DM Salsa Presents: Tales of Aletheria (Inactive)

Game Master AdamWarnock

There are many roads and paths in the world. Which one will you take? Where do you think it will lead you?


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Female Human UnRogue 3 HP 35/35, AC 18/14/14, F+5 R+8 (+1 traps) W+3, Per+7, Init+6
Skills:
Acr +10 , App +3 , Art (Drw) +0 , Cli +4 , Cra (Tra) +3 , Dip +5 , DD +12 , Dis +5 , Esc +8 , Han +2 , Int +5 , Kno(Dun) +3 , Kno(Loc) +3 , Per(Tra) +8 , Pro(Sol) +5 , Sen +7 , Sle +8 , Ste +10 , Sur +6 , Swi +4 , UMD +5

Anna yawns, but the party is hard at work, so she lights a torch and searches with them.

Perception: 1d20 + 7 ⇒ (19) + 7 = 26

"Goblins?" she repeats, wide-eyed. They show up in stories a lot, but she hasn't has to deal with them before.


hp 21 / 21 12/15 -- 3 pnts nl Fort +3 (-1)Ref(+7)+5, Will +4 Init +8; Perception +4 AC 17, touch 17, flat-footed 10 (+0 armor, +6 dex, +0 shield, +1 size)

Observing the actions of the group, I stay back in shadows of a nearby tree. and keep an eye out while they search.
perception: 1d20 + 4 ⇒ (7) + 4 = 11 have darkvision 120
stealth: 1d20 + 10 ⇒ (9) + 10 = 19


Eliciter 3 | HP: 24 | AC: 16, T: 14, FF: 12 | Fort: +1, Ref: +3, Will: +4 | CMB: +3, CMD: 15 | Init: +2 | Perception +3 |Bluff +11, Climb +6, Diplomacy +12, Disguise +7, Intimidate +11, Kno: Local +6, Kno: Nobility +6, Linguist +7, Perform [Oratory] +8, Sense Motive +9, Spellcraft +8, Stealth +7, UMD +10

Cao pulls his ioun torch and sets in orbit about him to light the way.

If its just goblins that may be good. Pains to deal with in some way, easy to manipulate in others...

The eliciter walks the perimeter of the scene hopping that the criss crossing search of the group will reveal something of note.

Perception: 1d20 + 3 ⇒ (15) + 3 = 18


Human Fighter 5 // Init +2/ HP 53 / 53 // AC: 19/T:13/FF:16 - Percep: +5// F +7/R +4/W +2/CMB +9- CMD 22 (23 disarm/sunder)

Mei stays near Cao (he has a light source). those bodies in the trees, has me a little concerned. is such behavior common among goblins?


Kassen Battle Maps | RotRL Battle Maps

GM Screen:

Goblin 1 Stealth: 1d20 + 10 ⇒ (20) + 10 = 30
Goblin 2 Stealth: 1d20 + 10 ⇒ (16) + 10 = 26
Goblin 3 Stealth: 1d20 + 10 ⇒ (19) + 10 = 29
Goblin 4 Stealth: 1d20 + 10 ⇒ (10) + 10 = 20

Goblin 1 Perception: 1d20 - 1 ⇒ (8) - 1 = 7
Goblin 2 Perception: 1d20 - 1 ⇒ (14) - 1 = 13
Goblin 3 Perception: 1d20 - 1 ⇒ (14) - 1 = 13
Goblin 4 Perception: 1d20 - 1 ⇒ (3) - 1 = 2

Anna:
As you look around, you spot two pairs of eyes that are faintly glowing red among the underbrush.

Survival DC 10:
Looking at the scene of the massacre, you are able to find signs that three people were dragged off by the goblins. The trail looks easy to follow.

As the group of would-be bounty-hunters looks at the scene, a few things become clear. First, the guards were caught unaware of their attackers. The second thing is the thoroughness of the looting. Finally, it seems that Alruc has the right of it. The stench of smoke and urine is hard to miss as you survey the scene.

So, what's the plan?


Female Human UnRogue 3 HP 35/35, AC 18/14/14, F+5 R+8 (+1 traps) W+3, Per+7, Init+6
Skills:
Acr +10 , App +3 , Art (Drw) +0 , Cli +4 , Cra (Tra) +3 , Dip +5 , DD +12 , Dis +5 , Esc +8 , Han +2 , Int +5 , Kno(Dun) +3 , Kno(Loc) +3 , Per(Tra) +8 , Pro(Sol) +5 , Sen +7 , Sle +8 , Ste +10 , Sur +6 , Swi +4 , UMD +5

Anna moves closer to the others. "There are two things out there watching us," she whispers. "And it looks like three people were dragged off that way." She gestures vaguely, unnerved by being watched, and then slips off into the shadows to lie in wait. She's good at taking an enemy by surprise, but not much of a planner, so she'll let the others figure something out then follow their lead.

Survival: 1d20 + 6 ⇒ (19) + 6 = 25
Stealth: 1d20 + 10 ⇒ (6) + 10 = 16


Rage / 30/30(36) AC:18(16) T:11 FF:17 F:+7(9) R:+1 W:+0(2) Perception +5 | Effects(None)

Bruno's grip shifts on his rocks and his eyes flicker in the direction of the watchers. He's ready for trouble.

readied rock: 1d20 + 6 ⇒ (11) + 6 = 17
Damage: 2d4 + 6 ⇒ (3, 4) + 6 = 13


perception: 1d20 + 4 ⇒ (5) + 4 = 9
I am still "hidden"from last action.

I remain hidden and watch the group. [ooc]If i hear Anna, I make a perception to locate goblins. perception 2: 1d20 + 4 ⇒ (12) + 4 = 16

I wait for Bruno or another "team" member to take action. Then I "jump" to the branches of the tree next to the main trunk just above the highest hanging body.


Kassen Battle Maps | RotRL Battle Maps

@Jyste: As far as you know. Anna's whispering, and neither of your perception checks are hich enough to hear that from more than right next to the group.


AC 21, Touch 12, FF 19. HP 29. Fort +5, Ref +3, Will +2

"So, what do you say, all? Camp here and set out in the morning? Or press on and look for these rotten little buggers?"

Alruc continues to ride around the group, lance at the ready.


Eliciter 3 | HP: 24 | AC: 16, T: 14, FF: 12 | Fort: +1, Ref: +3, Will: +4 | CMB: +3, CMD: 15 | Init: +2 | Perception +3 |Bluff +11, Climb +6, Diplomacy +12, Disguise +7, Intimidate +11, Kno: Local +6, Kno: Nobility +6, Linguist +7, Perform [Oratory] +8, Sense Motive +9, Spellcraft +8, Stealth +7, UMD +10

As Anna moves to the shadows with the warning, Cao makes it a point to tap on Mei to make sure they are on the same page as he tils a lazy head towards where Anna indicates. The elf idly fiddles with the ring on his finger as he stands by Bruno and waits raising his voices a notch, I think, Alruc, they are here all ready. They should come say hello.

I am going keep working up this who team "CaoMei" thing Edward unless you want me to stop, I think they stand to be an awesome pair in the group and I am tickled by the set up at this point.


Kassen Battle Maps | RotRL Battle Maps

GM Screen:

1-5 Vanish, 6-8 Continue watching, 9 Challenge, 10 Attack: 1d10 ⇒ 2

Shortly after Anna seeks a hiding spot, the eyes turn away and leave. Who or what they belonged to is unknown.

So, do you guys make camp?


Human Fighter 5 // Init +2/ HP 53 / 53 // AC: 19/T:13/FF:16 - Percep: +5// F +7/R +4/W +2/CMB +9- CMD 22 (23 disarm/sunder)

Mei takes a position beside Cao she removes the sheath covering the blade of her spear, watching for signs of trouble.

I'll take first watch if you decide to make camp here.


Rage / 30/30(36) AC:18(16) T:11 FF:17 F:+7(9) R:+1 W:+0(2) Perception +5 | Effects(None)

I don't think moving in in the Dark would be wise... Bruno comments.


Female Human UnRogue 3 HP 35/35, AC 18/14/14, F+5 R+8 (+1 traps) W+3, Per+7, Init+6
Skills:
Acr +10 , App +3 , Art (Drw) +0 , Cli +4 , Cra (Tra) +3 , Dip +5 , DD +12 , Dis +5 , Esc +8 , Han +2 , Int +5 , Kno(Dun) +3 , Kno(Loc) +3 , Per(Tra) +8 , Pro(Sol) +5 , Sen +7 , Sle +8 , Ste +10 , Sur +6 , Swi +4 , UMD +5

Anna pops back out of the shadows, though she keeps an uneasy watch on the area the glowing eyes were in.

"Were those goblins?" In response to Mei, she says, "I can take the next watch."

She already knows she won't be sleeping much tonight.


hp 21 / 21 12/15 -- 3 pnts nl Fort +3 (-1)Ref(+7)+5, Will +4 Init +8; Perception +4 AC 17, touch 17, flat-footed 10 (+0 armor, +6 dex, +0 shield, +1 size)

Seeing the group s preparing to camp and that they were on alert for something, I "move" the pouch on Bruno again to let him know I am nearby. I then "jump" into the tree at a large intersection of branch and trunk and settle down. Just loud enough to be heard, I'm Here


Eliciter 3 | HP: 24 | AC: 16, T: 14, FF: 12 | Fort: +1, Ref: +3, Will: +4 | CMB: +3, CMD: 15 | Init: +2 | Perception +3 |Bluff +11, Climb +6, Diplomacy +12, Disguise +7, Intimidate +11, Kno: Local +6, Kno: Nobility +6, Linguist +7, Perform [Oratory] +8, Sense Motive +9, Spellcraft +8, Stealth +7, UMD +10

Cao is happy to set up for camp, it had been a busy day. Let's stay far enough away from the ambush site so we can review it in daylight and not destroy any signs or information yes?


Kassen Battle Maps | RotRL Battle Maps

Everyone taking a watch, list which one and give me a perception check.


AC 21, Touch 12, FF 19. HP 29. Fort +5, Ref +3, Will +2

Alruc will take last watch, to begin the day armored up.

1d20 + 7 ⇒ (11) + 7 = 18 perception, Darkvision 60'


Human Fighter 5 // Init +2/ HP 53 / 53 // AC: 19/T:13/FF:16 - Percep: +5// F +7/R +4/W +2/CMB +9- CMD 22 (23 disarm/sunder)

perception first watch: 1d20 + 2 ⇒ (1) + 2 = 3


Rage / 30/30(36) AC:18(16) T:11 FF:17 F:+7(9) R:+1 W:+0(2) Perception +5 | Effects(None)

Bruno will take second.
Perception: 1d20 + 5 ⇒ (1) + 5 = 6


hp 21 / 21 12/15 -- 3 pnts nl Fort +3 (-1)Ref(+7)+5, Will +4 Init +8; Perception +4 AC 17, touch 17, flat-footed 10 (+0 armor, +6 dex, +0 shield, +1 size)

Third watch
perception: 1d20 + 4 ⇒ (18) + 4 = 22 darkvision 120

Staying in my tree.


Female Human UnRogue 3 HP 35/35, AC 18/14/14, F+5 R+8 (+1 traps) W+3, Per+7, Init+6
Skills:
Acr +10 , App +3 , Art (Drw) +0 , Cli +4 , Cra (Tra) +3 , Dip +5 , DD +12 , Dis +5 , Esc +8 , Han +2 , Int +5 , Kno(Dun) +3 , Kno(Loc) +3 , Per(Tra) +8 , Pro(Sol) +5 , Sen +7 , Sle +8 , Ste +10 , Sur +6 , Swi +4 , UMD +5

Perception (Second Watch): 1d20 + 7 ⇒ (2) + 7 = 9


Eliciter 3 | HP: 24 | AC: 16, T: 14, FF: 12 | Fort: +1, Ref: +3, Will: +4 | CMB: +3, CMD: 15 | Init: +2 | Perception +3 |Bluff +11, Climb +6, Diplomacy +12, Disguise +7, Intimidate +11, Kno: Local +6, Kno: Nobility +6, Linguist +7, Perform [Oratory] +8, Sense Motive +9, Spellcraft +8, Stealth +7, UMD +10

Last watch. perception: 1d20 + 3 ⇒ (4) + 3 = 7

-Posted with Wayfinder


Kassen Battle Maps | RotRL Battle Maps

GM Screen:

1-5 Stay away, 6-7 Scouts, 8-9 shots fired, 10 Ambush: 1d10 ⇒ 2

The night pass without incident. The next morn dawns cool and refreshing, though it is shrouded in mist.

Okay, who's scouting the trail? Alruc, are you bringing your mount along? The path is not really good for riding, but he'll be able to follow just fine.


AC 21, Touch 12, FF 19. HP 29. Fort +5, Ref +3, Will +2

Alruud goes where I go. If it's unsuitable to ride, I will walk, carrying bow. Lance stays with mount, shield on back.


Female Human UnRogue 3 HP 35/35, AC 18/14/14, F+5 R+8 (+1 traps) W+3, Per+7, Init+6
Skills:
Acr +10 , App +3 , Art (Drw) +0 , Cli +4 , Cra (Tra) +3 , Dip +5 , DD +12 , Dis +5 , Esc +8 , Han +2 , Int +5 , Kno(Dun) +3 , Kno(Loc) +3 , Per(Tra) +8 , Pro(Sol) +5 , Sen +7 , Sle +8 , Ste +10 , Sur +6 , Swi +4 , UMD +5

Anna can scout ahead.

Perception: 1d20 + 7 ⇒ (15) + 7 = 22
Stealth: 1d20 + 10 ⇒ (2) + 10 = 12


hp 21 / 21 12/15 -- 3 pnts nl Fort +3 (-1)Ref(+7)+5, Will +4 Init +8; Perception +4 AC 17, touch 17, flat-footed 10 (+0 armor, +6 dex, +0 shield, +1 size)

I bring up the rear so to speak by "jumping" to close to where the last person is as they move ahead. I'll give several perception and stealth checks as I am trying to do this "unobserved" and keep an eye on things as we go.
stealth: 1d20 + 10 ⇒ (6) + 10 = 16
perc: 1d20 + 4 ⇒ (7) + 4 = 11

stealth: 1d20 + 10 ⇒ (7) + 10 = 17
perc: 1d20 + 4 ⇒ (15) + 4 = 19

stealth: 1d20 + 10 ⇒ (7) + 10 = 17
perc: 1d20 + 4 ⇒ (13) + 4 = 17

stealth: 1d20 + 10 ⇒ (16) + 10 = 26
perc: 1d20 + 4 ⇒ (14) + 4 = 18


Eliciter 3 | HP: 24 | AC: 16, T: 14, FF: 12 | Fort: +1, Ref: +3, Will: +4 | CMB: +3, CMD: 15 | Init: +2 | Perception +3 |Bluff +11, Climb +6, Diplomacy +12, Disguise +7, Intimidate +11, Kno: Local +6, Kno: Nobility +6, Linguist +7, Perform [Oratory] +8, Sense Motive +9, Spellcraft +8, Stealth +7, UMD +10

Cao is content to let others go ahead and keep Mei nearby, Pretty bold move for goblins and then to be so disciplined as not to attack if they saw us? I'm wondering if something more...sinister might be guiding their actions? Perhaps I have goblins all wrong. I always though them impulsive and prone to a lack of proper foresight...


Human Fighter 5 // Init +2/ HP 53 / 53 // AC: 19/T:13/FF:16 - Percep: +5// F +7/R +4/W +2/CMB +9- CMD 22 (23 disarm/sunder)

and if they are true Salsa goblins, "we ain't seen nothing yet" <shudder>


Kassen Battle Maps | RotRL Battle Maps

What's wrong with my goblins? Goberto was a fine fellow.

GM Screen:

Stealth Scouts: 1d20 + 10 ⇒ (9) + 10 = 19
Perception: 1d20 - 1 ⇒ (17) - 1 = 16

Anna:

You spot several goblins following at a distance. They seem to be shadowing the group to observe instead of attack. Something about them appears to be off though.

Give me a second perception check, please.

The air beneath the trees is calm and cool, though the parts that are bathed in sunlight are growing warmer that is comfortable in the summer sun. Strangely, there are no bird songs or animal calls.


Female Human UnRogue 3 HP 35/35, AC 18/14/14, F+5 R+8 (+1 traps) W+3, Per+7, Init+6
Skills:
Acr +10 , App +3 , Art (Drw) +0 , Cli +4 , Cra (Tra) +3 , Dip +5 , DD +12 , Dis +5 , Esc +8 , Han +2 , Int +5 , Kno(Dun) +3 , Kno(Loc) +3 , Per(Tra) +8 , Pro(Sol) +5 , Sen +7 , Sle +8 , Ste +10 , Sur +6 , Swi +4 , UMD +5

Perception: 1d20 + 7 ⇒ (4) + 7 = 11

Anna hangs back when she sees the goblins to let the party catch up with her.

"Goblins following us! Something strange about them..."


Human Fighter 5 // Init +2/ HP 53 / 53 // AC: 19/T:13/FF:16 - Percep: +5// F +7/R +4/W +2/CMB +9- CMD 22 (23 disarm/sunder)

Mei stops at Anna's warning. she looks to her "employer", Cao. I will investigate.

Mei falls back looking to find what Anna has warned them about.

perception: 1d20 + 2 ⇒ (12) + 2 = 14


Eliciter 3 | HP: 24 | AC: 16, T: 14, FF: 12 | Fort: +1, Ref: +3, Will: +4 | CMB: +3, CMD: 15 | Init: +2 | Perception +3 |Bluff +11, Climb +6, Diplomacy +12, Disguise +7, Intimidate +11, Kno: Local +6, Kno: Nobility +6, Linguist +7, Perform [Oratory] +8, Sense Motive +9, Spellcraft +8, Stealth +7, UMD +10

Cao nods at the warrior but cannot help but murmur, be careful as she walks away.


Rage / 30/30(36) AC:18(16) T:11 FF:17 F:+7(9) R:+1 W:+0(2) Perception +5 | Effects(None)

A stone appears in Bruno's hand...


Kassen Battle Maps | RotRL Battle Maps

The goblins fade into the underbrush, staying well clear of the party.

More coming in, just wanted to get this out there.


Kassen Battle Maps | RotRL Battle Maps

Sorry guys, go distracted last night.

After about an hour, the party comes to a clearing. Ahead are a half-dozen goblin warriors armed with crude halberds. Each of them wears some article of feminine clothing, stockings on ears, other more intimate garments on heads, and one is even wearing a corset. Behind them is another goblin wearing what was once a fancy dress of midnight blue and black that is obviously too large on him.

"Longshanks! Why have you intruded on Glug'lurch lands," The goblin in the back demands in a surprisingly deep and gravelly voice for a goblin.


Female Human UnRogue 3 HP 35/35, AC 18/14/14, F+5 R+8 (+1 traps) W+3, Per+7, Init+6
Skills:
Acr +10 , App +3 , Art (Drw) +0 , Cli +4 , Cra (Tra) +3 , Dip +5 , DD +12 , Dis +5 , Esc +8 , Han +2 , Int +5 , Kno(Dun) +3 , Kno(Loc) +3 , Per(Tra) +8 , Pro(Sol) +5 , Sen +7 , Sle +8 , Ste +10 , Sur +6 , Swi +4 , UMD +5

Diplomacy: 1d20 + 5 ⇒ (20) + 5 = 25

"Intruding?! If course not! We are here on a diplomatic mission, a matter of great importance that we have been sent to investigate. If you'll just invite us into your impressive territory, we can get started."


Human Fighter 5 // Init +2/ HP 53 / 53 // AC: 19/T:13/FF:16 - Percep: +5// F +7/R +4/W +2/CMB +9- CMD 22 (23 disarm/sunder)

Mei un-sheaths her spear and readies for a fight


AC 21, Touch 12, FF 19. HP 29. Fort +5, Ref +3, Will +2

"Is there a reason we're talking to goblins? Did I miss something, and they are creatures of reason and civility?"

Alruc holds his bow at the ready, wishing he were mounted with his lance in hand.


Rage / 30/30(36) AC:18(16) T:11 FF:17 F:+7(9) R:+1 W:+0(2) Perception +5 | Effects(None)

Bruno fingers his rocks.


Kassen Battle Maps | RotRL Battle Maps

Nope, A civilized goblin would not be wearing a lady's undergarments on his head.

"Foolish humans! Of course thes-- wait... uh? what did you say?" the goblin, all of the goblins really, stares at Anna, not believing his pointed ears. Their attention is fixed on the small, young woman that just asked to be invited into the territory.

What do you guys do?


Rage / 30/30(36) AC:18(16) T:11 FF:17 F:+7(9) R:+1 W:+0(2) Perception +5 | Effects(None)

Bruno keeps his big trap shut and waits for the fighting to start. He's probably about as confused with the parlay as the goblins, and his hands are ready to bean a greenie.
readied attack against overly hostile activity: 1d20 + 6 ⇒ (4) + 6 = 10
Damage: 2d4 + 6 ⇒ (3, 1) + 6 = 10


Female Human UnRogue 3 HP 35/35, AC 18/14/14, F+5 R+8 (+1 traps) W+3, Per+7, Init+6
Skills:
Acr +10 , App +3 , Art (Drw) +0 , Cli +4 , Cra (Tra) +3 , Dip +5 , DD +12 , Dis +5 , Esc +8 , Han +2 , Int +5 , Kno(Dun) +3 , Kno(Loc) +3 , Per(Tra) +8 , Pro(Sol) +5 , Sen +7 , Sle +8 , Ste +10 , Sur +6 , Swi +4 , UMD +5

"We have important matters to discuss! Hurry, there's no time to waste!"


Kassen Battle Maps | RotRL Battle Maps

Anna, Roll a Bluff check for me, DC 15


Female Human UnRogue 3 HP 35/35, AC 18/14/14, F+5 R+8 (+1 traps) W+3, Per+7, Init+6
Skills:
Acr +10 , App +3 , Art (Drw) +0 , Cli +4 , Cra (Tra) +3 , Dip +5 , DD +12 , Dis +5 , Esc +8 , Han +2 , Int +5 , Kno(Dun) +3 , Kno(Loc) +3 , Per(Tra) +8 , Pro(Sol) +5 , Sen +7 , Sle +8 , Ste +10 , Sur +6 , Swi +4 , UMD +5

Bluff: 1d20 + 1 ⇒ (7) + 1 = 8

It's possible I failed at rogue-making when it came to Bluff. Always one skill I forget about.


hp 21 / 21 12/15 -- 3 pnts nl Fort +3 (-1)Ref(+7)+5, Will +4 Init +8; Perception +4 AC 17, touch 17, flat-footed 10 (+0 armor, +6 dex, +0 shield, +1 size)

From my perch in a tree at the edge of the clearing, I watch and listen. stealth stay hidden: 1d20 + 10 ⇒ (4) + 10 = 14
I scan the ground for objects I can"push" into others should the need arise. I also make note of where several stones are that are similar to the ones I have seen Bruno throw and make note to "help" them closer to him.

perception : push objects: 1d20 + 4 ⇒ (10) + 4 = 14
perception : movable stones: 1d20 + 4 ⇒ (12) + 4 = 16


Eliciter 3 | HP: 24 | AC: 16, T: 14, FF: 12 | Fort: +1, Ref: +3, Will: +4 | CMB: +3, CMD: 15 | Init: +2 | Perception +3 |Bluff +11, Climb +6, Diplomacy +12, Disguise +7, Intimidate +11, Kno: Local +6, Kno: Nobility +6, Linguist +7, Perform [Oratory] +8, Sense Motive +9, Spellcraft +8, Stealth +7, UMD +10

Cao smiles after Anna and raises his hands to show he is no threat, My companion speaks the truth! We are here to talk. Important...work.

Bluff: 1d20 + 11 ⇒ (9) + 11 = 20


Kassen Battle Maps | RotRL Battle Maps

Leader Perception: 1d20 + 5 ⇒ (4) + 5 = 9
Goblin Perception: 1d20 - 1 ⇒ (6) - 1 = 5

Leader Sense Motive: 1d20 + 3 ⇒ (10) + 3 = 13

"Hmm. I must speak with chief about this. He say not let anyone through. Wait here," the goblin that is probably their leader says before marching further down the path.

Jyste:

You spot rocks in the meadow just the right size for throwing, they are also the only thing you can see to use against the goblins. There are ten such rocks that you can see.

What do you do?


AC 21, Touch 12, FF 19. HP 29. Fort +5, Ref +3, Will +2

"I am confused, but if this works, I think we'll owe you a few beers, Anna. At the very least it'll cost less arrows."

Alruc looks at the rogue with a questioning look on his big green face, shrugging and gently testing the string of his bow.

Alruud paws the earth at the rear of the group, unhappy to be around goblins and not stomping them into the dirt.

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