DM Rah's Thornkeep - "Part 4 - The Dark Menagerie" (Inactive)

Game Master Kobash

==COMBAT MAP==


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Grand Lodge

Male Dwarf Druid 7 - Init +5 - HP: 80/80, - AC: 24/T: 14/FF: 21 18/13/16- Perception: +8 <Darkvision 60ft> F: +10(14)/R: +6(10)/W: +10(14) - CMB: +9 - CMD: 22 <+4 vs trip & bull rush>, Speed: 20ft

Barlor swims in a bit closer 5ft step...? and lashes out with bite and tail.
Bite: 1d20 + 6 + 1 + 1 ⇒ (12) + 6 + 1 + 1 = 20, Damage: 1d6 + 3 + 1 ⇒ (2) + 3 + 1 = 6
Tail (touch): 1d20 + 6 + 1 + 1 ⇒ (6) + 6 + 1 + 1 = 14, Damage (electric): 1d6 + 1 ⇒ (1) + 1 = 2

Ing finds a new target.
Gore: 1d20 + 8 + 1 ⇒ (19) + 8 + 1 = 28, Damage: 2d6 + 6 + 1 ⇒ (4, 6) + 6 + 1 = 17

Barlor stat changes:
+2 Dex, +1 Size to AC, +1 Size to attacks
Total AC 16 (15 touch)
Swim 30ft, Low-Light Vision, Water Breathing

Dark Archive

Stats:
  • 94/94 hp
  • 16 AC (1 size, 4 Arm, 1 Dex)
  • +6 Fort +3 Ref, +5 Will
  • -1 Perception, -1 Sense Motive
  • 2/10 SNA used
  • Gnome Summoner (First Worlder) 9

    Played and am running Skull & Shackles, so I've looked into water combat, do ho ho. A few important notes missed (unless I missed them);

    5-ft isn't possible without a swim speed since any Swim check is either done at 1/4th or 1/2 speed, and a reduction in speed prevents 5-ft steps. (At least, last time I researched it, that's how it worked.) Also, any non-piercing damage is automatically halved and takes a -2 to the attack roll (barring freedom of movement.) Citation Underwater Combat, Core Rulebook.

    Turg will attempt to not sink! Swim): 1d20 ⇒ 7 Turg blubbers in the water, but fortunately didn't fail by 5 or more! She yells out in Undercommon to "kill this thing twice over," though the mites look to each other and shrug! They jump in!

    Swims: 1d20 + 1 ⇒ (3) + 1 = 41d20 + 1 ⇒ (11) + 1 = 12

    One begins to sink (as depicted by being turned sideways), though the other one leaps off his fat head into threatening range! Moved pieces my self; actually at a computer for once! The one that doesn't sink gives a poke with the pointy end of the dagger! Stab (piercing): 1d20 + 2 ⇒ (9) + 2 = 111d3 + 1 ⇒ (2) + 1 = 3


    To those in the water: The water areas of the chamber are not pools, but completely filled - any area off the path is underwater. Spellcasting can still be done with a concentration check, but any speech will sound like muffled babbling to those not native to such conditions. I will assume Turg's mites have standing orders to defend her, so her current situation is unaffected.


    Maddie, when Pai explained what adaro are you learned they are a monstrous humanoid. You would know then that Hold Person will not work against them. Go ahead and change your action.

    Grand Lodge

    F Human Cleric of Pharasma 8 - HP 67/67 - AC 25/T: 11/FF: 25 - Perception +17 - Fort: +9, Ref: +3, Will: +12 (+1 vs. Transmutation) - CMB: +7, CMD: 17 - Speed 20 - Init. +0

    Thanks.

    Swim to maintain balance in water: 1d20 - 2 ⇒ (19) - 2 = 17

    Literally out of her element, Maddie begins to cast a spell before realizing these creatures were probably immune. With two of them staring her down and most of her weapons useless in the water, she opts to place herself in a complete defensive posture.

    Taking Total Defense Action. AC is 24 until her next turn.


    Maddie concentrates on avoiding injury.

    Pai flings magic missiles into the water, injuring one of the adaros.

    Turg makes bubbles and flails in the water and her loyal mites jump in to rescue her. One spins uselessly in the water, and though the other thrusts with a dagger, it gets nowhere near the native aquatic adaro.

    Electric Barlor-eel bites and zaps one of them on the other side of the tunnel while Ing thrusts through side of the tunnel and gores another, sending blood swirling in the water.

    Ayaki and László are up!

    Grand Lodge

    Male Tengu | HP 57/68 | AC 21, touch 13, FF 18 | Fort +7 | Ref +9 | Will +5 | CMB +8 | CMD 22 | Spd 30' | Init +3 (+5 Underground/Urban) | Perception +14 Ranger 8

    Would the Hunters eye spell negate the concealment, it specifically mentions darkness but leaves some things open to interpretation.


    This is listed as a cover bonus I think, not concealment, so I don't think so.

    Grand Lodge

    Male Tengu | HP 57/68 | AC 21, touch 13, FF 18 | Fort +7 | Ref +9 | Will +5 | CMB +8 | CMD 22 | Spd 30' | Init +3 (+5 Underground/Urban) | Perception +14 Ranger 8

    Move E E E SE

    Ayaki takes a deep breath thenwalks into the drink attacking the Adaro.

    Akuma stay! Owlfriend stay!

    attack: 1d20 + 11 - 2 ⇒ (16) + 11 - 2 = 25
    damage: 2d6 + 5 ⇒ (4, 1) + 5 = 10

    The Exchange

    Male Varisian Human Rogue/2 Urban Ranger/4 HP: 30/30* |AC 22 T 16 FF 18| Fort +8/Ref +13/Will +3| Init +5| Perc +10| SM +10

    László attempts to pull Maddie back out of the water.

    Drag attempt: 1d20 + 5 ⇒ (19) + 5 = 24


    Ayaki steps into the water and slashes the adaro facing Pai. The environment reduces his power, but he still draws blood.

    László pulls Maddie back into the tunnel.

    The adaros go on the offense, stabbing and biting.

    Spear at Barlor: 1d20 + 8 ⇒ (1) + 8 = 9
    Damage: 1d8 + 4 ⇒ (8) + 4 = 12
    Bite at Barlor: 1d20 + 3 ⇒ (4) + 3 = 7
    Damage: 1d6 + 3 ⇒ (4) + 3 = 7

    Spear at Turg: 1d20 + 8 ⇒ (1) + 8 = 9
    Damage: 1d8 + 4 ⇒ (1) + 4 = 5
    Bite at Turg: 1d20 + 3 ⇒ (19) + 3 = 22
    Damage: 1d6 + 3 ⇒ (1) + 3 = 4

    Spear at Ayaki: 1d20 + 8 ⇒ (9) + 8 = 17
    Damage: 1d8 + 4 ⇒ (3) + 4 = 7
    Bite at Ayaki: 1d20 + 3 ⇒ (2) + 3 = 5
    Damage: 1d6 + 3 ⇒ (5) + 3 = 8

    INITIATIVE - Round 3 - ALL PCs are UP!
    Maddie <=UP
    Pai <=UP
    Turg <=UP
    László <=UP
    Barlor <=UP
    Ayaki <=UP
    Adaros

    Grand Lodge

    Male Dwarf Druid 7 - Init +5 - HP: 80/80, - AC: 24/T: 14/FF: 21 18/13/16- Perception: +8 <Darkvision 60ft> F: +10(14)/R: +6(10)/W: +10(14) - CMB: +9 - CMD: 22 <+4 vs trip & bull rush>, Speed: 20ft

    Ing paws at the ground in frustration, unwilling to swim with the sharks.
    Barlor, however, continues to engage in Eel-like combat.

    Bite: 1d20 + 6 + 1 + 1 ⇒ (19) + 6 + 1 + 1 = 27, Damage: 1d6 + 3 + 1 ⇒ (2) + 3 + 1 = 6
    Tail (touch): 1d20 + 6 + 1 + 1 - 5 ⇒ (19) + 6 + 1 + 1 - 5 = 22, Damage (electric): 1d6 + 3 + 1 ⇒ (2) + 3 + 1 = 6
    Sorry, I forgot my tail is a secondary natural attack. Retcon as needed.

    Barlor stat changes:
    +2 Dex, +1 Size to AC, +1 Size to attacks
    Total AC 16 (15 touch)
    Swim 30ft, Low-Light Vision, Water Breathing

    Grand Lodge

    Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

    Pai again missiles the sharky creature on her.

    Damage 2d4 + 2 ⇒ (4, 3) + 2 = 9

    30 charges left.

    The Exchange

    Male Varisian Human Rogue/2 Urban Ranger/4 HP: 30/30* |AC 22 T 16 FF 18| Fort +8/Ref +13/Will +3| Init +5| Perc +10| SM +10

    László readies an action in case Ayaki or Barlor falls to the creatures, so he can cure them or pull them out as needed.


    Barlor injures the adaro he faces.

    Pai defeats the adaro facing Ayaki with her magic missiles.

    László, Ayaki is safe. Do you want to change your action?

    The Exchange

    Male Varisian Human Rogue/2 Urban Ranger/4 HP: 30/30* |AC 22 T 16 FF 18| Fort +8/Ref +13/Will +3| Init +5| Perc +10| SM +10

    László attempts to shoot the adaro facing the druid, but his arrow is lost in a stray current.

    Arrow to adaro on Barlor, incl. PBS and water penalty: 1d20 + 10 + 1 - 4 ⇒ (3) + 10 + 1 - 4 = 10

    Grand Lodge

    F Human Cleric of Pharasma 8 - HP 67/67 - AC 25/T: 11/FF: 25 - Perception +17 - Fort: +9, Ref: +3, Will: +12 (+1 vs. Transmutation) - CMB: +7, CMD: 17 - Speed 20 - Init. +0

    Bless in effect, +1 to attack rolls and fear saves.

    "Thank you!" Maddie expresses her gratitude to Laszlo and casts Guidance on him.

    Grand Lodge

    Male Tengu | HP 57/68 | AC 21, touch 13, FF 18 | Fort +7 | Ref +9 | Will +5 | CMB +8 | CMD 22 | Spd 30' | Init +3 (+5 Underground/Urban) | Perception +14 Ranger 8

    Ayaki swins back to his spot W-W-N

    He resheathes his greatsword as a standard action, and quickdraws his morningstar.

    "Many thanks friend Pai."

    Dark Archive

    Stats:
  • 94/94 hp
  • 16 AC (1 size, 4 Arm, 1 Dex)
  • +6 Fort +3 Ref, +5 Will
  • -1 Perception, -1 Sense Motive
  • 2/10 SNA used
  • Gnome Summoner (First Worlder) 9

    4 damage

    Turg tries to stay afloat! Swim: 1d20 ⇒ 4 Turg, however, also proves horrendous at swimming and sinks, too!

    The mites continue to follow orders as best they can! swim: 1d20 + 1 ⇒ (2) + 1 = 31d20 + 1 ⇒ (18) + 1 = 19

    The sinking mite proves to be the most inept swimmer as he continues to sink! The other, however, continues the fight! knife: 1d20 + 2 ⇒ (20) + 2 = 221d3 + 1 ⇒ (1) + 1 = 2
    Mighty Knife confirm?: 1d20 + 2 ⇒ (17) + 2 = 191d3 + 1 ⇒ (2) + 1 = 3


    László's arrow flies into the water, but diverts wide of the target.

    Maddie casts guidance upon László.

    Ayaki swims back into the tunnel and changes weapons.

    Turg continues to flail helplessly in the water with one of her mites apparently mimicking her. The other stabs out and bloodies the adaro.

    The adaros continue stabbing and biting, injuring Barlor and killing the stabby mite.

    Spear at Barlor: 1d20 + 8 ⇒ (4) + 8 = 12
    Damage: 1d8 + 4 ⇒ (3) + 4 = 7
    Bite at Barlor: 1d20 + 3 ⇒ (19) + 3 = 22
    Damage: 1d6 + 3 ⇒ (5) + 3 = 8

    Spear at Mite: 1d20 + 8 ⇒ (12) + 8 = 20
    Damage: 1d8 + 4 ⇒ (7) + 4 = 11
    Bite at Mite: 1d20 + 3 ⇒ (2) + 3 = 5
    Damage: 1d6 + 3 ⇒ (6) + 3 = 9

    INITIATIVE - Round 3 - ALL PCs are UP!
    Pai <=UP
    Turg <=UP
    László <=UP
    Maddie <=UP
    Barlor <=UP
    Ayaki <=UP
    Adaros

    Grand Lodge

    Male Dwarf Druid 7 - Init +5 - HP: 80/80, - AC: 24/T: 14/FF: 21 18/13/16- Perception: +8 <Darkvision 60ft> F: +10(14)/R: +6(10)/W: +10(14) - CMB: +9 - CMD: 22 <+4 vs trip & bull rush>, Speed: 20ft

    Barlor presses the attack.
    Bite: 1d20 + 6 + 1 + 1 ⇒ (14) + 6 + 1 + 1 = 22, Damage: 1d6 + 3 + 1 ⇒ (2) + 3 + 1 = 6
    Tail (touch): 1d20 + 6 + 1 + 1 - 5 ⇒ (8) + 6 + 1 + 1 - 5 = 11, Damage (electric): 1d6 + 1 ⇒ (5) + 1 = 6

    Barlor stat changes:
    +2 Dex, +1 Size to AC, +1 Size to attacks
    Total AC 16 (15 touch)
    Swim 30ft, Low-Light Vision, Water Breathing

    Grand Lodge

    F Human Cleric of Pharasma 8 - HP 67/67 - AC 25/T: 11/FF: 25 - Perception +17 - Fort: +9, Ref: +3, Will: +12 (+1 vs. Transmutation) - CMB: +7, CMD: 17 - Speed 20 - Init. +0

    Maddie is going to wait to see what some of the other PC's do before declaring an action.

    The Exchange

    Male Varisian Human Rogue/2 Urban Ranger/4 HP: 30/30* |AC 22 T 16 FF 18| Fort +8/Ref +13/Will +3| Init +5| Perc +10| SM +10

    "Switch places with me, friend Maddie!"

    With less chance of hitting an ally, László shoots again, but is again unable to muster his usual accuracy.

    Arrow to adaro on Barlor, incl. bless, PBS, and water penalty: 1d20 + 10 + 1 + 1 - 4 ⇒ (6) + 10 + 1 + 1 - 4 = 14

    Grand Lodge

    F Human Cleric of Pharasma 8 - HP 67/67 - AC 25/T: 11/FF: 25 - Perception +17 - Fort: +9, Ref: +3, Will: +12 (+1 vs. Transmutation) - CMB: +7, CMD: 17 - Speed 20 - Init. +0

    Maddie happily switches places with László and casts Guidance on Ayaki.

    Bless still in effect.

    Grand Lodge

    Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

    Seeing that she could do more damage than most, due to the foes being submerged, Pai again uses a charge from her wand.

    Damage 2d4 + 2 ⇒ (4, 2) + 2 = 8

    29 charges.


    Pai, which adaro are you targeting?

    Grand Lodge

    Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

    Cant get the map open this morning. Closest one. If they are equidistant, pick the left most enemy, please. Thanks.

    Grand Lodge

    Male Tengu | HP 57/68 | AC 21, touch 13, FF 18 | Fort +7 | Ref +9 | Will +5 | CMB +8 | CMD 22 | Spd 30' | Init +3 (+5 Underground/Urban) | Perception +14 Ranger 8

    Ayaki again fills his lungs with precious air before jumping into the aquarium adjacent to Eel Form Barlor.

    He attacks with his morning star.

    attack: 1d20 + 10 + 1 + 1 - 2 ⇒ (4) + 10 + 1 + 1 - 2 = 14
    damage: 1d8 + 3 ⇒ (6) + 3 = 9

    Sadly Ayaki has not had to use his morningstar in a while and is out of practice.


    Guessing that Turg's doing the same thing as before, so moving on.

    Barlor bites the adaro facing him, then Pai blasts it into unconsciousness with magic missiles.

    Maddie casts guidance on Ayaki, who then steps in the water again and swings his morningstar, but misses.

    László fires another arrow into the water, but it angles away harmlessly.

    Turg and her mite thrash around helplessly.

    Turg Swim: 1d20 ⇒ 5
    Mite Swim: 1d20 + 1 ⇒ (5) + 1 = 6

    The last adaro turns from the Fey Queen and attacks Barlor-eel.

    Spear on Barlor: 1d20 + 8 ⇒ (9) + 8 = 17
    Damage: 1d8 + 4 ⇒ (1) + 4 = 5
    Bite on Barlor: 1d20 + 3 ⇒ (10) + 3 = 13
    Damage: 1d6 + 3 ⇒ (2) + 3 = 5

    INITIATIVE - Round 4 - ALL PCs are UP!
    Pai <=UP
    Turg <=UP
    László <=UP
    Maddie <=UP
    Barlor <=UP
    Ayaki <=UP
    Adaros

    Grand Lodge

    Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

    Pai blasts the last shark creature.

    Damage 2d4 + 2 ⇒ (1, 3) + 2 = 6

    28'chargs left.

    Dark Archive

    Stats:
  • 94/94 hp
  • 16 AC (1 size, 4 Arm, 1 Dex)
  • +6 Fort +3 Ref, +5 Will
  • -1 Perception, -1 Sense Motive
  • 2/10 SNA used
  • Gnome Summoner (First Worlder) 9

    Sounds about right. Apologies!

    swims: 1d20 ⇒ 91d20 + 1 ⇒ (14) + 1 = 15

    Turg makes no progress from her spot underwater. Fortunately for her, she's hearty enough to hold her breath for a while! The mite gains enough composure to stab from underwater and approach!

    Knife (piercing): 1d20 + 2 ⇒ (15) + 2 = 171d3 + 1 ⇒ (2) + 1 = 3

    Grand Lodge

    Male Dwarf Druid 7 - Init +5 - HP: 80/80, - AC: 24/T: 14/FF: 21 18/13/16- Perception: +8 <Darkvision 60ft> F: +10(14)/R: +6(10)/W: +10(14) - CMB: +9 - CMD: 22 <+4 vs trip & bull rush>, Speed: 20ft

    Eel power!
    Bite: 1d20 + 6 + 1 + 1 ⇒ (9) + 6 + 1 + 1 = 17, Damage: 1d6 + 3 + 1 ⇒ (3) + 3 + 1 = 7
    Tail (touch): 1d20 + 6 + 1 + 1 - 5 ⇒ (7) + 6 + 1 + 1 - 5 = 10, Damage (electric): 1d6 + 1 ⇒ (4) + 1 = 5

    Barlor stat changes:
    +2 Dex, +1 Size to AC, +1 Size to attacks
    Total AC 16 (15 touch)
    Swim 30ft, Low-Light Vision, Water Breathing

    Grand Lodge

    Male Tengu | HP 57/68 | AC 21, touch 13, FF 18 | Fort +7 | Ref +9 | Will +5 | CMB +8 | CMD 22 | Spd 30' | Init +3 (+5 Underground/Urban) | Perception +14 Ranger 8

    Ayaki swims NE and closes the gap with the Adaro before swinging his morningstar again.

    attack: 1d20 + 10 + 1 - 2 ⇒ (9) + 10 + 1 - 2 = 18
    damage: 1d8 + 3 ⇒ (6) + 3 = 9


    Blood swirls in the water as Pai, Barlor, Turg's mite, and Ayaki finish off the last adaro.

    COMBAT OVER.

    The Exchange

    Male Varisian Human Rogue/2 Urban Ranger/4 HP: 30/30* |AC 22 T 16 FF 18| Fort +8/Ref +13/Will +3| Init +5| Perc +10| SM +10

    László stands by to pull party members out of the water as needed.

    Grand Lodge

    Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

    "Barlor, you've learned some neat new tricks! That's very impressive. I've not learned much Transformative magic...maybe I need to study harder."[/b]

    Grand Lodge

    Male Dwarf Druid 7 - Init +5 - HP: 80/80, - AC: 24/T: 14/FF: 21 18/13/16- Perception: +8 <Darkvision 60ft> F: +10(14)/R: +6(10)/W: +10(14) - CMB: +9 - CMD: 22 <+4 vs trip & bull rush>, Speed: 20ft

    Barlor swims around a bit to look for treasure like any good dwarf would.
    Perception: 1d20 + 8 ⇒ (19) + 8 = 27

    Grand Lodge

    F Human Cleric of Pharasma 8 - HP 67/67 - AC 25/T: 11/FF: 25 - Perception +17 - Fort: +9, Ref: +3, Will: +12 (+1 vs. Transmutation) - CMB: +7, CMD: 17 - Speed 20 - Init. +0

    Once everyone is in range, Maddie channels to heal those damaged by the adaros.

    Channeling (6/7 remaining): 3d6 ⇒ (6, 2, 6) = 14

    She then moves to the edge of the water and examines the barrier keeping the water from flowing naturally, "Another impressive bit of magic, Athemon must have been quite powerful."

    Grand Lodge

    Male Tengu | HP 57/68 | AC 21, touch 13, FF 18 | Fort +7 | Ref +9 | Will +5 | CMB +8 | CMD 22 | Spd 30' | Init +3 (+5 Underground/Urban) | Perception +14 Ranger 8

    Ayaki thinks for a moment,

    "Barlor you were EEL-lectrifying."

    He laughs at his own joke, hoping that his jest in this foreign tongue made at least some sense to the others.

    Dark Archive

    Stats:
  • 94/94 hp
  • 16 AC (1 size, 4 Arm, 1 Dex)
  • +6 Fort +3 Ref, +5 Will
  • -1 Perception, -1 Sense Motive
  • 2/10 SNA used
  • Gnome Summoner (First Worlder) 9

    Turg, now with the ability to focus, makes her way back to the shoreline. After she hacks up some water, "Thus Anathamon, whoever he is, is a jerk. Who raises shark people to attack everyone that comes into a room?" She wrings out her grassy-coloured hair, as she adresses the mite (and whomever else speaks Undercommon.

    Undercommon wrote:
    "You did good enough."

    I also figure 6 minutes is coming up soon. If not, she'll keep the mite around until he goes poof. If the point is passing and terrain is pretty land-based, feel free to drop another 1d4+1 augmented mites.


    Turg, I think that summoning is about done. Go ahead and roll another if you like.

    Barlor swims about, exploring the chamber. He doesn't find anything of value, but he does notice a giant sea anemone lurking on the coral hills. When one of the adaro bodies floats by it reaches out and pulls it in for a meal.

    The anemone can be easily avoided.

    Grand Lodge

    Male Dwarf Druid 7 - Init +5 - HP: 80/80, - AC: 24/T: 14/FF: 21 18/13/16- Perception: +8 <Darkvision 60ft> F: +10(14)/R: +6(10)/W: +10(14) - CMB: +9 - CMD: 22 <+4 vs trip & bull rush>, Speed: 20ft

    Barlor swims back into the tunnel (after collecting any gear the adaros may have had) and transforms back into a dwarf.
    "What, nobody wanted to swim with me? 'Cept for this Turd fella an' his mites, thrashing all around like a turtle on his back. Liked watchin' that." Barlor says with a chuckle.

    The Exchange

    Male Varisian Human Rogue/2 Urban Ranger/4 HP: 30/30* |AC 22 T 16 FF 18| Fort +8/Ref +13/Will +3| Init +5| Perc +10| SM +10

    The Varisian hides a smile. "Once we are all healed and have caught our breath, I suggest the south door."

    Dark Archive

    Stats:
  • 94/94 hp
  • 16 AC (1 size, 4 Arm, 1 Dex)
  • +6 Fort +3 Ref, +5 Will
  • -1 Perception, -1 Sense Motive
  • 2/10 SNA used
  • Gnome Summoner (First Worlder) 9

    Turg squints at the dwarf, "Hmm, so you're actually a gross snake that simply hides in the shell of a smelly, short stump of a man. That explains how you're so blind to how dumb you sound..."

    Will hold off summoning for now to see terrain.

    Grand Lodge

    Male Dwarf Druid 7 - Init +5 - HP: 80/80, - AC: 24/T: 14/FF: 21 18/13/16- Perception: +8 <Darkvision 60ft> F: +10(14)/R: +6(10)/W: +10(14) - CMB: +9 - CMD: 22 <+4 vs trip & bull rush>, Speed: 20ft

    "Heh?" Barlor says while scratching.

    Grand Lodge

    Male Tengu | HP 57/68 | AC 21, touch 13, FF 18 | Fort +7 | Ref +9 | Will +5 | CMB +8 | CMD 22 | Spd 30' | Init +3 (+5 Underground/Urban) | Perception +14 Ranger 8

    "Perhaps your Unagi eyes prevented you from seeing me in the water next to you. By the way, you looked delicious."

    Grand Lodge

    F Human Cleric of Pharasma 8 - HP 67/67 - AC 25/T: 11/FF: 25 - Perception +17 - Fort: +9, Ref: +3, Will: +12 (+1 vs. Transmutation) - CMB: +7, CMD: 17 - Speed 20 - Init. +0

    "Now, now, let's not take it too far. We need to concentrate on the task at hand." Maddie suggests soothingly.

    Grand Lodge

    Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

    "Maddie's right. We've got plenty of exploring left to do. We can drink and fight later. And then apologize and drink some more," she smiles, trying to make sure the group stayed together.


    The door to the south is locked. No key was found on the adaro or in the immediate area.

    Grand Lodge

    Male Tengu | HP 57/68 | AC 21, touch 13, FF 18 | Fort +7 | Ref +9 | Will +5 | CMB +8 | CMD 22 | Spd 30' | Init +3 (+5 Underground/Urban) | Perception +14 Ranger 8

    "Lashlo-San, the door is locked allow me to help you open it."

    Disable device assist: 1d20 + 15 ⇒ (6) + 15 = 21

    Ayaki waits for Laz to check for traps before assisting the Varisian.

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