6, 1, 2, 1) = 14


Sun blocker, baby!


Clever & Charming Halfling Sorcerer 7 (hp: 53/53, AC 21, T 17, FF 18) Spells: 1st: 8/8, 2nd:8/8, 3rd: 5/5

Surprise Round

Kyren will release an arcane splash of acid upon the Zombie at H11. He releases the magical orb with the following words, "Orb go Splat!"

Ranged Touch Attack 1d20 + 7 ⇒ (20) + 7 = 27
Damage 1d3 ⇒ 3

Confirm Critical 1d20 + 7 ⇒ (10) + 7 = 17
Damage 1d3 ⇒ 1


Female

Berry will move to C7 for the surprise round.


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

suprise round

I move to F8, drawing daggers en route.


Round 1

Jazz
Ronya (resolved)
Berry
Kyren
Salfon
Alchy
Zombie
Vaughn

Ronya storms forward and draws her two swords in a whirling movement, you wonder why she still has long hair...

Apocalypse Zombies, watch out, they're like quicksilver!

Battle Mat


Female

holding action until zombies cluster around her.


Clever & Charming Halfling Sorcerer 7 (hp: 53/53, AC 21, T 17, FF 18) Spells: 1st: 8/8, 2nd:8/8, 3rd: 5/5

Round 1

Kyren casts another Acid Splash at the same approaching Zombie.

"Orb Go Splat!"

Ray Touch Attack 1d20 + 7 ⇒ (1) + 7 = 8
Damage 1d3 ⇒ 2

Oops! I better work on my aim with those tricky acid balls!"


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

What the hell is an Apocalypse Zombie?!

Knowledge (Dungeoneering): 1d20 + 5 ⇒ (14) + 5 = 19


Try Knowledge Religion :)


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]
Zyren DM wrote:
Try Knowledge Religion :)

Yeah, I knew that, thought I might squeak by. ;-)


Male Elf Druid 7 HP:64/64, - AC: 18/T:14/FF:14 - Perception: +15(Low Light) F: +5/R: +6/W: +8 - CMB: +10 - CMD: 23, Speed:30ft, Init: +6

delaying until they have moved


Male Halfling Ranger 6 (Urban Ranger, Skirmisher)

My Round 1 actions were posted with my Surprise round actions.

Round 2

Jazz continues attacking the same zombie he hit earlier.

1st Attack 1d20 + 10 ⇒ (3) + 10 = 13
Damage 1d6 + 8 ⇒ (4) + 8 = 12

Rapid Shot Attack 1d20 + 10 ⇒ (16) + 10 = 26
Damage 1d6 + 8 ⇒ (2) + 8 = 10


Male Human Cleric 6

Round 1

Salfon moves forward, comes shoulder to shoulder with the half orc and taps her back. On his way, he spoke some celestial words.

Move to C8, and give Protection from Evil to Berry.


Round 1

Jazz (resolved)
Ronya (resolved)
Kyren (resolved)
Salfon (resolved)
Zombie (resolved)
Alchy
Berry
Vaughn

Advanced Apocalypse Zombie attacking Vaughn / Slam1d20 + 8 ⇒ (5) + 8 = 13
Damage1d6 + 3 ⇒ (5) + 3 = 8

Advanced Apocalypse Zombie attacking Berry/ Slam1d20 + 8 ⇒ (2) + 8 = 10
Damage1d6 + 3 ⇒ (3) + 3 = 6

The zombies are extremely agile, but their blows are not exact enough and they miss.

Battle Mat


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

ROUND 1
Unload on the one who attacked me

Attack:1d20 + 12 ⇒ (7) + 12 = 19
Damage: 1d4 + 10 ⇒ (1) + 10 = 11

Attack:1d20 + 10 ⇒ (20) + 10 = 30
Crit confirm:1d20 + 10 ⇒ (15) + 10 = 25
Damage: 1d4 + 8 ⇒ (3) + 8 = 11
Crit Damage: 1d4 + 8 ⇒ (3) + 8 = 11


Male Elf Druid 7 HP:64/64, - AC: 18/T:14/FF:14 - Perception: +15(Low Light) F: +5/R: +6/W: +8 - CMB: +10 - CMD: 23, Speed:30ft, Init: +6

R1

Alcheringa
Alcheringa charges the creature, blade swinging...
Move to E10 and attack

Attack - 1d20 + 8 + 2 ⇒ (20) + 8 + 2 = 30
Damage - 1d10 + 9 ⇒ (7) + 9 = 16

Blaze
Blaze following along for the fight
Move to E9 and attack

Bite - 1d20 + 7 ⇒ (10) + 7 = 17
(Trip) - 1d20 + 7 ⇒ (20) + 7 = 27=CMD
Damage - 1d6 + 6 ⇒ (2) + 6 = 8

Alchy...
Crit Confirm
Attack - 1d20 + 8 + 2 ⇒ (6) + 8 + 2 = 16
Damage - 1d10 + 9 ⇒ (10) + 9 = 19


The zombie dies and...

When an apocalypse zombie dies, it explodes in a burst of decay. All creatures adjacent to the apocalypse zombie are exposed to its plague as if struck by a slam attack and must make a Fortitude save or contract zombie rot: save Fort DC 12; onset 1d4 days; frequency 1/day; effect 1d2 Con, this damage cannot be healed while the creature is infected; cure 2 consecutive saves.


Male Elf Druid 7 HP:64/64, - AC: 18/T:14/FF:14 - Perception: +15(Low Light) F: +5/R: +6/W: +8 - CMB: +10 - CMD: 23, Speed:30ft, Init: +6

Alcheringa Fort 1d20 + 4 ⇒ (8) + 4 = 12
Blaze Fort 1d20 + 5 ⇒ (19) + 5 = 24

"Ugh!"


Clever & Charming Halfling Sorcerer 7 (hp: 53/53, AC 21, T 17, FF 18) Spells: 1st: 8/8, 2nd:8/8, 3rd: 5/5

Kyren looks surprised at the explosion of zombie guts as Alcheringa attacks it.

Hmm? Alcheringa is getting a lot more powerful than I ever imagined. There is nothing left of that one!"

Round 2

Kyren casts another acid splash on the Zombie attacking Berry.

"Orb go Splat!

Ray Touch Attack 1d20 + 6 ⇒ (2) + 6 = 8
Damage 1d3 ⇒ 1

Hmm? This is very difficult saving my more powerful arcane spells for later! I hope we all make it to later! I wonder if Salfon knows how to use his divine energy on these undead creeps?


Female

Ducking underneath the zombies fist Berry pulls a vial from her robes as she steps beside Salfon shaking it vigorously. It bubbles and pops and an acrid smoke starts to emerge from cracks forming on the inside. With a toss she gives it to the zombie. Where upon contact it explodes violently covering it in an all consuming glaze of angry fluid. "Was hoping to catch more than one like that but they're being so very uncooperative."

With a tug from her robes she pulls free a crossbow from her robes.

5ft shift to B8
Bomb 7/day left
1d20 + 7 ⇒ (19) + 7 = 26Touch.
3d8 + 7 ⇒ (2, 2, 3) + 7 = 14 Damage.
Anything within 5 ft of the splash takes 6 damage.

Initiative change till after zombies due to held action.


Male Human Cleric 6

I know what you're thinking Kyren, but I was waiting for the zombies to move a little closer together. Soon enough...


Since Jazz' zombie has died, I'll redirect his attck. Berry, I already put you after the zombies.

Round 2

Jazz (resolved)
Ronya (resolved)
Kyren
Salfon
Zombie
Alchy
Berry
Vaughn

Ronya hacks furiously at the zombie and scores a deep wound.

Battle Mat


Female
Zyren DM wrote:

Since Jazz' zombie has died, I'll redirect his attck. Berry, I already put you after the zombies.

Round 2

Jazz (resolved)
Ronya (resolved)
Kyren
Salfon
Zombie
Alchy
Berry
Vaughn

Ronya hacks furiously at the zombie and scores a deep wound.

Battle Mat

[forgot to put me At B8 there. Also bombed that same zombie. Not sure if you caught that.


Corrected.


Clever & Charming Halfling Sorcerer 7 (hp: 53/53, AC 21, T 17, FF 18) Spells: 1st: 8/8, 2nd:8/8, 3rd: 5/5

I know that Kyren did not do much for round 2, but I confess that the Tosscobble should also be resolved.


Round 2

Jazz (resolved)
Ronya (resolved)
Kyren (resolved)
Salfon
Zombie
Alchy
Berry
Vaughn

I tend to forget people who do not hit :)


Male Halfling Ranger 6 (Urban Ranger, Skirmisher)

Round 3

Jazz fires another set of arrows off, this time aiming for the closest zombie (C6).

1st Attack 1d20 + 10 ⇒ (19) + 10 = 29
Damage 1d6 + 8 ⇒ (5) + 8 = 13

Rapid Shot Attack 1d20 + 10 ⇒ (6) + 10 = 16
Damage 1d6 + 8 ⇒ (4) + 8 = 12


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

Fort save vs. Zombie Rot: 1d20 + 7 ⇒ (8) + 7 = 15 <--additional +2 if this counts as poison.

ROUND 2
Double move to flank the injured zombie w/Ronya to F2--I can do this without drawing AoO

Edit: I reserve teh right to retcon if the zombies do somethign to somehow invalidate this choice! (in otehr words, I forgot I go after them . . . but this is my plan if the situation remains the same)


Male Human Cleric 6

Salfon keeps his distance and dances around the zombie. He plants his feet down and pulls out his pendant, which radiates light.

Carefully step, out of threatened squares, to E6 and Channel Positive Energy. Will DC 19 for Undead to half damage.

Channel Positive Energy:3d6 ⇒ (3, 6, 2) = 11

EDIT: If my calculations are correct, all three zombies are affected.


Will save1d20 + 6 ⇒ (7) + 6 = 13

Will save1d20 + 6 ⇒ (6) + 6 = 12

Will save1d20 + 6 ⇒ (15) + 6 = 21

Ronya is hit several times and the zombies slam their fists at her and try to bite her. The fragile woman bleeds from several wounds after the zombies have ended their onslaught. The third monster attacks Salfon.

Advanced Apocalypse Zombie attacking Salfon/ Slam1d20 + 8 ⇒ (13) + 8 = 21
Damage1d6 + 3 ⇒ (1) + 3 = 4

Advanced Apocalypse Zombie attacking Salfon/ Slam1d20 + 8 ⇒ (6) + 8 = 14
Damage1d6 + 3 ⇒ (1) + 3 = 4

Advanced Apocalypse Zombie attacking Salfon/ Bite1d20 + 8 ⇒ (18) + 8 = 26
Damage1d6 + 6 ⇒ (6) + 6 = 12

If struck by a slam or bite attack you must make a Fortitude save or contract zombie rot: save Fort DC 12; onset 1d4 days; frequency 1/day; effect 1d2 Con, this damage cannot be healed while the creature is infected; cure 2 consecutive saves.

Battle Mat


Clever & Charming Halfling Sorcerer 7 (hp: 53/53, AC 21, T 17, FF 18) Spells: 1st: 8/8, 2nd:8/8, 3rd: 5/5

Round 3

"Kazam! I love the energy, Salfon! That's the way to zap em!"

Kyren moves over to A5 and casts another Acid Splash on C7.

"Dinky Orb go Splat!

Ray Touch Attack 1d20 + 6 ⇒ (8) + 6 = 14
Damage 1d3 ⇒ 3


Female

Doing this fast cause im running out the door.

Rnd2
5ft shift back one square.

Bomb zombie.
1d20 + 7 ⇒ (6) + 7 = 13 Touch
3d8 + 7 ⇒ (7, 6, 2) + 7 = 22 Damage
Precise bombing not to catch Salfon.


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

I won't post Round 3 actions until the zombies go. I shoudl be giving Ronya a flank vs. one zombie though . . .


Male Human Cleric 6

Fort:1d20 + 4 ⇒ (5) + 4 = 9

Current HP: 20

I'm going to find you, dicebot, and I will kill you.


Male Elf Druid 7 HP:64/64, - AC: 18/T:14/FF:14 - Perception: +15(Low Light) F: +5/R: +6/W: +8 - CMB: +10 - CMD: 23, Speed:30ft, Init: +6

R2

Alcheringa is thinking twice about engaging in melee, so stows his sword and readies his bow.


Round 3

Jazz (resolved)
Ronya (resolved)
Kyren (resolved)
Salfon
Zombie
Alchy
Berry
Vaughn

Bomb and orb miss the zombie and Salfon does not look like he is feeling well...

The zombies chage their positions a bit and Ronya misses with one of her attacks.

Waiting for Salfon to attack.

Battle Mat


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

the zombies were tactically smart enough to shift positions, but Ronya wasn't???


Male Human Cleric 6

After the zombie beats its fist into Salfon, the cleric seeks to return the favor.

Shift to D7 and spontaneously and defensively cast Cure Moderate Wounds and touch the zombie at C7.

Concentration (Got to hit DC19):1d20 + 12 ⇒ (1) + 12 = 13
Touch attack:1d20 + 5 ⇒ (5) + 5 = 10
Damage:2d8 + 5 ⇒ (1, 7) + 5 = 13

EDIT: Only taking actions from now on that require no dice rolling. Seriously.


Male Elf Druid 7 HP:64/64, - AC: 18/T:14/FF:14 - Perception: +15(Low Light) F: +5/R: +6/W: +8 - CMB: +10 - CMD: 23, Speed:30ft, Init: +6

R3

Alcheringa takes aim (g3) with his bow and lets the arrow fly...

Blaze waits, ready to engage any who try move on Alchy.

Attack 1d20 + 7 - 4 ⇒ (5) + 7 - 4 = 8
Damage 1d8 ⇒ 1

Dicebot?!


Female
Zyren DM wrote:


Bomb and orb miss the zombie and Salfon does not look like he is feeling well...

That's a really good touch AC. Rolling for bounce then.

1d8 ⇒ 4

The bomb lands in B6 It needs to make a DC 16 reflex save or take 10 damage.


These zombies are really impressively fast and agile, most of your attacks are avoided by their sheer evasion speed.

Reflex save 1d20 + 5 ⇒ (1) + 5 = 6

The spray of acid of the exploding bomb still hits the zombie, though.

As Salfon tries to touch the zombie with his healing hands, the monster lashes out

AoO for casting in melee / Advanced Apocalypse Zombie attacking Vaughn / Slam1d20 + 8 ⇒ (18) + 8 = 26
Damage1d6 + 3 ⇒ (6) + 3 = 9

@ Vaughn, the zombies acted after Ronya, when it was her turn there was no imminent need to shift.

The zombies hit her again, but Salfon is also attacked once more.

Advanced Apocalypse Zombie attacking Vaughn / Slam1d20 + 8 ⇒ (3) + 8 = 11
Damage1d6 + 3 ⇒ (1) + 3 = 4

Advanced Apocalypse Zombie attacking Vaughn / Slam1d20 + 8 ⇒ (9) + 8 = 17
Damage1d6 + 3 ⇒ (6) + 3 = 9

Advanced Apocalypse Zombie attacking Vaughn / Bite1d20 + 8 ⇒ (6) + 8 = 14
Damage1d6 + 6 ⇒ (1) + 6 = 7

Round 3

Jazz (resolved)
Ronya (resolved)
Kyren (resolved)
Salfon (resolved)
Zombie (resolved)
Alchy (resolved)
Berry (resolved)
Vaughn

Battle Mat


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

ROUND 3

5' step East (sorry, can't see mat and can't give coordinates)--so Ronya can also 5' step next turn and flank

Full attack on only zombie I can reach

Attack: 1d20 + 12 ⇒ (10) + 12 = 22
Damage: 1d4 + 10 ⇒ (4) + 10 = 14

Attack: 1d20 + 10 ⇒ (17) + 10 = 27
Damage: 1d4 + 8 ⇒ (4) + 8 = 12


Male Halfling Ranger 6 (Urban Ranger, Skirmisher)

Round 4

Jazz turns his next attacks against the zombie attacking Saflon.

1st Attack 1d20 + 10 ⇒ (7) + 10 = 17
Damage 1d6 + 8 ⇒ (1) + 8 = 9

Rapid Shot Attack 1d20 + 10 ⇒ (11) + 10 = 21
Damage 1d6 + 8 ⇒ (2) + 8 = 10


Clever & Charming Halfling Sorcerer 7 (hp: 53/53, AC 21, T 17, FF 18) Spells: 1st: 8/8, 2nd:8/8, 3rd: 5/5

Round 4

Please note that in round 3. Kyren moved to A5. Now he moves again.

"Ok Zombies, taste some acid!"

Kyren moves to A3 and casts another Acid Splash on the Zombie at C7.

"Orb go Splat!"

Ranged Touch Attack 1d20 + 6 ⇒ (13) + 6 = 19
Damage 1d3 ⇒ 2


Male Elf Druid 7 HP:64/64, - AC: 18/T:14/FF:14 - Perception: +15(Low Light) F: +5/R: +6/W: +8 - CMB: +10 - CMD: 23, Speed:30ft, Init: +6

R4

Seeing the Zombies are staying up longer than he'd like, and doing more damage than he'd like Alcheringa sighs and reverts to melee...

Alcheringa

Drops his bow and charges to C8 to get the Zombie off Salfron

Attack - 1d20 + 8 + 2 ⇒ (9) + 8 + 2 = 19
Damage - 1d10 + 9 ⇒ (5) + 9 = 14

Blaze

Charges to G4 to maul the sid of the zombie...

Bite - 1d20 + 7 + 2 ⇒ (19) + 7 + 2 = 28
(Trip) - 1d20 + 7 + 2 ⇒ (6) + 7 + 2 = 15=CMD
Damage - 1d6 + 6 ⇒ (1) + 6 = 7


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

ROUND 4 (out of turn!)

RONYA!! Withdraw before they kill you, girl!!


Round 4

Jazz (resolved)
Ronya (resolved)
Kyren (resolved)
Salfon
Zombie (resolved)
Alchy (resolved)
Berry
Vaughn

Before Alcheringa, Jazz and Kyren are able to kill the zombie (which will happen after Alchy's attck), the monster attacks Salfon again. (If Salfon kills it first, ignore this).

Advanced Apocalypse Zombie attacking Salfon/ Slam1d20 + 8 ⇒ (19) + 8 = 27
Damage1d6 + 3 ⇒ (5) + 3 = 8

Advanced Apocalypse Zombie attacking Salfon / Slam1d20 + 8 ⇒ (10) + 8 = 18
Damage1d6 + 3 ⇒ (6) + 3 = 9

Advanced Apocalypse Zombie attacking Salfon/ Bite1d20 + 8 ⇒ (16) + 8 = 24
Damage1d6 + 6 ⇒ (3) + 6 = 9

Ronya, Blaze and Vaughn have meanwhile brought one of the southern zombies down and the remaining one attacks Vaughn now.

Argr!

While poisonous salive sprays from the undead's lips as he attacks.

Advanced Apocalypse Zombie attacking Vaughn/ Slam1d20 + 8 ⇒ (20) + 8 = 28
Damage1d6 + 3 ⇒ (2) + 3 = 5

@ Vaughn and Blaze: Both of you have to save vs. zombie rot since the monster exploded. Same is true if Salfon does not amange to kill the zombie before Alchy arrives.

Battle Mat


Male Human Cleric 6

Salfon notices the group coming in to assist, and wanting to recuperate from the zombie's blows, decides to channel divinity.

Can't remember where that zombie was, but if possible, 5' into E6. After the shift, I'll channel positive energy. DC 19 for the undead to half damage. I'm hoping heal Ronya as well.

Channel positive:3d6 ⇒ (5, 4, 3) = 12


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

ROUND 4

HP: 61/61 after Salfon's channel!

Save vs exploding zombie: 1d20 + 6 ⇒ (18) + 6 = 24
Save vs. zombie slam: 1d20 + 6 ⇒ (19) + 6 = 25

5' step to E3 to flank w/Ronya, then STABITY!!

Attack: 1d20 + 14 ⇒ (16) + 14 = 30
Damage: 1d4 + 11 ⇒ (2) + 11 = 13

Attack: 1d20 + 12 ⇒ (3) + 12 = 15
Damage: 1d4 + 9 ⇒ (2) + 9 = 11

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