DM Wellards RotRL

Game Master Wellard


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The Exchange

Human 10th Cleric of Nethys | AC 21/T 12/FF 15, CMD 20, HP 103 / 103, F+12, R +7, W+15, Per +8, Init +6

Marak says, "Whatever we do, we should move in quickly, so as to avoid drawing even more attention than we surely are already."

Scent chat should probably go to OOC. We're on the docks. Ali probably can't smell anything useful out here over the full-bodied scent of dead fish seasoned with the delicate overtones of human waste. :)


Male Human Ranger 10// AC 19 (20 w/2 weap), FF 16, T 15 // HP 109/109 // Percept +14 (+18 Forests/+16 Mtns) // Init +3 (+7 Forests/+5 Mtns)

Muchorak nods at Maraks comment, "Let us wait for what Romon discovers then. Just be ready to quickly send aid."

Muchorak will wait quietly, relying on his sense of hearing to detect a cry of help from their crafty friend...

Perception 1d20 + 10 ⇒ (1) + 10 = 11


He's got pointed ears, like Spock. // AC 17, FF 14, T 15 // HP 68/73 // F,R,W 7,11,4 // Percept 14 + // Init +4
Muchorak wrote:
As the old poor man intrudes on their conversation Muchorak turns, "No old one, we are not a safe choice for you to earn your coin this day."

Dude, I'm disguised as a robust young member of the working class coming to call for the load of lumber my master was supposed to receive yesterday. Not a bum at all. You Shoanti are so judgemental. :)

Lightning quick check for traps 34 rolled above and try the door at street level.


The door at street level is the double door round the back of the building.You are trying the door at what would be basement level

Romon tries the door and to his surprise finds it unlocked. He pushes it open a smidgen and the sound of working Machinery intensifies.

The lower level

Ali
[spoiler]As Romon opens the door you get the strong smell of oil wafting out from it[/ooc]


Female Forest Gnome Wild Druid / 9| G AC17, W AC18 H AC17 DW AC21; HP 81/81, CMD 21, F/R/W 10/10/6 **, Percep +11 Low-light & Scent, Init +7

Aliwolf sneezes and shakes her head as a strong, and strange, smell assaults her sensitive nose. Whatever the smell is, it is not natural, and she does not like it.

Still though she pads closer to the door, concerned that this horrible odor may be harmful to her sneaky friend.


Remember your on a 25' long stairway that is only 5 feet wide and ends in a 5' landing.I know Romon is at the front with Esteriande and Muchorak behind him(Ursas behind Muchorak) I'll assume Ali will be next and allow Lunas to squeeze in beside her then Marak so he has everyone in bless range and Inikai and Naria at the top watching for anything that might be approaching


Female Elf Paladin (Swift Justice) 10 | AC26/T19/FF18 CMD30 HP86/86 F+10/R+11/W+10 Per+15 (Low Light) Init +7

Esteriande peers past Romon.

Perception: 1d20 + 11 ⇒ (14) + 11 = 25

"Zis looks like ze ordinary sawmill - so far," she comments quietly.


Well Romon only has the door open an inch or so..


Male Human Ranger 10// AC 19 (20 w/2 weap), FF 16, T 15 // HP 109/109 // Percept +14 (+18 Forests/+16 Mtns) // Init +3 (+7 Forests/+5 Mtns)

"This is not an ideal situation," Muchorak looks about gently patting Ursas to calm him, "Quickly into the room let us be off this staircase." To signal his readiness for what may lay ahead the Shoanti draws both of his blades.


Female Elf Paladin (Swift Justice) 10 | AC26/T19/FF18 CMD30 HP86/86 F+10/R+11/W+10 Per+15 (Low Light) Init +7

"Zer is a time and a place to do battle, and it is not yet," Esteriande whispers to Muchorak.


I am waiting for Romon to give me his actions before I can proceed.


He's got pointed ears, like Spock. // AC 17, FF 14, T 15 // HP 68/73 // F,R,W 7,11,4 // Percept 14 + // Init +4

Romon motions for the others to wait a moment and steps forward into the room. "Hello, anyone here?"

Playing it like the dumb apprentice here to find lumber.


You step through the door into a clanking whirring noisy room that fills the entire lower floor.In front off you(the grey area) is a mass of spinning cogs and moving machinery that looks..dangerous.4 large waterwheels drive a thick sheft that connects to the machiery with wide belts.More belts run up int the ceiling

4 men move around the room tending the machinery.

"One looks up and smiles.."You shouldn't be down here lad" he half shouts over the noise "It isn't safe down here". He begins to move towards you as does a second man from the north.

Workers in 14.12,14.06,11.12 and 09.09


Female Elf Paladin (Swift Justice) 10 | AC26/T19/FF18 CMD30 HP86/86 F+10/R+11/W+10 Per+15 (Low Light) Init +7

Like this?

Hearing voices Esteriande tries to stay out of direct sight, watching and listening carefully.

Stealth: 1d20 + 8 ⇒ (18) + 8 = 26
Perception: 1d20 + 11 ⇒ (12) + 11 = 23 Plus detect evil of course.


He's got pointed ears, like Spock. // AC 17, FF 14, T 15 // HP 68/73 // F,R,W 7,11,4 // Percept 14 + // Init +4

Romon cups a hand over his ear and starts walking south toward the man. "I'm sorry I can't hear you! I'm here to pick up some lumber for my master!" He looks around the room. "Hey how does all this work?"

Wellard, any obvious routes upstairs? Is there a (somewhat) safe route through the machinery space across the room?

Perception, if needed: 1d20 + 11 ⇒ (14) + 11 = 25


Romon would think that there is no really safe way across the machinery space without being intimately familier with it.

Esteriande

Spoiler:
Oh yes there's evil here..deep dark unrepentant evil, the sort of evil a paladin can almost chew on when she detects it.(Time for some map icons mate)


Female Elf Paladin (Swift Justice) 10 | AC26/T19/FF18 CMD30 HP86/86 F+10/R+11/W+10 Per+15 (Low Light) Init +7

Esteriande's face turns grim, and her eyes go flat with suppressed anger. She quietly loosens her blade in it's sheath.

Already put a map up.


Whoops missed that..can you put Romon inside the door at 14.10


This IS the internet you know ... Alegedly human Expert (IT) 5/Ninja 3/Witch 7

No problems, consider it done!


Male Human Ranger 10// AC 19 (20 w/2 weap), FF 16, T 15 // HP 109/109 // Percept +14 (+18 Forests/+16 Mtns) // Init +3 (+7 Forests/+5 Mtns)

Initiative 1d20 + 3 ⇒ (9) + 3 = 12


Female Halfling lvl 10 sorceror (Arcane)

Initative

1d20 + 3 ⇒ (5) + 3 = 8


Male Human Binder 11 |Init +7 |HP 68/102 |AC 19 FF 16 T 13| CMD +8 | F+10 R+10 W+9 Percep +8

Inikai sees the body language of those in the front of the line and he realizes that bloodshed is imminent. He draws his sword and advances as far as he can down the narrow staircase. Just to reassure himself he reaches into his own mind to feel the presence of Andras, the Gray Knight. Mentally, he detects the languid presence that shares his consciousness and coaxes his powers to come forward.

If we must fight in a cramped place full of spinning blades... He does not finish the thought.


Did I ask for initiative rolls?..some people are far too eager to bash heads it seems.Anyway for what it's worth here is the entire initiative roster

Ali 24
Esteriande 21
Romon 19
Marak 18
'Innocent unarmed Sawmill workers' 13
Muchorak 12
Inakai 10
Naria 8


He's got pointed ears, like Spock. // AC 17, FF 14, T 15 // HP 68/73 // F,R,W 7,11,4 // Percept 14 + // Init +4

Romon still plays it cool. He's waiting for them to reply. And watching the fellow to the north from the corner of his eye. He doesn't want to get caught between two of them.

What about routes upstairs?


Female Forest Gnome Wild Druid / 9| G AC17, W AC18 H AC17 DW AC21; HP 81/81, CMD 21, F/R/W 10/10/6 **, Percep +11 Low-light & Scent, Init +7

Wellard I was thinking that Ali's scent evil should work basically the same as her scent ability. If there's evil there, she smells it. It's not something she has to do. My idea for it was along the same lines as how some animals seem to be able to sense which people are just bad seeds.

Growling deep in her throat as`she senses her companions reactions the small wolf prepares to leap forward and attack the first person which threatens her sneaky friend.


The map shows everything in the room...there are no stairs


Female Forest Gnome Wild Druid / 9| G AC17, W AC18 H AC17 DW AC21; HP 81/81, CMD 21, F/R/W 10/10/6 **, Percep +11 Low-light & Scent, Init +7

Pardon me, I did mean to also say that this is of course just a desire, you're da boss, boss. ; )


The two workers close in on Romon the one to the south seemingly missing the presence of Esteriande outside the door.

Perception 1d20 + 6 ⇒ (5) + 6 = 11

"On your way Lad we have work to do" the man to the south says

Romon

Spoiler:
You sense a shift in his attitude to one of preparation and he gives what he probably thinks is a subtle nod to his mate. You can strike first in the surprise round if you wish


He's got pointed ears, like Spock. // AC 17, FF 14, T 15 // HP 68/73 // F,R,W 7,11,4 // Percept 14 + // Init +4

Wellard:

Spoiler:
Thanks for the offer of first action. Despite the threat and the info leading us here, Romon's not convinced these guys are the real bad guys. They might be working slobs and just want to grab him and shove him out the door. Is it OK to go full defense in the surprise round without being obvious about it or to ready full defense?

Bluff, being fat dumb and happy: 1d20 + 6 ⇒ (1) + 6 = 7

Romon decides to try shocking a response from the man. "Can you tell me about the seven-pointed star?"

And what abour routes upstairs? are there any visible?


Tim did you read my answer to your last request for routes up stairs...the post four above this one? Yes you can go full defensive but if the bluff was to make them think you were not wary that failed miserably.

The man to the South smiles..it's not a pretty smile."Seven pointed star eh..GRAB 'IM"

The man behind tries to grapple with Romon but fails to get a hold of him

CMB vs DC18 1d20 + 1 ⇒ (4) + 1 = 5

Southern Man on the other hand produces a nasty looking large bladed cutthroat razor and slashes at the inquisitive Rogue whilst drawing a hideous mask like hood over his own face. The Razor scores a line on Romon's black leather.

1d20 + 2 ⇒ (13) + 2 = 15

The other two begin to move towrds the fight. Moving easily through the Machinery they arrive at 13.09 and 13.10 pulling on similar masks to the man in the south


Surprise Round.

Ali 24
Esteriande 21
Romon 19
Marak 18
'Not So Innocent Sawmill Workers' 13...acted
Muchorak 12
Inakai 10
Naria 8

you may all act now as I assume those who went before the bad guys were holding an action.


Female Elf Paladin (Swift Justice) 10 | AC26/T19/FF18 CMD30 HP86/86 F+10/R+11/W+10 Per+15 (Low Light) Init +7

As soon as she hears Romon ask about the seven pointed star, Esteriande is moving. She dives through the door, moving agilely through Romon's square to 13.09 to counter the oncoming brigand. If he's already there, she tries to bull rush him and knock him into 13.08.

Acrobatics: 1d20 + 11 ⇒ (3) + 11 = 14

Bull Rush Attempt: 1d20 + 8 ⇒ (9) + 8 = 17

I think that's around three AoO's you could get there Wellard ... ouch!


Male Human Binder 11 |Init +7 |HP 68/102 |AC 19 FF 16 T 13| CMD +8 | F+10 R+10 W+9 Percep +8

When Inikai's turn comes:
The frenetic melee among the whirling machines momentarily throws off Inikai's usually sharp reaction time. He stands still for a moment to assess the enemies and chooses a target 13.10 among the masked men. He points and shouts "kill your friend" over the noise of the mill equipment.

Target must make a Will save DC 17 or attack his nearest ally for one round.


He's got pointed ears, like Spock. // AC 17, FF 14, T 15 // HP 68/73 // F,R,W 7,11,4 // Percept 14 + // Init +4
DM Wellard wrote:

Tim did you read my answer to your last request for routes up stairs...the post four above this one? Yes you can go full defensive but if the bluff was to make them think you were not wary that failed miserably.

...

Southern Man on the other hand produces a nasty looking large bladed cutthroat razor and slashes at the inquisitive Rogue whilst drawing a hideous mask like hood over his own face. The Razor scores a line on Romon's black leather.

...
The other two begin to move towrds the fight. Moving easily through the Machinery they arrive at 13.09 and 13.10 pulling on similar masks to the man in the south

Ooops. Missed the no doors post. Sorry. Hey is that mask like Foxglove's?

"Hey, that belonged to a good friend of mine!" Romon drops the disguise and draws his favorite knife.

How easily do they move through the machinery? And how dagerous does it look. Thinking about trying the Acrobat around or through Southern Man.

The Exchange

Human 10th Cleric of Nethys | AC 21/T 12/FF 15, CMD 20, HP 103 / 103, F+12, R +7, W+15, Per +8, Init +6

Marak can't see a thing, so resorts to casting a bless spell and moving forward as soon as it is feasible to do so, attempting to get inside the mill. He unslings his morningstar, as part of that action.

+1 morale bonus to attack rolls and saves vs. fear for 5 minutes. I believe that Esteriande and Romon are out of range / line-of-effect, 'though.


Female Forest Gnome Wild Druid / 9| G AC17, W AC18 H AC17 DW AC21; HP 81/81, CMD 21, F/R/W 10/10/6 **, Percep +11 Low-light & Scent, Init +7

Ready for action Ali springs into the room, Lunas right behind her. Used to team work they dash to converge on the same foe, their agility helping them to bypass anyone in their way.
Ali Attack & damage:1d20 + 9 ⇒ (2) + 9 = 111d4 + 5 ⇒ (3) + 5 = 8 (+2 if flanking)
Lunas attack & damage:1d20 + 8 ⇒ (9) + 8 = 171d8 + 3 ⇒ (6) + 3 = 9 (+2 if flanking)
Trip attempt:1d20 + 11 ⇒ (4) + 11 = 15

Ali Acrobatics:1d20 + 8 ⇒ (18) + 8 = 26
Lunas Acrobatics:1d20 + 3 ⇒ (4) + 3 = 7


Ok people there seems to be the usual confusion over the surprise round..please remember it allows only one action and that AoO's are not possible during it.

@Esteriande I'll consider your action an immediate interrupt on the bad guys which means your bull rush target becomes the man in 14.08. See my comments to Romon about entering the Machinery space

@Ali no attacks this round and please tell me which squares you and Lunas intended to end up in.

@ Romon the men seem totally at ease moving through the machinery.and it would count as difficult terrain and require a DC 15 Reflex save for each square moved through to prevent you being caught up in the belts and cogs and taking damage..

Marak..absolutely correct Romon, Esteriande and Ali would all be out of line of effect..

You may all revise your actions accordingly...this is another difficult fight..you can feel free to curse Mr Pett all you like.


Female Halfling lvl 10 sorceror (Arcane)

Naria will move into a better poistion during the suprise round (somewhere she can see some of the cultists if possible)


Female Elf Paladin (Swift Justice) 10 | AC26/T19/FF18 CMD30 HP86/86 F+10/R+11/W+10 Per+15 (Low Light) Init +7
DM Wellard wrote:
@Esteriande I'll consider your action an immediate interrupt on the bad guys which means your bull rush target becomes the man in 14.08. See my comments to Romon about entering the Machinery space.

Understood, forgot that it's a partial action.

Revised: Esteriande darts through the door, her blade springing into her hand to forestall the man approaching Romon's rear.

"I really zink zat you should answer my friend's question - honestly," she warns them seriously, her blade held in a deceptively casual stance.

Don't think that bull rush can be done with a move through the door and around a corner on a partial action, and it isn't needed to create space anyway. Esteriande is in 14.09, armed and with Combat Expertise active (AC to 26).


Female Forest Gnome Wild Druid / 9| G AC17, W AC18 H AC17 DW AC21; HP 81/81, CMD 21, F/R/W 10/10/6 **, Percep +11 Low-light & Scent, Init +7

Yup. Also Forgot that. Ali will be in 10:12 and Lunas in 12:12 flanking the guy in between.

Surprise Round, Init 24

Ali AC21/25 vs AoO HP 66/66
Buffs: Barkskin

Lunas AC22 HP 49/49
Buffs: Barkskin, Magic Fang greater


Female Elf Paladin (Swift Justice) 10 | AC26/T19/FF18 CMD30 HP86/86 F+10/R+11/W+10 Per+15 (Low Light) Init +7

Remember, if you go through the greyed out area it's difficult terrain (costs double to move through) and they have to make a DC15 Acrobatics check to avoid getting snared up in the machinery. If they don't they have to go through at least one hostile. Counting the squares from 15.08 I don't think Lunas can quite make it to 10:12 on a 50' move, and you will both get multiple AoOs.


Once again no AoO's in rounds with partial actions.


Female Forest Gnome Wild Druid / 9| G AC17, W AC18 H AC17 DW AC21; HP 81/81, CMD 21, F/R/W 10/10/6 **, Percep +11 Low-light & Scent, Init +7

From what I can tell, only Ali would have to move through a threatened square and neither of them would have to move through the machinery. Of course it's certainly possible I'm wrong. But if an Acrobatics check is needed for Ali, here it is. Acro:1d20 + 8 ⇒ (3) + 8 = 11


Acrobatics to move through an enemy occupied square has a DC of opponents CMD+5.

You already rolled acrobatics so you move through the guy who struck at romon (he's at14.11 when he launches his attack.However any use of acrobatics counts the square as double movement so at best ali ends up in 12.12.Lunas fails to pass the first man.I need to know what Romon is doing to resolve this


Male Human Ranger 10// AC 19 (20 w/2 weap), FF 16, T 15 // HP 109/109 // Percept +14 (+18 Forests/+16 Mtns) // Init +3 (+7 Forests/+5 Mtns)

Knowing the fighting space is limited and becoming more so as his companions rush into the building he decides on a more calmer action. The Shoanti returns to the top of the stairs his friend beside him...he turns his focus to the path that leads around this structure...

Perception 1d20 + 10 ⇒ (17) + 10 = 27 and instructs Ursus to look the other way; to be on gaurd 1d20 + 6 ⇒ (9) + 6 = 15 Plus scent


Female Forest Gnome Wild Druid / 9| G AC17, W AC18 H AC17 DW AC21; HP 81/81, CMD 21, F/R/W 10/10/6 **, Percep +11 Low-light & Scent, Init +7

Oops, missed that I'd already rolled that for her. But don't understand why Lunas has to pass through an occupied square. From 14:11 it's a diagonal move to 13:12, not passing through anyone's square, correct?


Female Elf Paladin (Swift Justice) 10 | AC26/T19/FF18 CMD30 HP86/86 F+10/R+11/W+10 Per+15 (Low Light) Init +7
Alisebett wrote:
Oops, missed that I'd already rolled that for her. But don't understand why Lunas has to pass through an occupied square. From 14:11 it's a diagonal move to 13:12, not passing through anyone's square, correct?

Um, no, you can't do diagonal moves when there is an obstruction. For example, around the door, Esteriande had to move from 15.09 to 15.10, then 15.10 to 14.10, and 14.10 to 14.09. At no point could she go from 15.09 to 14.10, because if you think about it the wall was in the way of her moving out of 15.09 in any direction but to 15.10. It's the same with Lunas, the machinery presents an obstruction. Wellard might let you make the move with an acrobatics check to avoid getting snared in the machinery, but even then it's difficult terrain so it counts double anyway.


it's not an acrobatics check it's a reflex save and you can't go through difficult terrain with acrobatics anyway


Male Human Binder 11 |Init +7 |HP 68/102 |AC 19 FF 16 T 13| CMD +8 | F+10 R+10 W+9 Percep +8

I will repost Inikai's actions from earlier. I had assumed that you wanted to know what we were doing after we entered the room.

Inikai's usually sharp reaction's are thrown off by the mad dash to get into the room. He stands still for a moment to assess the enemies and chooses a target 13.10 among the masked men. But when he sees that the others have not pressed the attack immediately he waits to see how the masked men respond.

If any of them attack he will target the one farthest away with Andras's power to make him attack an ally.

Target must make a Will save DC 17 or attack his nearest ally for one round.


Inikai doesn't have a LoS to the bad guys

Acrobatics1d20 + 14 ⇒ (13) + 14 = 27

Romon throws himself forward at the man before him tumbling past and coming up with his knife in his hand.

Positions at end of surprise round.

Romon 14.12
Worker 1 14.11
Lunas 14.10
Esteriande 14.09
Worker 2 14.08
Ali 12.12
Worker 3 11.12
Worker 4 12.09
Muchorak 14.03
Ursas 13.03

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