
| Vaughn Elliot | 
 
	
 
                
                
              
            
            Save vs. exploding zombie stink gas: 1d20 + 6 ⇒ (11) + 6 = 17
Here, Ronya. Take a swig of this.
I hand her my waterskin of the special blessed healing potion we got from the underground temple. She heals some and is affected by a Bless spell for 24 hours.
Healing: 2d8 + 5 ⇒ (5, 6) + 5 = 16

| Vaughn Elliot | 
 
	
 
                
                
              
            
            Does there appear to be anything else of interest in this room?
Perception: 1d20 + 2 ⇒ (5) + 2 = 7

| Vaughn Elliot | 
 
	
 
                
                
              
            
            Hey Jazz, wanna check that door for traps?
I look over at Berry and nod approvingly. I've never seen that kind of . . . fighting style before. That was pretty cool! Just don't hit ME with any of those concoctions, OK? *wink*

| Salfon Rarith | 
 
	
 
                
                
              
            
            Salfon turns to Berrry. "I'll live, young orc. But I will be cleaning this gunk out of my armor for some time, I'm sure."
The cleric eyes the goop, and makes rounds as the group searches the room, looking for any wounds.
Can I do a heal check to see if I can identify who's contracted the plague?
Heal:1d20 + 9 ⇒ (11) + 9 = 20

| Alcheringa | 
 
	
 
                
                
              
            
            Blaze
Fort Save 1d20 + 5 ⇒ (8) + 5 = 13
"Dont eat that one Blaze!"
"Disgusting creatures, back to the mud for them"
"Anyone still injured?"
Alcheringa looks around finally to see what else might be in the chamber as he goes to collect up his bow.

| Kyren Tosscobble | 
 
	
 
                
                
              
            
            "Krazzleboks! Those creature exploded on impact! I thought that was simply the work of our mighty warriors of the Wee Bluets!"
Kyren stands in awe looking at his hands as he feels the power of new arcane magic ready to be tapped from within!
"My friends, I feel my destiny awakening within, and I think the upcoming battles are going to feel a lot different from now on!"

| Alcheringa | 
 
	
 
                
                
              
            
            "Good. And if we get to send more of those back to their rest so that the mother may break down their flesh to feed the new cycle of life then I will be delighted. It disgusts me that people dabble in creating such monstrosities."

| Berry Peelyblossom | 
 
	
 
                
                
              
            
            "Fighting style?" Berry looks at vaughn. "Oh! I was just going to use the compound I told you about back in the market. Shame they spread out so quickly though I was hoping to catch more than one in the blast."
Berry looks at the door. "Oh you better let me take a look at that. I wouldn't know what to do if one of you got chopped to bits by rusty poison coated blades. Well, except collect the bits."
Without another word Berry carefully inspects the door for surprises after gargling a nasty tasting concoction and spitting it back in the bottle. She gets the bizzarre wide eyed look from before making her look like some cave thing with overly large eyes.
Alchemical Allocation(Elixir of Vision) for 1 hour
1d20 + 23 ⇒ (12) + 23 = 35 Trapfinding

| Zyren DM | 
 
	
 
                
                
              
            
            @ Salfon: Yes, after a short examination, you are sure you are theonly one who got infected with zombie rot.
As Berry begins to look at the handle and the lock, she soon finds some things that make her believe that the door is most probably trapped. But since it's a mechanic trap, she might be able to disable it.

| Kyren Tosscobble | 
 
	
 
                
                
              
            
            "Salfon, my friend, you do not look good after that recent battle. Are you feeling fine? Is there anything you can do to heal yourself of any affliction. You aren't going to become a ghoul are you?"

| Berry Peelyblossom | 
 
	
 
                
                
              
            
            1d20 + 18 ⇒ (10) + 18 = 28 Disable Device
Muttering to herself Berry is lost in a trance as she pulls a number of odds and ends from her robes including several firecrackers, a ball of yarn, a live ant farm, and several colorful beetles. All of these things seem important as she puts these things into various points in the door before lighting the entire contraption with a half burnt tindertwig and yelling "CLEAR!"

| Zyren DM | 
 
	
 
                
                
              
            
            Not only is the trap disabled, the door even swings open. You scurry into a small chamber and reassemble. A five-feet-wide tunnel leads out of the room. The walls are made from a dark stone and are only roughly worked.
you hear low shuffling sounds from the corridor that leads out of the room.

| Kyren Tosscobble | 
 
	
 
                
                
              
            
            ""There's somethign down that way."
Kazam! Kyren is now +3 on his perception checks. Let's see how he observant he is now! :-)
Perception 1d20 + 3 ⇒ (1) + 3 = 4
Kyren whispers a reply, "Are you sure? I don't see anything. What do you think it is?"

| Zyren DM | 

| Berry Peelyblossom | 
 
	
 
                
                
              
            
            Hey Berry, any idea what that bubbling stuff could be? Coudl it hurt us?
Looking at the bubbling stuff Berry frowns. "Regardless of what it is it's right underneath the floor and might be eating away at it. I don't think it'll react well to human flesh."
1d20 + 16 ⇒ (4) + 16 = 20 Craft Alchemy
1d20 + 23 ⇒ (16) + 23 = 39 Perception

| Vaughn Elliot | 
 
	
 
                
                
              
            
            Does it look like the floor's structural integrity is at all compromised, aside from the visible gaps?
Knowledge (Engineering): 1d20 + 5 ⇒ (12) + 5 = 17

| Kyren Tosscobble | 
 
	
 
                
                
              
            
            "These zombies certainly look pesky, but unless things go really badly, I am going to save my more potent spells for the bigger battles. If things go really, really badly, then I am going to draw upon my ultimate secret weapon! Hehehe."

| Vaughn Elliot | 
 
	
 
                
                
              
            
            I sheathe my daggers adn pull out my bow. That sounds about right. Ronya, DON'T just go running in there. Let's let them clsoe so we can deal with them while we're together. I might be strong enough to push them into those acid pools when things start up.
I'm ready to fire wehn everyone else is ready to go.

| Alcheringa | 
 
	
 
                
                
              
            
            "I plan to set myself and Blaze up over there (points to the good space not far from the party) with Vaughan, leaves plenty of room for the rest of us to support, and for us to avoid being flanked."

| Zyren DM | 
 
	
 
                
                
              
            
            Alcheringa and Blaze's Initiative1d20 + 5 ⇒ (16) + 5 = 21
Jazzs Initiative1d20 + 7 ⇒ (17) + 7 = 24
Kyren's Initiative1d20 + 3 ⇒ (20) + 3 = 23
Vaughn's Initiative1d20 + 3 ⇒ (8) + 3 = 11
Salfon's Initiative1d20 + 3 ⇒ (2) + 3 = 5
Berry's Initiative1d20 + 5 ⇒ (19) + 5 = 24
Ronya's Initiative1d20 + 6 ⇒ (12) + 6 = 18
Zombie's Initiative1d20 ⇒ 4
Ronya nods and sprints into the room, not quite what Vaughn intended, but also not Harakiri.
Surprise Round:
Jazz
Berry
Kyren
Alchy (resolved) already moved you and Blaze to G5/6
Ronya (resolved)
Vaughn
Salfon
Zombies (no action)

| Vaughn Elliot | 
 
	
 
                
                
              
            
            SURPRISE ROUND
I step next to Kyren and fire on the same zombie at J7
attack: 1d20 + 8 ⇒ (19) + 8 = 27
Damage: 1d8 + 3 ⇒ (3) + 3 = 6

| Salfon Rarith | 
 
	
 
                
                
              
            
            Surprise Round
Are we assuming we've all stepped outside of that room? If so, I'd love to maintain line of sight with the gentleman in K2.
Salfon steps around the corner, swinging his sling and launches a stone.
Attacking K2 with sling:1d20 + 4 ⇒ (5) + 4 = 9
Damage:1d4 + 2 ⇒ (2) + 2 = 4
A stone skitters across the floor.

| Zyren DM | 
 
	
 
                
                
              
            
            The zombies are pretty resistant against your arrows, but once you have send your volleys across the room, the monsters quickly turn around. Their burning red eyes are full of mindless wrath and hunger.
These apocalypse zombies are rather the dawn of the dead type:)
Round 1
Jazz
Berry
Kyren
Alchy 
Ronya 
Vaughn
Salfon
Zombies 
 
	
 
     
     
    