Katiyana

Idana, daughter of Winter's page

45 posts. Alias of JGray.


Full Name

Idana, daughter of Winter

Race

Changeling

Classes/Levels

Druid (arctic druid) 3 | HP: 24/24, NL: 0 | AC 11/11/11 | F+5 R +1 W+7 | Per: +10 | Init: +0 | Spell Points: 4/7

Gender

Female

Size

Medium

Special Abilities

HP: 24/24, NL: 0 | AC 11/11/11 | F+5 R +1 W+7 | Per: +10 | Init: +0 | Spell Points: 7 | Storm Burst 7

Strength 10
Dexterity 10
Constitution 14
Intelligence 10
Wisdom 18
Charisma 16

About Idana, daughter of Winter

DESCRIPTION:
Idina is a young changeling woman roughly five feet eight inches tall with long, dark blue hair and two different colored eyed: one ice blue eyes and the other a strange shining grey with a pupil shaped like lightinng bolts. Her skin is pale blue with a perfect complexion, and she has a slender but shapely build. When indoors she prefers white clothing which flows and billows about her like a storm. Outdoors, she usually dressed for the weather and is fond of furs.

PERSONALITY:
Like the winter, Idina can be cold and biting when dealing with strangers, though her pleasant appearance helps soften the blow with some. With her family, Idina thaws and shows true love, acting as mother hen to the others.

BACKGROUND:
Idina is one of three changelings born to the hags of a coven in the Iron Pines. Her mother was a winter hag and leader of the coven. It was her plot that drew them together to raise a storm which would decimate the population of the land. When the great hero came to defeat the coven the hag and her coven sisters had just recently given birth to girls and settled them in baskets behind the alter. Upon his defeat of the sinister trio, the hero heard the three little girls crying. Moved by their plight, as any true hero should be, he couldn’t let the three innocent girls die there so he took them in and raised them as his own.
With his adoption of the three little girls their father was forced to retire from life as an adventurer, he took the proverbial arrow to the knee, and raised them to be as good as he could knowing full well the prejudices they would face from the world. The three grew up as sisters in the small village Insland where their father came from. From an early age, Idina took on the role of older sister, protecting the others against the taunts and violence of outsiders. Her icy demeanor allowed her to keep the pain from her heart.

As she grew older, Idina heard the siren call of Winter itself on the cold wind. Winter has no shrines and no temple but every nord pays it tribute, knowing full well the destruction it ccan cause if displeased. Becoming a druidess of Winter only served to further alienate others from Idina. Where her sisters found the occasional friend or lover, Idina found nothing but awe and fear, even as she led the village in rituals to placate the biting frost and keep the cold from growing too bitter.

When Elyana was exiled, Idina abandoned her home and traveled with her sister. The three of them awere a coven and a family and she would not do without them nor have them do without her. Sadly, even life on the run could not last. Once more Elyana's strange beauty caught the eye of a horrible man and the resulting loss of life and destruction of property led to the family being jailed and the three sisters being tried and sentenced for witchcraft.

BUILD:
Idina
Female changeling druid [arctic druid] 3
N medium humanoid (changeling)
Init +0; Senses darkvision 60 ft.; Perception +10

DEFENSE
AC 11, touch 11, flat-footed 11 (+1 nat)
Hp 24 (3d8+6)
Fort +5, Ref +1, Wil +7

OFFENSE
Speed 30 ft.
Melee 2 claws +2 (1d4)
Ranged -
Spheres and Talents (Caster Level +3)
Life Sphere

  • Mass Healing
  • Restore Health

Weather
  • Cold Lord
  • Focused Weather
  • Snow Lord

STATISTICS
Str 10 (+0), Dex 10 (+0), Con 14 (+2), Int 10 (+0), Wis 18 (+4), Cha 16 (+3)
Base Atk +2; CMB +2; CMD 12

Feats

  • Cantrips
  • Extra Magic Talent
  • Unusual Origin (if Idina is within 20 feet of at least two other changelings she gains a +2 bonus on concentration checks and dispel checks).

Traits

  • child of nature (+2 trait bonus on Survival checks and it is always a class skill)
  • tight bonds (+1 trait bonus on Will saves against charm and compulsion effects if family is within 60 feet. Increase the bonus to +3 against a command to compromise her relationship or harm them)

Skills

  • Climb +6 (3 ranks + 0 Str + 3 class)
  • Knowledge (geography) +6 (3 ranks + 0 Int + 3 class)
  • Knowledge (nature) +6 (3 ranks + 0 Int + 3 class)
  • Perception +10 (3 ranks + 4 Wis + 3 class)
  • Survival +12 (3 ranks + 4 Wis + 3 class + 2 trait)

Languages: druidic, nordic

RACIAL ABILITIES
Ice Climber: As a winter hag changeling, Idina gains a +5 racial bonus on Climb checks when climbing icy or slippery surfaces.

CLASS ABILITIES
Weapon and Armor Proficiency: Idina is proficient with the club, dagger, dart, quarterstaff, scimitar, scythe, sickle, sling, and spear. She is proficient with all natural attacks she gains from changing shape.

Casting: Idina can combine spheres and talents to create magical effects. She is considered a High-Caster and uses Wisdom as her casting ability modifier. She gains 2 bonus talents upon gaining this class feature.

Spell Pool: Idina gains a small reservoir of energy she can call on to create magic. Her spell pool contains a number of spell points equal to her level + Wisdom modifier (currently 7). This pool replenishes once per day after roughly 8 hours of rest.

Magic Talents: Idina gains 1 magic talent every level.

Nature Bond: Idina has chosen Weather as her as her nature bond. She gains the Weather sphere at 1st level and a bonus talent from that sphere at 5th, 9th, 13th, and 17th level.

Arctic Native: At 2nd level, Idina gains a bonus on Initiative checks and Knowledge (geography), Perception, Stealth, and Survival checks equal to 1/2 her druid level in cold and icy terrain and she cannot be tracked in cold and icy terrain.

Icewalking: At 3rd level, Idina suffers no penalty to Acrobatics, Climb, or Stealth checks in snowy or icy terrain or weather conditions and can walk across snow crusts and thin ice without breaking through.

Wild Heart: Idina gains the Alternation sphere (or a talent from the sphere) at 4th, 10th, and 16th level. When spending a spell point to allow a shapeshift on herself to endure without concentration the effect lasts up to 10 minutes per caster level. At 20th level the effevts are permanent until dismissed.

Wild Empathy: Idina can use wild empathy to improve the attitude of animals using her druid level + Cha modifier.

DOMAIN POWERS
Storm Burst (Sp): As a standard action, Idina can create a storm burst targeting any foe within 30 feet as a ranged touch attack. The storm burst deals 1d6 points of nonlethal damage +1 point for every two druid levels she possesses. In addition, due to winds, the target takes a -2 penalty to attack rolls for 1 round. She can use this power a number of times per day equal to 3 + her Wisdom modifier.

SPHERE TALENTS
Cold Lord (Weather): When using cold weather to increase cold, Idina increases the highest severity level she can create or alter by 1. She can also create an area up to 80 feet in diameter in the center of the affected area where the temperature change isn’t felt.

Control Weather (Weather): Can change and control weather in ways too long to summarize here.

Cure (Life): As a standard action, Idina can spend a spell point to touch a target and heal 1d8 + caster level damage. It can harm undead (Will half).

Focused Weather (Weather): When controlling weather, she can reduce the size of the effect down to a radius of 25 feet and may center the effect anywhere within Medium range.

Invigorate (Life): As a standard action, Idina can touch a creature and grant it a number of temporary hit points equal to her caster level. This ability can only be used on injured targets and cannot raise their current hit points + their temp hit points above their maximum hit points. This benefit lasts 1 hour.

Mass Healing (Life): Idina can spend a spell point when using cure or invigorate to affect one additional creature per 2 caster levels who are within range.

Restore (Life): As a standard action, she can touch a target and spend a spell point to accomplish all fo the following: heal 1d4 points of ability damage to one ability score, remove the fatigued condition or lessen exhaustion to fatigued, remove the sickened condition or lessen nauseated to sickened, remove the shaken condition or lessen frightened to shaken or panicked to frightened, remove the staggered condition, and remove the dazzled condition. If the condition is part of an on-going effect Restore suppressed the effect for a number of rounds equal to her caster level.

Restore Health (Life): Idina’s cure ability heals an additional 1d8 hit points. Her restore allows her to make a magic skill check against the DC of any poison or disease the target is suffering from. On a success, the poison or disease is removed, though existing damage is not reversed.

Snow Lord (Weather): When Idina uses control weather to create a precipitation severity level 4 or above in an area of cold severity 4 of above, she can choose to change the snow to hail. Hail affects movement as snow but deals 1 point of bludgeoning damage per severity level to everything within the affected area. At severity level 4, the visibility penalty of rain does not apply to heal and the -4 penalty to Perception only applies to Perception checks based on sound.

Inventory:
  • Explorer's Outfit
  • Masterwork backpack
  • Bedroll w/ winter blanket
  • Cooking kit
  • Waterskin
  • Wine skin w/ wine