
![]() |

Also, ignore the tasty looking human. He thinks that you want him to be your lord. But he is as crazy as he is tasty-looking.
Sadness! Abaos doesn't want to be their lord- he just wants to be friends, like he does with everybody! Besides, Nakpik already slept in his backpack, so Abaos is convinced that makes them friends.
Secondly, Abaos is much crazier than he is tasty- looking; and he's very tasty- looking!
On a another point, DM- since Abaos already has a point in Linguistics, can he attempt a Linguistics check to approximate Draconic, or at least attempt it? Thought it might be entertaining if Abaos tried to speak Draconic and wound up getting the message horribly wrong.

DM_Scholar |

On a another point, DM- since Abaos already has a point in Linguistics, can he attempt a Linguistics check to approximate Draconic, or at least attempt it? Thought it might be entertaining if Abaos tried to speak Draconic and wound up getting the message horribly wrong.
I don't think so, but you are pretty close to level two, so you could put a rank in draconic then. Kingmaker has a couple of groups that don't speak common, and none of you can cast tongues, so some of you might throw a few ranks at linguistics. Creatures that can't speak common in this first book can speak draconic, undercommon, and/or boggard, if that influences anyone's decision.

![]() |

I'm definetly putting a rank in Draconic at lvl 2, which is why I thought it might be funny to see him try and fail- at least this way, it seems like he's approximating learning the language. But, that's ok- let's hurry up and get to Level 2!

Iorskan |

Is it possible to teach the kobolds Druidism? Or alchemy? They will need healers for their society.
I personally would love for them to learn alchemy. Because then they can make bombs. And our kingdom needs explosives.

DM_Scholar |

[snark]Do you know Druidism? Or alchemy?[/snark]
The AP has these kobolds as a particularly primitive society, which I've decided is because they don't have any contact with other kobolds (because I don't want to declare all the kobolds in the entire setting low-magic low-tech scrubz). But I'm thinking, once you have your own kingdom and it has a reputation for being friendly to all sorts, especially kobolds, that some other kobold clans will immigrate, alchemists and other casters among them.
The named kobolds will likely also start leveling up in PC classes once they have someone who'll teach them; for conservation of detail purposes I'm thinking they'll probably be the most important of the kobolds with the possible addition of Chief Sootscale.

Guthruc Shic'la |

I shall teach them barbarianism!!!

Iorskan |

They shall be alchemists!
At lvl7 I can have 20 Level 1s. They can use Craft Alchemy to revolutionize kobold life. Healing potions...alchemical fire...bombs.
Imagine 20 lvl 1 Alchemists with Dex16 Int14 and point blank shot throwing bombs? With firebug and some other trait whose name I forget which gives +2 DC for their splash weapons on one throw per day...even missing it is DC15 reflex for half damage.
So a CR17 Hill Giant has 87 HP, AC21 and +2 Ref.
My kobold army with mutagen up for +4 Dex has +7 to Hit. That’s 6 hits. The Hill Giant has to roll a 13+ for half damage, so he’ll take half damage from 9.
That’s 11d6+33 full damage (71.5 average)
9d6+27 half damage (29 average)
That’s a dead CR17 Hill Giant just from being set on fire.
Yes...alchemist kobolds it is.

DM_Scholar |

Yeah, but if the giant won initiative it could kill at least one one them with a thrown boulder. A CR 7 mage, or a flame drake, would cook all of the aspiring alchemists at once. Taking followers adventuring with you would likely lead to a bunch of dead followers.
I'm also not sure the PCs should get to craft the build of everyone who dedicates themself to the PC's cause. I've never played in a game where leadership is allowed, but the feat doesn't seem to give that level of choice (and intuitively, it seems like it shouldn't).

![]() |

I've only played with leadership on once, and the way it worked was this- you took the feat, and the DM controlled everything else. He made the cohorts, the followers, everything. He took our opinions into account- talked to us quite a bit about expectations, and the like- but at the end of the day, DM- made, DM controlled.
If Abaos takes Leadership (and I'm still undecided), I'd probably ask for something like that, if that's ok with you, DM.
Also, I'll second taking followers into combat as a bad idea- it happened to one of my fellow party members, and the Vampire we went to kill had a bunch of vampire cultists we didnt know about suddenly show up and start slaughtering them. Suffice it to say, his leadership score never recovered.

Iorskan |

Sure for realism...yeah. Just please don’t give me 20 turnip farmers who make 1cp in taxes a day ;)
Also I wasn’t planning on taking the lvl1s adventuring. They’d be there to make potions. Mostly for the kobold people to provide non demonic healing...but also for a dragon who tends to get beaten up.

DM_Scholar |

Sure for realism...yeah. Just please don’t give me 20 turnip farmers who make 1cp in taxes a day ;)
I think I'll roll on a chart to determine class! Creating charts is a great love of mine. They'd be weighted towards the classes that the PC wants their followers to be, so they won't all be the same class, but the majority will be.
If the party wants to go to sleep and then wake up one hex over, tell me. Also, I think you should probably come up with a marching order so that I can place people where they want to be. I'm going to assume from here on out that you guys sleep in shifts while you're out in the wilderness, and if a random encounter crops up at night I'll roll to see who's turn it was.

Ozara "Ozzy" |

Whether the DM controls a cohort or the player does, I would at least give the player significant input on the build (though in my games, I mostly ended up building them for players because they were so slow at character creation).
I've never actually used the follower part of the rules. I kinda assumed they would mostly be NPC classes, at least if the PC wasn't putting significant time/resources into training them.

Bright Awn |

Awn apparently needs to sleep (as his racial traits mention nothing about not needing sleep) and is happy to take first watch.
As for marching order, Awn would be happy at the front to observe and detect; or the back to act as rearguard/protector of Ozara if Ozara is in the middle.

Ozara "Ozzy" |

Ozzy would probably excitedly try to run ahead most of the time. Mr. Blinky would be sure to stay ahead of her (unless of course she ends up in the back, in which case he'll stay behind her to protect her from anything that comes up behind them.

Guthruc Shic'la |

Guthruc is in front in order to eat any blows and guard the party of squishies (compared to him at least)

![]() |

Apparently, everyone wants to be the front! My suggestion
Guthruc's rearguard- because the man can fight, and watching our back is important. Plus, he can always run up to the front if need be. Awn's right in front of or beside him, for the exact reason he mentioned- Perception.
Ozzy at the front as a scout actually makes a lot of sense to me- she's small, can stealth, and has Mr. Blinky with a high Perception, to watch for danger.
Iorskan and Abaos would be in the center, on the wings- just in case someone attacks us from the side.
Make sense?

Guthruc Shic'la |

I say we rest for the night (partially because i jumped the gun and already posted thinking we had made this decision)

DM_Scholar |

I know that Guthruc is immune to fatigue, but sleep is essential for the mind as well as the body . . . according to a quick internet search, the longest amount of time someone has gone without sleep is forty days, which is pretty impressive. They were a wreck by the end of it, but let's say that Guthruc is made out of much tougher stuff. I'll say that Guthruc can power through a month without REM, but after that you'll have to roll will against hallucinations, hypersensitivity to stimulus, and excetera, as well rolling will to even attempt skill checks involving mental stats. You'll take a penalty to initiative. That seems fair to me, especially seeing as once you have a Kingdom to run you'll have to spend at least seven days of every month in one of your cities governing. So he'll likely never get caught sleeping in the field.

Bright Awn |

Having completed many all-nighters, the effect I find most interesting is that everything gets very humorous as I begin to fade and head toward crashing -it's hard to take anything seriously and everything seems funny. Kinda like being a low-Wis character... ;)

Ozara "Ozzy" |

Why is Guthruc immune to fatigue? I see a feat that reduces fatigue conditions one step, but that still means that he would become fatigued when he would otherwise become exhausted...

DM_Scholar |

Been typing up a monster of a block of text in the gameplay thread, just about finished.
My WPM is frightfully low . . . for all the grammer mistakes I make regardless.
Guthruc is, I believe, making use of my generous allowances in source material to take a feat from what I believe to be a 3.5 softcover, which makes him immune to fatigue. Useful for a barbarian, no? But then, he also took the two worst barbarian archetypes he could find that stacked with each other, so it all balances out in the end . . .

Ozara "Ozzy" |

Here was the text I found for that feat:
You reduce the effects of exhaustion and fatigue, by one step. You cannot become exhausted. If you are exposed to an effect or condition that would normally make you exhausted (such as the spell waves of exhaustion ), you become fatigued instead. If an effect or condition (such as the end of barbarian rage) would normally make you fatigued, that effect is negated.
So he is immune to exhaustion, and immune to effects that would ONLY cause fatigue, but he still becomes fatigued when he would otherwise become exhausted.
It's a little unclear as to whether you still become fatigued if you are under two effects that would normally cause fatigue, thereby normally stacking to exhaustion, or if you can ONLY become fatigued by effects that would normally jump directly to exhaustion, but if I were GM (and allowed the feat in the first place), I would interpret it as the former.

DM_Scholar |

I think the rules are pretty clear; if you would become fatigued but already are, you instead become exhausted. Guthruc is never already fatigued.
Guthruc has eighteen CON, and spent a feat on this. I'm ok with him not having to sleep very frequently. It strikes me neither as a balance issue, nor as less realistic then Awn seeing the future and Ozzy summoning Mr. Blinky. He isn't even human! So even if it's beyond a human's power entirely, maybe not really sleeping that often is an orc thing.
Later he'll get to rage cycle, but by the time that he has enough once per rage powers to make that worth it he'll be rich enough to have bought one of the other rage-cycling methods. That, and I've also already ruled that exiting rage as a free action and entering as a free action counts as the rage not having ended, so if he wants to rage cycle he'll have to spend rounds out of rage.
I think we'll just have to agree to run it different ways in our own games, which shouldn't be a problem since it isn't a feat that's usually allowed.

DM_Scholar |

Oh, there's something I just realized. I didn't have Tartuk's stats on front of me when Guthruc killed Tartuk's familiar; I just assumed that it would be enough damage to squash the corvid. That might have thrown off your rules guessing.
Retcon; Guthruc finished the bird off with an AOO when it tried to escape. The bird was as durable as it was delicious.

Iorskan |

Lvl 2:
+12HP
+1 BaB
+1 Saves
Draconic Defense: +2 DR
1 skill point Diplomacy
1 skill point Perception
1 skill point Sense Motive
1 skill point Survival
2 skill points Fly
Automatic Bonus Progession: no magic items
+1 DR
+1 Enchantment Bonus (Claws only...I think? The rules aren’t clear on how natural attacks work)
DR is now 5, maxes out at 10 each round

Ozara "Ozzy" |

Btw, I've decided to put a point into linguistics to learn Undercommon at level 2. Ozzy SHOULD be able to communicate with evil fey anyway, so it works thematically. This opens up the possibility of forming a mostly-bloodless peace with the mites, following our current pattern.
She's also learning Arcane mark, so don't be surprised if all your stuff ends up with her name written in swirly glowing letters on it :P
Ozzy is also getting a second eidolon, Mr. Winky, who is a tiny flying creature built for stealth and other skills. When we have enough wealth to make it worthwhile, I'll pump up his UMD and give him some wands, too.

Ozara "Ozzy" |

Have we discussed how we are calculating HP? I usually do average rounded up each level after the first. Would you prefer us to roll them?
If so...
HP: 1d8 ⇒ 6

Ozara "Ozzy" |

I'm not a fan of rolling for hit points either. Average is a better system, but I'd rather decide on round-up or round-down now and be consistent, rather than trying to remember each level whether we're on a round-up or round-down level.

Guthruc Shic'la |

Abaos is leading the human army, Iorskan recruited the kobolds, and ozzy is gearing up to take in the mites. Looks like Guthruc is learning Boggard.

Ozara "Ozzy" |

I'm thinking we might end up passing the headdress to whoever is most likely to need a charisma boost in the near future. For instance, if we want to go make peace with the Mites, Ozzy should have it to enhance her diplomacy since she's (presumably) the only one who'll be able to communicate with them. Other times, it's probably more useful on someone else.

Ozara "Ozzy" |

Anyone interested in a small-sized sickle? I think Iorskan is currently small, but he uses natural weapons, and probably doesn't want them to all become secondary attacks. I think everyone else is medium except Mr. Winky, who is Tiny and will never be useful in melee.

Ozara "Ozzy" |

Abaos is leading the human army, Iorskan recruited the kobolds, and ozzy is gearing up to take in the mites. Looks like Guthruc is learning Boggard.
We also need someone who speaks bear. Not too late to try to add a druid...

![]() |

Passing the headress around seems fair to me- we just have to make certain no one forgets we have it. I know I probably will, hence why I suggested giving it to someone, but that's me.
Somehow, I can just picture Guthruc leading a horde of monster races with barbarian levels- and I love it.

Iorskan |

Well...great loot. I’ve taken automatic bonus progression though of the no magic item variety. As Iorskan changes in size, and any items we come across probably won’t fit a dragon. So I pass on everything.
Anyone have Cha class abilities?

Ozara "Ozzy" |

My spells are CHA-based, but I don't have any with saves at the moment, and a +2 wouldn't get me another bonus spell at this level. I think Abaos' class is weird, but CHA is his highest stat, so it must be important. I don't even know the source of Awn's class, but it sounds like it might be something that uses charisma, maybe?

Ozara "Ozzy" |

Also, when we don't need it for social encounters, Mr. Winky will be able to use it to boost his UMD. I was going to need to get him one of those eventually anyway.

Ozara "Ozzy" |

So, should we spend the night, then go visit the mites in the morning? I think there's a newly vacant room we could stay in (which may even contain additional loot!)