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Lirianne takes a five-foot step away from the wall and turns to the construct.
Raising her pistols at the horrible creature, she fires one, then the other in quick succession. (Ranged touch attacks with PBS)
Reliable pistol: 1d20 + 14 + 1 ⇒ (14) + 14 + 1 = 29
Damage: 1d8 + 5 + 1 ⇒ (4) + 5 + 1 = 10
Masterwork pistol: 1d20 + 8 + 1 ⇒ (13) + 8 + 1 = 22
Damage: 1d8 + 4 + 1 ⇒ (8) + 4 + 1 = 13
She then holsters her masterwork pistol as she moves back to join the group - Updated Position

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Do I still get the Higher Ground bonus when the creature is larger than me?
Unless it's over 5ft tall, I don't think you would get the bonus anyway, even if they where medium or small.

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The rules on the higher ground bonus are incredibly vague, basically non-existent. There is no 5ft tall rule. I guess it's GM discretion.
GM, My Scimitar is Adamantine if that makes a difference here.

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Round 2
I'll go ahead and cast Weapon of Awe on Zantir, and step back from the beast, (around the corner of the table).

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Chai Kai moves swiftly towards the construct and deals it a blow with his sword.
Power Attacking: 1d20 + 11 - 2 ⇒ (13) + 11 - 2 = 22
Damage: 1d10 + 7 + 6 ⇒ (8) + 7 + 6 = 21 Ignoring hardness less than 20, since his nodachi is adamantine.

DM PeteZero |

As Chai moves closer, it takes advantage of its reach AoO: 1d20 + 13 ⇒ (6) + 13 = 19 Damage: 2d8 + 5 ⇒ (2, 1) + 5 = 8
Then tries to slam Zantir
Attack: 1d20 + 13 ⇒ (11) + 13 = 24 Damage: 2d8 + 5 ⇒ (5, 1) + 5 = 11
Attack: 1d20 + 13 ⇒ (5) + 13 = 18 Damage: 2d8 + 5 ⇒ (6, 6) + 5 = 17
you don't get higher ground, the thing is large, so you need to be 8ft up at least
1d100 ⇒ 47
1d100 ⇒ 94

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*Shock* He got me!
Since Ignatious goes before me in initiative, please add 2 to my Damage on that last attack.

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We can take this one Chai! As Zantir's weapon is bathed in holy light he smiles and dances around the beast, jumping to the floor in flanking position with Chai.
Acrobatics: 1d20 + 15 ⇒ (4) + 15 = 19
Attack: 1d20 + 18 ⇒ (18) + 18 = 36, Damage: 1d6 + 18 ⇒ (4) + 18 = 22. (Heroism, Rage (+4 Dex), Inspire Courage +4, Power Attack, Weapon of Awe, Flanking)
Crit Confirm: 1d20 + 18 ⇒ (6) + 18 = 24, Crit Damage: 1d6 + 18 ⇒ (5) + 18 = 23.

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Ezrek searches the room and then examines the construct out of academic interest. I've been in the Golemworks of Magnimar once. I found it quite fascinating..

DM PeteZero |

There are 28 fancy place settings here, each worth 25 gp (including plates, goblet, silverware, and linens). Closer inspection of the suits of armor and halberds reveals they are ornamental and of no practical
use. The huge portraits (each is 7 feet tall and 4 feet wide) depict Temel Passad and his wife, Umeda, and are worth 5,000 gp each.

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The priest simply shakes his head at the apparent wealth, but touches nothing.
While I'm at it Bull's Strength at the Tian barbarian, (Chai).

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I'm all for the looting usually, but at the moment I would prefer to deal with the next challenge while my weapon is still glowing with divine stuff. Zantir moves to the double doors and opens them unless anyone objects.

DM PeteZero |

Light dances on the water of the reflecting pool in this large atrium, the ten-foot-high roof above the pool open to the desert sky. A decorative coral formation sits at the pool’s center, its rocky branches reaching out in all directions, moving slowly to create a mesmerizing animated abstract sculpture. On the western wall, three painted statues stand as vigilant guards, each holding two broad blades. In addition to the double doors to the east, eight sturdy doors of oak open into the skylit chamber from rooms along the north and south walls of the atrium. The marble walkway around the shallow pool features a meandering pattern created by inlaid multicolored stone chips.
Knowledge (history or nobility)

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Know History: 1d20 + 5 ⇒ (4) + 5 = 9
Know Nobility: 1d20 + 5 ⇒ (20) + 5 = 25

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Ill also try to detect magic, scanning the room.

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If I do not sense magic or other obvious thrwats, Ill start to make my way across, unarmed and nonthreateningly, scanning the fountain area and the doors on the left as I go.

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KN: History: 1d20 + 5 ⇒ (5) + 5 = 10
KN: Nobility: 1d20 + 5 ⇒ (13) + 5 = 18
Ezrek walks over and examines the first door to the left, listening and checking for traps.
T20 on the door for 30 Perception

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Zantir heals himself up quick.
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (8) + 1 = 9

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Zantir starts circling to the left around the fountain and opens the first door.
Record Keeping: 3 rounds Rage, 2 rounds Performance used.

DM PeteZero |

The rooms:
The ceiling of this luxuriously appointed bedchamber is
twenty feet high. The room is furnished with a four-poster
bed, two large wardrobes of ebony inlaid with rosewood and
camphor, a silk upholstered chaise longue, and two leather
chairs with a carved table before them. A great rug, the pelt
of some exotic beast, lies at the center of the cool stone floor.
In one corner, an opaque silk curtain partially hides an ornate
tub for bathing and a marble chamber pot.
The statues in the atrium:
Those to north and south have an oval-cut blue sapphire in their foreheads, worth 1,000gp each. The cenbtral one is missing its sapphire, and has broken stone from its scarred forehead scattered at its feet.
As walking around Zanir, Ezrek and Lirianne notice a bag lying in the water in the center of the pool.

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I'm going to head up east and check out the two doors on the far side. Can you move me, I should have already passed the three doors on the left (east) side of the room.
"It looks like someone has already beaten us this far. We should get a move one."
I'll pass the statues, knock, and if no one answers, I'll try to open the one on the south east side.

DM PeteZero |

All other rooms are bedrooms, with nothing spectecular in it.
To speed things up, I will do the southern part, which was still not searched.
On the right, upper room:
This neatly appointed bedchamber has a ten-foot ceiling. A comfortable but modest four-poster bed, two large dressers of oak, and a bearskin rug decorate the otherwise austere room of cool stone. In one corner, a thick velvet curtain partially hides an ornate tub for bathing and a marble toilet. Gamaradim and Domitilla Po live in here, and Po moved here after your discussion.
On the right lower room:
The walls of this storage room are lined with shelving that holds bedding and table linens, a few spare high backed chairs, small tables and a long dresser, cleaning supplies, and other standby items. A pair of extra curtains in need of repair hang on the west wall in the north quadrant of the room.
Left:
A quick perusal of this space reveals it to be an elaborate kitchen outfitted for the preparation of sumptuous gourmet meals. Stone countertops and oak cupboards line the walls, and three iron stoves run down the center of the room. The place is thoroughly stocked with pots
and pans, cutlery of the finest quality, and implements whose purpose can only be guessed at by those without vast culinary experience. Various barrels, jars, and other containers around the expansive workspace hold foodstuffs, though not in great abundance. A large trap door in the southeast corner of the kitchen is secured by a sturdy padlock.
The door to the room Ignatious opened:
This opulent bedroom is fit for a king. The bed is enormous, covered in red and gold satin. Armoires and a dresser of the rarest wood line the north and east walls, and a great rug made of the pelts of several rare beasts covers the marble floor of the chamber’s northern half. Oil paintings in gilded frames hang on the west and south walls, portraits of various Druman notables painted by masters of the art. Comfortable chairs and a table of carved jade sit in the southwest corner. A thin door with a delicate woven screen occupies the center of the west wall, and to its right, a curtain of filmy red silk hangs.
Let me know if you want to do anything in these areas, or ready to move to another door?

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I meant the other door. :)
Is this correct:
Right = North
Left = South
Down = West
Up = East

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"Could be the handy-work of the Aspis Consortium, I agree, we should make haste", Lirianne says as she looks up at the broken statue.
She walks across the atrium to the last open door, pauses to listen, and assuming it's safe, opens it.
Perception: 1d20 + 8 ⇒ (20) + 8 = 28
Was there a way to reach the bag in the pool from the edge? I'm not a big fan of water, especially with a loaded gun in my hand. If not I'll leave it for someone else to check out.
Lirianne gestures toward the bag in the pool as she walks past, shrugging to her team mates.

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"We may need it later." He pauses briefly by the edge of the pool, trying to judge the best course of action.
Perception: 1d20 + 11 ⇒ (12) + 11 = 23
How far is it from the edge of the pool to the bag? How deep does the pool appear to be? Does the bag have anything I could hook on to? Does the water smell like water should, or it is actually acid or some other dangerous liquid?

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Zantir will attempt to Mage Hand the bag to the surface of the pool.
Remember, many things are lighter in water.

DM PeteZero |

Zantir gets the bag easily, it contains 117 pp, six red spinels (worth
50 gp each), a yellow topaz (worth 500 gp), and a fire opal
(worth 500 gp).
As Chai goes to the side of the pool, the island disappears, and in its place beast with an evershifti8ng amorphous body appears.
Beast Initiative: 1d20 + 6 ⇒ (20) + 6 = 26
Zantir Initiative: 1d20 + 5 ⇒ (19) + 5 = 24
Chai Initiative: 1d20 + 2 ⇒ (11) + 2 = 13
LirianneInitiative: 1d20 + 8 ⇒ (16) + 8 = 24
Ignatious Initiative: 1d20 + 1 ⇒ (20) + 1 = 21
Ezrek Initiative: 1d20 + 6 ⇒ (11) + 6 = 17
The beast moves forward and attacks Liriann.
Attack: 1d20 + 13 ⇒ (10) + 13 = 23
Damage: 1d6 + 3 ⇒ (3) + 3 = 6
The damage is not so bad, but something seems to be running through her veins, like a curse trying to get hold of her.
Fort save: 1d20 + 8 ⇒ (1) + 8 = 9
Loose: 1 point of wisdom - and I need more saves.
Her form changes to an amorphous body - a spongy, shapeless mass. Her shape constantly melts, flows, writhes, and boils.
Effects: An affected creature is unable to hold or use any item. Clothing, armor, helmets, and rings become useless. Large items worn or carried—armor, backpacks, even shirts—hamper more than help, reducing
the victim’s Dexterity score by 4. Speed is reduced to 10 feet or one-quarter normal, whichever is less. The victim gains the amorphous quality, but cannot cast spells or use magic items, and it attacks blindly, unable to distinguish friend from foe (–4 penalty on attack rolls and a 50% miss chance, regardless of the attack roll).
A victim can temporarily regain its own shape by taking a standard action to attempt a DC 15 Will save (this DC does not vary for a chaos beast with different Hit Dice or ability scores). A success reestablishes the creature’s normal form for 1 minute.

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Know Planes: 1d20 + 5 ⇒ (9) + 5 = 14

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Not really sure what this is but might be a good time to run.

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Applicable Knowledge?
Ezrek lifts into the air about fifteen feet and throws an acid/ice flask at the creature.
Ranged Touch Attack PBS: 1d20 + 8 + 1 ⇒ (16) + 8 + 1 = 25
Damage: 2d6 + 4 + 1 ⇒ (2, 1) + 4 + 1 = 8

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Rund 1, Init 21
If I haven't already, I'm going to go over and open that other door, and see what's inside incase wee need to make a quick exit. I don't know what that thing is, but I am not sure if we can handle what it just did to our Gunslinger if it's a poison or curse sort of thing, especially if it can do a bunch of attacks. If you guys do want to fight it, let me know. I don't think it's a wise plan, but I also don't know what you have up your sleeves, either.

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Knowledge (planes): 1d20 + 1 ⇒ (20) + 1 = 21
Chai Kai draws his new bow and lets fly an arrow at the thing. He'll move if he needs to move to get a better shot.
Attack: 1d20 + 9 - 4 ⇒ (10) + 9 - 4 = 15
Damage: 1d8 + 4 ⇒ (6) + 4 = 10
@Ignatious: I don't plan on retreating just yet. Things may change one way or the other once we know what we're fighting, though.

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Tanglefoot bag? You just stay out of melee, Ignatious.
Round 1:
Zantir pulls out a Tanglefoot bag, takes a step forward and throws it at the creature. Here's hoping his Touch AC is low.
Touch Attack: 1d20 + 9 - 4 - 6 ⇒ (19) + 9 - 4 - 6 = 18
Get out of there, Lirianne!

DM PeteZero |

Reflex save: 1d20 + 8 ⇒ (18) + 8 = 26
Although entangled it lashes out at Lirianne.
Attack: 1d20 + 11 ⇒ (14) + 11 = 25 Damage: 1d6 + 3 ⇒ (3) + 3 = 6
Attack: 1d20 + 11 ⇒ (5) + 11 = 16 Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Attack: 1d20 + 11 ⇒ (5) + 11 = 16 Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Attack: 1d20 + 11 ⇒ (8) + 11 = 19 Damage: 1d6 + 3 ⇒ (6) + 3 = 9
Group is up

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Did my Knowledge (planes) check tell me anything?
Chai Kai continues to pepper the thing with arrows.
Attack: 1d20 + 9 - 4 ⇒ (19) + 9 - 4 = 24
Damage: 1d8 + 4 ⇒ (8) + 4 = 12
Attack: 1d20 + 5 - 4 ⇒ (5) + 5 - 4 = 6
Damage: 1d8 + 4 ⇒ (2) + 4 = 6