DM_the_Loreweaver's First Steps (Inactive)

Game Master the loreweaver

A Pathfinder Society game consisting of the three new First Steps scenarios.


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Shadow Lodge

Male human [Shoanti] cavalier 10

Okay, we'll go with that then.

Tanrov jumps like he's been hit at Andrazi's comment, "Sorry big guy, I'll stop wasting time".

Lifting the jar and tilting it a bit with his free hand until the key is settled on the side of the jar, spilling some of the clear liquid in the process, Tanrov withdraws his dagger and reaches in with his hand to retrieve the key.


Male Deity

Tanrov reaches into the jar, quick snatching the key while getting only his fingers wet. The liquid is cool, but as he pulls his hand out, key in hand, his skin begins to feel as if it's burning. Dropping the key safely on the table, he instinctively wipes his hand dry on his armor.

Tanrov suffers 1d6 ⇒ 1 acid damage from the liquid.

Shadow Lodge

Male human [Shoanti] cavalier 10

Tanrov cries out in pain as he burns his hand. He stifles it a bit when he realizes the others are watching him.

"I got the key out", he says proudly.

The Exchange

Male Human(Varisian) Cad 7 (HP 60/60; AC:25, T:14, FF:23; Fort:+9 Ref:+6 Will:+6; Init+2; Perception+0)

" Good job, kid. Are you okay?" Andrazi congratulates him, looking a little concerned. Well, that didn't go according to plan.

Grand Lodge

"Poor water on key. Try open boxes. This box is illusion."
Hekirin moves to inspect the next chest.

Perception 1d20 + 4 ⇒ (11) + 4 = 15

Shadow Lodge

Male human [Shoanti] cavalier 10

"Good idea ghost!"

Pulling out his waterskin with his good hand and unstopping it with his teeth Tanrov pours water over the key on the ground.

Picking the, now cleansed key, up off the ground he approaches the red-lacquered box and tries the key in the lock.


Male Deity

Studying the red-lacquered box, Hekirin does not discover anything unusual about container. Given the all clear, Tanrov takes his turn with his new prize. When it is placed in the chest’s keyhole, nothing happens and the key keeps spinning without making any manner of contact with the mechanism.

Shadow Lodge

Male human [Shoanti] cavalier 10

Tanrov shrugs and then moves to try his key in the smooth steel cube.


Male Deity

As Tanrov turns the key in the steel cube, the shaft staps as if made of brittle glass. The two halves quickly dissolve to dust before everyone's eyes.

Shadow Lodge

Male human [Shoanti] cavalier 10

This is taking kind of a long time. Guys, feel free to do stuff.

Tanrov stares in disbelief at his now empty hand.

Out of ideas, he approaches the wicker basket. Having already visually examined it he grasps the container and shakes it briefly listening for anything suspicious. Assuming there isn't anything He opens it.

Perception
1d20 + 1 ⇒ (16) + 1 = 17

Grand Lodge

Hekirin will attempt to pick locks on the chest.

Disable device Rolls:
DD:(Chest 1) 1d20 + 10 ⇒ (6) + 10 = 16
DD:(Chest 2) 1d20 + 10 ⇒ (8) + 10 = 18
DD:(Chest 3) 1d20 + 10 ⇒ (7) + 10 = 17
DD:(Chest 4) 1d20 + 10 ⇒ (1) + 10 = 11


Male Deity

Shaking the wicker basket, Tanrov and anyone standing near him, hears the sound of angry hiss issued from within.

Hekirin:
There's only three locks, one of which is part of the illusionary copper-banded chest. I'll use your first two rolls for the red lacquered and steel chests respectively. Wanna give me a Perception check for the steel chest while you're working on it?

Meanwhile, Hekirin begins to apply his skills to the mechanisms still holding the other containers closed. Ignoring the copper-banded chest, he fiddles with the red lacquered one before growing frustrated and moving on to the steel chest.

Shadow Lodge

Male human [Shoanti] cavalier 10

Tanrov immediately puts down the chest very gently and looks to Andrazi.

"Do you think Amenopheus will be upset if we kill his snake?", he asks as he readies his massive hammer and raises his leg as if to kick over the basket.

Silver Crusade

Male Aasimar Paladin 2

Sorry for the Delay, been under the Weather

" Watch out Lads the copper-banded chest, the clasp of the steel chest, and dem' runes are all magical.."

As Fer the Snake, Lets Deal with it' Quickly..
Thoradin Draws his Warhammer and Readies it to strike at the snake if it comes out of the Basket

Grand Lodge

Female Elf Fighter 1

At the sound of the snake, Srina draws an arrow and points her bow at the basket, ready to pin it to the wall if necessary.

The Exchange

Male Human(Varisian) Cad 7 (HP 60/60; AC:25, T:14, FF:23; Fort:+9 Ref:+6 Will:+6; Init+2; Perception+0)

"Yea, I got a feeling we're not suppose to kill the snake. This is probably another puzzle that we need to solve. Just open it very carefully, there might be something else in it besides the snake."

Shadow Lodge

Male human [Shoanti] cavalier 10

Tanrov nods.

Using one foot he tips the basket over very slowly until gravity sends it over onto its side.

Grand Lodge

Perception:1d20 + 4 ⇒ (13) + 4 = 17
Hekirin inspects the metal chest.


Male Deity

With Hekirin absorbed in studying the steel chest, Tanrov kicks the wicker basket over. There's another hiss as the lid rolls off. A pile of crumpled linens spill out, nearly covering a blue stone key. No sooner does the wicker lid come to a rest than a writhing angry viper emerges from the basket.

As everyone, other than Hekirin, prepared themselves for the contents of the basket, you can take a single action. Consider this a surprise round against the snake. Only Tanrov is actually adjacent to it at the moment.

Hekirin:
Your investigation of the steel chest reveals a small trigger built into the clasp. It appears that even the use of the correct key would trigger the trap. Fortunately, it's easy enough for someone with your skills to disable. Unfortunately, the locking mechanism refuses to yield. It looks like you're going to need to find the correct key.

Things are still kind of touch and go around here, but I thought I'd take the opportunity while I had to it make a post. Things will probably still be pretty spotty for a few more days, but I'll try to keep things moving along as best I can. Thanks for understanding.

The Exchange

Male Human(Varisian) Cad 7 (HP 60/60; AC:25, T:14, FF:23; Fort:+9 Ref:+6 Will:+6; Init+2; Perception+0)

Now worries.

Andrazi adopts a defensive stance as he prepares for the viper to strike.

Andrazi Total Defenses

Shadow Lodge

Male human [Shoanti] cavalier 10

Tanrov growls as the serpent comes slithering out. In one swift motion, he raises his giant weapon overhead and then brings it down to crush the snake.

1d20 + 5 ⇒ (16) + 5 = 21
2d6 + 6 ⇒ (6, 3) + 6 = 15

Grand Lodge

Female Elf Fighter 1

Srina shoots at the snake:

Attack: 1d20 + 6 ⇒ (14) + 6 = 20
Damage: 1d8 + 1 ⇒ (3) + 1 = 4

Grand Lodge

Hekirin pays no notice to the activity around him he slowly and deliberatly eases his tools from their pouch and atemps to disable the trap on the steel box.

Disable Device:1d20 + 10 ⇒ (11) + 10 = 21


Male Deity

With practiced ease, Srine pierces the serpent with her arrow. It's difficult to tell whether it was a killing shot, however, as Tanrov's earth-breaker comes crashing down a split second later, flattening the snake and shattering Srina's arrow with a single blow.

Hekirin, meanwhile, continues to figit with the steel box. His skill and tools make it a simple job to disarm the trap that he had located.

Shadow Lodge

Male human [Shoanti] cavalier 10

Tanrov prods the snake-paste with the end of his weapon.

"Nice shot 'Rina!", he says with a grin.

Walking over to the spilled contents of the basket he picks up the blue stone, "Hopefully this one won't fall apart".

Key in hand, the burly youth tries it in the copper-banded chest.

If it doesn't fit in that chest we'll try the key in the smooth steel cube.

Grand Lodge

Female Elf Fighter 1

"And you, good Tanrov. That was a mighty blow indeed. This minotaur will not trouble anyone again."


Male Deity

Tanrov tries the blue stone key in the copper-banded chest. Upon doing so, it quickly becomes apparent that that is not the lock for this key.

Tanrov:
Make a Will save.

He proceeds to check the steel cube which Hekirin has been busying himself with. This time, the key will not even fit into the hole provided. Undeterred, he moves on to the red-lacquered chest next. The key fits smoothly and turns effortlessly. There's a dull clunk as the locking mechanism releases the lid.

Perception checks, please.

Grand Lodge

perception:1d20 + 4 ⇒ (14) + 4 = 18

Grand Lodge

Female Elf Fighter 1

Perception: 1d20 + 7 ⇒ (3) + 7 = 10

The Exchange

Male Human(Varisian) Cad 7 (HP 60/60; AC:25, T:14, FF:23; Fort:+9 Ref:+6 Will:+6; Init+2; Perception+0)

Perception 1d20 ⇒ 7

Shadow Lodge

Male human [Shoanti] cavalier 10

Will Save:1d20 + 1 ⇒ (19) + 1 = 20
Perception:1d20 + 1 ⇒ (2) + 1 = 3


Male Deity

Flipping the lid open, Tanrov reveals yet another key. This one has been forged into the end of a jeweled scepter.

Tanrov:
Upon inserting the blue stone key into the copper-banded chest, you realize that particular container is an illusion.

Hekirin:
Your keen senses detect a mechanical click as the lid of the red lacquered chest is opened. Glancing about for further danger, you notice a golden key suspended from a slot in the ceiling. It dangles from a wire about 6 inches from the ceiling. The ceiling of this room is 15 feet high.

Just to recap the state of things at the moment:
*the glass jar is broken and empty. The key it contained was destroyed.
*the wicker basket is knocked over and also empty. The key it held has been used to open the red-lacquered chest.
*according to Hekirin the copper-banded chest is an illusion.
*the red-lacquered chest is now open and contains another key.
*the steel chest is still closed and locked, but the trap is disabled.
*the door to this room is still locked (a key hole exists on this side of the door as well).

The Exchange

Male Human(Varisian) Cad 7 (HP 60/60; AC:25, T:14, FF:23; Fort:+9 Ref:+6 Will:+6; Init+2; Perception+0)

Andrazi takes the key from the red-lacquered chest and uses it to open(or try to) the steel chest.


Male Deity

Anxious to be done with these boxes, Andrazi puts the key to the steel chest. It's a little clunky going in and when the warrior attempts to turn it, the lock refuses to budge.

Silver Crusade

Male Aasimar Paladin 2

Bah! All these Locks and Wizards work is beyond my scope! Atleast I can do something about your hand, Tanrov.

Channel Positive Energy to heal
1d6 ⇒ 2

Everyone with in 30 foot Radius gets that much HP back

2/7 uses

Shadow Lodge

Male human [Shoanti] cavalier 10

Tanrov looks on in wonder as his maimed hand heals magically.

"Thank you Thor", the burly youth says in awe.

The Exchange

Male Human(Varisian) Cad 7 (HP 60/60; AC:25, T:14, FF:23; Fort:+9 Ref:+6 Will:+6; Init+2; Perception+0)

Andrazi tries to not let his frustration distract him as he takes the key and tries it on the steel cube.


Male Deity

Thoradin, feel free to toss me a Perception check.

Andrazi, didn't you just try the key on the steel container?

The Exchange

Male Human(Varisian) Cad 7 (HP 60/60; AC:25, T:14, FF:23; Fort:+9 Ref:+6 Will:+6; Init+2; Perception+0)

Bah, I spaced and didn't realize the steel cube and the steal chest are the same thing.

Andrazi looks around looking a bit frustrated by the situation. "Any ideas, people?"

Shadow Lodge

Male human [Shoanti] cavalier 10

I guess we're waiting on a certain ninja to share what he saw with the rest of the party.

Tanrov shrugs his mighty shoulders, "I'm more confused than you are big guy".

Grand Lodge

Female Elf Fighter 1

"This whole situation is absurd. What possible use could any of this be?"

The Exchange

Male Human(Varisian) Cad 7 (HP 60/60; AC:25, T:14, FF:23; Fort:+9 Ref:+6 Will:+6; Init+2; Perception+0)

"It's to test our minds and our ability to solve problems. Problems like being stuck in a room by an Osirian douche-bag."

Grand Lodge

Hekirin laughs at Andrazi's comment and points at the key hanging from the ceiling. "Someone get key. Maybe help us escape."

The Exchange

Male Human(Varisian) Cad 7 (HP 60/60; AC:25, T:14, FF:23; Fort:+9 Ref:+6 Will:+6; Init+2; Perception+0)

"Well why didn't you say so? This should be easy." Andrazi responds when he looks up. He draws his starknife and throws it at the rope in an attempt to cut it down. He picks it up and repeats it until he succeeds.

1d20 + 3 ⇒ (5) + 3 = 8

1d20 + 3 ⇒ (6) + 3 = 9

1d20 + 3 ⇒ (7) + 3 = 10

1d20 + 3 ⇒ (13) + 3 = 16

1d20 + 3 ⇒ (19) + 3 = 22

1d20 + 3 ⇒ (16) + 3 = 19

"Well, maybe not that easy."

Silver Crusade

Male Aasimar Paladin 2

perpc. Check

1d20 + 3 ⇒ (17) + 3 = 20


Male Deity

Andrazi makes his first toss of his starknife with gusto, but the spinning blade goes wide of it's target. His subsequent throws are more practiced, but wind up bouncing off the ceiling or striking the key without severing the cord. Finally, after about a half dozen tries, the starknife flies true, cutting the cord just before it skips off the ceiling and lands against the far wall. With a crisp metal ring, the key lands on the floor in the center of the room.

Shadow Lodge

Male human [Shoanti] cavalier 10

"Nice shot Andrazi!", the towering youth cheers as he rushes over to recover the key.

Holding it gingerly, for fear it will break like the last key he handled, the burly Shoanti inserts it into the steel cube and attempts to turn the lock.

The Exchange

Male Human(Varisian) Cad 7 (HP 60/60; AC:25, T:14, FF:23; Fort:+9 Ref:+6 Will:+6; Init+2; Perception+0)

"Thanks kid." He replies while picking up and putting away his starknives.


Male Deity

The golden key easily unlocks the steel chest. Inside, Tanrov discovers a folded piece of parchment that displays the map of the Salhar burial vaults. Laying atop the map is a simple wand made of yew wood and tappered to a bulbous point. Andrazi uses the key on the scepture to unlock the final obsticle - the door to this room.

Outside, Amenopheus's servant is standing patiently. He raises his eyebrows as he looks the party over, "Very good, Pathfinders. You may keep the map and the wand, but I must insist that you turn over any of the keys still in your posession."

Silver Crusade

Male Aasimar Paladin 2

"Nice work lads! Ehr' let meh take a look at te' wand."

Spellcraft check
1d20 + 4 ⇒ (10) + 4 = 14

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