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Hyram Grimstalk |
![Radosek Pavril](http://cdn.paizo.com/image/avatar/PZO9067-Radosek_90.jpeg)
Hyram will wait until the unseen Quinn gets in position. He will then look to Alikia and Aladir and Ezro if he is using a ranged weapon/spell Shall we all focus our attacks on one to bring it down? I am ready whenever you all are ready.
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Aladir Cyruthion |
![Arlindil](http://cdn.paizo.com/image/avatar/A6-Final.jpg)
"I think so, yes. Focus fire on one target to bring it down quickly. The fewer enemies to deal with, the better."
"Is it just me, or does that one look like it could've been Lord Hulrun? If it is, we definitely need to end them. I can't imagine one's body being used as some...demonic puppet once you've departed from it."
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Alikia Sokol |
![Pathfinder Chronicler](http://cdn.paizo.com/image/avatar/c_25_pf_chronicler_final.jpg)
At the mention of necromancy and the realization of what they are facing, Alikia turns a rather interesting shade of gray. "Vermleks." She whispers outloud, in an almost dazed voice. "They-they wear the dead like armor. It's why they look so fat." Swallowing nervously, Alikia cannot seem to take her eyes off the one that used to be Lord Hulrun.
"Don't let them get close." With a determined gaze, Alikia waits for Aladir to open the volley before adding some supporting fire.
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Aladir Cyruthion |
![Arlindil](http://cdn.paizo.com/image/avatar/A6-Final.jpg)
Aladir gives a slight shudder at the thought of it. "Brr. That sounds particularly unpleasant. Demons that wear the dead...that's a new depth of vile. We need to end those abominations."
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DM Papa.DRB |
![Dice](http://cdn.paizo.com/image/avatar/Plot-dice.jpg)
Dang, 88 degrees up at the campground (zip -12017). This is August weather, not early May
Aladir: 1d20 + 3 ⇒ (16) + 3 = 19
Alikia: 1d20 + 1 ⇒ (15) + 1 = 16
Ezro: 1d20 + 3 ⇒ (6) + 3 = 9
Hyram: 1d20 + 3 ⇒ (1) + 3 = 4
Quinn: 1d20 + 0 ⇒ (10) + 0 = 10
Foe: 1d20 - 1 ⇒ (19) - 1 = 18
?: 1d20 ⇒ 201d4 ⇒ 3
Quinn moves stealthily to near the vermleks, till one of them says "we sense you creature. You have a death wish?"
Next?
Tactical Map Updated
They have blindsense & scent so they know exactly where you are Quinn.
Aladir UP
Aladir 19 (24/24, 17)
Foe 18 (HP/MAXHP, AC)
Alikia 16 (28/28, 11/15 w/ Mage Armor)
Quinn 10 (48/48, 18)
Ezro 9 (39/39, 18)
Hyram 4 (48/48, 15)
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Quinn Inktooth |
![Tiefling](http://cdn.paizo.com/image/avatar/PZO9423-Tiefling_90.jpeg)
Quinn pauses as the creature speaks. "I do not fear death at your hands. But, then again, my soul is not bound for the same destination as yours."
Ha! Figures I would try to sneak up on the un-sneak-able creatures...
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Aladir Cyruthion |
![Arlindil](http://cdn.paizo.com/image/avatar/A6-Final.jpg)
Seeing the have absolutely no trouble locating Quinn, Aladir shouts a warning to the others to let loose whatever they have, announcing his target as the one nearest Quinn so they can focus fire on that one before it closes with their ally, if possible, before firing his own arrow at the abomination.
Longbow (CI Arrow) Attack: 1d20 + 8 ⇒ (2) + 8 = 10
Longbow (CI Arrow) Damage: 1d8 + 1 ⇒ (3) + 1 = 4
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Ezro Lindran |
![Alain](http://cdn.paizo.com/image/avatar/PZO9426-Alain_90.jpeg)
Listening to Alikia explain the creatures before them, he pales somewhat at the thought, "How disgusting, and vile..."
Pulling out his sword, he shakes his head at Hyram, "I know of know ranged spells. I will prepare for when they reach us though."
Looking at the bloated flesh demons ahead, he gags, "Inheritor, please do not make those things become any worse than they are already...I would be eternally more grateful."
Draw sword while moving to Y14, prepare action to attack if one comes in range.
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Quinn Inktooth |
![Tiefling](http://cdn.paizo.com/image/avatar/PZO9423-Tiefling_90.jpeg)
Quinn springs back to visibility as he engages the first of the creatures.
I was waiting for the foes' actions, but I'm not sure I'll be able to post again today.
Power Attack: 1d20 + 8 ⇒ (16) + 8 = 24
Damage (cold-iron): 1d8 + 10 ⇒ (4) + 10 = 14
Radiance flashes gold as Quinn shears through the outermost layer of the demon's grotesque armor and into its fleshy innards.
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DM Papa.DRB |
![Dice](http://cdn.paizo.com/image/avatar/Plot-dice.jpg)
Scythe: 1d20 + 6 ⇒ (20) + 6 = 262d4 + 3 ⇒ (2, 4) + 3 = 9
Scythe: 1d20 + 6 ⇒ (16) + 6 = 226d4 + 9 ⇒ (2, 4, 3, 1, 3, 4) + 9 = 26
Aladir steps up so he is within thirty feet of the creatures, and losses an arrow at the nearest one, missing. The two creatures take a step back to be directly in front of the doors and ready the scythes that they hold. Alikia somewhat stunned at the foes appearance stands still, digesting the information. Quinn steps up and attacks the creature, damaging it, and the Vermlek returns the favor by critically wounding Quinn. Ezro draws his sword and steps out to be in view. Hyram moves up to stand directly five feet in front of the one that wounded Quinn.
Next?
Tactical Map Updated
Aladir UP
Aladir 19 (24/24, 17)
Foe 18 (HP/MAXHP, AC)
Alikia 16 (28/28, 11/15 w/ Mage Armor)
Quinn 10 (13/48, 18) BADLY WOUNDED
Ezro 9 (39/39, 18)
Hyram 4 (48/48, 15)
The creatures are attacking on their turn.
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Hyram Grimstalk |
![Radosek Pavril](http://cdn.paizo.com/image/avatar/PZO9067-Radosek_90.jpeg)
Hyram will step up to the wounded vermlek and strike it with his sword.
Attack: 1d20 + 6 ⇒ (20) + 6 = 26
Confirm Crit: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 2d8 + 6 - 5 ⇒ (6, 7) + 6 - 5 = 14
Feel the steel vile creature!
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Aladir Cyruthion |
![Arlindil](http://cdn.paizo.com/image/avatar/A6-Final.jpg)
Knowing that his bow will be near-useless against these creatures, Aladir moves forward to get as close as he can, in the process dropping his ranged weapon to the ground and drawing his rapier as he moves in.
Stay at far enough range to charge; otherwise get as close as possible. I'm thinking that should be around T-11.
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Quinn Inktooth |
![Tiefling](http://cdn.paizo.com/image/avatar/PZO9423-Tiefling_90.jpeg)
Sorry, I'm here. I guess I was waiting on Alikia or an Alikia-bot to close out the round.
Quinn reels as the worm demon slashes him horribly with its scythe. He clutches the worst part of the gash, letting healing energies flow through and knit the worst of the wound. Lay on Hands: 3d6 + 4 ⇒ (2, 2, 5) + 4 = 13
"Not so easily felled, vermin," Quinn spits. He sidesteps, keeping away from both scythes, and jabs the demon a second time.
5-foot step to R-11.
Power Attack: 1d20 + 8 ⇒ (11) + 8 = 19
Damage (cold-iron): 1d8 + 10 ⇒ (7) + 10 = 17
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Alikia Sokol |
![Pathfinder Chronicler](http://cdn.paizo.com/image/avatar/c_25_pf_chronicler_final.jpg)
Moving into the open, Alikia steadies her aim at the vermlek inhabiting Hulrun's remains, before pulling the trigger on her crossbow.However, whether due to seeing her childhood boogeyman, or trying not to hit Quinn in the back, the shot goes wide.
Attack: 1d20 + 5 ⇒ (5) + 5 = 10
I'm sorry. I've had a hard couple of weeks. I will try to reply more often.
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DM Papa.DRB |
![Dice](http://cdn.paizo.com/image/avatar/Plot-dice.jpg)
Scythe;Quinn: 1d20 + 6 ⇒ (1) + 6 = 72d4 + 3 ⇒ (3, 3) + 3 = 9 After a 20 last round, a 1 is called for, I guess
Scythe;Hyram: 1d20 + 6 ⇒ (12) + 6 = 182d4 + 3 ⇒ (2, 1) + 3 = 6
Ezro: 1d20 + 3 ⇒ (18) + 3 = 211d8 + 1 ⇒ (6) + 1 = 7
Aladir, drops his bow and drawing his melee weapon moves up closer to the Vermleks. The one that hit Quinn last time so well tries again, but misses badly. The other attacks Hyram and wounds the Inquisitor. Alikia shoots an arrow at the one that wounded Quinn but misses. Quinn lays hands on himself quickly, closing some of the wounds then hits the Vermlek that attacked him last time, wounding it more. Ezro moves up and hits the wounded creature, and then Hyram critically hits it and puts it down.
Next?
Tactical Map Updated
@Hyram - Why the -5 on your damage roll?
The remaining Vermlek will attack whomever is in front of it.
Aladir UP
Aladir 19 (24/24, 17)
Foe 18 (HP/MAXHP, AC)
Alikia 16 (28/28, 11/15 w/ Mage Armor)
Quinn 10 (26/48, 18) BADLY WOUNDED
Ezro 9 (39/39, 18)
Hyram 4 (42/48, 15)
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Hyram Grimstalk |
![Radosek Pavril](http://cdn.paizo.com/image/avatar/PZO9067-Radosek_90.jpeg)
@DM: I am using Horgus' sword which I don't think is good or cold iron so I took the -5 for DR. Unless the sword is either good or cold iron?
If Ezro moves to R8 to set up for the flank, then Hyram will move to S9
Hyram will focus on the other vermlek.
Attack: 1d20 + 6 ⇒ (20) + 6 = 26
Confirm Crit: 1d20 + 6 ⇒ (15) + 6 = 21
Damage: 2d8 + 6 - 5 ⇒ (5, 4) + 6 - 5 = 10
15 if the sword overcomes DR.
Join your friend!
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Aladir Cyruthion |
![Arlindil](http://cdn.paizo.com/image/avatar/A6-Final.jpg)
DM Papa, it had been my intention on my last action to move and then use my standard to activate Terendelev's scale on my rapier and make it good-aligned. Would you terribly mind letting me declare that as a ret-con before making my attack roll this round?
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Quinn Inktooth |
![Tiefling](http://cdn.paizo.com/image/avatar/PZO9423-Tiefling_90.jpeg)
Move to S-8.
"Time to return to your fetid hole in the Abyss." Quinn sweeps around to the other side of the creature and lunges with Radiance. Between the blades of Hyram and Quinn the vermlek is nearly sliced in half.
Power Attack: 1d20 + 8 ⇒ (20) + 8 = 28
Damage (cold-iron): 2d8 + 20 ⇒ (4, 7) + 20 = 31
Crit Confirm: 1d20 + 8 ⇒ (15) + 8 = 23
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Aladir Cyruthion |
![Arlindil](http://cdn.paizo.com/image/avatar/A6-Final.jpg)
Well...given that Aladir is first in the initiative order, he'll move to R-10 and set up the potential flank. Either way, after this turn I don't think this Vermlek is going to be feeling too happy. Doubtful it's going to still be feeling anything at all.
Moving forward swiftly around his allies, his rapier now faintly glowing with an aura of light.
MW CI Rapier: 1d20 + 8 ⇒ (9) + 8 = 17
Damage: 1d6 + 1 ⇒ (5) + 1 = 6
Also, don't think I'll get the Sneak Attack or Flank, since I will act before anybody gets into flanking position and I don't have the straight line to charge.
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DM Papa.DRB |
![Dice](http://cdn.paizo.com/image/avatar/Plot-dice.jpg)
Scythe: 1d20 + 6 ⇒ (10) + 6 = 162d4 + 3 ⇒ (1, 4) + 3 = 8
Ezro: 1d20 + 3 ⇒ (17) + 3 = 201d8 + 1 ⇒ (1) + 1 = 2
Aladir, his rapier aglow with a holy light steps up and hits the remaining creature.
The vermlek, with Ezro in front of him now, swings at the cleric but misses.
Alikia, holding her spells in reserve, watches as the warriors take the creature apart. Quinn moves around so he can get a shot at the creature, and hits it very hard. Ezro, swings and scratches the creature, but it is enough so Hyram can put it down when he swings.
Next?
Tactical Map Updated
Difficult to see, but the dead Vermlek & Aladir are standing in front of the double door entry into this building
Also, please update your "tag" lines, and check my numbers below.
Aladir (32/32, 18)
Alikia (28/28, 12/16 w/ Mage Armor)
Quinn (26/48, 18) WOUNDED
Ezro (39/39, 18)
Hyram (42/48, 15) Wounded
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Aladir Cyruthion |
![Arlindil](http://cdn.paizo.com/image/avatar/A6-Final.jpg)
Your numbers are right for Aladir; I've got the tagline updated as well.
Without a word, Aladir shifts his grip on his rapier, pressing his ear to the door and trying to listen for anything that might be beyond it.
Perception: 1d20 + 10 ⇒ (6) + 10 = 16
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Quinn Inktooth |
![Tiefling](http://cdn.paizo.com/image/avatar/PZO9423-Tiefling_90.jpeg)
Quinn edges along the wall, looking for the narrow window that was rumored to be above the entryway.
Perception: 1d20 + 2 ⇒ (12) + 2 = 14
"I'd sooner avoid a coup de main, if we can find another way inside," he growls quietly to the others.
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DM Papa.DRB |
![Dice](http://cdn.paizo.com/image/avatar/Plot-dice.jpg)
?: 1d20 ⇒ 121d4 ⇒ 1
Aladir (32/32, 18)
Alikia (28/28, 12/16 w/ Mage Armor)
Quinn (45/48, 18) Wounded
Ezro (39/39, 18)
Hyram (42/48, 15) Wounded
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Aladir Cyruthion |
![Arlindil](http://cdn.paizo.com/image/avatar/A6-Final.jpg)
Aladir visibly cringes after a few moments of listening at the door before he whispers to the others,"There are male voices...I think they are playing cards and using..using body parts as their 'chips'."
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Alikia Sokol |
![Pathfinder Chronicler](http://cdn.paizo.com/image/avatar/c_25_pf_chronicler_final.jpg)
Raising an eyebrow at the mention of a card game, Alikia wrinkles her nose at the mention of body parts. "I think that disrupting this game would be advantageous." Reloading her crossbow, Alikia moves to get a good angle into the gray garrison, while waiting for someone else to open the doors.
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Ezro Lindran |
![Alain](http://cdn.paizo.com/image/avatar/PZO9426-Alain_90.jpeg)
"After you, brother." Ezro says to Quinn, motioning to the door.
"I am sure we will be right behind you. Let us remove these vile individuals from a place of important history and records."
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Quinn Inktooth |
![Tiefling](http://cdn.paizo.com/image/avatar/PZO9423-Tiefling_90.jpeg)
"After you, brother." Ezro says to Quinn, motioning to the door. "I am sure we will be right behind you."
Quinn smirks back a mouthful of black teeth. "I hope so..." I hope it's unlocked!
He steps forward, Radiance at the ready, and throws open the door to the Garrison. Perception Check: 1d20 + 2 ⇒ (13) + 2 = 15
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Aladir Cyruthion |
![Arlindil](http://cdn.paizo.com/image/avatar/A6-Final.jpg)
Aladir can't help but chuckle quietly. "Anticlimactic, indeed. Let me give it a shot, then." he offers, stepping up and pulling his lockpicking set out of his backpack.
Disable Device: 1d20 + 15 ⇒ (12) + 15 = 27
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Quinn Inktooth |
![Tiefling](http://cdn.paizo.com/image/avatar/PZO9423-Tiefling_90.jpeg)
Quinn snorts back a laugh. "Cut me some slack, would ya? This is my first time storming a castle." He steps aside as Aladir goes to work.
"Let's give this another try, shall we?"
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DM Papa.DRB |
![Dice](http://cdn.paizo.com/image/avatar/Plot-dice.jpg)
Aladir: 1d20 + 3 ⇒ (15) + 3 = 18
Alikia: 1d20 + 1 ⇒ (6) + 1 = 7
Ezro: 1d20 + 3 ⇒ (19) + 3 = 22
Hyram: 1d20 + 3 ⇒ (7) + 3 = 10
Quinn: 1d20 + 0 ⇒ (3) + 0 = 3
Foe: 1d20 + 3 ⇒ (8) + 3 = 11
?: 1d20 ⇒ 31d4 ⇒ 1
Aladir tries to unlock the door but his efforts fail. Taking his time however (take 20, no traps) he manages to unlock the door.
Leaving the bodies of Lord Hulrun and the other man outside, Quinn, now that it is unlocked, throws open the door and sees a room(P2) with two exits, one to the east and one to the west. Along the northern wall of this room, a frieze depicts a line of mounted crusaders crashing over a horde of twisted demons. The crusaders’ faces have been obliterated and vile graffiti is carved over the entire scene. Fresh blood stains the floor.
Looking to the left, you see a room(P3) with the faces of the portraits that hang on the walls of this room have been slashed. Two marble planters lie smashed in pieces on the ground, and mud streaks across the white stone floor. There are six tieflings that look to be playing cards, and the betting chips appear to be body parts of the crusaders that were slaughtered in Kenabares.
As you come in the door, one of them yells "Attack them and warn the others!"
The tieflings will move to attack the group on their turn
Next?
Tactical Map Updated
Ezro UP
Ezro 22 (39/39, 18)
Aladir 18 (32/32, 18)
Foe 11 (HP/MAXHP, AC)
Hyram 10 (42/48, 15) Wounded
Alikia 7 (28/28, 12/16 w/ Mage Armor)
Quinn 3 (45/48, 18) Wounded
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Hyram Grimstalk |
![Radosek Pavril](http://cdn.paizo.com/image/avatar/PZO9067-Radosek_90.jpeg)
Hyram will announce in a loud, clear voice, I pronounce judgment on all of you! May Iomedae help me destroy you! Judgment- Destruction: +1 Sacred bonus on all damage rolls He will then reach out to Quinn, Share this judgment with me, Brother! Lend Judgment: Quinn gets the same +1 Sacred bonus to damage rolls for four rounds. He will then move into the room.
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Quinn Inktooth |
![Tiefling](http://cdn.paizo.com/image/avatar/PZO9423-Tiefling_90.jpeg)
If there is any room Quinn will step forward. Otherwise he will attack the nearest tiefling.
"Yes, warn the others," he calls to the tieflings in the back of the group. "Their end is near. They should at least be warned."
Power Attack: 1d20 + 8 + 1 ⇒ (20) + 8 + 1 = 29
Damage: 1d8 + 10 ⇒ (4) + 10 = 14
Crit Confirm: 1d20 + 8 + 1 ⇒ (5) + 8 + 1 = 14
Quinn shears through the meager armor of the first tiefling to rush to attack, dropping him immediately.
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Aladir Cyruthion |
![Arlindil](http://cdn.paizo.com/image/avatar/A6-Final.jpg)
Aladir moves quickly into the room, nocking an arrow to his bow as he does and letting fly at whichever target seems to be in the best position to go find help. "Stop them! We don't want them raising any alarms!" Aladir shouts to the others.
Longbow Attack+Bless: 1d20 + 8 + 1 ⇒ (12) + 8 + 1 = 21
Longbow Damage: 1d8 + 1 ⇒ (1) + 1 = 2
Sneak Attack (if they're considered flat-footed): 2d6 ⇒ (5, 1) = 6
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Alikia Sokol |
![Pathfinder Chronicler](http://cdn.paizo.com/image/avatar/c_25_pf_chronicler_final.jpg)
With a quick flick of her wrist, Alikia conjures magical armor to bolster her defense, before following the others into the garrison, keeping up the rear. Offering a quick glance towards the eastern room, to ensure that nothing was coming to flank them, she waits with a grim expression, already formulating plans on bring Lord Hulrun back to Defender's Hollow along with the other unidentified body for a proper burial.
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DM Papa.DRB |
![Dice](http://cdn.paizo.com/image/avatar/Plot-dice.jpg)
Tiefling;+3;+1: 4d20 ⇒ (20, 1, 5, 8) = 344d6 ⇒ (4, 1, 5, 2) = 12
Tiefling;+3;+1: 1d20 ⇒ 61d6 ⇒ 3 ...crit - not confirmed
Ezro quickly casts Iomedea blessing on the group. Aladir steps into the room in front of Hyram so he has a clear shot at the closest tiefling and wounds it.
The tieflings move into the room, four of them confronting the rogue who moved into the room along and the wounded one and another moving into the east room, where you here a door open. The four around Aladir swing their short swords at him, with only one hitting him.
Hyram casts Iomedea judgement on the tiefling and lends it to Quinn, then steps into the room elbowing Aladir to be behind him. Alikia creates a force of magical armor surrounding herself, and keeps look towards the eastern opening. Quinn steps into the room and using Radiance, kills the tiefling in front of him quite easily, sending the creatures soul to be with its foul master.
Next?
Tactical Map Updated
Ezro UP
Ezro 22 (39/39, 18)
Aladir 18 (27/32, 18) Wounded
Foe 11 (HP/MAXHP, AC)
Hyram 10 (42/48, 15) Wounded
Alikia 7 (28/28, 12/16 w/ Mage Armor)
Quinn 3 (45/48, 18) Wounded
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Hyram Grimstalk |
![Radosek Pavril](http://cdn.paizo.com/image/avatar/PZO9067-Radosek_90.jpeg)
Hyram will attack one of the tiefling's P9
Attack: 1d20 + 6 + 1 ⇒ (10) + 6 + 1 = 17
Damage: 1d8 + 3 + 1 ⇒ (2) + 3 + 1 = 6
Come on then! We will praise Iomedae when you all are destroyed!
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Ezro Lindran |
![Alain](http://cdn.paizo.com/image/avatar/PZO9426-Alain_90.jpeg)
Ezro takes stock of the situtation in the room
and grimacing, says, "This could hurt..."
Charging into the room, past one of the tieflings, he takes a position to better support his allies.
-----------------------------------
Move to Q11, and hold attack to hit an enemy if they come within range.
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Quinn Inktooth |
![Tiefling](http://cdn.paizo.com/image/avatar/PZO9423-Tiefling_90.jpeg)
Quinn dashes after the pair of tieflings heading towards the door. "Not so fast, you!" Move to P-13
Power Attack: 1d20 + 8 + 1 ⇒ (14) + 8 + 1 = 23
Damage: 1d8 + 10 + 1 ⇒ (6) + 10 + 1 = 17
Quinn catches the closest one, cutting him down from behind, and leaving him in pieces on the floor.
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Aladir Cyruthion |
![Arlindil](http://cdn.paizo.com/image/avatar/A6-Final.jpg)
"Alikia! Help me with the other runner!" Aladir says to his companion, rushing into the room and getting another arrow ready to fire. He draws a bead on one of them and releases his bowstring.
Longbow Attack+Bless: 1d20 + 8 + 1 ⇒ (7) + 8 + 1 = 16
Longbow Damage: 1d8 + 1 ⇒ (4) + 1 = 5
The elf's arrow catches the tiefling in the bottom of his back, the rapidly-expanding red stain around the arrow a clear sign of serious damage.
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Alikia Sokol |
![Pathfinder Chronicler](http://cdn.paizo.com/image/avatar/c_25_pf_chronicler_final.jpg)
"Right!" Dumping her pack to the ground, Alikia rushes forward to try to stop the advancement of the thieves. Attempting to fake out the grunt, she almost falters, but leaves her back exposed for a brief moment as she steadies herself. As she reaches her destination, she brandishes a stick of butter at the two retreating figures, attempting to cause the two to fall as the floor becomes slick underneath them.
Acrobatics vs DC 14: 1d20 + 2 ⇒ (9) + 2 = 11 Fail, the teifling gets an attack of opprotunity
free action to drop her bag, Move action to move to P11, the tiefling at P9 will get an attack of opportunity against Alikia failed her acrobatics check to avoid the attack. Standard action to cast Grease under the fleeing tieflings.
Concentration Check: 1d20 + 7 ⇒ (5) + 7 = 12 The DC for this is in case Alikia is hit, it is 10 + Damage Dealt + 2. The grease spell will fizzle if Alikia is hit by the tiefling.
If a miracle happens and Alikia is not hit from moving out of the threatened square at Q 10, the grease will materialize at O 14, O 15, P 14 and P 15. The tieflings fleeing will have to make a reflex save of DC 16