DM Salsa Presents: Nordholm - Dawn of Dragons (Inactive)

Game Master AdamWarnock

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Kassen Battle Maps

Dot this way! (I'll post the actually intro into the game once we're good with how you guys wound up in Imperial custody.)


Female Changeling(Annisborn) Fighter (Unbreakable) /Witch (Circle Warden) 1 HP: 12/12, | AC 16/12/14 | F: +3 R:+2 W: +2 (+ charm/+ compulsion) | Per: +0 | Init:+2

.

Grand Lodge

HP: 31/31, NL: 0 | AC 17/13/14 | F:3+2+1 R:3+3+1 W:3+4+1 | Per: +10 | Init: +3 | Spell Pool: 8

Dot!


female elven (seer) (cultist) | HP 19/21 THP 0/0 | AC 17 (18) | F +4, R +8 W +8 | Class DC 19 | Spell DC 19 | lowlight vision; Perception +6; Perception DC 16 | Hero Pts 2 | spells 1st 3/4; 2ns 3/3 | Healing Wave 1/hr 3d4 | Penalties: -1 vs disease/poison | conditions: none | explore: Detect Magic

Dot, dot, dot, DOT,DOT,DOT, dot the game thread, dot the game thread.


Female Changeling Druid (arctic druid) 3 | HP: 24/24, NL: 0 | AC 11/11/11 | F+5 R +1 W+7 | Per: +10 | Init: +0 | Spell Points: 4/7

One dot for my sisters, one dot for the dame, one dot for the little boy we cooked down the lane...


Female Changeling(Annisborn) Fighter (Unbreakable) /Witch (Circle Warden) 1 HP: 12/12, | AC 16/12/14 | F: +3 R:+2 W: +2 (+ charm/+ compulsion) | Per: +0 | Init:+2

And talking like that is what got us here sister


Female Changeling Druid (arctic druid) 3 | HP: 24/24, NL: 0 | AC 11/11/11 | F+5 R +1 W+7 | Per: +10 | Init: +0 | Spell Points: 4/7

I thought it was Elyana refusing to sleep with that pig shaped human...


Female Changeling(Annisborn) Fighter (Unbreakable) /Witch (Circle Warden) 1 HP: 12/12, | AC 16/12/14 | F: +3 R:+2 W: +2 (+ charm/+ compulsion) | Per: +0 | Init:+2

Well yes...that and something about me stabbing his henchman. Filthy, self entitled, power abusing......


Female Changeling Druid (arctic druid) 3 | HP: 24/24, NL: 0 | AC 11/11/11 | F+5 R +1 W+7 | Per: +10 | Init: +0 | Spell Points: 4/7

You do so love stabbing things, dear sister.


Kassen Battle Maps

The wind howls over the impossibly tall mountain peaks of the Fangwall. Ice and snow whipped into a flurry by the bitter gale saps strength and warmth from anyone foolish enough to expose themselves to the winter storm. Lightning, as cold as the very wind howling through the mountains, flashes, revealing a single serpentine figure rearing up above the stone of a ledge jutting out over the deep, glacier-carved valley. For a moment, the world stands still, save for the lone figure silhouetted by lightning as it takes in a deep and mighty breath. All hangs in still silence before a bellowing, defiant roar cuts through the gale of the wind and the rolling thunder to echo through the valley.

Elyana, Idana, and Olyena:

Though their garb was that of Norden, they possessed the bearing of Imperials. A rather large and rotund man far too deep in his cups proposed a coupling with Elyana, and seemed to have forgotten the nordic tongue and refused to accept her answer of no. Words became more heated, and before too long blades were in hands and blood was flowing freely.

The three of you were outnumbered, however, and all of you were rounded up and roughly thrown into a prison cart. The local thane of the village accepted a bribe of gold to look the other way, but that was all you could see before blindfolds were roughly tied around your heads. Well, that and the young man that had been thrown into the cart with you. After several days of no food, little water, and even less sleep, there's a sharp pain at the back of your heads and then the blackness of unconsciousness.


Kieran:

After a rather fat imperial in Norden dress manages to start a bar fight, it is rather curious how it is you, someone that didn't even participate, that is thrown into a prison cart occupied by three strange women. It's not long after seeing the local Thane take a bribe from your captors that you find a blindfold being roughly tied about your head. Any questions about Audun are met with silence at best and brutal blows you never see coming at worst, though you sometimes here the men laughing afterwards. After several days of no food, little water, and even less sleep, there's a sharp pain at the back of your heads and then the blackness of unconsciousness.

Sigurd:

The men assaulting Freydis may not have been dressed as Imperials, but there was no mistaking them for anything else. Their blood was on your hands as more of them surrounded you. It was only the scream of the young girl you had taken a fancy to and the knife at her throat that spared them a painful death at your hands. Whatever plans may have been forming in your mind are rendered useless when a couple of well placed blows with a sturdy club drive you into the black realm of unconsciousness.

Daerdryn:

Imperials in norden dress had carried you and cared for you since leaving the small village behind. You have noted that there are about half of the number you had seen while defending your family, yourself and your home before having three arrows pierce your flesh. As you begin to leave the eaves of the Iron Pines, the troupe halts and the captain of this particular band, Cevalius Lomar, roughly forces you to drink some daught. You barely have time to cough as you fall into a deep dreamless slumber.

Their roars pealed out over the peaks like the triumphant notes of a herald's horn, Terrible and magnificent were their cries as their took to their wings and soared even above the mighty eagles of the lands to the west and north. A third roar comes from below, sending the two on their way. Like two specters of an age long forgotten, they went forth to do as their master bade them. Their scales were black as smoke in their eyes burned embers of rage and anger long suppressed. Tonight they would bring forth a message. They would announce the return of their master, and soon all would know of his horrible majesty.

===

Slowly, the world returns. The air is cold and damp and the trickle of water running over stone can be heard nearby. Opening your eyes, you can see the dimly lit, rough stone cell that you and five others are in. The only light comes from the small window facing a steep slope and a torch too far away to provide any warmth. Meltwater trickles into through the window, rusting the thick iron bars and pooling on the floor underneath it. Opposite of the window is a wall of iron bars with a single sturdy door just wide enough to let a single person through.

All of you are dressed in what would generously be called rags. The rough fabric holds no heat, even under the non-threadbare patches. All of the women wear heavy, black, iron manacles engraved with runes of protection and prayers to ward off evil. The sole ratty cot is occupied by a badly injured woman (Daerdryn) with bloody bandages wrapped around her left thigh and her belly.

There are no guards nearby, and it sounds as if the other cells are empty. The time of day is impossible to tell, as is where you may possibly be. The only thing that is clear about the situation you all are in some serious trouble.

Daerdryn, you are at 1d10 + 1 ⇒ (5) + 1 = 6 HP at the moment.


female elven (seer) (cultist) | HP 19/21 THP 0/0 | AC 17 (18) | F +4, R +8 W +8 | Class DC 19 | Spell DC 19 | lowlight vision; Perception +6; Perception DC 16 | Hero Pts 2 | spells 1st 3/4; 2ns 3/3 | Healing Wave 1/hr 3d4 | Penalties: -1 vs disease/poison | conditions: none | explore: Detect Magic

Elyana woke with a start, the cold floor and air damp with moisture through the raggedy, near non-existent, rags she had on. Realizing where she must be she sat up and frantically looked for her sisters and saw to her joy that they were there with her. She then wondered what might have happened after she was knocked out, I wonder if he had his way with me? I think I need to find him and find out. Her next impulse was to look for her "friends", the souls that were bound to her were around and called out quietly to them, "Are you there friends? Cynthea, Dadelion, Syra, Manny, Elsbeth, Draco, Lyana, and Bob? Are you here? You can show yourselves if you are."

Grand Lodge

HP: 31/31, NL: 0 | AC 17/13/14 | F:3+2+1 R:3+3+1 W:3+4+1 | Per: +10 | Init: +3 | Spell Pool: 8

The dull pain from her wounds is what brought Daerdryn out of the empty darkness. No dreams to comfort her or escape to. Once upon a time the priestess back in Everwatch had told her that dreams were a way to interpret the healing a body had done during the night. Personally Daerdryn thought it was a load of bull. The niggling thought that there was no need to dream when one was already dead pestered her as the shared cell came into focus.

Out of a sense of routine, Daerdryn checked her bandages and wounds. If they went septic... Well, she'd die, or lose the leg, or both. She carefully rewound them, as best as the manacles would let her before taking stock of her new abode and the cellmates within.

Heal: 1d20 + 11 ⇒ (8) + 11 = 19

One thing that immediately caught her attention was that her old bindings were gone. Someone, somewhere, must not have been told about her and metal. She didn't trust those runes though. With nothing else better to do she tried to slip free from them. Hopefully they'd be easier than the ropes.

Escape Artist: 1d20 + 7 ⇒ (16) + 7 = 23

"I don't think they're all here," Daerdryn replied, clearly distracted by her efforts, "There's only the six of us, but maybe some of them are. Can you tell me who you recognize? I"m Daerdryn, Daerdryn Ingdora, by the way. Hail and welcome friend, it's nice to meet you."


Kassen Battle Maps

Daerdryn:

Well, if nothing else, your wounds are closed and don't seem to be infected.

The manacles, however, are a trickier proposition. They are pretty tight on your hands.


Female Changeling(Annisborn) Fighter (Unbreakable) /Witch (Circle Warden) 1 HP: 12/12, | AC 16/12/14 | F: +3 R:+2 W: +2 (+ charm/+ compulsion) | Per: +0 | Init:+2

The throbbing in her head was damn near unbearable, much more so than the cold or discomfort. As consciousness faded in, Olyenna opened her eyes, peering through the darkness as she took in their surroundings.

Her first thought was of her sisters, Elyanna's voice calling out to....her friends coming as a relief."Are you hurt Ely? It looks like Idana's still unconscious." she said quietly as she forced herself to sit up. Moving closer to her sisters she takes stock of those in the room, just as the other woman, lying on a cot and clearly wounded, spoke.

"It's alright, most of the time only she can see them." she responded quietly. "Well met Daerdryn, though the circumstances could definitely be better. By the look of your shackles, we face the same fate." she muttered bitterly.


Male CG Norden Unchained Barbarian (Armored Hulk) 3 | HP: {6} 32/35 | AC: 18 (12 Tch, 16 Fl) | CMB: +7 (+8 Overrun), CMD: 19 (20 v.s. Overrun) | F: +6, R: +3, W: +4 | Init: +3 | Perc: +7, SM: +1 | Speed 30ft (25ft) | Rounds Of Rage: 6/11 | Active conditions: Rage (+2 on melee, thrown, damage, and Will saves. -2 to AC, 6 Temporary HP)

There is a stirring in the dark as the large man, who had since been hanging limply, begins to stir. With an aching ground, dark eyes open as he looks among the darkness. "Gah....my aching head." His voice was deep and rumbled like thunder, the chains clinking as he sat up straight and looked around the prison cell. Those dishonorable bastards, how dare they take a Warborn captive like some common criminal? How dare they not give him the honorable death he deserved.

A voice speaks out in the darkness and the voice is unfamiliar to him, causing the fierce beserker to scowl for a moment. He didn't say anything yet, instead looking up at the chains that held him in the wall. Damn them, how dare they chain him like an animal?

"Don't you worry. I'm going to try and get us out of here." The man growled. beginning to pull on the chains, testing their strength.

Strength To Break: 1d20 + 4 ⇒ (19) + 4 = 23


Male Half-Elf

As consciousness finally returns to him, Kieran looks around. It takes a moment for his eyes to grow accustomed to the dim light, but once they do he scans the room, taking in his surroundings and the other people in the cell. 'Four women and a man,' he thinks before correcting himself. 'A big man.'

He tries his manacles a little, but there is no slipping them off. Whether they are too tight or he is out of practice is of little consequence at the moment. The result is the same.

"Ah, you three," he says in a friendly enough tone, carefree even. "I hope all went... well? Well, before... this I mean, our current predicament notwithstanding. I... we did try to help, but chaos quickly took things over." He rises, or at the very least tries to, cracking his neck and joints. The cold and the unconsciousness do not exactly help.

"How is that going for you?" The quip comes naturally despite the rather unfortunate circumstances. "I could perhaps lend a hand? Although I am not entirely sure what good it would do." His eyes turn towards the thick iron bars and the sturdy stone.

Escape Artist: 1d20 + 7 ⇒ (5) + 7 = 12


Kassen Battle Maps

Despite pulling with all his might, the chains hold steady against Sigurd's attempts to break them.


Female Changeling(Annisborn) Fighter (Unbreakable) /Witch (Circle Warden) 1 HP: 12/12, | AC 16/12/14 | F: +3 R:+2 W: +2 (+ charm/+ compulsion) | Per: +0 | Init:+2

"I remember you helping, thanks for that, though it's apparently not done you any good." Olyenna says bitterly. "I'd say it didn't go too well."


female elven (seer) (cultist) | HP 19/21 THP 0/0 | AC 17 (18) | F +4, R +8 W +8 | Class DC 19 | Spell DC 19 | lowlight vision; Perception +6; Perception DC 16 | Hero Pts 2 | spells 1st 3/4; 2ns 3/3 | Healing Wave 1/hr 3d4 | Penalties: -1 vs disease/poison | conditions: none | explore: Detect Magic

Are my bound souls responding?

Grand Lodge

HP: 31/31, NL: 0 | AC 17/13/14 | F:3+2+1 R:3+3+1 W:3+4+1 | Per: +10 | Init: +3 | Spell Pool: 8

"If you mean accused of witchery and being torn from your family, then we are very much alike. Though I tend to leave spirits be instead of addressing them by name."

The chains bested her easily. Too tight and too well made. So with that distraction gone, her choices were to either lie there on the cot or see what help she could be. Years of farm work, where there was always something that needed doing drove her to the latter.

She rose, with a little difficulty, and looked over the rest. A motley crew, definitely, but at least they seemed good people.

"A good gesture holmson," she remarked concerning Sigurd's declaration, "but meaningless if you can't trounce our guards and whatever else might stand between us an freedom. Now, please stop straining. You might hurt yourself... In fact, if all of you could come closer so I could take a look at you. Names too, would be appreciated."

"You," she pointed towards Kieran, "I'll start with you."


Male Half-Elf

"Yes, not terribly well. Actually, just terribly," he returns to the woman, one of the three.

Then another adresses him and he turns his eyes towards her. Kieran raises an eyebrow and then smiles. "I think I am alright, but sure. Although I must say, you on the other hand do not seem to be. Anything I could do? Not sure what though, I am not exactly a healer."

Obliging the woman, he approaches nevertheless. "Kieran Markavien. And you?"

Grand Lodge

HP: 31/31, NL: 0 | AC 17/13/14 | F:3+2+1 R:3+3+1 W:3+4+1 | Per: +10 | Init: +3 | Spell Pool: 8

"Daerdryn Ingdora," she pulls him down to her eye level and brings up a finger for his eyes to follow. She follows their movement with her own. Afterwards she ran her fingers over his head, careful not to press too hard.

She was looking for any severe swelling or sluggishness. Head injuries could be some nasty business. She lost count of the number of times a healthy Norden warrior wandered into the temple only to die after complaining about a persistent headache. Bad off as she was, Daerdryn couldn't rest easy until she knew that they were fine.

"I may not have the healing art in me, but I was trained a little by those that did. My wounds have closed, so there's not much more I can do other than clean them and take care not to reopen them. You seem fine Kieran. I'm probably worrying over nothing, it's just good to be sure."

"So, who's next?"


Kassen Battle Maps
Elyana wrote:
Are my bound souls responding?

As you call out to your spirits, all you hear is silence.


Male CG Norden Unchained Barbarian (Armored Hulk) 3 | HP: {6} 32/35 | AC: 18 (12 Tch, 16 Fl) | CMB: +7 (+8 Overrun), CMD: 19 (20 v.s. Overrun) | F: +6, R: +3, W: +4 | Init: +3 | Perc: +7, SM: +1 | Speed 30ft (25ft) | Rounds Of Rage: 6/11 | Active conditions: Rage (+2 on melee, thrown, damage, and Will saves. -2 to AC, 6 Temporary HP)

The chains groan for a moment, muscles tense and the veins are exerted upon Sigurd's neck. Eventually though, the man gives and falls back against the stone wall to catch his breath.

"Curse this steel and this cold!" He shouts, standing at his tall height and looking back towards the woman. His eyes had began to adjust to the darkness. "Four women, one man. What kind of prison is this?" He thought for a moment before letting out a sigh. "If I could, I'd kill the man who'd come in, take his blade, and cut a path through this prison here. We could escape to...to..." He looked up and out the window as the meltwater trickled in and the cold burned against his skin. "Where in the hell are we, anyway? Does anyone know?"

The massive man steps in closer, an obvious Norden and one that seemed to come straight out of the horror stories that Imperial mothers told their children. His brown hair was clinging to his shoulders and down his back, a thick brown beard that matched the dark, blue eyes. Tattoos decorate his form, scars from numerous battles decorating his body as he clears his throat. "Sigurd Warborn of Smithhold." He says, albeit it softer and with a sound of defeat in his tone. Crouching down in front of the woman who was inspecting the small, Imperial man. His face was busted up, there was swelling upon his head, and there were nicks and cuts across his body that seemed to have resisted infection. He waited patiently for her inspection to be over, looking over at the others there.

"A tavern brawl? Huh, guess this must where they throw the unruly then. What caused your fight?" He asks of the three sisters and the Imperial, his eyes occasionally flickering up towards Daerdyn for a moment here and there. Accused of witchcraft? That was a serious claim to have made against oneself, a troubling one to be rid of. "Why did they accuse you of witchcraft, Daerdyn? What caused that?"

Grand Lodge

HP: 31/31, NL: 0 | AC 17/13/14 | F:3+2+1 R:3+3+1 W:3+4+1 | Per: +10 | Init: +3 | Spell Pool: 8

"Bullies that wouldn't leave my son alone. I made a display to straighten them out. Then the rumors started. It ended with the whole town in front of my house, ready to oust the evil in their midst."

Her eyes water a little as she remembers the betrayal and her boy, but she shakes it off to finish her examination.

"Next."


Male CG Norden Unchained Barbarian (Armored Hulk) 3 | HP: {6} 32/35 | AC: 18 (12 Tch, 16 Fl) | CMB: +7 (+8 Overrun), CMD: 19 (20 v.s. Overrun) | F: +6, R: +3, W: +4 | Init: +3 | Perc: +7, SM: +1 | Speed 30ft (25ft) | Rounds Of Rage: 6/11 | Active conditions: Rage (+2 on melee, thrown, damage, and Will saves. -2 to AC, 6 Temporary HP)

Sigurd would nod, pulling away and settling upon the cold ground. His head leans back against the cold stone and he takes a deep breath and sighs.

"I see. I am sorry for your loss then. If I may ask, what happened to your son?"


Female Changeling Druid (arctic druid) 3 | HP: 24/24, NL: 0 | AC 11/11/11 | F+5 R +1 W+7 | Per: +10 | Init: +0 | Spell Points: 4/7

Goodness, folks!

The eldest of the three sisters, the one with blue skin and bluer hair has been awake this entire time. Listening not to the words of her sisters or of the other captives but to the howling winds outside. To the storm which she senses brewing.

"They name us Witch because we bleed with the moon and we have power. They fear us because they know that power can ruin them should we ever rise."

Idana shifts, eyes opening now.

"They bind us with iron and runes to keep us frail, sisters but these chains are like the walls men built to keep winter at bay. It only delays the inevitable. Our storm is coming."


Male CG Norden Unchained Barbarian (Armored Hulk) 3 | HP: {6} 32/35 | AC: 18 (12 Tch, 16 Fl) | CMB: +7 (+8 Overrun), CMD: 19 (20 v.s. Overrun) | F: +6, R: +3, W: +4 | Init: +3 | Perc: +7, SM: +1 | Speed 30ft (25ft) | Rounds Of Rage: 6/11 | Active conditions: Rage (+2 on melee, thrown, damage, and Will saves. -2 to AC, 6 Temporary HP)

Sigurd looks over at the woman who begins to awaken, an eyebrow raising at the words that escape from her lips. A look of concern appears upon his face and he takes a moment to reflect before he speaks.

"I think...it may be because you sound like a witch." He says with an honest tone with his voice. He looks her over a bit, frowning before looking towards Olyenna. "You think you can break these? They're unfortunately well-made..."


Female Changeling(Annisborn) Fighter (Unbreakable) /Witch (Circle Warden) 1 HP: 12/12, | AC 16/12/14 | F: +3 R:+2 W: +2 (+ charm/+ compulsion) | Per: +0 | Init:+2

Smiling as Idana's words inspire her as always, Olyenna smirks as the big man shows fear. The same fear of all the superstitious and weak minded. Yes he at least had a decent point with the manacles.

Looking at them she studies them hoping to find a weakness.
Knowledge Engineering: 1d20 + 4 ⇒ (3) + 4 = 7

When nothing comes to mind she makes an attempt to exert her considerable strength.
Strength: 1d20 + 3 ⇒ (10) + 3 = 13

"No such luck. I'd warn you, if you are one of those, ready to scream witch and grab up a torch in the presence of a strong woman, you've found yourself in the wrong place." she says with a hard look at the hulking man.

Grand Lodge

HP: 31/31, NL: 0 | AC 17/13/14 | F:3+2+1 R:3+3+1 W:3+4+1 | Per: +10 | Init: +3 | Spell Pool: 8

"I don't know. I told Tobin to hide, but his sister Yolana stayed with me until the imperial archers struck me down."

She stopped the examinations. At this point, from what she could see, they all seemed alert and adept. In the end she had to accept that all of this was just nerves and worry. It was easier to fuss after these people than to think about the kids.

"Well..." It was the best start she could come up with after the blue sister's winding prose, "Idana, was it? Hags are a real problem back home in the Iron Pines and anything associated with them garners just as much of a bad reputation. I can understand why all of Nettle turned on me even if I can't forgive them for it."

"It seems like I've been running my mouth for a bit. I'd like to learn a little more about you all," she held up her shackle as well, "and what these symbols mean."


Male CG Norden Unchained Barbarian (Armored Hulk) 3 | HP: {6} 32/35 | AC: 18 (12 Tch, 16 Fl) | CMB: +7 (+8 Overrun), CMD: 19 (20 v.s. Overrun) | F: +6, R: +3, W: +4 | Init: +3 | Perc: +7, SM: +1 | Speed 30ft (25ft) | Rounds Of Rage: 6/11 | Active conditions: Rage (+2 on melee, thrown, damage, and Will saves. -2 to AC, 6 Temporary HP)

Sigurd leans back against the wall, his head tilting back and resting against the cold, wet stone for a moment before his eyes move to look across the way at Olyenna. A cocky grin spreads across his lips as he tilts his head curiously for a moment now, regarding Olyenna with a look that was both equally amused and intrigued.

"If there were drinks to be had, I'd more than welcome a contest of fists and see who kisses the earth first. As it is though, I doubt we shall have that opportunity." He gave a little shrug, looking back at the woman that had been tending to his wounds before giving a nod. "She speaks wise words. Their fear is not misplaced if that is the path you wish to walk, even if it is used by cowards for easy excuses."

Ignoring the sisters for the time being, he drew his attention back towards the Norden woman, nodding solemly. "I hope your son and daughter are safe and sound. Truly, I do." His voice was far softer as he looked back up at the ceiling for a moment.

"I know nothing about mysticism and magical tricks and powers, I am a simple man. I saw a woman being accosted by men, weak and frail Imperials whose weakness was only beaten by their cowardice. I demanded they let her go, they refused. One drew a dagger and threatened my life. So I took his."

The sigh that left him was as if he was recalling a fond memory, a dangerous smile spreading across his face. "They called for more of their comrades...and I struck them down in my rage. The cowards...they grabbed the girl and threatened her life. I surrendered and they beat me senseless. Their fear was palpable though, so sweet and pure. Now I am here, dying for a bar wench's honor." He laughed bitterly at that, shaking his head. "There are worse reasons, I suppose. I held my honor and my ancestors will smile upon me when these milk-drinkers are done playing around with me. Maybe I'll get fortunate, kill another, and they'll stop wasting their time and mine."

It was only then that he really realized the other man was not of the stock one would consider a Norden. With a grunt, he nods to the man. "No offense meant. A brother...and sister in chains..." The latter comment being directed to the three sisters. "...is a brother and sister indeed. What brought the rest of you in to such a welcoming cell?"


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Female Changeling Druid (arctic druid) 3 | HP: 24/24, NL: 0 | AC 11/11/11 | F+5 R +1 W+7 | Per: +10 | Init: +0 | Spell Points: 4/7

"Hags are a problem which follow us everywhere we go." Idana says, her one lightning bolt eye flashing. An obvious mark for those who know it.

Idana looks down at the chains.

"I am Idana, daughter of Winter. My sisters, Olyenna the warrior and Elyana the listener. A fat pig thought he could stick his little prod into Elyana. She told him no. He insisted. We insisted he stop. We were outnumbered."

She frowns and looks up.

"I would offer to heal injuries but these runes and this metal block our magic. Another way for the little men to control us."


Male CG Norden Unchained Barbarian (Armored Hulk) 3 | HP: {6} 32/35 | AC: 18 (12 Tch, 16 Fl) | CMB: +7 (+8 Overrun), CMD: 19 (20 v.s. Overrun) | F: +6, R: +3, W: +4 | Init: +3 | Perc: +7, SM: +1 | Speed 30ft (25ft) | Rounds Of Rage: 6/11 | Active conditions: Rage (+2 on melee, thrown, damage, and Will saves. -2 to AC, 6 Temporary HP)

Kn:Local: 1d20 - 1 ⇒ (1) - 1 = 0

I'm assuming the DC is not terribly high to know marks of those borne from hags? Not that it matters with that sweet roll I got.

Sigurd sees the flash in her eyes, the lightning bolt that seems to catch in the dim lighting, and a curious look spreads over his face.

"That mark...I do not know it. What is it?"


female elven (seer) (cultist) | HP 19/21 THP 0/0 | AC 17 (18) | F +4, R +8 W +8 | Class DC 19 | Spell DC 19 | lowlight vision; Perception +6; Perception DC 16 | Hero Pts 2 | spells 1st 3/4; 2ns 3/3 | Healing Wave 1/hr 3d4 | Penalties: -1 vs disease/poison | conditions: none | explore: Detect Magic

Elyana had been quiet fora time as she awaited a response from her "friends" but with none forth coming her expression went sad, "They're not here, they can't hear me." She looked at the manacles, "It must be these things, I need them off." Seeming to register, finally, that everyone was introducing themselves, and approached both Sigurd and Daerdryn to give each a quick peck on the cheek in greeting before she said, "I'm Elyana, Idana told you how we got here already, it doesn't help that my friends made a mess of things too." She smiled wistfully, "They can be very ornery when they want to be." She too had a lightning bolt shaped pupil for one eye, same as her sister's, though her other eye was greenish in color.


Female Changeling(Annisborn) Fighter (Unbreakable) /Witch (Circle Warden) 1 HP: 12/12, | AC 16/12/14 | F: +3 R:+2 W: +2 (+ charm/+ compulsion) | Per: +0 | Init:+2

"It is one of the many things about us that draw attention, often of the worst kind. Olyenna says, leaning forward so that the shift in the light brought her lightning eye into focus."The pig thought a blade meant he could have his way with my sister. Turned out a woman was faster with a blade than he was."


Female Changeling Druid (arctic druid) 3 | HP: 24/24, NL: 0 | AC 11/11/11 | F+5 R +1 W+7 | Per: +10 | Init: +0 | Spell Points: 4/7

"Your friends are still here." Idana says, her voice growing warmer as she speaks to Elyana. "You just can't hear or see them because of the shackles. I'm sure they want to help but without you to direct them they don't know how."


Female Changeling(Annisborn) Fighter (Unbreakable) /Witch (Circle Warden) 1 HP: 12/12, | AC 16/12/14 | F: +3 R:+2 W: +2 (+ charm/+ compulsion) | Per: +0 | Init:+2

"They'll be back as soon as we get them off" Olyenna adds looking down at the shackles in frustration.


Male CG Norden Unchained Barbarian (Armored Hulk) 3 | HP: {6} 32/35 | AC: 18 (12 Tch, 16 Fl) | CMB: +7 (+8 Overrun), CMD: 19 (20 v.s. Overrun) | F: +6, R: +3, W: +4 | Init: +3 | Perc: +7, SM: +1 | Speed 30ft (25ft) | Rounds Of Rage: 6/11 | Active conditions: Rage (+2 on melee, thrown, damage, and Will saves. -2 to AC, 6 Temporary HP)

Sigurd would watch as the one girl who had previously been so quiet suddenly stirs to life and begins to make her way over. There wasn't fear in the large man as she leaned over and placed a peck upon his cheek, instead a soft chuckle leaving him as he sat back. "Quite kind of you, Elyana. Didn't think I'd have a chance at a woman's touch before the executioner's axe found me." There wasn't so much fear in his words, not even when he first spoke. He had simply spoken honestly, though it seemed the other two were the protective ones of the third.

"Well, I am glad that you showed him the error of his ways. Norden women are not to be touched so easily and without a price." Sigurd says with a quick nod, looking towards the other man who had spoken up earlier.

"You, you were with them? Tell me your tale. What brought you here?"

Grand Lodge

HP: 31/31, NL: 0 | AC 17/13/14 | F:3+2+1 R:3+3+1 W:3+4+1 | Per: +10 | Init: +3 | Spell Pool: 8

"Thank you?"

Honestly she wasn't expecting the sudden affection. But that was lost as she got a good look at the lightning bolt the sister's shared. How exactly did they see out of those eyes? Still, her question would have to wait until Kieran added his part of the story.


Male Half-Elf

"Well, Imperial men with uniforms brought me here," Kieran says with a smile and an expression of amusement, at least until a sigh interrupts both for but a moment. "As to what brought them, that would be a bar fight with a somewhat greater number of dead people than one might expect from such an event. And as for its cause, the ladies did elaborate on it rather colorfully."

He sits down, back against the wall, trying to make himself as comfortable as possible given the circumstances. "My friend and I, we tried to... calm things down a little, albeit with a moderate use of fists and staves, as in situations such as these words tend to be lost amidst all the... noise."

"We did try them, mind you. Words, I mean. I have never seen so many deaf people in one place before."


Female Changeling(Annisborn) Fighter (Unbreakable) /Witch (Circle Warden) 1 HP: 12/12, | AC 16/12/14 | F: +3 R:+2 W: +2 (+ charm/+ compulsion) | Per: +0 | Init:+2

Olyenna chuckles at Kieran's offhand quip.


female elven (seer) (cultist) | HP 19/21 THP 0/0 | AC 17 (18) | F +4, R +8 W +8 | Class DC 19 | Spell DC 19 | lowlight vision; Perception +6; Perception DC 16 | Hero Pts 2 | spells 1st 3/4; 2ns 3/3 | Healing Wave 1/hr 3d4 | Penalties: -1 vs disease/poison | conditions: none | explore: Detect Magic

Seeming to suddenly realize that Kieran is with them too Elyana went over to greet him the same as she did Sigurd and Daedryn. Whether she really didn't see him or not but judging by her surprised expression at the realization it seemed that the gorgeous changeling woman might not be the most observant person in the world.


Kassen Battle Maps

Kieran, just a reminder, the imperials that captured you were dressed in clothing typical of the Norden, not in uniforms.

Just as Elyana lets Kieran go, the tramping of boots on stone announces the arrival of Imperials from down the passage. The middle one is a rather rotund man with beady eyes and thinning black hair. His sneer is truly a grotesque thing given his pudgy face. His clothing is expertly tailored, a number of rings adorn his fingers, and golden jewelry seems to flow over his chest like a waterfall. The two Imperials flanking him are in the uniforms of officers and stand tall and proud. One of them steps forward at a gesture from the fat nobleman leading them.

Daerdryn:

You recognize him as Captain Cevalius Lomar. It seems that his mood has not improved since last you met.

"Do as we say and make no attempt to escape or resist, or we will slaughter you like the mangy curs you are," he tells you, his eyes almost begging you to do just that and give him the excuse.

With that, the door is unlocked and three soldiers come in and chain you to the wall while long spears and crossbows are aimed at your hearts. Once you are chained up, the soldiers step back as the nobleman and the two officers enter.

"Well, well, well. It seems that you have gotten yourselves into quite the predicament," he begins, his voice dripping with sarcasm and mock sympathy. "I suppose that you'll have to serve as an object lesson of the other Norden scum who infest this land." His eyes move from each of you, lingering longer on the women than the men, his thoughts not hard to guess.

"Pity. I could spare you, if you'd be willing to give us what we wanted, but your kind are like stubborn beasts. Even those that wear the skins of Imperials," he sneers, his hate-filled gaze shifting to Kieran at his last words. "Alas, mercy is not mine to give. I do hope you enjoy your stay here. I'm sure your visit to Nettle is going to be much less pleasant. If you want, you may start begging for your lives now."


Female Changeling Druid (arctic druid) 3 | HP: 24/24, NL: 0 | AC 11/11/11 | F+5 R +1 W+7 | Per: +10 | Init: +0 | Spell Points: 4/7

"See, if you had played like this to begin with, maybe my sister wouldn't have rejected you. Its much more attractive than slobbering all over her while you're ten cups into the weak swill you call ale." Idana says.

Its a deliberate choice. The more focus there is on her, the less there is on her sisters. Someone has to protect them once the torture implements come out.

Charisma check to focus attention on me.: 1d20 + 3 ⇒ (3) + 3 = 6

Well, I did try...


Male Half-Elf

Oops, sorry about that. I blame the holidays for forgetting... And the food. All the glorious food.

Kieran sighs. 'Here, let me show you how it is done,' he thinks with what can only be described as a mental chuckle. A bitter one.

"Well, it is a rather comfortable skin," he speaks up, cutting Idana's words short. "Yours on the other hand seems a little too tight around the..." He pauses for dramatic effect. "I was about to say waist, but you must not have seen that part of your body in many a year. I do apologize for reminding you of its existence." He draws in a sharp breath, fighting back another sigh. "And I wager it is not the only part that has gone missing under all that... roundness."

'I think I should shut up now.'

Charisma: 1d20 ⇒ 15


Male CG Norden Unchained Barbarian (Armored Hulk) 3 | HP: {6} 32/35 | AC: 18 (12 Tch, 16 Fl) | CMB: +7 (+8 Overrun), CMD: 19 (20 v.s. Overrun) | F: +6, R: +3, W: +4 | Init: +3 | Perc: +7, SM: +1 | Speed 30ft (25ft) | Rounds Of Rage: 6/11 | Active conditions: Rage (+2 on melee, thrown, damage, and Will saves. -2 to AC, 6 Temporary HP)

Sigurd heard the sounds of boots coming and stood up like a riled beast, his expression losing the almost friendly and jovial look and instead being replaced with a feral growl. The fat nobleman made his demands and Sigurd was almost tempted to watch how they would jump back when he went for them. Instead, he remained still and just watched the men with a small, wicked grin on his face. The man was so confident with his enemy in chains and a handful of men with longspears and crossbows aimed at them, pulling a laugh from the barbarian.

"Something wrong, Imperial dog, that you need a whole set of guards to keep us at bay? We don't worry you and your sensitive ways, do we?" Oh, how Sigurd imagined that those beady eyes would bulge if he could wrap his hands around the fat man's throat. When one of the soldiers grew closer, Sigurd would turn his head and bark at him, making the young man jump just a bit back before he laughed again.

That grin only grew wider as the men earned the "beggings" he so wished for from the others, another hard laugh coming from him as Kieran spoke. Yes, these were the kind of prisoners he could respect going to an execution with as the guests of honor. As the man's looks lingered upon the women there, the barbarian's hackles seem to rise as he nodded.

"Don't be so cruel Kieran! He cannot help his mother's teat is so good and kind for such a whiny, fat man! Look how kind he is, by his shape and grease, I'm sure he's suckled her raw. A break was most needed for this child of a man!" The chains would clink tight as Sigurd gets closer, staring hard at the man. "You are fortunate you'll sit far away from us, little child, or I'd love to hear the sound your neck makes with every pop..."

Intimidate: 1d20 + 6 ⇒ (3) + 6 = 9

"Brave words for dead men!" Said one of the guards, poking the sharpened point into Sigurd's chest and forcing him back with the others. It was hard to be fierce with so many aimed at him and his armor and weapons gone.


female elven (seer) (cultist) | HP 19/21 THP 0/0 | AC 17 (18) | F +4, R +8 W +8 | Class DC 19 | Spell DC 19 | lowlight vision; Perception +6; Perception DC 16 | Hero Pts 2 | spells 1st 3/4; 2ns 3/3 | Healing Wave 1/hr 3d4 | Penalties: -1 vs disease/poison | conditions: none | explore: Detect Magic

This the same guy that made the pass at me that started this mess?

Grand Lodge

HP: 31/31, NL: 0 | AC 17/13/14 | F:3+2+1 R:3+3+1 W:3+4+1 | Per: +10 | Init: +3 | Spell Pool: 8

"Captain."

It's all she has to say to the all too familiar face of Cevalius Lomar. Nothing about this whole encounter surprised her. She was certainly used to the Captian's "manners." The only difference was how talkative he was now. Speaking from experience she could truly appreciate how much more tolerable he was when he didn't open his mouth.

"You dragged me all the way from Nettle to... wherever we are and now you're taking me back there? Why? What's the point of all this?"


Kassen Battle Maps

@Elyana: That was the plan, unless one of you killed him.

The fat noble glares at both Sigurd and Kieran for a good long moment before hearing Daerdryn's question.

"Ah, you see, we can't make martyrs of you," he answers her, the sneer coming back in full force as he draws close to the tough woman. "No, when we take you back to Nettle, you will beg for your lives before burning in flame. I look forward to every agonized cry as we break that stubborn pride you share with the rest of your barbaric kin. And if the other Norden beasts do not fall in line, then we'll break them one by one until they do or we cleanse the land of their filth."

With a laugh he walks out, followed by the others.

"Leave them chained up," the noble commands, "a storm comes this night and there will be no reprieve for them."

As Captain Cevalius Lomar locks the door, he looks into Daerdryn's eyes.

"None of your tricks, witch. I know where your children are and I'll gladly make you watch as I show them the true meaning of pain," he says, an unpleasant smile on his face as he takes a step back, then walks away.

I've got one little scene I want to do with Daerdryn before we move on, but don't worry, action is coming soon. Feel free to talk a little, perhaps discuss how painful you're going to make the fat noble's death, and maybe get to know one another a little more.

Later that night, as the rumbles of a storm roll in. One by one, you all manage to drift off into an uneasy sleep, despite the wet and the cold.

Daerdryn:

The rolling thunder is oddly soothing this night. It sings to your soul, calling out to you. As you slumber, a flash of lightning causes you stir and as your eyes open, a young, richly dressed man reclines on the cot as if it is his throne.

"Hello, my sweet Daerdryn," he purrs as he runs a hand through his black hair, "have you enjoyed my gift?"


female elven (seer) (cultist) | HP 19/21 THP 0/0 | AC 17 (18) | F +4, R +8 W +8 | Class DC 19 | Spell DC 19 | lowlight vision; Perception +6; Perception DC 16 | Hero Pts 2 | spells 1st 3/4; 2ns 3/3 | Healing Wave 1/hr 3d4 | Penalties: -1 vs disease/poison | conditions: none | explore: Detect Magic

Well crap, was going to get something posted after the answer. I'll go ahead and do so anyway. I assumed it was him, but wanted to make sure.

As they were all chained to the wall and the fat man from before spoke to them Elyana half listened to him as she shook her chains a bit and said, "Mmm, chains, how fun, I should get some of my own, I can think of wonderful uses for them." She finally registered Fatman wanted them to give him something and asked sweetly, "What is it you wanted us to do?"

If she was bothered by the thought of being chained up all night the strange beauty didn't show it, if anything she seemed to be enjoying herself. "I wonder if they'll let me keep these? Then I can use them on Fatman and have more fun. Maybe I'll make him into one of my friends...no, Bob wouldn't like him and he'd pick on Fatman. I guess I should just let him go then."

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Kassen Battle Maps

Well, we'll continue, though how is going to depend on when/if Olyena replies.

Even if she does, there's three things we can do.

1. We continue as is, having Idana and Daerdryn running off to go help some travelers get to safety, which is where the new guys would get introduced.

2. We hand-wave the bit with the orcs and start up a new adventure somewhere with the missing players being casualties or MIA after the fight.

3. Soft-reboot and just spin up something new that starts a few months after this.

So what do you guys want to do?


Female Changeling(Annisborn) Fighter (Unbreakable) /Witch (Circle Warden) 1 HP: 12/12, | AC 16/12/14 | F: +3 R:+2 W: +2 (+ charm/+ compulsion) | Per: +0 | Init:+2

I agree that sandbox rarely works in PBP, since ity really requires all the players to be on the same page as to where they wish to drive the story, as opposed to GM driven. In order for it to work, it would require that to be explicitly laid out up front, as well as a lot of communication between players either in the OOC thread or via PM's.

Without Idana, we do have sort of a broken set in regard to the concept, and losing both Idana and Daedryn makes us pretty weak as far as magic goes, which may or may not be an issue. (Depends on what you were to throw us up against.)

Sand box also benefits from a familiar environment, where the players know enough to have ideas of what to do and where to go. When it's all in the GM's head it leaves the players kind of milling around waiting for the world to interact with them as opposed to the other way around.


Kassen Battle Maps

That's a valid point about it all being in my head.

That said, do you think we should keep going? Do any of you guys have any idea on where you want to go?

As far as this setting's concerned, you know about as much as I do. the things you don't are due to them spoiling plots. If you want to know something, just ask. I've been improvising most of this and filling in the blanks as needed.


Kassen Battle Maps

*Poke*

Anyone there?


female elven (seer) (cultist) | HP 19/21 THP 0/0 | AC 17 (18) | F +4, R +8 W +8 | Class DC 19 | Spell DC 19 | lowlight vision; Perception +6; Perception DC 16 | Hero Pts 2 | spells 1st 3/4; 2ns 3/3 | Healing Wave 1/hr 3d4 | Penalties: -1 vs disease/poison | conditions: none | explore: Detect Magic

Where I want to go with things really depends on if all three of us are still playing. Hard to decide without knowing for sure.


Kassen Battle Maps

All three sisters or all three active players? I think the latter is yes, you all are, or want to anyway.


Female Changeling(Annisborn) Fighter (Unbreakable) /Witch (Circle Warden) 1 HP: 12/12, | AC 16/12/14 | F: +3 R:+2 W: +2 (+ charm/+ compulsion) | Per: +0 | Init:+2

I'm still here. I'm in 5 games with Idana's player. Last post under any alias was April 29th.......


Male Human

As I have said, still here, yes. Not sure how to proceed though.


Kassen Battle Maps

Okay, does anyone mind if we do a little bit of a time skip? I'll narrate what happened with the orcs, and write out Idana and Daerdryn so that if they show up again they can rejoin.

I'll also be posting a recruitment thread to see if we can get some new players. If you want, you can write up a new character if you think it'd be more fun to play and I'll write out your old one. Elyana and Olyenna, given how tightly tied to Idana your two are, it might not be a bad idea to go ahead and do that. I can bring you guys back in if Idana shows up and wants to continue.

Alternatively, I could run Idana myself as an NPC, but I'm not sure I could pull that off. I've found that I'm not as good at that as I would like to be.

Also, if we do go with the time skip, then we'll be leveling up to 4th level.

On another note, Daerdryn's player last posted May 11th and Sigurd's was the end fo March. I would love it if they came back, but I'm not all that hopeful about it.


Female Changeling(Annisborn) Fighter (Unbreakable) /Witch (Circle Warden) 1 HP: 12/12, | AC 16/12/14 | F: +3 R:+2 W: +2 (+ charm/+ compulsion) | Per: +0 | Init:+2

I'm thinking if we do the skip swapping characters until/unless Idana returns might definitely be a good idea. What do you think Ely?


Male Human

I will think on the new character thing too. It might do me well if I come up with something more... I do not know... fun? Appropriate? Will do some thinking...


Male Human

Speaking of which, I may or may not be considering an Armorist with or without the Soaring Blade archetype.

What about you other folks?


Female Changeling(Annisborn) Fighter (Unbreakable) /Witch (Circle Warden) 1 HP: 12/12, | AC 16/12/14 | F: +3 R:+2 W: +2 (+ charm/+ compulsion) | Per: +0 | Init:+2

You mean the Erza Scarlet class? Was considering that so I'll have to look and see what else appeals to me.


Male Human

The who...? It mostly reminds me of Archer or Gilgamesh from Fate/Stay Night. Or a little bit of Kreia from KotOR 2.


Female Changeling(Annisborn) Fighter (Unbreakable) /Witch (Circle Warden) 1 HP: 12/12, | AC 16/12/14 | F: +3 R:+2 W: +2 (+ charm/+ compulsion) | Per: +0 | Init:+2

Erza Scarlet. A character from the anime Fairy Tail. She has a tone of different armors and weapons each granting her different powers. She's the reason they created the class, to reflect what she can do


Male Human

Ah, gotcha. I was mostly referring to the Soaring Blade archetype rather than the class in general.

The anime seems interesting though. :-)


Kassen Battle Maps

It is and it's long, and a bit silly. Would make for a fun setting though.

Okay, it seems like we're going to be going with a time skip and new characters. I'm giving Elyana's player a chance to voice their opinion before I go posting the re-recruitment thread. If all's good we'll be using the same rules as before, but at level 4 instead of 3.

I'm looking forward to seeing what you come up with.


Male Human

The following is what I have so far mechanically. I do have a question or two though regarding the Dancing Weapon talent.

Basically, as far as I can tell, you can summon and/or designate a greatsword as bound, which between Forceful Telekinesis and Powerful Telekinesis my guy can indeed telekinetically "wield" and have it do damage as one size category larger (so 3d6 instead of 2d6). And Dancing Weapon makes it so I can use my casting ability modifier for damage (so Intelligence -thanks to Unorthodox Casting- instead of Strength). Given that the greatsword is a two-handed weapon what exactly do you add, i.e. Int mod x1 or Int mod x1.5?

Also, given that the greatsword is two-handed, even if I do "wield" it telekinetically, do I have both hands occupied or are they free (mostly asking for the Force Shield feat)? If they are not free, then I will probably go with a bastard sword (by level 4 he must certainly have managed to study one for a week so as to be proficient with its summoned/bound version, thus making it a one-handed weapon). After all, 2d8 damage is nothing to sneeze at either.

Armorist (Soaring Blade):
? ? CR 3
Male Human (Imperial) Armorist (Soaring Blade) 4
CG Medium Humanoid (Human)
Init +2; Senses Low-light vision; Perception +9
--------------------
DEFENSE
--------------------
AC 14, touch 12, flat-footed 12. . (+2 shield, +2 Dex)
hp 40 (4d10+12)
Fort +7, Ref +4, Will +4
Defensive Abilities None
Weaknesses Weapon Specialist
--------------------
OFFENSE
--------------------
Spd 40 ft.
Melee Bound +1 greatsword +9 (3d6+?/19-20/x2/slashing) or
. . Unarmed strike +4 (1d3/20/x2/bludgeoning, nonlethal)
Ranged None
Special Attacks None
--------------------
SPELLCASTING
--------------------
Spheres of Power (Spell Pool 8; MSB +4, MSD 15, concentration +8)
. Telekinesis (CL 4th, DC 16; bound and summoned equipment only)
. . Basic - Bludgeon, Catch, Hostile Lift, Sustained Force
. . Talents - Dancing Weapon, Forceful Telekinesis, Powerful Telekinesis, ?, ?
--------------------
STATISTICS
--------------------
Str 11, Dex 14, Con 14, Int 18, Wis 14, Cha 12
Base Atk +4; CMB +4; CMD 16
Feats Cantrips, Fast Learner, Force Shield, Telekinetic Exoskeleton
Traits Affable, Reckless, Unorthodox Casting
Drawbacks ?
Skills (Trained) Acrobatics +10, Climb +5, Diplomacy +6, Intimidate +6, Knowledge (Arcana) +9, Knowledge (Geography) +6, Knowledge (History) +6, Knowledge (Local) +9, Knowledge (Nobility) +9, Linguistics +6, Perception +9, Sense Motive +9, Spellcraft +11, Swim +5
Skills (Untrained) Appraise +4, Bluff +1, Craft +4, Disguise +1, Escape Artist +2, Fly +2, Heal +2, Perform +1, Ride +2, Stealth +2, Survival +1
Languages Dwarven, Elven, Giant, Imperial, Nordic, Orc, Sylvan
SQ Arsenal Tricks (Flying Daggers, Imbued Arsenal), Bonus Feat (Human), Bound Equipment (+1), Fey Magic, Fey Thoughts, Steel Sentries, Summon Equipment (+1), The Soaring Blade
Combat Gear None; Other Gear Traveler's outfit
Magic Items None
Oils None; Potions None; Scrolls None
Money 0 platinum pieces, 0 gold pieces, 0 silver pieces, 0 copper pieces; Other Wealth None


female elven (seer) (cultist) | HP 19/21 THP 0/0 | AC 17 (18) | F +4, R +8 W +8 | Class DC 19 | Spell DC 19 | lowlight vision; Perception +6; Perception DC 16 | Hero Pts 2 | spells 1st 3/4; 2ns 3/3 | Healing Wave 1/hr 3d4 | Penalties: -1 vs disease/poison | conditions: none | explore: Detect Magic

I'm good with us swapping until such time as Idanya is able to come back. Not sure what I will make or when I'll get the time, but I can work on something. As for recruitment, I have no problem with that either.


Kassen Battle Maps

Okay I'll get the recruitment thread up then.

@F. Castor: I'd say your hands are free, but you only get you intelligence modifier * 1 to damage.

Recruitment thread is up.

Since whoever I pick needs to mesh well with all of you, I'm going to be asking you for who you'd like to have join. Also, can you post your characters there so they know what niches are getting filled? That'd be great!


Female Changeling(Annisborn) Fighter (Unbreakable) /Witch (Circle Warden) 1 HP: 12/12, | AC 16/12/14 | F: +3 R:+2 W: +2 (+ charm/+ compulsion) | Per: +0 | Init:+2

Will do. I'll settle on the details shortly


Male Human

Hmm... A question.

I have chosen the Fey Magic alternate racial trait. For humans, this combines Fey Magic (once per day spell-like abilities drawn from the druid's 0- and 1st-level spells that only work on chosen favored terrain), Fey Thoughts (choose two skills from among a specific selection to become class skills) and low-light vision (well, exactly what it says...). This replaces the Skilled human racial trait (i.e. the extra skill point humans get each level).

Could I just ignore the Fey Magic part entirely? Choosing and keeping track of spell-like abilities and when they can be used is a bit too much of a bother for me. Not to mention that it is not very fitting; what fey blood and connection there may be, I am considering very distant, too distant to actually grant terrain connections and the use of druidic/fey magic.


female elven (seer) (cultist) | HP 19/21 THP 0/0 | AC 17 (18) | F +4, R +8 W +8 | Class DC 19 | Spell DC 19 | lowlight vision; Perception +6; Perception DC 16 | Hero Pts 2 | spells 1st 3/4; 2ns 3/3 | Healing Wave 1/hr 3d4 | Penalties: -1 vs disease/poison | conditions: none | explore: Detect Magic

Working on my alternate character and had a question. Are spheres of power affected by spell failure? My gut reaction is no due to some things I've read but I wanted to check.

I'm working on a character loosely based of of the planeswalker Chandra.


Kassen Battle Maps

@F. Castor: Magic works in mysterious ways, but yes, if you want, you can ignore the Fey Magic Alternatively, you may select either the Illusion or Nature sphere for free.

@Elyana: No, without the Somatic drawback, spherecasting doesn't have a chance of failure.


female elven (seer) (cultist) | HP 19/21 THP 0/0 | AC 17 (18) | F +4, R +8 W +8 | Class DC 19 | Spell DC 19 | lowlight vision; Perception +6; Perception DC 16 | Hero Pts 2 | spells 1st 3/4; 2ns 3/3 | Healing Wave 1/hr 3d4 | Penalties: -1 vs disease/poison | conditions: none | explore: Detect Magic

As ridiculous as this may sound, could you remind me how many spheres a high caster starts with and how to gain additional ones? If I recall you start with only one but can spend a talent point to gain an additional sphere instead of a talent for an existing sphere correct? I'm having trouble finding the answer just now.


Kassen Battle Maps

As many as you have talents. The first time you gain a spherecasting class, you get 2 bonus talents. High casters gain a full caster level per class level. So, a 4th level full caster has 6 talents to spend.

Does that help?


female elven (seer) (cultist) | HP 19/21 THP 0/0 | AC 17 (18) | F +4, R +8 W +8 | Class DC 19 | Spell DC 19 | lowlight vision; Perception +6; Perception DC 16 | Hero Pts 2 | spells 1st 3/4; 2ns 3/3 | Healing Wave 1/hr 3d4 | Penalties: -1 vs disease/poison | conditions: none | explore: Detect Magic

Yes, I think so, let me restate this and make sure I understand it. I'm looking at a sorcerer as my base for this so have 1 talents as a 1st lvl high caster, plus 2 bonus talents for being a first level caster, plus a talent every level so I would have a total of 6 talents at fourth level. Since I'm taking Focused Sphere instead of my bloodline arcana I effectively have 7 talents as a 4th level sorcerer (one of which is a sphere at +1 caster level).

I'm making progress but don't expect the build until sometime Wednesday, though if I can pull off earlier then I will.

*EDIT
Oh, and how are we dealing with equipment for these replacement characters, or did I miss that question being answered already?


Kassen Battle Maps

Yeah, that's right. You'll have 3000 gp to buy gear.


Female Changeling(Annisborn) Fighter (Unbreakable) /Witch (Circle Warden) 1 HP: 12/12, | AC 16/12/14 | F: +3 R:+2 W: +2 (+ charm/+ compulsion) | Per: +0 | Init:+2

So thinking a Norden ranger. Either bow or two weapon style (twin axes). Maybe skirmisher.


Female Human (Norden) Ranger (Skirmisher) 4: HP 27/39 : AC: 22, T: 13, FF: 17: Fort: +9 (+10 cold effects/ +13 cold environment/ +18 with cold weather outfit. +4 to all if non lethal) Reflex: +7 Will: +4 : Perception +4 (+6 Human/Cold. +8 both))

Just have to work on background details. Everything else should be in my profile. She's going to be half-Imperial/half Norden.

Shunned by her Imperial descended relatives, accepted by the Nordens because of her strength and skill. Ranger, double axe fighter


Here is my replacement for Elyana. I'm not quite finished with her yet but here is what I've got so far. Everything is in the alias as well.

I may try and write up a casting tradition and I still need my equipment all purchased. Would her having a set of clothing that was resistant to the elements (ala endure elements made permanent), be acceptable or not?

Build:

Schandra
female ifrit sorcerer 4
CG medium outsider (native)
Init +9; Senses darkvision 60 ft; Perception -1
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Defense
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AC 18, touch 13, flat-footed 15 (+5 armor, +3 Dex)
hp 34 (4d6+16)
Fort +4, Ref +5, Will +4
Energy Resistance (fire) 10
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Offense
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Speed 30 ft.
Melee weapon 1 +n (ndn+n/n-n) and
. . weapon 2 +n (ndn+n/n-n) and
. . weapon 3 +n (ndn+n)
Ranged Destructive Blast +5 (3d6)
Special Attacks elemental ray (8 per day)
Spell-Like Abilities (CL 4; concentration +8)
1/day Burning Hands (dc 15)
Spheres (CL 4; concentration +8):
Spell Points 12/12
Focused Sphere: Destruction (CL 5; Concentration +10)
Destructive Blast
Fire Blast
Extended Range
Explosive Orb
Warp Sphere (CL 4; Concentration +9)
Teleport
Extradimensional Storage
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Statistics
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Str 14, Dex 16, Con 14, Int 12, Wis 8, Cha 19
Base Atk +2; CMB +4;CMD 17
Feats WP: simple; light armor proficiency (1st), toughness (3rd)
Traits talented (dance), reactionary
Skills
Intimidate +11=+4+4+3
Knowledge (planes) +8=+1+4+3
Lore (fire magic) +8=+1+4+3
Perform (dance) (bs) +12=+4+4+3+1
Use Magic Device +11=+4+4+3
Languages ignan, common,
SQ abil 1
Combat Gear chain shirt (mw) (attuned); Other Gear gear 1
Misc Gear gear 1, n gp
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Special Abilities
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Elemental Ray (Sp) Starting at 1st level, you can unleash an elemental ray as a standard action, targeting any foe within 30 feet as a ranged touch attack. This ray deals 1d6 points of damage of your energy type + 1 for every two sorcerer levels you possess. You can use this ability a number of times per day equal to 3 + your Charisma modifier.
Elemental Resistance (Ex) At 3rd level, you gain energy resistance 10 against your energy type. At 9th level, your energy resistance increases to 20.
Fire Affinity Ifrit sorcerers with the elemental (fire) bloodline treat their Charisma score as 2 points higher for all sorcerer spells and class abilities. Ifrit spellcasters with the Fire domain use their domain powers and spells at +1 caster level.
Sorcerous Blood The sphere sorcerer gains 1 additional spell point for every sorcerer level gained.
This replaces all bloodline spells.

Wildfire Heart Ifrits with this trait are as swift and dangerous as a blazing wildfire. They gain a +4 racial bonus on initiative checks. This racial trait replaces energy resistance.


Destruction Sphere Talents:

Destructive Blast
As a standard action, you may deliver a burst of blunt magical force as a melee touch attack or a ranged touch attack within Close range. A destructive blast deals bludgeoning damage as indicated on the table below. This damage bypasses DR/magic, but being bludgeoning in nature, does not automatically bypass other forms of damage resistance. A ranged destructive blast counts as a ray attack.
When augmenting a destructive blast with Destruction talents, you may only apply 1 blast type talent and 1 blast shape talent to each individual destructive blast.
You may spend 1 spell point when making a destructive blast to increase the damage dealt to one damage die per caster level (minimum: 2d6).
Fire Blast (blast type)
You may change the damage type of your destructive blast to fire. Targets who take damage from your fire blast must make a Reflex save or catch fire. A burning creature takes 1d6 damage the following round, plus 1d6 per round until the flames are extinguished. Each round the target may make another Reflex save to attempt to extinguish the flames. Rolling on the ground or using a blanket to smother the flames (a full-round action) grants the target a +4 bonus to that round’s saving throw.
Extended Range Extended Range
Increase the range of your destructive blast by 1 range level (Close to Medium, Medium to Long). You may select this talent multiple times. The effects stack.
Explosive Orb You may spend a spell point to make a destructive blast as a burst effect centered anywhere within range. This burst has up to a 10 ft radius, + 5 ft per 5 caster levels. Affected creatures are allowed a Reflex saving throw for half damage.

Warp Sphere Talents:

Teleport You can spend a standard action to teleport yourself and up to a heavy load to any place within Close range. Alternately, you may teleport a touched willing creature and their carried equipment instead of yourself. You may spend a spell point to increase your teleport range to Medium instead of Close. You must have line of sight to your destination.
[b]Extradimensional Storage (space)]/b] You gain a permanent extradimensional space that may hold up to 10 pounds per caster level of non-living material. You can create a portal to this extradimensional space within arm’s reach at will. Placing an object in this space or calling an object from this space requires a full-round action, but may be done as a swift action by spending a spell point. Living things and attended objects cannot be placed in your extradimensional storage. If you die, all contents of your extradimensional space appear in your square or the nearest unoccupied space.

Description:

Schandra is a woman of around 5’4” in height and weighs around 110 lbs. Her long hair is made of fire and reaches to her waist and she is odd in that she has no horns as most of her kind do instead making up for it with bronze tinged skin and eyes that seem to flicker with their own inner fire. When traveling Schandra wears a well made chain shirt and carries a light mace. She never seems to have much in the way of equipment but always seems to have what she needs at hand. When not traveling she wears revealing, ostentatious dresses that flow with her movements and at times attaches bells to her wrists or ankles as she dances to earn money.

Personality:

Schandra is a fiery tempered woman who tends to lack in common sense some times, impulsively doing or saying things without thinking about the consequences. Fortunately for her she can generally survive any retaliation or ill effect of these even if others around her can’t. Beneath her flirting, bravado, and carefree attitude she hides the hurt and damaged child that she truly is. She rarely stays in one place for long as she fears others getting to know her and what they will do or say to her in the end. Despite her desire not to get close to anyone it’s not in her nature to let others suffer or be alone and so she always gets drawn back in to cities and villages so she can just get hurt all over again.

Background:

Schandra the country of Swyr in the southern reaches of the continent on the border of the wood elves forest homeland. She was born to a family of plantation workers on the edge of the badlands, the plains, and the elven forests. Her plantation village was scared of magic due to the “darned magical pointy eared bastards” across the border and had strict regulations about fire. As young Schandra showed both magic and a control of fire almost from birth it led to hr having a hard life as she was constantly bullied by the other children for her fiery heritage.

The elves in their nearby forest had a great fear of fire as well and it was forbidden to use an uncontrolled one within their forests since a single fire could kill them all if not contained quickly. They had strict laws about the use of fire as a weapon and punished those who were careless with the destructive element harshly. It was around the time that Schandra was reaching adolescence that a rogue elf who had been driven out after a coup attempt decided to get revenge and heard of the ifrit girl at the plantation. He appeared to her after her fifteenth birthday and tried to woo her into his service. No one trusted the elf but he tried none the less and persisted until there was no hope of success.

The elf, Thyrymor, finally gave up on manipulating her into service and decided to do it the other way, with his magic. Now sixteen he managed to get young Schandra alone and seduced her, using an act of intimacy to force his magic into her mind and gain control of her. The normally prickly and uptight elf wouldn’t normally sully himself with a human but since Schandra wasn’t truly human he could accept it as a necessary evil. After a few more encounters to solidify his hold he decided the time had come for a test of his control. He knew that if anyone could break his hold on her it would be her parents and so the first people he made her kill were them, followed by the entire plantation, with her fire. When the night was done the plantation and fields had been burned to the ground and the fire was spreading towards the elven forests.

He took his new pet with him and entered the forest in an effort to destroy it all or force the elves into submission to him, renewing his control of Schandra with further acts over the next few years as his campaign of terror continued. When the entire event came to a head Schandra was eighteen and they were caught. The elves were ready to put them to death on the spot but one elderly wizard noticed something about the ifrit girl and realized just what had been done. Despite the cries for her death he wouldn’t allow it, knowing that she had been mentally controlled, and released her from Thyrymor’s control. Coming back to herself Schandra gave a great cry of horror at what she had been made to do and turned on her “Master”. Before anyone could lay a hand on her she unleashed a blast of fire that set the elf alight before them all and the wizard cast a spell of his own to trap Thyrymor in place, forever burning, as an example of what would happen to anyone trying such a thing ever again.

It was then that everyone’s attention turned on Schandra and the young woman panicked. She was certain that they would all kill her now and she used her fire to keep them back. The wizard, Zalathyn, tried to calm her but the crowd was too much, the hatred they showed for her. As her panic grew someone shot an arrow into her, taking her through the heart, but rather than kill her as expected it triggered an explosion of force and fire to radiate from her and tear into everyone and everything around her. When it was done her body was gone and they all assumed her body immolated in the flames. Zalathyn knew better but he wasn’t going to tell them that. He knew how dangerous Schandra was but he knew that she was special too, he sensed something else in her, the spirit of a walker.

When Schandra awoke her body was unmarked by whatever had happened to her but she somehow found herself naked in the snow, or rather the dirt that had been mud that the melted snow had made and then baked dry. Her mind was fuzzy and she could barely remember anything, cold an desperate for a warm place she reached out and saw her hand disappear into the air. She felt fabric in her grip and found a dress of fiery red silk that, while quite revealing, seemed to be quite warm to the touch, and a pair of dark black leather boots that fit snuggly and reached her knees. She put the clothing out and donned it, feeling what could only be magic woven into them keeping her warm. She looked around and began to trek through the wilderness until she found a stream. While she wasn’t fit to survive the wilderness for long she found some food stuck in the place that seemed always at hand and with the fresh stream water she knew that she could find people if she simply followed it downstream. As she looked into the water she found that she had changed, her formerly red hair was now made of fire, and her skin had become a dull bronze color. She noticed that even her eyes were different, flickering with their own internal flame, and while she looked she realized that she was beautiful, entrancing, and tied to fire even tighter than before. Realizing that she had a new lease on life, even though she couldn’t remember much about her old one, she decided that she was going to try and do it right, use what she had to make things better, she couldn’t understand why but she knew that she had a debt to pay and that only actions could make her good once more.


Kassen Battle Maps

@Schandra: Let me look and see what the cost of that would be. If you can afford it then sure. Also, please post your characters in the re-recruitment thread. This will help the others know who's playing what.


female elven (seer) (cultist) | HP 19/21 THP 0/0 | AC 17 (18) | F +4, R +8 W +8 | Class DC 19 | Spell DC 19 | lowlight vision; Perception +6; Perception DC 16 | Hero Pts 2 | spells 1st 3/4; 2ns 3/3 | Healing Wave 1/hr 3d4 | Penalties: -1 vs disease/poison | conditions: none | explore: Detect Magic

Fair enough. If I did the math right the estimated cost of clothing enchanted with endure elements would be caster level (1) times spell level (1) times 2000 is 2000 gp. The general rules for estimating the cost of an item tell you to divide the final cost be 2 if the spell has a duration of 24 hours which would tend to imply a total cost of 1000gp. Endure elements is a strange one, and strong in a campaign where the temperature might be a problem, so I could see leaving the price at 2000gp. It's up to you. It would also take up either the chest or body (more likely body) slot which is a big thing for casters at later levels.

I'll polish of Schandra tonight or tomorrow morning and post her in the recruitment section.


Kassen Battle Maps

Okay, so 1000gp, It's a body slot item and you have to wear the entire outfit for it to work. Does that sound reasonable?


female elven (seer) (cultist) | HP 19/21 THP 0/0 | AC 17 (18) | F +4, R +8 W +8 | Class DC 19 | Spell DC 19 | lowlight vision; Perception +6; Perception DC 16 | Hero Pts 2 | spells 1st 3/4; 2ns 3/3 | Healing Wave 1/hr 3d4 | Penalties: -1 vs disease/poison | conditions: none | explore: Detect Magic

Completely reasonable.


Still trying to finish up the last 1400 or so gold spent but other than that I think I'm done. Still debating creating a casting tradition, I haven't quite decided what I want to or not. The tag line of her being a Walker begs for one, but I can't really seem to come up with something that fits right now.


Alright, here's my take on a casting tradition, let me know what you think. I don't know if I will use it or not. Also, should we be posting our characters in recruitment so people can see or have you opened that up yet?

Casting Tradition:
The walkers are a very rare breed in the world. They are born of death, normally their own though at times the death of others can be used as a catalyst, and are forever changed marking them as what they are. When a Walker is first “born” their ability to teleport is limited to an element that is strongly tied to them though they can eventually overcome this if they survive long enough. When attacked with or immersed in an element opposite their nature the Walker feels discomfort and vulnerability resulting in a lessening of their ability to cast their spells.. The enemy of a Walker should be careful that they never tangle with one surrounded by an environment inimical to it or engulfed in it’s element because their magic becomes far stronger in such circumstances.

Elemental Nature: Chose an element from the Destruction Sphere’s Blast Type Group as your aligned element. Your opposed element is sometimes obvious, i.e. fire vs ice, or water vs electricity, but when not obvious consult with you gm. When in an environment that is conducive to your element, a hot dry climate or a volcano are examples for fire, gain a temporary +1 bonus to your caster level when using magic, if you are immersed in your element, standing in a roaring bonfire for instance, your gain a temporary +2 caster level. When in your opposite element invert those to be penalties, so if the fire elemental is in a cold environment they are at -1 and when immersed in ice and snow they are at -2. If for some reason you are under the effects of endure elements or similar you are still affected by the bonus/penalty as it is more psychological/magical in nature than physical.

Element Focus: You can only choose blasts associated with your element.

Limited Warp: You may only teleport into and out of your matching element, at level 10 you need your element only at one end of the teleportation (out of or into) and are at a -1 CL when you do so. At level 15 you don’t need to have your element at either end but are at a -2 CL if this is the case or -1 if only one end has it. At level 20 your are no longer limited by the existence of your element at either end and suffer no penalties because of this.


Female Human (Norden) Ranger (Skirmisher) 4: HP 27/39 : AC: 22, T: 13, FF: 17: Fort: +9 (+10 cold effects/ +13 cold environment/ +18 with cold weather outfit. +4 to all if non lethal) Reflex: +7 Will: +4 : Perception +4 (+6 Human/Cold. +8 both))

Yes to both.


Kassen Battle Maps

Link to the new recruitment thread


Kassen Battle Maps

So, does anyone have any opinions on the current applicants?


Female Human (Norden) Ranger (Skirmisher) 4: HP 27/39 : AC: 22, T: 13, FF: 17: Fort: +9 (+10 cold effects/ +13 cold environment/ +18 with cold weather outfit. +4 to all if non lethal) Reflex: +7 Will: +4 : Perception +4 (+6 Human/Cold. +8 both))

All three look interesting.


Male Human

Let me check them out and see what is what and all that (look ma, it rhymes...).

Just for ease of reference, what we have:

Schandra, CG Female Ifrit Sorcerer (Destruction and Warp Spheres, fire focus)
Vaenathis "Vaen" Konnal, CG Male Half-Elf Armorist (Soaring Blade) (summoner of telekinetically-wielded melee weapons, mostly short distance teleporter)
Yngvild, ? Female Human (Imperial, Norden) Ranger (dual wields axes, no animal companion)


Female Human (Norden) Ranger (Skirmisher) 4: HP 27/39 : AC: 22, T: 13, FF: 17: Fort: +9 (+10 cold effects/ +13 cold environment/ +18 with cold weather outfit. +4 to all if non lethal) Reflex: +7 Will: +4 : Perception +4 (+6 Human/Cold. +8 both))

Yeah


Kassen Battle Maps

I think k those are your characters :P


Male Human

Yeah, they are indeed. Ease of reference for me so as to see what we need or what fits better. ;-P


Male Human

Well...

If going by the usual party make-up, we could use a healer and a lockpicker/trap disabler. Of course, being a rather huge fan of "play what you like", I am fairly certain we could get by even without such roles, GM willing. ;-)

Arradir (Loup Blanc's submission) looks rather interesting. The whole "skinwalker with multiple animal companions" shtick may very well make for a fun and somewhat different character RP- and interaction-wise. Depends on fluff of course, but generally Loup Blanc is pretty imaginative and he has been around for quite a while. Also, given the character's mechanics, I am wondering if he could indeed feat Disable Device in there (I know there is a trait or two that can even make it a class skill), but that is netirely up to him and how he has imagined his character. On a related note, I cannot really comment on his "backup" elven spear hunter, but at least as a concept I find Arradir a little more intriguing (granted, I know nothing of the other guy).

Jorvin Tarvikson (BeastMasterFTW's submission) is a bit more... exotic as an oread shifter with a draconic form. Then again, my character is a guy who teleports and uses floating greatswords, so what do I know? As far as I can tell, he is a non-magic damage dealer. Always useful, but then again we already kinda have two between the three of us and the third is a Destruction incanter. So, not really sure...

Kresh Oalnear (derpdidruid's submission) is a healer and buffer, as far as I can tell anyway, which I have to admit is always useful. And he also has a... pet, if you can call a bull a pet. And dwarves... well, dwarves are always fun, be they boisterous ale-quaffing youngsters or old curmudgeonly sorts.


Thank you for your synopsis of the characters Castor. I think that I like the Arradir and Kresh Concepts myself. If we only have three completed submissions might it not hurt to take all three in case one drops out/vanishes?


Female Human (Norden) Ranger (Skirmisher) 4: HP 27/39 : AC: 22, T: 13, FF: 17: Fort: +9 (+10 cold effects/ +13 cold environment/ +18 with cold weather outfit. +4 to all if non lethal) Reflex: +7 Will: +4 : Perception +4 (+6 Human/Cold. +8 both))

Agreed. We lost 3 we replace 3


Kassen Battle Maps

Well, there's not much to decide if no one else applies then. Just posted a reminder about recruitment ending Friday, so we'll see how that goes.


Kassen Battle Maps

Once things have settled into a steady rhythm with this game and the Guardians Three game I've taken over, I want to try my hand at a Sci-FI themed GURPS game. I'm taking suggestions over here. so if that sounds like something you're interested in, then pop on in and put your two cents in. If you've never played GURPS, then don't worry. I plan on helping people as much as possible, so not know the system shouldn't be a barrier to entry.

But, like I said, it's not going to happen until things with these two games I'm trying to get off the ground have settled.

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