DM Rah's "Voice in the Void" (Inactive)

Game Master Kobash

==COMBAT MAP==


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Grand Lodge

Male Dwarf Inquisitor 10 [HP: 75/75 | AC: 24/13/22 CMD: 24 | F+12 R+8 W+12* (+5 vs. spells/spell-like, +2 vs. Necromancy, +1 vs. Evocation) | Init +4 | Perc +12 SM +16 Darkvision]

Torean swings his hammer again with both hands. He was a Smith by trade, but every dwarf had spent some time in the mines. This seemed little different.

Attack (Enlarged, PA): 1d20 + 5 ⇒ (11) + 5 = 16
Damage (Enlagred, PA): 2d6 + 9 ⇒ (5, 2) + 9 = 16

Sovereign Court

Female Elf Fighter 5 HP: 49/49 | AC 22 | T 15 | FF 18 | Fort +6 | Ref +6 | Will +4 | CMD 20 | Init +6 | Perc +2 | Sense Mot +0

Power Attack: 1d20 + 8 - 1 ⇒ (17) + 8 - 1 = 24
Damage: 1d10 + 4 + 3 ⇒ (2) + 4 + 3 = 9

Rhoswen adjusts her grip as she takes another swing at the statue.

Liberty's Edge

Male Human (9) Monk (Drkn Mstr) 7/Fgtr 2 | HP 66/66 | AC 29 (33 vs AoO); T 25; FF 24 | F +11; R +11; W +12 | CMB +13; CMD 34|
Consumables:
Ki 8/8; Drunk Ki 4/4 | Shuriken 34/40 | Wands; CLW 43/50; Mage Armor 45/50

Brewslee slams his guirsame at the stoney creature

guirsame: 1d20 + 4 ⇒ (14) + 4 = 18
damage: 2d4 + 3 ⇒ (4, 4) + 3 = 11

As he strikes the creature he stumbles around it.

Provoking AoO moving SE , NW. i am unable to move charcter at work

AoO panther style retaliation: 1d20 + 3 ⇒ (20) + 3 = 23
confirm critical: 1d20 + 3 ⇒ (3) + 3 = 6

damage: 1d6 + 2 ⇒ (4) + 2 = 6

Grand Lodge

F Perc +5, Acrobat +7(+2 Crowd Dodger), Bluff/Dip +7, Stealth +6, Spellcraft +7, Know(Arcana,Local, Planes) +7 M Scimitar +4 (1d6+3, 18-20/x2) Abilities Str 11, Dex 16, Con 12, Int 17, Wis 10, Cha 14 C-G Elf Class Magus/Bard, Level 2, Init +5, HP 15/15, DR 0,Fort +3, Ref +5, Will +5,

Ruby adds to the assault of the living statue hoping her prize sword does not break on its hard skin. Dancing around the slow statue her moves leaves it open to her attacks

1d20 + 6 ⇒ (5) + 6 = 11 1d6 + 5 ⇒ (3) + 5 = 8

Grand Lodge

Bounty Hunter 4 HP: 29/33 | AC 17 | T 13 | FF 14 | Fort +4 | Ref +8 | Will +1 | CMD 17 | Initiative +8 | Perception +5 | Sense Motive +4 | Knowledge(Local) +5 | Disable Device +9
Resources:
Loaded: Silver | Alchemical Cartridges: Silver: 9/10; Cold Iron: 10/10 | CLW: 42/50 | Grit: 2/2 | Ki: 3/3

Stag grows grumpy. You stupid statue, just die already!

Greatsword: 1d20 + 3 + 2 ⇒ (13) + 3 + 2 = 18
Damage: 2d6 + 3 ⇒ (2, 3) + 3 = 8


Clang!
Crunch!
Kthunk!
CRASH!

The caryatid column falls in shattered pieces. Among its remains is a fist-sized black opal.

COMBAT OVER

Sovereign Court

Female Elf Fighter 5 HP: 49/49 | AC 22 | T 15 | FF 18 | Fort +6 | Ref +6 | Will +4 | CMD 20 | Init +6 | Perc +2 | Sense Mot +0

"Fabulous!" Rhoswen exclaims as the shattered pieces of the statue tumble to a rest on the floor. As she sheathes her sword she asks the group, "Did anyone else feel a weird vibration from your weapon when you hit that thing?" She shrugs her shoulders and reaches down to pick up the opal.

"Shiny," she gasps a little.

Grand Lodge

Male Dwarf Inquisitor 10 [HP: 75/75 | AC: 24/13/22 CMD: 24 | F+12 R+8 W+12* (+5 vs. spells/spell-like, +2 vs. Necromancy, +1 vs. Evocation) | Init +4 | Perc +12 SM +16 Darkvision]

Torean looks over Rhoswen's shoulder from his elevated height. "What you got there, a gemstone?" Even though his expertise was far from mining and gems, the dwarf tries to assess the opal.

Appraise: 1d20 + 2 ⇒ (5) + 2 = 7
Perception: 1d20 + 7 ⇒ (17) + 7 = 24

Grand Lodge

Bounty Hunter 4 HP: 29/33 | AC 17 | T 13 | FF 14 | Fort +4 | Ref +8 | Will +1 | CMD 17 | Initiative +8 | Perception +5 | Sense Motive +4 | Knowledge(Local) +5 | Disable Device +9
Resources:
Loaded: Silver | Alchemical Cartridges: Silver: 9/10; Cold Iron: 10/10 | CLW: 42/50 | Grit: 2/2 | Ki: 3/3

Stag looks over his weapon.

4d6 ⇒ (5, 4, 6, 1) = 16 Copying the damage Rhoswen's weapon took.

Nope, my weapon seems to be fine... Stag sees that he is standing next to a door. Onward, hoooooooooo! Stag kicks in the door.

Strength: 1d20 + 2 ⇒ (14) + 2 = 16


I forgot about the weapon damage. Here it is...

Damage to Ruby's weapon: 2d6 ⇒ (4, 6) = 10
Damage to Brewslee's weapon: 2d6 ⇒ (6, 1) = 7
Damage to Rhoswen's weapon: 2d6 ⇒ (5, 6) = 11
Damage to Torean's weapon: 2d6 ⇒ (2, 2) = 4

Ok. No one's weapon was damaged. :)

Liberty's Edge

Male Human (9) Monk (Drkn Mstr) 7/Fgtr 2 | HP 66/66 | AC 29 (33 vs AoO); T 25; FF 24 | F +11; R +11; W +12 | CMB +13; CMD 34|
Consumables:
Ki 8/8; Drunk Ki 4/4 | Shuriken 34/40 | Wands; CLW 43/50; Mage Armor 45/50

Brewslee fumbles around in his pack or a few moments. Squinting his eyes he finally produces a long thin piece of wood. Ah here we are! He momentarily taps it against himself where he was scraped up by the stone creature.

Use magic device: 1d20 + 1 ⇒ (17) + 1 = 18

Hmmm. It sheems that I was sold a broken wand. Anyone else know how to use thesh things.

The man holds the wand out to anyone that knows how to use it as he places one arm against the wall as it catching his breath. And make this room stop spinning.....makes it really hard to beat up statues.

It is a wand of CLW if anyone might assist :)


Since it isn't locked, Stag's kick opens the door easily. Beyond is a dark, vaulted chamber. Bare wooden shelves, empty except for some extra writing supplies (sheets of parchment, bottles of ink, and quills), line the eastern wall, and three desks with high stools stand in the center of the room between six columns. A small sign on the southern door reads “Archives—Private.”

A body lies slumped in the corner, still clutching a club. Its legs have been eaten away by acid, and the corpse is already showing signs of putrefaction, with patches of mold on the skin. A broken lantern lies next to the body, its oil spilled on the floor.

Sovereign Court

Female Elf Fighter 5 HP: 49/49 | AC 22 | T 15 | FF 18 | Fort +6 | Ref +6 | Will +4 | CMD 20 | Init +6 | Perc +2 | Sense Mot +0

Rhoswen ambles in to the room past the desks and heads to the body. She stoops over it, but is careful not to touch it. "Poor fellow, likely just down here researching some little-known species of the natural world and he's... well, he's been dissolved in acid."

She stands back up and tries to nudge the body over with her boot.


Rhoswen notices that, although most of the lower body has been eaten away by acid, the corpse also bears bloody gashes upon its torso.

Grand Lodge

Male Dwarf Inquisitor 10 [HP: 75/75 | AC: 24/13/22 CMD: 24 | F+12 R+8 W+12* (+5 vs. spells/spell-like, +2 vs. Necromancy, +1 vs. Evocation) | Init +4 | Perc +12 SM +16 Darkvision]

"Eh, give me that, you drunken sot." Torean takes the wand from Brewslee and activates the divine magic, tapping him on the arm.

CLW: 1d8 + 1 ⇒ (7) + 1 = 8

By the time Torean reaches the next room, he's back to normal size. He walks into the room and makes a face at the sight of the body eaten by acid. "Seems like a horrible way to go." The dwarf looks at the desks to see if he can find out what the man might have been writing.

Sovereign Court

Female Elf Fighter 5 HP: 49/49 | AC 22 | T 15 | FF 18 | Fort +6 | Ref +6 | Will +4 | CMD 20 | Init +6 | Perc +2 | Sense Mot +0

Rhoswen steps back and rummages through her back pack. "Cachu!" she sighs, closing up the pack with a huff. "I can't believe I forgot one..." She tries to hide a jealous glance at Torean's use of the wand on Brewslee, but keeps her mouth shut, not wanting to seem weak.

"Perhaps we can find some other clue in this room to behind this poor soul's demise." She carefully looks around the room.

Take 20 for, well 20 on Perception.


The two northern desks each contain small, empty candelabra, two bottles of dried ink, and old quill pens. The southern desk has been used more recently—the candelabrum holds the stubs of half-burnt candles, the ink bottles are still wet, and fresh ink stains the quill pens. A handful of books and scrolls, treatises on the solar system and the empty space beyond, lie open on the desk. There are many notes, but all seem to be written in Osiriani.

Rhoswen searches the room and finds a sheet of parchment that fell beneath the desk, but it is also written in the same language.

It doesn't look like anyone has Osiriani, nor any ranks in linguistics.

Grand Lodge

F Perc +5, Acrobat +7(+2 Crowd Dodger), Bluff/Dip +7, Stealth +6, Spellcraft +7, Know(Arcana,Local, Planes) +7 M Scimitar +4 (1d6+3, 18-20/x2) Abilities Str 11, Dex 16, Con 12, Int 17, Wis 10, Cha 14 C-G Elf Class Magus/Bard, Level 2, Init +5, HP 15/15, DR 0,Fort +3, Ref +5, Will +5,

Late to the party it seems Ruby enters the room, glances at the body and just stands guard taking out her bow in case something tries to surprise them. She asks the group "Can anyone tell how long the dead body has been there, since someone was using this place to write, if the time is short, it means they sat in here with a dead body to do the writing meaning they or someone they knew did the killing. Also where did the acid come from? Could it be he was killed trying to get info?"

Grand Lodge

Bounty Hunter 4 HP: 29/33 | AC 17 | T 13 | FF 14 | Fort +4 | Ref +8 | Will +1 | CMD 17 | Initiative +8 | Perception +5 | Sense Motive +4 | Knowledge(Local) +5 | Disable Device +9
Resources:
Loaded: Silver | Alchemical Cartridges: Silver: 9/10; Cold Iron: 10/10 | CLW: 42/50 | Grit: 2/2 | Ki: 3/3

Stag sees two doors! Eeny, meany, miny, mo.... He walks up to the southern door and examines it for ease of boot-kicking. Take 10 Perception for +14

Grand Lodge

Witch 6 [ HP 32/32 NL 0 | AC 16 T 13 FF 13 | CMD 15 | F +4 R +6 W +6 | Init: +7 Per: +10 & bird+10]

Variel uses his wand to heal Rhoswen while he follows the others.
CLW: 1d8 + 1 ⇒ (6) + 1 = 7

Grand Lodge

Male Dwarf Inquisitor 10 [HP: 75/75 | AC: 24/13/22 CMD: 24 | F+12 R+8 W+12* (+5 vs. spells/spell-like, +2 vs. Necromancy, +1 vs. Evocation) | Init +4 | Perc +12 SM +16 Darkvision]

"Fine, I guess we go with 'Mo'." Torean follows Stag and prepares to open the door.


Stag finds the door unlocked, and therefore an perfect target for kicking.

*BAM!*

The door opens into a musty storeroom is filled with boxes and crates stacked in disorganized piles, some only a few boxes high and others reaching all the way to the ceiling. Small puddles stand on the floor, and the occasional drip of water echoes in the darkness.

Coiling around a human skeleton in the center of the room is a wet green plant with sickly flowers that smoke with a nasty yellow vapor. The flowers turn toward the door and begin to tremble!

ROLLS:

INITIATIVE
Stag: 1d20 + 8 ⇒ (12) + 8 = 20
Variel: 1d20 + 3 ⇒ (13) + 3 = 16
Rhoswen: 1d20 + 6 ⇒ (17) + 6 = 23
Brewslee: 1d20 + 4 ⇒ (6) + 4 = 10
Torean: 1d20 + 3 ⇒ (2) + 3 = 5
Ruby: 1d20 + 5 ⇒ (17) + 5 = 22
Plant: 1d20 + 2 ⇒ (19) + 2 = 21

INITIATIVE
Rhoswen <=UP
Ruby <=UP
Plant
Stag
Variel
Brewslee
Torean

Sovereign Court

Female Elf Fighter 5 HP: 49/49 | AC 22 | T 15 | FF 18 | Fort +6 | Ref +6 | Will +4 | CMD 20 | Init +6 | Perc +2 | Sense Mot +0

Rhoswen turns to Variel, "Thanks for that, brother." She then rushes in to the room, drawing her blade.

Double move.

Grand Lodge

F Perc +5, Acrobat +7(+2 Crowd Dodger), Bluff/Dip +7, Stealth +6, Spellcraft +7, Know(Arcana,Local, Planes) +7 M Scimitar +4 (1d6+3, 18-20/x2) Abilities Str 11, Dex 16, Con 12, Int 17, Wis 10, Cha 14 C-G Elf Class Magus/Bard, Level 2, Init +5, HP 15/15, DR 0,Fort +3, Ref +5, Will +5,

with her bow already out she steps into the room to the right and fires an arrow at the thing.

1d20 + 3 ⇒ (7) + 3 = 101d8 ⇒ 4


Rhoswen rushes in as Ruby fires an arrow past the creature.

The flowers of the plant suddenly blow a cloud of pollen at Rhoswen.

Touch Attack at Rhoswen: 1d20 + 4 ⇒ (19) + 4 = 23 And make a DC 14 Will save or be entranced for 1d6 rounds.
Entrancement duration: 1d6 ⇒ 5

If entranced:
An entranced creature can take no action other than to move at its normal speed into a space within the yellow musk creeper's reach.

INITIATIVE - All PCs are UP!
Stag <=UP
Variel <=UP
Brewslee <=UP
Torean <=UP
Rhoswen <=UP
Ruby <=UP
Plant

Grand Lodge

Male Dwarf Inquisitor 10 [HP: 75/75 | AC: 24/13/22 CMD: 24 | F+12 R+8 W+12* (+5 vs. spells/spell-like, +2 vs. Necromancy, +1 vs. Evocation) | Init +4 | Perc +12 SM +16 Darkvision]

Torean rushes into the room to bring his warhammer to bear. He steps up to the plant and swings.

Attack: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 1d8 + 4 ⇒ (7) + 4 = 11

Liberty's Edge

Male Human (9) Monk (Drkn Mstr) 7/Fgtr 2 | HP 66/66 | AC 29 (33 vs AoO); T 25; FF 24 | F +11; R +11; W +12 | CMB +13; CMD 34|
Consumables:
Ki 8/8; Drunk Ki 4/4 | Shuriken 34/40 | Wands; CLW 43/50; Mage Armor 45/50

Will save: 1d20 + 6 ⇒ (16) + 6 = 22

Brewslee peers through the door and moves in for a closer look at the creature before it lashes at him.

Double Move
Provoke AoO through movement
Mobility adds +4 to AC making it 21 against AoO from movement
Panther Style- retaliate against an AoO with a free unarmed strike

AoO Panther Style reaction strike: 1d20 + 3 ⇒ (9) + 3 = 12
Damage: 1d6 + 2 ⇒ (2) + 2 = 4

Sovereign Court

Female Elf Fighter 5 HP: 49/49 | AC 22 | T 15 | FF 18 | Fort +6 | Ref +6 | Will +4 | CMD 20 | Init +6 | Perc +2 | Sense Mot +0

Will Save: 1d20 + 3 ⇒ (3) + 3 = 6

Gulp.

Rhoswen's eyes glaze over as she is overcome by the pollen.

Grand Lodge

F Perc +5, Acrobat +7(+2 Crowd Dodger), Bluff/Dip +7, Stealth +6, Spellcraft +7, Know(Arcana,Local, Planes) +7 M Scimitar +4 (1d6+3, 18-20/x2) Abilities Str 11, Dex 16, Con 12, Int 17, Wis 10, Cha 14 C-G Elf Class Magus/Bard, Level 2, Init +5, HP 15/15, DR 0,Fort +3, Ref +5, Will +5,

Ruby dropping her bow, moves behind Rhoswen and swaps places with her, drawing her weapon as she moves

can i use Reposition to swap places?

Grand Lodge

Bounty Hunter 4 HP: 29/33 | AC 17 | T 13 | FF 14 | Fort +4 | Ref +8 | Will +1 | CMD 17 | Initiative +8 | Perception +5 | Sense Motive +4 | Knowledge(Local) +5 | Disable Device +9
Resources:
Loaded: Silver | Alchemical Cartridges: Silver: 9/10; Cold Iron: 10/10 | CLW: 42/50 | Grit: 2/2 | Ki: 3/3

Plants need to be trimmed! Stag slashes at the plant viciously.

Greatsword: 1d20 + 3 ⇒ (9) + 3 = 12
Damage: 2d6 + 3 ⇒ (6, 5) + 3 = 14

Grand Lodge

Witch 6 [ HP 32/32 NL 0 | AC 16 T 13 FF 13 | CMD 15 | F +4 R +6 W +6 | Init: +7 Per: +10 & bird+10]

Variel gives the creature the evil eye.
Evil eye hex, -2 AC, Will DC 15.


Stag moves in and swings his sword at a flower, but the plant creature pulls it back out of reach.

Variel stares at it. Hard. But his hex doesn't seem to affect it.

Brewslee runs in, ducks under a flailing tendril and swiftly counter-attacks, but his blow doesn't land.

AoO: 1d20 + 5 ⇒ (10) + 5 = 15

Torean shows everyone how it's done as he stomps up and chops into the creature.

Ruby moves up and tries to pull Rhoswen back, but finds the elven warrior hard to move. Ruby, entrancement doesn't make Rhoswen helpless, so you would have needed to make a CMB check.

Ruby CMB Reposition: 1d20 ⇒ 14 Nope

The plant directs another flower to spray pollen into Torean's face.

Pollen Spray Touch Attack on Torean: 1d20 + 4 ⇒ (19) + 4 = 23 *And make a DC 14 Will save or be entranced for 1d6 rounds.
Entrancement Duration: 1d6 ⇒ 5

If entranced:

An entranced creature can take no action other than to move at its normal speed into a space within the yellow musk creeper's reach.

INITIATIVE - All PCs are UP!
Stag <=UP
Variel <=UP
Brewslee <=UP
Torean <=UP
Rhoswen <=UP
Ruby <=UP
Plant

Grand Lodge

Bounty Hunter 4 HP: 29/33 | AC 17 | T 13 | FF 14 | Fort +4 | Ref +8 | Will +1 | CMD 17 | Initiative +8 | Perception +5 | Sense Motive +4 | Knowledge(Local) +5 | Disable Device +9
Resources:
Loaded: Silver | Alchemical Cartridges: Silver: 9/10; Cold Iron: 10/10 | CLW: 42/50 | Grit: 2/2 | Ki: 3/3

Damn this blasted rose bush!

Greatsword: 1d20 + 3 ⇒ (17) + 3 = 20
Damage: 2d6 + 3 ⇒ (2, 1) + 3 = 6

Grand Lodge

Male Dwarf Inquisitor 10 [HP: 75/75 | AC: 24/13/22 CMD: 24 | F+12 R+8 W+12* (+5 vs. spells/spell-like, +2 vs. Necromancy, +1 vs. Evocation) | Init +4 | Perc +12 SM +16 Darkvision]

Will Save: 1d20 + 6 ⇒ (2) + 6 = 8 +5 if it's a spell-like ability

Reroll via Strong-Willed ability: 1d20 + 6 ⇒ (15) + 6 = 21

Liberty's Edge

Male Human (9) Monk (Drkn Mstr) 7/Fgtr 2 | HP 66/66 | AC 29 (33 vs AoO); T 25; FF 24 | F +11; R +11; W +12 | CMB +13; CMD 34|
Consumables:
Ki 8/8; Drunk Ki 4/4 | Shuriken 34/40 | Wands; CLW 43/50; Mage Armor 45/50

Brewslee stumbles all around the plant before he finally stabilizes himself on his guirsame. After a moment he slashes his guirsame at the creature

Provoke AoO through movement
Mobility adds +4 to AC making it 21 against AoO from movement
Panther Style- retaliate against an AoO with a free unarmed strike

AoO Panther Style reaction strike: 1d20 + 3 ⇒ (20) + 3 = 23
Confirm Crit: 1d20 + 3 ⇒ (16) + 3 = 19
Damage: 2d6 + 4 ⇒ (6, 3) + 4 = 13

MWK Guirsame: 1d20 + 4 ⇒ (6) + 4 = 10
damage: 2d4 + 3 ⇒ (2, 4) + 3 = 9


AoO on Brewslee: 1d20 + 5 ⇒ (9) + 5 = 14

Stag slashes a few tendrils off, then Brewslee stumbles around the plant and punches a large flower near the top so hard that it bursts in a small cloud of pollen. The rest of the plant goes limp and collapses.

COMBAT OVER

Rhoswen soon shakes free of the pollen's effects, and after a quick search of the area, the group finds a door half-concealed behind some crates along the right-hand wall.

ROLLS:

PERCEPTION
Stag: 1d20 + 4 ⇒ (9) + 4 = 13
Variel: 1d20 + 6 ⇒ (12) + 6 = 18
Variel's Familiar: 1d20 + 7 ⇒ (4) + 7 = 11
Rhoswen: 1d20 + 2 ⇒ (8) + 2 = 10
Brewslee: 1d20 + 8 ⇒ (13) + 8 = 21
Torean: 1d20 + 6 ⇒ (16) + 6 = 22
Ruby: 1d20 + 5 ⇒ (16) + 5 = 21

Liberty's Edge

Male Human (9) Monk (Drkn Mstr) 7/Fgtr 2 | HP 66/66 | AC 29 (33 vs AoO); T 25; FF 24 | F +11; R +11; W +12 | CMB +13; CMD 34|
Consumables:
Ki 8/8; Drunk Ki 4/4 | Shuriken 34/40 | Wands; CLW 43/50; Mage Armor 45/50

Brewslee begins to move the crates out of the way as he swings the door open, probably a little more forcibly than he should have.

First statues and now plants....... It is a good thing I am drinking or thish would look funny....


Something is blocking the doors on the other side, making it hard to open them.

A strength check is required to force it open.

Grand Lodge

Bounty Hunter 4 HP: 29/33 | AC 17 | T 13 | FF 14 | Fort +4 | Ref +8 | Will +1 | CMD 17 | Initiative +8 | Perception +5 | Sense Motive +4 | Knowledge(Local) +5 | Disable Device +9
Resources:
Loaded: Silver | Alchemical Cartridges: Silver: 9/10; Cold Iron: 10/10 | CLW: 42/50 | Grit: 2/2 | Ki: 3/3

Stag puts his boot to the door!

Strength: 1d20 + 2 ⇒ (15) + 2 = 17


Stag kicks it, but the door holds.

Grand Lodge

F Perc +5, Acrobat +7(+2 Crowd Dodger), Bluff/Dip +7, Stealth +6, Spellcraft +7, Know(Arcana,Local, Planes) +7 M Scimitar +4 (1d6+3, 18-20/x2) Abilities Str 11, Dex 16, Con 12, Int 17, Wis 10, Cha 14 C-G Elf Class Magus/Bard, Level 2, Init +5, HP 15/15, DR 0,Fort +3, Ref +5, Will +5,

ruby helps

aid other: 1d20 ⇒ 8

Liberty's Edge

Male Human (9) Monk (Drkn Mstr) 7/Fgtr 2 | HP 66/66 | AC 29 (33 vs AoO); T 25; FF 24 | F +11; R +11; W +12 | CMB +13; CMD 34|
Consumables:
Ki 8/8; Drunk Ki 4/4 | Shuriken 34/40 | Wands; CLW 43/50; Mage Armor 45/50

Brewslee slams into Ruby and Stag in an attempt to help Stag get the door open.

Aid another strength: 1d20 + 2 ⇒ (2) + 2 = 4

Grand Lodge

Witch 6 [ HP 32/32 NL 0 | AC 16 T 13 FF 13 | CMD 15 | F +4 R +6 W +6 | Init: +7 Per: +10 & bird+10]

Aid Another Str: 1d20 - 1 ⇒ (8) - 1 = 7
Variel tries to shoulder the door but ends up only bruising himself.
Ouch.

Grand Lodge

F Perc +5, Acrobat +7(+2 Crowd Dodger), Bluff/Dip +7, Stealth +6, Spellcraft +7, Know(Arcana,Local, Planes) +7 M Scimitar +4 (1d6+3, 18-20/x2) Abilities Str 11, Dex 16, Con 12, Int 17, Wis 10, Cha 14 C-G Elf Class Magus/Bard, Level 2, Init +5, HP 15/15, DR 0,Fort +3, Ref +5, Will +5,

Ruby pushes the drunk human back "Hey watch it, i am not the door, try laying off the drink a bit and maybe you would better!"


The group gives bounces off the door a few times, but eventually manage to force it open. Beyond is a chamber that contains several tall wooden bookshelves reaching to the ceiling, almost bursting with the weight of books and scrolls filling the shelves. The shelves and their contents are encrusted with thick growths of brightly colored fungus and glistening mold. Many tomes have fallen from the shelves, their open pages forming a base for more fungi and large mushrooms which carpet the floor. The air here is damp and close, and several of the fungal growths pulse with an eerie purple light that dimly lights the room.

Map Updated - FYI there is also another door that leads the other way from the room you are currently in.

Grand Lodge

Bounty Hunter 4 HP: 29/33 | AC 17 | T 13 | FF 14 | Fort +4 | Ref +8 | Will +1 | CMD 17 | Initiative +8 | Perception +5 | Sense Motive +4 | Knowledge(Local) +5 | Disable Device +9
Resources:
Loaded: Silver | Alchemical Cartridges: Silver: 9/10; Cold Iron: 10/10 | CLW: 42/50 | Grit: 2/2 | Ki: 3/3

Stag moves to the next door. Trigger death fungus!


@Stag: which door? There is one in the room you just opened, that you would guess returns to the scriptorium, or another that leads to an unexplored area.

Grand Lodge

Bounty Hunter 4 HP: 29/33 | AC 17 | T 13 | FF 14 | Fort +4 | Ref +8 | Will +1 | CMD 17 | Initiative +8 | Perception +5 | Sense Motive +4 | Knowledge(Local) +5 | Disable Device +9
Resources:
Loaded: Silver | Alchemical Cartridges: Silver: 9/10; Cold Iron: 10/10 | CLW: 42/50 | Grit: 2/2 | Ki: 3/3

The other door that likely leads to a new area.

Grand Lodge

F Perc +5, Acrobat +7(+2 Crowd Dodger), Bluff/Dip +7, Stealth +6, Spellcraft +7, Know(Arcana,Local, Planes) +7 M Scimitar +4 (1d6+3, 18-20/x2) Abilities Str 11, Dex 16, Con 12, Int 17, Wis 10, Cha 14 C-G Elf Class Magus/Bard, Level 2, Init +5, HP 15/15, DR 0,Fort +3, Ref +5, Will +5,

Ruby goes listens to other door while they decide if they will enter new room.


The group moves to the other door, and though Ruby goes to listen to it, Stag just opens it without a thought for safety. Beyond is a large room filled with monsters of all shapes and sizes. Giant skeletons and stuffed taxidermic monstrosities are frozen in poses of snarling ferocity, while mummified corpses lie in sedate repose in ornately carved sarcophagi. As silent as a tomb, the air in the hall is stale and musty. Two large wooden signs lean against one wall, inscribed with the captions “Hunting the Beasts of Legend” and “The Honored Dead.” Unlit oil lamps hang from brackets in the center of each wall.

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