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HP 1d5 ⇒ 1
HP 1d5 ⇒ 2
Alruc Mordred
Male Windrider Orc Cavalier 3
LN Medium humanoid (orc)
Init: +2; Senses: Perception +7; darkvision 60’
Speed: 30 (20), Languages: Trade Tongue, Orc
Defense
AC 19 (+9 Armor, +2 Dex, +2 Shield) Touch 12 FF 21
HP 29 (3d10+6)
Fort +5 Ref +3 Will +2
Offense
Melee: Rapier +8 (1d6+5 18-20/x2)
Charging Lance: +12 (3d8+18 20/x3) Reach
Ranged: Composite shortbow +5 (1d6+5 20/x3) Range 70, Ammo 20 ______
BAB 3 CMB +8 CMD 20
Statistics
Abilities: Str 20 Dex 14 Con 14 Int 10 Wis 13 Cha 12
SQ: Favored Class (Cavalier), Ferocity, Skilled Rider
Feats: Mounted ArcheryB, Mounted Combat, Spirited Charge
Skills: Bluff +5, Diplomacy +5, Handle Animal +7, Intimidate +5, Perception +7, Ride +12, Survival +7
Combat Gear: alchemical fire (4), potion CLW (2)
Equipment: masterwork full plate, masterwork heavy steel shield, chain shirt, composite shortbow (+5), arrows (20), lance, rapier, morningstar, dagger, handaxe, masterwork backpack, hemp rope, torches, rations, waterskin, bedroll, cold weather outfit, traveller’s outfit, shovel, crowbar, hammer, iron spikes (10), pitons (10), belt pouch, flint & tinder, whet stone
Coin 29gp, 48sp, 20cp
Mount: Horse named Alruud
Equipment studded leather barding, bit & bridle, feed (10 days), military saddle, saddle bags,
Description:
Windrider Orc Cavalier of the Dragon 3. An 18 year old male orc, Alruc Mordred stand just over 6'1" tall and masses around 210 lbs without his armor and gear. Long-limbed and lean, his skin clearly shows his years spent on the range. A faint odor of sweat, both horse and orc clings to his riding leathers, despite the cleanliness and order of his gear. A long, heavy blade hangs from his left hip, balanced by a short dagger and handaxe on the right. He wears his hair shaved close, except for a strip along the center, tied back at the base of his neck with a braided leather cord.
Personality: Fairly serious, Alruc still acts like a young male in the prime of his life. A qualified hunter and scout for his clan (The White Clouds), he has entered the wide world in search of experience, treasure, and the chance to prove his exceptional-ness. Coming back home with a pack full of treasure and a strong wife at the head of a line of fine animals is his ultimate goal.
Background: Part of the culture of the Windriders includes a young person's travels in proving him or herself as valuable to the clan. Alruc has learned the basics of his people; he rides well, fights well, and can live rough off the land just fine. Now, he seeks a chance to establish a name for himself and wealth for his tribe. Coming home scarred and toughened by the forge of the world meets the minimum, but returning a champion stands firm as his plan.

Kedeshah Arcn |

Krogath is nearly finished. His equipment still has a ways to go, but the core mechanics and fluff are complete; they may need a little polishing, but I'll finish that as I work through the equipment struggle.
The bartender is a gruff fellow with a surly disposition.
The bar is filled with the rowdy chatter and bad singing that is to be expected of such a disreputable tavern. The bar is the only place with any seats left and you make your way over."Take a seat," the burly barkeep says sourly, "be with you in a moment. I'm a little busy"
Looking around, you can't help but notice that even as full as the tavern is, the barkeep isn't serving any drinks.
Krogath climbs into a seat, but only to be at better height to address the barkeep. He raps his knuckles hard against the counter, a broad and obviously insincere smile crossing his face.
"Dear friend, perhaps I am a bit confused. You say you are busy, yet I do not see libations flowing freely. Are you not concerned with business?" Krogath raises his voice, banging on the counter yet again. "Perhaps our coin is not good enough for one such as you? In either case, 'tis a terrible way to run an establishment, and your customers deserve better!"
Procuring a few mixed coins from his purse, the Dwarf plops them on the bar in a stack. "I, and the good people around me, would like ale. See to it that getting drinks for us is what keeps you busy!"
As far as adventure hooks, Krogath would much appreciate a great deal of travel, for whatever the cause. His life is a bit lonely, and if he could find a group of companions willing to overlook his eccentricities for the obvious aid he'd bring, he would be willing to accompany them nearly anywhere. Danger brings death, and Krogath will sieze upon any opportunity he can find to study and manipulate the energies of life.

Caomhnóir |

Think I am ready except for...
The bartender is a gruff fellow with a surly disposition.
The bar is filled with the rowdy chatter and bad singing that is to be expected of such a disreputable tavern. The bar is the only place with any seats left and you make your way over.
"Take a seat," the burly barkeep says sourly, "be with you in a moment. I'm a little busy."
Looking around, you can't help but notice that even as full as the tavern is, the barkeep isn't serving any drinks.
Caomhnóir frowns briefly as he bobs his head looking up and down the bar. Sensing some sort of tension from the bartender the eliciter offers an easy smile, Anything I can do to help? I have hands, I can pour a drink and I'll give you my bag so you know I won't run off.
The elf playfully pats at his backpack as he raises an eyebrow at the bartender...Diplomacy: 1d20 + 12 ⇒ (14) + 12 = 26
Clearly Cao is built to talk but his abilities can affect anything but mindless creatures so he should work in a diversity of settings. I will have increasingly more bard like buff abilities as well as more sustainable control abilities moving forward so I am up for just about anything as long as its not an endless deluge of undead that I can't do anything to...until I take more destruction sphere talents. :p

Keila Free |

Varied adventures would be best for me.
Roleplaying sample :
The bar is filled with the rowdy chatter and bad singing that is to be expected of such a disreputable tavern. The bar is the only place with any seats left and you make your way over.
"Take a seat," the burly barkeep says sourly, "be with you in a moment. I'm a little busy."
Looking around, you can't help but notice that even as full as the tavern is, the barkeep isn't serving any drinks.
The tall girl sitting at the bar takes a second look around the room looking for the reason for the lack of drinks and everyone that looks like he could put up a good fight.
The martial artist turns back to the bartender and asks with a grin "who or what do I have to punch around here to get some booze"
She rubs her scar, that is both inconspicuous and impossible to not notice, absendmindedly. "I've got coin if that's the problem "

Septimus Gar |

This is the alias for Browman's Incanter.
Still sorting out traits, languages and gear but the rest should be done. Is there a list of languages to pick from? I know 6 other than common.
Septimus prefers to dress in scholars robes and when traveling uses a spear as a walking stick and has a small backpack with essential gear including of course a notebook. There is a belt with a few pouches containing coins and snacks. Thinking is a hungry job, and Septimus is always thinking.
Septimus is slightly shorter than average with a thin but tough build. He has thin black hair that is naturally slightly curly. He is in his early twenties, but his hairline is already receding.
Septimus is smart, really smart and always thinking. But he isn't a very wise or charismatic man. Most of his knowledge comes from books and speaking to wise old scholars, his lack of "street smarts" often impacts the practicality of his ideas. He is a friendly man but not very good at talking to people and when he does he tends to ramble about something he has learned.
He is from a merchant family of Sal-port that had enough money to get by comfortably, but not of the upper class. He is good with sums, and would have greatly improved his family's business if he had joined it. But he was accepted into a center of learning instead; there he learned much both mundane and magical and has at least a passing knowledge of most academic subjects. Recently having completed his studies it was recommended to him that he spend some time away from the sheltered life of study and learn how the modern world works in practice instead of in books.
I am interested in having the party do a mix of things, not tied to one type of encounter.
A roleplay sample will be up later.

DM-Salsa |

Sorry guys, feeling really crummy just now and I don't really have the energy to compile a list at the moment, or work on writing up the rest of the flavor for the races.
That said, psionichamster, I'm totally stealing that bit about travelling to find what the clans need. That's something that I can definitely see the Windriders doing.

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Seems like a typical Mongolian /nomadic horse tribe kind of behavior. I know it was fairly common in the American west, back when. Probably almost as dangerous, too, I'd wager.
Basicaly, I'm envisioning the Wind rider orcs as a combination of Sioux/Comanche/Crow American Indian tribes and the Mongolian steppe nomads.

DM-Salsa |

Salsa did you have a chance to look over what I sent?
Also are we gonna use Background skills?
Yes and yes. Sorry I thought I had set you a PM, I must have forgotten to.
I like what you have, and anything east of the Glittering Sea is wide open, other than it's mostly going to be of asian influence. If you want, and this goes for anybody, not just Ed here, I'd be more than happy to help flesh out an area I just skimmed over.

Herkymr the Silly |

Just got back from out of state trip. Still interested and should have a more specific post up later tonight or tomorrow. Saturday at latest.
Gotta fo over the specs for the race
SALSA : do you have the hero lab program? if so I could send you the character file that way. If not ok as well.
Anyone interested in "teaming" characters up in concept or background? I have found that this is fun and have enjoyed it in the past.
If anyone is let me know here and PM as well please

Herkymr the Silly |

Herkymr the Silly wrote:SALSA : do you have the hero lab program? if so I could send you the character file that way. If not ok as well.I do but I don't have all the packages for Pathfinder. Most of them, but not all. How do you want to send it?
Sending hero lab was my original thought but in fairness...I think that I should probably post it in an alias here on boards instead / as well so that others can see as well
should have a concept basics iup soon

Herkymr the Silly |

So I will most likely be submitting a tiefling thatamurgist (yes misspelled)--so was misspelled :) -- with sphere focus in warp
still working out specifics due to probably working in a background connection between Choon and I.
kinda mixing and matching nightcrawler and raistlin Majere stereo types with my boons/draw backs and casting tradition.
SALSA: I do have a few interesting (atleast to me) things I would like to try but will open conversation in PM about them with you probably tomorrow as it is late tonight

Edward Sobel |

Really would like to submit a Vigilante... but I don't know how well that would work...
you should try the new Magical child (aka Magical girl) Archetype been wondering about that one since i heard about it.
Curious, did you draw up a world map at all... was just wondering.
I will make some modifications to my backstory to give more info about those lands to the east and post them here in case others want to use it

DM-Salsa |

Really would like to submit a Vigilante... but I don't know how well that would work...
I forgot about that class.Is the playtest doc still up?
Also, yes tieflings are allowed, you may also pick a tiefling heritage.
An one last question, where is the magical child archetype from?
I do have a world map, or three, but I think all of them are on paper.

Edward Sobel |

Waiting till March 30th to get the pdf of Ultimate Intrigue... would like to see the final official Vigilante class
And see what I can use for PFS
here is the first draft of my characetrr story.
Mei is a human fighter (weapon master) Spear wielder and a bodyguard for hire.
the ending part is still under conversion from my table top game story to this game world.
EDIT: updated

DM-Salsa |

Yes there are villages towns and even small cities that are entirely, or mainly peopled by elves. There are not any elven nations, simply because any of them that did exist wound up being consumed by the the Thaumic Kingdoms, then Sal-Kavun as it became the dominate, then only Thaumic Kingdom.
So, long story short, elves do not have a specific place they come from, and, at least for some of them, are fairly well mixed in with humanity. I've finished up the elves document, so if you are wondering you can read that and find out which of the elven races do intermix with humans.

Herkymr the Silly |

still working on my toon and story to tie in
definitely going to go S.o.P. Thaumaturge
looking to focus in teleportation primary then telekinesis as secondary spheres.
was leaning on tiefling for race but have some other ideas I am working on as well.
I will get things up asap
Salsa:
Would it be possible/allowable to throw "oils" (potions) as a weapon? I will pm you some ideas to how it might work mechanically. The decision is ultimately yours though.
Probably wont get to pm til tomorrow

Black Dow |

Guys I'm going to withdraw my interest on this one. Work is continuing to stymie me and a dormant game I was in has recently started to thaw, so I owe it to the group to run with that again.
With ongoing games and RL, probably won't get the time this one deserves to build a befitting character. Enjoy, looks like an awesome world being built :)
See you all on the virtual table sometime.
Skal!

DM-Salsa |

And all of the races are now done!
Since I've taken so long to get this done, the deadline is being pushed back to Saturday April 9th. That should give everyone two weeks to get their characters ready.
I'll get a list together tomorrow if I can. No promises there with it being easter and me being in a skype game that tends to last 5 to 6 hours every Sunday at 5pm.

Herkymr the Silly |

@Herkymr: I'd assume that it would work like throwing alchemist fire.
I was thinking along the same lines.
RANGED TOUCH attack if targeting a creature and not a location.
Regular vial breaks on impact.
Iron vial must have a roll against normal dc. If failed vial doesn't break.
Either way with the Iron vial I would have it do 1d4 pnts of damage
******For metal armor MAYBE use the ac of armor as a bonus on strength check to show the difference in material hardness.
Spells that effectively have target/range as personal would effect the person coated with the oil as if they had cast it on themselves.
Cost of potions/oil as normal would help to inhibit over use and thus make it so that someone couldn't just use the oils instead of having spells.
Just my thoughts

Black Dow |

@Herkymr: I'd assume that it would work like throwing alchemist fire.
@Black Dow: Sorry to hear that you're dropping. Hope things go well for you, though.
Cheers Salsa
Might be a slim chance I make the extended deadline - will depend on how work shakes down over the next 7-10. Am hosting friends from Norway next weekend will likely be 4th April at the very earliest afore I get research time.

DM-Salsa |

What is the legality/existence of drugs in Aletheria? Specifically wondering about opium as a medicinal aide, and maybe flayleaf for some flavor.
Trinia and Ironwall do try to keep drug use regulated. The Norden prefer alcohol, and Sal-Kavun, well, imagine Rome as it falls. That's Sal-Kavun.

AdamWarnock |

Is there a list of languages to pick from? I know 6 other than common.
Gah, So sorry to make you wait so long. Never fails that I miss a question.
Anyway, to answer your question, there is, and I'm posting it below.
the Trade Tongue is Common. I just felt that common was too bland.
Deepspeech is Undercommon. See above for reason.
Old Kavuni is the language used by the nobles of Sal-Kavuni in their edicts, so all kavuni have to know it.
Rolgoni is the native tongue of the rolgoni.
Nordic is the tongue of the norden.
Alameiha is the tongue of the al-Sunni
You can also pick any of the planar tongues (Auran, Celestial, etc.)
You can also pick any of the more common monstrous tongues (Orc, Giant, Goblin, etc.)
And you can also learn to speak draconic.
If you have a question about a language, please ask. I'll try to answer it as soon as I can.

Browman |

Septimus Gar wrote:Is there a list of languages to pick from? I know 6 other than common.Gah, So sorry to make you wait so long. Never fails that I miss a question.
Anyway, to answer your question, there is, and I'm posting it below.
the Trade Tongue is Common. I just felt that common was too bland.
Deepspeech is Undercommon. See above for reason.
Old Kavuni is the language used by the nobles of Sal-Kavuni in their edicts, so all kavuni have to know it.
Rolgoni is the native tongue of the rolgoni.
Nordic is the tongue of the norden.
Alameiha is the tongue of the al-Sunni
You can also pick any of the planar tongues (Auran, Celestial, etc.)
You can also pick any of the more common monstrous tongues (Orc, Giant, Goblin, etc.)
And you can also learn to speak draconic.If you have a question about a language, please ask. I'll try to answer it as soon as I can.
No worries I think I still need to provide you some info as well

DM-Salsa |

List of Applicants
1. Cimarron - Male Human Fighter Complete
2. Alruc Mordred Male Windrider Cavalier(Order of the Dragon) Complete
3. Ragbrok - Male Windrider Ranger missing apparenace, personality, background, and roleplay sample
4. Bruno Bullrush Male Human(al-Sunni) Oracle/Fighter/Barbarian missing apparenace, personality, background, roleplay sample, and answer to my question.
5. Keila Free Female Human Brawler Complete
6. Anna Tov Female Human Rogue Complete
7. Caomhnóir Male Arcanakin Eliciter Complete
8. Septimus Gar Male Human Incanter missing roleplay sample.
9. Edward Sobel Female Human fighter missing stats, apparenace, personality, background, roleplay sample, and answer to my question.
10. Krogath Male Red Dwarf Shaman missing apparenace, personality, and background.
11. Aesabella Female Nymphkin Sorcerer missing apparenace, personality, background, roleplay sample, and answer to my question.
12. Herkymr the Silly ??? ??? Thaumaturge missing stats, apparenace, personality, background, roleplay sample, and answer to my question.
13. Rysky ??? ??? ??? missing stats, apparenace, personality, background, roleplay sample, and answer to my question.
If you don't see your name or your character's name here, or if I missed something, please let me know and I'll correct it.