
DM Rah |

“There’s trouble at the Blakros Museum again,” Venture-Captain Adril Hestram growls in the room set aside for your meeting in the Grand Lodge. “The museum’s curator, Nigel Aldain, came to me this morning asking for help. Apparently, a wayward daughter of his illustrious patrons, the powerful Blakros family, has disappeared, along with a few of the museum’s watchmen who went looking for her. The Society has helped him in the past, and he wants us to find her, before he loses his job, or worse. Now Nigel’s an old friend, and a former Pathfinder, but this kind of missing person case isn’t really our bailiwick. Normally I’d tell him to find the district guard and leave the Society out of it. But then he made me an offer that was too good to pass up. Not only will he allow the Society access to the Blakros Museum’s extensive and very private library, but apparently this same missing daughter just returned to Absalom with a pack full of ancient relics collected throughout Osirion and northern Garund. And Nigel promised the Society first pick of any of those pieces that catch our fancy. I don’t need to tell you what those kinds of things might be worth, so it looks like you’re heading to the Blakros Museum tonight.
“The missing daughter is named Imrizade Blakros—half-Osirian herself and a pretty successful adventurer and fortune-hunter by all accounts. She just arrived in Absalom out of the blue a few days ago, after a couple of years’ worth of tomb-raiding in the Osirian deserts, and carrying an odd metal cylinder covered in hieroglyphs, like nothing Nigel has ever seen before. Nigel says she went straight to the basement of the museum to do some research in the family’s library, muttering something about ‘whispers in the dark’ and ‘old tapestries,’ or something. He didn’t hear from her for a couple of days, which isn’t unusual when someone is deep into their research in the archives, but he got worried when strange noises started coming from the basement. He sent a watchman down there to investigate, and when he didn’t return, Nigel sent a few more. That was last night, and they haven’t come back up either.
“Go to the museum and find out what happened to Imrizade Blakros and the watchmen. Nigel would prefer them alive, of course, especially the Blakros woman, but the Society is more interested in what she brought back with her. I’ve got a hunch it wasn’t just grave goods and pretty jewelry. Whatever she found, the Society wants it, or at the very least some information about it.”
Knowledge (history)
Knowledge (local) or Diplomacy (gather information)

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Yahoo! Let's do this. Stag pulls his sawn-off shotgun out of the holster behind his back, under his cloak and pumps the forestock.
Kn. Local: 1d20 + 4 ⇒ (14) + 4 = 18
Time to find myself a rich wife!

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diplomacy GI: 1d20 - 1 ⇒ (12) - 1 = 11
Brewslee looks over at the firearm in awe as he had never seen one before. "A wife eh. I heard the shame deal from shem locals."
Taking another drink from his flask his ears begin to turn quite the shade of crimson.

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Gather Information: 1d20 + 3 ⇒ (11) + 3 = 14
"Eh, a Blakros woman would be quite the ticket to fortune, but it sounds like this one will drag you into a heap of trouble. They're known to peddle in some powerful artifacts. Besides, you just better hope she's even alive." The dwarf drums his hand on a table next to him.
"Well, if this involves dark magic, I'll be happy to lend my assistance."

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Rhoswen eyes the monk, looks like he can hold his liquor, she thinks to herself. She leans forward and joins the conversation, "An associate of mine attended a wedding ceremony for a member of the Blakros family. It... didn't go well."
She takes her long black hair and ties it back in a simple ponytail. "So... heading down into a creepy basement? I've delved into Thornkeep, so I can't imagine this would be much worse. Oh, I'm Rhoswen, by the way."
Diplomacy (Gather Info): 1d20 ⇒ 14
"Perhaps we could finagle the Blakros family to show some extra appreciation from those deep pockets for bringing back their precious daughter?" She asks hopefully.
Not expecting an answer, the elvish woman cracks her knuckles and announces, "I'm ready whenever you lot are."

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K. History: 1d20 + 8 ⇒ (12) + 8 = 20
K. Local: 1d20 + 8 ⇒ (12) + 8 = 20
Diplom: 1d20 + 10 ⇒ (19) + 10 = 29
Variel's eyes open wild. Fabled Blackros Museum!
Err... Captain Hestram do you think, maybe, while we are working the case... we could peruse the museum's library ourselfs? You know... to search for clues of course!
I am sure Master Aldain would not mind, right?

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local: 1d20 + 7 ⇒ (10) + 7 = 17
A red haired Elven women has been quiet while each speaks, she eyes the human without trying to show her disapprovement, eying the flask with distaste. She gives a cold nod to the dwarf and gives a warm smile to other elf and greets her in their mother tongue "Well met, glad to have another Tel-quessir on this quest. Not sure about these N-Tel-Quess." Her accent is one you have never heard and some of her words have slight different sounds on them like a strange local favor. You never heard your people call Tel-quessir before( Translation "THE PEOPLE") or non elves called N-Tel-Quess( NON PEOPLE). Switching back to common she just says "Name's Ruby." Its clear from her reactions that she is cold to the males in the group and friendly towards the females.

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Torean snorts when the red-haired elf gives him a cold look. "Just wait, girlie. If this is true dark magic, you'll be wanting me along. In-Tel-Que or not."

DM Rah |

Adril looks to Rhoswen, "The Blakros family is very wealthy, and I'm sure that Nigel will arrange some sort of reward."
At Variel's question, he shakes his head. "This task requires some urgency, so I would hope that any detours for personal research can wait until after."
Leaving Adril, your group proceeds to the Blakros Museum where you are greeted by the curator, a clearly flustered Nigel Aldain.
"Thank you so much for coming at such short notice. That's another one I owe to the Pathfinder Society."
He ushers you straight away to the North Exhibit Hall and opens a secret door in a ziggurat there, revealing a ramp down into the library.
"Be careful down there." Nigel says.

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Let's do this, then! Stag kicks down the door to the right, gun at the ready to blast some fools. (Scattershot loaded).

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"Heh, I like your gumption, kid. Let's go see what this girl has gotten herself into." Torean heads through the now open door on the right, warhammer in his hand.

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As Stag bursts in the door on the right Brewslee peers in around the corner. It looks as if the only thing holding him up from falling on the ground is his guirsame."Maybe Stag's wife is jest down here shtudying shtill"

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As the party begins to descend into the library, Rhoswen takes a look around at her fellow Pathfinders. "Will we need a light? Variel, are you able to provide an arcane source, or will one of you need to carry a torch?"
She calls back up to Nigel, "What say you, Master Aldain? Is the library lit in any way, or will we need to illuminate our own way?"
She shrugs her shoulders, "Light or no, I suppose we should not delay."

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Stag is going to be spotty on internet for the next two days as I am travelling back to the United States from Tokyo. Please feel free to bot me if necessary

DM Rah |

The doors open onto a vast hall draped in shadowy cobwebs and filled with haphazardly placed statues. The air is heavy with dust. Any noise echoes hollowly among the figures, some swathed in thick coverings like misshapen beasts, others bare and uncovered, all coated in a thick layer of dust. Leering visages loom out of the darkness, fearsome wooden and stone faces carved in grimaces and scowls.
Unlit oil lamps hang from brackets in the center of each wall. A wooden sign on a door in the far wall reads “Scriptorium—Quiet Please.”
The basement is unlit unless otherwise noted, so some of you will need a light source.
PERCEPTION
Stag: 1d20 + 4 ⇒ (4) + 4 = 8
Variel: 1d20 + 6 ⇒ (11) + 6 = 17
Variel's Familiar: 1d20 + 7 ⇒ (6) + 7 = 13
Rhoswen: 1d20 + 2 ⇒ (4) + 2 = 6
Brewslee: 1d20 + 8 ⇒ (17) + 8 = 25
Torean: 1d20 + 6 ⇒ (16) + 6 = 22
Ruby: 1d20 + 5 ⇒ (2) + 5 = 7
INITIATIVE
Stag: 1d20 + 8 ⇒ (14) + 8 = 22
Variel: 1d20 + 3 ⇒ (14) + 3 = 17
Rhoswen: 1d20 + 6 ⇒ (6) + 6 = 12
Brewslee: 1d20 + 4 ⇒ (10) + 4 = 14
Torean: 1d20 + 3 ⇒ (15) + 3 = 18
Ruby: 1d20 + 5 ⇒ (3) + 5 = 8

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Torean steps into the dark room, letting his dwarven vision work. He suddenly stops. "Stag. That statue is watching you."
He calls out to it."Whatever you are, show yourself!" The dwarf lifts his hammer.
Ready an attack to attack it if the statue comes within range and is aggressive.

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Ruby looks around and goes to lit the lamps when the dwarf calls out, she draws and notches an arrow and waits to see what comes out of the darkness.
am moving this weekend so a bit slow on posts

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Rhoswen edges her way into the room, trying to stick pretty close to Variel's light source. She draws her elven curved blade, holding it at the ready. "Uh... which statue?" she asks nervously.

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Brewslee steps into the room staying near Variel as well. Looking all around the room as shadows dance off of the statues placed all about.

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Oh s$+~! Where?! Stag jumps around, wildly flailing his gun.

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Torean points toward the back wall near the other door. "Over there. something was watching you."
Does Torean know which statue it is?

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Just realised that Variel have dancing lights insted of light. So that is the one that he casted. He will spread the lights as much as possible to lighten the room.
Hello. We are not enemies, who are you? The elf says to the darkness lowering his crossbow and moving his lights.
Diplom+Guidence: 1d20 + 10 + 1 ⇒ (19) + 10 + 1 = 30

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Rhoswen doesn't sheathe her blade, but rests it on her shoulder by the flat side, freeing a hand. "Careful Variel, just because it doesn't seem to care that we've seen it, doesn't mean it'll be friendly. I've heard some strange things about this place," the fighter says with a shudder.

DM Rah |

When Torean appoaches the statue it suddenly turns its head in his direction, raises a sword, and begins to advance upon him!
INITIATIVE
Stag: 1d20 + 8 ⇒ (9) + 8 = 17
Variel: 1d20 + 3 ⇒ (16) + 3 = 19
Rhoswen: 1d20 + 6 ⇒ (19) + 6 = 25
Brewslee: 1d20 + 4 ⇒ (3) + 4 = 7
Torean: 1d20 + 3 ⇒ (4) + 3 = 7
Ruby: 1d20 + 5 ⇒ (5) + 5 = 10
Statue: 1d20 + 1 ⇒ (9) + 1 = 10
INITIATIVE
Rhoswen <=UP
Variel <=UP
Stag <=UP
Ruby <=UP
Statue
Brewslee
Torean

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Stag the Bold Strider sheathes his gun in his hip holster and draws the greatsword from his back.
Bring it you, stony bastard!

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"Yikes!" Rhoswen yells as she quickly makes her way forward. She comes up beside Torean and takes a powerful swing with her sword.
+1 Elven Curved Blade Power Attack: 1d20 + 8 - 1 ⇒ (17) + 8 - 1 = 24
Damage: 1d10 + 4 + 3 ⇒ (9) + 4 + 3 = 16

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know(arcane): 1d20 + 7 ⇒ (6) + 7 = 13
Ruby draws her curved blade saying "Guess your the welcoming committee, i take my tea with two sugars please." With that she starts a dance that is used in combat to fool foes in attacking where you are not and leave themselves open to attack.
Start battle dance Move, Draw sword Move. +2 saving throws against charm and fear effects, attacks, damage

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Damage to my sword? Oh... yeah, it's a stone statue so that makes sense. Off to check the hardness rules in CRB...
Okay, GM... Looks like my sword's hardness is 12 (10 base, +2 due to magical property). So I'm okay. Neat-o

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Dervishes of dawn are trained in the use of the Perform skill, especially dance, to create magical effects on himself. This works like bardic performance, except that the performances grant double their normal bonuses, but these bonuses only affect him.

DM Rah |

The statue brings its sword around, slashing back at Rhoswen.
Attack on Rhoswen: 1d20 + 6 ⇒ (20) + 6 = 26
Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Crit Confirmation: 1d20 + 6 ⇒ (9) + 6 = 15 nope!
INITIATIVE - ALL PCs are UP!
Brewslee <=UP
Torean <=UP
Rhoswen <=UP
Variel <=UP
Stag <=UP
Ruby <=UP
caryatid column

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Tha haze begins to clear from Brewslee's vision. It almost seems as if his comrades were moving in slow motion as they begin to attack what looks like..... Yes, yes they are attacking a statue. Moving with all speed he can muster the man plows forward, not even looking where he is going he ends up moving right past the statue stoping and swaying before he strikes the wall.
Double move and Drawing an AoO from moving past the creature and below is the retaliation if it does use the AoO
AoO panther style retaliation: 1d20 + 3 ⇒ (2) + 3 = 5

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Stag moves into a flanking position and strikes at the statue with a great downward slash!
Doesn't provoke if I move around with my 30' move speed.
Greatsword: 1d20 + 3 + 2 ⇒ (9) + 3 + 2 = 14 Maybe?
Damage: 2d6 + 3 ⇒ (1, 4) + 3 = 8

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Ruby moves into combat with the statue,all the while dancing a strange step that has her flowing like wind then darting to one side and back to flowing like wind.
1d20 + 6 ⇒ (12) + 6 = 18 1d6 + 5 ⇒ (4) + 5 = 9

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Torean suddenly begins to feel himself grow. "What the-" He look back at Variel. "Hey, say something next time. But I do appreciate being taller!" He swings his now-large warhammer at the statue.
Enlarge Person gives +2 Str, -2 Dex, -1 to hit, -1AC, 2d6 damage dice.
Attack: 1d20 + 6 ⇒ (7) + 6 = 13
Damage: 2d6 + 6 ⇒ (3, 3) + 6 = 12

DM Rah |

The caryatid column slashes at Brewslee as he stumbles by.
AoO on Brewslee: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d6 + 3 ⇒ (2) + 3 = 5
Despite tactical and magical advantages most attacks against the statue bounce off its hard surface, though Ruby manages to take another chip out of it.
The statue then swings its blade back at Rhoswen.
Attack on Rhoswen: 1d20 + 6 ⇒ (4) + 6 = 10
Damage: 1d6 + 3 ⇒ (3) + 3 = 6
INITIATIVE - ALL PCs are UP!
Brewslee <=UP
Torean <=UP
Rhoswen <=UP
Variel <=UP
Stag <=UP
Ruby <=UP
caryatid column