DM VoV - Throne of Night - Explorer's Adventure Path
(Inactive)
Game Master
Mark Sweetman
Tunnel Map
"Let us unearth the Halls of Dammerhall?"
Monk//Sorcerer 1; HP 16/16; AC 19/19/16; Init+3, Perc+6; F+6, R+5, W+8 (+2 Poison, Spells and SLA's), Darkvision 60'
"Dammerhall seems like a prudent choice of a safe word, in case we are separated."
Minor Crab-beast
For clarity:
Leave the body as it's fallen?
And then double back t'wards the others?
F Dwarf Cleric/1 HP 9/9|Hero points: TBD| AC 18 T 11 FF 17| Fort +3| Ref +1| Will +4| Init +1| Perc +2
"Aye, that sounds like a good password. Before we go after the others, though, there's something I don't know about these body thieves, and that troubles me. I'm wondering how they reproduce...do they lay eggs in a victim, say? Agna, do you have a spell that'll burn the body?"
Monk//Sorcerer 1; HP 16/16; AC 19/19/16; Init+3, Perc+6; F+6, R+5, W+8 (+2 Poison, Spells and SLA's), Darkvision 60'
"Fire isn't my strong suit. I don't know of any way to dispose of the corpse, other than making a cairn if we can find enough rocks."
F Dwarf Cleric/1 HP 9/9|Hero points: TBD| AC 18 T 11 FF 17| Fort +3| Ref +1| Will +4| Init +1| Perc +2
"Did any of you bring some of those slug eggs?"
"I have five of them right here. Want me to see if we can use one of them to return this body to the stone?"
F Dwarf Cleric/1 HP 9/9|Hero points: TBD| AC 18 T 11 FF 17| Fort +3| Ref +1| Will +4| Init +1| Perc +2
"Start by dropping it on his head, I think. That's where it's been in contact with the body the most."
Stali urges everyone to get back from the body. Then he carefully draws out one of the giant slug eggs and tosses it at the head of the corpse.
Minor Crab-beast
The egg breaks across the body with a wet thump, and the acid within begins to slowly eat away at the corpse. It's made a definite mess of the head, but you're not sure if it would destroy the rest of the flesh.
"That looks like a good start, but it might take all of them or some other means to take care of the rest." Stáli tries another giant slug egg on the torso.
F Dwarf Cleric/1 HP 9/9|Hero points: TBD| AC 18 T 11 FF 17| Fort +3| Ref +1| Will +4| Init +1| Perc +2
Hilde watches while the acid from the second slug egg eats away at the body, looking for things that might be eggs or larvae of some sort.
Monk//Sorcerer 1; HP 16/16; AC 19/19/16; Init+3, Perc+6; F+6, R+5, W+8 (+2 Poison, Spells and SLA's), Darkvision 60'
"Ugh! This is a nasty bit of business here. I feel for these surface dwellers."
"Yes, I'd rather seal him in a stone crypt someplace, but if these scavengers are potentially using the body to reproduce, that is probably a bad idea."
Minor Crab-beast
The second egg does a number on the trunk of the body, and with judicious use of a weapon haft to nudge extant limbs into the red molasses like pool of decomposing flesh and acid you're confident that the body and anything being carried in it is well destroyed.
F Dwarf Cleric/1 HP 9/9|Hero points: TBD| AC 18 T 11 FF 17| Fort +3| Ref +1| Will +4| Init +1| Perc +2
"Now let's find those others."
|| AC 20/T12/FF18 | HP 45/45 | F +6 R +4 W +8 | Init +5 | Perception +12 | Sense Motive +6 | Darkvision 90' || Dwarf (Deep Delver) Inquisitor 6
"How many more of those eggs did you bring Stali? If we run into too many more we'll need fire, but those'll do in a pinch."
"I have three left. Enough for one more body it seems, but after that we'll have to try fire or another idea."
Minor Crab-beast
Backtracking you take the other passage and settle in for another trek. The tunnel wends and wefts with the flow of the rock, but maintains a run mostly East. After near a half day of solid trekking the tunnel slowly warms before widening to a cavernous hollow. Heat radiates from a wide expanse of boiling water, and the air is thick with the pungent scent of salt. What appears to be a spit of rock holds a rocky pier to one side - whose end you cannot see.
However before thoughts of boiling salt water and the pier can be processed... you also spy your quarry. Three humanoids huddled together just outside the entrance to the massive cavern. They appear frightened and exhausted, but over the dull roar of the water boiling they have not yet spotted you approaching.
Monk//Sorcerer 1; HP 16/16; AC 19/19/16; Init+3, Perc+6; F+6, R+5, W+8 (+2 Poison, Spells and SLA's), Darkvision 60'
Is there any natural light that the humanoids might use to detect us? If not, to keep them from panicking, Agna is thinking of using Message cantrip when in range, letting them know that we are there and what direction we are approaching from.
Minor Crab-beast
No real luminescence - you're seeing them on Darkvision at present.
Monk//Sorcerer 1; HP 16/16; AC 19/19/16; Init+3, Perc+6; F+6, R+5, W+8 (+2 Poison, Spells and SLA's), Darkvision 60'
Agnqa holds up a hand for the others to pause. She casts her cantrip and whispers a Message tot he three remaining humanoids. "Don't be alarmed. I am Agna, and my friends and I have noticed your predicament. And sadly, we've found bodies of more of your kind down here. May we approach and try to assist you? If you whisper a response I can hear you."
F Dwarf Cleric/1 HP 9/9|Hero points: TBD| AC 18 T 11 FF 17| Fort +3| Ref +1| Will +4| Init +1| Perc +2
Hilde picks up a pebble, puts it into a belt pouch, and then casts light on the pebble.
Monk//Sorcerer 1; HP 16/16; AC 19/19/16; Init+3, Perc+6; F+6, R+5, W+8 (+2 Poison, Spells and SLA's), Darkvision 60'
"Our group is the one who just summoned the light you now see."
Stáli nods to Agna and waits to see if the humanoids respond.
|| AC 20/T12/FF18 | HP 45/45 | F +6 R +4 W +8 | Init +5 | Perception +12 | Sense Motive +6 | Darkvision 90' || Dwarf (Deep Delver) Inquisitor 6
Padrym grips his axe, ready in case the humans have already been taken and confident that they can't see him yet.
Good time to note some of us have 90' DV. Doesn't matter in this case but for future encounters it might.
Minor Crab-beast
I'm cognizant and remembering the 90ft darkvision... just so you know ;)
Speaking Common I presume?
Agna's whispered voice encourages a scream of abject terror from the chosen human, which puts both of the others on edge as well. When it is followed by the production of light and presence of unknown dwarves the terror deepens and they back away nearer to the boiling lake...
Diplomancy please?
F Dwarf Cleric/1 HP 9/9|Hero points: TBD| AC 18 T 11 FF 17| Fort +3| Ref +1| Will +4| Init +1| Perc +2
Diplomacy check: 1d20 + 12 ⇒ (14) + 12 = 26
"We're from the surface. Are you all right?"
Monk//Sorcerer 1; HP 16/16; AC 19/19/16; Init+3, Perc+6; F+6, R+5, W+8 (+2 Poison, Spells and SLA's), Darkvision 60'
Aid another Diplomacy 1d20 + 9 ⇒ (1) + 9 = 10
"I told you,we are here to help. Screaming will alert every monstrous thing down here as to where you are located. May we approach?"
Stáli shakes his head and chuckles, "Sure, we're from the surface and we're here to help. I guess that old saw isn't inspiring confidence. Maybe once we show them that someone knows their way around down here."
F Dwarf Cleric/1 HP 9/9|Hero points: TBD| AC 18 T 11 FF 17| Fort +3| Ref +1| Will +4| Init +1| Perc +2
If they don't seem to understand Common, Hilde will switch to Undercommon.
Minor Crab-beast
The calming nature of Hilde's voice and the lack of aggressive overtones from the rest of the group begin to pay dividends and the blinking eyes of the surface dwelling humanoids in rags begin to grow more at ease. In halting and rasping voice a response comes in Common "We live... for now... don't come close, there is a sickness upon us... it has already claimed some of us."
Monk//Sorcerer 1; HP 16/16; AC 19/19/16; Init+3, Perc+6; F+6, R+5, W+8 (+2 Poison, Spells and SLA's), Darkvision 60'
"We have healers that might be able to help, if you'd allow us."
F Dwarf Cleric/1 HP 9/9|Hero points: TBD| AC 18 T 11 FF 17| Fort +3| Ref +1| Will +4| Init +1| Perc +2
"The sickness you speak of--tell us about it. It may be that we can help you."
Minor Crab-beast
The haggard faces of the humans are crestfallen "Nothing can aid us... we fall one by one... nothing can stop it."
"The screams... they cut like a knife as it sinks in, taking the light from the mind and leaving only darkness."
It's clear that they've suffered for their ordeal and are emaciated and thirsty. Also, upon the pier just beyond them upon the boiling sea you spy what look to be rowboats made of stone floating heavy and ponderous.
F Dwarf Cleric/1 HP 9/9|Hero points: TBD| AC 18 T 11 FF 17| Fort +3| Ref +1| Will +4| Init +1| Perc +2
"I think we can give you some food and water. Where are you from, and how did you come to be here?"
Minor Crab-beast
The faces take a slight hopeful uptick at the promise of food, and look for provision of same. "We were exploring a cave near our village when elves daubed in black took us... it seems like an age ago. We were taken and held, luck saw us escape while they were on the move... we have stumbled in darkness since..."
Monk//Sorcerer 1; HP 16/16; AC 19/19/16; Init+3, Perc+6; F+6, R+5, W+8 (+2 Poison, Spells and SLA's), Darkvision 60'
Agna slowly begins approaching the group. She doesn't volunteer anything about seeing what was probably their groupmates in the other tunnels. She pulls out some of her rations, and offers to hand it over to the humans. "Do you know what direction you came from? Where were these black elves located?"
Male Dwarf Fighter (Foehammer) /6 Hps 58/58 AC 24 FF 23 T 11 CMD 21 (23D, 27 BR, 29 Trip) Fort +8 Ref +5 Will +3; Init +5 Per +7
Nar bristles a bit of hearing the drow were involved. He listens intently on where they were last seen.
Hey I'm back now from my exile! Can't wait to see what happens next
|| AC 20/T12/FF18 | HP 45/45 | F +6 R +4 W +8 | Init +5 | Perception +12 | Sense Motive +6 | Darkvision 90' || Dwarf (Deep Delver) Inquisitor 6
Padrym keeps a careful watch as Agna approaches. Although the facts support the ragged humans, it could still be an ambush.
Perception: 1d20 + 12 ⇒ (17) + 12 = 29
"Daubed in black. Not likely. More of those damnable drow. I wonder how close that route to the surface is? Took us quite a while to make our own way down as I recall."
Minor Crab-beast
Padrym sees nothing of concern among the ragged humans, but his preternatural sense picks up the faintest of scrabbling legs in the dark behind him. Spinning to look, he thinks he sees a shadow move a good forty feet distant... but is unable to discern exactly what (if anything) is watching them...
The humans initially timidly approach the rations, before hungrily devouring them. They shake their head "This place defies our eyes and thoughts... I am sorry, but I have no idea. There was a place where the air was thick with water and trees lived... but that is all."
"We understand. It is not the usual place for your people. Unfortunately, we do not know how to get you home. We could get you to a safer location here. That may be best."
|| AC 20/T12/FF18 | HP 45/45 | F +6 R +4 W +8 | Init +5 | Perception +12 | Sense Motive +6 | Darkvision 90' || Dwarf (Deep Delver) Inquisitor 6
The dwarf turns as the humans continue their tale, now alert to the way behind.
"We've been followed."
Monk//Sorcerer 1; HP 16/16; AC 19/19/16; Init+3, Perc+6; F+6, R+5, W+8 (+2 Poison, Spells and SLA's), Darkvision 60'
"How do you know this, Padrym? Are the followers still there?"
"Followed? What do you hear Padrym?" For the first time since coming below the earth, Stali feels a chill sweep up his spine as he looks back the way we just came.
Minor Crab-beast
The decrepit humans are fearful at mention of the potential for an underworld encounter and cower as you discuss what may or may not have been seen.
|| AC 20/T12/FF18 | HP 45/45 | F +6 R +4 W +8 | Init +5 | Perception +12 | Sense Motive +6 | Darkvision 90' || Dwarf (Deep Delver) Inquisitor 6
"Just the scrabbling of legs. Something in the shadows back there. Probably another brain beastie."
F Dwarf Cleric/1 HP 9/9|Hero points: TBD| AC 18 T 11 FF 17| Fort +3| Ref +1| Will +4| Init +1| Perc +2
DM V, is the boiling sea a landmark that we may have heard about before?
Minor Crab-beast
The boiling sea isn't associated with any of the legends or stories that you've heard about Dammerhall, but your knowledge of the underdark proves that such things exist. The typical sources are either active magma flows, or some kind of breach between the material and the plane of elemental fire.
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