DM Oladon's Second Darkness

Game Master Oladon

Current Map - Named Drow


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It varied. There was some lore related, Paizo staff related, and some game mechanics. The questions were pretty tough.


M Ifrit Sorcerer 14 | HP 92/92 | AC 15 | T 14 | FF 12 (with mage armor 19 / 14 / 16) | CMD 19 | Fort +11 | Ref +10 | Will +12 | Init +9 | Perc +13

Here is Painlord's blog post with the questions, recorded as we went through them. It was really a lot of fun. You better come next year, O.


Rogue 14 [ HP 36/87 (0 NL) | AC 26 Tch 19 FF 20 | Fort +9* Ref +18* Will +10* | CMD 27, 29 vs steal | Init +9 | Perc +21, vs traps +32, trap spotter | Effects: Haste]

OK, I think I finally got all of the changes due to size incorporated into Randall's profile, done in blue so hopefully they are easy to remove later.


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

The change in avatar is still messing me up. I keep looking for my last post.


Female Kobold Skirmisher Ranger 5/Bard 8 — HP 87/87 (74/74) | AC 21 (FF 16/T 15) | CMD 24 | Fort +7, Ref +13, Will +7 | Perc +4| Init +7 (+9 underground) | Sense Motive +20

I've repeatedly forgotten to ask—can I play the ocarina and choose not to activate the Dissolution (for Bardic Performance)? Can I activate both at once?


Yes and yes.


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

Apparently, Prickles has branched out.

Hedgehog of healing


Female Halfling Rog 3 / Sorc 4 / AT 7 [ HP 94/94 (0 NL) | AC 21 Tch 17 FF 16 | Fort +9* Ref +16* Will +14* | CMD 21 | Init +5 | Perc +16 | Effects: none ]

Oh, that reminds me that I forgot to have him take an action! Oh well... :(


After this encounter the survivors will be leveling to 10.

If you're the sort that takes a while to level, you might want to start now.


Female Halfling Rog 3 / Sorc 4 / AT 7 [ HP 94/94 (0 NL) | AC 21 Tch 17 FF 16 | Fort +9* Ref +16* Will +14* | CMD 21 | Init +5 | Perc +16 | Effects: none ]

Ooh ooh, that's me!


M Ifrit Sorcerer 14 | HP 92/92 | AC 15 | T 14 | FF 12 (with mage armor 19 / 14 / 16) | CMD 19 | Fort +11 | Ref +10 | Will +12 | Init +9 | Perc +13

The only thing that makes my leveling up take a while is waiting for you guys to pick my spells...


Coldborn Ulfen 13 - 134/134 hp + 120 stoneskin, Init +0, AC 21 (26 with buffs) [touch 12, FF 20], Fort +17, Ref +13, Will +10; Perception +19
Resources:
Bombs 10/10 | Healing Factor 35/35 | Martial Flexibility 4/4 | Bear Form 2/3
Extracts:
Shield x4 | Cure Light Wounds x1 | True Strike x1 | Barkskin x2 | False Life x2 | Heroism x2 | Orchid's Drop x1

Hey, your fancy bloodline spell is pre-picked.


M Ifrit Sorcerer 14 | HP 92/92 | AC 15 | T 14 | FF 12 (with mage armor 19 / 14 / 16) | CMD 19 | Fort +11 | Ref +10 | Will +12 | Init +9 | Perc +13

Actually, it was pre-picked last level. I don't get another one until 11th. But my current list of possibles is:

Acidic Spray - multiple rounds of acid damage!
Fire Snake - because I can steer it
Geyser - boiling people, then making them fall?
Overland flight - 10 hours of flying per day!
Stoneskin, Communal - save all the people from harm!

What opinions are on offer in relation to these here spells?


Coldborn Ulfen 13 - 134/134 hp + 120 stoneskin, Init +0, AC 21 (26 with buffs) [touch 12, FF 20], Fort +17, Ref +13, Will +10; Perception +19
Resources:
Bombs 10/10 | Healing Factor 35/35 | Martial Flexibility 4/4 | Bear Form 2/3
Extracts:
Shield x4 | Cure Light Wounds x1 | True Strike x1 | Barkskin x2 | False Life x2 | Heroism x2 | Orchid's Drop x1

Geyser's fun.

I like Sonic Thrust for it's versatility.


M Ifrit Sorcerer 14 | HP 92/92 | AC 15 | T 14 | FF 12 (with mage armor 19 / 14 / 16) | CMD 19 | Fort +11 | Ref +10 | Will +12 | Init +9 | Perc +13

Isn't Sonic Thrust just a subset of what you can do with Telekinesis? Telekinesis lets you do the violent thrust thing, as well as sustained force and combat maneuvers. Am I missing something? I've never used either spell.

You don't want stone skin for Njord?


Rogue 14 [ HP 36/87 (0 NL) | AC 26 Tch 19 FF 20 | Fort +9* Ref +18* Will +10* | CMD 27, 29 vs steal | Init +9 | Perc +21, vs traps +32, trap spotter | Effects: Haste]

Oh, I figured he was talking about me!


Coldborn Ulfen 13 - 134/134 hp + 120 stoneskin, Init +0, AC 21 (26 with buffs) [touch 12, FF 20], Fort +17, Ref +13, Will +10; Perception +19
Resources:
Bombs 10/10 | Healing Factor 35/35 | Martial Flexibility 4/4 | Bear Form 2/3
Extracts:
Shield x4 | Cure Light Wounds x1 | True Strike x1 | Barkskin x2 | False Life x2 | Heroism x2 | Orchid's Drop x1

Oh, I thought TK was higher level. Do TK then. =)

Njord will be able to stoneskin himself soonish.


Moar Mappity

'cause he's a cheater.


M Ifrit Sorcerer 14 | HP 92/92 | AC 15 | T 14 | FF 12 (with mage armor 19 / 14 / 16) | CMD 19 | Fort +11 | Ref +10 | Will +12 | Init +9 | Perc +13

Ooh, O put on her DM hat to call you out, Njord! I wonder if she'd use her DM-itude to advise me on spells, you know, while she's all dressed up.


M Ifrit Sorcerer 14 | HP 92/92 | AC 15 | T 14 | FF 12 (with mage armor 19 / 14 / 16) | CMD 19 | Fort +11 | Ref +10 | Will +12 | Init +9 | Perc +13

Okay, going to bed because I'm coming down with some kind of bug, but first I have to announce:

Today we climbed into the #15 spot on the most-posted PbPs of all time list, and we're likely to hit #14 in the next couple of days, and #13 not long after. And we've done it in less than a year, while the game we just passed took almost five years to get as many posts.

It's great that we're moving along so well, and even greater that it's so much fun.


Coldborn Ulfen 13 - 134/134 hp + 120 stoneskin, Init +0, AC 21 (26 with buffs) [touch 12, FF 20], Fort +17, Ref +13, Will +10; Perception +19
Resources:
Bombs 10/10 | Healing Factor 35/35 | Martial Flexibility 4/4 | Bear Form 2/3
Extracts:
Shield x4 | Cure Light Wounds x1 | True Strike x1 | Barkskin x2 | False Life x2 | Heroism x2 | Orchid's Drop x1

Thanks Asht. That’s great news and I’m confident that we’ll continue to pull ahead before we’re done.

In related news, it’s also worth noting that the only other SD game on these boards that’s come even close to our progress ground to a halt in April. They’re also wearing drow skin-suits in book four but it took them three years.


Everyone can level to 10th now.


Female Halfling Rog 3 / Sorc 4 / AT 7 [ HP 94/94 (0 NL) | AC 21 Tch 17 FF 16 | Fort +9* Ref +16* Will +14* | CMD 21 | Init +5 | Perc +16 | Effects: none ]

This evening.


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

Downloading HL to my new computer as I type this. I get to learn two more spells. Don't know why HL can't not tell you about updates for game systems you don't have.

ETA: Okay I get a bonus feat, magic etc. I am thinking opposition research which will allow me to prep Necromancy spells like my evocation spells without extra slots. Plus i think it helps with the drowness. What say you?


M Ifrit Sorcerer 14 | HP 92/92 | AC 15 | T 14 | FF 12 (with mage armor 19 / 14 / 16) | CMD 19 | Fort +11 | Ref +10 | Will +12 | Init +9 | Perc +13

Asht'el is leveled up. Took telekinesis as 5th level spell on Feral's recommendation. It does seem quite versatile, and I don't have a spell that does anything like it, so it could be useful.

In pondering whether to take it, I did come across a thread on Telekinetic Cheese, which got me thinking about things I could fling to do damage with this spell, without getting too cheesy (the linked thread includes a suggestion on how to do 5846d6 on an attack). But I was thinking about an efficient quiver and tossing a whole lot of arrows/spears/whatever at a target.


Coldborn Ulfen 13 - 134/134 hp + 120 stoneskin, Init +0, AC 21 (26 with buffs) [touch 12, FF 20], Fort +17, Ref +13, Will +10; Perception +19
Resources:
Bombs 10/10 | Healing Factor 35/35 | Martial Flexibility 4/4 | Bear Form 2/3
Extracts:
Shield x4 | Cure Light Wounds x1 | True Strike x1 | Barkskin x2 | False Life x2 | Heroism x2 | Orchid's Drop x1

Efficient quiver with abundant ammunition and enchanted arrows is nice.


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

I am considering going Khain's Army and Cone of Cold, One of my spells each level must be Evocation.


Coldborn Ulfen 13 - 134/134 hp + 120 stoneskin, Init +0, AC 21 (26 with buffs) [touch 12, FF 20], Fort +17, Ref +13, Will +10; Perception +19
Resources:
Bombs 10/10 | Healing Factor 35/35 | Martial Flexibility 4/4 | Bear Form 2/3
Extracts:
Shield x4 | Cure Light Wounds x1 | True Strike x1 | Barkskin x2 | False Life x2 | Heroism x2 | Orchid's Drop x1

What's Khaine's Army?


And Seelah is needed elsewhere....


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

GHoul's army on d20, linked in gchat.


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

I am leveled, with my mostly evil Ghoul army spell and my shiny new Will Save!


Rogue 14 [ HP 36/87 (0 NL) | AC 26 Tch 19 FF 20 | Fort +9* Ref +18* Will +10* | CMD 27, 29 vs steal | Init +9 | Perc +21, vs traps +32, trap spotter | Effects: Haste]

I'm eligible for a new rogue talent, which can be an advanced talent. One of the available advanced talents is Improved Evasion, but thanks to my archetype, I don't have Evasion. RAW, it appears that I can take Improved Evasion even though I lack Evasion, but I'm not sure it's kosher and definitely warrants asking. If I must have Evasion (which I totally understand), may I take it as an advanced talent this time around?

Of course, I'm always open to suggestions, just like the spellcasters getting their shiny new spells. Powerful Sneak seems fun, leading to Deadly Sneak later, but I'm not sure how much it would really pay off.

Other than this question, I believe Randall is ready to be pasted into the profile.


Rogue 14 [ HP 36/87 (0 NL) | AC 26 Tch 19 FF 20 | Fort +9* Ref +18* Will +10* | CMD 27, 29 vs steal | Init +9 | Perc +21, vs traps +32, trap spotter | Effects: Haste]

Weapon Snatcher seems fun, also, considering my investment in Sleight of Hand...


There's nothing about improved evasion requiring evasion so have at it.

You could also join the familiar club. =)


Female Halfling Rog 3 / Sorc 4 / AT 7 [ HP 94/94 (0 NL) | AC 21 Tch 17 FF 16 | Fort +9* Ref +16* Will +14* | CMD 21 | Init +5 | Perc +16 | Effects: none ]

Could I suggest that either Jametor or Asht'el get dispel magic instead of some other spell? I can take it, but my caster level is lower and that's one that depends pretty heavily on CL to work.


Rogue 14 [ HP 36/87 (0 NL) | AC 26 Tch 19 FF 20 | Fort +9* Ref +18* Will +10* | CMD 27, 29 vs steal | Init +9 | Perc +21, vs traps +32, trap spotter | Effects: Haste]

Sweet! I think the potential of Improved Evasion (from a standpoint of No Evasion) trumps anything else I saw in the list.

Regarding the familiar, I've had the thought more than once that he could be persuaded by Firiel to study magic and follow in her PrC footsteps, but I think he's coming along fine.


M Ifrit Sorcerer 14 | HP 92/92 | AC 15 | T 14 | FF 12 (with mage armor 19 / 14 / 16) | CMD 19 | Fort +11 | Ref +10 | Will +12 | Init +9 | Perc +13
Njord Bjornson wrote:
Efficient quiver with abundant ammunition and enchanted arrows is nice.

I'm curious to explore this more. It seems that at 10th level, I can toss 10 arrows and use up the force of the spell in one round, but arrows or bolts thrown this way do damage as daggers of their size. With greater magic weapon (which I could pick up this level by dropping some other 3rd-level spell), these would strike as +2 daggers.

I'd have to roll 10 attacks, my attack bonus with them would be +13, each hit would do 1d4+2, for max damage of 10d4+20 (avg damage 45 hp) if I managed to hit with all of them. (Maybe I could even apply Point Blank Shot...)

Another approach would be carrying bigger things to throw, but that is the path to Cheese-land. A whole passel of greatswords would do 20d6 (avg damage 70 hp) if I hit with all of them, but where does one carry 10 greatswords?

Thoughts on this issue?


M Ifrit Sorcerer 14 | HP 92/92 | AC 15 | T 14 | FF 12 (with mage armor 19 / 14 / 16) | CMD 19 | Fort +11 | Ref +10 | Will +12 | Init +9 | Perc +13

And I agree, Jametor should take dispel magic.


Female Halfling Rog 3 / Sorc 4 / AT 7 [ HP 94/94 (0 NL) | AC 21 Tch 17 FF 16 | Fort +9* Ref +16* Will +14* | CMD 21 | Init +5 | Perc +16 | Effects: none ]

I'm all leveled up.


Coldborn Ulfen 13 - 134/134 hp + 120 stoneskin, Init +0, AC 21 (26 with buffs) [touch 12, FF 20], Fort +17, Ref +13, Will +10; Perception +19
Resources:
Bombs 10/10 | Healing Factor 35/35 | Martial Flexibility 4/4 | Bear Form 2/3
Extracts:
Shield x4 | Cure Light Wounds x1 | True Strike x1 | Barkskin x2 | False Life x2 | Heroism x2 | Orchid's Drop x1

Yeah, I did something similar back in the LG days with my bard.

That’s why I suggested the quiver full of abundant enchanted arrows. It’s less cheesy and a little more feasible to dump out a bunch of arrows than summon your dump truck full of greatswords.

A quiver full of greater magic weaponed arrows with Xiddik’s inspire running would be a potential 10d4+40. Add oil of align weapon as needed.

TK can do other cool stuff like, drag allies into melee, pull fliers down, etc.


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

mutter

I thought I had dispel magic.

Wait. I do have it.../produces the silly drow one from back up on the surface. He had it..so now I have it. I guess I should scribe those as mine and then update my list.


Female Kobold

I'm trying to find a good length of time to work on this, but I'm gonna be occupied a good chunk of tomorrow and won't be able to get started until late afternoon (PST). Just a heads up.


Asht'el wrote:
Njord Bjornson wrote:
Efficient quiver with abundant ammunition and enchanted arrows is nice.

I'm curious to explore this more. It seems that at 10th level, I can toss 10 arrows and use up the force of the spell in one round, but arrows or bolts thrown this way do damage as daggers of their size. With greater magic weapon (which I could pick up this level by dropping some other 3rd-level spell), these would strike as +2 daggers.

I'd have to roll 10 attacks, my attack bonus with them would be +13, each hit would do 1d4+2, for max damage of 10d4+20 (avg damage 45 hp) if I managed to hit with all of them. (Maybe I could even apply Point Blank Shot...)

Another approach would be carrying bigger things to throw, but that is the path to Cheese-land. A whole passel of greatswords would do 20d6 (avg damage 70 hp) if I hit with all of them, but where does one carry 10 greatswords?

Thoughts on this issue?

Consider this instead of greater magic weapon.


Female Halfling Rog 3 / Sorc 4 / AT 7 [ HP 94/94 (0 NL) | AC 21 Tch 17 FF 16 | Fort +9* Ref +16* Will +14* | CMD 21 | Init +5 | Perc +16 | Effects: none ]
Jametor Darksbane wrote:

mutter

I thought I had dispel magic.

Wait. I do have it.../produces the silly drow one from back up on the surface. He had it..so now I have it. I guess I should scribe those as mine and then update my list.

And start preparing 1-2 per day. Probably at least 2.

Hi, Lurker!


M Ifrit Sorcerer 14 | HP 92/92 | AC 15 | T 14 | FF 12 (with mage armor 19 / 14 / 16) | CMD 19 | Fort +11 | Ref +10 | Will +12 | Init +9 | Perc +13

Hello indeed, Lurker.

Flame arrow would certainly up the damage potential (by 15 points on average), but greater magic weapon improves my chance to hit and it's hour/level, so I could cast it at the start of a day and have projectile ready to go for all my potential castings of TK.

But a half-score of flaming arrows being thrown about by an invisible hand certainly have some appeal!


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

You are not the boss of me Firiel!


Female Halfling Rog 3 / Sorc 4 / AT 7 [ HP 94/94 (0 NL) | AC 21 Tch 17 FF 16 | Fort +9* Ref +16* Will +14* | CMD 21 | Init +5 | Perc +16 | Effects: none ]

We've been through this... I totally am.


Coldborn Ulfen 13 - 134/134 hp + 120 stoneskin, Init +0, AC 21 (26 with buffs) [touch 12, FF 20], Fort +17, Ref +13, Will +10; Perception +19
Resources:
Bombs 10/10 | Healing Factor 35/35 | Martial Flexibility 4/4 | Bear Form 2/3
Extracts:
Shield x4 | Cure Light Wounds x1 | True Strike x1 | Barkskin x2 | False Life x2 | Heroism x2 | Orchid's Drop x1

Halp! I'm being lurked!


Female Kobold

Leveled up. Decided to go with Ranger instead of Bard for this level, and finally put a point into Perception. That skill is quickly becoming an Achilles Heel for Xiddik.


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

Yeah why didn't you spot the lurker?

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