DM Wellards Jade Regent

Game Master Wellard

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{OOC]I AM A GOD!!!!!..still cracks me up after nearly 2 weeks[/ooc]

Omara's thrust fells the Corbie that she and Ulf targeted.


HP 27 AC:19 T:13 F:13 Saves F:+3 R:+4 W:+5 CMB:+2 CMD:15 Init:+3 Perception +5 Spell Pool: 3L/1F/1D/1T Climb +1, Diplomacy +7, Heal + 6, K. Arcana, Planes, Local, History, Religion, Planes +7, Sense Motive +5, Spellcraft +10*, Stealth +10, Swim +1, UMD +10

Sensing the tension and the need to strke Zal will charge after Ulf hoping to end the threats of the wakeful corbies quickly.

Attack; Damage 1d20 + 1 ⇒ (6) + 1 = 71d8 ⇒ 3

Sorry for my infrequent posting the last few weeks I have been sick and this dman crap keeps resurging.


Zal's strike misses

Initiative Order Round 1
Ulf 24
Zaladrel 22
Omara 21
Runa 12+ Slumber hexing.
Cinder 12
Corbies 4


HP 27 AC:19 T:13 F:13 Saves F:+3 R:+4 W:+5 CMB:+2 CMD:15 Init:+3 Perception +5 Spell Pool: 3L/1F/1D/1T Climb +1, Diplomacy +7, Heal + 6, K. Arcana, Planes, Local, History, Religion, Planes +7, Sense Motive +5, Spellcraft +10*, Stealth +10, Swim +1, UMD +10

Zal will try to take the best possible tactical maneuver he can and will strike at his foe. (I'll try to flank something if I can)

1d20 + 1 ⇒ (16) + 1 = 171d8 ⇒ 6


Male Human (Ulfen) Fighter 3 | AC 18 T 12 FF 16 | HP 33/33 | F +5 R +3 W +1 | Init +4 | Perc +1

Úlf grins over to Omara, resisting the urge to give a shout of triumph as they fell the corby together. That foe vanquished, he quickly steps forward to the one that remains conscious and in one swift, smooth motion, his axe turns from the diagonal swipe on the first monster to a horizontal, waist-high slash on the second.

Attack: 1d20 + 8 ⇒ (9) + 8 = 17
Damage: 1d12 + 6 ⇒ (8) + 6 = 14


Female Human - Taldan/Garundi Rogue (Swashbuckler) 3

Omara will begin working on tying up the sleeping one.


Zaladrel's move comes a fraction to late to assist Ulf who fells his opponent with one blow.

Omara bends to secure the sleeper..

That's one action to extract your rope and a second to begin securing it..you now have 6 seconds to perform this task..good luck.


Male Human (Ulfen) Fighter 3 | AC 18 T 12 FF 16 | HP 33/33 | F +5 R +3 W +1 | Init +4 | Perc +1

Since Úlf only used a five-foot step and an attack, is there anything he could do to help with getting the remaining corby subdued?


HP 27 AC:19 T:13 F:13 Saves F:+3 R:+4 W:+5 CMB:+2 CMD:15 Init:+3 Perception +5 Spell Pool: 3L/1F/1D/1T Climb +1, Diplomacy +7, Heal + 6, K. Arcana, Planes, Local, History, Religion, Planes +7, Sense Motive +5, Spellcraft +10*, Stealth +10, Swim +1, UMD +10

Hey Runa and Cinder help tie this corby up!


Female Human (Varisian/Shoanti) Summoner (Synthesist) 3

Lissa bends down to help Zaladrel with the bindings.

Assist another to help Zal, unless something else happens to make me change my mind before my init count. Btw, how many more corbies are there, and what roll do I make to tie a rope since Use Rope got lost in PF?


Female Human (Ulfen/Tien) Witch/3

Runa looks down at the creature and, not too sure how to go about tying it up, produces rope and hands it to Lissa. "Umm...I am not too sure how to go about this!"

As above...what do we roll...I guess I could assist Lissa??


Male Human (Ulfen) Fighter 3 | AC 18 T 12 FF 16 | HP 33/33 | F +5 R +3 W +1 | Init +4 | Perc +1

Tying up is a function of CMB/CMD now...an option for Grappling with a rope in your inventory if I recall correctly.


Female Human (Varisian/Shoanti) Summoner (Synthesist) 3

CMB it is then. Yeesh... 1d20 + 1 ⇒ (16) + 1 = 17
Hmph... not too bad.


Use rope was always a silly skill and was subsumed into survival..the CMB/CMD roll is good enough for me.

Cinder manages to get a turn of rope around the birdmans arms and tug it tight before the creature awakens..you basically just pile into it and it gets no chance to resist.


Male Human (Ulfen) Fighter 3 | AC 18 T 12 FF 16 | HP 33/33 | F +5 R +3 W +1 | Init +4 | Perc +1

Úlf grabs the corby by its' beak, holding it tightly shut in his hand as he looks menacingly down into the creature's beady eyes and says in a low, threatening voice,"You listen to Úlf, crow. I let go your break and we have talk. Nice, quiet talk. We ask questions, you answer. You cry out, you make any sound I think is too loud, and the last thing to pass through your throat will be the blade of my axe. Is clear?" he says to the tied up corby, placing his axe-blade against its throat and pressing it slightly into its feathers.

Intimidate: 1d20 + 6 ⇒ (1) + 6 = 7
*sigh* Wow. Well, I'm being consistent at least. My last five die rolls have been three 1s and two 14s.


The Corbie doesn't seem fazed by Ulf's speech..It gives a harsh, raucous rasp in a language none of you understand.


Female Human (Ulfen/Tien) Witch/3

Runa will try her various languages to see if there might be one which will allow them to talk to the creature, otherwise she suggest that they dispose of the creature and move on. Also, if no one else has already, she will cheak the bodies of the corbies.

She speaks Aklo, Common, Hallit, Skald and Tien.


Ah serves me right for not checking..

It would appear that the Corbie only speaks Aklo it utters a number of rather salacious comments including some about Runa's parentage and what it would consider doing to her before it kills her.


Female Human (Ulfen/Tien) Witch/3

Runa sneers down at the creature. In Alko she says, "A little bird like you seems far from its nest. What are you doing out here little bird. Come now, cat's got your tongue?? Well if not now, then soon...so talk!!

Intimidate: 1d20 + 2 ⇒ (19) + 2 = 21

Ok wow...I did not expect her to actually roll so well...


The Corbie seems strangely taken aback by Runa's ability to talk to it and it's attitude changes to one of cooperation.

1d6 ⇒ 4

Ok for the next 40 minutes this Corbie is friendly so ask what you will


Female Human (Ulfen/Tien) Witch/3

I guess the first question would be; What are you doing here?


HP 27 AC:19 T:13 F:13 Saves F:+3 R:+4 W:+5 CMB:+2 CMD:15 Init:+3 Perception +5 Spell Pool: 3L/1F/1D/1T Climb +1, Diplomacy +7, Heal + 6, K. Arcana, Planes, Local, History, Religion, Planes +7, Sense Motive +5, Spellcraft +10*, Stealth +10, Swim +1, UMD +10

*nods in agreement at the questioning directions*


The Corbie tells you he was hatched here, this is his home..him and his clan along with a number of 'biggies', a tribe of 'stinky ones' and two beings he refers to as "The Master" and "The B*tch"


Female Human (Ulfen/Tien) Witch/3

"How many more of you are there?? Discribe these 'biggies' and 'stinky ones'. And finally, tell me about the master and his b*tch."


The Corbie tells you there are many off his brothers.It's obvious he has no real ability to count beyond a handful

The Biggies, he says, are big ugly folk taller than a man and very violent.There are only three or four off them led by a female called Matilduh.The Master wasn't pleased when they arrived but let them stay when he saw how good they were at fighting...which they do all the time beating on each other if there is no enemy present.

The stinky ones well they stink basically and have scales

The Master he describes as amighty warrior whose feathers are blacker than the deepest night and who rules through fear.

The B*tch would appear to be a Harpy from the description given by your captive.


Female Human (Ulfen/Tien) Witch/3

Smiling, Runa ask a final question, "Now then, my friend, are there any other ways into the keep? We do not wish to be set upon by your flock, nor the Biggies or Stinky ones. Could you perhaps sketch a map of the interior for us and mark where each group is located?"

Ok I might be pushing it with the last request!! LOL Anyone else have any questions??


The corbie does not know of any way in or out off the Castle except by the front gate. He does tell you however that he and his two companions were the gate guards and are expected to return in two to three hours time..

This would suggest that at the least you could get into the gatehouse without being seen .


Male Human (Ulfen) Fighter 3 | AC 18 T 12 FF 16 | HP 33/33 | F +5 R +3 W +1 | Init +4 | Perc +1

"We also should ask about any Ulfen on drakkar. If any of my kinsmen are trapped here, we must free them. Also the dragon-thing on beach."


Female Human (Ulfen/Tien) Witch/3

Runa translated Ulf's questions to the Corbie.


HP 27 AC:19 T:13 F:13 Saves F:+3 R:+4 W:+5 CMB:+2 CMD:15 Init:+3 Perception +5 Spell Pool: 3L/1F/1D/1T Climb +1, Diplomacy +7, Heal + 6, K. Arcana, Planes, Local, History, Religion, Planes +7, Sense Motive +5, Spellcraft +10*, Stealth +10, Swim +1, UMD +10

If they were the gate guards where were they going?


The ship came the Drake attacked it the crew fought it off but died in the process.The Corbies watched the battle from the gatehouse and thought it great sport.As to where they were going..they were foraging.


HP 27 AC:19 T:13 F:13 Saves F:+3 R:+4 W:+5 CMB:+2 CMD:15 Init:+3 Perception +5 Spell Pool: 3L/1F/1D/1T Climb +1, Diplomacy +7, Heal + 6, K. Arcana, Planes, Local, History, Religion, Planes +7, Sense Motive +5, Spellcraft +10*, Stealth +10, Swim +1, UMD +10

Well what should we do with this one? Tie it up and stash it somewhere? Tell it to run and never come back?


Male Human (Ulfen) Fighter 3 | AC 18 T 12 FF 16 | HP 33/33 | F +5 R +3 W +1 | Init +4 | Perc +1

"I do not think it can be trusted to simply run. We should tie up and leave here. When we return after mission is successful, we give him opportunity to run. While I am no fan of letting him walk away, he has not wronged us and I do not wish the blood of a prisoner on my hands."


Female Human - Taldan/Garundi Rogue (Swashbuckler) 3

"I am with Ulf on this," says Omara, looking at the corbie. "We should leave him where he will not be easily found. If they were gate guards and they are out here, then the gatehouse should be clear. We should check it out before they are missed."


Female Human (Varisian/Shoanti) Summoner (Synthesist) 3

Lissa nods to Omara as she waves her hand, casually dismissing the summoned serpent. Pointing her sword in the direction of the castle, she declares "Whatever we do, we need to do it soon."


Going to move this along.

After some discussion you stash your prisoner in the back room off the Smithy and make your way up the hill to the gatehouse.the cavernous portal stands open and, knowing that the guards that should have been there have already been taken care off..No sign of life is seen on the ramparts.

Entering the large irregularly shaped room you see a gate similar to the one you just entered on the other side. It appears to lead to a Courtyard.

To either side off this gate a wooden ladder ascends to the roof


Female Human - Taldan/Garundi Rogue (Swashbuckler) 3

Omara quietly climbs the ladder to the left of the gate. On the roof she will look about the area inside the walls. When satisfied, she will climb back down and tell the others what she sees.


1d20 + 1 ⇒ (2) + 1 = 3

1d20 + 8 ⇒ (9) + 8 = 17

Omara climbs up to the roof.

Omara

Spoiler:
You emerge in a turret.the door stands open and you can see a Dire corbie about 20 feet away heading across your field off vision though it doesn't seem to be aware off you


Male Human (Ulfen) Fighter 3 | AC 18 T 12 FF 16 | HP 33/33 | F +5 R +3 W +1 | Init +4 | Perc +1

Úlf waits for Omara to return and relay what she has seen from the top of the wall.


Female Human - Taldan/Garundi Rogue (Swashbuckler) 3

DM Wellard:
What is it doing?


Omara

Spoiler:
It stops and looks out over the wall towards the settlement.I'ts about 30 feet away and has it's back to you.


Female Human - Taldan/Garundi Rogue (Swashbuckler) 3

DM Wellard:
Can I see the area that it's looking at from here?
If so, I'll take a quick glance. What would it see?


Omara

Spoiler:
You don't have an angle on what it might see..but you could guess that it includes the slope down to the smithy..and out towards the temple and graveyard..you get the feeling the Corbie isn't really looking for anything just going through the motions


Female Human - Taldan/Garundi Rogue (Swashbuckler) 3

DM Wellard:
But he could see the mess we made in the road, or the lack of the foraging party. Crap! I'm gonna have to deal with this guy.

Omara will sneak up on the corbie, drawing her rapier and attempt to quietly dispatch him.

Stealth 1d20 + 8 ⇒ (16) + 8 = 24
Attack 1d20 + 6 ⇒ (15) + 6 = 21
Damage 1d6 + 1 ⇒ (6) + 1 = 7
Sneak Attack 1d6 ⇒ 5

Sorry this is taking so long, everyone.


Male Human (Ulfen) Fighter 3 | AC 18 T 12 FF 16 | HP 33/33 | F +5 R +3 W +1 | Init +4 | Perc +1

Bah, you're not botherin' me. Nothin to apologize for!


HP 27 AC:19 T:13 F:13 Saves F:+3 R:+4 W:+5 CMB:+2 CMD:15 Init:+3 Perception +5 Spell Pool: 3L/1F/1D/1T Climb +1, Diplomacy +7, Heal + 6, K. Arcana, Planes, Local, History, Religion, Planes +7, Sense Motive +5, Spellcraft +10*, Stealth +10, Swim +1, UMD +10

it bothers me she's probably stealing my xp! No good roguely types ;)


Female Human (Varisian/Shoanti) Summoner (Synthesist) 3

You aren't bothering me any...


Omara

Spoiler:

Corbie Perception1d20 + 6 ⇒ (2) + 6 = 8

Initiative
Omara 1d20 + 4 ⇒ (17) + 4 = 21
Corbie1d20 + 1 ⇒ (2) + 1 = 3

You manage to move up behind the Corbie and stab it in the back..the birdman does not fall to the surprise blow however but you get a second chance to stab him before he can react and he falls without uttering a sound.

Omara1d20 + 6 ⇒ (13) + 6 = 19 Damage including sneak attack2d6 + 1 ⇒ (4, 4) + 1 = 9

Looking down towards the Smithy you realise you forgot to hide the bodies and yet they are no longer in sight. A harsh call from your left draws your attention to a second Corbie on the walkway on the far side off the gatehouse about 60 feet away..they must be patrolling the walls something your'friend' forgot to tell you

2nd Corbie Initiative1d20 + 1 ⇒ (19) + 1 = 20


Female Human (Ulfen/Tien) Witch/3

I'm fine!! Play on...lol


Female Human - Taldan/Garundi Rogue (Swashbuckler) 3

DM Wellard:
I was thinking that we forgot to move the bodies.
Was the call loud enough to alert anyone in the castle? Could the other party members hear it?

If the call was loud enough, Omara will rush back to the ladder, climb down and warn the others.

If the call was not loud enough, she will move to stand between the ladder and the corbie and call down for help.

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