DM PeteZero's PFS 3-03 The Ghenett Manor Gauntlet (Inactive)

Game Master Pete who?

Map of the Ghenett Manor - see my profile


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The Exchange

AC28(38)/T18(22)/F23(33)/CMD32(38)||HP202[136]|F:+15(18);R:+17(21);W+11|Percept. +23(+31 trapspotter)|Init.+5(+9) Human Alchemist (Cryptbreaker) 16

Ezrek tosses two acid/fire flasks at the thing.

Ranged Touch Attack, Rapid Shot, PBS: 1d20 + 8 - 2 + 1 ⇒ (9) + 8 - 2 + 1 = 16
Damage: 2d6 + 4 + 1 ⇒ (1, 4) + 4 + 1 = 10

Ranged Touch Attack, Rapid Shot, PBS: 1d20 + 8 - 2 + 1 ⇒ (15) + 8 - 2 + 1 = 22
Damage: 2d6 + 4 + 1 ⇒ (2, 1) + 4 + 1 = 8

Grand Lodge

Female Half-Elf Gunslinger 7 | HP 67/67 | AC 22 T 17 FF 16 | Fort+8 Ref +10 Will+6 | Initiative +6 | Perception +8 | Grit 2/2 |

It's a bit hard to tell from the map, but I'm assuming I can take a 5-ft step through the door I'd opened

Lirianne darts backward through the open door, then raises her reliable pistol at the horrid beast, letting off a shot before slamming the door closed behind her.

Ranged Touch Attack, PBS: 1d20 + 14 + 1 ⇒ (18) + 14 + 1 = 33
Damage: 1d8 + 5 + 1 ⇒ (5) + 5 + 1 = 11

She continues her struggle against the evil coursing through her veins.
Fort save: 1d20 + 8 ⇒ (13) + 8 = 21

Sovereign Court

Character Stats:
  • AC 23 (T 16 : FF 17)
  • Fort +6+2: Ref +10+2: Will +7+2
  • Initiative +5
  • Notes: +2 vs mind-affecting effects, +4 vs bardic performance, sonic, & language-dependent effects.
  • Human Dawnflower Dervish 5 / Urban Barbarian 1

    Zantir draws his bow and fires.
    Attack: 1d20 + 10 ⇒ (19) + 10 = 29, Damage: 1d8 + 1 ⇒ (3) + 1 = 4


    The thing looks badly damaged, and according to Chai, it is a a Coral Guardian (Chaos Beast) and spells have difficulty to work on it.

    The Exchange

    AC28(38)/T18(22)/F23(33)/CMD32(38)||HP202[136]|F:+15(18);R:+17(21);W+11|Percept. +23(+31 trapspotter)|Init.+5(+9) Human Alchemist (Cryptbreaker) 16

    Ignatious?

    Silver Crusade

    HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar

    Stayed far away from it, either opening up a different door or getting ready to slam it shut after the other wen through it if things go bad.

    Silver Crusade

    HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar

    First chance to see the map in a bit. I've been trying to get up to where Lirianne is. That is the door I have been meaning.

    Grand Lodge

    Nonraging: HP 70/70, Fort +10, Ref +6, Will +6, AC 21, T 13, FF 19, Percpt +11, DR 3/-, Fire Resist 1

    "Not that it matters, but spells aren't our best option against this thing."


    The thing moves.

    do you really want to be next to it?

    Group is up

    The Exchange

    AC28(38)/T18(22)/F23(33)/CMD32(38)||HP202[136]|F:+15(18);R:+17(21);W+11|Percept. +23(+31 trapspotter)|Init.+5(+9) Human Alchemist (Cryptbreaker) 16

    Additional Fire Damage: 2d6 ⇒ (5, 6) = 11 From the two flasks that hit last round.

    Ezrek lobs two acid/ice flasks this time.

    Rapid Shot, PBS: 1d20 + 8 - 2 + 1 ⇒ (8) + 8 - 2 + 1 = 15
    Damage: 2d6 ⇒ (3, 5) = 8

    Rapid Shot, PBS: 1d20 + 8 - 2 + 1 ⇒ (17) + 8 - 2 + 1 = 24
    Damage: 2d6 ⇒ (1, 2) = 3


    Still alive.

    I need another Fort save from Lirianne

    Grand Lodge

    Female Half-Elf Gunslinger 7 | HP 67/67 | AC 22 T 17 FF 16 | Fort+8 Ref +10 Will+6 | Initiative +6 | Perception +8 | Grit 2/2 |

    Lirianne surveys the room as she gathers her strength.
    Perception: 1d20 + 8 ⇒ (11) + 8 = 19
    Fort save: 1d20 + 8 ⇒ (17) + 8 = 25

    Her back to the closed door, she takes a deep breath and reloads her pistol.

    Sovereign Court

    Character Stats:
  • AC 23 (T 16 : FF 17)
  • Fort +6+2: Ref +10+2: Will +7+2
  • Initiative +5
  • Notes: +2 vs mind-affecting effects, +4 vs bardic performance, sonic, & language-dependent effects.
  • Human Dawnflower Dervish 5 / Urban Barbarian 1

    Not sure why my character changed position on the map. I should still be at the corner of the pool.

    Battle Dance!
    Attack: 1d20 + 14 ⇒ (10) + 14 = 24, Damage: 1d8 + 5 ⇒ (4) + 5 = 9.


    If you want to stay there it's fine, I thought you moved closer to hit with the tanglefoot bag
    Lirianne manages to shake the effect off


    The room Lirianne is in:
    A thick rug with interlocking geometric designs covers the marble floor of this lushly appointed office. Two fatly stuffed leather sofas, an enormous desk of red-tinged wood carved with ancient Osirian motifs, and a large high backed chair fitted with colorful silk cushions dominate the northern half of the room. The focus of the southern half is a tall iron safe, black and imposing, angular runic designs painted in gold about its heavy surface. Four statues of roughly worked marble—winged dwarven forms holding lanterns—flank the safe, two to a side. A wood panel at the center of the western wall stands strangely askew, and a whiff of sulphur lingers in the air.

    Silver Crusade

    HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar

    Round 2?

    I'll hurl a Firebolt @ the creature when it gets back to me.

    Firebolt vs Touch AC: 1d20 + 6 ⇒ (11) + 6 = 17
    Damage: 1d6 + 3 ⇒ (1) + 3 = 4

    Grand Lodge

    Nonraging: HP 70/70, Fort +10, Ref +6, Will +6, AC 21, T 13, FF 19, Percpt +11, DR 3/-, Fire Resist 1

    Chai Kai tries to finish it off.

    Attack: 1d20 + 9 - 4 ⇒ (20) + 9 - 4 = 25
    Damage: 1d8 + 4 ⇒ (8) + 4 = 12

    Attack: 1d20 + 5 - 4 ⇒ (5) + 5 - 4 = 6
    Damage: 1d8 + 4 ⇒ (1) + 4 = 5


    Ignatious hits it and with a mighty swing Chai slashes into the beast, finally brining it down.

    To move things on a bit faster, descriptions of the rooms I put you in, I just need to know what you are doing.

    Lirianne:
    A thick rug with interlocking geometric designs covers the marble floor of this lushly appointed office. Two fatly stuffed leather sofas, an enormous desk of red-tinged wood carved with ancient Osirian motifs, and a large high backed chair fitted with colorful silk cushions dominate the northern half of the room. The focus of the southern half is a tall iron safe, black and imposing, angular runic designs painted in gold about its heavy surface. Four statues of roughly worked marble—winged dwarven forms holding lanterns—flank the safe, two to a side. A wood panel at the center of the western wall stands strangely askew, and a whiff of sulphur lingers in the air.
    Examination of the wooden panel reveals that it is a secret door, apparently left open = where Ezrek is in.

    Ezrek:
    This once lush room looks as though it served as the lounge of a wealthy man, with long couches and comfortable chairs. The west wall is lined by a large cupboard and bookcase, and a lavish green rug covers most of the floor. The source of the sulphur stench wafting through the manor is lying on the floor: a battered, vaguely humanoid figure of gears and metal, with malodorous yellow-gray fumes seeping from cracks in its motionless form. West of this thing lies a body, bruised and battered. A large hole about eight feet in diameter mars the north wall, as though something exploded out into the room. Sharp bits of metal are embedded in the walls and furniture. The bookcase has also been rummaged through roughly, and a dozen books lie scattered on the floor.

    Ignatious:
    This opulent bedroom is fit for a king. The bed is enormous, covered in red and gold satin. Armoires and a dresser of the rarest wood line the north and east walls, and a great rug made of the pelts of several rare beasts covers the marble floor of the chamber’s northern half. Oil paintings in gilded frames hang on the west and south walls, portraits of various Druman notables painted by masters of the art. Comfortable chairs and a table of carved jade sit in the southwest corner. A thin door with a delicate woven screen occupies the center of the west wall, and to its right, a curtain of filmy red silk covers another doorway.

    Chai:
    This large dressing room is no doubt the province of a staggeringly wealthy woman. A magnificent rug, similar in design to the thick fur rug in the master bedroom, covers most of the marble floor of this room, and the walls are lined with twelve slender marble mannequins, each attired in luxurious clothing. To the south, a padded chair lined with white satin sits before a vanity table of carob wood. Atop the vanity are a number of glass bottles and vials, and a small gilded wooden chest with a key in the lock. An enormous mirror is mounted on the south wall.

    Zantir:
    This serene library features three great bookcases eight feet tall running the length of the room, stuffed chairs and a sofa, thick-piled carpets with a subtle design, and three elaborately sculpted marble lecterns in an eastern alcove. Heavy double doors occupy the west wall, crafted from darkly stained oak with gold fixtures. A huge crystal chandelier hangs from the ceiling twenty feet above and glows with magical light.

    Grand Lodge

    Female Half-Elf Gunslinger 7 | HP 67/67 | AC 22 T 17 FF 16 | Fort+8 Ref +10 Will+6 | Initiative +6 | Perception +8 | Grit 2/2 |

    Lirianne eyes the statues suspiciously, recalling a previous run-in with a pair of gargoyles. The smell of sulphur mixes with that of black powder smoke hanging around her and she pays it no further mind.

    Perhaps there'll be a key to that safe in the desk, She thinks to herself. It can't hurt to hope.

    Lirianne approaches the desk and searches through the draws and over the work-surface.
    Perception: 1d20 + 8 ⇒ (6) + 8 = 14

    Assuming she finds a key, she will take it to the safe and use it, if she does not, and nothing else in the desk occupies her attention:
    Lirianne turns to the safe and levels her pistol at the locking mechanism.

    Utility Shot: Blast Lock:
    "The gunslinger makes an attack roll against a lock within the first range increment of her firearm. A Diminutive lock usually has AC 7, and larger locks have a lower AC. The lock gains a bonus to its AC against this attack based on its quality. A simple lock has a +10 bonus to AC, an average lock has a +15 bonus to AC, a good lock has a +20 bonus to AC, and a superior lock has a +30 bonus to AC. Arcane lock grants a +10 bonus to the AC of a lock against this attack. On a hit, the lock is destroyed, and the object can be opened as if it were unlocked. On a miss, the lock is destroyed, but the object is jammed and still considered locked. It can still be unlocked by successfully performing this deed, by using the Disable Device skill, or with the break DC, though the DC for either break or Disable Device or the AC increases by 10. A key, combination, or similar mechanical method of unlocking the lock no longer works, though knock can still be employed to bypass the lock, and the creator of an arcane lock can still bypass the wards of that spell."

    Utility Shot: Blast Lock, PBS: 1d20 + 14 + 1 ⇒ (19) + 14 + 1 = 34

    Sovereign Court

    Character Stats:
  • AC 23 (T 16 : FF 17)
  • Fort +6+2: Ref +10+2: Will +7+2
  • Initiative +5
  • Notes: +2 vs mind-affecting effects, +4 vs bardic performance, sonic, & language-dependent effects.
  • Human Dawnflower Dervish 5 / Urban Barbarian 1

    Zantir searches the library for the book in question.
    Perception: 1d20 + 10 ⇒ (12) + 10 = 22

    The Exchange

    AC28(38)/T18(22)/F23(33)/CMD32(38)||HP202[136]|F:+15(18);R:+17(21);W+11|Percept. +23(+31 trapspotter)|Init.+5(+9) Human Alchemist (Cryptbreaker) 16

    Ezrek searches both bodies and checks the non gear humanoid.

    Heal: 1d20 + 7 ⇒ (4) + 7 = 11


    For Lirianne:
    Various keepsakes and tokens are scattered across the desk: a marble figurine of a mounted knight fighting a dragon (valued at 175 gp), a crystal globe within which floats a single blue-green feather (130 gp), and a stylized gold letter opener encrusted with semiprecious gems (380 gp), along with various business papers. The statues are of dwarven origin, sentinels traditionally used to decorate the approaches to important buildings in the Five Kings Mountains.
    Lirianne thinks, she got the locking mechanism.
    (Knowledge local or Appraise)

    Zantir:
    The center and southernmost lecterns both display fat, open tomes, entitled Geography and Wildlife of the Mwangi Expanse by Thaddeus the Wanderer and The Sonnets of D’Laedalis the Bard. Both volumes are exquisitely bound and richly illuminated. The northernmost lectern is
    empty, though the dusty outline of the ghost of an opened volume is plainly visible.

    Silver Crusade

    HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar

    I'll go ahead and search the room for the book or my contact with Detect Magic and then move on if I don't find anything.
    If I can, I'll Take 10 on the search for a total of 16
    or
    Perception: 1d20 + 6 ⇒ (13) + 6 = 19


    Ignatious:
    This is the palatial bedchamber of Passad and his wife. The dresser and armoires are stuffed with extravagantly expensive items of clothing, linens, and other personal belongings. The velvet curtain hides a large bathroom dominated by an octagonal bath built into the marble floor. The screened door leads to Umeda’s boudoir.
    He finds nothing of further interest.


    Ezrek:
    The human: blond-haired, still wearing his studded leather armor. A broken, now worthless scimitar and a shortbow and quiver containing 20 black-feathered arrows lie beside him.
    The other bits and pieces seem to be the parts of a now broken clockwork golem.

    Grand Lodge

    Nonraging: HP 70/70, Fort +10, Ref +6, Will +6, AC 21, T 13, FF 19, Percpt +11, DR 3/-, Fire Resist 1

    Chai Kai eyes the mannequins and the conveniently placed key suspiciously. Perception: 1d20 + 11 ⇒ (16) + 11 = 27

    He calls out to Ignatious in the next room, "I've seen all I can here, but I don't have second sight. Care to have a look?" I'm not touching that key until I know it isn't magicked.

    I've fired five arrows, three missed, and of those, 3d2 - 3 ⇒ (1, 1, 1) - 3 = 0 are still in one piece. (Looks like they all broke.)

    Silver Crusade

    HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar

    "Certainly my friend. I have little talent for seeing even the obvious sometimes, but if I can help, I will.", heading his way.

    -Posted with Wayfinder

    Grand Lodge

    Female Half-Elf Gunslinger 7 | HP 67/67 | AC 22 T 17 FF 16 | Fort+8 Ref +10 Will+6 | Initiative +6 | Perception +8 | Grit 2/2 |

    Lirianne reloads her reliable pistol and moves closer to the safe.
    Appraise: 1d20 + 0 ⇒ (13) + 0 = 13


    Lirianne: nothing special comes to mind.

    Chai: The mannequins in Umeda’s boudoir display her most elegant and expensive outfits, including ornate hats, scarves, and other accessories. The glass vials, 13 in all, are sealed with wax stoppers and contain expensive perfumes. The chest can unlocked using the key resting in its lock and has no traps.

    The Exchange

    AC28(38)/T18(22)/F23(33)/CMD32(38)||HP202[136]|F:+15(18);R:+17(21);W+11|Percept. +23(+31 trapspotter)|Init.+5(+9) Human Alchemist (Cryptbreaker) 16

    Is the human still alive?

    Grand Lodge

    Nonraging: HP 70/70, Fort +10, Ref +6, Will +6, AC 21, T 13, FF 19, Percpt +11, DR 3/-, Fire Resist 1

    If Ignatious tells Chai Kai that the chest isn't magical, he will tell Ignatious to stand back, then he will turn the key.

    Grand Lodge

    Female Half-Elf Gunslinger 7 | HP 67/67 | AC 22 T 17 FF 16 | Fort+8 Ref +10 Will+6 | Initiative +6 | Perception +8 | Grit 2/2 |

    With nothing particularly special coming to mind, Lirianne reaches down and opens the safe.

    Silver Crusade

    HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar

    :) If the DM tells Ignatious that the cest is nonmagical, than Ignatious will tell . . . KABOOM

    -Posted with Wayfinder

    Sovereign Court

    Character Stats:
  • AC 23 (T 16 : FF 17)
  • Fort +6+2: Ref +10+2: Will +7+2
  • Initiative +5
  • Notes: +2 vs mind-affecting effects, +4 vs bardic performance, sonic, & language-dependent effects.
  • Human Dawnflower Dervish 5 / Urban Barbarian 1

    Finding nothing of great interest, Zantir moves to join his allies. Looks like there was a book on display in the library that has been moved to a 'safer location'.

    The Exchange

    AC28(38)/T18(22)/F23(33)/CMD32(38)||HP202[136]|F:+15(18);R:+17(21);W+11|Percept. +23(+31 trapspotter)|Init.+5(+9) Human Alchemist (Cryptbreaker) 16

    Assuming the human is dead.

    Ezrek will search the human.

    After searching, he will head to the library to aid Zantir in searching.

    T20 for 30 on Perception


    Searching the library Ezrek notices that the floor at the lectern’s base is slightly scuffed.

    Chai: key turns, no problems. The chest a queen’s ransom worth of cosmetics.

    Lirianne: Perception 1d20 + 8 ⇒ (4) + 8 = 12
    Ref save 1d20 + 10 ⇒ (14) + 10 = 24

    Opening the doors triggers the ground to open below, but Lirianne just manges to jump to safety.
    Inside the safe: a ring and regular clothing, three fat volumes of
    business transactions of the past 3 years, and a pair of iron lock boxes

    Grand Lodge

    Female Half-Elf Gunslinger 7 | HP 67/67 | AC 22 T 17 FF 16 | Fort+8 Ref +10 Will+6 | Initiative +6 | Perception +8 | Grit 2/2 |

    I assume these business transactions are bound in purple leather?
    Lirianne brushes herself off then picks up the volume for the current year and flicks through to the entry for 20 Abadius. If she finds anything there, she records the details of those transactions before replacing the book in the safe.

    She then walks through to meet with the others, nodding to Zantir when she arrives. "What's going on, we find the tome yet?"

    Grand Lodge

    Nonraging: HP 70/70, Fort +10, Ref +6, Will +6, AC 21, T 13, FF 19, Percpt +11, DR 3/-, Fire Resist 1

    What rooms haven't we investigated, what doors haven't we opened, etc?

    Grand Lodge

    Female Half-Elf Gunslinger 7 | HP 67/67 | AC 22 T 17 FF 16 | Fort+8 Ref +10 Will+6 | Initiative +6 | Perception +8 | Grit 2/2 |

    Double doors leading out west of the library? I don't think there was anything in any of the other rooms that opened on to the courtyard.


    Lirianne:
    Under the entry for 20 Abadius of this year are the name Besar ibn Matarit and the sum of 2,700 gp for “consulting
    fees, services rendered.”
    btw., your faction is Grand Lodge, not Qadira, as every pre-gen is member of the Grand Lodge - but doesn't matter here

    ooc: you are basically missing:
    the double doors in the library
    something in the kitchen
    something else

    Grand Lodge

    Female Half-Elf Gunslinger 7 | HP 67/67 | AC 22 T 17 FF 16 | Fort+8 Ref +10 Will+6 | Initiative +6 | Perception +8 | Grit 2/2 |

    DM:
    Oh, whoops. Sajna is a pretty loyal member of Qadira , forgot Lirianne wouldn't be. Oh well, score one for the Satrap, I was just happy to get a chance to shoot a lock.

    Silver Crusade

    HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar

    I'll go ahead and go find the others, seeing if they found anything. Seeing the dead man (?) near Ezrek, I'll try a Heal check to see what might be going on.
    Heal: 1d20 + 10 ⇒ (16) + 10 = 26

    Might this be the individual I am looking for, for the crusade?

    The Exchange

    AC28(38)/T18(22)/F23(33)/CMD32(38)||HP202[136]|F:+15(18);R:+17(21);W+11|Percept. +23(+31 trapspotter)|Init.+5(+9) Human Alchemist (Cryptbreaker) 16

    Ezrek checks the scuff marks and the lectern for any clues or meaning.

    Grand Lodge

    Nonraging: HP 70/70, Fort +10, Ref +6, Will +6, AC 21, T 13, FF 19, Percpt +11, DR 3/-, Fire Resist 1

    Chai Kai joins the group busily tearing the library apart. "Have we checked every shelf in here yet?" Taking 20 (for 31 Perception) to examine the spine of every book on the shelves, and removing and opening every book without a title on its spine. (He'll start on shelves others haven't looked at yet.)

    If nothing happens by the time he's done looking over the books, he will make sure the double doors aren't trapped. Taking 20 there also (for 31 Perception).


    Ezrek, looking at the lectern, thinks that it can be moved.

    Searching the shelves doesn't reveal anything else.

    The man is dead, with marks of battering (probably from the clockwork golem).

    The doors aren't trapped.

    Sovereign Court

    Character Stats:
  • AC 23 (T 16 : FF 17)
  • Fort +6+2: Ref +10+2: Will +7+2
  • Initiative +5
  • Notes: +2 vs mind-affecting effects, +4 vs bardic performance, sonic, & language-dependent effects.
  • Human Dawnflower Dervish 5 / Urban Barbarian 1

    How much time has passed now since we left the tea room?

    -Posted with Wayfinder


    Looking everything through, 1h at least.

    The Exchange

    AC28(38)/T18(22)/F23(33)/CMD32(38)||HP202[136]|F:+15(18);R:+17(21);W+11|Percept. +23(+31 trapspotter)|Init.+5(+9) Human Alchemist (Cryptbreaker) 16

    Ezrek pushes on the lectern and calls for his companions. I may have found something here..


    1d20 + 2 ⇒ (1) + 2 = 3

    with Chai:
    1d20 + 6 ⇒ (20) + 6 = 26

    At a second attempt the lectern moves, revealing a locked metal door, 2 feet square and marked with strange sigils.

    DC 20 Knowledge (arcana) or Spellcraft check:
    the symbols are ancient Azlanti glyphs traditionally placed on the sarcophagi of royals, warning of “cacophonous moral denunciation” for those who disturb the burial

    The Exchange

    AC28(38)/T18(22)/F23(33)/CMD32(38)||HP202[136]|F:+15(18);R:+17(21);W+11|Percept. +23(+31 trapspotter)|Init.+5(+9) Human Alchemist (Cryptbreaker) 16

    Take Ten on Spellcraft for 23

    Ezrek examines the sigils. There is something down here with glyphs of warning on them.

    Take 20 on Perception for 30

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