DM Sully's Kingmaker (Inactive)

Game Master Max Hellspont


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"What if we wait until they are totally off guard? Toward evening when they're settling in to camp...if that's what they're doing?"


Male Kellid Human Barbarian 2 / Rogue (Scout) 2

"I'm not sure that they will lower their guard more than it already is. Remember, our most recent captive said that the bandits would know something is wrong if his group did not return by sunset."


"I vote that we withdraw to the ambush site, and neutralize any bandits that come to investigate the disappearance of Happs Bydon and his men. I'd like to 'thin their herd' as much as possible before tackling their home ground."


Male Kellid Human Barbarian 2 / Rogue (Scout) 2

"Very well Harther, your instincts have been good to this point, no reason to dispute them now. Besides, having all of our group at their best is preferrable."


"Well, nothing says we'll be at our best. They may very well come tonight, but at least we'll be well positioned to best utilize our remaining strength."


Assuming we make it back to the ambush site to camp, how do we want to set watches, since we need to make sure that the spellcasters get 8 hours of uninterrupted rest?


Harther Medvyed wrote:
Assuming we make it back to the ambush site to camp, how do we want to set watches, since we need to make sure that the spellcasters get 8 hours of uninterrupted rest?

Well, realistically that will leave only three of us to guard...so the three of us, Kartheas, Harthor and myself pull a double shift each. I'm happy to take one in the evening and one in the morning with the few hours sleep at midnight? One shift does evening and night, one shift does night and morning, another shift does evening and morning. Other ideas?


Tyr Thordinsjon wrote:
Harther Medvyed wrote:
Assuming we make it back to the ambush site to camp, how do we want to set watches, since we need to make sure that the spellcasters get 8 hours of uninterrupted rest?
Well, realistically that will leave only three of us to guard...so the three of us, Kartheas, Harthor and myself pull a double shift each. I'm happy to take one in the evening and one in the morning with the few hours sleep at midnight? One shift does evening and night, one shift does night and morning, another shift does evening and morning. Other ideas?

That works for me. Sorry about being selfish, but Eseldra loves her some magic spells. Sully, do you have any house rules about partial sleep recovering partial expended spells, like 4 hours sleep gets back half of cast spells from each level?


Male Kellid Human Barbarian 2 / Rogue (Scout) 2

That's fine by me, but our next day's activities will need to be light. Without 8 hours rest, the rest of us will have the fatigued condition for the next day, that also means that day I will not be able to rage.


Karthas wrote:
That's fine by me, but our next day's activities will need to be light. Without 8 hours rest, the rest of us will have the fatigued condition for the next day, that also means that day I will not be able to rage.

Rani'll fix ya up.


Male Kellid Human Barbarian 2 / Rogue (Scout) 2
Eseldra wrote:
Karthas wrote:
That's fine by me, but our next day's activities will need to be light. Without 8 hours rest, the rest of us will have the fatigued condition for the next day, that also means that day I will not be able to rage.
Rani'll fix ya up.

good point, I forgot all about Rani's domain power


Sounds like a plan. Let's do this!


Eseldra wrote:


That works for me. Sorry about being selfish, but Eseldra loves her some magic spells. Sully, do you have any house rules about partial sleep recovering partial expended spells, like 4 hours sleep gets back half of cast spells from each level?

All or nothing! :)

The Chartered Six unless someone has a better name for the party sets a careful ambush, posts guards, and vigilantly watches the path, ready to put the group of ne'er-do-wells to the sword.

However, the night passes uneventfully, save for a group of half a dozen elk who blunder through the camp before they are easily chased off.

Save the ones who took double watches, the remainder of the party awakens early, feeling refreshed. Either the brigands moved towards Oleg's via a different route, or elected to wait longer for the rest of the band's return. Either way, they surely know something is afoot.

I'm guessing Rani will remove the fatigue of those hardy enough to pull double shifts. Your domain power is at will, isn't it, Eseldra?

EDIT: Fixed the name...Eseldra does not have domains as she is not a cleric. Sorry! Thanks, Karthas.


Oh well, so much for that plan!


Male Kellid Human Barbarian 2 / Rogue (Scout) 2
DM Sully wrote:


I'm guessing Eseldra will remove the fatigue of those hardy enough to pull double shifts. Your domain power is at will, isn't it, Eseldra?

Actually that's Rani that has the domains


Harther Medvyed wrote:
Oh well, so much for that plan!

It was a good one...but the best laid plans of mice and men...well you know the rest.

Now what?


So about the map. What is the scale? And which hex are we in?

Thanks!


Male Kellid Human Barbarian 2 / Rogue (Scout) 2

"Harther, what now? Do we continue to the camp, or do we return to Oleg's?"


Harther Medvyed wrote:

So about the map. What is the scale? And which hex are we in?

Thanks!

The river where you found the bandit camp was running west to east in the northeastern part of D3. The ambush site is either in C2 or D2 as the trail snaked back and forth the border of the two.

Each hex is more or less twelve miles from side to side. The scale doesn't work out perfectly, but the hexes I indicated earlier are approximately the area the charter has tasked you to explore and map.


At news of their potential failure, Tyr groans and lays down.


Harther considers Karthas' question carefully.

"The night has passed, and now the bandits will suspect that something has befallen Happs and his band. They may send a group out this morning to investigate - and pass through here shortly - or they may consolidate their forces back at their camp."

"Our spellcasters have rested and restored their spells, so I feel more confident about our chances should we choose to attack now. It's up to the group to decide, but I think we should attack. Although we should advance upon their camp as stealthily as possible."


Updated: Greenbelt Hex Map


Male Kellid Human Barbarian 2 / Rogue (Scout) 2

"I agree with Harther, we should attack."

"This time I will try to be little quieter." Karthas admits, somewhat embarassed.

I don't know how much longer I'll be on tonight, so in case we choose to attack:

Perception:1d20 + 4 ⇒ (14) + 4 = 18

Stealth:1d20 ⇒ 19

Hey how about that...I actually will be quieter :)


Hey Tyr! Did you take one of the potions that Oleg offered us?


Sorry Harthor, I assumed we took everything that was on offer to us. :) Tyr rolls onto his side and slowly rises,

"Wait, before we do go charging in. Wouldn't it be a little better to actually back off and then swing around and come at them from a flank? It may take us a little more time, but we shouldn't be walking straight back into their camp. Kicking in a front door with a brace behind it is not a good idea." Try rubs at his face.

"While skirting around may take time, where they may see us coming, they'll be re-positioning as well as us." He starts checking out his gear, "Just saying, is all."

Though I'm quite happy to go with the group and try and lay the smack down. :)


"True, they will probably be watching for someone to approach by Bydon's path. Coming at them from a direction that they are not expecting is a good idea. So instead of coming at them from the north, shall we approach from the west (upstream) or the east (downstream)?"

Okay, so the ones with cure light wounds potions are Berenkor and Tyr? Eseldra, would you like the shield of faith +2 potion?


Harther Medvyed wrote:
"True, they will probably be watching for someone to approach by Bydon's path. Coming at them from a direction that they are not expecting is a good idea. So instead of coming at them from the north, shall we approach from the west (upstream) or the east (downstream)?"[/ooc]

Tyr laughs quietly, "I'm all for down stream. Then, if my clumsy @rse should fall in the river, I can at least still float at the bad guys." =) He jokes.


DM Sully wrote:
I'm guessing Rani will remove the fatigue of those hardy enough to pull double shifts. Your domain power is at will, isn't it, Eseldra?

Sorry. Still only partially here. It's actually only 6/day. In the future, however, Rani can pull watch. She just needs to get normal rest...don't think there's any wizard-like restrictions on getting back spells, just has to pray in the morning for them.

"I happily defer to the more tactical minds in our group but am ready to do whatever you wish." Rani takes a little extra time to prepare her equipment this morning, devoting a additional care during prayers of maintenance.

If you need them: Perception 1d20 + 6 ⇒ (9) + 6 = 15, Stealth 1d20 + 1 ⇒ (7) + 1 = 8, and Survival 1d20 + 8 ⇒ (19) + 8 = 27. I'll be around until about midnight Pacific time. Edit: Wow. How can such a little thing be so noisy in the woods...


Male Halfling Cavalier 1 (Honor Guard, Emissary)

We are rested and at our best now. We've come a fair distance only to turn back to Oleg's. I say we attack. Either approaching with Stealth or flanking them sounds like a viable option.


"An issue, pushed to the back of my mind by the immediacy of our situation, should be discussed. How do we know these are bandits? Well, of course they are, but we have been tasked with bringing law to these lands and can hardly do that by attacking every encampment we come across...no matter what we *suspect* them of being.

I suggested earlier that we catch them off guard. Now I realize that I must ask that we reconsider. Should we not ask them to declare their intentions before we act? It is certainly not to our advantage tactically, but what if we were to attack a simple hunting party. I feel we must be sure that they are, in fact, criminals before we strike."

Sorry guys, *I* know we should attack them but Rani's having second thoughts about it.


Male Halfling Cavalier 1 (Honor Guard, Emissary)
Rani wrote:

"An issue, pushed to the back of my mind by the immediacy of our situation, should be discussed. How do we know these are bandits? Well, of course they are, but we have been tasked with bringing law to these lands and can hardly do that by attacking every encampment we come across...no matter what we *suspect* them of being.

I suggested earlier that we catch them off guard. Now I realize that I must ask that we reconsider. Should we not ask them to declare their intentions before we act? It is certainly not to our advantage tactically, but what if we were to attack a simple hunting party. I feel we must be sure that they are, in fact, criminals before we strike."

Sorry guys, *I* know we should attack them but Rani's having second thoughts about it.

No worries :)

I understand your concerns Rani, but I must hasten to point out that one of their 'band' told us where we could find them; a man who was clearly a bandit himself. It seems highly unlikely he would make a lucky guess at where a peaceful encampment would be located; and even less likely that such a place could survive in these hostile lands anyway.

I would be happy to scout ahead and ascertain for certain that they are bandits if it puts your mind at ease Rani? Although the evidence is extremely strong even before seeing them


Tyr smiles at Rani and Berenkor,

"Just because we're not charging and screaming in right up that track now doesn't mean we have to go running and charging, screaming when we move around to their flank." He sighs again, rubbing at his face as if to wipe away some feelings or other.

"The problem of standing and declaring our intentions is recieving a nasty x-bow bolt or arrow to the head for our trouble if they are bandits. Plus the fact that we're following a bandit trail back to where we were told there were bandits. So, on the face of it, everything we've seen and been told already kind of points to, well, these being," Tyr shrugs, "Bandits." He looks to Harthor for the motion to begin moving off. Almost as another thought he blinks and adds to Rani,

"Besides, we're not going in shooting with arrows, so should they not be bandits, we can simply choose to not thump them." He smiles.


Quote:
Besides, we're not going in shooting with arrows...

"Oh. *I* was going to shoot them with arrows..."

"I know that you are both correct and that these are most likely the bandits we are looking for, but a quick look to make sure would seem prudent. I'm like an elk in the underbrush today but maybe someone else..."


Male Halfling Cavalier 1 (Honor Guard, Emissary)
Rani wrote:
Quote:
Besides, we're not going in shooting with arrows...

"Oh. *I* was going to shoot them with arrows..."

"I know that you are both correct and that these are most likely the bandits we are looking for, but a quick look to make sure would seem prudent. I'm like an elk in the underbrush today but maybe someone else..."

Nodding grimly, Berenkor says Very well. If you hear the sound of a roaring beast, know that I have been spotted and prepare yourselves; for I will be leading them to you if the worst should happen. Harther, perhaps you could follow me at a distance of 50 feet or so and cover me with your bow?

Berenkor moves towards the sounds of rushing water and to where Harther indicated the encampment is located, taking his time to weave through the undergrowth and stay out of sight.

1d20 + 9 ⇒ (15) + 9 = 24

In case I am not here and a post or roll is needed, i'll sneak towards the encampment, watch them for a while and listen in at a distance (Perception check +1: 1d20 + 1 ⇒ (12) + 1 = 13, and then make my way back to the group to report my findings. If Berenkor runs into trouble but thinks the party could hear it, he will cast Ghost Sound to make the same beasts roar he used for the attack at Oleg's, and then use run actions to get back to the group (hopefully Harther will cover him).


"Some of you have potions, correct? If you are badly wounded I will get to you if I can but remember you only need to get close to me, say from here to that large elm, for me to channel Erastil's strength into you."

Sorry. In and out again today, especially this morning. Before we start to fight Rani would like to cast Bless on the group and Divine Favor on herself. She'll get as close to the melee as possible and shoot arrows until somebody needs healing.


"I will scout with you, my small friend," Harther says to Berenkor. "Although I recommend that we all come at them from a different direction than this path of theirs that we've been following. Perhaps we should cut through the forest to the west for a bit, and then come at them from that direction."

Stealth: 1d20 + 7 ⇒ (20) + 7 = 27

Perception: 1d20 + 7 ⇒ (11) + 7 = 18 (add another +2 vs. Humans)

I don't know why, but I'm assuming that the river is running from west to east, so if we come at them from the west we will be traveling downstream. Is that correct?

Did Rani remove our fatigue?

EDIT: Berenkor and I are like unto ghosts! Which means I'll probably be rolling 1's and 2' when the combat hits!


Harther Medvyed wrote:
Did Rani remove our fatigue?

Yes, taken care of and marked off. Three uses left, BTW. Also note that this domain power removes 1d6 non-lethal damage should we need it at some point.

I'm off to the dentist...yay. I'll give some rolls now though (think I already did Perception, Stealth, and Survival; blew Stealth but I won't be the one right up on them so maybe that's okay): Initiative 1d20 + 2 ⇒ (7) + 2 = 9, Longbow 1d20 + 5 ⇒ (1) + 5 = 6 damage 1d8 + 1 ⇒ (5) + 1 = 6 (assumes +2 to atk from bless and divine favor and +1 to dmg from divine favor), and if needed Channel Energy 1d6 ⇒ 6. Feel free to make moves and rolls for me if I'm not posting...just wanted to make some now to feel like I'm contributing. :)

Edit: Eh. Well, at least she's good at healing.


Whoops. That's a fumble. You do anything special on fumbles? My group has the fumbler make a DC 15 Dex check to avoid drawing from the Paizo Critical Fumble deck; you just lose that attack if you make it. However you want to roll with it is okay with me...I don't mind creative interpretations of fumbling so hit me with it. Sorry in advance to Berenkor and Harther: you guys are in the line of fire of Erastil's least competent servant, apparently.


Male Halfling Cavalier 1 (Honor Guard, Emissary)
Rani wrote:
Whoops. That's a fumble. You do anything special on fumbles? My group has the fumbler make a DC 15 Dex check to avoid drawing from the Paizo Critical Fumble deck; you just lose that attack if you make it. However you want to roll with it is okay with me...I don't mind creative interpretations of fumbling so hit me with it. Sorry in advance to Berenkor and Harther: you guys are in the line of fire of Erastil's least competent servant, apparently.

I think the rolls were very premature for a scouting mission anyway; and its only me and Harther going; and we don't yet know how the fight (if any) will come about- so its probably better for one of us to make rolls on your behalf (or Sully) if you aren't around when your initiative comes up.

Very well Harther; please lead the way in whichever direction you feel is appropriate .

Like ghosts, Harther and Berenkor disappear into the undergrowth :D


Berenkor Trandoran wrote:
I think the rolls were very premature for a scouting mission anyway; and its only me and Harther going; and we don't yet know how the fight (if any) will come about- so its probably better for one of us to make rolls on your behalf (or Sully) if you aren't around when your initiative comes up.

Oh. Thought we were getting ready to attack as soon as you confirmed their identities. However Sully wants to do it: ignore all previous rolls and have somebody make them for me when needed or leave them in is okay with me.


My blackberry post got eaten, I see. Eseldra has memorized SM1 and two colour sprays today. And she does take the potion of shield of faith.


Male Halfling Cavalier 1 (Honor Guard, Emissary)
Eseldra wrote:

My blackberry post got eaten, I see. Eseldra has memorized SM1 and two colour sprays today. And she does take the potion of shield of faith.

On my Blackberry I can't even see the 'Submit Post' button or I would be making more posts than I do now

And we probably are Rani but I imagine you'll be back from Dentist before your initiative comes up :)


Rani wrote:
Whoops. That's a fumble. You do anything special on fumbles? My group has the fumbler make a DC 15 Dex check to avoid drawing from the Paizo Critical Fumble deck; you just lose that attack if you make it. However you want to roll with it is okay with me...I don't mind creative interpretations of fumbling so hit me with it. Sorry in advance to Berenkor and Harther: you guys are in the line of fire of Erastil's least competent servant, apparently.

I've never been a huge fan of the "I rolled a one so I accidentally cut my leg off" mode of fumbles. A one is always a miss, and a twenty is always a hit. Combat can get wild enough without the barbarian fumbling and stabbing the wizard or the bowman shooting herself in the foot.

Again, I apologize for the slow posting today. I just nailed a HUGE client at work, so I'm thrilled. But I didn't bring my Kingmaker stuff to work (what was I thinking?!). I'll post a detailed description of what Harther and Berenkor see when I get home in a few hours. Thanks again for the patience, guys!


Tyr simply 'forms up' with Karthas. The pair walking off, chain armor jingling, great swords across their broad shoulders, in the direction that the party ha s chosen as their new 'path of attack'.

Stealth:1d20 ⇒ 10(untrained)
Perception:1d20 + 1 ⇒ (14) + 1 = 15

Sorry freind Karthos, but I thought the plan for we simple grunts was to just 'plow on in'? ;)


Male Kellid Human Barbarian 2 / Rogue (Scout) 2
Tyr Thordinsjon wrote:

Tyr simply 'forms up' with Karthas. The pair walking off, chain armor jingling, great swords across their broad shoulders, in the direction that the party ha s chosen as their new 'path of attack'.

Stealth:1d20(untrained)
Perception:1d20+1

Sorry freind Karthos, but I thought the plan for we simple grunts was to just 'plow on in'? ;)

I believe that is the plan depending on what Berenkor and Harther find on their scouting mission


Harther Medvyed wrote:


I don't know why, but I'm assuming that the river is running from west to east, so if we come at them from the west we will be traveling downstream. Is that correct?

That is correct. It flows basically from the northwest corner of the hex along the top border and then out the eastern side of the hex.


For Berenkor and Harther:

Spoiler:
As you reach the crest of the rise a little bit upstream, your target comes into view. The bandit camp is on the south side of a relatively quick flowing river about twenty five feet wide. Directly to the north of the encampment a ford crosses the river at a particularly narrow point of about fifteen feet across. The ford itself is about ten feet wide.

Across the river you see a smallish clearing, about thirty-five feet east to west and forty-five feet north to south. In the center of the clearing is a fire pit surrounded by sitting logs in which burns a hot fire. Around the fire are four wooden barricades in each corner, each L-shaped and five feet to a side, with the corners of each pointing in every secondary direction – southeast, southwest, northwest,and northeast. Along the eastern edge of the clearing sits three large wooden crates stacked in a row.

Ok, this map is a bit tricky, but I'll do my best. It is a grid running A-H along the top and 1-15 along the side. Assume that the river takes up all of rows 1 and 2, and the ford is D1-D2 and E1-E2. A4-A6, B4-B6, and C4-C6 are dense forest (difficult terrain), as is F4-F6 and G4-G6. The fire is at D10, and the barricades, are at the north and west border of C8, the north and east border of E8, the south and west border of C13, and the south and east border of E13. The crates are stacked at G9-G11. All the area around the clearing counts as difficult terrain, except for a path from the ford to the clearing running from D3-D6 and E3-E6 and a game trail that runs south from D15. The clearing is roughly square, for simplicity's sake, and it's four corners are A7, G7, A15, and G15.

Perception (For Berenkor and Harther only) DC 5 -

Spoiler:
You spot four bandits lounging around the fire, making breakfast.

Perception (For Berenkor and Harther only) DC 10 -

Spoiler:
You spy three more bandits looking like they are taking inventory over near the crates, accompanied by a rough looking woman with two hatchets at her side.

Perception (For Berenkor and Harther only) DC 15 -

Spoiler:
In the two thickly forest areas to the north of the clearing, about twenty feet up, you see two hidden watch platforms, each with a man trying to be stealthy with their gazes focused at the ford and the small switchback leading up to the rise that hides your party from view.

Perception (For Berenkor and Harther only) DC 20 -

Spoiler:
You hear one of the bandits over near the crates say to the woman, “I know that Kestra, but when are we gonna go get our s@&*e back from the bloody fey bastards? That's the second time they've nabbed it right from under our bloody noses!”

She snorts and barks a reply.

“Ye bloody fool! All they made of wit' was some cheap trinkets and copper coins. I think they may have gotten that red-headed tart's wedding ring, but it didn't look ta be worth much. Shut yer gob, and we'll go after the mites when I says we go after them!”


Currently working on the map. Here's a rough draft.

Berenkor and Harther are observing the camp from a vantage point to the west - I assume that we are on the north side of the river. Two questions: How far away are we from the camp? And how far away are our companions?


Harther whispers to Berenkor:
"Look to the two thickly forested areas to the north of the clearing. There are two hidden watch platforms, about 20 feet up, each with a man watching the ford and the small switchback leading up to the rise that the rest of our party is hiding behind."

"One of the bandits near the crates is talking about some fey creatures - mites, I believe? - that have stolen items from this group of bandits twice now. Sounds like the mites stole Svetlana's wedding ring the last time they raided this camp. It also sounds like Kestra - the woman near the crates - might know where these mites are located."


Harther Medvyed wrote:

Currently working on the map. Here's a rough draft.

Berenkor and Harther are observing the camp from a vantage point to the west - I assume that we are on the north side of the river. Two questions: How far away are we from the camp? And how far away are our companions?

You are about fifty feet upstream and across (which basically means northwest of the map) and about fifteen feet above the river. Your companions are probably 60-70 feet to your northeast, along the path.

Once again, the map is incredible!

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