DM Zirharks Curse of the Crimson Throne

Game Master Tormad

What start off as a chase against a man who wronged them, these brave souls delve into the unknown to uncover the secrets of Korvosa.


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Slow mondays are OK, I didn't have my ipad yesterday (which has the pdf's of the AP) so I had to try and do everything from memory, my bad. Today I have it so we will continue.


Dwarf Cleric of Brigh 1/ HP 14 of 14 / F+6 R+0 W+6 / AC 16.10.16 / Init. +0 / Perc +5

Ok completely forgot about thieve's tools to pick locks. Since we don't have a rogue, I was wondering if I could swap my manacles, hooded lantern and buckler plus my last 3 gp for thieve's tools. I understand if this is not allowed since we've already started and all.


I will allow you to go out and sell them for full price(Since it is the very beginning of the adventure) and you will be able to buy thieves tools. With this you will need to wait for shops to open the next day.

If anyone else has made any regretted decisions with gear they may do the same, but the offer expires once you guys enter the fishery.


Male Half Elf Inquisitor (Infiltrator) 2/Ranger (Warden/Urban Ranger) 1 AC: 18 (FF: 16 Touch: 12) HP: 22/22 FS: +6 RS: +4 WS: +5 (+2 additional vs enchantment) Init: +4 (+6 urban) Perception: +10 (+12 urban)
DM Zirhark wrote:
Gaius Tindareus wrote:
Cherry, I was checking out your profile to see what our options are to take down this Hookshanks fellow. Anyway, I noticed a mistake in your attack stats. The white hair uses the Str mod to hit and uses the Int mod to deal damage. If you hit someone with the hair and use your grapple ability as a swift action, on THAT roll you get to use your Int mod instead of Str to make the CMB roll. I thought the same as you did, but if you read the fine print it's there. (I have another character that's a white-haired witch). Anyway, just thought you'd want to know.
@Gaius This is the type of stuff that is perfect for the discussion board, freeing up the game play thread of unnecessary clutter. Besides that everyone is doing great.

My bad. :-)


Elf (Jinin) Witch (White-Haired Witch)/3 HP:12/12 Spells 3/3 1st 2/2 2nd AC 12 12 10 F+1 R+5 W+2 Per+3 Init+2

It will become pertinent eventually however. DM, how do you choose to rule on the matter of the White Hair? RAW, since there hasn't been an errata stating otherwise, Gaius is correct, I should be using my STR mod instead of my INT for the 'to-hit' roll. If you want to keep it that way, would you be willing to consider the Hair a light weapon & if so, may I switch out Weapon Focus: Hair for Weapon Finesse?


Male Half Elf Inquisitor (Infiltrator) 2/Ranger (Warden/Urban Ranger) 1 AC: 18 (FF: 16 Touch: 12) HP: 22/22 FS: +6 RS: +4 WS: +5 (+2 additional vs enchantment) Init: +4 (+6 urban) Perception: +10 (+12 urban)

Not to speak for the DM, but check out Weapon Finesse, from the SRD:

Weapon Finesse (Combat)

You are trained in using your agility in melee combat, as opposed to brute strength.

Benefit: With a light weapon, elven curve blade, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.

Special: Natural weapons are considered light weapons.

I bolded the relevant part--your white hair is a natural weapon, therefore it's a light weapon, therefore you can use it with weapon finesse.


I am cool with what Gaius has stated. You may switch your feats around if you wish.

Grand Lodge

Male Human Fighter(Unbreakable) - HP 16/16, AC18. 13. 15, Init+3, F+4 R+3 W+2 , Perc +1

So, just so everyone knows, I'm not going to be here on the weekend again. Blagh... my computer will be fixed next week though.... yay.


slow week but that's ok, we're still progressing.


Dwarf Cleric of Brigh 1/ HP 14 of 14 / F+6 R+0 W+6 / AC 16.10.16 / Init. +0 / Perc +5

Hey guys, just wanted to inform that on top of a killer week on my job, my fianceé's grandfather passed away this morning and we'll be attending the funeral. Long story short, I won't be able to post for at least until tonight, hope to find some time later so as to not let you guys down. See you later.


Elf (Jinin) Witch (White-Haired Witch)/3 HP:12/12 Spells 3/3 1st 2/2 2nd AC 12 12 10 F+1 R+5 W+2 Per+3 Init+2

Family comes first. Let us know when you are back.


Yes like cherry said, no worries.


Last couple days have been weak, but I know people get busy. Hopefully we'll all be better next week.


Dwarf Cleric of Brigh 1/ HP 14 of 14 / F+6 R+0 W+6 / AC 16.10.16 / Init. +0 / Perc +5

I think we should try to tie up this encounter between the two groups of character quickly and move on to the next day... :P

Gregorius is ignoring Gaius and Cherry and going away, hopefully Kesser and Rumal will follow.


Male Half Elf Inquisitor (Infiltrator) 2/Ranger (Warden/Urban Ranger) 1 AC: 18 (FF: 16 Touch: 12) HP: 22/22 FS: +6 RS: +4 WS: +5 (+2 additional vs enchantment) Init: +4 (+6 urban) Perception: +10 (+12 urban)

I'd still like to look around for another hour or two to see if I can find this gnome or any other of Lamm's associates before turning in for the night. I'm find with a handwave of "yes, you found him" or "no, you didn't".


Easy enough, you all realize who it is you have run into and after some joint searching you are unable to find any of the cronies.


Male Half Elf Inquisitor (Infiltrator) 2/Ranger (Warden/Urban Ranger) 1 AC: 18 (FF: 16 Touch: 12) HP: 22/22 FS: +6 RS: +4 WS: +5 (+2 additional vs enchantment) Init: +4 (+6 urban) Perception: +10 (+12 urban)
DM Zirhark wrote:
Easy enough, you all realize who it is you have run into and after some joint searching you are unable to find any of the cronies.

Sounds good to me. Should we fast forward to the next day?


Elf (Jinin) Witch (White-Haired Witch)/3 HP:12/12 Spells 3/3 1st 2/2 2nd AC 12 12 10 F+1 R+5 W+2 Per+3 Init+2

My posting for the next week or so is going to be curtailed I fear. I should still be able to post at least once or twice a day, but not likely to be much more than that.


Dwarf Cleric of Brigh 1/ HP 14 of 14 / F+6 R+0 W+6 / AC 16.10.16 / Init. +0 / Perc +5

@DM-Zirhak - Can we meet again outside Lamm's hideout? I've got the thieve's tools now. :)


I will get up the post during lunch today.


Dwarf Cleric of Brigh 1/ HP 14 of 14 / F+6 R+0 W+6 / AC 16.10.16 / Init. +0 / Perc +5

Wait, next morning or next night?


Morning, but if you want to wait till night I have no issue with that.


Dwarf Cleric of Brigh 1/ HP 14 of 14 / F+6 R+0 W+6 / AC 16.10.16 / Init. +0 / Perc +5

Like Rumal, I'd like to satblish we've waited till night, does everyone agree? As soon as we`re all on the same page I can move in and try to open the back door.


Elf (Jinin) Witch (White-Haired Witch)/3 HP:12/12 Spells 3/3 1st 2/2 2nd AC 12 12 10 F+1 R+5 W+2 Per+3 Init+2

I am agreeable. Blossom probably required a certain amount of convincing, but I figure that can happen 'off-stage' as-it-were.


Male Half Elf Inquisitor (Infiltrator) 2/Ranger (Warden/Urban Ranger) 1 AC: 18 (FF: 16 Touch: 12) HP: 22/22 FS: +6 RS: +4 WS: +5 (+2 additional vs enchantment) Init: +4 (+6 urban) Perception: +10 (+12 urban)

I still would like to try to isolate one of the workers/thugs, knock him out, and impersonate him. Then we could try to lure a few guards out at a time as opposed to trying to fight everyone all at once.

I think a good way to try this would be to have us all hiding back a bit (at night) and have Rumal drunkenly walk by again, hopefully angering one or more lackeys into trying to chase him off. If they give chase around an alley, we pop out and jump them, etc.

Thoughts?


Male Gnome Alchemist 2 (AC: 16 [T: 13 FF: 14 ] | HP: 15/15 | F+4, R+5, W+0 | Init: +2 | Perc: +6 [Low-light])

Rumal doesn't exactly like the idea of being bait. Especially since anything he would do to cause a violent thug to chase him, could be bad when that same thug catches real quick due to his move of 30 compared to Rumal's 20.


Does this mean no gnomish snack-rifice for me?


Male Half Elf Inquisitor (Infiltrator) 2/Ranger (Warden/Urban Ranger) 1 AC: 18 (FF: 16 Touch: 12) HP: 22/22 FS: +6 RS: +4 WS: +5 (+2 additional vs enchantment) Init: +4 (+6 urban) Perception: +10 (+12 urban)

So, do we have a plan of attack, then? I can't sneak around very well, but I can go up and try to bluff someone into leaving their post. You guys want me to try that?


Male Gnome Alchemist 2 (AC: 16 [T: 13 FF: 14 ] | HP: 15/15 | F+4, R+5, W+0 | Init: +2 | Perc: +6 [Low-light])

How about a two-prong move. Those that can sneak move to the back, while the others create a distraction in the alley, or at the front door. Maybe they would come out to rescue a woman being attacked (cherry), maybe they would come out to partake? Or better yet we can try to coax some of them out into an alleyway ambush?


Dwarf Cleric of Brigh 1/ HP 14 of 14 / F+6 R+0 W+6 / AC 16.10.16 / Init. +0 / Perc +5

I like Rumal's idea.


Male Half Elf Inquisitor (Infiltrator) 2/Ranger (Warden/Urban Ranger) 1 AC: 18 (FF: 16 Touch: 12) HP: 22/22 FS: +6 RS: +4 WS: +5 (+2 additional vs enchantment) Init: +4 (+6 urban) Perception: +10 (+12 urban)

Sounds good. From a mechanical standpoint, it's easier to bluff someone if it's something they want to hear. I was going to tell one of the workers that he/she is sent home with pay as a reward for their hard work. I have to take their shift for the day without pay as a punishment.

Good?


Male Gnome Alchemist 2 (AC: 16 [T: 13 FF: 14 ] | HP: 15/15 | F+4, R+5, W+0 | Init: +2 | Perc: +6 [Low-light])

I think it's too risky to try and act as a member. They may be hyper aware of who they work with. Knowing who's in your gang is important in the criminal world. I was think you knock and let them know you saw some thieves crawling out their window, or maybe some of the kids escaping. Someone they would want to chase down an alley, where the four of us will be waiting to jump them.


Male Half Elf Inquisitor (Infiltrator) 2/Ranger (Warden/Urban Ranger) 1 AC: 18 (FF: 16 Touch: 12) HP: 22/22 FS: +6 RS: +4 WS: +5 (+2 additional vs enchantment) Init: +4 (+6 urban) Perception: +10 (+12 urban)

I like that idea too. Ok, I can be the "messenger". Everybody else good with ambushing? If we take some alive we can question them. Plus, some of the employees might be legitimate workers, so nonlethal damage would be best, in my opinion.


Elf (Jinin) Witch (White-Haired Witch)/3 HP:12/12 Spells 3/3 1st 2/2 2nd AC 12 12 10 F+1 R+5 W+2 Per+3 Init+2

I am amenable to almost anything that gets us moving again. This sounds better than any idea I am having at the moment.


Male Gnome Alchemist 2 (AC: 16 [T: 13 FF: 14 ] | HP: 15/15 | F+4, R+5, W+0 | Init: +2 | Perc: +6 [Low-light])

I doubt anyone in Lamm's building is working some legitimate business. As I understood, the building is a failed business, and they are squatting with no contest over property rights likely to come up any time soon. I think NL could be better as an afterthought. Fight to win, and when the last man in the fight is half beat, THEN worry about NL. Otherwise, I say all in to avoid escape and raising the alarm.

Before you go knock, I could pose as a human child in the dark, running toward the alley.


Alright we will move forward and I will DMPC Kessel so we can go. As soon as you guys are ready to commit post in the Gameplay thread. I have the maps made already so it should get moving pretty quick(Hopefully).

Grand Lodge

Male Human Fighter(Unbreakable) - HP 16/16, AC18. 13. 15, Init+3, F+4 R+3 W+2 , Perc +1

I'm here! Had some issues but I'm here and ready to get moving.


Like I said, I need you guys to post what you are doing so I know where to go next.


Male Half Elf Inquisitor (Infiltrator) 2/Ranger (Warden/Urban Ranger) 1 AC: 18 (FF: 16 Touch: 12) HP: 22/22 FS: +6 RS: +4 WS: +5 (+2 additional vs enchantment) Init: +4 (+6 urban) Perception: +10 (+12 urban)

Well, most of us posted in the gameplay thread, but I think Gregorius and Kessel weren't aware of our surprise plan first, as they were trying to sneak up on the fishery.

I think we should have Cherry, Kessel, and Gregorius waiting in an alleyway. Rumal is back towards the alley and starts running. Gaius runs up and (in disguise) yells into the fishery that someone ran away from their building and looked like a thief (already in the gameplay thread). Assuming someone comes out to investigate and, seeing Rumal running away, gives chase, Gaius will follow as though he is trying to help.

Then we ambush the runners. After that, perhaps Gregorius and Kessel want to do their stealth attempt. Don't want to speak for anyone else, just a suggestion.


Male Gnome Alchemist 2 (AC: 16 [T: 13 FF: 14 ] | HP: 15/15 | F+4, R+5, W+0 | Init: +2 | Perc: +6 [Low-light])

That pretty much sums up what we were going with. Some of us had already posted in gameplay based off of it.


Dwarf Cleric of Brigh 1/ HP 14 of 14 / F+6 R+0 W+6 / AC 16.10.16 / Init. +0 / Perc +5

The way I see it, the players are waiting for the results of the rolls - Gregorius and Kessel are at the backdoor and Rumal Gaius and Cherry are setting up an ambush - isn't that correct?


Male Gnome Alchemist 2 (AC: 16 [T: 13 FF: 14 ] | HP: 15/15 | F+4, R+5, W+0 | Init: +2 | Perc: +6 [Low-light])

Not really, I thought we were all in on the ambush. The mention of going through the back door, was before the 'draw some out ambush to thin their numbers' plan. Gregorius and Kessel should also be in the alley with Cherry. Gaius knocks and lies, Rumal is running bait toward the alley.


Dwarf Cleric of Brigh 1/ HP 14 of 14 / F+6 R+0 W+6 / AC 16.10.16 / Init. +0 / Perc +5

Ok then.


Gaius Tindareus wrote:

Well, most of us posted in the gameplay thread, but I think Gregorius and Kessel weren't aware of our surprise plan first, as they were trying to sneak up on the fishery.

I think we should have Cherry, Kessel, and Gregorius waiting in an alleyway. Rumal is back towards the alley and starts running. Gaius runs up and (in disguise) yells into the fishery that someone ran away from their building and looked like a thief (already in the gameplay thread). Assuming someone comes out to investigate and, seeing Rumal running away, gives chase, Gaius will follow as though he is trying to help.

Then we ambush the runners. After that, perhaps Gregorius and Kessel want to do their stealth attempt. Don't want to speak for anyone else, just a suggestion.

Ok I am going with this plan, and I will try and have the post up during my lunch today.


Sorry guys Hurricane sandy has me pretty tied up atm I promise we will continue.


Elf (Jinin) Witch (White-Haired Witch)/3 HP:12/12 Spells 3/3 1st 2/2 2nd AC 12 12 10 F+1 R+5 W+2 Per+3 Init+2

No worries. Important thing is you stay alive & well. The game can resume once life returns to a non-catastrophe state.

Grand Lodge

Male Human Fighter(Unbreakable) - HP 16/16, AC18. 13. 15, Init+3, F+4 R+3 W+2 , Perc +1

Just stay safe. Thats all that is important right now.


Woo hoo got power back this morning. And hot water, what a glorious day. I'll get this moving today so everyone can have today and the weekend to get back in the swing of things.


Elf (Jinin) Witch (White-Haired Witch)/3 HP:12/12 Spells 3/3 1st 2/2 2nd AC 12 12 10 F+1 R+5 W+2 Per+3 Init+2
DM Zirhark wrote:
Woo hoo got power back this morning. And hot water, what a glorious day. I'll get this moving today so everyone can have today and the weekend to get back in the swing of things.

Yay!!

Calloo, Calais, Oh Frabjous day!


Male Half Elf Inquisitor (Infiltrator) 2/Ranger (Warden/Urban Ranger) 1 AC: 18 (FF: 16 Touch: 12) HP: 22/22 FS: +6 RS: +4 WS: +5 (+2 additional vs enchantment) Init: +4 (+6 urban) Perception: +10 (+12 urban)

Nice! Welcome Back!

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