
DM Panic |

With a final rush of wind, leaves stir and swirl around the Sarenrite as she presents her holy symbol and stands defiantly in the wake of the haunting.
Finally, the event subsides and the Pathfinders turn their attention to Zadim, who managed to take a sizable bite from his own arm.
Zadim will be himself once he regains consciousness.
As the Pathfinders meander into the stone circle, they discover nothing of note and realize that it may just be a matter of time before the haunt returns.
To the east, a babbling stream can be heard.

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*Before* the party leaves the circle, though, Shardra will take a look at the stones, to see if perhaps they may offer some insight into the location of the chalice.
Perception(Stone): 1d20 + 6 ⇒ (19) + 6 = 25
Now, the question is... do the stones want to give her a hint quickly enough that she doesn't get nailed by the haunt?
She'd really rather avoid getting caught by the haunt, but if there's information to be had that isn't 'Autocannibalism'...

DM Panic |

Enora, knowing what she knows about haunts, pieces together that a haunt would typically be appeased by righting whatever wrong led to the creature's death.
Based on the little she knows about the Famished Shaman, she suspects that would have something to do with feeding him.
Shardra does a thorough investigation of the stones and the altar, realizing she can approach them without fear of consuming her own arm like her companion Zadim. However, she finds little of note that would help her locate the lantern or appease the shaman, only discovering ancient scratches from whatever implements the Famished Shaman carved up his meals on the stone altar.
To the east, the babbling stream continues to babble on, reminding you all that Ulisha said something about hiding the lantern near such a place...

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Enora begins a painfully slow inspection of the stream, looking for any signs of the lantern in question.
Taking 20 constantly
In the alternative, Enora assists her comrades in locating the lantern, insisting that aiding the best preceptor in the group makes more sense than working as individuals.
Aid Other: Perception: 1d20 + 1 ⇒ (15) + 1 = 16
Enora is Helpful, you get a +4 to your roll from her Aid Other

Zadim, Slayer of the Society |

Zadim is dazzled and sickened by what he did and spend a little time retching... his own flesh. "Uuurgh... What happened to me? I'm becoming mad! Uuuurgh!"
He takes some time to recover and eventually follows the others and scans the stream.
Perception: 1d20 + 4 + 4 ⇒ (18) + 4 + 4 = 26 added +4 from Enora

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Shardra will step along lively, then, keeping an eye out to assist the rest of the party in the search for the chalice.
Perception (Aid Another): 1d20 + 4 ⇒ (17) + 4 = 21

DM Panic |

Icons for PCs moved towards the islet in the stream.
The party begins their search in the misty fog, approaching the stream and a strange rocky island formed in its center.
Zadim, with the help of the others, can make out a faint orange glow through the mist, seeming to emanate from just under one of the boulders on the islet.

Zadim, Slayer of the Society |

"Look! Over there!" says Zadim pointing at the orange glow.
He approaches the stream and readies himself to cross it. "Anybody has a rope? It's just in case I fall in the water..."
Once a rope is tied around his waist, Zadim will begin to cross the stream.
Swim: 1d20 + 2 ⇒ (17) + 2 = 19

DM Panic |

Initiative:
Amiri: 1d20 + 1 ⇒ (14) + 1 = 15
Enora: 1d20 + 2 ⇒ (11) + 2 = 13
Kyra: 1d20 + 0 ⇒ (6) + 0 = 6
Shardra: 1d20 + 1 ⇒ (6) + 1 = 7
Zadim: 1d20 + 2 ⇒ (9) + 2 = 11
Atomie and friends: 1d20 + 7 ⇒ (10) + 7 = 17
Bear head vs Zadim: 1d20 - 4 ⇒ (20) - 4 = 16 for 1d4 ⇒ 2
Bear head crit confirm vs Zadim: 1d20 - 4 ⇒ (19) - 4 = 15 for 1d4 ⇒ 4
As Zadim lifts the lantern from its hiding spot, the bushes and shrubs on the western bank jostle and a half-dozen tiny animals composed of rabbits, squirrels and a skunk emerge and line up along the bank. Each of the tiny animals hisses at Zadim while a vaguely humanoid shape made of light seems to stumble forth, wearing a familiar, mangy bear head upon its shoulders.
Just as Zadim is trying to ascertain if the shape is friend or foe, the bear head hurtles forward at the slayer, crashing into his chest and knocking the wind from him.
Flitting about a few feet from him, apparently having thrown the head, he spots a tiny green-skinned winged creature carrying a tiny sewing needle as a weapon.
The shrubs rustle once again, and a large majestic elk emerges. The elk lowers its head and bleats, seeming to put itself between the fey and the rest of the party.
Round 1
17 Atomie : Hurls bear head at Zadim, hitting him for 6 damage
17 Elk : Moves from forest, readies, bleats at party
15 Amiri :
13 Enora :
11 Zadim :
7 Shardra :
6 Kyra :
Now Up: Everyone!
Map link at top of thread updated.

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Shardra peers at the Elk, trying to ascertain its intentions. Is it attempting to defend the short person, or stop any sort of fighting?
Knowledge(Nature): 1d20 + 7 ⇒ (13) + 7 = 20

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Kyra closes her eyes and prays Sarenrae.
"Great goddess, please guide our hands and bolster our heart in this time of need!"
Casting bless: +1 morale bonus to attack rolls and saving throws against fear.

Zadim, Slayer of the Society |

That character is cursed! Crit from a beard head! :D By the way, is there miss chance from the fog?
Through the mist, Zadim tries to study the atomie's attitude and weaknesses.
Studying the target: +1 to skills/hit/dmg etc.
After that, he tries his best to defend himself for an incoming threat. Total Defense: +4 dodge to AC, AC is now 20

DM Panic |

Yes, you are correct!
Conceal (low is miss): 1d100 ⇒ 46
Zadim blinks a few times, imagining what it would feel like to be his by the hurtling bear head. As he comes to his senses, he realizes he was in fact not hit.
Shardra can definitely sense some sort of deep connection between the elk and the fey and it seems like the elk will defend the atomie if it is attacked.
The little green woman giggles at what she's done.
"Hee hee! Oh, that would've been so funny!"

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"It would have been, wouldn't it? Say, maybe we're just off on the wrong foot to start? We're not here to harm the woods, honest. Your friend the elk agrees because otherwise half of us would be gored through right now, right?"
Shardra has not drawn a weapon yet, and is keeping Kolo close, as she attempts to diffuse the situation...
Diplomacy: 1d20 + 6 ⇒ (20) + 6 = 26
And off to work I go, if I'm the slow one, have me react appropriately to the situation.

DM Panic |

Nice Diplomacy crit. This is a tough one to tackle via PbP as she doesn't necessarily begin combat by throwing the bear head at Zadim, so I'm not applying the in-combat penalties here yet.
The winged faerie flits about, clearly understanding Shardra as she hears the shaman's words.
Almost like a young child, she exaggerates the process of her thinking, as if she were debating an alternative offered by a parent.
"Hmmmmmmmmmmmmm....."
She drops out of combat (or rather, doesn't initiate it) if you don't press it.
She then snaps her tiny fingers.
"Look! I'm bored! It's boring here. Ol' Birdy is so...."
The little fairy rubs her temples as she thinks.
"Old!"
She continues to rub her temples.
"I know! Let's play a game? What do you say!?"
She appears quite eager to play a game.

Zadim, Slayer of the Society |

Zadim blinks with a gaping mouth. He really felt like he was hurt from that head. "Eeerm, a... a game, you say? Well, I don't know... Why not?"

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Enora stumbles forward in the stream, trying to eyeball a distance at which the elk and the fey will both be in an arc for a color spray, and asks, "Will you teach us to play before we start? I only know a couple games, and both hide and seek and kick the can would be neigh impossible in this mist."

DM Panic |

The atomie claps her hands at Enora's words.
"Oh! Hide and seek! That's one of Sicklewit's favorites!"
Before she can say another word, the atomie disappears with a pop and her voice can be heard to be getting fainter and further.
"Come try to find meeeeee....."
The elk almost seems to sigh as the tiny fey vanishes. It begins lapping at the water from the stream.
Sicklewit has a +20 stealth before even turning invisible, so she's nigh impossible to find, especially in the Mists. Should you choose to look, even taking 20 on Perception, any of the pre-gens would come up empty against a 41 stealth (assuming Sicklewit rolled a 1). To keep things moving along, I'll assume at least a few of you played along (feel free to begin your next post roleplaying as such) before this happens...
Sicklewit: 1d20 + 3 ⇒ (15) + 3 = 18
Zadim: 1d20 + 4 ⇒ (14) + 4 = 18
After a few minutes of searching for Sicklewit, Zadim feels a tug on the lantern he earlier secured to a loop on his pack.

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Shardra is very thankful that the game wasn't 'Make Ol' Birdy Kick the Can'. Because that... would not have gone over very well.
The dwarf gives the elk a smile and a bit of a shrug before attempting to look for the atomie. Hide and Seek, in this mist? Are you NUTS, Enora?
Still, she does try to look for Sicklewit!

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"None of us can likely find a fey, especially in these mists. Perhaps the best option is for all of us to help one another with the task? No matter really."
the highest we can get is 24+2+2+2+2=32
Enora curls up next to the rocks and begins counting, with her eyes closed, "One, two, three, four, five, six, seven, eight, nine, TEN! Ready or not; here I come!"
Realizing the task is doomed for failure, but is a game after all, Enora walks through the mists searching for the Atomie, making a loud over-dramatic production of the whole process.
"Are you in HERE!" the halfling exclaims, quickly pulling back a branch on a tree. "Nope. . . How about HERE! she asks, again, suddenly picking up a rock. She repeats the process until the Atomie gets bored and re-appears, or until she can hear the fey giggling to help her locate the odd little creature.
I wish I was playing my gnome, she would LOVE this.

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Kyra gives a sigh, but decides to indulge the fey in this childish game. She lets herself be surprised by how much she enjoys it despite the impossibility of the task. "Where aaaaare youuuuuuu?" she repeatedly says, barely suppressing a giggle.
-Posted with Wayfinder

Zadim, Slayer of the Society |

Zadim spends a few moments trying to figure out if that was a joke or not. When he eventually decides to start searching for the fey, he feels a tug in his backpack and turns himself swiftly to try and face the assailant. "Hey! What is it? Is it you... fey? I found you! You lost!"

DM Panic |

As Zadim grips the lantern tightly, the atomie reappears, puffing and flapping her tiny butterfly-like wings in a flurry.
"Unnnhhhh..."
"Unhhhh...."
"Haagghh!!"
Despite her repeated attempts, she appears unable to liberate the lantern from the slayer and finally abandons her attempts.
Crossing her arms, she sticks out her lower lip and pouts.
"Pah! You can keep that lousy lantern! It looks cursed anyway!"
With that, she decides she's had enough fun and flits away skyward, disappeared into the trees.
And that's a wrap - the lantern if yours. The quest is completed. Sicklewit's plans are foiled. Aaaaaand, you didn't murder hobo the atomie, which is always a plus.

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Wow. That's pretty intense. I kind of like the flow of these. Also, check out the rockin' new avatar!

DM Panic |

Commence Quest #3, Colony...
Weeks after the visit to Birdy's and the retrieval of the grim lantern, Enora uncovers the third lead buried within Ulisha's notes.
Her note seems to indicate a jeweled rod may be able to be obtained by visiting the town of Allenstead on the outskirts of Razmir.
As you sail west along one of the River Kingdom's river kingdoms, you can consider what you know of the area.

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If taking 20 is allowed, DC 26 on the Knowledge Religion check.
If taking 10 is allowed, DC 16 on the Knowledge Religion check.
OTHERWISE:
Knowledge(Religion): 1d20 + 6 ⇒ (10) + 6 = 16
Shardra will sit back and think about Razmirian beliefs for a while before venturing any sort of comment.

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Hey, Zadim? I think you had enough time to heal the last two HP if we had weeks? GM?

Zadim, Slayer of the Society |

Yeah I forgot that. I guess that since we're allowed to change characters between each quest, you're good as new when you begin a new quest...

DM Panic |

Fully healed, all spells regained, and you can pop all the Knowledge Religion spoilers in the prior post.
Like your prior travels to Gralton and Ustalav, the journey to Allenstead passes without incident.
As you step into the town, you note that Allenstead consists of a few dozen buildings built along either side of a solitary dirt road..
At the center of the village, construction is nearly complete on a large stone statue of a masked priest that stands nearly twenty feet tall.
The area is bustling with activity as townsfolk seem to be taking a few moments from their daily routines and congregating here.
You all observe as a man, apparently a baker by trade as evidenced by the flour dotting his apron, approaches and takes a position up next to a woman who was standing alone in the market.
He gives her a curt nod, and speaks in a droning, monotone.
"Greetings, Imelda."
The woman barely blinks or nods in response, but she responds to the baker, her voice sounding strangely monotonous as well.
"Greetings, Baker Florent."
After this exchange, both turn their gazes to the stage and statue, apparently having little else to discuss.
The map link in the header has been updated.

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Sense Motive: 1d20 ⇒ 20
In hushed tones, Enora whispers to her companions, "Mind control?"
Enora straightens her posture and asks in her best monotone, "Greetings, Baker Florent. I have a delivery for the master. Have you seen him?"
Enora will change the pronoun as appropriate for the gender illustrated by the 20' Statue. If the Statue bears a name, Enora will us it in place of 'master'.

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"That's actually not too far off from dwarven hierarchy, even, Enora. I'd say that perhaps this is some effort by humans to adopt some of the stability and structure of our people, and as a result..."
Yes, Shardra will chat with Enora ad nauseum once she learns what she knows herself. Comparing notes never hurt in such circumstances, and the discussion will mean the rest of the party will get the information via osmosis.
Sense Motive(Untrained): 1d20 + 3 ⇒ (4) + 3 = 7
This gathering in town doesn't seem to bother Shardra at all. In fact, it seems almost normal. Okay, everyone referring to *one* singular person is a bit creepy, but... obedience, order? That was bread and butter of the dwarves.
It's a bit stilted for her own personal tastes, but hey, that's why she's out exploring on behalf of the Pathfinder Society. In part.

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Enora looks around for the likely pulpit, adopts a glazed expression, attempts to feign being just another human child, Hopefully blending in with some dazed mother and her flock of youngin's and stands ready to cast 'Color Spray' at whomever takes the center stage.
Disguise: 1d20 + 3 ⇒ (7) + 3 = 10
Bluff: 1d20 + 3 ⇒ (12) + 3 = 15

DM Panic |

As the Pathfinders stand in town square among other assembling locals, they continue to pick out other bits of scattered conversation.
Everyone's voice seems to drone, with little emotion betrayed.
"It wasn't until Folloch that I found joy and meaning in my life through obedience."
"Yes, the joys of servitude are splendid."
"The sacred task will be completed soon."
"The monument is worthy of Razmir's greatness."
Just as you consider prodding the locals for further information, a bell rings and folks turn their attention to the stage. Enora creeps closer but two rather large men begin to advance in her direction, seemingly intent on intercepting the halfling's intentions. She does her best to hunker down and disappear into the crowd.
A man in a mask, flanked by two apparent guards steps up to the stage's center. He scans the crowd, and quickly identifies the assembled Pathfinders before addressing the full town.
“Ah! My dearest children, it appears some stray lambs have wandered into our flock! Surely Razmir can uncloud the minds of these wayward souls.”
With a flourish, a golden rod emerges from one of his sleeves and he gestures toward you all while uttering an arcane word.
"Kre-ZAM!"
The rod seems to respond meekly to his request.
FZZZZ-rooooooo.
The masked man turns his head to regard the item in his hand before he shakes it a few times and points it again.
Rooo-fizzzz-mmmrmmmm.
This seems to further agonize the masked man on stage.
"Argghh!! Blasted rod! People of Allenstead! Do not allow these non-believers to harry your faithful voice of Razmir! Detain them!"
The man quickly leaps from the stage and seems to flee southward, while the townsfolk shuffle and turn their attentions to you.
Meanwhile, Enora's short legs betray her as two of the Razmir's charmed "guards" seem to close in on her and reach to detain her. With a flash of colorful light, both flop to the ground, unconscious.
Another post coming.